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%%
%% This is file `wargame.sty',
%% generated with the docstrip utility.
%%
%% The original source files were:
%%
%% package.dtx  (with options: `package')
%% 
%% Copyright (C) 2019 Christian Holm.
%% 
%% This file is NOT the source for wargame, because almost all comments
%% have been stripped from it.  It is NOT the preferred form of universal
%% for making modifications to it.
%% 
%% Therefore you can NOT redistribute and/or modify THIS file.  You can
%% however redistribute the complete source (wargame.dtx and wargame.ins)
%% and/or modify it under the terms of the GNU General Public License as
%% published by the Free Software Foundation; either version 2, or (at
%% your option) any later version.
%% 
%% The wargame package is distributed in the hope that it will be useful,
%% but WITHOUT ANY WARRANTY; without even the implied warranty of
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
%% General Public License for more details.
%% 
%% You should have received a copy of the GNU General Public
%% License along with this package; if not, write to the
%%   Free Software Foundation, Inc.,
%%   675 Mass Ave, Cambridge,
%%   MA 02139, USA.
%% 
%% See the file wargame.dtx for further comments and documentation.
%% 
\ProvidesPackage{wargame}
\RequirePackage[svgnames]{xcolor}
\RequirePackage{tikz}
\@ifundefined{ifhex@terrain@pic}{%
  \newif\ifhex@terrain@pic
  \hex@terrain@picfalse}{}
\DeclareOption{noterrainpic}{%
  \hex@terrain@picfalse}
\DeclareOption{terrainpic}{%
  \hex@terrain@pictrue}
\ProcessOptions\relax
\usetikzlibrary{wargame.hex,wargame.natoapp6c,wargame.chit}
%% Local Variables:
%%   mode: LaTeX
%% End:
%%
%% End of file `wargame.sty'.