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/*****
* path.h
* John Bowman
*
* Stores a 3D piecewise cubic spline with known control points.
*
*****/
#ifndef PATH3_H
#define PATH3_H
#include <cfloat>
#include "mod.h"
#include "triple.h"
#include "bbox3.h"
#include "path.h"
#include "arrayop.h"
namespace camp {
void checkEmpty3(Int n);
// Used in the storage of solved path3 knots.
struct solvedKnot3 : public gc {
triple pre;
triple point;
triple post;
bool straight;
solvedKnot3() : straight(false) {}
friend bool operator== (const solvedKnot3& p, const solvedKnot3& q)
{
return p.pre == q.pre && p.point == q.point && p.post == q.post;
}
};
extern const double BigFuzz;
extern const double Fuzz;
extern const double Fuzz2;
extern const double sqrtFuzz;
class path3 : public gc {
bool cycles; // If the path3 is closed in a loop
Int n; // The number of knots
mem::vector<solvedKnot3> nodes;
mutable double cached_length; // Cache length since path3 is immutable.
mutable bbox3 box;
mutable bbox3 times; // Times where minimum and maximum extents are attained.
public:
path3()
: cycles(false), n(0), nodes(), cached_length(-1) {}
// Create a path3 of a single point
path3(triple z, bool = false)
: cycles(false), n(1), nodes(1), cached_length(-1)
{
nodes[0].pre = nodes[0].point = nodes[0].post = z;
nodes[0].straight = false;
}
// Creates path3 from a list of knots. This will be used by camp
// methods such as the guide solver, but should probably not be used by a
// user of the system unless he knows what he is doing.
path3(mem::vector<solvedKnot3>& nodes, Int n, bool cycles = false)
: cycles(cycles), n(n), nodes(nodes), cached_length(-1)
{
}
friend bool operator== (const path3& p, const path3& q)
{
return p.cycles == q.cycles && p.nodes == q.nodes;
}
public:
path3(solvedKnot3 n1, solvedKnot3 n2)
: cycles(false), n(2), nodes(2), cached_length(-1)
{
nodes[0] = n1;
nodes[1] = n2;
nodes[0].pre = nodes[0].point;
nodes[1].post = nodes[1].point;
}
// Copy constructor
path3(const path3& p)
: cycles(p.cycles), n(p.n), nodes(p.nodes), cached_length(p.cached_length),
box(p.box)
{}
path3 unstraighten() const
{
path3 P=path3(*this);
for(int i=0; i < n; ++i)
P.nodes[i].straight=false;
return P;
}
virtual ~path3()
{
}
// Getting control points
Int size() const
{
return n;
}
bool empty() const
{
return n == 0;
}
Int length() const
{
return cycles ? n : n-1;
}
bool cyclic() const
{
return cycles;
}
mem::vector<solvedKnot3>& Nodes() {
return nodes;
}
bool straight(Int t) const
{
if (cycles) return nodes[imod(t,n)].straight;
return (t >= 0 && t < n) ? nodes[t].straight : false;
}
bool piecewisestraight() const
{
Int L=length();
for(Int i=0; i < L; ++i)
if(!straight(i)) return false;
return true;
}
triple point(Int t) const
{
return nodes[adjustedIndex(t,n,cycles)].point;
}
triple point(double t) const;
triple precontrol(Int t) const
{
return nodes[adjustedIndex(t,n,cycles)].pre;
}
triple precontrol(double t) const;
triple postcontrol(Int t) const
{
return nodes[adjustedIndex(t,n,cycles)].post;
}
triple postcontrol(double t) const;
inline double norm(const triple& z0, const triple& c0, const triple& c1,
const triple& z1) const {
return Fuzz2*camp::max((c0-z0).abs2(),
camp::max((c1-z0).abs2(),(z1-z0).abs2()));
}
triple predir(Int t, bool normalize=true) const {
if(!cycles && t <= 0) return triple(0,0,0);
triple z1=point(t);
triple c1=precontrol(t);
triple dir=3.0*(z1-c1);
if(!normalize) return dir;
triple z0=point(t-1);
triple c0=postcontrol(t-1);
double epsilon=norm(z0,c0,c1,z1);
if(dir.abs2() > epsilon) return unit(dir);
dir=2.0*c1-c0-z1;
if(dir.abs2() > epsilon) return unit(dir);
return unit(z1-z0+3.0*(c0-c1));
}
triple postdir(Int t, bool normalize=true) const {
if(!cycles && t >= n-1) return triple(0,0,0);
triple c0=postcontrol(t);
triple z0=point(t);
triple dir=3.0*(c0-z0);
triple z1=point(t+1);
triple c1=precontrol(t+1);
double epsilon=norm(z0,c0,c1,z1);
if(!normalize) return dir;
if(dir.abs2() > epsilon) return unit(dir);
dir=z0-2.0*c0+c1;
if(dir.abs2() > epsilon) return unit(dir);
return unit(z1-z0+3.0*(c0-c1));
}
triple dir(Int t, Int sign, bool normalize=true) const {
if(sign == 0) {
triple v=predir(t,normalize)+postdir(t,normalize);
return normalize ? unit(v) : 0.5*v;
}
if(sign > 0) return postdir(t,normalize);
return predir(t,normalize);
}
triple dir(double t, bool normalize=true) const {
if(!cycles) {
if(t <= 0) return postdir((Int) 0,normalize);
if(t >= n-1) return predir(n-1,normalize);
}
Int i=Floor(t);
t -= i;
if(t == 0) return dir(i,0,normalize);
triple z0=point(i);
triple c0=postcontrol(i);
triple c1=precontrol(i+1);
triple z1=point(i+1);
triple a=3.0*(z1-z0)+9.0*(c0-c1);
triple b=6.0*(z0+c1)-12.0*c0;
triple c=3.0*(c0-z0);
triple dir=a*t*t+b*t+c;
if(!normalize) return dir;
double epsilon=norm(z0,c0,c1,z1);
if(dir.abs2() > epsilon) return unit(dir);
dir=2.0*a*t+b;
if(dir.abs2() > epsilon) return unit(dir);
return unit(a);
}
triple postaccel(Int t) const {
if(!cycles && t >= n-1) return triple(0,0,0);
triple z0=point(t);
triple c0=postcontrol(t);
triple c1=precontrol(t+1);
return 6.0*(z0+c1)-12.0*c0;
}
triple preaccel(Int t) const {
if(!cycles && t <= 0) return triple(0,0,0);
triple z0=point(t-1);
triple c0=postcontrol(t-1);
triple c1=precontrol(t);
triple z1=point(t);
return 6.0*(z1+c0)-12.0*c1;
}
triple accel(Int t, Int sign) const {
if(sign == 0) return 0.5*(preaccel(t)+postaccel(t));
if(sign > 0) return postaccel(t);
return preaccel(t);
}
triple accel(double t) const {
if(!cycles) {
if(t <= 0) return postaccel((Int) 0);
if(t >= n-1) return preaccel(n-1);
}
Int i=Floor(t);
t -= i;
if(t == 0) return 0.5*(postaccel(i)+preaccel(i));
triple z0=point(i);
triple c0=postcontrol(i);
triple c1=precontrol(i+1);
triple z1=point(i+1);
return 6.0*t*(z1-z0+3.0*(c0-c1))+6.0*(z0+c1)-12.0*c0;
}
// Returns the path3 traced out in reverse.
path3 reverse() const;
// Generates a path3 that is a section of the old path3, using the time
// interval given.
path3 subpath(Int start, Int end) const;
path3 subpath(double start, double end) const;
// Special case of subpath used by intersect.
void halve(path3 &first, path3 &second) const;
// Used by picture to determine bounding box.
bbox3 bounds() const;
triple mintimes() const {
checkEmpty3(n);
bounds();
return camp::triple(times.left,times.bottom,times.lower);
}
triple maxtimes() const {
checkEmpty3(n);
bounds();
return camp::triple(times.right,times.top,times.upper);
}
template<class T>
void addpoint(bbox3& box, T i) const {
box.addnonempty(point(i),times,(double) i);
}
double cubiclength(Int i, double goal=-1) const;
double arclength () const;
double arctime (double l) const;
triple max() const {
checkEmpty3(n);
return bounds().Max();
}
triple min() const {
checkEmpty3(n);
return bounds().Min();
}
pair ratio(double (*m)(double, double)) const;
// Increment count if the path3 has a vertical component at t.
bool Count(Int& count, double t) const;
// Count if t is in (begin,end] and z lies to the left of point(i+t).
void countleft(Int& count, double x, Int i, double t,
double begin, double end, double& mint, double& maxt) const;
// Return the winding number of the region bounded by the (cyclic) path3
// relative to the point z.
Int windingnumber(const triple& z) const;
};
path3 transformed(const vm::array& t, const path3& p);
extern path3 nullpath3;
extern const unsigned maxdepth;
bool intersect(double& S, double& T, path3& p, path3& q, double fuzz,
unsigned depth=maxdepth);
bool intersections(double& s, double& t, std::vector<double>& S,
std::vector<double>& T, path3& p, path3& q,
double fuzz, bool single, bool exact,
unsigned depth=maxdepth);
void intersections(std::vector<double>& S, path3& g,
const triple& p, const triple& q, double fuzz);
void intersections(std::vector<double>& T, std::vector<double>& U,
std::vector<double>& V, path3& p, triple *P,
double fuzz, unsigned depth=maxdepth);
bool intersections(double& U, double& V, const triple& v, triple *P,
double fuzz, unsigned depth=maxdepth);
// Concatenates two path3s into a new one.
path3 concat(const path3& p1, const path3& p2);
// return the perpendicular displacement of a point z from the line through
// points p and q.
inline triple displacement(const triple& z, const triple& p, const triple& q)
{
triple Z=z-p;
triple Q=unit(q-p);
return Z-dot(Z,Q)*Q;
}
double xratio(const triple& v);
double yratio(const triple& v);
double bound(triple z0, triple c0, triple c1, triple z1,
double (*m)(double, double),
double (*f)(const triple&),
double b, double fuzz, int depth=maxdepth);
double bound(double *p, double (*m)(double, double),
double b, double fuzz, int depth=maxdepth);
double bound(triple *P, double (*m)(double, double),
double (*f)(const triple&), double b, double fuzz,
int depth=maxdepth);
inline void store(Triple& control, const triple& v)
{
control[0]=v.getx();
control[1]=v.gety();
control[2]=v.getz();
}
}
#ifndef BROKEN_COMPILER
// Delete the following line to work around problems with old broken compilers.
GC_DECLARE_PTRFREE(camp::solvedKnot3);
#endif
#endif
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