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/*************************************************************************
** ToUnicodeMapTest.cpp **
** **
** This file is part of dvisvgm -- a fast DVI to SVG converter **
** Copyright (C) 2005-2019 Martin Gieseking <martin.gieseking@uos.de> **
** **
** This program is free software; you can redistribute it and/or **
** modify it under the terms of the GNU General Public License as **
** published by the Free Software Foundation; either version 3 of **
** the License, or (at your option) any later version. **
** **
** This program is distributed in the hope that it will be useful, but **
** WITHOUT ANY WARRANTY; without even the implied warranty of **
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the **
** GNU General Public License for more details. **
** **
** You should have received a copy of the GNU General Public License **
** along with this program; if not, see <http://www.gnu.org/licenses/>. **
*************************************************************************/
#include <gtest/gtest.h>
#include <sstream>
#include <string>
#include "ToUnicodeMap.hpp"
using namespace std;
#define CHECK_RANGE(name, ucmap, min, max, minval) \
{SCOPED_TRACE(name); check_range(ucmap, min, max, minval);}
static void check_range (const ToUnicodeMap &ucmap, uint32_t min, uint32_t max, uint32_t minval) {
for (uint32_t i=min; i <= max; i++)
ASSERT_EQ(ucmap.valueAt(i), minval+(i-min)) << "i=" << i;
}
TEST(ToUnicodeMapTest, addMissingMappings1) {
ToUnicodeMap ucmap;
ASSERT_TRUE(ucmap.addMissingMappings(20));
ASSERT_EQ(ucmap.numRanges(), 1u);
CHECK_RANGE("A", ucmap, 1, 20, 1);
}
TEST(ToUnicodeMapTest, addMissingMappings2) {
ToUnicodeMap ucmap;
ucmap.addRange(5, 8, 40);
ASSERT_EQ(ucmap.numRanges(), 1u);
CHECK_RANGE("A", ucmap, 5, 8, 40);
ucmap.addRange(10, 15, 50);
ASSERT_EQ(ucmap.numRanges(), 2u);
CHECK_RANGE("B", ucmap, 5, 8, 40);
CHECK_RANGE("C", ucmap, 10, 15, 50);
ASSERT_TRUE(ucmap.addMissingMappings(20));
ASSERT_EQ(ucmap.numRanges(), 2u);
CHECK_RANGE("D", ucmap, 1, 9, 36);
CHECK_RANGE("E", ucmap, 10, 20, 50);
}
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