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-rw-r--r--macros/latex/contrib/wargame/source/hex/terrain/beach.dtx10
1 files changed, 7 insertions, 3 deletions
diff --git a/macros/latex/contrib/wargame/source/hex/terrain/beach.dtx b/macros/latex/contrib/wargame/source/hex/terrain/beach.dtx
index 98e990c15c..a6a6905e1a 100644
--- a/macros/latex/contrib/wargame/source/hex/terrain/beach.dtx
+++ b/macros/latex/contrib/wargame/source/hex/terrain/beach.dtx
@@ -21,10 +21,14 @@
% \end{macrocode}
% \end{TikzKey}
%
-% Now for the actual patterns. We go in the same order as above ---
-% i.e, we start with the beach pattern. This is rather long.
-%
% \begin{TikzKey}{hex/terrain/beach}
+% Now for the actual patterns. We go in the same order as above ---
+% i.e, we start with the beach pattern. This is rather long.
+%
+% \begin{center}
+% \includegraphics{wargame.beach}
+% \end{center}
+%
% \begin{macrocode}
\ifhex@terrain@pic
\tikzset{