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Diffstat (limited to 'Master/texmf-dist/tex/latex/chess/chessmg.sty')
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diff --git a/Master/texmf-dist/tex/latex/chess/chessmg.sty b/Master/texmf-dist/tex/latex/chess/chessmg.sty deleted file mode 100644 index a7e53edea26..00000000000 --- a/Master/texmf-dist/tex/latex/chess/chessmg.sty +++ /dev/null @@ -1,567 +0,0 @@ -\NeedsTeXFormat{LaTeX2e}[1994/12/01] -\ProvidesPackage{chessmg} - [1995/08/23 v1.3 Version only for LaTeX2e (MG)] -\RequirePackage{ifthen} -% -% chess.sty -% --------- -% Style file for writing about chess games -% Author : Piet Tutelaers (internet: rcpt@urc.tue.nl) -% Version: 1.3 (Aug. 1995) M. Goossens (goossens@cern.ch) -% - Declare languages via LaTeX2e options -% - Style will now only work with LaTeX2e -% Version: 1.2 (Febr. 1992) -% Improvements over version 1.1 -% - added `\v{S}ahovski Informator' symbols -% -`en passant capture' bug fixed (reported by Jonathan Mestel) -% -change {--} into \hbox{--} to prevent hyphenation within move -% -\move's lined up on last row (or digit in case of castling) -% -handling of promotion improved -% * Black promotion problem solved (plain TeX) -% * comment allowed also with promotion -% * if no promotion piece is provided a default Q(ueen) is supposed -% Thanks to: Jan Jaap Spreij (puls@cs.rug.nl) -% -improved interface to plain TeX -% -language support using the babel package from Johannes Braams -% (currently support for english, dutch, german and french but you -% can add an extra language `foreign' by: -% 1. creating `foreign.sty' for cooperating with `babel' -% 2. search for FOREIGN and follow the instructions in the comments) -% - \begin{nochess} ... \end{nochess} -% -chessfig10 renamed to chessf10 (service to MSDOS users) -% Version: 1.1 (17 Nov 1990) -% Improvements over version 1.0: -% -TeX code cleaned up (thanks to TeX-wizzard Victor Eijkhout) -% -moving a King does not generate a castling move when this -% King already moved -% -renamed internal macro `\\' because LaTeX uses that -% -better hooks for foreign languages (look for lines marked with -% %%FOREIGN%%) -% Torture test: -% If you change something in the chess.sty style check if everything -% else is still working with torture-test.ltx (LaTeX) or -% torture-test.tex (plain TeX). -% Known problems: -% -The analysis mode can not be used within arguments of macros -% not: \centerline{|21.N5*f3|} but: |\centerline{21.N5*f3}| -% Version: 1.0 (5 Jan 1990) -% - -% -% Macro specific initialisations -% -\gdef\line#1{\hbox to \textwidth{#1}} - -% -% Default language is English -% - -\def\DWP{\define@White@pieces{K}{Q}{R}{B}{N}{P}} -\def\DBP{\define@Black@pieces{k}{q}{r}{b}{n}{p}} -\def\LPC{\let@pieces{K}{Q}{R}{B}{N}} -\DeclareOption{dutch}{\def\DWP{\define@White@pieces{K}{D}{T}{L}{P}{I}} - \def\DBP{\define@Black@pieces{k}{d}{t}{l}{p}{i}} - \def\LPC{\let@pieces{K}{D}{T}{L}{P}}} -\DeclareOption{german}{\def\DWP{\define@White@pieces{K}{D}{T}{L}{S}{B}} - \def\DBP{\define@Black@pieces{k}{d}{t}{l}{s}{b}} - \def\LPC{\let@pieces{K}{D}{T}{L}{S}}} -\DeclareOption{french}{\def\DWP{\define@White@pieces{R}{D}{T}{F}{C}{P}} - \def\DBP{\define@Black@pieces{r}{d}{t}{f}{c}{p}} - \def\LPC{\let@pieces{R}{D}{T}{F}{C}}} -% Fill in your language and the uppercase letters for KING, QUEEN, etc. -% \ifcurrentlanguage{FOREIGN}{\let@pieces{KING}{QUEEN}{ROOK}{BISHOP}{KNIGHT}}% -% Your language will be activated by FOREIGN.sty. -\ProcessOptions - -\def\@set[#1#2](#3){%arguments: [a-h1-8](<letter>) - \expandafter\xdef\csname#1#2\endcsname{#3}} - -\def\@get#1[#2#3]{%arguments:\cs[a-h1-8] - \edef#1{\csname#2#3\endcsname}} - -\font\Chess=chess20 - -\newcount\@c % column -\newcount\@r % row -\newcount\@sum % row+column - -\def\@col{\ifcase\@c\or a\or b\or c\or d\or e\or f\or g\or h\fi} - -\def\@showchar{ - \@get\piece[\@col\the\@r] - \if\piece E \ifodd\@sum 0\else Z\fi\else - \if\piece P \ifodd\@sum P\else O\fi\else - \if\piece p \ifodd\@sum p\else o\fi\else - \if\piece R \ifodd\@sum R\else S\fi\else - \if\piece B \ifodd\@sum B\else A\fi\else - \if\piece N \ifodd\@sum N\else M\fi\else - \if\piece r \ifodd\@sum r\else s\fi\else - \if\piece b \ifodd\@sum b\else a\fi\else - \if\piece n \ifodd\@sum n\else m\fi\else - \if\piece K \ifodd\@sum K\else J\fi\else - \if\piece Q \ifodd\@sum Q\else L\fi\else - \if\piece k \ifodd\@sum k\else j\fi\else - \if\piece q \ifodd\@sum q\else l\fi\else - \fi\fi\fi\fi\fi\fi\fi\fi\fi\fi\fi\fi\fi} - -\def\@showrow#1{ - \@r=#1\@c=1 - \@sum=\@r\advance\@sum by\@c - \loop - \@showchar - \ifnum\@c<8 \advance\@c by1\advance\@sum by1 - \repeat -} - -\def\showboard{ -\vbox{\offinterlineskip - \hrule height1pt - \hbox{\vrule width1pt\Chess - \vbox{\hbox{\@showrow8} - \hbox{\@showrow7} - \hbox{\@showrow6} - \hbox{\@showrow5} - \hbox{\@showrow4} - \hbox{\@showrow3} - \hbox{\@showrow2} - \hbox{\@showrow1}}% - \vrule width1pt} - \hrule height1pt} -} - -% inner loop needs extra { ... } - -\def\@emptyboard{ - \@r=1 - \loop - {\@c=1 - \loop - \@set[\@col\the\@r](E) - \ifnum\@c<8 \advance\@c by1 - \repeat} - \ifnum\@r<8 \advance\@r by 1 - \repeat -} - -\def\@initboard{ -% empty squares - \@r=3 - \loop - {\@c=1 - \loop - \@set[\@col\the\@r](E) - \ifnum\@c<8 \advance\@c by1 - \repeat} - \ifnum\@r<6 \advance\@r by 1 - \repeat -% pawns - \@c=1 - \loop - \@set[\@col2](P)\@set[\@col7](p) - \ifnum\@c<8 \advance\@c by1 - \repeat -% pieces - \@set[a1](R)\@set[h1](R) - \@set[a8](r)\@set[h8](r) - \@set[b1](N)\@set[g1](N) - \@set[b8](n)\@set[g8](n) - \@set[c1](B)\@set[f1](B) - \@set[c8](b)\@set[f8](b) - \@set[d1](Q)\@set[e1](K) - \@set[d8](q)\@set[e8](k) -} - -% -% The next part defines a user friendly notation for chess moves. -% Some examples: |21. Nf3-e5, Ke8*f8 22. 0-0-0+, Bh8*a1| -% : |21.: Ke8*f8 22. Bh8*a1, 0-0| -% : |21 Nfe5 K*f8 22 0-0-0! B*a1| -% : |21: K*f8 22 B*a1 0-0| -% - -\font\Fig=chessf10 - -\gdef\@king{{\Fig K}} -\gdef\@queen{{\Fig Q}} -\gdef\@rook{{\Fig R}} -\gdef\@bishop{{\Fig B}} -\gdef\@knight{{\Fig N}} -\gdef\@dash{\hbox{--}} -\gdef\@capt{$\times$} -\gdef\@dots{~$\ldots$,} -\gdef\@dot{\char46 } - -% -% Make character codes for pieces depending on current language. -% (I cann't derive the Black values from the White using `\lowercase'!) -% - -\def\define@White@pieces#1#2#3#4#5#6{% define character codes for White pieces - \chardef\king@=`#1 \def\uc@king{#1} - \chardef\queen@=`#2 \def\uc@queen{#2} - \chardef\rook@=`#3 \def\uc@rook{#3} - \chardef\bishop@=`#4\def\uc@bishop{#4} - \chardef\knight@=`#5\def\uc@knight{#5} - \chardef\pawn@=`#6 \def\uc@pawn{#6}} -\def\define@Black@pieces#1#2#3#4#5#6{% and now the Black pieces - \def\lc@king{#1}\def\lc@queen{#2}\def\lc@rook{#3} - \def\lc@bishop{#4}\def\lc@knight{#5}\def\lc@pawn{#6}} -\def\activate@pieces{% make them active - \catcode\king@=\active\catcode\queen@=\active\catcode\rook@=\active% - \catcode\bishop@=\active\catcode\knight@=\active} -\def\deactivate@pieces{% make them inactive - \catcode\king@=11\catcode\queen@=11\catcode\rook@=11% - \catcode\bishop@=11\catcode\knight@=11} -\def\ifcurrentlanguage#1#2{%if language defined then compare with \language - \expandafter\ifx\csname l@#1\endcsname\relax% - \else\ifnum\language=\expandafter\csname l@#1\endcsname\relax#2\fi\fi} -\def\select@pieces{% select pieces depending on language - \DWP\DBP -% Define here your language and choose an unique set of uppercase letters -% for the White pieces (KING, QUEEN, etc.) and the corresponding lowercase -% letters for the Black pieces (king, queen, etc.). -% \ifcurrentlanguage{FOREIGN}{% -% \define@White@pieces{KING}{QUEEN}{ROOK}{BISHOP}{KNIGHT}{PAWN} -% \define@Black@pieces{king}{queen}{rook}{bishop}{knight}{pawn}} - } -\def\let@pieces#1#2#3#4#5{% let character codes be macros - \let#1=\@king\let#2=\@queen\let#3=\@rook% - \let#4=\@bishop\let#5=\@knight} - -\catcode`|=\active\select@pieces -{\catcode`:=\active\catcode`.=\active\catcode`*=\active\catcode`-=\active - \activate@pieces - \gdef\trigger@pieces{ - \catcode`:=\active\catcode`.=\active\catcode`*=\active\catcode`-=\active - \activate@pieces\LPC - % I would like to say ``\let\king@=\@king'' but how? - \let-=\@dash\let*=\@capt\let:=\@dots\let.=\@dot}% - \gdef\@notation{\begingroup\let|=\endgroup\trigger@pieces}% -% -% Provide a `nochess' environment in which the `|' character becomes -% inactive for situations where the `|' is already in use (like in -% the LaTeX `tabular' environment for example). -% - \gdef\nochess{\begingroup\let|=\relax\catcode`\|=12\relax - \catcode`:=12 \catcode`.=12 \catcode`*=12 \catcode`-=12 - \deactivate@pieces\let\endnochess=\endgroup} - \gdef\chess{\begingroup\let\endchess=\endgroup\trigger@pieces} -} -\let|=\@notation - -% -% Next part provides a ply (half move) generator -% - -\newif\ifWhite \newif\ifFigure \newif\ifcapture - -% -% next newif's needed for castling -% -\newif\ifKnotmoved \newif\ifknotmoved -\newif\ifcastling \newif\ifoo - -% -% Globals for special pawn moves (en passant capture and promotion) -% - -\newif\ifenpassant \newif\ifpromotion - -\def\@color#1{ % Color of a piece 0: none, -1: black, 1: white - \if #1E0\else - \ifnum`#1=\uccode`#11\else-1\fi\fi} - -% -% No checking is done for validity of moves, only legal moves behave well!! -% - -\def\@ply#1#2#3#4#5 {% Syntax: [a-h][1-8][a-h][1-8]{Q|R|B|N}{Comment} - \@get\piece[#1#2]\@get\capture[#3#4]\Figuretrue - \if\capture E\capturefalse\else\capturetrue\fi - \ifWhite - \if\piece P\Figurefalse - \if#46 - \if\eprow#3\capturetrue\enpassanttrue\fi - \xdef\eprow{x}% - \else - \xdef\eprow{x}% - \if#22 - \if#44\xdef\eprow{#3}\fi - \else - \if#48\promotiontrue\fi - \fi - \fi - \else\xdef\eprow{x} - \if\piece K% check for possible castling - \ifKnotmoved - \if#3g\if#41\castlingtrue\ootrue\fi - \else\if#3c\if#41\castlingtrue\oofalse\fi\fi - \fi - \global\Knotmovedfalse - \fi - \fi - \fi - \ifcastling - \@set[#1#2](E)\@set[#3#4](K)% - \ifoo 0\@dash0\rlap{#5}\@set[f1](R)\@set[h1](E)% - \else 0\@dash0\@dash0\rlap{#5}\@set[d1](R)\@set[a1](E)\fi - \castlingfalse - \else - \ifFigure{\Fig\piece}\fi - #1#2\ifcapture\@capt\else\@dash\fi#3#4% - \rlap{\ifpromotion\expandafter\promovendus#5XYZ\else#5\fi}% - \@set[#1#2](E)% - \ifpromotion\@set[#3#4](\PROM)\else\@set[#3#4](\piece)\fi - \ifenpassant\@set[#3#2](E)\enpassantfalse\fi - \fi - \global\Whitefalse - \else % ``same'' for Black - \if\piece p\Figurefalse - \if#43 - \if\eprow#3\capturetrue\enpassanttrue\fi - \xdef\eprow{x}% - \else - \xdef\eprow{x}% - \if#27 - \if#45\xdef\eprow{#3}\fi - \else - \if#41\promotiontrue\fi - \fi - \fi - \else\xdef\eprow{x} - \if\piece k - \ifknotmoved - \if#3g\if#48\castlingtrue\ootrue\fi - \else\if#3c\if#48\castlingtrue\oofalse\fi\fi - \fi - \global\knotmovedfalse - \fi - \fi - \fi - \ifcastling - \@set[#1#2](E)\@set[#3#4](k)% - \ifoo 0\@dash0\rlap{#5}\@set[f8](r)\@set[h8](E)% - \else 0\@dash0\@dash0\rlap{#5}\@set[d8](r)\@set[a8](E)\fi% - \castlingfalse - \else - \ifFigure{\Fig\if\piece rR\else\if\piece bB\else\if\piece nN\else - \if\piece qQ\else K\fi\fi\fi\fi}\fi - #1#2\ifcapture\@capt\else\@dash\fi#3#4% - \rlap{\ifpromotion\expandafter\promovendus#5XYZ\else#5\fi}% - \@set[#1#2](E)% - \ifpromotion\@set[#3#4](\prom)\else\@set[#3#4](\piece)\fi - \ifenpassant\@set[#3#2](E)\enpassantfalse\fi - \fi - \global\Whitetrue - \fi} - -% -% Promovendus: treat first char of argument as promotion piece if queen, -% rook, knight or bishop; otherwise consider it as comment and take queen -% as default promotion. Leave in \PROM White promoting piece (Q|R|B|N) -% and in \prom Black's version (q|r|b|n). -% - -\def\promovendus#1#2Z{% - \if#1X\def\C{}\gdef\PROM{Q}\gdef\prom{q}% - \else - \ifnum`#1=\queen@ \gdef\PROM{Q}\gdef\prom{q}\def\C{\@comment#2}\else - \ifnum`#1=\rook@ \gdef\PROM{R}\gdef\prom{r}\def\C{\@comment#2}\else - \ifnum`#1=\bishop@\gdef\PROM{B}\gdef\prom{b}\def\C{\@comment#2}\else - \ifnum`#1=\knight@\gdef\PROM{N}\gdef\prom{n}\def\C{\@comment#2}\else - \gdef\PROM{Q}\gdef\prom{q}\def\C{\comment#1#2}% - \fi\fi\fi\fi\fi% - {\Fig\PROM}{\C}} -\def\@comment#1XY{#1} - -\newcount\movecount \movecount=0 - -\def\showmove#1#2{\par - \line{\strut\hbox to1cm{\hfil\the\movecount.}% - \hbox to2.8cm{\hfil#1}\hbox to2.8cm{\hfil#2}\hfil}\par} - -\def\move#1 #2 { - \advance\movecount by 1 - \showmove{\@ply#1 }{\@ply#2 }} - -\def\ply#1 { - \ifWhite - \advance\movecount by 1 - \showmove{\@ply#1 }{} - \else - \showmove{$\ldots$}{\@ply#1 } - \fi} - -\def\newgame{\vskip0pt\movecount=0 \@initboard - \Whitetrue\castlingfalse\xdef\eprow{x} - \Knotmovedtrue\knotmovedtrue - \promotionfalse\enpassantfalse} - -\def\@dolist{\afterassignment\@dodolist\let\@@next= } % Answer 11.5 TeXbook -\def\@dodolist{\ifx\@@next\@endlist \let\@@next\relax % adapted to generate - \else \@nextitem\let\@@next\@dolist \fi % chess diagrams - \@@next} - -\def\@endlist{\@endlist} - -\def\@nextitem{% - \if\@@next\space \@set[\@col\the\@r](E)\else - \if\@@next * \@set[\@col\the\@r](E)\else - \if\@@next\uc@pawn \@set[\@col\the\@r](P)\else - \if\@@next\lc@pawn \@set[\@col\the\@r](p)\else - \if\@@next\uc@rook \@set[\@col\the\@r](R)\else - \if\@@next\lc@rook \@set[\@col\the\@r](r)\else - \if\@@next\uc@bishop \@set[\@col\the\@r](B)\else - \if\@@next\lc@bishop \@set[\@col\the\@r](b)\else - \if\@@next\uc@knight \@set[\@col\the\@r](N)\else - \if\@@next\lc@knight \@set[\@col\the\@r](n)\else - \if\@@next\uc@queen \@set[\@col\the\@r](Q)\else - \if\@@next\lc@queen \@set[\@col\the\@r](q)\else - \if\@@next\uc@king \@set[\@col\the\@r](K)\else - \if\@@next\lc@king \@set[\@col\the\@r](k)\else - \fi\fi\fi\fi\fi\fi\fi\fi\fi\fi\fi\fi\fi\fi - \advance\@c by1} - -\def\@initrow#1#2{\@r=#1\@c=1\@dolist#2\@endlist} - -% -% For setting up a position -% -\def\board#1#2#3#4#5#6#7#8{ - \@initrow8{#1} - \@initrow7{#2} - \@initrow6{#3} - \@initrow5{#4} - \@initrow4{#5} - \@initrow3{#6} - \@initrow2{#7} - \@initrow1{#8}} - -% -% Next macros for defining chess position (thanks to Victor Eijkhout) -% -\def\White(#1){\def\match{xxx}\xWhite#1,xxx,} -\def\xWhite#1,{\def\temp{#1} - \ifx\temp\match \else \WhitePieceOrPawn#1XY \expandafter\xWhite \fi} -\def\WhitePieceOrPawn#1#2#3#4Y{% - \if#3X \@set[#1#2](P) - \else\ifnum`#1=\king@ \@set[#2#3](K)\else % King - \ifnum`#1=\queen@ \@set[#2#3](Q)\else % Queen - \ifnum`#1=\rook@ \@set[#2#3](R)\else % Rook - \ifnum`#1=\bishop@\@set[#2#3](B)\else % Bishop - \ifnum`#1=\knight@\@set[#2#3](N)\else % kNight - \fi\fi\fi\fi\fi - \fi} - -\def\Black(#1){\def\match{xxx}\xBlack#1,xxx,} -\def\xBlack#1,{\def\temp{#1} - \ifx\temp\match \else \BlackPieceOrPawn#1XY \expandafter\xBlack \fi} -\def\BlackPieceOrPawn#1#2#3#4Y{ - \if#3X\@set[#1#2](p) - \else\ifnum`#1=\king@ \@set[#2#3](k)\else % King - \ifnum`#1=\queen@ \@set[#2#3](q)\else % Queen - \ifnum`#1=\rook@ \@set[#2#3](r)\else % Rook - \ifnum`#1=\bishop@\@set[#2#3](b)\else % Bishop - \ifnum`#1=\knight@\@set[#2#3](n)\else % kNight - \fi\fi\fi\fi\fi - \fi} - -\def\position{\begingroup% - \@emptyboard\movecount=0\xdef\eprow{x} - \global\Whitetrue\global\castlingfalse - \global\Knotmovedtrue\global\knotmovedtrue - \global\promotionfalse\global\enpassantfalse} -\def\endposition{\endgroup} - -% And now we define most symbols that are used in `\v{S}ahovski Informator' -% (Chess Informant). For a complete list see Informant#51 (1991) pp 10-12. -% If you add symbols realize that the macros should be usable by plain TeX -% and LaTeX and that the (La)TeX names should be suggestive and clear! -% But don't use uppercase letters or existing names (center)! -% Thanks go to John Saba (saba@ccit.arizona.edu) and Henry Thomas -% (hthomas@irisa.fr) for their help in defining next symbols. -\font\symbolten=cmsy10 \font\smrm=cmr6 \font\symbolsix=cmsy6 -\def\wbetter{\mbox{\baselineskip0pt$\vcenter{\vbox{\hbox{+}\hbox{=}}}$}} -\def\bbetter{\mbox{\baselineskip0pt - $\vcenter{\vbox{\hbox{=}\kern-.3ex\hbox{+}}}$}} -\def\wupperhand{\mbox{$\pm$}} -\def\bupperhand{\mbox{$\mp$}} -\def\wdecisive{\mbox{$+\hbox{}-$}} -\def\bdecisive{\mbox{$-\hbox{}+$}} -\def\equal{=} -\def\unclear{\mbox{$\infty$}} -\def\compensation{\mbox{\baselineskip0pt$\vcenter{\vbox{% - \hbox{\kern.056em\vbox{\hrule width0.89em\kern0.35ex\hrule width0.89em}} - \kern.2ex\hbox{$\infty$}}}$}} -% next symbol should be build using METAFONT -\def\devadvantage{{\symbolten\char'015}\kern-4.8pt - \vrule width 2.4pt height6pt depth-5.6pt - \vrule width .4pt height8pt depth-5.6pt\kern2.4pt} -\def\moreroom{{\symbolten\char'015}} -\def\withattack{$\rightarrow$} -\def\withinit{$\uparrow$} -\def\counterplay{\hbox{\baselineskip0pt% - $\vcenter{\vbox{\hbox{$\leftarrow$}\hbox{$\rightarrow$}}}$}} -\def\zugzwang{$\odot$} -\def\mate{\kern.4pt\mbox{% - \vrule width2ex height1.18ex depth-1.1ex\kern-2ex - \vrule width2ex height.52ex depth-.44ex\kern-1.381ex - \vrule width.08ex height1.8ex depth.2ex\kern0.615ex - \vrule width.08ex height1.8ex depth.2ex\kern0.406ex}\kern.4pt} -\def\withidea{$\triangle$} -\def\onlymove{$\Box$} -\def\betteris{\mbox{\baselineskip0pt - $\vcenter{\vbox{\hbox{$\frown$}\kern-0.35ex\hrule width0.95em}}$}} -\def\file{$\Leftrightarrow$} -% next symbol should be build using METAFONT -\def\diagonal{$\nearrow$} -\def\centre{$\Box$\kern-.6em\raise.54ex\hbox{\smrm\char'053}} -\def\kside{$\gg$} -\def\qside{$\ll$} -\def\weakpt{$\times$} -\def\ending{$\perp$} -% John Saba's method: -\def\blackbox{\vrule height .8ex width 1.2ex depth 0ex} -\def\whitebox{\vbox{\hrule height .1pt\hbox{\vrule width .1pt\kern.6ex - \vbox{\kern.8ex}\kern.6ex\vrule width .1pt}\hrule height .1pt}} -\def\bishoppair{\whitebox\kern-2pt\raise1.8pt\hbox{\whitebox}} -\def\opposbishops{\whitebox\kern-2pt\raise1.8pt\hbox{\blackbox}} -\def\samebishops{\blackbox\kern-2pt\raise1.8pt\hbox{\blackbox}} -% My method -%\def\bishoppair{\setbox0=\hbox{% -% \vrule width1.4ex height1ex depth-.92ex\kern-1.4ex -% \vrule width1.4ex height.08ex depth0pt\kern-1.4ex -% \vrule width.08ex height1ex depth0ex\kern1.24ex -% \vrule width.08ex height1ex depth0ex}% -% \kern.4pt\mbox{\copy0\kern-.6ex\raise0.56ex\box0}\kern.4pt} -%\def\opposbishops{\kern.4pt\mbox{% -% \vrule width1.4ex height1ex depth-.92ex\kern-1.4ex -% \vrule width1.4ex height.08ex depth0pt\kern-1.4ex -% \vrule width.08ex height1ex depth0ex\kern1.24ex -% \vrule width.08ex height1ex depth0ex\kern-.6ex -% \vrule width1.4ex height1.56ex depth-0.56ex}\kern.4pt } -%\def\samebishops{\kern.4pt\mbox{% -% \vrule width1.4ex height1ex depth0ex\kern-.6ex -% \vrule width1.4ex height1.56ex depth-0.56ex}\kern.4pt} -\def\unitedpawns{$\circ\kern-.05em\circ$} -\def\seppawns{$\circ\kern-.3em\cdot\kern-.35em\cdot\kern-.1em\circ$} -\def\doublepawns{\mbox{\baselineskip0pt - $\vcenter{\vbox{\hbox{$\circ$}\vskip.8pt\hbox{$\circ$}}}$}} -% Next symbol still not perfect ... -\def\passedpawn{\mbox{\baselineskip0pt - $\vcenter{\vbox{\hbox{\kern0.14em\symbolsix\char'042}\hbox{$\circ$}}}$}} -\def\morepawns{$>$} -\def\timelimit{$\oplus$} -\def\novelty{{\sc N}} -\def\comment{{\sc RR}} -\def\various{{\sc R}} -\def\without{\kern.4pt\mbox{% - \vrule width 1ex height.08ex depth0ex\kern-0.08ex - \vrule width0.08ex height1.5ex depth0ex}\kern.4pt} -\def\with{\kern.4pt\mbox{% - \vrule width 0.08ex height1.5ex depth0ex\kern-0.08ex - \vrule width 1ex height.08ex depth0ex}\kern.4pt} -\def\etc{$\parallel$} -\def\see{\kern.4pt\mbox{\vrule width 1em height.54ex depth-.46ex}\kern.4pt} - -\endinput
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