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author | Karl Berry <karl@freefriends.org> | 2023-02-26 21:10:59 +0000 |
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committer | Karl Berry <karl@freefriends.org> | 2023-02-26 21:10:59 +0000 |
commit | b732f8524557d1ea0afdb48bd5cb8d7bf74c7cb6 (patch) | |
tree | f1e9dc2af980c863cfb9b8c523e9965eb501b424 /Master/texmf-dist/tex/latex | |
parent | 6d5787a60f995b3bf5585ff60ae5059af5a7cf3e (diff) |
jeuxcartes (26feb23) (branch)
git-svn-id: svn://tug.org/texlive/branches/branch2022.final@66195 c570f23f-e606-0410-a88d-b1316a301751
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59 files changed, 62 insertions, 19 deletions
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b/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-VP.pdf diff --git a/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-VT.pdf b/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-VT.pdf Binary files differnew file mode 100644 index 00000000000..7bc88eb1df4 --- /dev/null +++ b/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-VT.pdf diff --git a/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-UnOv1-Dos.pdf b/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-UnOv1-Dos.pdf Binary files differnew file mode 100644 index 00000000000..96b92b253e7 --- /dev/null +++ b/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-UnOv1-Dos.pdf diff --git a/Master/texmf-dist/tex/latex/jeuxcartes/JeuxCartes.sty b/Master/texmf-dist/tex/latex/jeuxcartes/JeuxCartes.sty index a94f30eefb1..b5f2b94ac5c 100644 --- a/Master/texmf-dist/tex/latex/jeuxcartes/JeuxCartes.sty +++ b/Master/texmf-dist/tex/latex/jeuxcartes/JeuxCartes.sty @@ -4,11 +4,13 @@ % Poker v2 cards Image's Licence : Public Domain https://tekeye.uk/playing_cards/svg-playing-cards % Poker v3 cards Image's Licence : Public Domain https://www.me.uk/cards/ % Poker v4 cards Image's Licence : CC BY-SA 4.0) https://commons.wikimedia.org/wiki/File:Computer_screen_playing_cards_deck.svg +% Poker v5 cards Image's Licence : Public Domain https://www.me.uk/cards/ % Tarot v1 cards Image's Licence : Public Domain https://freesvg.org/deck-of-french-tarot-playing-cards % Uno v1 cards Image's Licence : MIT License https://eperezcosano.github.io/uno-part1/ \NeedsTeXFormat{LaTeX2e} -\ProvidesPackage{JeuxCartes}[2023/02/22 v0.2.2a Jeux de cartes] +\ProvidesPackage{JeuxCartes}[2023/02/25 v0.2.3 Jeux de cartes] +% 0.2.3 Ajout d'une option pour présenter une main "inversée" + style v5 % 0.2.2a Correction de 2 cartes de pokerv4 % 0.2.2 Ajout d'un style v4 pour le poker % 0.2.1a Correction d'un bug avec une carte de poker... @@ -73,15 +75,15 @@ %cas pokerv4 \IfStrEq{\AffCarteJeuType}{Pokerv4}%poker4 {\def\CartePrefixe{CaJ-PokeRv4-}}{}% + %cas pokerv5 + \IfStrEq{\AffCarteJeuType}{Pokerv5}%poker5 + {\def\CartePrefixe{CaJ-PokeRv5-}}{}% %cas tarot \IfStrEq{\AffCarteJeuType}{Tarot}%tarot {\def\CartePrefixe{CaJ-TaroTv1-}}{}% %cas uno \IfStrEq{\AffCarteJeuType}{Uno}%uno {\def\CartePrefixe{CaJ-UnOv1-}}{}% - %cas unov2 -% \IfStrEq{\AffCarteJeuType}{Unov2}%uno -% {\def\CartePrefixe{CaJ-Unov2-}}{}% %transformation valign en tikz \def\OptionTikzCBB{current bounding box.center}% \IfStrEq{\AffCarteJeuAlignementV}{0}% @@ -139,6 +141,7 @@ TypeJeu=\def\MainJeuType{#1},% AlignementV=\def\MainAlignementV{#1} } + \setKVdefault[AffMainCartes]{% Hauteur=4.25,% EspH=1,% @@ -146,7 +149,8 @@ Rotation=10,% Eventail=false,% TypeJeu=Poker,% - AlignementV=0.5 + AlignementV=0.5,% + Inverse=false } \NewDocumentCommand\MainCartesJeu{ O{} m }{%1=options,2=listecartes @@ -165,12 +169,12 @@ {\def\HauteurGenerique{8.5}\def\CarteMainPrefixe{CaJ-PokeRv3-}}{}% \IfStrEq{\MainJeuType}{Pokerv4}%poker4 {\def\HauteurGenerique{8.5}\def\CarteMainPrefixe{CaJ-PokeRv4-}}{}% + \IfStrEq{\MainJeuType}{Pokerv5}%poker5 + {\def\HauteurGenerique{8.5}\def\CarteMainPrefixe{CaJ-PokeRv5-}}{}% \IfStrEq{\MainJeuType}{Tarot}%tarot {\def\HauteurGenerique{5.5}\def\CarteMainPrefixe{CaJ-TaroTv1-}}{}% \IfStrEq{\MainJeuType}{Uno}%uno {\def\HauteurGenerique{8.5}\def\CarteMainPrefixe{CaJ-UnOv1-}}{}% -% \IfStrEq{\MainJeuType}{Unov2}%unov2 -% {\def\HauteurGenerique{8.5}\def\CarteMainPrefixe{CaJ-Unov2-}}{}% %echelle globale \def\EchelleCarteDecalage{\fpeval{\MainHauteur/\HauteurGenerique}}% %transformation valign en tikz @@ -181,7 +185,14 @@ {\def\OptionTikzCBB{current bounding box.north}}{}% %environnement tikzpicture \begin{tikzpicture}[baseline=(\OptionTikzCBB)]% - \foreach \i in {1,2,...,\ListeCartesMainlen}{% + \ifboolKV[AffMainCartes]{Inverse}% + {% + \foreach \i in {\ListeCartesMainlen,\inteval{\ListeCartesMainlen-1},...,1} + }% + {% + \foreach \i in {1,2,...,\ListeCartesMainlen} + }% + {% \itemtomacro\ListeCartesMain[\i]\CarteMain% \ifboolKV[AffMainCartes]{Eventail}% {% @@ -215,7 +226,8 @@ Rotation=10,% Eventail=false,% TypeJeu=Poker,% - AlignementV=0.5 + AlignementV=0.5,% + Inverse=false } \xdef\CartesJeuPoker{2P,3P,4P,5P,6P,7P,8P,9P,10P,VP,DP,RP,AP,2T,3T,4T,5T,6T,7T,8T,9T,10T,VT,DT,RT,AT,2C,3C,4C,5C,6C,7C,8C,9C,10C,VC,DC,RC,AC,2K,3K,4K,5K,6K,7K,8K,9K,10K,VK,DK,RK,AK}% @@ -238,10 +250,10 @@ {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv3}\xdef\CarteDebutRand{\fpeval{randint(0,52-#2)}}}{}% \IfStrEq{\MainJeuType}{Pokerv4}%pokerv4 {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv4}\xdef\CarteDebutRand{\fpeval{randint(0,52-#2)}}}{}% + \IfStrEq{\MainJeuType}{Pokerv5}%pokerv5 + {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv5}\xdef\CarteDebutRand{\fpeval{randint(0,52-#2)}}}{}% \IfStrEq{\MainJeuType}{Uno}%uno {\def\HauteurGenerique{8.5}\def\CarteMainType{Uno}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}% -% \IfStrEq{\MainJeuType}{Unov2}%unov2 -% {\def\HauteurGenerique{8.5}\def\CarteMainType{Unov2}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}% \IfStrEq{\MainJeuType}{Bataille}%bataille {\def\HauteurGenerique{8.5}\def\CarteMainType{Poker}\xdef\CarteDebutRand{\fpeval{randint(0,54-#2)}}}{}% \IfStrEq{\MainJeuType}{Bataillev2}%bataillev2 @@ -250,6 +262,8 @@ {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv3}\xdef\CarteDebutRand{\fpeval{randint(0,54-#2)}}}{}% \IfStrEq{\MainJeuType}{Bataillev4}%bataillev4 {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv4}\xdef\CarteDebutRand{\fpeval{randint(0,54-#2)}}}{}% + \IfStrEq{\MainJeuType}{Bataillev5}%bataillev5 + {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv5}\xdef\CarteDebutRand{\fpeval{randint(0,54-#2)}}}{}% \IfStrEq{\MainJeuType}{Belote}%belote {\def\HauteurGenerique{8.5}\def\CarteMainType{Poker}\xdef\CarteDebutRand{\fpeval{randint(0,32-#2)}}}{}% \IfStrEq{\MainJeuType}{Belotev2}%belotev2 @@ -258,6 +272,8 @@ {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv3}\xdef\CarteDebutRand{\fpeval{randint(0,32-#2)}}}{}% \IfStrEq{\MainJeuType}{Belotev4}%belotev4 {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv4}\xdef\CarteDebutRand{\fpeval{randint(0,32-#2)}}}{}% + \IfStrEq{\MainJeuType}{Belotev5}%belotev5 + {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv5}\xdef\CarteDebutRand{\fpeval{randint(0,32-#2)}}}{}% \IfStrEq{\MainJeuType}{Rami}%rami {\def\HauteurGenerique{8.5}\def\CarteMainType{Poker}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}% \IfStrEq{\MainJeuType}{Ramiv2}%ramiv2 @@ -266,6 +282,8 @@ {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv3}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}% \IfStrEq{\MainJeuType}{Ramiv4}%ramiv4 {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv4}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}% + \IfStrEq{\MainJeuType}{Ramiv5}%ramiv5 + {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv5}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}% \IfStrEq{\MainJeuType}{Tarot}%tarot {\def\HauteurGenerique{6.375}\def\CarteMainType{Tarot}\xdef\CarteDebutRand{\fpeval{randint(0,78-#2)}}}{}% %échelle relative des cartes @@ -302,6 +320,12 @@ \do{\InsertRandomItem{CartesJeuMelange}{##1}}% }% {}% + \IfStrEq{\MainJeuType}{Pokerv5}%si c'est le pokerv5 + {% + \xintFor* ##1 in {\xintCSVtoList{\CartesJeuPoker}}% + \do{\InsertRandomItem{CartesJeuMelange}{##1}}% + }% + {}% \IfStrEq{\MainJeuType}{Bataille}%si c'est la bataille {% \xintFor* ##1 in {\xintCSVtoList{\CartesJeuBataille}}% @@ -326,6 +350,12 @@ \do{\InsertRandomItem{CartesJeuMelange}{##1}}% }% {}% + \IfStrEq{\MainJeuType}{Bataillev5}%si c'est la bataillev5 + {% + \xintFor* ##1 in {\xintCSVtoList{\CartesJeuBataille}}% + \do{\InsertRandomItem{CartesJeuMelange}{##1}}% + }% + {}% \IfStrEq{\MainJeuType}{Rami}%si c'est le rami {% \xintFor* ##1 in {\xintCSVtoList{\CartesJeuRami}}% @@ -350,18 +380,18 @@ \do{\InsertRandomItem{CartesJeuMelange}{##1}}% }% {}% + \IfStrEq{\MainJeuType}{Ramiv5}%si c'est le ramiv5 + {% + \xintFor* ##1 in {\xintCSVtoList{\CartesJeuRami}}% + \do{\InsertRandomItem{CartesJeuMelange}{##1}}% + }% + {}% \IfStrEq{\MainJeuType}{Uno}%si c'est le uno {% \xintFor* ##1 in {\xintCSVtoList{\CartesJeuUno}}% \do{\InsertRandomItem{CartesJeuMelange}{##1}}% }% {}% -% \IfStrEq{\MainJeuType}{Unov2}%si c'est le unov2 -% {% -% \xintFor* ##1 in {\xintCSVtoList{\CartesJeuUno}}% -% \do{\InsertRandomItem{CartesJeuMelange}{##1}}% -% }% -% {}% \IfStrEq{\MainJeuType}{Belote}%si c'est la belote {% \xintFor* ##1 in {\xintCSVtoList{\CartesJeuBelote}}% @@ -386,6 +416,12 @@ \do{\InsertRandomItem{CartesJeuMelange}{##1}}% }% {}% + \IfStrEq{\MainJeuType}{Belotev5}%si c'est la belotev5 + {% + \xintFor* ##1 in {\xintCSVtoList{\CartesJeuBelote}}% + \do{\InsertRandomItem{CartesJeuMelange}{##1}}% + }% + {}% \IfStrEq{\MainJeuType}{Tarot}%si c'est le tarot {% \xintFor* ##1 in {\xintCSVtoList{\CartesJeuTarot}}% @@ -394,9 +430,16 @@ {}% %environnement tikzpicture \begin{tikzpicture}[baseline=(\OptionTikzCBB)]% - \foreach \i in {1,2,...,#2}{% + \ifboolKV[AffMainAleaCartes]{Inverse}% + {% + \foreach \i in {#2,\inteval{#2-1},...,1} + }% + {% + \foreach \i in {1,2,...,#2} + }% + {% + %\foreach \i in {1,2,...,#2}{% \GetItem{CartesJeuMelange}{\inteval{\CarteDebutRand+\i-1}}{CarteMainChoisie}% - %\itemtomacro\ListeCartesMain[\i]\CarteMain% \ifboolKV[AffMainAleaCartes]{Eventail}% {% \def\MainOffset{\fpeval{\EchelleCarteDecalage*\MainDecalV*(\i-1)}}% |