blob: 06a5359e6d974609e7f59bf555323ab67bb2cf72 (
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layout(binding=2, std430) buffer countBuffer
{
uint maxSize;
uint count[];
};
uniform uint width;
void main()
{
count[uint(gl_FragCoord.y)*width+uint(gl_FragCoord.x)]=0u;
discard;
}
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