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authorKarl Berry <karl@freefriends.org>2023-02-26 21:10:59 +0000
committerKarl Berry <karl@freefriends.org>2023-02-26 21:10:59 +0000
commitb732f8524557d1ea0afdb48bd5cb8d7bf74c7cb6 (patch)
treef1e9dc2af980c863cfb9b8c523e9965eb501b424 /Master/texmf-dist/tex
parent6d5787a60f995b3bf5585ff60ae5059af5a7cf3e (diff)
jeuxcartes (26feb23) (branch)
git-svn-id: svn://tug.org/texlive/branches/branch2022.final@66195 c570f23f-e606-0410-a88d-b1316a301751
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diff --git a/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-UnOv1-Dos.pdf b/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-UnOv1-Dos.pdf
new file mode 100644
index 00000000000..96b92b253e7
--- /dev/null
+++ b/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-UnOv1-Dos.pdf
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diff --git a/Master/texmf-dist/tex/latex/jeuxcartes/JeuxCartes.sty b/Master/texmf-dist/tex/latex/jeuxcartes/JeuxCartes.sty
index a94f30eefb1..b5f2b94ac5c 100644
--- a/Master/texmf-dist/tex/latex/jeuxcartes/JeuxCartes.sty
+++ b/Master/texmf-dist/tex/latex/jeuxcartes/JeuxCartes.sty
@@ -4,11 +4,13 @@
% Poker v2 cards Image's Licence : Public Domain https://tekeye.uk/playing_cards/svg-playing-cards
% Poker v3 cards Image's Licence : Public Domain https://www.me.uk/cards/
% Poker v4 cards Image's Licence : CC BY-SA 4.0) https://commons.wikimedia.org/wiki/File:Computer_screen_playing_cards_deck.svg
+% Poker v5 cards Image's Licence : Public Domain https://www.me.uk/cards/
% Tarot v1 cards Image's Licence : Public Domain https://freesvg.org/deck-of-french-tarot-playing-cards
% Uno v1 cards Image's Licence : MIT License https://eperezcosano.github.io/uno-part1/
\NeedsTeXFormat{LaTeX2e}
-\ProvidesPackage{JeuxCartes}[2023/02/22 v0.2.2a Jeux de cartes]
+\ProvidesPackage{JeuxCartes}[2023/02/25 v0.2.3 Jeux de cartes]
+% 0.2.3 Ajout d'une option pour présenter une main "inversée" + style v5
% 0.2.2a Correction de 2 cartes de pokerv4
% 0.2.2 Ajout d'un style v4 pour le poker
% 0.2.1a Correction d'un bug avec une carte de poker...
@@ -73,15 +75,15 @@
%cas pokerv4
\IfStrEq{\AffCarteJeuType}{Pokerv4}%poker4
{\def\CartePrefixe{CaJ-PokeRv4-}}{}%
+ %cas pokerv5
+ \IfStrEq{\AffCarteJeuType}{Pokerv5}%poker5
+ {\def\CartePrefixe{CaJ-PokeRv5-}}{}%
%cas tarot
\IfStrEq{\AffCarteJeuType}{Tarot}%tarot
{\def\CartePrefixe{CaJ-TaroTv1-}}{}%
%cas uno
\IfStrEq{\AffCarteJeuType}{Uno}%uno
{\def\CartePrefixe{CaJ-UnOv1-}}{}%
- %cas unov2
-% \IfStrEq{\AffCarteJeuType}{Unov2}%uno
-% {\def\CartePrefixe{CaJ-Unov2-}}{}%
%transformation valign en tikz
\def\OptionTikzCBB{current bounding box.center}%
\IfStrEq{\AffCarteJeuAlignementV}{0}%
@@ -139,6 +141,7 @@
TypeJeu=\def\MainJeuType{#1},%
AlignementV=\def\MainAlignementV{#1}
}
+
\setKVdefault[AffMainCartes]{%
Hauteur=4.25,%
EspH=1,%
@@ -146,7 +149,8 @@
Rotation=10,%
Eventail=false,%
TypeJeu=Poker,%
- AlignementV=0.5
+ AlignementV=0.5,%
+ Inverse=false
}
\NewDocumentCommand\MainCartesJeu{ O{} m }{%1=options,2=listecartes
@@ -165,12 +169,12 @@
{\def\HauteurGenerique{8.5}\def\CarteMainPrefixe{CaJ-PokeRv3-}}{}%
\IfStrEq{\MainJeuType}{Pokerv4}%poker4
{\def\HauteurGenerique{8.5}\def\CarteMainPrefixe{CaJ-PokeRv4-}}{}%
+ \IfStrEq{\MainJeuType}{Pokerv5}%poker5
+ {\def\HauteurGenerique{8.5}\def\CarteMainPrefixe{CaJ-PokeRv5-}}{}%
\IfStrEq{\MainJeuType}{Tarot}%tarot
{\def\HauteurGenerique{5.5}\def\CarteMainPrefixe{CaJ-TaroTv1-}}{}%
\IfStrEq{\MainJeuType}{Uno}%uno
{\def\HauteurGenerique{8.5}\def\CarteMainPrefixe{CaJ-UnOv1-}}{}%
-% \IfStrEq{\MainJeuType}{Unov2}%unov2
-% {\def\HauteurGenerique{8.5}\def\CarteMainPrefixe{CaJ-Unov2-}}{}%
%echelle globale
\def\EchelleCarteDecalage{\fpeval{\MainHauteur/\HauteurGenerique}}%
%transformation valign en tikz
@@ -181,7 +185,14 @@
{\def\OptionTikzCBB{current bounding box.north}}{}%
%environnement tikzpicture
\begin{tikzpicture}[baseline=(\OptionTikzCBB)]%
- \foreach \i in {1,2,...,\ListeCartesMainlen}{%
+ \ifboolKV[AffMainCartes]{Inverse}%
+ {%
+ \foreach \i in {\ListeCartesMainlen,\inteval{\ListeCartesMainlen-1},...,1}
+ }%
+ {%
+ \foreach \i in {1,2,...,\ListeCartesMainlen}
+ }%
+ {%
\itemtomacro\ListeCartesMain[\i]\CarteMain%
\ifboolKV[AffMainCartes]{Eventail}%
{%
@@ -215,7 +226,8 @@
Rotation=10,%
Eventail=false,%
TypeJeu=Poker,%
- AlignementV=0.5
+ AlignementV=0.5,%
+ Inverse=false
}
\xdef\CartesJeuPoker{2P,3P,4P,5P,6P,7P,8P,9P,10P,VP,DP,RP,AP,2T,3T,4T,5T,6T,7T,8T,9T,10T,VT,DT,RT,AT,2C,3C,4C,5C,6C,7C,8C,9C,10C,VC,DC,RC,AC,2K,3K,4K,5K,6K,7K,8K,9K,10K,VK,DK,RK,AK}%
@@ -238,10 +250,10 @@
{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv3}\xdef\CarteDebutRand{\fpeval{randint(0,52-#2)}}}{}%
\IfStrEq{\MainJeuType}{Pokerv4}%pokerv4
{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv4}\xdef\CarteDebutRand{\fpeval{randint(0,52-#2)}}}{}%
+ \IfStrEq{\MainJeuType}{Pokerv5}%pokerv5
+ {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv5}\xdef\CarteDebutRand{\fpeval{randint(0,52-#2)}}}{}%
\IfStrEq{\MainJeuType}{Uno}%uno
{\def\HauteurGenerique{8.5}\def\CarteMainType{Uno}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}%
-% \IfStrEq{\MainJeuType}{Unov2}%unov2
-% {\def\HauteurGenerique{8.5}\def\CarteMainType{Unov2}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}%
\IfStrEq{\MainJeuType}{Bataille}%bataille
{\def\HauteurGenerique{8.5}\def\CarteMainType{Poker}\xdef\CarteDebutRand{\fpeval{randint(0,54-#2)}}}{}%
\IfStrEq{\MainJeuType}{Bataillev2}%bataillev2
@@ -250,6 +262,8 @@
{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv3}\xdef\CarteDebutRand{\fpeval{randint(0,54-#2)}}}{}%
\IfStrEq{\MainJeuType}{Bataillev4}%bataillev4
{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv4}\xdef\CarteDebutRand{\fpeval{randint(0,54-#2)}}}{}%
+ \IfStrEq{\MainJeuType}{Bataillev5}%bataillev5
+ {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv5}\xdef\CarteDebutRand{\fpeval{randint(0,54-#2)}}}{}%
\IfStrEq{\MainJeuType}{Belote}%belote
{\def\HauteurGenerique{8.5}\def\CarteMainType{Poker}\xdef\CarteDebutRand{\fpeval{randint(0,32-#2)}}}{}%
\IfStrEq{\MainJeuType}{Belotev2}%belotev2
@@ -258,6 +272,8 @@
{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv3}\xdef\CarteDebutRand{\fpeval{randint(0,32-#2)}}}{}%
\IfStrEq{\MainJeuType}{Belotev4}%belotev4
{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv4}\xdef\CarteDebutRand{\fpeval{randint(0,32-#2)}}}{}%
+ \IfStrEq{\MainJeuType}{Belotev5}%belotev5
+ {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv5}\xdef\CarteDebutRand{\fpeval{randint(0,32-#2)}}}{}%
\IfStrEq{\MainJeuType}{Rami}%rami
{\def\HauteurGenerique{8.5}\def\CarteMainType{Poker}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}%
\IfStrEq{\MainJeuType}{Ramiv2}%ramiv2
@@ -266,6 +282,8 @@
{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv3}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}%
\IfStrEq{\MainJeuType}{Ramiv4}%ramiv4
{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv4}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}%
+ \IfStrEq{\MainJeuType}{Ramiv5}%ramiv5
+ {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv5}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}%
\IfStrEq{\MainJeuType}{Tarot}%tarot
{\def\HauteurGenerique{6.375}\def\CarteMainType{Tarot}\xdef\CarteDebutRand{\fpeval{randint(0,78-#2)}}}{}%
%échelle relative des cartes
@@ -302,6 +320,12 @@
\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
}%
{}%
+ \IfStrEq{\MainJeuType}{Pokerv5}%si c'est le pokerv5
+ {%
+ \xintFor* ##1 in {\xintCSVtoList{\CartesJeuPoker}}%
+ \do{\InsertRandomItem{CartesJeuMelange}{##1}}%
+ }%
+ {}%
\IfStrEq{\MainJeuType}{Bataille}%si c'est la bataille
{%
\xintFor* ##1 in {\xintCSVtoList{\CartesJeuBataille}}%
@@ -326,6 +350,12 @@
\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
}%
{}%
+ \IfStrEq{\MainJeuType}{Bataillev5}%si c'est la bataillev5
+ {%
+ \xintFor* ##1 in {\xintCSVtoList{\CartesJeuBataille}}%
+ \do{\InsertRandomItem{CartesJeuMelange}{##1}}%
+ }%
+ {}%
\IfStrEq{\MainJeuType}{Rami}%si c'est le rami
{%
\xintFor* ##1 in {\xintCSVtoList{\CartesJeuRami}}%
@@ -350,18 +380,18 @@
\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
}%
{}%
+ \IfStrEq{\MainJeuType}{Ramiv5}%si c'est le ramiv5
+ {%
+ \xintFor* ##1 in {\xintCSVtoList{\CartesJeuRami}}%
+ \do{\InsertRandomItem{CartesJeuMelange}{##1}}%
+ }%
+ {}%
\IfStrEq{\MainJeuType}{Uno}%si c'est le uno
{%
\xintFor* ##1 in {\xintCSVtoList{\CartesJeuUno}}%
\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
}%
{}%
-% \IfStrEq{\MainJeuType}{Unov2}%si c'est le unov2
-% {%
-% \xintFor* ##1 in {\xintCSVtoList{\CartesJeuUno}}%
-% \do{\InsertRandomItem{CartesJeuMelange}{##1}}%
-% }%
-% {}%
\IfStrEq{\MainJeuType}{Belote}%si c'est la belote
{%
\xintFor* ##1 in {\xintCSVtoList{\CartesJeuBelote}}%
@@ -386,6 +416,12 @@
\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
}%
{}%
+ \IfStrEq{\MainJeuType}{Belotev5}%si c'est la belotev5
+ {%
+ \xintFor* ##1 in {\xintCSVtoList{\CartesJeuBelote}}%
+ \do{\InsertRandomItem{CartesJeuMelange}{##1}}%
+ }%
+ {}%
\IfStrEq{\MainJeuType}{Tarot}%si c'est le tarot
{%
\xintFor* ##1 in {\xintCSVtoList{\CartesJeuTarot}}%
@@ -394,9 +430,16 @@
{}%
%environnement tikzpicture
\begin{tikzpicture}[baseline=(\OptionTikzCBB)]%
- \foreach \i in {1,2,...,#2}{%
+ \ifboolKV[AffMainAleaCartes]{Inverse}%
+ {%
+ \foreach \i in {#2,\inteval{#2-1},...,1}
+ }%
+ {%
+ \foreach \i in {1,2,...,#2}
+ }%
+ {%
+ %\foreach \i in {1,2,...,#2}{%
\GetItem{CartesJeuMelange}{\inteval{\CarteDebutRand+\i-1}}{CarteMainChoisie}%
- %\itemtomacro\ListeCartesMain[\i]\CarteMain%
\ifboolKV[AffMainAleaCartes]{Eventail}%
{%
\def\MainOffset{\fpeval{\EchelleCarteDecalage*\MainDecalV*(\i-1)}}%