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% This program is not copyrighted and can be used freely.
% PKtoGF.web
%
%  PKtoGF creates a generic font file from a packed pixel file.
%
% Preliminary 0.0 version:  January, 1988
% Fixed bug to include specials in character (1.0): January 1988
% Cleaned up description (bitweight errors) no version change:  July 1990
% Fixed bug with empty character setting min_n to 1 (1.1): 19 October 1990
% A few typos, no version change: 22 April 2020, 27 October 2020
\def\versiondate{22 April 2020}
%
\font\ninerm=cmr9
\let\mc=\ninerm % medium caps for names like PASCAL
\font\logo=logo10 % font used for the METAFONT logo
\def\MF{{\logo META}\-{\logo FONT}}
\def\PASCAL{{\mc Pascal}}
\def\tamu{Texas A\char38 M}
\def\(#1){} % this is used to make section names sort themselves better
\def\9#1{} % this is used for sort keys in the index
\def\title{PKtoGF}
\def\contentspagenumber{1}
\def\topofcontents{\null
  \titlefalse % include headline on the contents page
  \def\rheader{\mainfont\hfil \contentspagenumber}
  \vfill
  \centerline{\titlefont The {\ttitlefont PKtoGF} processor}
  \vskip 15pt
  \centerline{(Version 1.1, \versiondate)}
  \vfill}
\def\botofcontents{\vfill
  \centerline{\hsize 5in\baselineskip9pt
    \vbox{\ninerm\noindent
    The preparation of this report
    was supported in part by the National Science
    Foundation under grants IST-8201926 and MCS-8300984,
    and by the System Development Foundation. `\TeX' is a
    trademark of the American Mathematical Society.}}}
\pageno=\contentspagenumber \advance\pageno by 1

@* Introduction.
This program takes a packed, or \.{PK} file, and converts it into the
standard \.{GF} format.  The resulting \.{GF} file is standard in
every way, and is essentially identical to the \.{GF} file from which
the \.{PK} file was produced in the first place.  Note that, however,
\.{GF} to \.{PK} to \.{GF} is not an exact identity transformation, as
the new \.{GF} file will have a different preamble string and the actual
minimum bounding box will be used, instead of a possibly larger bounding
box in the original \.{GF} file.

@ The |banner| string defined here should be changed whenever \.{PKtoGF}
gets modified.  You should update the preamble comment as well.

@d banner=='This is PKtoGF, Version 1.1'
         {printed when the program starts}
@d preamble_comment=='PKtoGF 1.1 output'
@d comm_length==17

@ This program is written in standard \PASCAL, except where it is necessary
to use extensions; for example, \.{PKtoGF} must read files whose names
are dynamically specified, and that would be impossible in pure \PASCAL.

@d othercases == others: {default for cases not listed explicitly}
@d endcases == @+end {follows the default case in an extended |case| statement}
@f othercases == else
@f endcases == end

@ Both the input and output come from binary files.  On line interaction
is handled through \PASCAL's standard |input| and |output| files.

@d print_ln(#)==write_ln(output,#)
@d print(#)==write(output,#)

@p program PKtoGF(input, output);
label @<Labels in the outer block@>@/
const @<Constants in the outer block@>@/
type @<Types in the outer block@>@/
var @<Globals in the outer block@>@/
procedure initialize; {this procedure gets things started properly}
  var i:integer; {loop index for initializations}
  begin print_ln(banner);@/
  @<Set initial values@>@/
  end;

@ If the program has to stop prematurely, it goes to the
`|final_end|'.

@d final_end=9999 {label for the end of it all}

@<Labels...@>=final_end;

@ These constants determine the maximum length of a file name and the length
of the terminal line, as well as the maximum number of run counts allowed
per line of the \.{GF} file.  (We need this to implement repeat counts.)
@^system dependancies@>

@<Constants...@>=
@!name_length=80; {maximum length of a file name}
@!terminal_line_length=132; {maximum length of an input line}
@!max_counts=400; {maximum number of run counts in a raster line}

@ Here are some macros for common programming idioms.

@d incr(#) == #:=#+1 {increase a variable by unity}
@d decr(#) == #:=#-1 {decrease a variable by unity}
@d do_nothing == {empty statement}

@ It is possible that a malformed packed file (heaven forbid!) or some other
error might be detected by this program.  Such errors might occur in a deeply
nested procedure, so the procedure called |jump_out| has been added to transfer
to the very end of the program with an error message.

@d abort(#)==begin print_ln(' ',#); jump_out; end

@p procedure jump_out;
begin goto final_end;
end;

@* The character set.
Like all programs written with the  \.{WEB} system, \.{PKtoGF} can be
used with any character set. But it uses ASCII code internally, because
the programming for portable input-output is easier when a fixed internal
code is used.

The next few sections of \.{PKtoGF} have therefore been copied from the
analogous ones in the \.{WEB} system routines. They have been considerably
simplified, since \.{PKtoGF} need not deal with the controversial
ASCII codes less than @'40.

@<Types...@>=
@!ASCII_code=" ".."~"; {a subrange of the integers}

@ The original \PASCAL\ compiler was designed in the late 60s, when six-bit
character sets were common, so it did not make provision for lower case
letters. Nowadays, of course, we need to deal with both upper and lower case
alphabets in a convenient way, especially in a program like \.{GFtoPK}.
So we shall assume that the \PASCAL\ system being used for \.{GFtoPK}
has a character set containing at least the standard visible characters
of ASCII code (|"!"| through |"~"|).

Some \PASCAL\ compilers use the original name |char| for the data type
associated with the characters in text files, while other \PASCAL s
consider |char| to be a 64-element subrange of a larger data type that has
some other name.  In order to accommodate this difference, we shall use
the name |text_char| to stand for the data type of the characters in the
output file.  We shall also assume that |text_char| consists of
the elements |chr(first_text_char)| through |chr(last_text_char)|,
inclusive. The following definitions should be adjusted if necessary.
@^system dependencies@>

@d text_char == char {the data type of characters in text files}
@d first_text_char=0 {ordinal number of the smallest element of |text_char|}
@d last_text_char=127 {ordinal number of the largest element of |text_char|}

@<Types...@>=
@!text_file=packed file of text_char;

@ The \.{GFtoPK} processor converts between ASCII code and
the user's external character set by means of arrays |xord| and |xchr|
that are analogous to \PASCAL's |ord| and |chr| functions.

@<Globals...@>=
@!xord: array [text_char] of ASCII_code;
  {specifies conversion of input characters}
@!xchr: array [0..255] of text_char;
  {specifies conversion of output characters}

@ Under our assumption that the visible characters of standard ASCII are
all present, the following assignment statements initialize the
|xchr| array properly, without needing any system-dependent changes.

@<Set init...@>=
for i:=0 to @'37 do xchr[i]:='?';
xchr[@'40]:=' ';
xchr[@'41]:='!';
xchr[@'42]:='"';
xchr[@'43]:='#';
xchr[@'44]:='$';
xchr[@'45]:='%';
xchr[@'46]:='&';
xchr[@'47]:='''';@/
xchr[@'50]:='(';
xchr[@'51]:=')';
xchr[@'52]:='*';
xchr[@'53]:='+';
xchr[@'54]:=',';
xchr[@'55]:='-';
xchr[@'56]:='.';
xchr[@'57]:='/';@/
xchr[@'60]:='0';
xchr[@'61]:='1';
xchr[@'62]:='2';
xchr[@'63]:='3';
xchr[@'64]:='4';
xchr[@'65]:='5';
xchr[@'66]:='6';
xchr[@'67]:='7';@/
xchr[@'70]:='8';
xchr[@'71]:='9';
xchr[@'72]:=':';
xchr[@'73]:=';';
xchr[@'74]:='<';
xchr[@'75]:='=';
xchr[@'76]:='>';
xchr[@'77]:='?';@/
xchr[@'100]:='@@';
xchr[@'101]:='A';
xchr[@'102]:='B';
xchr[@'103]:='C';
xchr[@'104]:='D';
xchr[@'105]:='E';
xchr[@'106]:='F';
xchr[@'107]:='G';@/
xchr[@'110]:='H';
xchr[@'111]:='I';
xchr[@'112]:='J';
xchr[@'113]:='K';
xchr[@'114]:='L';
xchr[@'115]:='M';
xchr[@'116]:='N';
xchr[@'117]:='O';@/
xchr[@'120]:='P';
xchr[@'121]:='Q';
xchr[@'122]:='R';
xchr[@'123]:='S';
xchr[@'124]:='T';
xchr[@'125]:='U';
xchr[@'126]:='V';
xchr[@'127]:='W';@/
xchr[@'130]:='X';
xchr[@'131]:='Y';
xchr[@'132]:='Z';
xchr[@'133]:='[';
xchr[@'134]:='\';
xchr[@'135]:=']';
xchr[@'136]:='^';
xchr[@'137]:='_';@/
xchr[@'140]:='`';
xchr[@'141]:='a';
xchr[@'142]:='b';
xchr[@'143]:='c';
xchr[@'144]:='d';
xchr[@'145]:='e';
xchr[@'146]:='f';
xchr[@'147]:='g';@/
xchr[@'150]:='h';
xchr[@'151]:='i';
xchr[@'152]:='j';
xchr[@'153]:='k';
xchr[@'154]:='l';
xchr[@'155]:='m';
xchr[@'156]:='n';
xchr[@'157]:='o';@/
xchr[@'160]:='p';
xchr[@'161]:='q';
xchr[@'162]:='r';
xchr[@'163]:='s';
xchr[@'164]:='t';
xchr[@'165]:='u';
xchr[@'166]:='v';
xchr[@'167]:='w';@/
xchr[@'170]:='x';
xchr[@'171]:='y';
xchr[@'172]:='z';
xchr[@'173]:='{';
xchr[@'174]:='|';
xchr[@'175]:='}';
xchr[@'176]:='~';
for i:=@'177 to 255 do xchr[i]:='?';

@ The following system-independent code makes the |xord| array contain a
suitable inverse to the information in |xchr|.

@<Set init...@>=
for i:=first_text_char to last_text_char do xord[chr(i)]:=@'40;
for i:=" " to "~" do xord[xchr[i]]:=i;

@* Generic font file format.
The most important output produced by a typical run of \MF\ is the
``generic font'' (\.{GF}) file that specifies the bit patterns of the
characters that have been drawn. The term {\sl generic\/} indicates that
this file format doesn't match the conventions of any name-brand manufacturer;
but it is easy to convert \.{GF} files to the special format required by
almost all digital phototypesetting equipment. There's a strong analogy
between the \.{DVI} files written by \TeX\ and the \.{GF} files written
by \MF; and, in fact, the file formats have a lot in common.

A \.{GF} file is a stream of 8-bit bytes that may be
regarded as a series of commands in a machine-like language. The first
byte of each command is the operation code, and this code is followed by
zero or more bytes that provide parameters to the command. The parameters
themselves may consist of several consecutive bytes; for example, the
`|boc|' (beginning of character) command has six parameters, each of
which is four bytes long. Parameters are usually regarded as nonnegative
integers; but four-byte-long parameters can be either positive or
negative, hence they range in value from $-2^{31}$ to $2^{31}-1$.
As in \.{TFM} files, numbers that occupy
more than one byte position appear in BigEndian order,
and negative numbers appear in two's complement notation.

A \.{GF} file consists of a ``preamble,'' followed by a sequence of one or
more ``characters,'' followed by a ``postamble.'' The preamble is simply a
|pre| command, with its parameters that introduce the file; this must come
first.  Each ``character'' consists of a |boc| command, followed by any
number of other commands that specify ``black'' pixels,
followed by an |eoc| command. The characters appear in the order that \MF\
generated them. If we ignore no-op commands (which are allowed between any
two commands in the file), each |eoc| command is immediately followed by a
|boc| command, or by a |post| command; in the latter case, there are no
more characters in the file, and the remaining bytes form the postamble.
Further details about the postamble will be explained later.

Some parameters in \.{GF} commands are ``pointers.'' These are four-byte
quantities that give the location number of some other byte in the file;
the first file byte is number~0, then comes number~1, and so on.

@ The \.{GF} format is intended to be both compact and easily interpreted
by a machine. Compactness is achieved by making most of the information
relative instead of absolute. When a \.{GF}-reading program reads the
commands for a character, it keeps track of two quantities: (a)~the current
column number,~|m|; and (b)~the current row number,~|n|.  These are 32-bit
signed integers, although most actual font formats produced from \.{GF}
files will need to curtail this vast range because of practical
limitations. (\MF\ output will never allow $\vert m\vert$ or $\vert
n\vert$ to get extremely large, but the \.{GF} format tries to be more
general.)

How do \.{GF}'s row and column numbers correspond to the conventions
of \TeX\ and \MF? Well, the ``reference point'' of a character, in \TeX's
view, is considered to be at the lower left corner of the pixel in row~0
and column~0. This point is the intersection of the baseline with the left
edge of the type; it corresponds to location $(0,0)$ in \MF\ programs.
Thus the pixel in \.{GF} row~0 and column~0 is \MF's unit square, comprising
the region of the plane whose coordinates both lie between 0 and~1. The
pixel in \.{GF} row~|n| and column~|m| consists of the points whose \MF\
coordinates |(x,y)| satisfy |m<=x<=m+1| and |n<=y<=n+1|.  Negative values of
|m| and~|x| correspond to columns of pixels {\sl left\/} of the reference
point; negative values of |n| and~|y| correspond to rows of pixels {\sl
below\/} the baseline.

Besides |m| and |n|, there's also a third aspect of the current
state, namely the @!|paint_switch|, which is always either \\{black} or
\\{white}. Each \\{paint} command advances |m| by a specified amount~|d|,
and blackens the intervening pixels if |paint_switch=black|; then
the |paint_switch| changes to the opposite state. \.{GF}'s commands are
designed so that |m| will never decrease within a row, and |n| will never
increase within a character; hence there is no way to whiten a pixel that
has been blackened.

@ Here is a list of all the commands that may appear in a \.{GF} file. Each
command is specified by its symbolic name (e.g., |boc|), its opcode byte
(e.g., 67), and its parameters (if any). The parameters are followed
by a bracketed number telling how many bytes they occupy; for example,
`|d[2]|' means that parameter |d| is two bytes long.

\yskip\hang|paint_0| 0. This is a \\{paint} command with |d=0|; it does
nothing but change the |paint_switch| from \\{black} to \\{white} or
vice~versa.

\yskip\hang\\{paint\_1} through \\{paint\_63} (opcodes 1 to 63).
These are \\{paint} commands with |d=1| to~63, defined as follows: If
|paint_switch=black|, blacken |d|~pixels of the current row~|n|,
in columns |m| through |m+d-1| inclusive. Then, in any case,
complement the |paint_switch| and advance |m| by~|d|.

\yskip\hang|paint1| 64 |d[1]|. This is a \\{paint} command with a specified
value of~|d|; \MF\ uses it to paint when |64<=d<256|.

\yskip\hang|@!paint2| 65 |d[2]|. Same as |paint1|, but |d|~can be as high
as~65535.

\yskip\hang|@!paint3| 66 |d[3]|. Same as |paint1|, but |d|~can be as high
as $2^{24}-1$. \MF\ never needs this command, and it is hard to imagine
anybody making practical use of it; surely a more compact encoding will be
desirable when characters can be this large. But the command is there,
anyway, just in case.

\yskip\hang|boc| 67 |c[4]| |p[4]| |min_m[4]| |max_m[4]| |min_n[4]|
|max_n[4]|. Beginning of a character:  Here |c| is the character code, and
|p| points to the previous character beginning (if any) for characters having
this code number modulo 256.  (The pointer |p| is |-1| if there was no
prior character with an equivalent code.) The values of registers |m| and |n|
defined by the instructions that follow for this character must
satisfy |min_m<=m<=max_m| and |min_n<=n<=max_n|.  (The values of |max_m| and
|min_n| need not be the tightest bounds possible.)  When a \.{GF}-reading
program sees a |boc|, it can use |min_m|, |max_m|, |min_n|, and |max_n| to
initialize the bounds of an array. Then it sets |m:=min_m|, |n:=max_n|, and
|paint_switch:=white|.

\yskip\hang|boc1| 68 |c[1]| |@!del_m[1]| |max_m[1]| |@!del_n[1]| |max_n[1]|.
Same as |boc|, but |p| is assumed to be~$-1$; also |del_m=max_m-min_m|
and |del_n=max_n-min_n| are given instead of |min_m| and |min_n|.
The one-byte parameters must be between 0 and 255, inclusive.
\ (This abbreviated |boc| saves 19~bytes per character, in common cases.)

\yskip\hang|eoc| 69. End of character: All pixels blackened so far
constitute the pattern for this character. In particular, a completely
blank character might have |eoc| immediately following |boc|.

\yskip\hang|skip0| 70. Decrease |n| by 1 and set |m:=min_m|,
|paint_switch:=white|. \ (This finishes one row and begins another,
ready to whiten the leftmost pixel in the new row.)

\yskip\hang|skip1| 71 |d[1]|. Decrease |n| by |d+1|, set |m:=min_m|, and set
|paint_switch:=white|. This is a way to produce |d| all-white rows.

\yskip\hang|@!skip2| 72 |d[2]|. Same as |skip1|, but |d| can be as large
as 65535.

\yskip\hang|@!skip3| 73 |d[3]|. Same as |skip1|, but |d| can be as large
as $2^{24}-1$. \MF\ obviously never needs this command.

\yskip\hang|new_row_0| 74. Decrease |n| by 1 and set |m:=min_m|,
|paint_switch:=black|. \ (This finishes one row and begins another,
ready to {\sl blacken\/} the leftmost pixel in the new row.)

\yskip\hang|@!new_row_1| through |@!new_row_164| (opcodes 75 to 238). Same as
|new_row_0|, but with |m:=min_m+1| through |min_m+164|, respectively.

\yskip\hang|xxx1| 239 |k[1]| |x[k]|. This command is undefined in
general; it functions as a $(k+2)$-byte |no_op| unless special \.{GF}-reading
programs are being used. \MF\ generates \\{xxx} commands when encountering
a \&{special} string; this occurs in the \.{GF} file only between
characters, after the preamble, and before the postamble. However,
\\{xxx} commands might appear anywhere in \.{GF} files generated by other
processors. It is recommended that |x| be a string having the form of a
keyword followed by possible parameters relevant to that keyword.

\yskip\hang|@!xxx2| 240 |k[2]| |x[k]|. Like |xxx1|, but |0<=k<65536|.

\yskip\hang|xxx3| 241 |k[3]| |x[k]|. Like |xxx1|, but |0<=k<@t$2^{24}$@>|.
\MF\ uses this when sending a \&{special} string whose length exceeds~255.

\yskip\hang|@!xxx4| 242 |k[4]| |x[k]|. Like |xxx1|, but |k| can be
ridiculously large; |k| mustn't be negative.

\yskip\hang|yyy| 243 |y[4]|. This command is undefined in general;
it functions as a 5-byte |no_op| unless special \.{GF}-reading programs
are being used. \MF\ puts |scaled| numbers into |yyy|'s, as a
result of \&{numspecial} commands; the intent is to provide numeric
parameters to \\{xxx} commands that immediately precede.

\yskip\hang|no_op| 244. No operation, do nothing. Any number of |no_op|'s
may occur between \.{GF} commands, but a |no_op| cannot be inserted between
a command and its parameters or between two parameters.

\yskip\hang|char_loc| 245 |c[1]| |dx[4]| |dy[4]| |w[4]| |p[4]|.
This command will appear only in the postamble, which will be explained
shortly.

\yskip\hang|@!char_loc0| 246 |c[1]| |@!dm[1]| |w[4]| |p[4]|.
Same as |char_loc|, except that |dy| is assumed to be zero, and the value
of~|dx| is taken to be |65536*dm|, where |0<=dm<256|.

\yskip\hang|pre| 247 |i[1]| |k[1]| |x[k]|.
Beginning of the preamble; this must come at the very beginning of the
file. Parameter |i| is an identifying number for \.{GF} format, currently
131. The other information is merely commentary; it is not given
special interpretation like \\{xxx} commands are. (Note that \\{xxx}
commands may immediately follow the preamble, before the first |boc|.)

\yskip\hang|post| 248. Beginning of the postamble, see below.

\yskip\hang|post_post| 249. Ending of the postamble, see below.

\yskip\noindent Commands 250--255 are undefined at the present time.

@d gf_id_byte=131 {identifies the kind of \.{GF} files described here}

@ Here are the opcodes that \.{GFtoPK} actually refers to.

@d paint_0=0 {beginning of the \\{paint} commands}
@d paint1=64 {move right a given number of columns, then
  black${}\leftrightarrow{}$white}
@d boc=67 {beginning of a character}
@d boc1=68 {abbreviated |boc|}
@d eoc=69 {end of a character}
@d skip0=70 {skip no blank rows}
@d skip1=71 {skip over blank rows}
@d new_row_0=74 {move down one row and then right}
@d max_new_row=238 {move down one row and then right}
@d no_op=247 {noop}
@d xxx1=239 {for \&{special} strings}
@d yyy=243 {for \&{numspecial} numbers}
@d nop=244 {no operation}
@d char_loc=245 {character locators in the postamble}
@d char_loc0=246 {character locators in the postamble}
@d pre=247 {preamble}
@d post=248 {postamble beginning}
@d post_post=249 {postamble ending}
@d undefined_commands==250,251,252,253,254,255

@ The last character in a \.{GF} file is followed by `|post|'; this command
introduces the postamble, which summarizes important facts that \MF\ has
accumulated. The postamble has the form
$$\vbox{\halign{\hbox{#\hfil}\cr
  |post| |p[4]| |@!ds[4]| |@!cs[4]| |@!hppp[4]| |@!vppp[4]|
   |@!min_m[4]| |@!max_m[4]| |@!min_n[4]| |@!max_n[4]|\cr
  $\langle\,$character locators$\,\rangle$\cr
  |post_post| |q[4]| |i[1]| 223's$[{\G}4]$\cr}}$$
Here |p| is a pointer to the byte following the final |eoc| in the file
(or to the byte following the preamble, if there are no characters);
it can be used to locate the beginning of \\{xxx} commands
that might have preceded the postamble. The |ds| and |cs| parameters
@^design size@> @^check sum@>
give the design size and check sum, respectively, which are exactly the
values put into the header of any \.{TFM} file that shares information with
this \.{GF} file. Parameters |hppp| and |vppp| are the ratios of
pixels per point, horizontally and vertically, expressed as |scaled| integers
(i.e., multiplied by $2^{16}$); they can be used to correlate the font
with specific device resolutions, magnifications, and ``at sizes.''  Then
come |min_m|, |max_m|, |min_n|, and |max_n|, which bound the values that
registers |m| and~|n| assume in all characters in this \.{GF} file.
(These bounds need not be the best possible; |max_m| and |min_n| may, on the
other hand, be tighter than the similar bounds in |boc| commands. For
example, some character may have |min_n=-100| in its |boc|, but it might
turn out that |n| never gets lower than |-50| in any character; then
|min_n| can have any value |<=-50|. If there are no characters in the file,
it's possible to have |min_m>max_m| and/or |min_n>max_n|.)

@ Character locators are introduced by |char_loc| commands,
which specify a character residue~|c|, character escapements (|dx,dy|),
a character width~|w|, and a pointer~|p|
to the beginning of that character. (If two or more characters have the
same code~|c| modulo 256, only the last will be indicated; the others can be
located by following backpointers. Characters whose codes differ by a
multiple of 256 are assumed to share the same font metric information,
hence the \.{TFM} file contains only residues of character codes modulo~256.
This convention is intended for oriental languages, when there are many
character shapes but few distinct widths.)
@^oriental characters@>@^Chinese characters@>@^Japanese characters@>

The character escapements (|dx,dy|) are the values of \MF's \&{chardx}
and \&{chardy} parameters; they are in units of |scaled| pixels;
i.e., |dx| is in horizontal pixel units times $2^{16}$, and |dy| is in
vertical pixel units times $2^{16}$.  This is the intended amount of
displacement after typesetting the character; for \.{DVI} files, |dy|
should be zero, but other document file formats allow nonzero vertical
escapement.

The character width~|w| duplicates the information in the \.{TFM} file; it
is $2^{20}$ times the ratio of the true width to the font's design size.

The backpointer |p| points to the character's |boc|, or to the first of
a sequence of consecutive \\{xxx} or |yyy| or |no_op| commands that
immediately precede the |boc|, if such commands exist; such ``special''
commands essentially belong to the characters, while the special commands
after the final character belong to the postamble (i.e., to the font
as a whole). This convention about |p| applies also to the backpointers
in |boc| commands, even though it wasn't explained in the description
of~|boc|. @^backpointers@>

Pointer |p| might be |-1| if the character exists in the \.{TFM} file
but not in the \.{GF} file. This unusual situation can arise in \MF\ output
if the user had |proofing<0| when the character was being shipped out,
but then made |proofing>=0| in order to get a \.{GF} file.

@ The last part of the postamble, following the |post_post| byte that
signifies the end of the character locators, contains |q|, a pointer to the
|post| command that started the postamble.  An identification byte, |i|,
comes next; this currently equals~131, as in the preamble.

The |i| byte is followed by four or more bytes that are all equal to
the decimal number 223 (i.e., @'337 in octal). \MF\ puts out four to seven of
these trailing bytes, until the total length of the file is a multiple of
four bytes, since this works out best on machines that pack four bytes per
word; but any number of 223's is allowed, as long as there are at least four
of them. In effect, 223 is a sort of signature that is added at the very end.
@^Fuchs, David Raymond@>

This curious way to finish off a \.{GF} file makes it feasible for
\.{GF}-reading programs to find the postamble first, on most computers,
even though \MF\ wants to write the postamble last. Most operating
systems permit random access to individual words or bytes of a file, so
the \.{GF} reader can start at the end and skip backwards over the 223's
until finding the identification byte. Then it can back up four bytes, read
|q|, and move to byte |q| of the file. This byte should, of course,
contain the value 248 (|post|); now the postamble can be read, so the
\.{GF} reader can discover all the information needed for individual
characters.

Unfortunately, however, standard \PASCAL\ does not include the ability to
@^system dependencies@>
access a random position in a file, or even to determine the length of a file.
Almost all systems nowadays provide the necessary capabilities, so \.{GF}
format has been designed to work most efficiently with modern operating
systems.  \.{GFtoPK} first reads the postamble, and then scans the file from
front to back.

@* Packed file format.
The packed file format is a compact representation of the data contained in a
\.{GF} file.  The information content is the same, but packed (\.{PK}) files
are almost always less than half the size of their \.{GF} counterparts.  They
are also easier to convert into a raster representation because they do not
have a profusion of \\{paint}, \\{skip}, and \\{new\_row} commands to be
separately interpreted.  In addition, the \.{PK} format expressly forbids
\&{special} commands within a character.  The minimum bounding box for each
character is explicit in the format, and does not need to be scanned for as in
the \.{GF} format.  Finally, the width and escapement values are combined with
the raster information into character ``packets'', making it simpler in many
cases to process a character.

A \.{PK} file is organized as a stream of 8-bit bytes.  At times, these bytes
might be split into 4-bit nybbles or single bits, or combined into multiple
byte parameters.  When bytes are split into smaller pieces, the `first' piece
is always the most significant of the byte.  For instance, the first bit of
a byte is the bit with value 128; the first nybble can be found by dividing
a byte by 16.  Similarly, when bytes are combined into multiple byte
parameters, the first byte is the most significant of the parameter.  If the
parameter is signed, it is represented by two's-complement notation.

The set of possible eight-bit values are separated into two sets, those that
introduce a character definition, and those that do not.  The values that
introduce a character definition comprise the range from 0 to 239; byte values
above 239 are interpreted commands.  Bytes which introduce character
definitions are called flag bytes, and various fields within the byte indicate
various things about how the character definition is encoded.  Command bytes
have zero or more parameters, and can never appear within a character
definition or between parameters of another command, where they would be
interpreted as data.

A \.{PK} file consists of a preamble, followed by a sequence of one or more
character definitions, followed by a postamble.  The preamble command must
be the first byte in the file, followed immediately by its parameters.
Any number of character definitions may follow, and any command but the
preamble command and the postamble command may occur between character
definitions.  The very last command in the file must be the postamble.

@ The packed file format is intended to be easy to read and interpret by
device drivers.  The small size of the file reduces the input/output overhead
each time a font is defined.  For those drivers that load and save each font
file into memory, the small size also helps reduce the memory requirements.
The length of each character packet is specified, allowing the character raster
data to be loaded into memory by simply counting bytes, rather than
interpreting each command; then, each character can be interpreted on a demand
basis.  This also makes it possible for a driver to skip a particular
character quickly if it knows that the character is unused.

@ First, the command bytes shall be presented; then the format of the
character definitions will be defined.  Eight of the possible sixteen
commands (values 240 through 255) are currently defined; the others are
reserved for future extensions.  The commands are listed below.  Each command
is specified by its symbolic name (e.g., \\{pk\_no\_op}), its opcode byte,
and any parameters.  The parameters are followed by a bracketed number
telling how many bytes they occupy, with the number preceded by a plus sign if
it is a signed quantity.  (Four byte quantities are always signed, however.)

\yskip\hang|pk_xxx1| 240 |k[1]| |x[k]|.  This command is undefined in general;
it functions as a $(k+2)$-byte \\{no\_op} unless special \.{PK}-reading
programs are being used.  \MF\ generates \\{xxx} commands when encountering
a \&{special} string.  It is recommended that |x| be a string having the form
of a keyword followed by possible parameters relevant to that keyword.

\yskip\hang\\{pk\_xxx2} 241 |k[2]| |x[k]|.  Like |pk_xxx1|, but |0<=k<65536|.

\yskip\hang\\{pk\_xxx3} 242 |k[3]| |x[k]|.  Like |pk_xxx1|, but
|0<=k<@t$2^{24}$@>|.  \MF\ uses this when sending a \&{special} string whose
length exceeds~255.

\yskip\hang\\{pk\_xxx4} 243 |k[4]| |x[k]|.  Like |pk_xxx1|, but |k| can be
ridiculously large; |k| mustn't be negative.

\yskip\hang|pk_yyy| 244 |y[4]|.  This command is undefined in general; it
functions as a five-byte \\{no\_op} unless special \.{PK} reading programs
are being used.  \MF\ puts |scaled| numbers into |yyy|'s, as a result of
\&{numspecial} commands; the intent is to provide numeric parameters to
\\{xxx} commands that immediately precede.

\yskip\hang|pk_post| 245.  Beginning of the postamble.  This command is
followed by enough |pk_no_op| commands to make the file a multiple
of four bytes long.  Zero through three bytes are usual, but any number
is allowed.
This should make the file easy to read on machines which pack four bytes to
a word.

\yskip\hang|pk_no_op| 246.  No operation, do nothing.  Any number of
|pk_no_op|'s may appear between \.{PK} commands, but a |pk_no_op| cannot be
inserted between a command and its parameters, between two parameters, or
inside a character definition.

\yskip\hang|pk_pre| 247 |i[1]| |k[1]| |x[k]| |ds[4]| |cs[4]| |hppp[4]|
|vppp[4]|.  Preamble command.  Here, |i| is the identification byte of the
file, currently equal to 89.  The string |x| is merely a comment, usually
indicating the source of the \.{PK} file.  The parameters |ds| and |cs| are
the design size of the file in $1/2^{20}$ points, and the checksum of the
file, respectively.  The checksum should match the \.{TFM} file and the
\.{GF} files for this font.  Parameters |hppp| and |vppp| are the ratios
of pixels per point, horizontally and vertically, multiplied by $2^{16}$; they
can be used to correlate the font with specific device resolutions,
magnifications, and ``at sizes''.  Usually, the name of the \.{PK} file is
formed by concatenating the font name (e.g., cmr10) with the resolution at
which the font is prepared in pixels per inch multiplied by the magnification
factor, and the letters \.{PK}.  For instance, cmr10 at 300 dots per inch
should be named CMR10.300PK; at one thousand dots per inch and magstephalf,
it should be named CMR10.1095PK.

@ We put a few of the above opcodes into definitions for symbolic use by
this program.

@d pk_id = 89 {the version of \.{PK} file described}
@d pk_xxx1 = 240 {\&{special} commands}
@d pk_yyy = 244 {\&{numspecial} commands}
@d pk_post = 245 {postamble}
@d pk_no_op = 246 {no operation}
@d pk_pre = 247 {preamble}

@ The \.{PK} format has two conflicting goals; to pack character raster and
size information as compactly as possible, while retaining ease of translation
into raster and other forms.  A suitable compromise was found in the use of
run-encoding of the raster information.  Instead of packing the individual
bits of the character, we instead count the number of consecutive `black' or
`white' pixels in a horizontal raster row, and then encode this number.  Run
counts are found for each row, from the top of the character to the bottom.
This is essentially the way the \.{GF} format works.
Instead of presenting each row individually, however, let us concatenate all
of the horizontal raster rows into one long string of pixels, and encode this
row.  With knowledge of the width of the bit-map, the original character glyph
can be easily reconstructed.  In addition, we do not need special commands to
mark the end of one row and the beginning of the next.

Next, let us put the burden of finding the minimum bounding box on the part
of the font generator, since the characters will usually be used much more
often than they are generated.  The minimum bounding box is the smallest
rectangle which encloses all `black' pixels of a character.  Let us also
eliminate the need for a special end of character marker, by supplying
exactly as many bits as are required to fill the minimum bounding box, from
which the end of the character is implicit.

Let us next consider the distribution of the run counts.  Analysis of several
dozen pixel files at 300 dots per inch yields a distribution peaking at four,
falling off slowly until ten, then a bit more steeply until twenty, and then
asymptotically approaching the horizontal.  Thus, the great majority of our
run counts will fit in a four-bit nybble.  The eight-bit byte is attractive for
our run-counts, as it is the standard on many systems; however, the wasted four
bits in the majority of cases seems a high price to pay.  Another possibility
is to use a Huffman-type encoding scheme with a variable number of bits for
each run-count; this was rejected because of the overhead in fetching and
examining individual bits in the file.  Thus, the character raster definitions
in the \.{PK} file format are based on the four-bit nybble.

@ The analysis of the pixel files yielded another interesting statistic: fully
37\char`\%\
of the raster rows were duplicates of the previous row.  Thus, the \.{PK}
format allows the specification of repeat counts, which indicate how many times
a horizontal raster row is to be repeated.  These repeated rows are taken out
of the character glyph before individual rows are concatenated into the long
string of pixels.

For elegance, we disallow a run count of zero.  The case of a null raster
description should be gleaned from the character width and height being equal
to zero, and no raster data should be read.  No other zero counts are ever
necessary.  Also, in the absence of repeat counts, the repeat value is set to
be zero (only the original row is sent.)  If a repeat count is seen, it takes
effect on the current row.  The current row is defined as the row on which the
first pixel of the next run count will lie.  The repeat count is set back to
zero when the last pixel in the current row is seen, and the row is sent out.

This poses a problem for entirely black and entirely white rows, however.  Let
us say that the current row ends with four white pixels, and then we have five
entirely empty rows, followed by a black pixel at the beginning of the next
row, and the character width is ten pixels.  We would like to use a repeat
count, but there is no legal place to put it.  If we put it before the white
run count, it will apply to the current row.  If we put it after, it applies
to the row with the black pixel at the beginning.  Thus, entirely white or
entirely black repeated rows are always packed as large run counts (in this
case, a white run count of 54) rather than repeat counts.

@ Now let us turn our attention to the actual packing of the run counts and
repeat counts into nybbles.  There are only sixteen possible nybble values.
We need to indicate run counts and repeat counts.  Since the run counts are
much more common, we will devote the majority of the nybble values to them.
We therefore indicate a repeat count by a nybble of 14 followed by a packed
number, where a packed number will be explained later.  Since the repeat
count value of one is so common, we indicate a repeat one command by a single
nybble of 15.  A 14 followed by the packed number 1 is still legal for a
repeat one count, however.  The run counts are coded directly as packed
numbers.

For packed numbers, therefore, we have the nybble values 0 through 13.  We
need to represent the positive integers up to, say, $2^{31}-1$.  We would
like the more common smaller numbers to take only one or two nybbles, and
the infrequent large numbers to take three or more.  We could therefore
allocate one nybble value to indicate a large run count taking three or more
nybbles.  We do this with the value 0.

@ We are left with the values 1 through 13.  We can allocate some of these, say
|dyn_f|, to be one-nybble run counts.
These will work for the run counts |1..dyn_f|.  For subsequent run
counts, we will use a nybble greater than |dyn_f|, followed by a second nybble,
whose value can run from 0 through 15.  Thus, the two-byte nybble values will
run from |dyn_f+1..(13-dyn_f)*16+dyn_f|.  We have our definition of large run
count values now, being all counts greater than |(13-dyn_f)*16+dyn_f|.

We can analyze our several dozen pixel files and determine an optimal value of
|dyn_f|, and use this value for all of the characters.  Unfortunately, values
of |dyn_f| that pack small characters well tend to pack the large characters
poorly, and values that pack large characters well are not efficient for the
smaller characters.  Thus, we choose the optimal |dyn_f| on a character basis,
picking the value which will pack each individual character in the smallest
number of nybbles.  Legal values of |dyn_f| run from 0 (with no one-byte run
counts) to 13 (with no two-byte run counts).

@ Our only remaining task in the coding of packed numbers is the large run
counts.  We use a scheme suggested by D.~E.~Knuth
@^Knuth, D.~E.@>
which will simply and elegantly represent arbitrarily large values.  The
general scheme to represent an integer |i| is to write its hexadecimal
representation, with leading zeros removed.  Then we count the number of
digits, and prepend one less than that many zeros before the hexadecimal
representation.  Thus, the values from one to fifteen occupy one nybble;
the values sixteen through 255 occupy three, the values 256 through 4095
require five, etc.

For our purposes, however, we have already represented the numbers one
through |(13-dyn_f)*16+dyn_f|.  In addition, the one-nybble values have
already been taken by our other commands, which means that only the values
from sixteen up are available to us for long run counts.  Thus, we simply
normalize our long run counts, by subtracting |(13-dyn_f)*16+dyn_f+1| and
adding 16, and then representing the result according to the scheme above.

@ The final algorithm for decoding the run counts based on the above scheme
might look like this, assuming a procedure called \\{pk\_nyb} is available
to get the next nybble from the file, and assuming that the global
|repeat_count| indicates whether a row needs to be repeated.  Note that this
routine is recursive, but since a repeat count can never directly follow
another repeat count, it can only be recursive to one level.

@<Packed number procedure@>=
function pk_packed_num : integer ;
var i, j, k : integer ;
begin
   i := get_nyb ;
   if i = 0 then begin
      repeat j := get_nyb ; incr(i) ; until j <> 0 ;
      while i > 0 do begin j := j * 16 + get_nyb ; decr(i) ; end ;
      pk_packed_num := j - 15 + (13-dyn_f)*16 + dyn_f ;
   end else if i <= dyn_f then
      pk_packed_num := i
   else if i < 14 then
      pk_packed_num := (i-dyn_f-1)*16+get_nyb+dyn_f+1
   else begin
      if i = 14 then
         repeat_count := pk_packed_num
      else
         repeat_count := 1 ;
      pk_packed_num := pk_packed_num ;
   end ;
end ;

@ For low resolution fonts, or characters with `gray' areas, run encoding can
often make the character many times larger.  Therefore, for those characters
that cannot be encoded efficiently with run counts, the \.{PK} format allows
bit-mapping of the characters.  This is indicated by a |dyn_f| value of
14.  The bits are packed tightly, by concatenating all of the horizontal raster
rows into one long string, and then packing this string eight bits to a byte.
The number of bytes required can be calculated by |(width*height+7) div 8|.
This format should only be used when packing the character by run counts takes
more bytes than this, although, of course, it is legal for any character.
Any extra bits in the last byte should be set to zero.

@ At this point, we are ready to introduce the format for a character
descriptor.  It consists of three parts: a flag byte, a character preamble,
and the raster data.  The most significant four bits of the flag byte
yield the |dyn_f| value for that character.  (Notice that only values of
0 through 14 are legal for |dyn_f|, with 14 indicating a bit mapped character;
thus, the flag bytes do not conflict with the command bytes, whose upper nybble
is always 15.)  The next bit (with weight 8) indicates whether the first run
count is a black count or a white count, with a one indicating a black count.
For bit-mapped characters, this bit should be set to a zero.  The next bit
(with weight 4) indicates whether certain later parameters (referred to as size
parameters) are given in one-byte or two-byte quantities, with a one indicating
that they are in two-byte quantities.  The last two bits are concatenated on to
the beginning of the length parameter in the character preamble, which will be
explained below.

However, if the last three bits of the flag byte are all set (normally
indicating that the size parameters are two-byte values and that a 3 should be
prepended to the length parameter), then a long format of the character
preamble should be used instead of one of the short forms.

Therefore, there are three formats for the character preamble, and which one
is used depends on the least significant three bits of the flag byte.  If the
least significant three bits are in the range zero through three, the short
format is used.  If they are in the range four through six, the extended short
format is used.  Otherwise, if the least significant bits are all set, then
the long form of the character preamble is used.  The preamble formats are
explained below.

\yskip\hang Short form: |flag[1]| |pl[1]| |cc[1]| |tfm[3]| |dm[1]| |w[1]|
|h[1]| |hoff[+1]| |voff[+1]|.
If this format of the character preamble is used, the above
parameters must all fit in the indicated number of bytes, signed or unsigned
as indicated.  Almost all of the standard \TeX\ font characters fit; the few
exceptions are fonts such as \.{aminch}.

\yskip\hang Extended short form: |flag[1]| |pl[2]| |cc[1]| |tfm[3]| |dm[2]|
|w[2]| |h[2]| |hoff[+2]| |voff[+2]|.  Larger characters use this extended
format.

\yskip\hang Long form: |flag[1]| |pl[4]| |cc[4]| |tfm[4]| |dx[4]| |dy[4]|
|w[4]| |h[4]| |hoff[4]| |voff[4]|.  This is the general format which
allows all of the
parameters of the \.{GF} file format, including vertical escapement.
\vskip\baselineskip
The |flag| parameter is the flag byte.  The parameter |pl| (packet length)
contains the offset
of the byte following this character descriptor, with respect to the beginning
of the |tfm| width parameter.  This is given so a \.{PK} reading program can,
once it has read the flag byte, packet length, and character code (|cc|), skip
over the character by simply reading this many more bytes.  For the two short
forms of the character preamble, the last two bits of the flag byte should be
considered the two most-significant bits of the packet length.  For the short
format, the true packet length might be calculated as |(flag mod 4)*256+pl|;
for the extended format, it might be calculated as |(flag mod 4)*65536+pl|.

The |w| parameter is the width and the |h| parameter is the height in pixels
of the minimum bounding box.  The |dx| and |dy| parameters are the horizontal
and vertical escapements, respectively.  In the short formats, |dy| is assumed
to be zero and |dm| is |dy| but in pixels;
in the long format, |dx| and |dy| are both
in pixels multiplied by $2^{16}$.  The |hoff| is the horizontal offset from the
upper left pixel to the reference pixel; the |voff| is the vertical offset.
They are both given in pixels, with right and down being positive.  The
reference pixel is the pixel which occupies the unit square in \MF; the
\MF\ reference point is the lower left hand corner of this pixel.  (See the
example below.)

@ \TeX\ requires that all characters which have the same character codes
modulo 256 also have the same |tfm| widths, and escapement values.  The \.{PK}
format does not itself make this a requirement, but in order for the font to
work correctly with the \TeX\ software, this constraint should be observed.


Following the character preamble is the raster information for the
character, packed by run counts or by bits, as indicated by the flag byte.
If the character is packed by run counts and the required number of nybbles
is odd, then the last byte of the raster description should have a zero
for its least significant nybble.

@ As an illustration of the \.{PK} format, the character \char4\ from the font
amr10 at 300 dots per inch will be encoded.  (Note: amr fonts are obsolete,
and the reference to this character is retained from an older version of
the Computer Modern fonts solely for illustration.) This character was chosen
because it illustrates some
of the borderline cases.  The raster for the character looks like this (the
row numbers are chosen for convenience, and are not \MF's row numbers.)

\vskip\baselineskip
\centerline{\vbox{\baselineskip=10pt
\halign{\hfil#\quad&&\hfil#\hfil\cr
0& & &M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M\cr
1& & &M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M\cr
2& & &M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M\cr
3& & &M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M\cr
4& & &M&M& & & & & & & & & & & & & & & & &M&M\cr
5& & &M&M& & & & & & & & & & & & & & & & &M&M\cr
6& & &M&M& & & & & & & & & & & & & & & & &M&M\cr
7\cr
8\cr
9& & & & &M&M& & & & & & & & & & & & &M&M& & \cr
10& & & & &M&M& & & & & & & & & & & & &M&M& & \cr
11& & & & &M&M& & & & & & & & & & & & &M&M& & \cr
12& & & & &M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M& & \cr
13& & & & &M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M& & \cr
14& & & & &M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M& & \cr
15& & & & &M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M& & \cr
16& & & & &M&M& & & & & & & & & & & & &M&M& & \cr
17& & & & &M&M& & & & & & & & & & & & &M&M& & \cr
18& & & & &M&M& & & & & & & & & & & & &M&M& & \cr
19\cr
20\cr
21\cr
22& & &M&M& & & & & & & & & & & & & & & & &M&M\cr
23& & &M&M& & & & & & & & & & & & & & & & &M&M\cr
24& & &M&M& & & & & & & & & & & & & & & & &M&M\cr
25& & &M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M\cr
26& & &M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M\cr
27& & &M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M\cr
28&*& &M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M&M\cr
&\hphantom{M}&\hphantom{M}\cr
}}}
The width of the minimum bounding box for this character is 20; its height
is 29.  The `*' represents the reference pixel; notice how it lies outside the
minimum bounding box.  The |hoff| value is $-2$, and the |voff| is~28.

The first task is to calculate the run counts and repeat counts.  The repeat
counts are placed at the first transition (black to white or white to black)
in a row, and are enclosed in brackets.  White counts are enclosed in
parentheses.  It is relatively easy to generate the counts list:
\vskip\baselineskip
\centerline{82 [2] (16) 2 (42) [2] 2 (12) 2 (4) [3]}
\centerline{16 (4) [2] 2 (12) 2 (62) [2] 2 (16) 82}
\vskip\baselineskip
Note that any duplicated rows that are not all white or all black are removed
before the repeat counts are calculated.  The rows thus removed are rows 5, 6,
10, 11, 13, 14, 15, 17, 18, 23, and 24.

@ The next step in the encoding of this character is to calculate the optimal
value of |dyn_f|.  The details of how this calculation is done are not
important here; suffice it to say that there is a simple algorithm which in one
pass over the count list can determine the best value of |dyn_f|.  For this
character, the optimal value turns out to be 8 (atypically low).  Thus, all
count values less than or equal to 8 are packed in one nybble; those from
nine to $(13-8)*16+8$ or 88 are packed in two nybbles.  The run encoded values
now become (in hex, separated according to the above list):
\vskip\baselineskip
\centerline{\tt D9 E2 97 2 B1 E2 2 93 2 4 E3}
\centerline{\tt 97 4 E2 2 93 2 C5 E2 2 97 D9}
\vskip\baselineskip\noindent
which comes to 36 nybbles, or 18 bytes.  This is shorter than the 73 bytes
required for the bit map, so we use the run count packing.

@ The short form of the character preamble is used because all of the
parameters fit in their respective lengths.  The packet length is therefore
18 bytes for the raster, plus
eight bytes for the character preamble parameters following the character
code, or 26.  The |tfm| width for this character is 640796, or {\tt 9C71C} in
hexadecimal.  The horizontal escapement is 25 pixels.  The flag byte is
88 hex, indicating the short preamble, the black first count, and the
|dyn_f| value of 8.  The final total character packet, in hexadecimal, is:
\vskip\baselineskip
$$\vbox{\halign{\hfil #\quad&&{\tt #\ }\cr
Flag byte&88\cr
Packet length&1A\cr
Character code&04\cr
|tfm| width&09&C7&1C\cr
Horizontal escapement (pixels)&19\cr
Width of bit map&14\cr
Height of bit map&1D\cr
Horizontal offset (signed)&FE\cr
Vertical offset&1C\cr
Raster data&D9&E2&97\cr
&2B&1E&22\cr
&93&24&E3\cr
&97&4E&22\cr
&93&2C&5E\cr
&22&97&D9\cr}}$$

@ This format was written by Tomas Rokicki in August, 1985.

@* Input and output.
There are two types of files that this program must deal with---standard
text files and files of bytes (packed files and generic font files.)
For our purposes, we shall consider an eight-bit byte to consist of the
values |0..255|.  If your system does not pack these values to a byte, it is
no major difficulty; you must only insure that the input function
|pk_byte| can read packed bytes, and that the output function |gf_byte|
packs the bytes to be shipped.

@<Types...@>=
@!eight_bits=0..255; {packed file byte}
@!byte_file=packed file of eight_bits ; {for packed file words}
@^system dependancies@>

@ @<Glob...@>=
@!gf_file,@!pk_file:byte_file;  {the I/O streams}
@^system dependencies@>

@ To prepare these files for input, we |reset| them. An extension of
\PASCAL\ is needed in the case of |gf_file|, since we want to associate
it with external files whose names are specified dynamically (i.e., not
known at compile time). The following code assumes that `|reset(f,s)|'
does this, when |f| is a file variable and |s| is a string variable that
specifies the file name. If |eof(f)| is true immediately after
|reset(f,s)| has acted, we assume that no file named |s| is accessible.
@^system dependencies@>

@p procedure open_gf_file; {prepares to write packed bytes in a |gf_file|}
begin rewrite(gf_file,gf_name);
gf_loc := 0 ;
end;
@#
procedure open_pk_file; {prepares the input for reading}
begin reset(pk_file,pk_name);
pk_loc := 0 ;
end;

@ We need a place to store the names of the input and output files, as well
as a byte counter for the output file.

@<Glob...@>=
@!gf_name,@!pk_name:packed array[1..name_length] of char; {names of input
    and output files}
@!gf_loc, @!pk_loc:integer; {how many bytes have we sent?}

@ We need a procedure that will write a byte to the \.{GF} file.  If the
particular system
@^system dependencies@>
requires buffering, here is the place to do it.

@p procedure gf_byte (i : integer) ;
begin gf_file^ := i ;
put(gf_file) ;
incr(gf_loc) ;
end;

@ We also need a function that will get a single byte from the \.{PK} file.
Again, buffering may be done in this procedure.

@p function pk_byte : eight_bits ;
var nybble, temp : eight_bits ;
begin
   temp := pk_file^ ;
   get(pk_file) ;
   pk_loc := pk_loc + 1 ;
   pk_byte := temp ;
end ;

@ Now we are ready to open the files and write the identification of the
pixel file.

@<Open files@>=
open_pk_file ;
open_gf_file

@ As we are reading the packed file, we often need to fetch 16 and 32 bit
quantities.  Here we have two procedures to do this.

@p function signed_byte : integer ;
var a : integer ;
begin
   a := pk_byte ;
   if a > 127 then
      a := a - 256 ;
   signed_byte := a ;
end ;
@#
function get_16 : integer ;
var a : integer ;
begin
   a := pk_byte ;
   get_16 := a * 256 + pk_byte ; 
end ;
@#
function signed_16 : integer ;
var a : integer ;
begin
   a := signed_byte ;
   signed_16 := a * 256 + pk_byte ;
end ;
@#
function get_32 : integer ;
var a : integer ;
begin 
   a := get_16 ; 
   if a > 32767 then a := a - 65536 ;
   get_32 := a * 65536 + get_16 ; 
end ;

@ As we are writing the \.{GF} file, we often need to write signed and
unsigned, one, two, three, and four-byte values.  These routines give
us that capability.

@p procedure gf_sbyte(i : integer) ;
begin
   if i < 0 then
      i := i + 256 ;
   gf_byte(i) ;
end ;
@#
procedure gf_16(i : integer) ;
begin
   gf_byte(i div 256) ;
   gf_byte(i mod 256) ;
end ;
@#
procedure  gf_24(i : integer) ;
begin
   gf_byte(i div 65536) ;
   gf_16(i mod 65536) ;
end ;
@#
procedure gf_quad(i : integer) ;
begin
   if i >= 0 then begin
      gf_byte(i div 16777216) ;
   end else begin
      i := (i + 1073741824) + 1073741824 ;
      gf_byte(128 + (i div 16777216)) ;
   end ;
   gf_24(i mod 16777216) ;
end ;

@* Character unpacking.
Now we deal with unpacking characters into the \.{GF} representation.

@<Unpack and write character@>=
dyn_f := flag_byte div 16 ;
flag_byte := flag_byte mod 16 ;
turn_on := flag_byte >= 8 ;
if turn_on then flag_byte := flag_byte - 8 ;
if flag_byte = 7 then
   @<Read long character preamble@>
else if flag_byte > 3 then
   @<Read extended short character preamble@>
else
   @<Read short character preamble@> ;
@<Calculate and check |min_m|, |max_m|, |min_n|, and |max_n|@> ;
@<Save character locator@> ;
@<Write character preamble@> ;
@<Read and translate raster description@> ;
gf_byte(eoc) ;
last_eoc := gf_loc ;
if end_of_packet <> pk_loc then abort('Bad pk file!  Bad packet length.')

@ We need a whole lot of globals used but not defined up there.

@<Glob...@>=
@!i, @!j : integer ; {index pointers}
@!end_of_packet : integer ; {where we expect the end of the packet to be}
@!dyn_f : integer ; {dynamic packing variable}
@!car : integer ; {the character we are reading}
@!tfm_width : integer ; {the TFM width of the current character}
@!x_off, @!y_off : integer ; {the offsets for the character}

@ Now we read and check the preamble of the \.{PK} file.  In the preamble, we
find the |hppp|, |design_size|, |checksum|.  We write the relevant parameters
to the \.{GF} file, including the preamble comment.

@<Read preamble@>=
if pk_byte <> pk_pre then abort('Bad pk file!  pre command missing.') ;
gf_byte(pre) ;
if pk_byte <> pk_id then abort('Wrong version of packed file!.') ;
gf_byte(gf_id_byte) ;
j := pk_byte ;
for i := 1 to j do hppp := pk_byte ;
gf_byte(comm_length) ;
for i := 1 to comm_length do
   gf_byte(xord[comment[i]]) ;
design_size := get_32 ;
checksum := get_32 ;
hppp := get_32 ; vppp := get_32 ;
if hppp <> vppp then print_ln('Warning:  aspect ratio not 1:1!') ;
magnification := round(hppp * 72.27 * 5 / 65536) ;
last_eoc := gf_loc

@ Of course, we need to define the above variables.

@<Glob...@>=
@!comment : packed array[1..comm_length] of char ;
@!magnification : integer ; {resolution at which pixel file is prepared}
@!design_size : integer ; {design size in \.{FIXes}}
@!checksum : integer ; {checksum of pixel file}
@!hppp, @!vppp : integer ; {horizontal and vertical points per inch}

@ @<Set init...@>=
comment := preamble_comment ;

@ Now, the character preamble reading modules.  First, we have the general
case: the long character preamble format.

@<Read long character preamble@>=
begin
   packet_length := get_32 ; car := get_32 ;
   end_of_packet := packet_length + pk_loc ;
   tfm_width := get_32 ;
   hor_esc := get_32 ;
   ver_esc := get_32 ;
   c_width := get_32 ;
   c_height := get_32 ;
   word_width := (c_width + 31) div 32 ;
   x_off := get_32 ;
   y_off := get_32 ;
end

@ This module reads the character preamble with double byte parameters.

@<Read extended short character preamble@>=
begin
   packet_length := (flag_byte - 4) * 65536 + get_16 ;
   car := pk_byte ;
   end_of_packet := packet_length + pk_loc ;
   i := pk_byte ;
   tfm_width := i * 65536 + get_16 ;
   hor_esc := get_16 * 65536 ;
   ver_esc := 0 ;
   c_width := get_16 ;
   c_height := get_16 ;
   word_width := (c_width + 31) div 32 ;
   x_off := signed_16 ;
   y_off := signed_16 ;
end

@ Here we read the most common character preamble, that with single byte
parameters.

@<Read short character preamble@>=
begin
   packet_length := flag_byte * 256 + pk_byte ;
   car := pk_byte ;
   end_of_packet := packet_length + pk_loc ;
   i := pk_byte ;
   tfm_width := i * 65536 + get_16 ;
   hor_esc := pk_byte * 65536 ;
   ver_esc := 0 ;
   c_width := pk_byte ;
   c_height := pk_byte ;
   word_width := (c_width + 31) div 32 ;
   x_off := signed_byte ;
   y_off := signed_byte ;
end

@ Some more globals:

@<Glob...@>=
@!c_height, @!c_width : integer ; {sizes of the character glyphs}
@!word_width : integer ; {width of character in raster words}
@!hor_esc, @!ver_esc : integer ; {the character escapement}
@!packet_length : integer ; {the length of the packet in bytes}
@!last_eoc : integer ; {the last end of character}

@ The \.{GF} format requires the minimum and maximum |m| and |n|
values in the postamble, so we generate them here.  One thing
that should be noted, here.  The value |max_n-min_n| will be the
height of the character glyph, but for the width, you need to
use |max_m-min_m-1|, because of the peculiarities of the \.{GF}
format.

@<Calculate and check |min_m|, |max_m|, |min_n|, and |max_n|@>=
if (c_height = 0) or (c_width = 0) then begin
   c_height := 0 ; c_width := 0 ; x_off := 0 ; y_off := 0 ;
end ;
min_m := - x_off ;
if min_m < mmin_m then
   mmin_m := min_m ;
max_m := c_width + min_m ;
if max_m > mmax_m then
   mmax_m := max_m ;
min_n := y_off - c_height + 1 ;
max_n := y_off ;
if min_n > max_n then
   min_n := max_n ;
if min_n < mmin_n then
   mmin_n := min_n ;
if max_n > mmax_n then
   mmax_n := max_n

@ We have to declare the variables which hold the bounding box.  We
also need the arrays that hold the back pointers to the characters,
the horizontal and vertical escapements, and the \.{TFM} widths.

@<Glob...@>=
@!min_m, @!max_m, @!min_n, @!max_n : integer ;
@!mmin_m, @!mmax_m, @!mmin_n, @!mmax_n : integer ;
@!char_pointer, @!s_tfm_width : array [0..255] of integer ;
@!s_hor_esc, @!s_ver_esc : array [0..255] of integer ;
@!this_char_ptr : integer ; 

@ We initialize these bounding box values to be ridiculous, and say
that there were no characters seen yet.

@<Set init...@>=
mmin_m := 999999 ;
mmin_n := 999999 ;
mmax_m := -999999 ;
mmax_n := -999999 ;
for i := 0 to 255 do
   char_pointer[i] := -1 ;

@ This module takes care of the simple job of writing the character
preamble, after picking one to fit.

@<Write character preamble@>=
begin
   if (char_pointer[car mod 256] = -1) and
      (car >= 0) and (car < 256) and
      (max_m >= 0) and (max_m < 256) and
      (max_n >= 0) and (max_n < 256) and
      (max_m >= min_m) and (max_n >= min_n) and
      (max_m < min_m + 256) and (max_n < min_n + 256) then begin
      char_pointer[car mod 256] := this_char_ptr ;
      gf_byte(boc1) ;
      gf_byte(car) ;
      gf_byte(max_m - min_m) ;
      gf_byte(max_m) ;
      gf_byte(max_n - min_n) ;
      gf_byte(max_n) ;
   end else begin
      gf_byte(boc) ;
      gf_quad(car) ;
      gf_quad(char_pointer[car mod 256]) ;
      char_pointer[car mod 256] := this_char_ptr ;
      gf_quad(min_m) ;
      gf_quad(max_m) ;
      gf_quad(min_n) ;
      gf_quad(max_n) ;
   end ;
end

@ In this routine we either save or check the current character
parameters.

@<Save character locator@>=
begin
   i := car mod 256 ;
   if (char_pointer[i] = -1) then begin
      s_ver_esc[i] := ver_esc ;
      s_hor_esc[i] := hor_esc ;
      s_tfm_width[i] := tfm_width ;
   end else begin
      if (s_ver_esc[i] <> ver_esc) or
         (s_hor_esc[i] <> hor_esc) or
         (s_tfm_width[i] <> tfm_width) then
         print_ln('Two characters mod ', i:1,' have mismatched parameters') ;
   end ;
end

@ And another module to write out those character locators we have so
carefully saved up the information for.

@<Write character locators@>=
for i := 0 to 255 do
   if char_pointer[i] <> -1 then begin
      if (s_ver_esc[i] = 0) and (s_hor_esc[i] >= 0) and
         (s_hor_esc[i] < 16777216) and (s_hor_esc[i] mod 65536 = 0) then begin
         gf_byte(char_loc0) ;
         gf_byte(i) ;
         gf_byte(s_hor_esc[i] div 65536) ;
      end else begin
         gf_byte(char_loc) ;
         gf_byte(i) ;
         gf_quad(s_hor_esc[i]) ;
         gf_quad(s_ver_esc[i]) ;
      end ;
      gf_quad(s_tfm_width[i]) ;
      gf_quad(char_pointer[i]) ;
   end

@ Now we have the most important part of the program, where we actually
interpret the commands in the raster description.  First of all, we need
a procedure to get a single nybble from the file, as well as one to get
a single bit.  We also use the |pk_packed_num| procedure defined in the
\.{PK} file description.

@p function get_nyb : integer ;
var temp : eight_bits ;
begin
   if bit_weight = 0 then begin
      input_byte := pk_byte ;
      bit_weight := 16 ;
   end ;
   temp := input_byte div bit_weight ;
   input_byte := input_byte - temp * bit_weight ;
   bit_weight := bit_weight div 16 ;
   get_nyb := temp ;
end ;
@#
function get_bit : boolean ;
var temp : boolean ;
begin
   bit_weight := bit_weight div 2 ;
   if bit_weight = 0 then begin
      input_byte := pk_byte ;
      bit_weight := 128 ;
   end ;
   temp := input_byte >= bit_weight ;
   if temp then
      input_byte := input_byte - bit_weight ;
   get_bit := temp ;
end ;
@<Packed number procedure@>

@ Now, the globals to help communication between these procedures, and a buffer
for the raster row counts.

@<Glob...@>=
@!input_byte : eight_bits ; {the byte we are currently decimating}
@!bit_weight : eight_bits ; {weight of the current bit}
@!nybble : eight_bits ; {the current nybble}
@!row_counts : array [0..max_counts] of integer ;
     {where the row is constructed}
@!rcp : integer ; { the row counts pointer }

@ Actually, if the character is a bit mapped character, then we
make it look like run counts by determining the appropriate
values ourselves.  Thus, we have a routine which gets the next
count value, below.

@<Get next count value into |count|@>=
begin
   turn_on := not turn_on ;
   if dyn_f = 14 then begin
      count := 1 ;
      done := false ;
      while not done do begin
         if count_down <= 0 then
            done := true
         else if (turn_on = get_bit) then
            count := count + 1
         else
            done := true ;
         count_down := count_down - 1 ;
      end ;
   end else
      count := pk_packed_num ;
end

@ And the main procedure.

@<Read and translate raster description@>=
if (c_width > 0) and (c_height > 0) then begin
   bit_weight := 0 ;
   count_down := c_height * c_width - 1 ;
   if dyn_f = 14 then
      turn_on := get_bit ;
   repeat_count := 0 ;
   x_to_go := c_width ;
   y_to_go := c_height ;
   cur_n := c_height ;
   count := 0 ;
   first_on := turn_on ;
   turn_on := not turn_on ;
   rcp := 0 ;
   while y_to_go > 0 do begin
      if count = 0 then
         @<Get next count...@> ;
      if rcp = 0 then
         first_on := turn_on ;
      while count >= x_to_go do begin
         row_counts[rcp] := x_to_go ;
         count := count - x_to_go ;
         for i := 0 to repeat_count do begin
            @<Output row@> ;
            y_to_go := y_to_go - 1 ;
         end ;
         repeat_count := 0 ;
         x_to_go := c_width ;
         rcp := 0 ;
         if (count > 0) then
            first_on := turn_on ;
      end ;
      if count > 0 then begin
         row_counts[rcp] := count ;
         if rcp = 0 then
            first_on := turn_on ;
         rcp := rcp + 1 ;
         if rcp > max_counts then begin
            print_ln('A character had too many run counts') ;
            jump_out ;
         end ;
         x_to_go := x_to_go - count ;
         count := 0 ;
      end ;
   end ;
end

@ This routine actually outputs a row to the \.{GF} file.

@<Output row@>=
if (rcp > 0) or first_on then begin
   j := 0 ;
   max := rcp ;
   if not turn_on then
      max := max - 1 ;
   if cur_n - y_to_go = 1 then begin
      if first_on then
         gf_byte(new_row_0)
      else if row_counts[0] < 165 then begin
         gf_byte(new_row_0 + row_counts[0]) ;
         j := j + 1 ;
      end else
         gf_byte(skip0) ;
   end else if cur_n > y_to_go then begin
      if cur_n - y_to_go < 257 then begin
         gf_byte(skip1) ;
         gf_byte(cur_n - y_to_go - 1) ;
      end else begin
         gf_byte(skip1+1) ;
         gf_16(cur_n - y_to_go - 1) ;
      end ;
      if first_on then
         gf_byte(paint_0) ;
   end else if first_on then
      gf_byte(paint_0) ;
   cur_n := y_to_go ;
   while j <= max do begin
      if row_counts[j] < 64 then
         gf_byte(paint_0 + row_counts[j])
      else if row_counts[j] < 256 then begin
         gf_byte(paint1) ;
         gf_byte(row_counts[j]) ;
      end else begin
         gf_byte(paint1+1) ;
         gf_16(row_counts[j]) ;
      end ;
      j := j + 1 ;
   end ;
end

@ Here we need the array which counts down the number of bits, and
the current state flag.

@<Glob...@>=
@!count_down : integer ; { have we run out of bits yet? }
@!done : boolean ; { are we done yet? }
@!max : integer ; { the maximum number of counts to output }
@!repeat_count : integer ; {how many times to repeat the next row?}
@!x_to_go, @!y_to_go : integer ; {how many columns/rows left?}
@!turn_on, @!first_on : boolean ; {are we black here?}
@!count : integer ; {how many bits of current color left?}
@!cur_n : integer ; {what row are we at?}

@ To finish the \.{GF} file, we write out a postamble, including the
character locators that we stored away.

@<Write \.{GF} postamble@>=
j := gf_loc ;
gf_byte(post) ;
gf_quad(last_eoc) ;
gf_quad(design_size) ;
gf_quad(checksum) ;
gf_quad(hppp) ;
gf_quad(vppp) ;
gf_quad(mmin_m) ;
gf_quad(mmax_m) ;
gf_quad(mmin_n) ;
gf_quad(mmax_n) ;
@<Write character locators@> ;
gf_byte(post_post) ;
gf_quad(j) ;
gf_byte(gf_id_byte) ;
for i := 0 to 3 do
   gf_byte(223) ;
while gf_loc mod 4 <> 0 do
   gf_byte(223)

@ We need the |flag_byte| variable.

@<Glob...@>=
@!flag_byte : integer ; {command or character flag byte}

@ Another necessary procedure skips over any specials between characters
and before and after the postamble.  (It echoes the specials exactly.)

@p procedure skip_specials ;
var i, j, k : integer ;
begin
   this_char_ptr := gf_loc ;
   repeat
      flag_byte := pk_byte ;
      if flag_byte >= 240 then
         case flag_byte of
            240, 241, 242, 243 :
begin
   i := 0 ;
   gf_byte(flag_byte-1) ;
   for j := 240 to flag_byte do begin
      k := pk_byte ;
      gf_byte(k) ;
      i := 256 * i + k ;
   end ;
   for j := 1 to i do gf_byte(pk_byte) ;
end ;
            244 :
begin
   gf_byte(243) ;
   gf_quad(get_32) ;
end ;
            245 : begin end ;
            246 : begin end ;
            247, 248, 249, 250, 251, 252, 253, 254, 255 :
              abort('Unexpected ', flag_byte:1,'!') ;
         endcases ;
   until (flag_byte < 240) or (flag_byte = pk_post) ;
end ;

@* Terminal communication.
We must get the file names and determine whether input is to be in
hexadecimal or binary.  To do this, we use the standard input path
name.  We need a procedure to flush the input buffer.  For most systems,
this will be an empty statement.  For other systems, a |print_ln| will
provide a quick fix.  We also need a routine to get a line of input from
the terminal.  On some systems, a simple |read_ln| will do.  Finally,
a macro to print a string to the first blank is required.

@d flush_buffer == begin end
@d get_line(#) == if eoln(input) then read_ln(input) ;
   i := 1 ;
   while not (eoln(input) or eof(input)) do begin
      #[i] := input^ ;
      incr(i) ;
      get(input) ;
   end ;
   #[i] := ' '

@ @p procedure dialog ;
var i : integer ; {index variable}
buffer : packed array [1..name_length] of char; {input buffer}
begin
   for i := 1 to name_length do begin
      gf_name[i] := ' ' ;
      pk_name[i] := ' ' ;
   end;
   print('Input file name:  ') ;
   flush_buffer ;
   get_line(pk_name) ;
   print('Output file name:  ') ;
   flush_buffer ;
   get_line(gf_name) ;
end ;

@* The main program.
Now that we have all the pieces written, let us put them together.

@p begin
initialize ;
dialog ;
@<Open files@> ;
@<Read preamble@> ;
skip_specials ;
while flag_byte <> pk_post do begin
   @<Unpack and write character@> ;
   skip_specials ;
end ;
while not eof(pk_file) do i := pk_byte ;
@<Write \.{GF} postamble@> ;
print_ln(pk_loc:1,' bytes unpacked to ',gf_loc:1,' bytes.');
final_end :
end .

@* System-dependent changes.
This section should be replaced, if necessary, by changes to the program
that are necessary to make \.{PKtoGF} work at a particular installation.
Any additional routines should be inserted here.
@^system dependencies@>

@* Index.
Pointers to error messages appear here together with the section numbers
where each ident\-i\-fier is used.