diff options
author | Norbert Preining <norbert@preining.info> | 2023-03-30 03:01:43 +0000 |
---|---|---|
committer | Norbert Preining <norbert@preining.info> | 2023-03-30 03:01:43 +0000 |
commit | 0a426619b66178dd2257f1ece60ff80f86f40e88 (patch) | |
tree | fb35be40eb794817645905b4813c091d5f75dda9 /macros/latex/contrib/wargame/source/hex/terrain | |
parent | 395caca342df230d7d98a658477b7f54c3ee5845 (diff) |
CTAN sync 202303300301
Diffstat (limited to 'macros/latex/contrib/wargame/source/hex/terrain')
9 files changed, 38 insertions, 3 deletions
diff --git a/macros/latex/contrib/wargame/source/hex/terrain/beach.dtx b/macros/latex/contrib/wargame/source/hex/terrain/beach.dtx index 98e990c15c..a6a6905e1a 100644 --- a/macros/latex/contrib/wargame/source/hex/terrain/beach.dtx +++ b/macros/latex/contrib/wargame/source/hex/terrain/beach.dtx @@ -21,10 +21,14 @@ % \end{macrocode} % \end{TikzKey} % -% Now for the actual patterns. We go in the same order as above --- -% i.e, we start with the beach pattern. This is rather long. -% % \begin{TikzKey}{hex/terrain/beach} +% Now for the actual patterns. We go in the same order as above --- +% i.e, we start with the beach pattern. This is rather long. +% +% \begin{center} +% \includegraphics{wargame.beach} +% \end{center} +% % \begin{macrocode} \ifhex@terrain@pic \tikzset{ diff --git a/macros/latex/contrib/wargame/source/hex/terrain/city.dtx b/macros/latex/contrib/wargame/source/hex/terrain/city.dtx index 1d373ea19d..0f5f88eea6 100644 --- a/macros/latex/contrib/wargame/source/hex/terrain/city.dtx +++ b/macros/latex/contrib/wargame/source/hex/terrain/city.dtx @@ -5,6 +5,9 @@ % \begin{TikzKey}{hex/terrain/city} % And finally a city % +% \begin{center} +% \includegraphics{wargame.city} +% \end{center} % % \begin{macrocode} \ifhex@terrain@pic diff --git a/macros/latex/contrib/wargame/source/hex/terrain/light_woods.dtx b/macros/latex/contrib/wargame/source/hex/terrain/light_woods.dtx index ee15f5ce78..ededa87541 100644 --- a/macros/latex/contrib/wargame/source/hex/terrain/light_woods.dtx +++ b/macros/latex/contrib/wargame/source/hex/terrain/light_woods.dtx @@ -19,6 +19,10 @@ % \begin{TikzKey}{hex/terrain/light woods} % Next, we have light woods. % +% \begin{center} +% \includegraphics{wargame.light_woods} +% \end{center} +% % \begin{macrocode} \ifhex@terrain@pic \tikzset{ diff --git a/macros/latex/contrib/wargame/source/hex/terrain/mountains.dtx b/macros/latex/contrib/wargame/source/hex/terrain/mountains.dtx index 04f935bd92..f80b991e27 100644 --- a/macros/latex/contrib/wargame/source/hex/terrain/mountains.dtx +++ b/macros/latex/contrib/wargame/source/hex/terrain/mountains.dtx @@ -21,6 +21,10 @@ % And the mountains pattern. This is the same as the beach pattern, % only filled with a darker brown colour. % +% \begin{center} +% \includegraphics{wargame.mountains} +% \end{center} +% % \begin{macrocode} \ifhex@terrain@pic \tikzset{ diff --git a/macros/latex/contrib/wargame/source/hex/terrain/rough.dtx b/macros/latex/contrib/wargame/source/hex/terrain/rough.dtx index fe716add2f..a5fd0d6a06 100644 --- a/macros/latex/contrib/wargame/source/hex/terrain/rough.dtx +++ b/macros/latex/contrib/wargame/source/hex/terrain/rough.dtx @@ -19,6 +19,10 @@ % \begin{TikzKey}{hex/terrain/rough} % Roughs. Again, a bit long. % +% \begin{center} +% \includegraphics{wargame.rough} +% \end{center} +% % % \begin{macrocode} \ifhex@terrain@pic diff --git a/macros/latex/contrib/wargame/source/hex/terrain/swamp.dtx b/macros/latex/contrib/wargame/source/hex/terrain/swamp.dtx index b361789fa3..57ad7e9e65 100644 --- a/macros/latex/contrib/wargame/source/hex/terrain/swamp.dtx +++ b/macros/latex/contrib/wargame/source/hex/terrain/swamp.dtx @@ -18,6 +18,10 @@ % \begin{TikzKey}{hex/terrain/swamp} % Swamps. This is probably the shortest of the terrain patterns. % +% \begin{center} +% \includegraphics{wargame.swamp} +% \end{center} +% % \begin{macrocode} \ifhex@terrain@pic \tikzset{ diff --git a/macros/latex/contrib/wargame/source/hex/terrain/town.dtx b/macros/latex/contrib/wargame/source/hex/terrain/town.dtx index 1186b54c81..5956583ba6 100644 --- a/macros/latex/contrib/wargame/source/hex/terrain/town.dtx +++ b/macros/latex/contrib/wargame/source/hex/terrain/town.dtx @@ -5,6 +5,10 @@ % \begin{TikzKey}{hex/terrain/town} % A town. % +% \begin{center} +% \includegraphics{wargame.town} +% \end{center} +% % % \begin{macrocode} \ifhex@terrain@pic diff --git a/macros/latex/contrib/wargame/source/hex/terrain/village.dtx b/macros/latex/contrib/wargame/source/hex/terrain/village.dtx index 837b92642c..8aeddb2b9d 100644 --- a/macros/latex/contrib/wargame/source/hex/terrain/village.dtx +++ b/macros/latex/contrib/wargame/source/hex/terrain/village.dtx @@ -9,6 +9,10 @@ % houses, and separate styles for regular and small roads. Note % that we draw using the stroke colour for roads and houses. % +% \begin{center} +% \includegraphics{wargame.village} +% \end{center} +% % \begin{macrocode} \ifhex@terrain@pic \tikzset{ diff --git a/macros/latex/contrib/wargame/source/hex/terrain/woods.dtx b/macros/latex/contrib/wargame/source/hex/terrain/woods.dtx index 9b0d08499b..a8faccddf3 100644 --- a/macros/latex/contrib/wargame/source/hex/terrain/woods.dtx +++ b/macros/latex/contrib/wargame/source/hex/terrain/woods.dtx @@ -19,6 +19,10 @@ % \begin{TikzKey}{hex/terrain/woods} % Regular woods. % +% \begin{center} +% \includegraphics{wargame.woods} +% \end{center} +% % \begin{macrocode} \ifhex@terrain@pic \tikzset{ |