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-rw-r--r--Master/texmf-dist/doc/generic/pgf/text-en/pgfmanual-en-tikz-animations.tex4
1 files changed, 2 insertions, 2 deletions
diff --git a/Master/texmf-dist/doc/generic/pgf/text-en/pgfmanual-en-tikz-animations.tex b/Master/texmf-dist/doc/generic/pgf/text-en/pgfmanual-en-tikz-animations.tex
index 4d58fa6d79b..6a7f606f43d 100644
--- a/Master/texmf-dist/doc/generic/pgf/text-en/pgfmanual-en-tikz-animations.tex
+++ b/Master/texmf-dist/doc/generic/pgf/text-en/pgfmanual-en-tikz-animations.tex
@@ -123,9 +123,9 @@ mind when considering how and when to use it:
nodes. Now, when you animate the position of~|(a)|, the line connecting
|(a)| and |(b)| will, unfortunately, not ``move along'' automatically
(but it is easy to move the whole group of |(a)|, |(b)|, and the
- connecting ling as whole). You must ``cheat'' and introduce some
+ connecting line as whole). You must ``cheat'' and introduce some
``virtual'' nodes, which leads to rather complex and bloated code.
- \item Animation are taken into consideration for bounding box computations,
+ \item Animations are taken into consideration for bounding box computations,
but only for shifts, not for rotations, scaling, or skewing and also
possibly not when multiple shifts are active at the same time for the
same object.