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-rw-r--r--Build/source/texk/dvisvgm/dvisvgm-src/src/Unicode.cpp83
1 files changed, 76 insertions, 7 deletions
diff --git a/Build/source/texk/dvisvgm/dvisvgm-src/src/Unicode.cpp b/Build/source/texk/dvisvgm/dvisvgm-src/src/Unicode.cpp
index 2293be03992..91b01e90a6d 100644
--- a/Build/source/texk/dvisvgm/dvisvgm-src/src/Unicode.cpp
+++ b/Build/source/texk/dvisvgm/dvisvgm-src/src/Unicode.cpp
@@ -2,7 +2,7 @@
** Unicode.cpp **
** **
** This file is part of dvisvgm -- a fast DVI to SVG converter **
-** Copyright (C) 2005-2022 Martin Gieseking <martin.gieseking@uos.de> **
+** Copyright (C) 2005-2023 Martin Gieseking <martin.gieseking@uos.de> **
** **
** This program is free software; you can redistribute it and/or **
** modify it under the terms of the GNU General Public License as **
@@ -52,9 +52,12 @@ bool Unicode::isValidCodepoint (uint32_t c) {
/** Returns a valid Unicode point for the given character code. Character codes
* that are invalid code points because the XML standard forbids or discourages
- * their usage, are mapped to the Private Use Zone U+E000-U+F8FF. */
-uint32_t Unicode::charToCodepoint (uint32_t c) {
- uint32_t ranges[] = {
+ * their usage, are mapped to the Private Use Zone U+E000-U+F8FF.
+ * @param[in] c character code to map
+ * @param[in] permitSpace if true, space characters are treated as allowed code points
+ * @return the code point */
+uint32_t Unicode::charToCodepoint (uint32_t c, bool permitSpace) {
+ static uint32_t ranges[] = {
0x0000, 0x0020, 0xe000, // basic control characters + space
0x007f, 0x009f, 0xe021, // use of control characters is discouraged by the XML standard
0x202a, 0x202e, 0xe042, // bidi control characters
@@ -78,9 +81,12 @@ uint32_t Unicode::charToCodepoint (uint32_t c) {
0xffffe, 0xfffff, 0xe885,
0x10fffe, 0x10ffff, 0xe887
};
- for (size_t i=0; i < sizeof(ranges)/sizeof(unsigned) && c >= ranges[i]; i+=3)
- if (c <= ranges[i+1])
- return ranges[i+2]+c-ranges[i];
+ if (!permitSpace || c != 0x20) {
+ for (size_t i=0; i < sizeof(ranges)/sizeof(uint32_t) && c >= ranges[i]; i+=3) {
+ if (c <= ranges[i+1])
+ return ranges[i+2]+c-ranges[i];
+ }
+ }
return c;
}
@@ -114,6 +120,32 @@ string Unicode::utf8 (int32_t cp) {
}
+uint32_t Unicode::utf8ToCodepoint (const string &utf8) {
+ auto len = utf8.length();
+ if (len > 0) {
+ unsigned char c0 = utf8[0];
+ if (c0 >= 0 && c0 <= 127)
+ return c0;
+ if (len > 1) {
+ unsigned char c1 = utf8[1];
+ if (c0 >= 0xC0 && c0 <= 0xDF)
+ return ((c0-0xC0) << 6) + (c1-0x80);
+ if (len > 2 && (c0 != 0xED || (c1 & 0xA0) != 0xA0)) {
+ unsigned char c2 = utf8[2];
+ if (c0 >= 0xE0 && c0 <= 0xEF)
+ return ((c0-0xE0) << 12) + ((c1-0x80) << 6) + (c2-0x80);
+ if (len > 3) {
+ unsigned char c3 = utf8[3];
+ if (c0 >= 0xF0 && c0 <= 0xF7)
+ return ((c0-0xF0) << 18) + ((c1-0x80) << 12) + ((c2-0x80) << 6) + (c3-0x80);
+ }
+ }
+ }
+ }
+ return 0;
+}
+
+
/** Converts a surrogate pair to its code point.
* @param[in] high high-surrogate value (upper 16 bits)
* @param[in] low low-surrogate value (lower 16 bits)
@@ -148,6 +180,43 @@ uint32_t Unicode::toSurrogate (uint32_t cp) {
}
+uint32_t Unicode::toLigature (const string &nonlig) {
+ struct Ligature {
+ const char *nonlig;
+ uint32_t lig;
+ } ligatures[39] = {
+ {u8"AA", 0xA732}, {u8"aa", 0xA733},
+ {u8"AE", 0x00C6}, {u8"ae", 0x00E6},
+ {u8"AO", 0xA734}, {u8"ao", 0xA735},
+ {u8"AU", 0xA736}, {u8"au", 0xA737},
+ {u8"AV", 0xA738}, {u8"av", 0xA739},
+ {u8"AY", 0xA73C}, {u8"ay", 0xA73D},
+ {u8"et", 0x1F670},
+ {u8"ff", 0xFB00},
+ {u8"ffi", 0xFB03},
+ {u8"ffl", 0xFB04},
+ {u8"fi", 0xFB01},
+ {u8"fl", 0xFB02},
+ {u8"Hv", 0x01F6}, {u8"hv", 0x0195},
+ {u8"lb", 0x2114},
+ {u8"lL", 0x1EFA}, {u8"ll", 0x1EFB},
+ {u8"OE", 0x0152}, {u8"oe", 0x0153},
+ {u8"OO", 0xA74E}, {u8"oo", 0xA74F},
+ {u8"OO", 0xA74E},
+ {u8"\u0254e", 0xAB62},
+ {u8"\u017Fs", 0x1E9E}, {u8"\u017Az", 0x00DF},
+ {u8"Tz", 0xA728}, {u8"tz", 0xA729},
+ {u8"ue", 0x1D6B},
+ {u8"uo", 0xAB63},
+ {u8"VV", 0x0057}, {u8"tz", 0x0077},
+ {u8"VY", 0xA760}, {u8"tz", 0xA761},
+ };
+ auto it = find_if(begin(ligatures), end(ligatures), [&nonlig](const Ligature &l) {
+ return l.nonlig == nonlig;
+ });
+ return it != end(ligatures) ? it->lig : 0;
+}
+
#include "AGLTable.hpp"
/** Tries to extract the codepoint from AGL character names like "uni1234" or "u1234".