1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
|
/*****
* picture.h
* Andy Hamerlindl 2002/06/06
*
* Stores a picture as a list of drawElements and handles its output to
* PostScript.
*****/
#ifndef PICTURE_H
#define PICTURE_H
#include <sstream>
#include <iostream>
#include "drawelement.h"
namespace camp {
class picture : public gc {
private:
bool labels;
size_t lastnumber;
size_t lastnumber3;
transform T; // Keep track of accumulative picture transform
bbox b;
bbox b_cached; // Cached bounding box
boxvector labelbounds;
bboxlist bboxstack;
bool transparency;
groupsmap groups;
unsigned billboard;
public:
bbox3 b3; // 3D bounding box
typedef mem::list<drawElement*> nodelist;
nodelist nodes;
picture() : labels(false), lastnumber(0), lastnumber3(0), T(identity),
transparency(false) {}
// Destroy all of the owned picture objects.
~picture();
// Prepend an object to the picture.
void prepend(drawElement *p);
// Append an object to the picture.
void append(drawElement *p);
// Enclose each layer with begin and end.
void enclose(drawElement *begin, drawElement *end);
// Add the content of another picture.
void add(picture &pic);
void prepend(picture &pic);
bool havelabels();
bool have3D();
bool havepng();
bbox bounds();
bbox3 bounds3();
// Compute bounds on ratio (x,y)/z for 3d picture (not cached).
pair ratio(double (*m)(double, double));
bool Transparency() {
return transparency;
}
int epstopdf(const string& epsname, const string& pdfname);
int pdftoeps(const string& pdfname, const string& epsname);
bool texprocess(const string& texname, const string& tempname,
const string& prefix, const pair& bboxshift, bool svgformat);
bool postprocess(const string& prename, const string& outname,
const string& outputformat, double magnification,
bool wait, bool view, bool pdftex, bool epsformat,
bool svg);
// Ship the picture out to PostScript & TeX files.
bool shipout(picture* preamble, const string& prefix,
const string& format, double magnification=0.0,
bool wait=false, bool view=true);
void render(GLUnurbs *nurb, double size2,
const triple &Min, const triple& Max, double perspective,
bool lighton, bool transparent) const;
bool shipout3(const string& prefix, const string& format,
double width, double height, double angle, double zoom,
const triple& m, const triple& M, const pair& shift, double *t,
double *background, size_t nlights, triple *lights,
double *diffuse, double *ambient, double *specular,
bool viewportlighting, bool view);
// PRC output
bool shipout3(const string& prefix);
bool reloadPDF(const string& Viewer, const string& outname) const;
picture *transformed(const transform& t);
picture *transformed(const vm::array& t);
bool null() {
return nodes.empty();
}
};
inline picture *transformed(const transform& t, picture *p)
{
return p->transformed(t);
}
inline picture *transformed(const vm::array& t, picture *p)
{
return p->transformed(t);
}
void texinit();
int opentex(const string& texname, const string& prefix, bool dvi=false);
const char *texpathmessage();
} //namespace camp
#endif
|