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|
/*****
* path3.cc
* John Bowman
*
* Compute information for a three-dimensional path.
*****/
#include <cfloat>
#include "path3.h"
#include "util.h"
#include "camperror.h"
#include "mathop.h"
namespace camp {
using run::operator *;
using vm::array;
path3 nullpath3;
void checkEmpty3(Int n) {
if(n == 0)
reportError("nullpath3 has no points");
}
triple path3::point(double t) const
{
checkEmpty3(n);
Int i = Floor(t);
Int iplus;
t = fmod(t,1);
if (t < 0) t += 1;
if (cycles) {
i = imod(i,n);
iplus = imod(i+1,n);
}
else if (i < 0)
return nodes[0].point;
else if (i >= n-1)
return nodes[n-1].point;
else
iplus = i+1;
double one_t = 1.0-t;
triple a = nodes[i].point,
b = nodes[i].post,
c = nodes[iplus].pre,
d = nodes[iplus].point,
ab = one_t*a + t*b,
bc = one_t*b + t*c,
cd = one_t*c + t*d,
abc = one_t*ab + t*bc,
bcd = one_t*bc + t*cd,
abcd = one_t*abc + t*bcd;
return abcd;
}
triple path3::precontrol(double t) const
{
checkEmpty3(n);
Int i = Floor(t);
Int iplus;
t = fmod(t,1);
if (t < 0) t += 1;
if (cycles) {
i = imod(i,n);
iplus = imod(i+1,n);
}
else if (i < 0)
return nodes[0].pre;
else if (i >= n-1)
return nodes[n-1].pre;
else
iplus = i+1;
double one_t = 1.0-t;
triple a = nodes[i].point,
b = nodes[i].post,
c = nodes[iplus].pre,
ab = one_t*a + t*b,
bc = one_t*b + t*c,
abc = one_t*ab + t*bc;
return (abc == a) ? nodes[i].pre : abc;
}
triple path3::postcontrol(double t) const
{
checkEmpty3(n);
Int i = Floor(t);
Int iplus;
t = fmod(t,1);
if (t < 0) t += 1;
if (cycles) {
i = imod(i,n);
iplus = imod(i+1,n);
}
else if (i < 0)
return nodes[0].post;
else if (i >= n-1)
return nodes[n-1].post;
else
iplus = i+1;
double one_t = 1.0-t;
triple b = nodes[i].post,
c = nodes[iplus].pre,
d = nodes[iplus].point,
bc = one_t*b + t*c,
cd = one_t*c + t*d,
bcd = one_t*bc + t*cd;
return (bcd == d) ? nodes[iplus].post : bcd;
}
path3 path3::reverse() const
{
mem::vector<solvedKnot3> nodes(n);
Int len=length();
for (Int i = 0, j = len; i < n; i++, j--) {
nodes[i].pre = postcontrol(j);
nodes[i].point = point(j);
nodes[i].post = precontrol(j);
nodes[i].straight = straight(j-1);
}
return path3(nodes, n, cycles);
}
path3 path3::subpath(Int a, Int b) const
{
if(empty()) return path3();
if (a > b) {
const path3 &rp = reverse();
Int len=length();
path3 result = rp.subpath(len-a, len-b);
return result;
}
if (!cycles) {
if (a < 0)
a = 0;
if (b > n-1)
b = n-1;
}
Int sn = b-a+1;
mem::vector<solvedKnot3> nodes(sn);
for (Int i = 0, j = a; j <= b; i++, j++) {
nodes[i].pre = precontrol(j);
nodes[i].point = point(j);
nodes[i].post = postcontrol(j);
nodes[i].straight = straight(j);
}
nodes[0].pre = nodes[0].point;
nodes[sn-1].post = nodes[sn-1].point;
return path3(nodes, sn);
}
inline triple split(double t, const triple& x, const triple& y) {
return x+(y-x)*t;
}
inline void splitCubic(solvedKnot3 sn[], double t, const solvedKnot3& left_,
const solvedKnot3& right_)
{
solvedKnot3 &left=(sn[0]=left_), &mid=sn[1], &right=(sn[2]=right_);
if(left.straight) {
mid.point=split(t,left.point,right.point);
triple deltaL=third*(mid.point-left.point);
left.post=left.point+deltaL;
mid.pre=mid.point-deltaL;
triple deltaR=third*(right.point-mid.point);
mid.post=mid.point+deltaR;
right.pre=right.point-deltaR;
mid.straight=true;
} else {
triple x=split(t,left.post,right.pre); // m1
left.post=split(t,left.point,left.post); // m0
right.pre=split(t,right.pre,right.point); // m2
mid.pre=split(t,left.post,x); // m3
mid.post=split(t,x,right.pre); // m4
mid.point=split(t,mid.pre,mid.post); // m5
}
}
path3 path3::subpath(double a, double b) const
{
if(empty()) return path3();
if (a > b) {
const path3 &rp = reverse();
Int len=length();
return rp.subpath(len-a, len-b);
}
solvedKnot3 aL, aR, bL, bR;
if (!cycles) {
if (a < 0) {
a = 0;
if (b < 0)
b = 0;
}
if (b > n-1) {
b = n-1;
if (a > n-1)
a = n-1;
}
aL = nodes[(Int)floor(a)];
aR = nodes[(Int)ceil(a)];
bL = nodes[(Int)floor(b)];
bR = nodes[(Int)ceil(b)];
} else {
if(run::validInt(a) && run::validInt(b)) {
aL = nodes[imod((Int) floor(a),n)];
aR = nodes[imod((Int) ceil(a),n)];
bL = nodes[imod((Int) floor(b),n)];
bR = nodes[imod((Int) ceil(b),n)];
} else reportError("invalid path3 index");
}
if (a == b) return path3(point(a));
solvedKnot3 sn[3];
path3 p = subpath(Ceil(a), Floor(b));
if (a > floor(a)) {
if (b < ceil(a)) {
splitCubic(sn,a-floor(a),aL,aR);
splitCubic(sn,(b-a)/(ceil(b)-a),sn[1],sn[2]);
return path3(sn[0],sn[1]);
}
splitCubic(sn,a-floor(a),aL,aR);
p=concat(path3(sn[1],sn[2]),p);
}
if (ceil(b) > b) {
splitCubic(sn,b-floor(b),bL,bR);
p=concat(p,path3(sn[0],sn[1]));
}
return p;
}
// Special case of subpath for paths of length 1 used by intersect.
void path3::halve(path3 &first, path3 &second) const
{
solvedKnot3 sn[3];
splitCubic(sn,0.5,nodes[0],nodes[1]);
first=path3(sn[0],sn[1]);
second=path3(sn[1],sn[2]);
}
// Calculate the coefficients of a Bezier derivative divided by 3.
static inline void derivative(triple& a, triple& b, triple& c,
const triple& z0, const triple& c0,
const triple& c1, const triple& z1)
{
a=z1-z0+3.0*(c0-c1);
b=2.0*(z0+c1)-4.0*c0;
c=c0-z0;
}
bbox3 path3::bounds() const
{
if(!box.empty) return box;
if (empty()) {
// No bounds
return bbox3();
}
Int len=length();
box.add(point(len));
times=bbox3(len,len,len,len,len,len);
for (Int i = 0; i < len; i++) {
addpoint(box,i);
if(straight(i)) continue;
triple a,b,c;
derivative(a,b,c,point(i),postcontrol(i),precontrol(i+1),point(i+1));
// Check x coordinate
quadraticroots x(a.getx(),b.getx(),c.getx());
if(x.distinct != quadraticroots::NONE && goodroot(x.t1))
addpoint(box,i+x.t1);
if(x.distinct == quadraticroots::TWO && goodroot(x.t2))
addpoint(box,i+x.t2);
// Check y coordinate
quadraticroots y(a.gety(),b.gety(),c.gety());
if(y.distinct != quadraticroots::NONE && goodroot(y.t1))
addpoint(box,i+y.t1);
if(y.distinct == quadraticroots::TWO && goodroot(y.t2))
addpoint(box,i+y.t2);
// Check z coordinate
quadraticroots z(a.getz(),b.getz(),c.getz());
if(z.distinct != quadraticroots::NONE && goodroot(z.t1))
addpoint(box,i+z.t1);
if(z.distinct == quadraticroots::TWO && goodroot(z.t2))
addpoint(box,i+z.t2);
}
return box;
}
// Return f evaluated at controlling vertex of bounding box of convex hull for
// similiar-triangle transform x'=x/z, y'=y/z, where z < 0.
double ratiobound(triple z0, triple c0, triple c1, triple z1,
double (*m)(double, double),
double (*f)(const triple&))
{
double MX=m(m(m(-z0.getx(),-c0.getx()),-c1.getx()),-z1.getx());
double MY=m(m(m(-z0.gety(),-c0.gety()),-c1.gety()),-z1.gety());
double Z=m(m(m(z0.getz(),c0.getz()),c1.getz()),z1.getz());
double MZ=m(m(m(-z0.getz(),-c0.getz()),-c1.getz()),-z1.getz());
return m(f(triple(-MX,-MY,Z)),f(triple(-MX,-MY,-MZ)));
}
double bound(triple z0, triple c0, triple c1, triple z1,
double (*m)(double, double),
double (*f)(const triple&), double b, double fuzz, int depth)
{
b=m(b,m(f(z0),f(z1)));
if(m(-1.0,1.0)*(b-ratiobound(z0,c0,c1,z1,m,f)) >= -fuzz || depth == 0)
return b;
--depth;
triple m0=0.5*(z0+c0);
triple m1=0.5*(c0+c1);
triple m2=0.5*(c1+z1);
triple m3=0.5*(m0+m1);
triple m4=0.5*(m1+m2);
triple m5=0.5*(m3+m4);
// Check both Bezier subpaths.
b=bound(z0,m0,m3,m5,m,f,b,fuzz,depth);
return bound(m5,m4,m2,z1,m,f,b,fuzz,depth);
}
pair path3::ratio(double (*m)(double, double)) const
{
double fuzz=sqrtFuzz*(max()-min()).length();
checkEmpty3(n);
triple v=point((Int) 0);
pair B=pair(xratio(v),yratio(v));
Int n=length();
for(Int i=0; i <= n; ++i) {
if(straight(i)) {
triple v=point(i);
B=pair(m(B.getx(),xratio(v)),m(B.gety(),yratio(v)));
} else {
triple z0=point(i);
triple c0=postcontrol(i);
triple c1=precontrol(i+1);
triple z1=point(i+1);
B=pair(bound(z0,c0,c1,z1,m,xratio,B.getx(),fuzz),
bound(z0,c0,c1,z1,m,yratio,B.gety(),fuzz));
}
}
return B;
}
// {{{ Arclength Calculations
static triple a,b,c;
static double ds(double t)
{
double dx=quadratic(a.getx(),b.getx(),c.getx(),t);
double dy=quadratic(a.gety(),b.gety(),c.gety(),t);
double dz=quadratic(a.getz(),b.getz(),c.getz(),t);
return sqrt(dx*dx+dy*dy+dz*dz);
}
// Calculates arclength of a cubic using adaptive simpson integration.
double path3::cubiclength(Int i, double goal) const
{
const triple& z0=point(i);
const triple& z1=point(i+1);
double L;
if(straight(i)) {
L=(z1-z0).length();
return (goal < 0 || goal >= L) ? L : -goal/L;
}
const triple& c0=postcontrol(i);
const triple& c1=precontrol(i+1);
double integral;
derivative(a,b,c,z0,c0,c1,z1);
if(!simpson(integral,ds,0.0,1.0,DBL_EPSILON,1.0))
reportError("nesting capacity exceeded in computing arclength");
L=3.0*integral;
if(goal < 0 || goal >= L) return L;
double t=goal/L;
goal *= third;
static double dxmin=sqrt(DBL_EPSILON);
if(!unsimpson(goal,ds,0.0,t,100.0*DBL_EPSILON,integral,1.0,dxmin))
reportError("nesting capacity exceeded in computing arctime");
return -t;
}
double path3::arclength() const
{
if (cached_length != -1) return cached_length;
double L=0.0;
for (Int i = 0; i < n-1; i++) {
L += cubiclength(i);
}
if(cycles) L += cubiclength(n-1);
cached_length = L;
return cached_length;
}
double path3::arctime(double goal) const
{
if (cycles) {
if (goal == 0 || cached_length == 0) return 0;
if (goal < 0) {
const path3 &rp = this->reverse();
double result = -rp.arctime(-goal);
return result;
}
if (cached_length > 0 && goal >= cached_length) {
Int loops = (Int)(goal / cached_length);
goal -= loops*cached_length;
return loops*n+arctime(goal);
}
} else {
if (goal <= 0)
return 0;
if (cached_length > 0 && goal >= cached_length)
return n-1;
}
double l,L=0;
for (Int i = 0; i < n-1; i++) {
l = cubiclength(i,goal);
if (l < 0)
return (-l+i);
else {
L += l;
goal -= l;
if (goal <= 0)
return i+1;
}
}
if (cycles) {
l = cubiclength(n-1,goal);
if (l < 0)
return -l+n-1;
if (cached_length > 0 && cached_length != L+l) {
reportError("arclength != length.\n"
"path3::arclength(double) must have broken semantics.\n"
"Please report this error.");
}
cached_length = L += l;
goal -= l;
return arctime(goal)+n;
}
else {
cached_length = L;
return length();
}
}
// }}}
// {{{ Path3 Intersection Calculations
// Return all intersection times of path3 g with the triple v.
void intersections(std::vector<double>& T, const path3& g, const triple& v,
double fuzz)
{
double fuzz2=fuzz*fuzz;
Int n=g.length();
bool cycles=g.cyclic();
for(Int i=0; i < n; ++i) {
// Check all directions to circumvent degeneracy.
std::vector<double> r;
roots(r,g.point(i).getx(),g.postcontrol(i).getx(),
g.precontrol(i+1).getx(),g.point(i+1).getx(),v.getx());
roots(r,g.point(i).gety(),g.postcontrol(i).gety(),
g.precontrol(i+1).gety(),g.point(i+1).gety(),v.gety());
roots(r,g.point(i).getz(),g.postcontrol(i).getz(),
g.precontrol(i+1).getz(),g.point(i+1).getz(),v.getz());
size_t m=r.size();
for(size_t j=0 ; j < m; ++j) {
double t=r[j];
if(t >= -Fuzz && t <= 1.0+Fuzz) {
double s=i+t;
if((g.point(s)-v).abs2() <= fuzz2) {
if(cycles && s >= n-Fuzz) s=0;
T.push_back(s);
}
}
}
}
}
// An optimized implementation of intersections(g,p--q);
// if there are an infinite number of intersection points, the returned list is
// only guaranteed to include the endpoint times of the intersection.
void intersections(std::vector<double>& S, std::vector<double>& T,
const path3& g, const triple& p, double fuzz)
{
std::vector<double> S1;
intersections(S1,g,p,fuzz);
size_t n=S1.size();
for(size_t i=0; i < n; ++i) {
S.push_back(S1[i]);
T.push_back(0.0);
}
}
void add(std::vector<double>& S, std::vector<double>& T, double s, double t,
const path3& p, const path3& q, double fuzz2)
{
triple P=p.point(s);
for(size_t i=0; i < S.size(); ++i)
if((p.point(S[i])-P).abs2() <= fuzz2) return;
S.push_back(s);
T.push_back(t);
}
void add(double& s, double& t, std::vector<double>& S, std::vector<double>& T,
std::vector<double>& S1, std::vector<double>& T1,
double pscale, double qscale, double poffset, double qoffset,
const path3& p, const path3& q, double fuzz2, bool single)
{
if(single) {
s=s*pscale+poffset;
t=t*qscale+qoffset;
} else {
size_t n=S1.size();
for(size_t i=0; i < n; ++i)
add(S,T,pscale*S1[i]+poffset,qscale*T1[i]+qoffset,p,q,fuzz2);
}
}
void add(double& s, double& t, std::vector<double>& S, std::vector<double>& T,
std::vector<double>& S1, std::vector<double>& T1,
const path3& p, const path3& q, double fuzz2, bool single)
{
size_t n=S1.size();
if(single) {
if(n > 0) {
s=S1[0];
t=T1[0];
}
} else {
for(size_t i=0; i < n; ++i)
add(S,T,S1[i],T1[i],p,q,fuzz2);
}
}
bool intersections(double &s, double &t, std::vector<double>& S,
std::vector<double>& T, path3& p, path3& q,
double fuzz, bool single, bool exact, unsigned depth)
{
if(errorstream::interrupt) throw interrupted();
double fuzz2=max(fuzzFactor*fuzz,Fuzz);
fuzz2=fuzz2*fuzz2;
Int lp=p.length();
if(lp == 0 && exact) {
std::vector<double> T1,S1;
intersections(T1,S1,q,p.point(lp),fuzz);
add(s,t,S,T,S1,T1,p,q,fuzz2,single);
return S1.size() > 0;
}
Int lq=q.length();
if(lq == 0 && exact) {
std::vector<double> S1,T1;
intersections(S1,T1,p,q.point(lq),fuzz);
add(s,t,S,T,S1,T1,p,q,fuzz2,single);
return S1.size() > 0;
}
triple maxp=p.max();
triple minp=p.min();
triple maxq=q.max();
triple minq=q.min();
if(maxp.getx()+fuzz >= minq.getx() &&
maxp.gety()+fuzz >= minq.gety() &&
maxp.getz()+fuzz >= minq.getz() &&
maxq.getx()+fuzz >= minp.getx() &&
maxq.gety()+fuzz >= minp.gety() &&
maxq.getz()+fuzz >= minp.getz()) {
// Overlapping bounding boxes
--depth;
if((maxp-minp).length()+(maxq-minq).length() <= fuzz || depth == 0) {
if(single) {
s=0.5;
t=0.5;
} else {
S.push_back(0.5);
T.push_back(0.5);
}
return true;
}
path3 p1,p2;
double pscale,poffset;
std::vector<double> S1,T1;
if(lp <= 1) {
if(lp == 1) p.halve(p1,p2);
if(lp == 0 || p1 == p || p2 == p) {
intersections(T1,S1,q,p.point((Int) 0),fuzz);
add(s,t,S,T,S1,T1,p,q,fuzz2,single);
return S1.size() > 0;
}
pscale=poffset=0.5;
} else {
Int tp=lp/2;
p1=p.subpath(0,tp);
p2=p.subpath(tp,lp);
poffset=tp;
pscale=1.0;
}
path3 q1,q2;
double qscale,qoffset;
if(lq <= 1) {
if(lq == 1) q.halve(q1,q2);
if(lq == 0 || q1 == q || q2 == q) {
intersections(S1,T1,p,q.point((Int) 0),fuzz);
add(s,t,S,T,S1,T1,p,q,fuzz2,single);
return S1.size() > 0;
}
qscale=qoffset=0.5;
} else {
Int tq=lq/2;
q1=q.subpath(0,tq);
q2=q.subpath(tq,lq);
qoffset=tq;
qscale=1.0;
}
bool Short=lp == 1 && lq == 1;
static size_t maxcount=9;
size_t count=0;
if(intersections(s,t,S1,T1,p1,q1,fuzz,single,exact,depth)) {
add(s,t,S,T,S1,T1,pscale,qscale,0.0,0.0,p,q,fuzz2,single);
if(single || depth <= mindepth)
return true;
count += S1.size();
if(Short && count > maxcount) return true;
}
S1.clear();
T1.clear();
if(intersections(s,t,S1,T1,p1,q2,fuzz,single,exact,depth)) {
add(s,t,S,T,S1,T1,pscale,qscale,0.0,qoffset,p,q,fuzz2,single);
if(single || depth <= mindepth)
return true;
count += S1.size();
if(Short && count > maxcount) return true;
}
S1.clear();
T1.clear();
if(intersections(s,t,S1,T1,p2,q1,fuzz,single,exact,depth)) {
add(s,t,S,T,S1,T1,pscale,qscale,poffset,0.0,p,q,fuzz2,single);
if(single || depth <= mindepth)
return true;
count += S1.size();
if(Short && count > maxcount) return true;
}
S1.clear();
T1.clear();
if(intersections(s,t,S1,T1,p2,q2,fuzz,single,exact,depth)) {
add(s,t,S,T,S1,T1,pscale,qscale,poffset,qoffset,p,q,fuzz2,single);
if(single || depth <= mindepth)
return true;
count += S1.size();
if(Short && count > maxcount) return true;
}
return S.size() > 0;
}
return false;
}
// }}}
path3 concat(const path3& p1, const path3& p2)
{
Int n1 = p1.length(), n2 = p2.length();
if (n1 == -1) return p2;
if (n2 == -1) return p1;
triple a=p1.point(n1);
triple b=p2.point((Int) 0);
mem::vector<solvedKnot3> nodes(n1+n2+1);
Int i = 0;
nodes[0].pre = p1.point((Int) 0);
for (Int j = 0; j < n1; j++) {
nodes[i].point = p1.point(j);
nodes[i].straight = p1.straight(j);
nodes[i].post = p1.postcontrol(j);
nodes[i+1].pre = p1.precontrol(j+1);
i++;
}
for (Int j = 0; j < n2; j++) {
nodes[i].point = p2.point(j);
nodes[i].straight = p2.straight(j);
nodes[i].post = p2.postcontrol(j);
nodes[i+1].pre = p2.precontrol(j+1);
i++;
}
nodes[i].point = nodes[i].post = p2.point(n2);
return path3(nodes, i+1);
}
path3 transformed(const array& t, const path3& p)
{
Int n = p.size();
mem::vector<solvedKnot3> nodes(n);
for (Int i = 0; i < n; ++i) {
nodes[i].pre = t * p.precontrol(i);
nodes[i].point = t * p.point(i);
nodes[i].post = t * p.postcontrol(i);
nodes[i].straight = p.straight(i);
}
return path3(nodes, n, p.cyclic());
}
path3 transformed(const double* t, const path3& p)
{
Int n = p.size();
mem::vector<solvedKnot3> nodes(n);
for(Int i=0; i < n; ++i) {
nodes[i].pre=t*p.precontrol(i);
nodes[i].point=t*p.point(i);
nodes[i].post=t*p.postcontrol(i);
nodes[i].straight=p.straight(i);
}
return path3(nodes, n, p.cyclic());
}
template<class T>
struct Split {
T m0,m1,m2,m3,m4,m5;
Split(T z0, T c0, T c1, T z1) {
m0=0.5*(z0+c0);
m1=0.5*(c0+c1);
m2=0.5*(c1+z1);
m3=0.5*(m0+m1);
m4=0.5*(m1+m2);
m5=0.5*(m3+m4);
}
};
double cornerbound(double *P, double (*m)(double, double))
{
double b=m(P[0],P[3]);
b=m(b,P[12]);
return m(b,P[15]);
}
double controlbound(double *P, double (*m)(double, double))
{
double b=m(P[1],P[2]);
b=m(b,P[4]);
b=m(b,P[5]);
b=m(b,P[6]);
b=m(b,P[7]);
b=m(b,P[8]);
b=m(b,P[9]);
b=m(b,P[10]);
b=m(b,P[11]);
b=m(b,P[13]);
return m(b,P[14]);
}
double bound(double *P, double (*m)(double, double), double b,
double fuzz, int depth)
{
b=m(b,cornerbound(P,m));
if(m(-1.0,1.0)*(b-controlbound(P,m)) >= -fuzz || depth == 0)
return b;
--depth;
Split<double> c0(P[0],P[1],P[2],P[3]);
Split<double> c1(P[4],P[5],P[6],P[7]);
Split<double> c2(P[8],P[9],P[10],P[11]);
Split<double> c3(P[12],P[13],P[14],P[15]);
Split<double> c4(P[12],P[8],P[4],P[0]);
Split<double> c5(c3.m0,c2.m0,c1.m0,c0.m0);
Split<double> c6(c3.m3,c2.m3,c1.m3,c0.m3);
Split<double> c7(c3.m5,c2.m5,c1.m5,c0.m5);
Split<double> c8(c3.m4,c2.m4,c1.m4,c0.m4);
Split<double> c9(c3.m2,c2.m2,c1.m2,c0.m2);
Split<double> c10(P[15],P[11],P[7],P[3]);
// Check all 4 Bezier subpatches.
double s0[]={c4.m5,c5.m5,c6.m5,c7.m5,c4.m3,c5.m3,c6.m3,c7.m3,
c4.m0,c5.m0,c6.m0,c7.m0,P[12],c3.m0,c3.m3,c3.m5};
b=bound(s0,m,b,fuzz,depth);
double s1[]={P[0],c0.m0,c0.m3,c0.m5,c4.m2,c5.m2,c6.m2,c7.m2,
c4.m4,c5.m4,c6.m4,c7.m4,c4.m5,c5.m5,c6.m5,c7.m5};
b=bound(s1,m,b,fuzz,depth);
double s2[]={c0.m5,c0.m4,c0.m2,P[3],c7.m2,c8.m2,c9.m2,c10.m2,
c7.m4,c8.m4,c9.m4,c10.m4,c7.m5,c8.m5,c9.m5,c10.m5};
b=bound(s2,m,b,fuzz,depth);
double s3[]={c7.m5,c8.m5,c9.m5,c10.m5,c7.m3,c8.m3,c9.m3,c10.m3,
c7.m0,c8.m0,c9.m0,c10.m0,c3.m5,c3.m4,c3.m2,P[15]};
return bound(s3,m,b,fuzz,depth);
}
double cornerbound(triple *P, double (*m)(double, double),
double (*f)(const triple&))
{
double b=m(f(P[0]),f(P[3]));
b=m(b,f(P[12]));
return m(b,f(P[15]));
}
// Return f evaluated at controlling vertex of bounding box of convex hull for
// similiar-triangle transform x'=x/z, y'=y/z, where z < 0.
double ratiobound(triple *P, double (*m)(double, double),
double (*f)(const triple&))
{
double MX=-P[0].getx();
double MY=-P[0].gety();
double Z=P[0].getz();
double MZ=-P[0].getz();
for(int i=1; i < 16; ++i) {
triple v=P[i];
MX=m(MX,-v.getx());
MY=m(MY,-v.gety());
Z=m(Z,v.getz());
MZ=m(MZ,-v.getz());
}
return m(f(triple(-MX,-MY,Z)),f(triple(-MX,-MY,-MZ)));
}
double controlbound(triple *P, double (*m)(double, double),
double (*f)(const triple&))
{
double b=m(f(P[1]),f(P[2]));
b=m(b,f(P[4]));
b=m(b,f(P[5]));
b=m(b,f(P[6]));
b=m(b,f(P[7]));
b=m(b,f(P[8]));
b=m(b,f(P[9]));
b=m(b,f(P[10]));
b=m(b,f(P[11]));
b=m(b,f(P[13]));
return m(b,f(P[14]));
}
double bound(triple *P, double (*m)(double, double),
double (*f)(const triple&), double b, double fuzz, int depth)
{
b=m(b,cornerbound(P,m,f));
if(m(-1.0,1.0)*(b-ratiobound(P,m,f)) >= -fuzz || depth == 0)
return b;
--depth;
Split<triple> c0(P[0],P[1],P[2],P[3]);
Split<triple> c1(P[4],P[5],P[6],P[7]);
Split<triple> c2(P[8],P[9],P[10],P[11]);
Split<triple> c3(P[12],P[13],P[14],P[15]);
Split<triple> c4(P[12],P[8],P[4],P[0]);
Split<triple> c5(c3.m0,c2.m0,c1.m0,c0.m0);
Split<triple> c6(c3.m3,c2.m3,c1.m3,c0.m3);
Split<triple> c7(c3.m5,c2.m5,c1.m5,c0.m5);
Split<triple> c8(c3.m4,c2.m4,c1.m4,c0.m4);
Split<triple> c9(c3.m2,c2.m2,c1.m2,c0.m2);
Split<triple> c10(P[15],P[11],P[7],P[3]);
// Check all 4 Bezier subpatches.
triple s0[]={c4.m5,c5.m5,c6.m5,c7.m5,c4.m3,c5.m3,c6.m3,c7.m3,
c4.m0,c5.m0,c6.m0,c7.m0,P[12],c3.m0,c3.m3,c3.m5};
b=bound(s0,m,f,b,fuzz,depth);
triple s1[]={P[0],c0.m0,c0.m3,c0.m5,c4.m2,c5.m2,c6.m2,c7.m2,
c4.m4,c5.m4,c6.m4,c7.m4,c4.m5,c5.m5,c6.m5,c7.m5};
b=bound(s1,m,f,b,fuzz,depth);
triple s2[]={c0.m5,c0.m4,c0.m2,P[3],c7.m2,c8.m2,c9.m2,c10.m2,
c7.m4,c8.m4,c9.m4,c10.m4,c7.m5,c8.m5,c9.m5,c10.m5};
b=bound(s2,m,f,b,fuzz,depth);
triple s3[]={c7.m5,c8.m5,c9.m5,c10.m5,c7.m3,c8.m3,c9.m3,c10.m3,
c7.m0,c8.m0,c9.m0,c10.m0,c3.m5,c3.m4,c3.m2,P[15]};
return bound(s3,m,f,b,fuzz,depth);
}
inline void add(std::vector<double>& T, std::vector<double>& U,
std::vector<double>& V, double t, double u, double v,
const path3& p, double fuzz2)
{
triple z=p.point(t);
size_t n=T.size();
for(size_t i=0; i < n; ++i)
if((p.point(T[i])-z).abs2() <= fuzz2) return;
T.push_back(t);
U.push_back(u);
V.push_back(v);
}
void add(std::vector<double>& T, std::vector<double>& U,
std::vector<double>& V, std::vector<double>& T1,
std::vector<double>& U1, std::vector<double>& V1,
const path3& p, double tscale, double toffset,
double uoffset, double voffset, double fuzz2)
{
size_t n=T1.size();
for(size_t i=0; i < n; ++i)
add(T,U,V,tscale*T1[i]+toffset,0.5*U1[i]+uoffset,0.5*V1[i]+voffset,p,
fuzz2);
}
void bounds(triple& Pmin, triple& Pmax, triple *P, double fuzz)
{
double Px[]={P[0].getx(),P[1].getx(),P[2].getx(),P[3].getx(),
P[4].getx(),P[5].getx(),P[6].getx(),P[7].getx(),
P[8].getx(),P[9].getx(),P[10].getx(),P[11].getx(),
P[12].getx(),P[13].getx(),P[14].getx(),P[15].getx()};
double bx=Px[0];
double xmin=bound(Px,min,bx,fuzz);
double xmax=bound(Px,max,bx,fuzz);
double Py[]={P[0].gety(),P[1].gety(),P[2].gety(),P[3].gety(),
P[4].gety(),P[5].gety(),P[6].gety(),P[7].gety(),
P[8].gety(),P[9].gety(),P[10].gety(),P[11].gety(),
P[12].gety(),P[13].gety(),P[14].gety(),P[15].gety()};
double by=Py[0];
double ymin=bound(Py,min,by,fuzz);
double ymax=bound(Py,max,by,fuzz);
double Pz[]={P[0].getz(),P[1].getz(),P[2].getz(),P[3].getz(),
P[4].getz(),P[5].getz(),P[6].getz(),P[7].getz(),
P[8].getz(),P[9].getz(),P[10].getz(),P[11].getz(),
P[12].getz(),P[13].getz(),P[14].getz(),P[15].getz()};
double bz=Pz[0];
double zmin=bound(Pz,min,bz,fuzz);
double zmax=bound(Pz,max,bz,fuzz);
Pmin=triple(xmin,ymin,zmin);
Pmax=triple(xmax,ymax,zmax);
}
inline double abs2(double x, double y, double z)
{
return x*x+y*y+z*z;
}
bool intersections(double& U, double& V, const triple& v, triple *P,
double fuzz, unsigned depth)
{
if(errorstream::interrupt) throw interrupted();
triple Pmin,Pmax;
bounds(Pmin,Pmax,P,fuzz);
double x=P[0].getx();
double y=P[0].gety();
double z=P[0].getz();
double X=x, Y=y, Z=z;
for(int i=1; i < 16; ++i) {
triple v=P[i];
double vx=v.getx();
x=min(x,vx);
X=max(X,vx);
double vy=v.gety();
y=min(y,vy);
Y=max(Y,vy);
double vz=v.getz();
z=min(z,vz);
Z=max(Z,vz);
}
if(X+fuzz >= v.getx() &&
Y+fuzz >= v.gety() &&
Z+fuzz >= v.getz() &&
v.getx()+fuzz >= x &&
v.gety()+fuzz >= y &&
v.getz()+fuzz >= z) { // Overlapping bounding boxes
--depth;
if(abs2(X-x,Y-y,Z-z) <= fuzz*fuzz || depth == 0) {
U=0.5;
V=0.5;
return true;
}
// Compute the control points of the four subpatches obtained by splitting
// the patch with control points P at u=v=1/2.
Split<triple> c0(P[0],P[1],P[2],P[3]);
Split<triple> c1(P[4],P[5],P[6],P[7]);
Split<triple> c2(P[8],P[9],P[10],P[11]);
Split<triple> c3(P[12],P[13],P[14],P[15]);
Split<triple> c4(P[12],P[8],P[4],P[0]);
Split<triple> c5(c3.m0,c2.m0,c1.m0,c0.m0);
Split<triple> c6(c3.m3,c2.m3,c1.m3,c0.m3);
Split<triple> c7(c3.m5,c2.m5,c1.m5,c0.m5);
Split<triple> c8(c3.m4,c2.m4,c1.m4,c0.m4);
Split<triple> c9(c3.m2,c2.m2,c1.m2,c0.m2);
Split<triple> c10(P[15],P[11],P[7],P[3]);
// Check all 4 Bezier subpatches.
double U1,V1;
triple Q0[]={P[0],c0.m0,c0.m3,c0.m5,c4.m2,c5.m2,c6.m2,c7.m2,
c4.m4,c5.m4,c6.m4,c7.m4,c4.m5,c5.m5,c6.m5,c7.m5};
if(intersections(U1,V1,v,Q0,fuzz,depth)) {
U=0.5*U1;
V=0.5*V1;
return true;
}
triple Q1[]={c0.m5,c0.m4,c0.m2,P[3],c7.m2,c8.m2,c9.m2,c10.m2,
c7.m4,c8.m4,c9.m4,c10.m4,c7.m5,c8.m5,c9.m5,c10.m5};
if(intersections(U1,V1,v,Q1,fuzz,depth)) {
U=0.5*U1;
V=0.5*V1+0.5;
return true;
}
triple Q2[]={c7.m5,c8.m5,c9.m5,c10.m5,c7.m3,c8.m3,c9.m3,c10.m3,
c7.m0,c8.m0,c9.m0,c10.m0,c3.m5,c3.m4,c3.m2,P[15]};
if(intersections(U1,V1,v,Q2,fuzz,depth)) {
U=0.5*U1+0.5;
V=0.5*V1+0.5;
return true;
}
triple Q3[]={c4.m5,c5.m5,c6.m5,c7.m5,c4.m3,c5.m3,c6.m3,c7.m3,
c4.m0,c5.m0,c6.m0,c7.m0,P[12],c3.m0,c3.m3,c3.m5};
if(intersections(U1,V1,v,Q3,fuzz,depth)) {
U=0.5*U1+0.5;
V=0.5*V1;
return true;
}
}
return false;
}
void intersections(std::vector<double>& T, std::vector<double>& U,
std::vector<double>& V, path3& p, triple *P,
double fuzz, unsigned depth)
{
if(errorstream::interrupt) throw interrupted();
triple pmin=p.min();
triple pmax=p.max();
double x=P[0].getx();
double y=P[0].gety();
double z=P[0].getz();
double X=x, Y=y, Z=z;
for(int i=1; i < 16; ++i) {
triple v=P[i];
double vx=v.getx();
x=min(x,vx);
X=max(X,vx);
double vy=v.gety();
y=min(y,vy);
Y=max(Y,vy);
double vz=v.getz();
z=min(z,vz);
Z=max(Z,vz);
}
if(X+fuzz >= pmin.getx() &&
Y+fuzz >= pmin.gety() &&
Z+fuzz >= pmin.getz() &&
pmax.getx()+fuzz >= x &&
pmax.gety()+fuzz >= y &&
pmax.getz()+fuzz >= z) { // Overlapping bounding boxes
--depth;
if(((pmax-pmin).length()+sqrt(abs2(X-x,Y-y,Z-z)) <= fuzz) || depth == 0) {
T.push_back(0.5);
U.push_back(0.5);
V.push_back(0.5);
return;
}
Int lp=p.length();
path3 p0,p1;
p.halve(p0,p1);
std::vector<double> T1,U1,V1;
double tscale,toffset;
double fuzz2=max(fuzzFactor*fuzz,Fuzz);
fuzz2=fuzz2*fuzz2;
if(lp <= 1) {
if(lp == 1) p.halve(p0,p1);
if(lp == 0 || p0 == p || p1 == p) {
double u,v;
if(intersections(u,v,p.point((Int) 0),P,fuzz,depth)) {
T1.push_back(0.0);
U1.push_back(u);
V1.push_back(v);
add(T,U,V,T1,U1,V1,p,1.0,0.0,0.0,0.0,fuzz2);
}
return;
}
tscale=toffset=0.5;
} else {
Int tp=lp/2;
p0=p.subpath(0,tp);
p1=p.subpath(tp,lp);
toffset=tp;
tscale=1.0;
}
Split<triple> c0(P[0],P[1],P[2],P[3]);
Split<triple> c1(P[4],P[5],P[6],P[7]);
Split<triple> c2(P[8],P[9],P[10],P[11]);
Split<triple> c3(P[12],P[13],P[14],P[15]);
Split<triple> c4(P[12],P[8],P[4],P[0]);
Split<triple> c5(c3.m0,c2.m0,c1.m0,c0.m0);
Split<triple> c6(c3.m3,c2.m3,c1.m3,c0.m3);
Split<triple> c7(c3.m5,c2.m5,c1.m5,c0.m5);
Split<triple> c8(c3.m4,c2.m4,c1.m4,c0.m4);
Split<triple> c9(c3.m2,c2.m2,c1.m2,c0.m2);
Split<triple> c10(P[15],P[11],P[7],P[3]);
// Check all 4 Bezier subpatches against p0.
triple Q0[]={P[0],c0.m0,c0.m3,c0.m5,c4.m2,c5.m2,c6.m2,c7.m2,
c4.m4,c5.m4,c6.m4,c7.m4,c4.m5,c5.m5,c6.m5,c7.m5};
intersections(T1,U1,V1,p0,Q0,fuzz,depth);
add(T,U,V,T1,U1,V1,p,tscale,0.0,0.0,0.0,fuzz2);
T1.clear();
U1.clear();
V1.clear();
triple Q1[]={c0.m5,c0.m4,c0.m2,P[3],c7.m2,c8.m2,c9.m2,c10.m2,
c7.m4,c8.m4,c9.m4,c10.m4,c7.m5,c8.m5,c9.m5,c10.m5};
intersections(T1,U1,V1,p0,Q1,fuzz,depth);
add(T,U,V,T1,U1,V1,p,tscale,0.0,0.0,0.5,fuzz2);
T1.clear();
U1.clear();
V1.clear();
triple Q2[]={c7.m5,c8.m5,c9.m5,c10.m5,c7.m3,c8.m3,c9.m3,c10.m3,
c7.m0,c8.m0,c9.m0,c10.m0,c3.m5,c3.m4,c3.m2,P[15]};
intersections(T1,U1,V1,p0,Q2,fuzz,depth);
add(T,U,V,T1,U1,V1,p,tscale,0.0,0.5,0.5,fuzz2);
T1.clear();
U1.clear();
V1.clear();
triple Q3[]={c4.m5,c5.m5,c6.m5,c7.m5,c4.m3,c5.m3,c6.m3,c7.m3,
c4.m0,c5.m0,c6.m0,c7.m0,P[12],c3.m0,c3.m3,c3.m5};
intersections(T1,U1,V1,p0,Q3,fuzz,depth);
add(T,U,V,T1,U1,V1,p,tscale,0.0,0.5,0.0,fuzz2);
// Check all 4 Bezier subpatches against p1.
T1.clear();
U1.clear();
V1.clear();
intersections(T1,U1,V1,p1,Q0,fuzz,depth);
add(T,U,V,T1,U1,V1,p,tscale,toffset,0.0,0.0,fuzz2);
T1.clear();
U1.clear();
V1.clear();
intersections(T1,U1,V1,p1,Q1,fuzz,depth);
add(T,U,V,T1,U1,V1,p,tscale,toffset,0.0,0.5,fuzz2);
T1.clear();
U1.clear();
V1.clear();
intersections(T1,U1,V1,p1,Q2,fuzz,depth);
add(T,U,V,T1,U1,V1,p,tscale,toffset,0.5,0.5,fuzz2);
T1.clear();
U1.clear();
V1.clear();
intersections(T1,U1,V1,p1,Q3,fuzz,depth);
add(T,U,V,T1,U1,V1,p,tscale,toffset,0.5,0.0,fuzz2);
}
}
} //namespace camp
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