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diff --git a/Master/texmf-dist/doc/latex/nimsticks/README.md b/Master/texmf-dist/doc/latex/nimsticks/README.md new file mode 100644 index 00000000000..7a295a2a75b --- /dev/null +++ b/Master/texmf-dist/doc/latex/nimsticks/README.md @@ -0,0 +1,19 @@ +# nimsticks: LaTeX package for drawing Nim sticks and games + +nimsticks is a package for LaTeX that should also work with LuaTeX and XeTeX, that draws sticks for representating games of multi-pile Nim. + +By [Peter Rowlett](https://github.com/prowlett/). + +## Background + +Nim objects could be anything, of course, but conventionally sticks or stones are used. There are various types of dot in LaTeX that might look like stones, but somehow a line of dots didn't seem satisfactory. There are various ways to draw a line (e.g. just typing IIIII), including some tally markers (e.g. in hhcount). My problem with these (call me picky) is that they are all identical lines, and a `heap' of them just looks very organised. Really, I want a set of lines that looks like someone just threw them into heaps (though probably without crossings for the avoidance of ambiguity). + +The way this works is it draws a thick vertical line in TikZ with a little wobble added so each one doesn't look extremely well-lined-up with its neighbour, achieved by adding or subtracting a small random number to the top and bottom coordinate. + +It does this by providing two commands: + +- `\drawnimstick`: draws a single Nim stick with a little random wobble; +- `\nimgame`: takes a comma-separated list of numbers and draws a line of Nim heaps holding those number of sticks. + +## Licensing +This work may be distributed and/or modified under the conditions of the [MIT license](LICENSE.txt). diff --git a/Master/texmf-dist/doc/latex/nimsticks/nimsticks.pdf b/Master/texmf-dist/doc/latex/nimsticks/nimsticks.pdf Binary files differnew file mode 100644 index 00000000000..ea9bfc60000 --- /dev/null +++ b/Master/texmf-dist/doc/latex/nimsticks/nimsticks.pdf |