summaryrefslogtreecommitdiff
path: root/Master/texmf-dist/tex/generic/babel/babel-bidi-basic.lua
blob: a4302d0d7f04ed4f1762f85b832bba8667b49e20 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
--
-- This is file `babel-bidi-basic.lua',
-- generated with the docstrip utility.
--
-- The original source files were:
--
-- babel.dtx  (with options: `basic')
-- 
--
-- Copyright (C) 2012-2021 Javier Bezos and Johannes L. Braams.
-- Copyright (C) 1989-2012 Johannes L. Braams and
--           any individual authors listed elsewhere in this file.
-- All rights reserved.
--
-- This file is part of the Babel system.
-- --------------------------------------
--
-- It may be distributed and/or modified under the
-- conditions of the LaTeX Project Public License, either version 1.3
-- of this license or (at your option) any later version.
-- The latest version of this license is in
--   http://www.latex-project.org/lppl.txt
-- and version 1.3 or later is part of all distributions of LaTeX
-- version 2003/12/01 or later.
--
-- This work has the LPPL maintenance status "maintained".
--
-- The Current Maintainer of this work is Javier Bezos.

--
-- The list of derived (unpacked) files belonging to the distribution
-- and covered by LPPL is defined by the unpacking scripts (with
-- extension |.ins|) which are part of the distribution.
--

Babel = Babel or {}

-- eg, Babel.fontmap[1][<prefontid>]=<dirfontid>

Babel.fontmap = Babel.fontmap or {}
Babel.fontmap[0] = {}      -- l
Babel.fontmap[1] = {}      -- r
Babel.fontmap[2] = {}      -- al/an

Babel.bidi_enabled = true
Babel.mirroring_enabled = true

require('babel-data-bidi.lua')

local characters = Babel.characters
local ranges = Babel.ranges

local DIR = node.id('dir')
local GLYPH = node.id('glyph')

local function insert_implicit(head, state, outer)
  local new_state = state
  if state.sim and state.eim and state.sim ~= state.eim then
    dir = ((outer == 'r') and 'TLT' or 'TRT') -- ie, reverse
    local d = node.new(DIR)
    d.dir = '+' .. dir
    node.insert_before(head, state.sim, d)
    local d = node.new(DIR)
    d.dir = '-' .. dir
    node.insert_after(head, state.eim, d)
  end
  new_state.sim, new_state.eim = nil, nil
  return head, new_state
end

local function insert_numeric(head, state)
  local new
  local new_state = state
  if state.san and state.ean and state.san ~= state.ean then
    local d = node.new(DIR)
    d.dir = '+TLT'
    _, new = node.insert_before(head, state.san, d)
    if state.san == state.sim then state.sim = new end
    local d = node.new(DIR)
    d.dir = '-TLT'
    _, new = node.insert_after(head, state.ean, d)
    if state.ean == state.eim then state.eim = new end
  end
  new_state.san, new_state.ean = nil, nil
  return head, new_state
end

-- TODO - \hbox with an explicit dir can lead to wrong results
-- <R \hbox dir TLT{<R>}> and <L \hbox dir TRT{<L>}>. A small attempt
-- was s made to improve the situation, but the problem is the 3-dir
-- model in babel/Unicode and the 2-dir model in LuaTeX don't fit
-- well.

function Babel.bidi(head, ispar, hdir)
  local d   -- d is used mainly for computations in a loop
  local prev_d = ''
  local new_d = false

  local nodes = {}
  local outer_first = nil
  local inmath = false

  local glue_d = nil
  local glue_i = nil

  local has_en = false
  local first_et = nil

  local ATDIR = luatexbase.registernumber'bbl@attr@dir'

  local save_outer
  local temp = node.get_attribute(head, ATDIR)
  if temp then
    temp = temp % 3
    save_outer = (temp == 0 and 'l') or
                 (temp == 1 and 'r') or
                 (temp == 2 and 'al')
  elseif ispar then            -- Or error? Shouldn't happen
    save_outer = ('TRT' == tex.pardir) and 'r' or 'l'
  else                         -- Or error? Shouldn't happen
    save_outer = ('TRT' == hdir) and 'r' or 'l'
  end
    -- when the callback is called, we are just _after_ the box,
    -- and the textdir is that of the surrounding text
  -- if not ispar and hdir ~= tex.textdir then
  --   save_outer = ('TRT' == hdir) and 'r' or 'l'
  -- end
  local outer = save_outer
  local last = outer
  -- 'al' is only taken into account in the first, current loop
  if save_outer == 'al' then save_outer = 'r' end

  local fontmap = Babel.fontmap

  for item in node.traverse(head) do

    -- In what follows, #node is the last (previous) node, because the
    -- current one is not added until we start processing the neutrals.

    -- three cases: glyph, dir, otherwise
    if item.id == GLYPH
       or (item.id == 7 and item.subtype == 2) then

      local d_font = nil
      local item_r
      if item.id == 7 and item.subtype == 2 then
        item_r = item.replace    -- automatic discs have just 1 glyph
      else
        item_r = item
      end
      local chardata = characters[item_r.char]
      d = chardata and chardata.d or nil
      if not d or d == 'nsm' then
        for nn, et in ipairs(ranges) do
          if item_r.char < et[1] then
            break
          elseif item_r.char <= et[2] then
            if not d then d = et[3]
            elseif d == 'nsm' then d_font = et[3]
            end
            break
          end
        end
      end
      d = d or 'l'

      -- A short 'pause' in bidi for mapfont
      d_font = d_font or d
      d_font = (d_font == 'l' and 0) or
               (d_font == 'nsm' and 0) or
               (d_font == 'r' and 1) or
               (d_font == 'al' and 2) or
               (d_font == 'an' and 2) or nil
      if d_font and fontmap and fontmap[d_font][item_r.font] then
        item_r.font = fontmap[d_font][item_r.font]
      end

      if new_d then
        table.insert(nodes, {nil, (outer == 'l') and 'l' or 'r', nil})
        if inmath then
          attr_d = 0
        else
          attr_d = node.get_attribute(item, ATDIR)
          attr_d = attr_d % 3
        end
        if attr_d == 1 then
          outer_first = 'r'
          last = 'r'
        elseif attr_d == 2 then
          outer_first = 'r'
          last = 'al'
        else
          outer_first = 'l'
          last = 'l'
        end
        outer = last
        has_en = false
        first_et = nil
        new_d = false
      end

      if glue_d then
        if (d == 'l' and 'l' or 'r') ~= glue_d then
           table.insert(nodes, {glue_i, 'on', nil})
        end
        glue_d = nil
        glue_i = nil
      end

    elseif item.id == DIR then
      d = nil
      new_d = true

    elseif item.id == node.id'glue' and item.subtype == 13 then
      glue_d = d
      glue_i = item
      d = nil

    elseif item.id == node.id'math' then
      inmath = (item.subtype == 0)

    else
      d = nil
    end

    -- AL <= EN/ET/ES     -- W2 + W3 + W6
    if last == 'al' and d == 'en' then
      d = 'an'           -- W3
    elseif last == 'al' and (d == 'et' or d == 'es') then
      d = 'on'           -- W6
    end

    -- EN + CS/ES + EN     -- W4
    if d == 'en' and #nodes >= 2 then
      if (nodes[#nodes][2] == 'es' or nodes[#nodes][2] == 'cs')
          and nodes[#nodes-1][2] == 'en' then
        nodes[#nodes][2] = 'en'
      end
    end

    -- AN + CS + AN        -- W4 too, because uax9 mixes both cases
    if d == 'an' and #nodes >= 2 then
      if (nodes[#nodes][2] == 'cs')
          and nodes[#nodes-1][2] == 'an' then
        nodes[#nodes][2] = 'an'
      end
    end

    -- ET/EN               -- W5 + W7->l / W6->on
    if d == 'et' then
      first_et = first_et or (#nodes + 1)
    elseif d == 'en' then
      has_en = true
      first_et = first_et or (#nodes + 1)
    elseif first_et then       -- d may be nil here !
      if has_en then
        if last == 'l' then
          temp = 'l'    -- W7
        else
          temp = 'en'   -- W5
        end
      else
        temp = 'on'     -- W6
      end
      for e = first_et, #nodes do
        if nodes[e][1].id == GLYPH then nodes[e][2] = temp end
      end
      first_et = nil
      has_en = false
    end

    -- Force mathdir in math if ON (currently works as expected only
    -- with 'l')
    if inmath and d == 'on' then
      d = ('TRT' == tex.mathdir) and 'r' or 'l'
    end

    if d then
      if d == 'al' then
        d = 'r'
        last = 'al'
      elseif d == 'l' or d == 'r' then
        last = d
      end
      prev_d = d
      table.insert(nodes, {item, d, outer_first})
    end

    outer_first = nil

  end

  -- TODO -- repeated here in case EN/ET is the last node. Find a
  -- better way of doing things:
  if first_et then       -- dir may be nil here !
    if has_en then
      if last == 'l' then
        temp = 'l'    -- W7
      else
        temp = 'en'   -- W5
      end
    else
      temp = 'on'     -- W6
    end
    for e = first_et, #nodes do
      if nodes[e][1].id == GLYPH then nodes[e][2] = temp end
    end
  end

  -- dummy node, to close things
  table.insert(nodes, {nil, (outer == 'l') and 'l' or 'r', nil})

  ---------------  NEUTRAL -----------------

  outer = save_outer
  last = outer

  local first_on = nil

  for q = 1, #nodes do
    local item

    local outer_first = nodes[q][3]
    outer = outer_first or outer
    last = outer_first or last

    local d = nodes[q][2]
    if d == 'an' or d == 'en' then d = 'r' end
    if d == 'cs' or d == 'et' or d == 'es' then d = 'on' end --- W6

    if d == 'on' then
      first_on = first_on or q
    elseif first_on then
      if last == d then
        temp = d
      else
        temp = outer
      end
      for r = first_on, q - 1 do
        nodes[r][2] = temp
        item = nodes[r][1]    -- MIRRORING
        if Babel.mirroring_enabled and item.id == GLYPH
             and temp == 'r' and characters[item.char] then
          local font_mode = font.fonts[item.font].properties.mode
          if font_mode ~= 'harf' and font_mode ~= 'plug' then
            item.char = characters[item.char].m or item.char
          end
        end
      end
      first_on = nil
    end

    if d == 'r' or d == 'l' then last = d end
  end

  --------------  IMPLICIT, REORDER ----------------

  outer = save_outer
  last = outer

  local state = {}
  state.has_r = false

  for q = 1, #nodes do

    local item = nodes[q][1]

    outer = nodes[q][3] or outer

    local d = nodes[q][2]

    if d == 'nsm' then d = last end             -- W1
    if d == 'en' then d = 'an' end
    local isdir = (d == 'r' or d == 'l')

    if outer == 'l' and d == 'an' then
      state.san = state.san or item
      state.ean = item
    elseif state.san then
      head, state = insert_numeric(head, state)
    end

    if outer == 'l' then
      if d == 'an' or d == 'r' then     -- im -> implicit
        if d == 'r' then state.has_r = true end
        state.sim = state.sim or item
        state.eim = item
      elseif d == 'l' and state.sim and state.has_r then
        head, state = insert_implicit(head, state, outer)
      elseif d == 'l' then
        state.sim, state.eim, state.has_r = nil, nil, false
      end
    else
      if d == 'an' or d == 'l' then
        if nodes[q][3] then -- nil except after an explicit dir
          state.sim = item  -- so we move sim 'inside' the group
        else
          state.sim = state.sim or item
        end
        state.eim = item
      elseif d == 'r' and state.sim then
        head, state = insert_implicit(head, state, outer)
      elseif d == 'r' then
        state.sim, state.eim = nil, nil
      end
    end

    if isdir then
      last = d           -- Don't search back - best save now
    elseif d == 'on' and state.san  then
      state.san = state.san or item
      state.ean = item
    end

  end

  return node.prev(head) or head
end