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.PS
gen_init
divert(-1)
divert(0)dnl
Boxes: [
shadebox(box "s{}hadebox",lthick*4/(1bp__))
move
#{print "B"}
B: shadowed(,,
shadowthick=lthick*4;attrib=fill_(0.95) "box")
move
#{print "B1"}
B1: shadowed(,,
rad=0bp__; shadowthick=lthick*4; shadowcolor="lightgray"; shadowangle=-60; \
attrib=fill_(0.85) "box")
move
#{print "R"}
R: shadowed(box,, rad=6bp__; shadowthick=lthick*4; \
attrib=wid boxht*2 shaded "orange" outlined "red" thick 2 \
`"\tt box\char44\char44" "\tt rad=6bp\_\_"')
]
Others:[
#{print "C"}
C: shadowed(circle,,
shadowthick=lthick*4;shadowcolor="blue";\
attrib=outlined "green" shaded "green" diam 0.75 "circle")
move
#{print "E"}
E: shadowed(ellipse,,
shadowthick=lthick*4; attrib=ht boxwid wid boxht shaded "yellow" \
dashed "ellipse")
move right movewid*3/2 then down moveht/2; right_
b = boxht
F: shadowed(line,,
attrib=left b then up b right b then down b right b then to Here \
shaded "orange" outlined "red" thick 3;shadowthick=4.5bp__;\
shadowangle=45)
"line" at F.n+(0,-0.3)
] with .nw at Boxes.sw+(0,-moveht)
.PE
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