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authorNorbert Preining <norbert@preining.info>2023-03-30 03:01:43 +0000
committerNorbert Preining <norbert@preining.info>2023-03-30 03:01:43 +0000
commit0a426619b66178dd2257f1ece60ff80f86f40e88 (patch)
treefb35be40eb794817645905b4813c091d5f75dda9 /macros/latex/contrib/wargame/source/hex/terrain
parent395caca342df230d7d98a658477b7f54c3ee5845 (diff)
CTAN sync 202303300301
Diffstat (limited to 'macros/latex/contrib/wargame/source/hex/terrain')
-rw-r--r--macros/latex/contrib/wargame/source/hex/terrain/beach.dtx10
-rw-r--r--macros/latex/contrib/wargame/source/hex/terrain/city.dtx3
-rw-r--r--macros/latex/contrib/wargame/source/hex/terrain/light_woods.dtx4
-rw-r--r--macros/latex/contrib/wargame/source/hex/terrain/mountains.dtx4
-rw-r--r--macros/latex/contrib/wargame/source/hex/terrain/rough.dtx4
-rw-r--r--macros/latex/contrib/wargame/source/hex/terrain/swamp.dtx4
-rw-r--r--macros/latex/contrib/wargame/source/hex/terrain/town.dtx4
-rw-r--r--macros/latex/contrib/wargame/source/hex/terrain/village.dtx4
-rw-r--r--macros/latex/contrib/wargame/source/hex/terrain/woods.dtx4
9 files changed, 38 insertions, 3 deletions
diff --git a/macros/latex/contrib/wargame/source/hex/terrain/beach.dtx b/macros/latex/contrib/wargame/source/hex/terrain/beach.dtx
index 98e990c15c..a6a6905e1a 100644
--- a/macros/latex/contrib/wargame/source/hex/terrain/beach.dtx
+++ b/macros/latex/contrib/wargame/source/hex/terrain/beach.dtx
@@ -21,10 +21,14 @@
% \end{macrocode}
% \end{TikzKey}
%
-% Now for the actual patterns. We go in the same order as above ---
-% i.e, we start with the beach pattern. This is rather long.
-%
% \begin{TikzKey}{hex/terrain/beach}
+% Now for the actual patterns. We go in the same order as above ---
+% i.e, we start with the beach pattern. This is rather long.
+%
+% \begin{center}
+% \includegraphics{wargame.beach}
+% \end{center}
+%
% \begin{macrocode}
\ifhex@terrain@pic
\tikzset{
diff --git a/macros/latex/contrib/wargame/source/hex/terrain/city.dtx b/macros/latex/contrib/wargame/source/hex/terrain/city.dtx
index 1d373ea19d..0f5f88eea6 100644
--- a/macros/latex/contrib/wargame/source/hex/terrain/city.dtx
+++ b/macros/latex/contrib/wargame/source/hex/terrain/city.dtx
@@ -5,6 +5,9 @@
% \begin{TikzKey}{hex/terrain/city}
% And finally a city
%
+% \begin{center}
+% \includegraphics{wargame.city}
+% \end{center}
%
% \begin{macrocode}
\ifhex@terrain@pic
diff --git a/macros/latex/contrib/wargame/source/hex/terrain/light_woods.dtx b/macros/latex/contrib/wargame/source/hex/terrain/light_woods.dtx
index ee15f5ce78..ededa87541 100644
--- a/macros/latex/contrib/wargame/source/hex/terrain/light_woods.dtx
+++ b/macros/latex/contrib/wargame/source/hex/terrain/light_woods.dtx
@@ -19,6 +19,10 @@
% \begin{TikzKey}{hex/terrain/light woods}
% Next, we have light woods.
%
+% \begin{center}
+% \includegraphics{wargame.light_woods}
+% \end{center}
+%
% \begin{macrocode}
\ifhex@terrain@pic
\tikzset{
diff --git a/macros/latex/contrib/wargame/source/hex/terrain/mountains.dtx b/macros/latex/contrib/wargame/source/hex/terrain/mountains.dtx
index 04f935bd92..f80b991e27 100644
--- a/macros/latex/contrib/wargame/source/hex/terrain/mountains.dtx
+++ b/macros/latex/contrib/wargame/source/hex/terrain/mountains.dtx
@@ -21,6 +21,10 @@
% And the mountains pattern. This is the same as the beach pattern,
% only filled with a darker brown colour.
%
+% \begin{center}
+% \includegraphics{wargame.mountains}
+% \end{center}
+%
% \begin{macrocode}
\ifhex@terrain@pic
\tikzset{
diff --git a/macros/latex/contrib/wargame/source/hex/terrain/rough.dtx b/macros/latex/contrib/wargame/source/hex/terrain/rough.dtx
index fe716add2f..a5fd0d6a06 100644
--- a/macros/latex/contrib/wargame/source/hex/terrain/rough.dtx
+++ b/macros/latex/contrib/wargame/source/hex/terrain/rough.dtx
@@ -19,6 +19,10 @@
% \begin{TikzKey}{hex/terrain/rough}
% Roughs. Again, a bit long.
%
+% \begin{center}
+% \includegraphics{wargame.rough}
+% \end{center}
+%
%
% \begin{macrocode}
\ifhex@terrain@pic
diff --git a/macros/latex/contrib/wargame/source/hex/terrain/swamp.dtx b/macros/latex/contrib/wargame/source/hex/terrain/swamp.dtx
index b361789fa3..57ad7e9e65 100644
--- a/macros/latex/contrib/wargame/source/hex/terrain/swamp.dtx
+++ b/macros/latex/contrib/wargame/source/hex/terrain/swamp.dtx
@@ -18,6 +18,10 @@
% \begin{TikzKey}{hex/terrain/swamp}
% Swamps. This is probably the shortest of the terrain patterns.
%
+% \begin{center}
+% \includegraphics{wargame.swamp}
+% \end{center}
+%
% \begin{macrocode}
\ifhex@terrain@pic
\tikzset{
diff --git a/macros/latex/contrib/wargame/source/hex/terrain/town.dtx b/macros/latex/contrib/wargame/source/hex/terrain/town.dtx
index 1186b54c81..5956583ba6 100644
--- a/macros/latex/contrib/wargame/source/hex/terrain/town.dtx
+++ b/macros/latex/contrib/wargame/source/hex/terrain/town.dtx
@@ -5,6 +5,10 @@
% \begin{TikzKey}{hex/terrain/town}
% A town.
%
+% \begin{center}
+% \includegraphics{wargame.town}
+% \end{center}
+%
%
% \begin{macrocode}
\ifhex@terrain@pic
diff --git a/macros/latex/contrib/wargame/source/hex/terrain/village.dtx b/macros/latex/contrib/wargame/source/hex/terrain/village.dtx
index 837b92642c..8aeddb2b9d 100644
--- a/macros/latex/contrib/wargame/source/hex/terrain/village.dtx
+++ b/macros/latex/contrib/wargame/source/hex/terrain/village.dtx
@@ -9,6 +9,10 @@
% houses, and separate styles for regular and small roads. Note
% that we draw using the stroke colour for roads and houses.
%
+% \begin{center}
+% \includegraphics{wargame.village}
+% \end{center}
+%
% \begin{macrocode}
\ifhex@terrain@pic
\tikzset{
diff --git a/macros/latex/contrib/wargame/source/hex/terrain/woods.dtx b/macros/latex/contrib/wargame/source/hex/terrain/woods.dtx
index 9b0d08499b..a8faccddf3 100644
--- a/macros/latex/contrib/wargame/source/hex/terrain/woods.dtx
+++ b/macros/latex/contrib/wargame/source/hex/terrain/woods.dtx
@@ -19,6 +19,10 @@
% \begin{TikzKey}{hex/terrain/woods}
% Regular woods.
%
+% \begin{center}
+% \includegraphics{wargame.woods}
+% \end{center}
+%
% \begin{macrocode}
\ifhex@terrain@pic
\tikzset{