summaryrefslogtreecommitdiff
path: root/macros/latex/contrib/wargame/source/natoapp6c/compat/equipment.dtx
diff options
context:
space:
mode:
Diffstat (limited to 'macros/latex/contrib/wargame/source/natoapp6c/compat/equipment.dtx')
-rw-r--r--macros/latex/contrib/wargame/source/natoapp6c/compat/equipment.dtx99
1 files changed, 99 insertions, 0 deletions
diff --git a/macros/latex/contrib/wargame/source/natoapp6c/compat/equipment.dtx b/macros/latex/contrib/wargame/source/natoapp6c/compat/equipment.dtx
new file mode 100644
index 0000000000..d38cb93dbc
--- /dev/null
+++ b/macros/latex/contrib/wargame/source/natoapp6c/compat/equipment.dtx
@@ -0,0 +1,99 @@
+%<*cmp>
+\CompatSection{\spec{equipment}}
+\CompatTable{equipment}{main}{{
+ air defence gun/{main={gun=air defence}},
+ air defence missile launcher/{main={missile launcher=air defence}},
+ antennae/{main={antenna}},
+ anti tank gun/{main={gun=anti tank}},
+ anti tank missile launcher/{main={missile launcher=anti tank}},
+ anti tank rocket launcher/{main={rocket launcher=anti tank}},
+ antipersonnel land mine/{main={land mine=personnel}},
+ antitank land mine/{main={land mine=tank}},
+ armoured fighting vehicle command and control/{main={armoured fighting vehicle,small text=C2}},
+ armoured fighting vehicle/{main={armoured fighting vehicle}},
+ armoured medical personnel carrier/{main={{[save clip]armoured personnel carrier},{[scale=.7]medical}}},
+ armoured personnel carrier/{main={armoured personnel carrier}},
+ armoured protected recovery vehicle/{main={armoured,[scale=.7]maintenance}},
+ armoured protected vehicle/{main={armoured}},
+ automatic rifle/{main={rifle,type=heavy}},
+ bomb/{main={squashed text=BOMB}},
+ booby trap/{main={booby trap}},
+ bridge mounted on utility vehicle/{main={utility vehicle,[scale=.7]bridge}},
+ bridge/{main={bridge}},
+ bus/{main={utility vehicle,text=B}},
+ chemical biological radiological nuclear equipment/{main={chemical biological radiological nuclear}},
+ computer system/{main={computer system}},
+ direct fire gun/{main={gun=direct}},
+ drill mounted on vehicle/{main={utility vehicle,{[scale=.6,yshift=-3]drilling}}},
+ drill/{main={drilling}},
+ earthmover/{main={earthmover}},
+ fixed bridge/{main={bridge=fixed}},
+ flame thrower/{main={flame thrower}},
+ folding girder bridge/{main={bridge=folding}},
+ generator set/{main={text=G}},
+ grenade launcher/{main={grenade launcher}},
+ heavy grenade launcher/{main={grenade launcher,[yshift=-.2]type=heavy}},
+ heavy machine gun/{main={machine gun,type=heavy}},
+ heavy tank/{main={tank,type=vheavy}},
+ hollow deck bridge/{main={bridge=hollow}},
+ howitzer/{main={howitzer}},
+ improvised explosive device/{main={squashed text=IED}},
+ land mine/{main={land mine}},
+ laser/{main={laser}},
+ light grenade launcher/{main={grenade launcher,[yshift=-.2]type=light}},
+ light machine gun/{main={machine gun,type=light}},
+ light tank/{main={tank,type=vlight}},
+ machine gun/{main={machine gun}},
+ medical evacuation armoured protected vehicle/{main={armoured,[fill]medic}},
+ medical evacuation medical vehicle/{main={utility vehicle,[fill]medical}},
+ medium grenade launcher/{main={grenade launcher,[yshift=-.2]type=medium}},
+ medium machine gun/{main={machine gun,type=medium}},
+ medium tank/{main={tank,type=vmedium}},
+ mine clearing equipment/{main={mine clearing equipment}},
+ mine clearing vehicle/{main={tank,mine clearing equipment}},
+ mine laying equipment/{main={mine},upper={type=light}},
+ mine laying vehicle/{main={utility vehicle,mine},upper={type=light}},
+ missile launcher/{main={missile launcher}},
+ mobile emergency physician/{main={[save clip]utility vehicle,physician}},
+ mortar/{main={mortar}},
+ multifunctional earthmover/{main={earthmover,text=MF}},
+ multiple rocket launcher/{main={rocket launcher=multiple}},
+ non lethal grenade launcher/{main={grenade launcher=non lethal}},
+ non lethal weapon/{main={non lethal weapon}},
+ petroleum oil and lubricants vehicle/{main={utility vehicle,[scale=.6]fuel}},
+ psychological operations equipment/{main={psychological}},
+ radar/{main={radar}},
+ recoilless gun/{main={gun=recoilless}},
+ rifle/{main={rifle}},
+ semi automatic rifle/{main={rifle,type=medium}},
+ semi trailer truck/{main={semi trailer truck}},
+ sensor emplaced/{main={sensor},upper={jagged wave}},
+ sensor/{main={sensor}},
+ single rocket launcher/{main={rocket launcher=single}},
+ single shot rifle/{main={rifle,type=light}},
+ surface to surface missile launcher/{main={missile launcher=surface to surface}},
+ tank recovery vehicle/{main={tank,[scale=.8]maintenance}},
+ tank/{main={tank}},
+ taser/{main={non lethal weapon,text=Z}},
+ train locomotive/{main={train locomotive}},
+ utility vehicle/{main={utility vehicle}},
+ water cannon/{main={non lethal weapon,text=W}},
+ water vehicle/{main={utility vehicle,{[yshift=-3,scale=.6]water}}},
+}}
+
+\CompatTable{equipment}{lower}{{
+ amphibious/{below={amphibious}},
+ barge/{below={riverine}},
+ over snow/{below={over snow}},
+ pack animal/{below={pack animal}},
+ railroad/{below={railroad}},
+ sled/{below={sled}},
+ towed/{below={towed}},
+ tracked/{below={tracked}},
+ wheeled and tracked/{below={wheeled=and tracked}},
+ wheeled cross country/{below={wheeled=cross country}},
+ wheeled limited mobility/{below={wheeled=limited}},
+ wheeled semi trailer/{below={wheeled=semi}},
+}}
+%</cmp>
+%