diff options
Diffstat (limited to 'Master/texmf-dist/fonts/source/public/arabtex/nashdig.mf')
-rw-r--r-- | Master/texmf-dist/fonts/source/public/arabtex/nashdig.mf | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/Master/texmf-dist/fonts/source/public/arabtex/nashdig.mf b/Master/texmf-dist/fonts/source/public/arabtex/nashdig.mf new file mode 100644 index 00000000000..5c2b195f6ae --- /dev/null +++ b/Master/texmf-dist/fonts/source/public/arabtex/nashdig.mf @@ -0,0 +1,74 @@ +%%%%%%%%%%%%%%%%%%%%% nashdig.mf %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +% NASH Font +% 07.04.92 +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +% (c) Klaus Lagally +% Institut fuer Informatik +% Universitaet Stuttgart +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +if unknown nashbase: input nashbase fi; + +%%%%%%%%%%%%%% digits %%%%%%%%%%%%%%%%% + +numchar("0"); +x1 + .6pl = x4 - .6pl = 5dx; +y1 - .6pl = y4 + .6pl = bot y.l + 6dy; +penpos1(2px,pa); penpos4(2px,pa); +fill z1l--z1r--z4r--z4l--cycle; +endchar; + +numchar("1"); +x1 = 4dx; x2 = 7dx; y1 - 11dy = bot y2 = bot y.l; +draw z1..z2{down}; +endchar; + +numchar("2"); +x1 = 3dx; x2 = 6dx; x3 = 8dx; +y3 - 11dy = y1 - 11dy = bot y2 = bot y.l; +%draw z3..z1{(-4dx,7dy)}; +draw z3{down}..z1; draw z1..z2{down}; +endchar; + +numchar("3"); +x1 = 2dx; x2 = 4dx; x3 = 9dx; x4 = 6dx; +y4 = y3 = y1; y1 - 11dy = bot y2 = bot y.l; +draw z3{down}..z4; draw z4{down}..z1; draw z1..z2{down}; +endchar; + +numchar("4"); +x1 = x2 - .5dx = x3 - dx = 6dx; x4 = x5 = 2dx; +y1 - 11dy = y2 - 6dy = bot y3 = y4 - 8dy = y5 - 2dy = bot y.l; +bow(z1, z4, z2); bow(z2, z5, z3); +endchar; + +numchar("5"); +x1 = x2 - 3dx = x3 + 2dx = 5dx; +y1 - 6dy = y2 = y3; y3 - 4dy = bot y.l - dy; +draw z1{(dx,-dy)}..z2..z3..z1{(dx,dy)}; +endchar; + +numchar("6"); +x1 + 4dx = x2 = x3 - 2dx = 6dx; +y1 -10dy = y2 - 10dy = bot y3 = bot y.l; +draw z1{(7dx,-4dy)}..z2; draw z2{down}..z3; +endchar; + +numchar("7"); +x1 + 4dx = x2 = x3 - 4dx = 5dx; +y1 - 10dy = y3 - 10dy = bot y2 = bot y.l; +draw z1..z2{down}; draw z3..z2{down}; +endchar; + +numchar("8"); +x1 + 4dx = x2 = x3 - 4dx = 5dx; +y2 - 10dy = bot y1 = bot y3 = bot y.l; +draw z1..z2{up}; draw z3..z2{up}; +endchar; + +numchar("9"); +x1 = x2 + 4dx = x3 + 2dx = x4 - 2dx = 6dx; +y1 - 7dy = y2 - 7dy = y3 - 11dy = bot y4 = bot y.l; +draw z1..z2..z3..z1{down}..z4; +endchar; + |