diff options
author | Karl Berry <karl@freefriends.org> | 2024-02-03 21:13:58 +0000 |
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committer | Karl Berry <karl@freefriends.org> | 2024-02-03 21:13:58 +0000 |
commit | 76f086f301589c0fc8c8f0c215eca0a82377d85a (patch) | |
tree | 20b708fc2b60a1b625c9ebe6470f92caa32ac07e /Master/texmf-dist/doc/latex | |
parent | b0fe309be00e3d805ab19c3d51935bf7d39517f1 (diff) |
wargame (3feb24)
git-svn-id: svn://tug.org/texlive/trunk@69692 c570f23f-e606-0410-a88d-b1316a301751
Diffstat (limited to 'Master/texmf-dist/doc/latex')
-rw-r--r-- | Master/texmf-dist/doc/latex/wargame/README.md | 2 | ||||
-rw-r--r-- | Master/texmf-dist/doc/latex/wargame/compat.pdf | bin | 432819 -> 435053 bytes | |||
-rw-r--r-- | Master/texmf-dist/doc/latex/wargame/symbols.pdf | bin | 184525 -> 186882 bytes | |||
-rw-r--r-- | Master/texmf-dist/doc/latex/wargame/tutorial/export.tex | 14 | ||||
-rw-r--r-- | Master/texmf-dist/doc/latex/wargame/tutorial/game.pdf | bin | 588181 -> 590545 bytes | |||
-rw-r--r-- | Master/texmf-dist/doc/latex/wargame/wargame.pdf | bin | 1444437 -> 1469771 bytes |
6 files changed, 9 insertions, 7 deletions
diff --git a/Master/texmf-dist/doc/latex/wargame/README.md b/Master/texmf-dist/doc/latex/wargame/README.md index 3de32ab4d05..70eb286498e 100644 --- a/Master/texmf-dist/doc/latex/wargame/README.md +++ b/Master/texmf-dist/doc/latex/wargame/README.md @@ -1,6 +1,6 @@ # A package to make Hex'n'Counter wargames in LaTeX -## Version 0.5 +## Version 0.6 This package can help make classic [Hex'n'Counter wargames](https://en.wikipedia.org/wiki/Wargame) using LaTeX. The diff --git a/Master/texmf-dist/doc/latex/wargame/compat.pdf b/Master/texmf-dist/doc/latex/wargame/compat.pdf Binary files differindex 2ba344d4abc..8f70ab6b2ea 100644 --- a/Master/texmf-dist/doc/latex/wargame/compat.pdf +++ b/Master/texmf-dist/doc/latex/wargame/compat.pdf diff --git a/Master/texmf-dist/doc/latex/wargame/symbols.pdf b/Master/texmf-dist/doc/latex/wargame/symbols.pdf Binary files differindex cd8f0d3ddce..97228030674 100644 --- a/Master/texmf-dist/doc/latex/wargame/symbols.pdf +++ b/Master/texmf-dist/doc/latex/wargame/symbols.pdf diff --git a/Master/texmf-dist/doc/latex/wargame/tutorial/export.tex b/Master/texmf-dist/doc/latex/wargame/tutorial/export.tex index 6d6722d9aca..390b8785aed 100644 --- a/Master/texmf-dist/doc/latex/wargame/tutorial/export.tex +++ b/Master/texmf-dist/doc/latex/wargame/tutorial/export.tex @@ -77,9 +77,9 @@ % counter. % % \begin{macrocode} -\doublechitimages[A]{\alla} -\doublechitimages[B]{\allb} -\doublechitimages[Markers]{{game turn chit}} +\doublechitimages[A][chit drop shadows]{\alla} +\doublechitimages[B][chit drop shadows]{\allb} +\doublechitimages[Markers][chit drop shadows]{{game turn chit}} % \end{macrocode} % % Again, the macros we made for the counters comes in handy. Note @@ -96,7 +96,9 @@ % can.}. % % \begin{macrocode} -\battlemarkers{12} +\tikzset{} +\battlemarkers[marker drop shadows]{12} +\tikzset{every battle marker/.style={}} % \end{macrocode} % % Furthermore, we can add ``odds'' and battle result markers. Odds @@ -108,14 +110,14 @@ % in the markers. % % \begin{macrocode} -\oddsmarkers{% +\oddsmarkers[marker drop shadows]{% 1:3/red!25!white,% 1:2/red!15!white,% 1:1/orange!15!white,% 2:1/white,% 3:1/green!15!white,% 4:1/green!25!white} -\resultmarkers{ +\resultmarkers[marker drop shadows]{ AE/red!50!white, AR/red!25!white, EX/white, diff --git a/Master/texmf-dist/doc/latex/wargame/tutorial/game.pdf b/Master/texmf-dist/doc/latex/wargame/tutorial/game.pdf Binary files differindex f4e8a22e2a2..63ea8b07333 100644 --- a/Master/texmf-dist/doc/latex/wargame/tutorial/game.pdf +++ b/Master/texmf-dist/doc/latex/wargame/tutorial/game.pdf diff --git a/Master/texmf-dist/doc/latex/wargame/wargame.pdf b/Master/texmf-dist/doc/latex/wargame/wargame.pdf Binary files differindex 01a58c597b6..9b608b41445 100644 --- a/Master/texmf-dist/doc/latex/wargame/wargame.pdf +++ b/Master/texmf-dist/doc/latex/wargame/wargame.pdf |