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-rw-r--r--Build/source/texk/dvisvgm/dvisvgm-src/src/Bezier.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Build/source/texk/dvisvgm/dvisvgm-src/src/Bezier.cpp b/Build/source/texk/dvisvgm/dvisvgm-src/src/Bezier.cpp
index 2d901225312..c5342241398 100644
--- a/Build/source/texk/dvisvgm/dvisvgm-src/src/Bezier.cpp
+++ b/Build/source/texk/dvisvgm/dvisvgm-src/src/Bezier.cpp
@@ -2,7 +2,7 @@
** Bezier.cpp **
** **
** This file is part of dvisvgm -- a fast DVI to SVG converter **
-** Copyright (C) 2005-2023 Martin Gieseking <martin.gieseking@uos.de> **
+** Copyright (C) 2005-2024 Martin Gieseking <martin.gieseking@uos.de> **
** **
** This program is free software; you can redistribute it and/or **
** modify it under the terms of the GNU General Public License as **
@@ -270,7 +270,7 @@ vector<QuadBezier> CubicBezier::toQuadBeziers (double precision, vector<double>
QuadBezier CubicBezier::midpointApproximation () const {
DPair p0 = (_points[1]*3.0 - _points[0])/2.0;
DPair p1 = (_points[2]*3.0 - _points[3])/2.0;
- return QuadBezier(_points[0], (p0+p1)/2.0, _points[3]);
+ return {_points[0], (p0+p1)/2.0, _points[3]};
}
@@ -305,7 +305,7 @@ void CubicBezier::toQuadBeziers (double t0, double t1, double precision, vector<
double tmax3 = 18.0/sqrt(3.0)*precision/dist; // the cube of tmax
if (tmax3 >= 1.0) {
// curve is already quadratic, no subdivision necessary, return MPA
- qbeziers.emplace_back(QuadBezier(_points[0], (q1+q2)/2.0, _points[3]));
+ qbeziers.emplace_back(_points[0], (q1+q2)/2.0, _points[3]);
if (startParams)
startParams->push_back(t0);
}