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-rw-r--r--Master/texmf-dist/doc/latex/wargame/README.md2
-rw-r--r--Master/texmf-dist/doc/latex/wargame/compat.pdfbin432819 -> 435053 bytes
-rw-r--r--Master/texmf-dist/doc/latex/wargame/symbols.pdfbin184525 -> 186882 bytes
-rw-r--r--Master/texmf-dist/doc/latex/wargame/tutorial/export.tex14
-rw-r--r--Master/texmf-dist/doc/latex/wargame/tutorial/game.pdfbin588181 -> 590545 bytes
-rw-r--r--Master/texmf-dist/doc/latex/wargame/wargame.pdfbin1444437 -> 1469771 bytes
6 files changed, 9 insertions, 7 deletions
diff --git a/Master/texmf-dist/doc/latex/wargame/README.md b/Master/texmf-dist/doc/latex/wargame/README.md
index 3de32ab4d05..70eb286498e 100644
--- a/Master/texmf-dist/doc/latex/wargame/README.md
+++ b/Master/texmf-dist/doc/latex/wargame/README.md
@@ -1,6 +1,6 @@
# A package to make Hex'n'Counter wargames in LaTeX
-## Version 0.5
+## Version 0.6
This package can help make classic [Hex'n'Counter
wargames](https://en.wikipedia.org/wiki/Wargame) using LaTeX. The
diff --git a/Master/texmf-dist/doc/latex/wargame/compat.pdf b/Master/texmf-dist/doc/latex/wargame/compat.pdf
index 2ba344d4abc..8f70ab6b2ea 100644
--- a/Master/texmf-dist/doc/latex/wargame/compat.pdf
+++ b/Master/texmf-dist/doc/latex/wargame/compat.pdf
Binary files differ
diff --git a/Master/texmf-dist/doc/latex/wargame/symbols.pdf b/Master/texmf-dist/doc/latex/wargame/symbols.pdf
index cd8f0d3ddce..97228030674 100644
--- a/Master/texmf-dist/doc/latex/wargame/symbols.pdf
+++ b/Master/texmf-dist/doc/latex/wargame/symbols.pdf
Binary files differ
diff --git a/Master/texmf-dist/doc/latex/wargame/tutorial/export.tex b/Master/texmf-dist/doc/latex/wargame/tutorial/export.tex
index 6d6722d9aca..390b8785aed 100644
--- a/Master/texmf-dist/doc/latex/wargame/tutorial/export.tex
+++ b/Master/texmf-dist/doc/latex/wargame/tutorial/export.tex
@@ -77,9 +77,9 @@
% counter.
%
% \begin{macrocode}
-\doublechitimages[A]{\alla}
-\doublechitimages[B]{\allb}
-\doublechitimages[Markers]{{game turn chit}}
+\doublechitimages[A][chit drop shadows]{\alla}
+\doublechitimages[B][chit drop shadows]{\allb}
+\doublechitimages[Markers][chit drop shadows]{{game turn chit}}
% \end{macrocode}
%
% Again, the macros we made for the counters comes in handy. Note
@@ -96,7 +96,9 @@
% can.}.
%
% \begin{macrocode}
-\battlemarkers{12}
+\tikzset{}
+\battlemarkers[marker drop shadows]{12}
+\tikzset{every battle marker/.style={}}
% \end{macrocode}
%
% Furthermore, we can add ``odds'' and battle result markers. Odds
@@ -108,14 +110,14 @@
% in the markers.
%
% \begin{macrocode}
-\oddsmarkers{%
+\oddsmarkers[marker drop shadows]{%
1:3/red!25!white,%
1:2/red!15!white,%
1:1/orange!15!white,%
2:1/white,%
3:1/green!15!white,%
4:1/green!25!white}
-\resultmarkers{
+\resultmarkers[marker drop shadows]{
AE/red!50!white,
AR/red!25!white,
EX/white,
diff --git a/Master/texmf-dist/doc/latex/wargame/tutorial/game.pdf b/Master/texmf-dist/doc/latex/wargame/tutorial/game.pdf
index f4e8a22e2a2..63ea8b07333 100644
--- a/Master/texmf-dist/doc/latex/wargame/tutorial/game.pdf
+++ b/Master/texmf-dist/doc/latex/wargame/tutorial/game.pdf
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diff --git a/Master/texmf-dist/doc/latex/wargame/wargame.pdf b/Master/texmf-dist/doc/latex/wargame/wargame.pdf
index 01a58c597b6..9b608b41445 100644
--- a/Master/texmf-dist/doc/latex/wargame/wargame.pdf
+++ b/Master/texmf-dist/doc/latex/wargame/wargame.pdf
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