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+=head1 NAME
+
+perlipc - Perl interprocess communication (signals, fifos, pipes, safe subprocesses, sockets, and semaphores)
+
+=head1 DESCRIPTION
+
+The basic IPC facilities of Perl are built out of the good old Unix
+signals, named pipes, pipe opens, the Berkeley socket routines, and SysV
+IPC calls. Each is used in slightly different situations.
+
+=head1 Signals
+
+Perl uses a simple signal handling model: the %SIG hash contains names
+or references of user-installed signal handlers. These handlers will
+be called with an argument which is the name of the signal that
+triggered it. A signal may be generated intentionally from a
+particular keyboard sequence like control-C or control-Z, sent to you
+from another process, or triggered automatically by the kernel when
+special events transpire, like a child process exiting, your process
+running out of stack space, or hitting file size limit.
+
+For example, to trap an interrupt signal, set up a handler like this:
+
+ sub catch_zap {
+ my $signame = shift;
+ $shucks++;
+ die "Somebody sent me a SIG$signame";
+ }
+ $SIG{INT} = 'catch_zap'; # could fail in modules
+ $SIG{INT} = \&catch_zap; # best strategy
+
+Prior to Perl 5.7.3 it was necessary to do as little as you possibly
+could in your handler; notice how all we do is set a global variable
+and then raise an exception. That's because on most systems,
+libraries are not re-entrant; particularly, memory allocation and I/O
+routines are not. That meant that doing nearly I<anything> in your
+handler could in theory trigger a memory fault and subsequent core
+dump - see L</Deferred Signals (Safe Signals)> below.
+
+The names of the signals are the ones listed out by C<kill -l> on your
+system, or you can retrieve them from the Config module. Set up an
+@signame list indexed by number to get the name and a %signo table
+indexed by name to get the number:
+
+ use Config;
+ defined $Config{sig_name} || die "No sigs?";
+ foreach $name (split(' ', $Config{sig_name})) {
+ $signo{$name} = $i;
+ $signame[$i] = $name;
+ $i++;
+ }
+
+So to check whether signal 17 and SIGALRM were the same, do just this:
+
+ print "signal #17 = $signame[17]\n";
+ if ($signo{ALRM}) {
+ print "SIGALRM is $signo{ALRM}\n";
+ }
+
+You may also choose to assign the strings C<'IGNORE'> or C<'DEFAULT'> as
+the handler, in which case Perl will try to discard the signal or do the
+default thing.
+
+On most Unix platforms, the C<CHLD> (sometimes also known as C<CLD>) signal
+has special behavior with respect to a value of C<'IGNORE'>.
+Setting C<$SIG{CHLD}> to C<'IGNORE'> on such a platform has the effect of
+not creating zombie processes when the parent process fails to C<wait()>
+on its child processes (i.e. child processes are automatically reaped).
+Calling C<wait()> with C<$SIG{CHLD}> set to C<'IGNORE'> usually returns
+C<-1> on such platforms.
+
+Some signals can be neither trapped nor ignored, such as
+the KILL and STOP (but not the TSTP) signals. One strategy for
+temporarily ignoring signals is to use a local() statement, which will be
+automatically restored once your block is exited. (Remember that local()
+values are "inherited" by functions called from within that block.)
+
+ sub precious {
+ local $SIG{INT} = 'IGNORE';
+ &more_functions;
+ }
+ sub more_functions {
+ # interrupts still ignored, for now...
+ }
+
+Sending a signal to a negative process ID means that you send the signal
+to the entire Unix process-group. This code sends a hang-up signal to all
+processes in the current process group (and sets $SIG{HUP} to IGNORE so
+it doesn't kill itself):
+
+ {
+ local $SIG{HUP} = 'IGNORE';
+ kill HUP => -$$;
+ # snazzy writing of: kill('HUP', -$$)
+ }
+
+Another interesting signal to send is signal number zero. This doesn't
+actually affect a child process, but instead checks whether it's alive
+or has changed its UID.
+
+ unless (kill 0 => $kid_pid) {
+ warn "something wicked happened to $kid_pid";
+ }
+
+When directed at a process whose UID is not identical to that
+of the sending process, signal number zero may fail because
+you lack permission to send the signal, even though the process is alive.
+You may be able to determine the cause of failure using C<%!>.
+
+ unless (kill 0 => $pid or $!{EPERM}) {
+ warn "$pid looks dead";
+ }
+
+You might also want to employ anonymous functions for simple signal
+handlers:
+
+ $SIG{INT} = sub { die "\nOutta here!\n" };
+
+But that will be problematic for the more complicated handlers that need
+to reinstall themselves. Because Perl's signal mechanism is currently
+based on the signal(3) function from the C library, you may sometimes be so
+unfortunate as to run on systems where that function is "broken", that
+is, it behaves in the old unreliable SysV way rather than the newer, more
+reasonable BSD and POSIX fashion. So you'll see defensive people writing
+signal handlers like this:
+
+ sub REAPER {
+ $waitedpid = wait;
+ # loathe SysV: it makes us not only reinstate
+ # the handler, but place it after the wait
+ $SIG{CHLD} = \&REAPER;
+ }
+ $SIG{CHLD} = \&REAPER;
+ # now do something that forks...
+
+or better still:
+
+ use POSIX ":sys_wait_h";
+ sub REAPER {
+ my $child;
+ # If a second child dies while in the signal handler caused by the
+ # first death, we won't get another signal. So must loop here else
+ # we will leave the unreaped child as a zombie. And the next time
+ # two children die we get another zombie. And so on.
+ while (($child = waitpid(-1,WNOHANG)) > 0) {
+ $Kid_Status{$child} = $?;
+ }
+ $SIG{CHLD} = \&REAPER; # still loathe SysV
+ }
+ $SIG{CHLD} = \&REAPER;
+ # do something that forks...
+
+Signal handling is also used for timeouts in Unix, While safely
+protected within an C<eval{}> block, you set a signal handler to trap
+alarm signals and then schedule to have one delivered to you in some
+number of seconds. Then try your blocking operation, clearing the alarm
+when it's done but not before you've exited your C<eval{}> block. If it
+goes off, you'll use die() to jump out of the block, much as you might
+using longjmp() or throw() in other languages.
+
+Here's an example:
+
+ eval {
+ local $SIG{ALRM} = sub { die "alarm clock restart" };
+ alarm 10;
+ flock(FH, 2); # blocking write lock
+ alarm 0;
+ };
+ if ($@ and $@ !~ /alarm clock restart/) { die }
+
+If the operation being timed out is system() or qx(), this technique
+is liable to generate zombies. If this matters to you, you'll
+need to do your own fork() and exec(), and kill the errant child process.
+
+For more complex signal handling, you might see the standard POSIX
+module. Lamentably, this is almost entirely undocumented, but
+the F<t/lib/posix.t> file from the Perl source distribution has some
+examples in it.
+
+=head2 Handling the SIGHUP Signal in Daemons
+
+A process that usually starts when the system boots and shuts down
+when the system is shut down is called a daemon (Disk And Execution
+MONitor). If a daemon process has a configuration file which is
+modified after the process has been started, there should be a way to
+tell that process to re-read its configuration file, without stopping
+the process. Many daemons provide this mechanism using the C<SIGHUP>
+signal handler. When you want to tell the daemon to re-read the file
+you simply send it the C<SIGHUP> signal.
+
+Not all platforms automatically reinstall their (native) signal
+handlers after a signal delivery. This means that the handler works
+only the first time the signal is sent. The solution to this problem
+is to use C<POSIX> signal handlers if available, their behaviour
+is well-defined.
+
+The following example implements a simple daemon, which restarts
+itself every time the C<SIGHUP> signal is received. The actual code is
+located in the subroutine C<code()>, which simply prints some debug
+info to show that it works and should be replaced with the real code.
+
+ #!/usr/bin/perl -w
+
+ use POSIX ();
+ use FindBin ();
+ use File::Basename ();
+ use File::Spec::Functions;
+
+ $|=1;
+
+ # make the daemon cross-platform, so exec always calls the script
+ # itself with the right path, no matter how the script was invoked.
+ my $script = File::Basename::basename($0);
+ my $SELF = catfile $FindBin::Bin, $script;
+
+ # POSIX unmasks the sigprocmask properly
+ my $sigset = POSIX::SigSet->new();
+ my $action = POSIX::SigAction->new('sigHUP_handler',
+ $sigset,
+ &POSIX::SA_NODEFER);
+ POSIX::sigaction(&POSIX::SIGHUP, $action);
+
+ sub sigHUP_handler {
+ print "got SIGHUP\n";
+ exec($SELF, @ARGV) or die "Couldn't restart: $!\n";
+ }
+
+ code();
+
+ sub code {
+ print "PID: $$\n";
+ print "ARGV: @ARGV\n";
+ my $c = 0;
+ while (++$c) {
+ sleep 2;
+ print "$c\n";
+ }
+ }
+ __END__
+
+
+=head1 Named Pipes
+
+A named pipe (often referred to as a FIFO) is an old Unix IPC
+mechanism for processes communicating on the same machine. It works
+just like a regular, connected anonymous pipes, except that the
+processes rendezvous using a filename and don't have to be related.
+
+To create a named pipe, use the C<POSIX::mkfifo()> function.
+
+ use POSIX qw(mkfifo);
+ mkfifo($path, 0700) or die "mkfifo $path failed: $!";
+
+You can also use the Unix command mknod(1) or on some
+systems, mkfifo(1). These may not be in your normal path.
+
+ # system return val is backwards, so && not ||
+ #
+ $ENV{PATH} .= ":/etc:/usr/etc";
+ if ( system('mknod', $path, 'p')
+ && system('mkfifo', $path) )
+ {
+ die "mk{nod,fifo} $path failed";
+ }
+
+
+A fifo is convenient when you want to connect a process to an unrelated
+one. When you open a fifo, the program will block until there's something
+on the other end.
+
+For example, let's say you'd like to have your F<.signature> file be a
+named pipe that has a Perl program on the other end. Now every time any
+program (like a mailer, news reader, finger program, etc.) tries to read
+from that file, the reading program will block and your program will
+supply the new signature. We'll use the pipe-checking file test B<-p>
+to find out whether anyone (or anything) has accidentally removed our fifo.
+
+ chdir; # go home
+ $FIFO = '.signature';
+
+ while (1) {
+ unless (-p $FIFO) {
+ unlink $FIFO;
+ require POSIX;
+ POSIX::mkfifo($FIFO, 0700)
+ or die "can't mkfifo $FIFO: $!";
+ }
+
+ # next line blocks until there's a reader
+ open (FIFO, "> $FIFO") || die "can't write $FIFO: $!";
+ print FIFO "John Smith (smith\@host.org)\n", `fortune -s`;
+ close FIFO;
+ sleep 2; # to avoid dup signals
+ }
+
+=head2 Deferred Signals (Safe Signals)
+
+In Perls before Perl 5.7.3 by installing Perl code to deal with
+signals, you were exposing yourself to danger from two things. First,
+few system library functions are re-entrant. If the signal interrupts
+while Perl is executing one function (like malloc(3) or printf(3)),
+and your signal handler then calls the same function again, you could
+get unpredictable behavior--often, a core dump. Second, Perl isn't
+itself re-entrant at the lowest levels. If the signal interrupts Perl
+while Perl is changing its own internal data structures, similarly
+unpredictable behaviour may result.
+
+There were two things you could do, knowing this: be paranoid or be
+pragmatic. The paranoid approach was to do as little as possible in your
+signal handler. Set an existing integer variable that already has a
+value, and return. This doesn't help you if you're in a slow system call,
+which will just restart. That means you have to C<die> to longjmp(3) out
+of the handler. Even this is a little cavalier for the true paranoiac,
+who avoids C<die> in a handler because the system I<is> out to get you.
+The pragmatic approach was to say "I know the risks, but prefer the
+convenience", and to do anything you wanted in your signal handler,
+and be prepared to clean up core dumps now and again.
+
+In Perl 5.7.3 and later to avoid these problems signals are
+"deferred"-- that is when the signal is delivered to the process by
+the system (to the C code that implements Perl) a flag is set, and the
+handler returns immediately. Then at strategic "safe" points in the
+Perl interpreter (e.g. when it is about to execute a new opcode) the
+flags are checked and the Perl level handler from %SIG is
+executed. The "deferred" scheme allows much more flexibility in the
+coding of signal handler as we know Perl interpreter is in a safe
+state, and that we are not in a system library function when the
+handler is called. However the implementation does differ from
+previous Perls in the following ways:
+
+=over 4
+
+=item Long-running opcodes
+
+As the Perl interpreter only looks at the signal flags when it is about
+to execute a new opcode, a signal that arrives during a long-running
+opcode (e.g. a regular expression operation on a very large string) will
+not be seen until the current opcode completes.
+
+N.B. If a signal of any given type fires multiple times during an opcode
+(such as from a fine-grained timer), the handler for that signal will
+only be called once after the opcode completes, and all the other
+instances will be discarded. Furthermore, if your system's signal queue
+gets flooded to the point that there are signals that have been raised
+but not yet caught (and thus not deferred) at the time an opcode
+completes, those signals may well be caught and deferred during
+subsequent opcodes, with sometimes surprising results. For example, you
+may see alarms delivered even after calling C<alarm(0)> as the latter
+stops the raising of alarms but does not cancel the delivery of alarms
+raised but not yet caught. Do not depend on the behaviors described in
+this paragraph as they are side effects of the current implementation and
+may change in future versions of Perl.
+
+
+=item Interrupting IO
+
+When a signal is delivered (e.g. INT control-C) the operating system
+breaks into IO operations like C<read> (used to implement Perls
+E<lt>E<gt> operator). On older Perls the handler was called
+immediately (and as C<read> is not "unsafe" this worked well). With
+the "deferred" scheme the handler is not called immediately, and if
+Perl is using system's C<stdio> library that library may re-start the
+C<read> without returning to Perl and giving it a chance to call the
+%SIG handler. If this happens on your system the solution is to use
+C<:perlio> layer to do IO - at least on those handles which you want
+to be able to break into with signals. (The C<:perlio> layer checks
+the signal flags and calls %SIG handlers before resuming IO operation.)
+
+Note that the default in Perl 5.7.3 and later is to automatically use
+the C<:perlio> layer.
+
+Note that some networking library functions like gethostbyname() are
+known to have their own implementations of timeouts which may conflict
+with your timeouts. If you are having problems with such functions,
+you can try using the POSIX sigaction() function, which bypasses the
+Perl safe signals (note that this means subjecting yourself to
+possible memory corruption, as described above). Instead of setting
+C<$SIG{ALRM}>:
+
+ local $SIG{ALRM} = sub { die "alarm" };
+
+try something like the following:
+
+ use POSIX qw(SIGALRM);
+ POSIX::sigaction(SIGALRM,
+ POSIX::SigAction->new(sub { die "alarm" }))
+ or die "Error setting SIGALRM handler: $!\n";
+
+Another way to disable the safe signal behavior locally is to use
+the C<Perl::Unsafe::Signals> module from CPAN (which will affect
+all signals).
+
+=item Restartable system calls
+
+On systems that supported it, older versions of Perl used the
+SA_RESTART flag when installing %SIG handlers. This meant that
+restartable system calls would continue rather than returning when
+a signal arrived. In order to deliver deferred signals promptly,
+Perl 5.7.3 and later do I<not> use SA_RESTART. Consequently,
+restartable system calls can fail (with $! set to C<EINTR>) in places
+where they previously would have succeeded.
+
+Note that the default C<:perlio> layer will retry C<read>, C<write>
+and C<close> as described above and that interrupted C<wait> and
+C<waitpid> calls will always be retried.
+
+=item Signals as "faults"
+
+Certain signals, e.g. SEGV, ILL, and BUS, are generated as a result of
+virtual memory or other "faults". These are normally fatal and there is
+little a Perl-level handler can do with them, so Perl now delivers them
+immediately rather than attempting to defer them.
+
+=item Signals triggered by operating system state
+
+On some operating systems certain signal handlers are supposed to "do
+something" before returning. One example can be CHLD or CLD which
+indicates a child process has completed. On some operating systems the
+signal handler is expected to C<wait> for the completed child
+process. On such systems the deferred signal scheme will not work for
+those signals (it does not do the C<wait>). Again the failure will
+look like a loop as the operating system will re-issue the signal as
+there are un-waited-for completed child processes.
+
+=back
+
+If you want the old signal behaviour back regardless of possible
+memory corruption, set the environment variable C<PERL_SIGNALS> to
+C<"unsafe"> (a new feature since Perl 5.8.1).
+
+=head1 Using open() for IPC
+
+Perl's basic open() statement can also be used for unidirectional
+interprocess communication by either appending or prepending a pipe
+symbol to the second argument to open(). Here's how to start
+something up in a child process you intend to write to:
+
+ open(SPOOLER, "| cat -v | lpr -h 2>/dev/null")
+ || die "can't fork: $!";
+ local $SIG{PIPE} = sub { die "spooler pipe broke" };
+ print SPOOLER "stuff\n";
+ close SPOOLER || die "bad spool: $! $?";
+
+And here's how to start up a child process you intend to read from:
+
+ open(STATUS, "netstat -an 2>&1 |")
+ || die "can't fork: $!";
+ while (<STATUS>) {
+ next if /^(tcp|udp)/;
+ print;
+ }
+ close STATUS || die "bad netstat: $! $?";
+
+If one can be sure that a particular program is a Perl script that is
+expecting filenames in @ARGV, the clever programmer can write something
+like this:
+
+ % program f1 "cmd1|" - f2 "cmd2|" f3 < tmpfile
+
+and irrespective of which shell it's called from, the Perl program will
+read from the file F<f1>, the process F<cmd1>, standard input (F<tmpfile>
+in this case), the F<f2> file, the F<cmd2> command, and finally the F<f3>
+file. Pretty nifty, eh?
+
+You might notice that you could use backticks for much the
+same effect as opening a pipe for reading:
+
+ print grep { !/^(tcp|udp)/ } `netstat -an 2>&1`;
+ die "bad netstat" if $?;
+
+While this is true on the surface, it's much more efficient to process the
+file one line or record at a time because then you don't have to read the
+whole thing into memory at once. It also gives you finer control of the
+whole process, letting you to kill off the child process early if you'd
+like.
+
+Be careful to check both the open() and the close() return values. If
+you're I<writing> to a pipe, you should also trap SIGPIPE. Otherwise,
+think of what happens when you start up a pipe to a command that doesn't
+exist: the open() will in all likelihood succeed (it only reflects the
+fork()'s success), but then your output will fail--spectacularly. Perl
+can't know whether the command worked because your command is actually
+running in a separate process whose exec() might have failed. Therefore,
+while readers of bogus commands return just a quick end of file, writers
+to bogus command will trigger a signal they'd better be prepared to
+handle. Consider:
+
+ open(FH, "|bogus") or die "can't fork: $!";
+ print FH "bang\n" or die "can't write: $!";
+ close FH or die "can't close: $!";
+
+That won't blow up until the close, and it will blow up with a SIGPIPE.
+To catch it, you could use this:
+
+ $SIG{PIPE} = 'IGNORE';
+ open(FH, "|bogus") or die "can't fork: $!";
+ print FH "bang\n" or die "can't write: $!";
+ close FH or die "can't close: status=$?";
+
+=head2 Filehandles
+
+Both the main process and any child processes it forks share the same
+STDIN, STDOUT, and STDERR filehandles. If both processes try to access
+them at once, strange things can happen. You may also want to close
+or reopen the filehandles for the child. You can get around this by
+opening your pipe with open(), but on some systems this means that the
+child process cannot outlive the parent.
+
+=head2 Background Processes
+
+You can run a command in the background with:
+
+ system("cmd &");
+
+The command's STDOUT and STDERR (and possibly STDIN, depending on your
+shell) will be the same as the parent's. You won't need to catch
+SIGCHLD because of the double-fork taking place (see below for more
+details).
+
+=head2 Complete Dissociation of Child from Parent
+
+In some cases (starting server processes, for instance) you'll want to
+completely dissociate the child process from the parent. This is
+often called daemonization. A well behaved daemon will also chdir()
+to the root directory (so it doesn't prevent unmounting the filesystem
+containing the directory from which it was launched) and redirect its
+standard file descriptors from and to F</dev/null> (so that random
+output doesn't wind up on the user's terminal).
+
+ use POSIX 'setsid';
+
+ sub daemonize {
+ chdir '/' or die "Can't chdir to /: $!";
+ open STDIN, '/dev/null' or die "Can't read /dev/null: $!";
+ open STDOUT, '>/dev/null'
+ or die "Can't write to /dev/null: $!";
+ defined(my $pid = fork) or die "Can't fork: $!";
+ exit if $pid;
+ die "Can't start a new session: $!" if setsid == -1;
+ open STDERR, '>&STDOUT' or die "Can't dup stdout: $!";
+ }
+
+The fork() has to come before the setsid() to ensure that you aren't a
+process group leader (the setsid() will fail if you are). If your
+system doesn't have the setsid() function, open F</dev/tty> and use the
+C<TIOCNOTTY> ioctl() on it instead. See tty(4) for details.
+
+Non-Unix users should check their Your_OS::Process module for other
+solutions.
+
+=head2 Safe Pipe Opens
+
+Another interesting approach to IPC is making your single program go
+multiprocess and communicate between (or even amongst) yourselves. The
+open() function will accept a file argument of either C<"-|"> or C<"|-">
+to do a very interesting thing: it forks a child connected to the
+filehandle you've opened. The child is running the same program as the
+parent. This is useful for safely opening a file when running under an
+assumed UID or GID, for example. If you open a pipe I<to> minus, you can
+write to the filehandle you opened and your kid will find it in his
+STDIN. If you open a pipe I<from> minus, you can read from the filehandle
+you opened whatever your kid writes to his STDOUT.
+
+ use English '-no_match_vars';
+ my $sleep_count = 0;
+
+ do {
+ $pid = open(KID_TO_WRITE, "|-");
+ unless (defined $pid) {
+ warn "cannot fork: $!";
+ die "bailing out" if $sleep_count++ > 6;
+ sleep 10;
+ }
+ } until defined $pid;
+
+ if ($pid) { # parent
+ print KID_TO_WRITE @some_data;
+ close(KID_TO_WRITE) || warn "kid exited $?";
+ } else { # child
+ ($EUID, $EGID) = ($UID, $GID); # suid progs only
+ open (FILE, "> /safe/file")
+ || die "can't open /safe/file: $!";
+ while (<STDIN>) {
+ print FILE; # child's STDIN is parent's KID_TO_WRITE
+ }
+ exit; # don't forget this
+ }
+
+Another common use for this construct is when you need to execute
+something without the shell's interference. With system(), it's
+straightforward, but you can't use a pipe open or backticks safely.
+That's because there's no way to stop the shell from getting its hands on
+your arguments. Instead, use lower-level control to call exec() directly.
+
+Here's a safe backtick or pipe open for read:
+
+ # add error processing as above
+ $pid = open(KID_TO_READ, "-|");
+
+ if ($pid) { # parent
+ while (<KID_TO_READ>) {
+ # do something interesting
+ }
+ close(KID_TO_READ) || warn "kid exited $?";
+
+ } else { # child
+ ($EUID, $EGID) = ($UID, $GID); # suid only
+ exec($program, @options, @args)
+ || die "can't exec program: $!";
+ # NOTREACHED
+ }
+
+
+And here's a safe pipe open for writing:
+
+ # add error processing as above
+ $pid = open(KID_TO_WRITE, "|-");
+ $SIG{PIPE} = sub { die "whoops, $program pipe broke" };
+
+ if ($pid) { # parent
+ for (@data) {
+ print KID_TO_WRITE;
+ }
+ close(KID_TO_WRITE) || warn "kid exited $?";
+
+ } else { # child
+ ($EUID, $EGID) = ($UID, $GID);
+ exec($program, @options, @args)
+ || die "can't exec program: $!";
+ # NOTREACHED
+ }
+
+It is very easy to dead-lock a process using this form of open(), or
+indeed any use of pipe() and multiple sub-processes. The above
+example is 'safe' because it is simple and calls exec(). See
+L</"Avoiding Pipe Deadlocks"> for general safety principles, but there
+are extra gotchas with Safe Pipe Opens.
+
+In particular, if you opened the pipe using C<open FH, "|-">, then you
+cannot simply use close() in the parent process to close an unwanted
+writer. Consider this code:
+
+ $pid = open WRITER, "|-";
+ defined $pid or die "fork failed; $!";
+ if ($pid) {
+ if (my $sub_pid = fork()) {
+ close WRITER;
+ # do something else...
+ }
+ else {
+ # write to WRITER...
+ exit;
+ }
+ }
+ else {
+ # do something with STDIN...
+ exit;
+ }
+
+In the above, the true parent does not want to write to the WRITER
+filehandle, so it closes it. However, because WRITER was opened using
+C<open FH, "|-">, it has a special behaviour: closing it will call
+waitpid() (see L<perlfunc/waitpid>), which waits for the sub-process
+to exit. If the child process ends up waiting for something happening
+in the section marked "do something else", then you have a deadlock.
+
+This can also be a problem with intermediate sub-processes in more
+complicated code, which will call waitpid() on all open filehandles
+during global destruction; in no predictable order.
+
+To solve this, you must manually use pipe(), fork(), and the form of
+open() which sets one file descriptor to another, as below:
+
+ pipe(READER, WRITER);
+ $pid = fork();
+ defined $pid or die "fork failed; $!";
+ if ($pid) {
+ close READER;
+ if (my $sub_pid = fork()) {
+ close WRITER;
+ }
+ else {
+ # write to WRITER...
+ exit;
+ }
+ # write to WRITER...
+ }
+ else {
+ open STDIN, "<&READER";
+ close WRITER;
+ # do something...
+ exit;
+ }
+
+Since Perl 5.8.0, you can also use the list form of C<open> for pipes :
+the syntax
+
+ open KID_PS, "-|", "ps", "aux" or die $!;
+
+forks the ps(1) command (without spawning a shell, as there are more than
+three arguments to open()), and reads its standard output via the
+C<KID_PS> filehandle. The corresponding syntax to write to command
+pipes (with C<"|-"> in place of C<"-|">) is also implemented.
+
+Note that these operations are full Unix forks, which means they may not be
+correctly implemented on alien systems. Additionally, these are not true
+multithreading. If you'd like to learn more about threading, see the
+F<modules> file mentioned below in the SEE ALSO section.
+
+=head2 Avoiding Pipe Deadlocks
+
+In general, if you have more than one sub-process, you need to be very
+careful that any process which does not need the writer half of any
+pipe you create for inter-process communication does not have it open.
+
+The reason for this is that any child process which is reading from
+the pipe and expecting an EOF will never receive it, and therefore
+never exit. A single process closing a pipe is not enough to close it;
+the last process with the pipe open must close it for it to read EOF.
+
+There are some features built-in to unix to help prevent this most of
+the time. For instance, filehandles have a 'close on exec' flag (set
+I<en masse> with Perl using the C<$^F> L<perlvar>), so that any
+filehandles which you didn't explicitly route to the STDIN, STDOUT or
+STDERR of a child I<program> will automatically be closed for you.
+
+So, always explicitly and immediately call close() on the writable end
+of any pipe, unless that process is actually writing to it. If you
+don't explicitly call close() then be warned Perl will still close()
+all the filehandles during global destruction. As warned above, if
+those filehandles were opened with Safe Pipe Open, they will also call
+waitpid() and you might again deadlock.
+
+=head2 Bidirectional Communication with Another Process
+
+While this works reasonably well for unidirectional communication, what
+about bidirectional communication? The obvious thing you'd like to do
+doesn't actually work:
+
+ open(PROG_FOR_READING_AND_WRITING, "| some program |")
+
+and if you forget to use the C<use warnings> pragma or the B<-w> flag,
+then you'll miss out entirely on the diagnostic message:
+
+ Can't do bidirectional pipe at -e line 1.
+
+If you really want to, you can use the standard open2() library function
+to catch both ends. There's also an open3() for tridirectional I/O so you
+can also catch your child's STDERR, but doing so would then require an
+awkward select() loop and wouldn't allow you to use normal Perl input
+operations.
+
+If you look at its source, you'll see that open2() uses low-level
+primitives like Unix pipe() and exec() calls to create all the connections.
+While it might have been slightly more efficient by using socketpair(), it
+would have then been even less portable than it already is. The open2()
+and open3() functions are unlikely to work anywhere except on a Unix
+system or some other one purporting to be POSIX compliant.
+
+Here's an example of using open2():
+
+ use FileHandle;
+ use IPC::Open2;
+ $pid = open2(*Reader, *Writer, "cat -u -n" );
+ print Writer "stuff\n";
+ $got = <Reader>;
+
+The problem with this is that Unix buffering is really going to
+ruin your day. Even though your C<Writer> filehandle is auto-flushed,
+and the process on the other end will get your data in a timely manner,
+you can't usually do anything to force it to give it back to you
+in a similarly quick fashion. In this case, we could, because we
+gave I<cat> a B<-u> flag to make it unbuffered. But very few Unix
+commands are designed to operate over pipes, so this seldom works
+unless you yourself wrote the program on the other end of the
+double-ended pipe.
+
+A solution to this is the nonstandard F<Comm.pl> library. It uses
+pseudo-ttys to make your program behave more reasonably:
+
+ require 'Comm.pl';
+ $ph = open_proc('cat -n');
+ for (1..10) {
+ print $ph "a line\n";
+ print "got back ", scalar <$ph>;
+ }
+
+This way you don't have to have control over the source code of the
+program you're using. The F<Comm> library also has expect()
+and interact() functions. Find the library (and we hope its
+successor F<IPC::Chat>) at your nearest CPAN archive as detailed
+in the SEE ALSO section below.
+
+The newer Expect.pm module from CPAN also addresses this kind of thing.
+This module requires two other modules from CPAN: IO::Pty and IO::Stty.
+It sets up a pseudo-terminal to interact with programs that insist on
+using talking to the terminal device driver. If your system is
+amongst those supported, this may be your best bet.
+
+=head2 Bidirectional Communication with Yourself
+
+If you want, you may make low-level pipe() and fork()
+to stitch this together by hand. This example only
+talks to itself, but you could reopen the appropriate
+handles to STDIN and STDOUT and call other processes.
+
+ #!/usr/bin/perl -w
+ # pipe1 - bidirectional communication using two pipe pairs
+ # designed for the socketpair-challenged
+ use IO::Handle; # thousands of lines just for autoflush :-(
+ pipe(PARENT_RDR, CHILD_WTR); # XXX: failure?
+ pipe(CHILD_RDR, PARENT_WTR); # XXX: failure?
+ CHILD_WTR->autoflush(1);
+ PARENT_WTR->autoflush(1);
+
+ if ($pid = fork) {
+ close PARENT_RDR; close PARENT_WTR;
+ print CHILD_WTR "Parent Pid $$ is sending this\n";
+ chomp($line = <CHILD_RDR>);
+ print "Parent Pid $$ just read this: `$line'\n";
+ close CHILD_RDR; close CHILD_WTR;
+ waitpid($pid,0);
+ } else {
+ die "cannot fork: $!" unless defined $pid;
+ close CHILD_RDR; close CHILD_WTR;
+ chomp($line = <PARENT_RDR>);
+ print "Child Pid $$ just read this: `$line'\n";
+ print PARENT_WTR "Child Pid $$ is sending this\n";
+ close PARENT_RDR; close PARENT_WTR;
+ exit;
+ }
+
+But you don't actually have to make two pipe calls. If you
+have the socketpair() system call, it will do this all for you.
+
+ #!/usr/bin/perl -w
+ # pipe2 - bidirectional communication using socketpair
+ # "the best ones always go both ways"
+
+ use Socket;
+ use IO::Handle; # thousands of lines just for autoflush :-(
+ # We say AF_UNIX because although *_LOCAL is the
+ # POSIX 1003.1g form of the constant, many machines
+ # still don't have it.
+ socketpair(CHILD, PARENT, AF_UNIX, SOCK_STREAM, PF_UNSPEC)
+ or die "socketpair: $!";
+
+ CHILD->autoflush(1);
+ PARENT->autoflush(1);
+
+ if ($pid = fork) {
+ close PARENT;
+ print CHILD "Parent Pid $$ is sending this\n";
+ chomp($line = <CHILD>);
+ print "Parent Pid $$ just read this: `$line'\n";
+ close CHILD;
+ waitpid($pid,0);
+ } else {
+ die "cannot fork: $!" unless defined $pid;
+ close CHILD;
+ chomp($line = <PARENT>);
+ print "Child Pid $$ just read this: `$line'\n";
+ print PARENT "Child Pid $$ is sending this\n";
+ close PARENT;
+ exit;
+ }
+
+=head1 Sockets: Client/Server Communication
+
+While not limited to Unix-derived operating systems (e.g., WinSock on PCs
+provides socket support, as do some VMS libraries), you may not have
+sockets on your system, in which case this section probably isn't going to do
+you much good. With sockets, you can do both virtual circuits (i.e., TCP
+streams) and datagrams (i.e., UDP packets). You may be able to do even more
+depending on your system.
+
+The Perl function calls for dealing with sockets have the same names as
+the corresponding system calls in C, but their arguments tend to differ
+for two reasons: first, Perl filehandles work differently than C file
+descriptors. Second, Perl already knows the length of its strings, so you
+don't need to pass that information.
+
+One of the major problems with old socket code in Perl was that it used
+hard-coded values for some of the constants, which severely hurt
+portability. If you ever see code that does anything like explicitly
+setting C<$AF_INET = 2>, you know you're in for big trouble: An
+immeasurably superior approach is to use the C<Socket> module, which more
+reliably grants access to various constants and functions you'll need.
+
+If you're not writing a server/client for an existing protocol like
+NNTP or SMTP, you should give some thought to how your server will
+know when the client has finished talking, and vice-versa. Most
+protocols are based on one-line messages and responses (so one party
+knows the other has finished when a "\n" is received) or multi-line
+messages and responses that end with a period on an empty line
+("\n.\n" terminates a message/response).
+
+=head2 Internet Line Terminators
+
+The Internet line terminator is "\015\012". Under ASCII variants of
+Unix, that could usually be written as "\r\n", but under other systems,
+"\r\n" might at times be "\015\015\012", "\012\012\015", or something
+completely different. The standards specify writing "\015\012" to be
+conformant (be strict in what you provide), but they also recommend
+accepting a lone "\012" on input (but be lenient in what you require).
+We haven't always been very good about that in the code in this manpage,
+but unless you're on a Mac, you'll probably be ok.
+
+=head2 Internet TCP Clients and Servers
+
+Use Internet-domain sockets when you want to do client-server
+communication that might extend to machines outside of your own system.
+
+Here's a sample TCP client using Internet-domain sockets:
+
+ #!/usr/bin/perl -w
+ use strict;
+ use Socket;
+ my ($remote,$port, $iaddr, $paddr, $proto, $line);
+
+ $remote = shift || 'localhost';
+ $port = shift || 2345; # random port
+ if ($port =~ /\D/) { $port = getservbyname($port, 'tcp') }
+ die "No port" unless $port;
+ $iaddr = inet_aton($remote) || die "no host: $remote";
+ $paddr = sockaddr_in($port, $iaddr);
+
+ $proto = getprotobyname('tcp');
+ socket(SOCK, PF_INET, SOCK_STREAM, $proto) || die "socket: $!";
+ connect(SOCK, $paddr) || die "connect: $!";
+ while (defined($line = <SOCK>)) {
+ print $line;
+ }
+
+ close (SOCK) || die "close: $!";
+ exit;
+
+And here's a corresponding server to go along with it. We'll
+leave the address as INADDR_ANY so that the kernel can choose
+the appropriate interface on multihomed hosts. If you want sit
+on a particular interface (like the external side of a gateway
+or firewall machine), you should fill this in with your real address
+instead.
+
+ #!/usr/bin/perl -Tw
+ use strict;
+ BEGIN { $ENV{PATH} = '/usr/ucb:/bin' }
+ use Socket;
+ use Carp;
+ my $EOL = "\015\012";
+
+ sub logmsg { print "$0 $$: @_ at ", scalar localtime, "\n" }
+
+ my $port = shift || 2345;
+ my $proto = getprotobyname('tcp');
+
+ ($port) = $port =~ /^(\d+)$/ or die "invalid port";
+
+ socket(Server, PF_INET, SOCK_STREAM, $proto) || die "socket: $!";
+ setsockopt(Server, SOL_SOCKET, SO_REUSEADDR,
+ pack("l", 1)) || die "setsockopt: $!";
+ bind(Server, sockaddr_in($port, INADDR_ANY)) || die "bind: $!";
+ listen(Server,SOMAXCONN) || die "listen: $!";
+
+ logmsg "server started on port $port";
+
+ my $paddr;
+
+ $SIG{CHLD} = \&REAPER;
+
+ for ( ; $paddr = accept(Client,Server); close Client) {
+ my($port,$iaddr) = sockaddr_in($paddr);
+ my $name = gethostbyaddr($iaddr,AF_INET);
+
+ logmsg "connection from $name [",
+ inet_ntoa($iaddr), "]
+ at port $port";
+
+ print Client "Hello there, $name, it's now ",
+ scalar localtime, $EOL;
+ }
+
+And here's a multithreaded version. It's multithreaded in that
+like most typical servers, it spawns (forks) a slave server to
+handle the client request so that the master server can quickly
+go back to service a new client.
+
+ #!/usr/bin/perl -Tw
+ use strict;
+ BEGIN { $ENV{PATH} = '/usr/ucb:/bin' }
+ use Socket;
+ use Carp;
+ my $EOL = "\015\012";
+
+ sub spawn; # forward declaration
+ sub logmsg { print "$0 $$: @_ at ", scalar localtime, "\n" }
+
+ my $port = shift || 2345;
+ my $proto = getprotobyname('tcp');
+
+ ($port) = $port =~ /^(\d+)$/ or die "invalid port";
+
+ socket(Server, PF_INET, SOCK_STREAM, $proto) || die "socket: $!";
+ setsockopt(Server, SOL_SOCKET, SO_REUSEADDR,
+ pack("l", 1)) || die "setsockopt: $!";
+ bind(Server, sockaddr_in($port, INADDR_ANY)) || die "bind: $!";
+ listen(Server,SOMAXCONN) || die "listen: $!";
+
+ logmsg "server started on port $port";
+
+ my $waitedpid = 0;
+ my $paddr;
+
+ use POSIX ":sys_wait_h";
+ use Errno;
+
+ sub REAPER {
+ local $!; # don't let waitpid() overwrite current error
+ while ((my $pid = waitpid(-1,WNOHANG)) > 0 && WIFEXITED($?)) {
+ logmsg "reaped $waitedpid" . ($? ? " with exit $?" : '');
+ }
+ $SIG{CHLD} = \&REAPER; # loathe SysV
+ }
+
+ $SIG{CHLD} = \&REAPER;
+
+ while(1) {
+ $paddr = accept(Client, Server) || do {
+ # try again if accept() returned because a signal was received
+ next if $!{EINTR};
+ die "accept: $!";
+ };
+ my ($port, $iaddr) = sockaddr_in($paddr);
+ my $name = gethostbyaddr($iaddr, AF_INET);
+
+ logmsg "connection from $name [",
+ inet_ntoa($iaddr),
+ "] at port $port";
+
+ spawn sub {
+ $|=1;
+ print "Hello there, $name, it's now ", scalar localtime, $EOL;
+ exec '/usr/games/fortune' # XXX: `wrong' line terminators
+ or confess "can't exec fortune: $!";
+ };
+ close Client;
+ }
+
+ sub spawn {
+ my $coderef = shift;
+
+ unless (@_ == 0 && $coderef && ref($coderef) eq 'CODE') {
+ confess "usage: spawn CODEREF";
+ }
+
+ my $pid;
+ if (! defined($pid = fork)) {
+ logmsg "cannot fork: $!";
+ return;
+ }
+ elsif ($pid) {
+ logmsg "begat $pid";
+ return; # I'm the parent
+ }
+ # else I'm the child -- go spawn
+
+ open(STDIN, "<&Client") || die "can't dup client to stdin";
+ open(STDOUT, ">&Client") || die "can't dup client to stdout";
+ ## open(STDERR, ">&STDOUT") || die "can't dup stdout to stderr";
+ exit &$coderef();
+ }
+
+This server takes the trouble to clone off a child version via fork()
+for each incoming request. That way it can handle many requests at
+once, which you might not always want. Even if you don't fork(), the
+listen() will allow that many pending connections. Forking servers
+have to be particularly careful about cleaning up their dead children
+(called "zombies" in Unix parlance), because otherwise you'll quickly
+fill up your process table. The REAPER subroutine is used here to
+call waitpid() for any child processes that have finished, thereby
+ensuring that they terminate cleanly and don't join the ranks of the
+living dead.
+
+Within the while loop we call accept() and check to see if it returns
+a false value. This would normally indicate a system error that needs
+to be reported. However the introduction of safe signals (see
+L</Deferred Signals (Safe Signals)> above) in Perl 5.7.3 means that
+accept() may also be interrupted when the process receives a signal.
+This typically happens when one of the forked sub-processes exits and
+notifies the parent process with a CHLD signal.
+
+If accept() is interrupted by a signal then $! will be set to EINTR.
+If this happens then we can safely continue to the next iteration of
+the loop and another call to accept(). It is important that your
+signal handling code doesn't modify the value of $! or this test will
+most likely fail. In the REAPER subroutine we create a local version
+of $! before calling waitpid(). When waitpid() sets $! to ECHILD (as
+it inevitably does when it has no more children waiting), it will
+update the local copy leaving the original unchanged.
+
+We suggest that you use the B<-T> flag to use taint checking (see L<perlsec>)
+even if we aren't running setuid or setgid. This is always a good idea
+for servers and other programs run on behalf of someone else (like CGI
+scripts), because it lessens the chances that people from the outside will
+be able to compromise your system.
+
+Let's look at another TCP client. This one connects to the TCP "time"
+service on a number of different machines and shows how far their clocks
+differ from the system on which it's being run:
+
+ #!/usr/bin/perl -w
+ use strict;
+ use Socket;
+
+ my $SECS_of_70_YEARS = 2208988800;
+ sub ctime { scalar localtime(shift) }
+
+ my $iaddr = gethostbyname('localhost');
+ my $proto = getprotobyname('tcp');
+ my $port = getservbyname('time', 'tcp');
+ my $paddr = sockaddr_in(0, $iaddr);
+ my($host);
+
+ $| = 1;
+ printf "%-24s %8s %s\n", "localhost", 0, ctime(time());
+
+ foreach $host (@ARGV) {
+ printf "%-24s ", $host;
+ my $hisiaddr = inet_aton($host) || die "unknown host";
+ my $hispaddr = sockaddr_in($port, $hisiaddr);
+ socket(SOCKET, PF_INET, SOCK_STREAM, $proto) || die "socket: $!";
+ connect(SOCKET, $hispaddr) || die "bind: $!";
+ my $rtime = ' ';
+ read(SOCKET, $rtime, 4);
+ close(SOCKET);
+ my $histime = unpack("N", $rtime) - $SECS_of_70_YEARS;
+ printf "%8d %s\n", $histime - time, ctime($histime);
+ }
+
+=head2 Unix-Domain TCP Clients and Servers
+
+That's fine for Internet-domain clients and servers, but what about local
+communications? While you can use the same setup, sometimes you don't
+want to. Unix-domain sockets are local to the current host, and are often
+used internally to implement pipes. Unlike Internet domain sockets, Unix
+domain sockets can show up in the file system with an ls(1) listing.
+
+ % ls -l /dev/log
+ srw-rw-rw- 1 root 0 Oct 31 07:23 /dev/log
+
+You can test for these with Perl's B<-S> file test:
+
+ unless ( -S '/dev/log' ) {
+ die "something's wicked with the log system";
+ }
+
+Here's a sample Unix-domain client:
+
+ #!/usr/bin/perl -w
+ use Socket;
+ use strict;
+ my ($rendezvous, $line);
+
+ $rendezvous = shift || 'catsock';
+ socket(SOCK, PF_UNIX, SOCK_STREAM, 0) || die "socket: $!";
+ connect(SOCK, sockaddr_un($rendezvous)) || die "connect: $!";
+ while (defined($line = <SOCK>)) {
+ print $line;
+ }
+ exit;
+
+And here's a corresponding server. You don't have to worry about silly
+network terminators here because Unix domain sockets are guaranteed
+to be on the localhost, and thus everything works right.
+
+ #!/usr/bin/perl -Tw
+ use strict;
+ use Socket;
+ use Carp;
+
+ BEGIN { $ENV{PATH} = '/usr/ucb:/bin' }
+ sub spawn; # forward declaration
+ sub logmsg { print "$0 $$: @_ at ", scalar localtime, "\n" }
+
+ my $NAME = 'catsock';
+ my $uaddr = sockaddr_un($NAME);
+ my $proto = getprotobyname('tcp');
+
+ socket(Server,PF_UNIX,SOCK_STREAM,0) || die "socket: $!";
+ unlink($NAME);
+ bind (Server, $uaddr) || die "bind: $!";
+ listen(Server,SOMAXCONN) || die "listen: $!";
+
+ logmsg "server started on $NAME";
+
+ my $waitedpid;
+
+ use POSIX ":sys_wait_h";
+ sub REAPER {
+ my $child;
+ while (($waitedpid = waitpid(-1,WNOHANG)) > 0) {
+ logmsg "reaped $waitedpid" . ($? ? " with exit $?" : '');
+ }
+ $SIG{CHLD} = \&REAPER; # loathe SysV
+ }
+
+ $SIG{CHLD} = \&REAPER;
+
+
+ for ( $waitedpid = 0;
+ accept(Client,Server) || $waitedpid;
+ $waitedpid = 0, close Client)
+ {
+ next if $waitedpid;
+ logmsg "connection on $NAME";
+ spawn sub {
+ print "Hello there, it's now ", scalar localtime, "\n";
+ exec '/usr/games/fortune' or die "can't exec fortune: $!";
+ };
+ }
+
+ sub spawn {
+ my $coderef = shift;
+
+ unless (@_ == 0 && $coderef && ref($coderef) eq 'CODE') {
+ confess "usage: spawn CODEREF";
+ }
+
+ my $pid;
+ if (!defined($pid = fork)) {
+ logmsg "cannot fork: $!";
+ return;
+ } elsif ($pid) {
+ logmsg "begat $pid";
+ return; # I'm the parent
+ }
+ # else I'm the child -- go spawn
+
+ open(STDIN, "<&Client") || die "can't dup client to stdin";
+ open(STDOUT, ">&Client") || die "can't dup client to stdout";
+ ## open(STDERR, ">&STDOUT") || die "can't dup stdout to stderr";
+ exit &$coderef();
+ }
+
+As you see, it's remarkably similar to the Internet domain TCP server, so
+much so, in fact, that we've omitted several duplicate functions--spawn(),
+logmsg(), ctime(), and REAPER()--which are exactly the same as in the
+other server.
+
+So why would you ever want to use a Unix domain socket instead of a
+simpler named pipe? Because a named pipe doesn't give you sessions. You
+can't tell one process's data from another's. With socket programming,
+you get a separate session for each client: that's why accept() takes two
+arguments.
+
+For example, let's say that you have a long running database server daemon
+that you want folks from the World Wide Web to be able to access, but only
+if they go through a CGI interface. You'd have a small, simple CGI
+program that does whatever checks and logging you feel like, and then acts
+as a Unix-domain client and connects to your private server.
+
+=head1 TCP Clients with IO::Socket
+
+For those preferring a higher-level interface to socket programming, the
+IO::Socket module provides an object-oriented approach. IO::Socket is
+included as part of the standard Perl distribution as of the 5.004
+release. If you're running an earlier version of Perl, just fetch
+IO::Socket from CPAN, where you'll also find modules providing easy
+interfaces to the following systems: DNS, FTP, Ident (RFC 931), NIS and
+NISPlus, NNTP, Ping, POP3, SMTP, SNMP, SSLeay, Telnet, and Time--just
+to name a few.
+
+=head2 A Simple Client
+
+Here's a client that creates a TCP connection to the "daytime"
+service at port 13 of the host name "localhost" and prints out everything
+that the server there cares to provide.
+
+ #!/usr/bin/perl -w
+ use IO::Socket;
+ $remote = IO::Socket::INET->new(
+ Proto => "tcp",
+ PeerAddr => "localhost",
+ PeerPort => "daytime(13)",
+ )
+ or die "cannot connect to daytime port at localhost";
+ while ( <$remote> ) { print }
+
+When you run this program, you should get something back that
+looks like this:
+
+ Wed May 14 08:40:46 MDT 1997
+
+Here are what those parameters to the C<new> constructor mean:
+
+=over 4
+
+=item C<Proto>
+
+This is which protocol to use. In this case, the socket handle returned
+will be connected to a TCP socket, because we want a stream-oriented
+connection, that is, one that acts pretty much like a plain old file.
+Not all sockets are this of this type. For example, the UDP protocol
+can be used to make a datagram socket, used for message-passing.
+
+=item C<PeerAddr>
+
+This is the name or Internet address of the remote host the server is
+running on. We could have specified a longer name like C<"www.perl.com">,
+or an address like C<"204.148.40.9">. For demonstration purposes, we've
+used the special hostname C<"localhost">, which should always mean the
+current machine you're running on. The corresponding Internet address
+for localhost is C<"127.1">, if you'd rather use that.
+
+=item C<PeerPort>
+
+This is the service name or port number we'd like to connect to.
+We could have gotten away with using just C<"daytime"> on systems with a
+well-configured system services file,[FOOTNOTE: The system services file
+is in I</etc/services> under Unix] but just in case, we've specified the
+port number (13) in parentheses. Using just the number would also have
+worked, but constant numbers make careful programmers nervous.
+
+=back
+
+Notice how the return value from the C<new> constructor is used as
+a filehandle in the C<while> loop? That's what's called an indirect
+filehandle, a scalar variable containing a filehandle. You can use
+it the same way you would a normal filehandle. For example, you
+can read one line from it this way:
+
+ $line = <$handle>;
+
+all remaining lines from is this way:
+
+ @lines = <$handle>;
+
+and send a line of data to it this way:
+
+ print $handle "some data\n";
+
+=head2 A Webget Client
+
+Here's a simple client that takes a remote host to fetch a document
+from, and then a list of documents to get from that host. This is a
+more interesting client than the previous one because it first sends
+something to the server before fetching the server's response.
+
+ #!/usr/bin/perl -w
+ use IO::Socket;
+ unless (@ARGV > 1) { die "usage: $0 host document ..." }
+ $host = shift(@ARGV);
+ $EOL = "\015\012";
+ $BLANK = $EOL x 2;
+ foreach $document ( @ARGV ) {
+ $remote = IO::Socket::INET->new( Proto => "tcp",
+ PeerAddr => $host,
+ PeerPort => "http(80)",
+ );
+ unless ($remote) { die "cannot connect to http daemon on $host" }
+ $remote->autoflush(1);
+ print $remote "GET $document HTTP/1.0" . $BLANK;
+ while ( <$remote> ) { print }
+ close $remote;
+ }
+
+The web server handing the "http" service, which is assumed to be at
+its standard port, number 80. If the web server you're trying to
+connect to is at a different port (like 1080 or 8080), you should specify
+as the named-parameter pair, C<< PeerPort => 8080 >>. The C<autoflush>
+method is used on the socket because otherwise the system would buffer
+up the output we sent it. (If you're on a Mac, you'll also need to
+change every C<"\n"> in your code that sends data over the network to
+be a C<"\015\012"> instead.)
+
+Connecting to the server is only the first part of the process: once you
+have the connection, you have to use the server's language. Each server
+on the network has its own little command language that it expects as
+input. The string that we send to the server starting with "GET" is in
+HTTP syntax. In this case, we simply request each specified document.
+Yes, we really are making a new connection for each document, even though
+it's the same host. That's the way you always used to have to speak HTTP.
+Recent versions of web browsers may request that the remote server leave
+the connection open a little while, but the server doesn't have to honor
+such a request.
+
+Here's an example of running that program, which we'll call I<webget>:
+
+ % webget www.perl.com /guanaco.html
+ HTTP/1.1 404 File Not Found
+ Date: Thu, 08 May 1997 18:02:32 GMT
+ Server: Apache/1.2b6
+ Connection: close
+ Content-type: text/html
+
+ <HEAD><TITLE>404 File Not Found</TITLE></HEAD>
+ <BODY><H1>File Not Found</H1>
+ The requested URL /guanaco.html was not found on this server.<P>
+ </BODY>
+
+Ok, so that's not very interesting, because it didn't find that
+particular document. But a long response wouldn't have fit on this page.
+
+For a more fully-featured version of this program, you should look to
+the I<lwp-request> program included with the LWP modules from CPAN.
+
+=head2 Interactive Client with IO::Socket
+
+Well, that's all fine if you want to send one command and get one answer,
+but what about setting up something fully interactive, somewhat like
+the way I<telnet> works? That way you can type a line, get the answer,
+type a line, get the answer, etc.
+
+This client is more complicated than the two we've done so far, but if
+you're on a system that supports the powerful C<fork> call, the solution
+isn't that rough. Once you've made the connection to whatever service
+you'd like to chat with, call C<fork> to clone your process. Each of
+these two identical process has a very simple job to do: the parent
+copies everything from the socket to standard output, while the child
+simultaneously copies everything from standard input to the socket.
+To accomplish the same thing using just one process would be I<much>
+harder, because it's easier to code two processes to do one thing than it
+is to code one process to do two things. (This keep-it-simple principle
+a cornerstones of the Unix philosophy, and good software engineering as
+well, which is probably why it's spread to other systems.)
+
+Here's the code:
+
+ #!/usr/bin/perl -w
+ use strict;
+ use IO::Socket;
+ my ($host, $port, $kidpid, $handle, $line);
+
+ unless (@ARGV == 2) { die "usage: $0 host port" }
+ ($host, $port) = @ARGV;
+
+ # create a tcp connection to the specified host and port
+ $handle = IO::Socket::INET->new(Proto => "tcp",
+ PeerAddr => $host,
+ PeerPort => $port)
+ or die "can't connect to port $port on $host: $!";
+
+ $handle->autoflush(1); # so output gets there right away
+ print STDERR "[Connected to $host:$port]\n";
+
+ # split the program into two processes, identical twins
+ die "can't fork: $!" unless defined($kidpid = fork());
+
+ # the if{} block runs only in the parent process
+ if ($kidpid) {
+ # copy the socket to standard output
+ while (defined ($line = <$handle>)) {
+ print STDOUT $line;
+ }
+ kill("TERM", $kidpid); # send SIGTERM to child
+ }
+ # the else{} block runs only in the child process
+ else {
+ # copy standard input to the socket
+ while (defined ($line = <STDIN>)) {
+ print $handle $line;
+ }
+ }
+
+The C<kill> function in the parent's C<if> block is there to send a
+signal to our child process (current running in the C<else> block)
+as soon as the remote server has closed its end of the connection.
+
+If the remote server sends data a byte at time, and you need that
+data immediately without waiting for a newline (which might not happen),
+you may wish to replace the C<while> loop in the parent with the
+following:
+
+ my $byte;
+ while (sysread($handle, $byte, 1) == 1) {
+ print STDOUT $byte;
+ }
+
+Making a system call for each byte you want to read is not very efficient
+(to put it mildly) but is the simplest to explain and works reasonably
+well.
+
+=head1 TCP Servers with IO::Socket
+
+As always, setting up a server is little bit more involved than running a client.
+The model is that the server creates a special kind of socket that
+does nothing but listen on a particular port for incoming connections.
+It does this by calling the C<< IO::Socket::INET->new() >> method with
+slightly different arguments than the client did.
+
+=over 4
+
+=item Proto
+
+This is which protocol to use. Like our clients, we'll
+still specify C<"tcp"> here.
+
+=item LocalPort
+
+We specify a local
+port in the C<LocalPort> argument, which we didn't do for the client.
+This is service name or port number for which you want to be the
+server. (Under Unix, ports under 1024 are restricted to the
+superuser.) In our sample, we'll use port 9000, but you can use
+any port that's not currently in use on your system. If you try
+to use one already in used, you'll get an "Address already in use"
+message. Under Unix, the C<netstat -a> command will show
+which services current have servers.
+
+=item Listen
+
+The C<Listen> parameter is set to the maximum number of
+pending connections we can accept until we turn away incoming clients.
+Think of it as a call-waiting queue for your telephone.
+The low-level Socket module has a special symbol for the system maximum, which
+is SOMAXCONN.
+
+=item Reuse
+
+The C<Reuse> parameter is needed so that we restart our server
+manually without waiting a few minutes to allow system buffers to
+clear out.
+
+=back
+
+Once the generic server socket has been created using the parameters
+listed above, the server then waits for a new client to connect
+to it. The server blocks in the C<accept> method, which eventually accepts a
+bidirectional connection from the remote client. (Make sure to autoflush
+this handle to circumvent buffering.)
+
+To add to user-friendliness, our server prompts the user for commands.
+Most servers don't do this. Because of the prompt without a newline,
+you'll have to use the C<sysread> variant of the interactive client above.
+
+This server accepts one of five different commands, sending output
+back to the client. Note that unlike most network servers, this one
+only handles one incoming client at a time. Multithreaded servers are
+covered in Chapter 6 of the Camel.
+
+Here's the code. We'll
+
+ #!/usr/bin/perl -w
+ use IO::Socket;
+ use Net::hostent; # for OO version of gethostbyaddr
+
+ $PORT = 9000; # pick something not in use
+
+ $server = IO::Socket::INET->new( Proto => 'tcp',
+ LocalPort => $PORT,
+ Listen => SOMAXCONN,
+ Reuse => 1);
+
+ die "can't setup server" unless $server;
+ print "[Server $0 accepting clients]\n";
+
+ while ($client = $server->accept()) {
+ $client->autoflush(1);
+ print $client "Welcome to $0; type help for command list.\n";
+ $hostinfo = gethostbyaddr($client->peeraddr);
+ printf "[Connect from %s]\n", $hostinfo ? $hostinfo->name : $client->peerhost;
+ print $client "Command? ";
+ while ( <$client>) {
+ next unless /\S/; # blank line
+ if (/quit|exit/i) { last; }
+ elsif (/date|time/i) { printf $client "%s\n", scalar localtime; }
+ elsif (/who/i ) { print $client `who 2>&1`; }
+ elsif (/cookie/i ) { print $client `/usr/games/fortune 2>&1`; }
+ elsif (/motd/i ) { print $client `cat /etc/motd 2>&1`; }
+ else {
+ print $client "Commands: quit date who cookie motd\n";
+ }
+ } continue {
+ print $client "Command? ";
+ }
+ close $client;
+ }
+
+=head1 UDP: Message Passing
+
+Another kind of client-server setup is one that uses not connections, but
+messages. UDP communications involve much lower overhead but also provide
+less reliability, as there are no promises that messages will arrive at
+all, let alone in order and unmangled. Still, UDP offers some advantages
+over TCP, including being able to "broadcast" or "multicast" to a whole
+bunch of destination hosts at once (usually on your local subnet). If you
+find yourself overly concerned about reliability and start building checks
+into your message system, then you probably should use just TCP to start
+with.
+
+Note that UDP datagrams are I<not> a bytestream and should not be treated
+as such. This makes using I/O mechanisms with internal buffering
+like stdio (i.e. print() and friends) especially cumbersome. Use syswrite(),
+or better send(), like in the example below.
+
+Here's a UDP program similar to the sample Internet TCP client given
+earlier. However, instead of checking one host at a time, the UDP version
+will check many of them asynchronously by simulating a multicast and then
+using select() to do a timed-out wait for I/O. To do something similar
+with TCP, you'd have to use a different socket handle for each host.
+
+ #!/usr/bin/perl -w
+ use strict;
+ use Socket;
+ use Sys::Hostname;
+
+ my ( $count, $hisiaddr, $hispaddr, $histime,
+ $host, $iaddr, $paddr, $port, $proto,
+ $rin, $rout, $rtime, $SECS_of_70_YEARS);
+
+ $SECS_of_70_YEARS = 2208988800;
+
+ $iaddr = gethostbyname(hostname());
+ $proto = getprotobyname('udp');
+ $port = getservbyname('time', 'udp');
+ $paddr = sockaddr_in(0, $iaddr); # 0 means let kernel pick
+
+ socket(SOCKET, PF_INET, SOCK_DGRAM, $proto) || die "socket: $!";
+ bind(SOCKET, $paddr) || die "bind: $!";
+
+ $| = 1;
+ printf "%-12s %8s %s\n", "localhost", 0, scalar localtime time;
+ $count = 0;
+ for $host (@ARGV) {
+ $count++;
+ $hisiaddr = inet_aton($host) || die "unknown host";
+ $hispaddr = sockaddr_in($port, $hisiaddr);
+ defined(send(SOCKET, 0, 0, $hispaddr)) || die "send $host: $!";
+ }
+
+ $rin = '';
+ vec($rin, fileno(SOCKET), 1) = 1;
+
+ # timeout after 10.0 seconds
+ while ($count && select($rout = $rin, undef, undef, 10.0)) {
+ $rtime = '';
+ ($hispaddr = recv(SOCKET, $rtime, 4, 0)) || die "recv: $!";
+ ($port, $hisiaddr) = sockaddr_in($hispaddr);
+ $host = gethostbyaddr($hisiaddr, AF_INET);
+ $histime = unpack("N", $rtime) - $SECS_of_70_YEARS;
+ printf "%-12s ", $host;
+ printf "%8d %s\n", $histime - time, scalar localtime($histime);
+ $count--;
+ }
+
+Note that this example does not include any retries and may consequently
+fail to contact a reachable host. The most prominent reason for this
+is congestion of the queues on the sending host if the number of
+list of hosts to contact is sufficiently large.
+
+=head1 SysV IPC
+
+While System V IPC isn't so widely used as sockets, it still has some
+interesting uses. You can't, however, effectively use SysV IPC or
+Berkeley mmap() to have shared memory so as to share a variable amongst
+several processes. That's because Perl would reallocate your string when
+you weren't wanting it to.
+
+Here's a small example showing shared memory usage.
+
+ use IPC::SysV qw(IPC_PRIVATE IPC_RMID S_IRUSR S_IWUSR);
+
+ $size = 2000;
+ $id = shmget(IPC_PRIVATE, $size, S_IRUSR|S_IWUSR) || die "$!";
+ print "shm key $id\n";
+
+ $message = "Message #1";
+ shmwrite($id, $message, 0, 60) || die "$!";
+ print "wrote: '$message'\n";
+ shmread($id, $buff, 0, 60) || die "$!";
+ print "read : '$buff'\n";
+
+ # the buffer of shmread is zero-character end-padded.
+ substr($buff, index($buff, "\0")) = '';
+ print "un" unless $buff eq $message;
+ print "swell\n";
+
+ print "deleting shm $id\n";
+ shmctl($id, IPC_RMID, 0) || die "$!";
+
+Here's an example of a semaphore:
+
+ use IPC::SysV qw(IPC_CREAT);
+
+ $IPC_KEY = 1234;
+ $id = semget($IPC_KEY, 10, 0666 | IPC_CREAT ) || die "$!";
+ print "shm key $id\n";
+
+Put this code in a separate file to be run in more than one process.
+Call the file F<take>:
+
+ # create a semaphore
+
+ $IPC_KEY = 1234;
+ $id = semget($IPC_KEY, 0 , 0 );
+ die if !defined($id);
+
+ $semnum = 0;
+ $semflag = 0;
+
+ # 'take' semaphore
+ # wait for semaphore to be zero
+ $semop = 0;
+ $opstring1 = pack("s!s!s!", $semnum, $semop, $semflag);
+
+ # Increment the semaphore count
+ $semop = 1;
+ $opstring2 = pack("s!s!s!", $semnum, $semop, $semflag);
+ $opstring = $opstring1 . $opstring2;
+
+ semop($id,$opstring) || die "$!";
+
+Put this code in a separate file to be run in more than one process.
+Call this file F<give>:
+
+ # 'give' the semaphore
+ # run this in the original process and you will see
+ # that the second process continues
+
+ $IPC_KEY = 1234;
+ $id = semget($IPC_KEY, 0, 0);
+ die if !defined($id);
+
+ $semnum = 0;
+ $semflag = 0;
+
+ # Decrement the semaphore count
+ $semop = -1;
+ $opstring = pack("s!s!s!", $semnum, $semop, $semflag);
+
+ semop($id,$opstring) || die "$!";
+
+The SysV IPC code above was written long ago, and it's definitely
+clunky looking. For a more modern look, see the IPC::SysV module
+which is included with Perl starting from Perl 5.005.
+
+A small example demonstrating SysV message queues:
+
+ use IPC::SysV qw(IPC_PRIVATE IPC_RMID IPC_CREAT S_IRUSR S_IWUSR);
+
+ my $id = msgget(IPC_PRIVATE, IPC_CREAT | S_IRUSR | S_IWUSR);
+
+ my $sent = "message";
+ my $type_sent = 1234;
+ my $rcvd;
+ my $type_rcvd;
+
+ if (defined $id) {
+ if (msgsnd($id, pack("l! a*", $type_sent, $sent), 0)) {
+ if (msgrcv($id, $rcvd, 60, 0, 0)) {
+ ($type_rcvd, $rcvd) = unpack("l! a*", $rcvd);
+ if ($rcvd eq $sent) {
+ print "okay\n";
+ } else {
+ print "not okay\n";
+ }
+ } else {
+ die "# msgrcv failed\n";
+ }
+ } else {
+ die "# msgsnd failed\n";
+ }
+ msgctl($id, IPC_RMID, 0) || die "# msgctl failed: $!\n";
+ } else {
+ die "# msgget failed\n";
+ }
+
+=head1 NOTES
+
+Most of these routines quietly but politely return C<undef> when they
+fail instead of causing your program to die right then and there due to
+an uncaught exception. (Actually, some of the new I<Socket> conversion
+functions croak() on bad arguments.) It is therefore essential to
+check return values from these functions. Always begin your socket
+programs this way for optimal success, and don't forget to add B<-T>
+taint checking flag to the #! line for servers:
+
+ #!/usr/bin/perl -Tw
+ use strict;
+ use sigtrap;
+ use Socket;
+
+=head1 BUGS
+
+All these routines create system-specific portability problems. As noted
+elsewhere, Perl is at the mercy of your C libraries for much of its system
+behaviour. It's probably safest to assume broken SysV semantics for
+signals and to stick with simple TCP and UDP socket operations; e.g., don't
+try to pass open file descriptors over a local UDP datagram socket if you
+want your code to stand a chance of being portable.
+
+=head1 AUTHOR
+
+Tom Christiansen, with occasional vestiges of Larry Wall's original
+version and suggestions from the Perl Porters.
+
+=head1 SEE ALSO
+
+There's a lot more to networking than this, but this should get you
+started.
+
+For intrepid programmers, the indispensable textbook is I<Unix
+Network Programming, 2nd Edition, Volume 1> by W. Richard Stevens
+(published by Prentice-Hall). Note that most books on networking
+address the subject from the perspective of a C programmer; translation
+to Perl is left as an exercise for the reader.
+
+The IO::Socket(3) manpage describes the object library, and the Socket(3)
+manpage describes the low-level interface to sockets. Besides the obvious
+functions in L<perlfunc>, you should also check out the F<modules> file
+at your nearest CPAN site. (See L<perlmodlib> or best yet, the F<Perl
+FAQ> for a description of what CPAN is and where to get it.)
+
+Section 5 of the F<modules> file is devoted to "Networking, Device Control
+(modems), and Interprocess Communication", and contains numerous unbundled
+modules numerous networking modules, Chat and Expect operations, CGI
+programming, DCE, FTP, IPC, NNTP, Proxy, Ptty, RPC, SNMP, SMTP, Telnet,
+Threads, and ToolTalk--just to name a few.