1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
|
/*****
* access.cc
* Andy Hammerlindl 2003/12/03
* Describes an "access," a representation of where a variable will be
* stored at runtime, so that read, write, and call instructions can be
* made.
*****/
#include "access.h"
#include "frame.h"
#include "coder.h"
#include "callable.h"
using vm::item;
namespace trans {
/* access */
access::~access()
{}
/* identAccess */
void identAccess::encode(action act, position pos, coder& e)
{
if (act != CALL) {
access::encode(act, pos, e);
}
// else - do nothing
}
/* bltinAccess */
static void bltinError(position pos)
{
em.error(pos);
em << "built-in functions cannot be modified";
}
void bltinAccess::encode(action act, position pos, coder &e)
{
switch (act) {
case READ:
e.encode(inst::constpush,(item)(vm::callable*)new vm::bfunc(f));
break;
case WRITE:
bltinError(pos);
break;
case CALL:
e.encode(inst::builtin, f);
break;
}
}
void bltinAccess::encode(action act, position pos, coder &e, frame *)
{
e.encode(inst::pop);
encode(act, pos, e);
}
/* frameAccess */
void frameAccess::encode(action act, position pos, coder &e)
{
if (act == READ) {
if (!e.encode(f)) {
em.compiler(pos);
em << "encoding frame out of context";
}
}
else
access::encode(act, pos, e);
}
void frameAccess::encode(action act, position pos, coder &e, frame *top)
{
if (act == READ) {
if (!e.encode(f, top)) {
em.compiler(pos);
em << "encoding frame out of context";
}
}
else
access::encode(act, pos, e, top);
}
/* localAccess */
void localAccess::encode(action act, position pos, coder &e)
{
// Get the active frame of the virtual machine.
frame *active = e.getFrame();
if (level == active) {
e.encode(act == WRITE ? inst::varsave : inst::varpush,
offset);
if (act == CALL)
e.encode(inst::popcall);
}
else {
// Put the parent frame (in local variable 0) on the stack.
e.encode(inst::varpush,0);
// Encode the access from that frame.
this->encode(act, pos, e, active->getParent());
}
}
void localAccess::encode(action act, position pos, coder &e, frame *top)
{
if (e.encode(level,top)) {
e.encode(act == WRITE ? inst::fieldsave : inst::fieldpush,
offset);
if (act == CALL)
e.encode(inst::popcall);
}
else {
// The local variable is being used when its frame is not active.
em.error(pos);
em << "static use of dynamic variable";
}
}
void qualifiedAccess::encode(action act, position pos, coder &e)
{
qualifier->encode(READ, pos, e);
field->encode(act, pos, e, qualifierLevel);
}
void qualifiedAccess::encode(action act, position pos, coder &e, frame *top)
{
qualifier->encode(READ, pos, e, top);
field->encode(act, pos, e, qualifierLevel);
}
} // namespace trans
|