diff options
Diffstat (limited to 'macros/latex/contrib/wargame/source/natoapp6c/compat/equipment.dtx')
-rw-r--r-- | macros/latex/contrib/wargame/source/natoapp6c/compat/equipment.dtx | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/macros/latex/contrib/wargame/source/natoapp6c/compat/equipment.dtx b/macros/latex/contrib/wargame/source/natoapp6c/compat/equipment.dtx new file mode 100644 index 0000000000..d38cb93dbc --- /dev/null +++ b/macros/latex/contrib/wargame/source/natoapp6c/compat/equipment.dtx @@ -0,0 +1,99 @@ +%<*cmp> +\CompatSection{\spec{equipment}} +\CompatTable{equipment}{main}{{ + air defence gun/{main={gun=air defence}}, + air defence missile launcher/{main={missile launcher=air defence}}, + antennae/{main={antenna}}, + anti tank gun/{main={gun=anti tank}}, + anti tank missile launcher/{main={missile launcher=anti tank}}, + anti tank rocket launcher/{main={rocket launcher=anti tank}}, + antipersonnel land mine/{main={land mine=personnel}}, + antitank land mine/{main={land mine=tank}}, + armoured fighting vehicle command and control/{main={armoured fighting vehicle,small text=C2}}, + armoured fighting vehicle/{main={armoured fighting vehicle}}, + armoured medical personnel carrier/{main={{[save clip]armoured personnel carrier},{[scale=.7]medical}}}, + armoured personnel carrier/{main={armoured personnel carrier}}, + armoured protected recovery vehicle/{main={armoured,[scale=.7]maintenance}}, + armoured protected vehicle/{main={armoured}}, + automatic rifle/{main={rifle,type=heavy}}, + bomb/{main={squashed text=BOMB}}, + booby trap/{main={booby trap}}, + bridge mounted on utility vehicle/{main={utility vehicle,[scale=.7]bridge}}, + bridge/{main={bridge}}, + bus/{main={utility vehicle,text=B}}, + chemical biological radiological nuclear equipment/{main={chemical biological radiological nuclear}}, + computer system/{main={computer system}}, + direct fire gun/{main={gun=direct}}, + drill mounted on vehicle/{main={utility vehicle,{[scale=.6,yshift=-3]drilling}}}, + drill/{main={drilling}}, + earthmover/{main={earthmover}}, + fixed bridge/{main={bridge=fixed}}, + flame thrower/{main={flame thrower}}, + folding girder bridge/{main={bridge=folding}}, + generator set/{main={text=G}}, + grenade launcher/{main={grenade launcher}}, + heavy grenade launcher/{main={grenade launcher,[yshift=-.2]type=heavy}}, + heavy machine gun/{main={machine gun,type=heavy}}, + heavy tank/{main={tank,type=vheavy}}, + hollow deck bridge/{main={bridge=hollow}}, + howitzer/{main={howitzer}}, + improvised explosive device/{main={squashed text=IED}}, + land mine/{main={land mine}}, + laser/{main={laser}}, + light grenade launcher/{main={grenade launcher,[yshift=-.2]type=light}}, + light machine gun/{main={machine gun,type=light}}, + light tank/{main={tank,type=vlight}}, + machine gun/{main={machine gun}}, + medical evacuation armoured protected vehicle/{main={armoured,[fill]medic}}, + medical evacuation medical vehicle/{main={utility vehicle,[fill]medical}}, + medium grenade launcher/{main={grenade launcher,[yshift=-.2]type=medium}}, + medium machine gun/{main={machine gun,type=medium}}, + medium tank/{main={tank,type=vmedium}}, + mine clearing equipment/{main={mine clearing equipment}}, + mine clearing vehicle/{main={tank,mine clearing equipment}}, + mine laying equipment/{main={mine},upper={type=light}}, + mine laying vehicle/{main={utility vehicle,mine},upper={type=light}}, + missile launcher/{main={missile launcher}}, + mobile emergency physician/{main={[save clip]utility vehicle,physician}}, + mortar/{main={mortar}}, + multifunctional earthmover/{main={earthmover,text=MF}}, + multiple rocket launcher/{main={rocket launcher=multiple}}, + non lethal grenade launcher/{main={grenade launcher=non lethal}}, + non lethal weapon/{main={non lethal weapon}}, + petroleum oil and lubricants vehicle/{main={utility vehicle,[scale=.6]fuel}}, + psychological operations equipment/{main={psychological}}, + radar/{main={radar}}, + recoilless gun/{main={gun=recoilless}}, + rifle/{main={rifle}}, + semi automatic rifle/{main={rifle,type=medium}}, + semi trailer truck/{main={semi trailer truck}}, + sensor emplaced/{main={sensor},upper={jagged wave}}, + sensor/{main={sensor}}, + single rocket launcher/{main={rocket launcher=single}}, + single shot rifle/{main={rifle,type=light}}, + surface to surface missile launcher/{main={missile launcher=surface to surface}}, + tank recovery vehicle/{main={tank,[scale=.8]maintenance}}, + tank/{main={tank}}, + taser/{main={non lethal weapon,text=Z}}, + train locomotive/{main={train locomotive}}, + utility vehicle/{main={utility vehicle}}, + water cannon/{main={non lethal weapon,text=W}}, + water vehicle/{main={utility vehicle,{[yshift=-3,scale=.6]water}}}, +}} + +\CompatTable{equipment}{lower}{{ + amphibious/{below={amphibious}}, + barge/{below={riverine}}, + over snow/{below={over snow}}, + pack animal/{below={pack animal}}, + railroad/{below={railroad}}, + sled/{below={sled}}, + towed/{below={towed}}, + tracked/{below={tracked}}, + wheeled and tracked/{below={wheeled=and tracked}}, + wheeled cross country/{below={wheeled=cross country}}, + wheeled limited mobility/{below={wheeled=limited}}, + wheeled semi trailer/{below={wheeled=semi}}, +}} +%</cmp> +% |