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#pragma once
#include <optional>
#include <algorithm>
#include <atomic>
#include <condition_variable>
#include <deque>
#include <memory>
#include <mutex>
#include <tuple>
#include <utility>
#include <vector>
#include "optionalVersion.h"
struct MultiQueueWaiter;
struct BaseThreadQueue {
virtual ~BaseThreadQueue() = default;
virtual bool IsEmpty() = 0;
std::shared_ptr<MultiQueueWaiter> waiter;
};
// std::lock accepts two or more arguments. We define an overload for one
// argument.
namespace std {
template <typename Lockable>
void lock(Lockable& l) {
l.lock();
}
} // namespace std
template <typename... Queue>
struct MultiQueueLock {
MultiQueueLock(Queue... lockable) : tuple_{lockable...} { lock(); }
~MultiQueueLock() { unlock(); }
void lock() { lock_impl(typename std::index_sequence_for<Queue...>{}); }
void unlock() { unlock_impl(typename std::index_sequence_for<Queue...>{}); }
private:
template <size_t... Is>
void lock_impl(std::index_sequence<Is...>) {
std::lock(std::get<Is>(tuple_)->mutex...);
}
template <size_t... Is>
void unlock_impl(std::index_sequence<Is...>) {
(void)std::initializer_list<int>{
(std::get<Is>(tuple_)->mutex.unlock(), 0)...};
}
std::tuple<Queue...> tuple_;
};
struct MultiQueueWaiter {
static bool HasState(std::initializer_list<BaseThreadQueue*> queues);
bool ValidateWaiter(std::initializer_list<BaseThreadQueue*> queues);
template <typename... BaseThreadQueue>
bool Wait(std::atomic<bool>& quit, BaseThreadQueue... queues) {
MultiQueueLock<BaseThreadQueue...> l(queues...);
while (!quit.load(std::memory_order_relaxed)) {
if (HasState({ queues... }))
return false;
cv.wait(l);
}
return true;
}
template <typename... BaseThreadQueue>
void WaitUntil(std::chrono::steady_clock::time_point t,
BaseThreadQueue... queues) {
MultiQueueLock<BaseThreadQueue...> l(queues...);
if (!HasState({ queues... }))
cv.wait_until(l, t);
}
template <typename... BaseThreadQueue>
void Wait(BaseThreadQueue... queues) {
assert(ValidateWaiter({queues...}));
MultiQueueLock<BaseThreadQueue...> l(queues...);
while (!HasState({queues...}))
cv.wait(l);
}
std::condition_variable_any cv;
};
// A threadsafe-queue. http://stackoverflow.com/a/16075550
template <class T>
struct ThreadedQueue : public BaseThreadQueue {
public:
ThreadedQueue() : ThreadedQueue(std::make_shared<MultiQueueWaiter>()) {}
explicit ThreadedQueue(std::shared_ptr<MultiQueueWaiter> waiter)
: total_count_(0) {
this->waiter = waiter;
}
// Returns the number of elements in the queue. This is lock-free.
size_t Size() const { return total_count_; }
// Add an element to the queue.
void Enqueue(T&& t, bool priority) {
{
std::lock_guard<std::mutex> lock(mutex);
if (priority)
priority_.push_back(std::move(t));
else
queue_.push_back(std::move(t));
++total_count_;
}
waiter->cv.notify_one();
}
// Add a set of elements to the queue.
void EnqueueAll(std::vector<T>&& elements, bool priority) {
if (elements.empty())
return;
{
std::lock_guard<std::mutex> lock(mutex);
total_count_ += elements.size();
for (T& element : elements) {
if (priority)
priority_.push_back(std::move(element));
else
queue_.push_back(std::move(element));
}
elements.clear();
}
waiter->cv.notify_all();
}
// Returns true if the queue is empty. This is lock-free.
bool IsEmpty() { return total_count_ == 0; }
// Get the first element from the queue. Blocks until one is available.
T Dequeue() {
std::unique_lock<std::mutex> lock(mutex);
waiter->cv.wait(lock,
[&]() { return !priority_.empty() || !queue_.empty(); });
auto execute = [&](std::deque<T>* q) {
auto val = std::move(q->front());
q->pop_front();
--total_count_;
return std::move(val);
};
if (!priority_.empty())
return execute(&priority_);
return execute(&queue_);
}
// Get the first element from the queue without blocking. Returns a null
// value if the queue is empty.
optional<T> TryDequeue(bool priority) {
std::lock_guard<std::mutex> lock(mutex);
auto pop = [&](std::deque<T>* q) {
auto val = std::move(q->front());
q->pop_front();
--total_count_;
return std::move(val);
};
auto get_result = [&](std::deque<T>* first,
std::deque<T>* second) -> optional<T> {
if (!first->empty())
return pop(first);
if (!second->empty())
return pop(second);
return {};
};
if (priority)
return get_result(&priority_, &queue_);
return get_result(&queue_, &priority_);
}
// Return all elements in the queue.
std::vector<T> DequeueAll() {
std::lock_guard<std::mutex> lock(mutex);
total_count_ = 0;
std::vector<T> result;
result.reserve(priority_.size() + queue_.size());
while (!priority_.empty()) {
result.emplace_back(std::move(priority_.front()));
priority_.pop_front();
}
while (!queue_.empty()) {
result.emplace_back(std::move(queue_.front()));
queue_.pop_front();
}
return result;
}
std::vector<T> TryDequeueSome(size_t num) {
std::lock_guard<std::mutex> lock(mutex);
std::vector<T> result;
num = std::min(num, priority_.size() + queue_.size());
total_count_ -= num;
result.reserve(num);
while (num)
{
if(!priority_.empty()) {
result.emplace_back(std::move(priority_.front()));
priority_.pop_front();
}
else
{
break;
}
num -= 1;
}
while (num)
{
if (!queue_.empty()) {
result.emplace_back(std::move(queue_.front()));
queue_.pop_front();
}
else
{
break;
}
num -= 1;
}
return result;
}
template <typename Fn>
void Iterate(Fn fn) {
std::lock_guard<std::mutex> lock(mutex);
for (auto& entry : priority_)
fn(entry);
for (auto& entry : queue_)
fn(entry);
}
mutable std::mutex mutex;
private:
std::atomic<int> total_count_;
std::deque<T> priority_;
std::deque<T> queue_;
};
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