summaryrefslogtreecommitdiff
path: root/Build/source/texk/dvisvgm/dvisvgm-1.5/src/Character.h
diff options
context:
space:
mode:
Diffstat (limited to 'Build/source/texk/dvisvgm/dvisvgm-1.5/src/Character.h')
-rw-r--r--Build/source/texk/dvisvgm/dvisvgm-1.5/src/Character.h46
1 files changed, 46 insertions, 0 deletions
diff --git a/Build/source/texk/dvisvgm/dvisvgm-1.5/src/Character.h b/Build/source/texk/dvisvgm/dvisvgm-1.5/src/Character.h
new file mode 100644
index 00000000000..8d5a6965af7
--- /dev/null
+++ b/Build/source/texk/dvisvgm/dvisvgm-1.5/src/Character.h
@@ -0,0 +1,46 @@
+/*************************************************************************
+** Character.h **
+** **
+** This file is part of dvisvgm -- the DVI to SVG converter **
+** Copyright (C) 2005-2013 Martin Gieseking <martin.gieseking@uos.de> **
+** **
+** This program is free software; you can redistribute it and/or **
+** modify it under the terms of the GNU General Public License as **
+** published by the Free Software Foundation; either version 3 of **
+** the License, or (at your option) any later version. **
+** **
+** This program is distributed in the hope that it will be useful, but **
+** WITHOUT ANY WARRANTY; without even the implied warranty of **
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the **
+** GNU General Public License for more details. **
+** **
+** You should have received a copy of the GNU General Public License **
+** along with this program; if not, see <http://www.gnu.org/licenses/>. **
+*************************************************************************/
+
+#ifndef CHARACTER_H
+#define CHARACTER_H
+
+#include "types.h"
+
+class Character
+{
+ public:
+ enum Type {CHRCODE, INDEX, NAME};
+ Character (const char *name) : _type(NAME), _name(name) {}
+ Character (Type type, UInt32 val) : _type(type), _number(val) {}
+ Character (Type type, const Character &c) : _type(type), _number(c.type() != NAME ? c._number : 0) {}
+ Type type () const {return _type;}
+ const char* name () const {return _name;}
+ UInt32 number () const {return _number;}
+
+ private:
+ Type _type;
+ union {
+ UInt32 _number;
+ const char *_name;
+ };
+};
+
+#endif
+