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Diffstat (limited to 'Build/source/texk/dvisvgm/dvisvgm-1.5.1/src/Font.cpp')
-rw-r--r-- | Build/source/texk/dvisvgm/dvisvgm-1.5.1/src/Font.cpp | 665 |
1 files changed, 665 insertions, 0 deletions
diff --git a/Build/source/texk/dvisvgm/dvisvgm-1.5.1/src/Font.cpp b/Build/source/texk/dvisvgm/dvisvgm-1.5.1/src/Font.cpp new file mode 100644 index 00000000000..a0d1a779a7d --- /dev/null +++ b/Build/source/texk/dvisvgm/dvisvgm-1.5.1/src/Font.cpp @@ -0,0 +1,665 @@ +/************************************************************************* +** Font.cpp ** +** ** +** This file is part of dvisvgm -- the DVI to SVG converter ** +** Copyright (C) 2005-2013 Martin Gieseking <martin.gieseking@uos.de> ** +** ** +** This program is free software; you can redistribute it and/or ** +** modify it under the terms of the GNU General Public License as ** +** published by the Free Software Foundation; either version 3 of ** +** the License, or (at your option) any later version. ** +** ** +** This program is distributed in the hope that it will be useful, but ** +** WITHOUT ANY WARRANTY; without even the implied warranty of ** +** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** +** GNU General Public License for more details. ** +** ** +** You should have received a copy of the GNU General Public License ** +** along with this program; if not, see <http://www.gnu.org/licenses/>. ** +*************************************************************************/ + +#include <config.h> +#include <cstdlib> +#include <iostream> +#include <fstream> +#include <sstream> +#include "CMap.h" +#include "FileFinder.h" +#include "FileSystem.h" +#include "Font.h" +#include "FontEncoding.h" +#include "FontEngine.h" +#include "GFGlyphTracer.h" +#include "Glyph.h" +#include "Message.h" +#include "MetafontWrapper.h" +#include "TFM.h" +#include "VFReader.h" +#include "SignalHandler.h" +#include "Subfont.h" +#include "SVGTree.h" +#include "macros.h" + + +using namespace std; + + +/** Returns true if 'unicode' is a valid unicode value in XML documents. + * XML version 1.0 doesn't allow various unicode character references + * ( for example). */ +static bool valid_unicode (UInt32 unicode) { + if ((unicode & 0xffff) == 0xfffe || (unicode & 0xffff) == 0xffff) + return false; + + UInt32 ranges[] = { + 0x0000, 0x0020, + 0x007f, 0x0084, + 0x0086, 0x009f, + 0x202a, 0x202e, // bidi control characters + 0xd800, 0xdfff, + 0xfdd0, 0xfdef, + }; + for (size_t i=0; i < sizeof(ranges)/sizeof(UInt32)/2; i++) + if (unicode >= ranges[2*i] && unicode <= ranges[2*i+1]) + return false; + return true; +} + + +UInt32 Font::unicode (UInt32 c) const { + // @@ this should be optimized :-) + return valid_unicode(c) ? c : 0x3400+c; +} + + +/** Returns the encoding object of this font which is asigned in a map file. + * If there's no encoding assigned, the function returns 0. */ +const FontEncoding* Font::encoding () const { + if (const FontMap::Entry *entry = fontMapEntry()) + return FontEncoding::encoding(entry->encname); + return 0; +} + + +const FontMap::Entry* Font::fontMapEntry () const { + string fontname = name(); + size_t pos = fontname.rfind('.'); + if (pos != string::npos) + fontname = fontname.substr(0, pos); // strip extension + return FontMap::instance().lookup(fontname); +} + + +/** Compute the extents of a given glyph. + * @param[in] c character code of glyph + * @param[in] vertical true if is glyph is part of vertical aligned text + * @param[out] metrics the resulting extents */ +void Font::getGlyphMetrics (int c, bool vertical, GlyphMetrics &metrics) const { + double s = scaleFactor(); + if (vertical) { // get metrics for vertical text flow? + if (verticalLayout()) { // is the font designed for vertical texts? + metrics.wl = s*charDepth(c); + metrics.wr = s*charHeight(c); + metrics.h = 0; + metrics.d = s*charWidth(c); + } + else { // rotate box by 90 degrees for alphabetic text + metrics.wl = s*charDepth(c); + metrics.wr = s*charHeight(c); + metrics.h = 0; + metrics.d = s*(charWidth(c)+italicCorr(c)); + } + } + else { + metrics.wl = 0; + metrics.wr = s*(charWidth(c)+italicCorr(c)); + metrics.h = s*charHeight(c); + metrics.d = s*charDepth(c); + } +} + + +/////////////////////////////////////////////////////////////////////////////////////// + +TFMFont::TFMFont (string name, UInt32 cs, double ds, double ss) + : _metrics(0), _fontname(name), _checksum(cs), _dsize(ds), _ssize(ss) +{ +} + + +TFMFont::~TFMFont () { + delete _metrics; +} + + +/** Returns a font metrics object for the current font. + * @throw FontException if TFM file can't be found */ +const FontMetrics* TFMFont::getMetrics () const { + if (!_metrics) { + try { + _metrics = FontMetrics::read(_fontname.c_str()); + if (!_metrics) { + _metrics = new NullFontMetric; + Message::wstream(true) << "can't find "+_fontname+".tfm\n"; + } + } + catch (FontMetricException &e) { + _metrics = new NullFontMetric; + Message::wstream(true) << e.what() << " in " << _fontname << ".tfm\n"; + } + } + return _metrics; +} + + +double TFMFont::charWidth (int c) const { + double w = getMetrics() ? getMetrics()->getCharWidth(c) : 0; + if (style()) { + w *= style()->extend; + w += fabs(style()->slant*charHeight(c)); // slant := tan(phi) = dx/height + } + return w; +} + + +double TFMFont::italicCorr (int c) const { + double w = getMetrics() ? getMetrics()->getItalicCorr(c) : 0; + if (style()) + w *= style()->extend; + return w; +} + + +double TFMFont::charDepth (int c) const {return getMetrics() ? getMetrics()->getCharDepth(c) : 0;} +double TFMFont::charHeight (int c) const {return getMetrics() ? getMetrics()->getCharHeight(c) : 0;} + + +/** Tests if the checksum of the font matches that of the corresponding TFM file. */ +bool TFMFont::verifyChecksums () const { + if (_checksum != 0 && getMetrics() && getMetrics()->getChecksum() != 0) + return _checksum == getMetrics()->getChecksum(); + return true; +} + +////////////////////////////////////////////////////////////////////////////// + +// static class variables +bool PhysicalFont::EXACT_BBOX = false; +bool PhysicalFont::KEEP_TEMP_FILES = false; +const char *PhysicalFont::CACHE_PATH = 0; +double PhysicalFont::METAFONT_MAG = 4; +FontCache PhysicalFont::_cache; + + +Font* PhysicalFont::create (string name, UInt32 checksum, double dsize, double ssize, PhysicalFont::Type type) { + return new PhysicalFontImpl(name, 0, checksum, dsize, ssize, type); +} + + +Font* PhysicalFont::create (string name, int fontindex, UInt32 checksum, double dsize, double ssize) { + return new PhysicalFontImpl(name, fontindex, checksum, dsize, ssize, PhysicalFont::TTC); +} + + +const char* PhysicalFont::path () const { + const char *ext=0; + switch (type()) { + case OTF: ext = "otf"; break; + case PFB: ext = "pfb"; break; + case TTC: ext = "ttc"; break; + case TTF: ext = "ttf"; break; + case MF : ext = "mf"; break; + default : ext = 0; + } + if (ext) + return FileFinder::lookup(name()+"."+ext); + return FileFinder::lookup(name()); +} + + +/** Returns true if this font is CID-based. */ +bool PhysicalFont::isCIDFont () const { + if (type() == MF) + return false; + FontEngine::instance().setFont(*this); + return FontEngine::instance().isCIDFont(); +} + + +/** Retrieve the IDs of all charachter maps available in the font file. + * @param[out] charMapIDs IDs of the found character maps + * @return number of found character maps */ +int PhysicalFont::collectCharMapIDs (std::vector<CharMapID> &charMapIDs) const { + if (type() == MF) + return 0; + FontEngine::instance().setFont(*this); + return FontEngine::instance().getCharMapIDs(charMapIDs); +} + + +/** Decodes a character code used in the DVI file to the code required to + * address the correct character in the font. + * @param[in] c DVI character to decode + * @return target character code or name */ +Character PhysicalFont::decodeChar (UInt32 c) const { + if (const FontEncoding *enc = encoding()) + return enc->decode(c); + return Character(Character::CHRCODE, c); +} + + +/** Returns the number of units per EM. The EM square is the virtual area a glyph is designed on. + * All coordinates used to specify portions of the glyph are relative to the origin (0,0) at the + * lower left corner of this square, while the upper right corner is located at (m,m), where m + * is an integer value defined with the font, and returned by this function. */ +int PhysicalFont::unitsPerEm() const { + if (type() == MF) + return 1000; + FontEngine::instance().setFont(*this); + return FontEngine::instance().getUnitsPerEM(); +} + + +int PhysicalFont::hAdvance () const { + if (type() == MF) + return 0; + FontEngine::instance().setFont(*this); + return FontEngine::instance().getHAdvance(); +} + + +double PhysicalFont::hAdvance (int c) const { + if (type() == MF) + return unitsPerEm()*charWidth(c)/designSize(); + FontEngine::instance().setFont(*this); + if (const FontMap::Entry *entry = fontMapEntry()) + if (Subfont *sf = entry->subfont) + c = sf->decode(c); + return FontEngine::instance().getHAdvance(decodeChar(c)); +} + + +double PhysicalFont::vAdvance (int c) const { + if (type() == MF) + return unitsPerEm()*charWidth(c)/designSize(); + FontEngine::instance().setFont(*this); + if (const FontMap::Entry *entry = fontMapEntry()) + if (Subfont *sf = entry->subfont) + c = sf->decode(c); + return FontEngine::instance().getVAdvance(decodeChar(c)); +} + + +string PhysicalFont::glyphName (int c) const { + if (type() == MF) + return ""; + FontEngine::instance().setFont(*this); + if (const FontMap::Entry *entry = fontMapEntry()) + if (Subfont *sf = entry->subfont) + c = sf->decode(c); + return FontEngine::instance().getGlyphName(decodeChar(c)); +} + + +double PhysicalFont::scaledAscent() const { + return ascent()*scaledSize()/unitsPerEm(); +} + + +int PhysicalFont::ascent () const { + if (type() == MF) + return 0; + FontEngine::instance().setFont(*this); + return FontEngine::instance().getAscender(); +} + + +int PhysicalFont::descent () const { + if (type() == MF) + return 0; + FontEngine::instance().setFont(*this); + return FontEngine::instance().getDescender(); +} + + +/** Extracts the glyph outlines of a given character. + * @param[in] c character code of requested glyph + * @param[out] glyph path segments of the glyph outline + * @param[in] cb optional callback object for tracer class + * @return true if outline could be computed */ +bool PhysicalFont::getGlyph (int c, GraphicPath<Int32> &glyph, GFGlyphTracer::Callback *cb) const { + if (type() == MF) { + const Glyph *cached_glyph=0; + if (CACHE_PATH) { + _cache.write(CACHE_PATH); + _cache.read(name().c_str(), CACHE_PATH); + cached_glyph = _cache.getGlyph(c); + } + if (cached_glyph) { + glyph = *cached_glyph; + return true; + } + else { + string gfname; + if (createGF(gfname)) { + try { + double ds = getMetrics() ? getMetrics()->getDesignSize() : 1; + GFGlyphTracer tracer(gfname, unitsPerEm()/ds, cb); + tracer.setGlyph(glyph); + tracer.executeChar(c); + glyph.closeOpenSubPaths(); + if (CACHE_PATH) + _cache.setGlyph(c, glyph); + return true; + } + catch (GFException &e) { + // @@ print error message + } + } + else { + Message::wstream(true) << "failed creating " << name() << ".gf\n"; + } + } + } + else { // vector fonts (OTF, PFB, TTF, TTC) + bool ok=true; + FontEngine::instance().setFont(*this); + if (const FontMap::Entry *entry = fontMapEntry()) + if (Subfont *sf = entry->subfont) + c = sf->decode(c); + ok = FontEngine::instance().traceOutline(decodeChar(c), glyph, false); + glyph.closeOpenSubPaths(); + return ok; + } + return false; +} + + +/** Creates a GF file for this font object. + * @param[out] gfname name of GF font file + * @return true on success */ +bool PhysicalFont::createGF (string &gfname) const { + SignalHandler::instance().check(); + gfname = name()+".gf"; + MetafontWrapper mf(name()); + bool ok = mf.make("ljfour", METAFONT_MAG); // call Metafont if necessary + return ok && mf.success() && getMetrics(); +} + + +/** Traces all glyphs of the current font and stores them in the cache. If caching is disabled, nothing happens. + * @param[in] includeCached if true, glyphs already cached are traced again + * @param[in] cb optional callback methods called by the tracer + * @return number of glyphs traced */ +int PhysicalFont::traceAllGlyphs (bool includeCached, GFGlyphTracer::Callback *cb) const { + int count = 0; + if (type() == MF && CACHE_PATH) { + if (const FontMetrics *metrics = getMetrics()) { + int fchar = metrics->firstChar(); + int lchar = metrics->lastChar(); + string gfname; + Glyph glyph; + if (createGF(gfname)) { + _cache.read(name().c_str(), CACHE_PATH); + double ds = getMetrics() ? getMetrics()->getDesignSize() : 1; + GFGlyphTracer tracer(gfname, unitsPerEm()/ds, cb); + tracer.setGlyph(glyph); + for (int i=fchar; i <= lchar; i++) { + if (includeCached || !_cache.getGlyph(i)) { + glyph.newpath(); + tracer.executeChar(i); + glyph.closeOpenSubPaths(); + _cache.setGlyph(i, glyph); + ++count; + } + } + _cache.write(CACHE_PATH); + } + } + } + return count; +} + + +/** Computes the exact bounding box of a glyph. + * @param[in] c character code of the glyph + * @param[out] bbox the computed bounding box + * @param[in] optional calback object forwarded to the tracer + * @return true if the box could be computed successfully */ +bool PhysicalFont::getExactGlyphBox(int c, BoundingBox& bbox, GFGlyphTracer::Callback* cb) const { + Glyph glyph; + if (getGlyph(c, glyph, cb)) { + glyph.computeBBox(bbox); + double s = scaledSize()/unitsPerEm(); + bbox.scale(s, s); + return true; + } + return false; +} + + +bool PhysicalFont::getExactGlyphBox (int c, GlyphMetrics &metrics, bool vertical, GFGlyphTracer::Callback *cb) const { + BoundingBox charbox; + if (!getExactGlyphBox(c, charbox, cb)) + return false; + if ((metrics.wl = -charbox.minX()) < 0) metrics.wl=0; + if ((metrics.wr = charbox.maxX()) < 0) metrics.wr=0; + if ((metrics.h = charbox.maxY()) < 0) metrics.h=0; + if ((metrics.d = -charbox.minY()) < 0) metrics.d=0; + if (vertical) { // vertical text orientation + if (verticalLayout()) { // font designed for vertical layout? + metrics.wl = metrics.wr = (metrics.wl+metrics.wr)/2; + metrics.d += metrics.h; + metrics.h = 0; + } + else { + double depth = metrics.d; + metrics.d = metrics.wr; + metrics.wr = metrics.h; + metrics.h = metrics.wl; + metrics.wl = depth; + } + } + return true; +} + + +Font* VirtualFont::create (string name, UInt32 checksum, double dsize, double ssize) { + return new VirtualFontImpl(name, checksum, dsize, ssize); +} + + +////////////////////////////////////////////////////////////////////////////// + + +PhysicalFontImpl::PhysicalFontImpl (string name, int fontindex, UInt32 cs, double ds, double ss, PhysicalFont::Type type) + : TFMFont(name, cs, ds, ss), + _filetype(type), _fontIndex(fontindex), _fontMapEntry(Font::fontMapEntry()), _encodingPair(Font::encoding()), _localCharMap(0) +{ +} + + +PhysicalFontImpl::~PhysicalFontImpl () { + if (CACHE_PATH) + _cache.write(CACHE_PATH); + if (!KEEP_TEMP_FILES) + tidy(); + delete _localCharMap; +} + + +const FontEncoding* PhysicalFontImpl::encoding () const { + if (!_encodingPair.enc1()) + return 0; + return &_encodingPair; +} + + +bool PhysicalFontImpl::findAndAssignBaseFontMap () { + const FontEncoding *enc = encoding(); + if (enc && enc->mapsToCharIndex()) { + // try to find a base font map that maps from character indexes to a suitable + // target encoding supported by the font file + if (const FontEncoding *bfmap = enc->findCompatibleBaseFontMap(this, _charmapID)) + _encodingPair.assign(bfmap); + else + return false; + } + else if (type() != MF) { + FontEngine::instance().setFont(*this); + if ((_localCharMap = FontEngine::instance().createCustomToUnicodeMap()) != 0) + _charmapID = FontEngine::instance().setCustomCharMap(); + else + _charmapID = FontEngine::instance().setUnicodeCharMap(); + } + return true; +} + + +UInt32 PhysicalFontImpl::unicode (UInt32 c) const { + if (type() == MF) + return Font::unicode(c); + Character chr = decodeChar(c); + if (chr.type() == Character::NAME || chr.number() == 0) + return Font::unicode(c); + + if (_localCharMap) { + if (UInt32 mapped_char = (*_localCharMap)[chr.number()]) + return mapped_char; + // No unicode equivalent found in font file. + // Now we should look for a smart alternative but at the moment + // it's sufficient to simply choose a valid unused unicode value... + // Can we use the charcode itself as a unicode replacement? + if (!_localCharMap->valueExists(chr.number()) && valid_unicode(chr.number())) + return chr.number(); + } + if (valid_unicode(chr.number())) + return chr.number(); + return Font::unicode(chr.number()); +} + + +/** Delete all temporary font files created by Metafont. */ +void PhysicalFontImpl::tidy () const { + if (type() == MF) { + const char *ext[] = {"gf", "tfm", "log", 0}; + for (const char **p=ext; *p; ++p) { + if (FileSystem::exists((name()+"."+(*p)).c_str())) + FileSystem::remove(name()+"."+(*p)); + } + } +} + +////////////////////////////////////////////////////////////////////////////// + +string NativeFont::uniqueName (const string &path, const FontStyle &style) { + static map<string, int> ids; + ostringstream oss; + oss << path << "b" << style.bold << "e" << style.extend << "s" << style.slant; + map<string, int>::iterator it = ids.find(oss.str()); + int id = ids.size(); + if (it == ids.end()) + ids[oss.str()] = id; + else + id = it->second; + oss.str(""); + oss << "nf" << id; + return oss.str(); +} + + +string NativeFont::name () const { + return uniqueName(path(), _style); +} + + +PhysicalFont::Type NativeFont::type () const { + if (const char *filepath = path()) { + if (const char *p =strrchr(filepath, '.')) { + string ext = p+1; + if (ext == "otf") + return PhysicalFont::OTF; + if (ext == "ttf") + return PhysicalFont::TTF; + if (ext == "pfb") + return PhysicalFont::PFB; + } + } + return PhysicalFont::UNKNOWN; +} + + +double NativeFont::charWidth (int c) const { + FontEngine::instance().setFont(*this); + double w = scaledSize()*FontEngine::instance().getAdvance(c)/FontEngine::instance().getUnitsPerEM()*_style.extend; + w += fabs(_style.slant*charHeight(c)); + return w; +} + + +double NativeFont::charHeight (int c) const { + FontEngine::instance().setFont(*this); + return scaledSize()*FontEngine::instance().getAscender()/FontEngine::instance().getUnitsPerEM(); +} + + +double NativeFont::charDepth (int c) const { + FontEngine::instance().setFont(*this); + return -scaledSize()*FontEngine::instance().getDescender()/FontEngine::instance().getUnitsPerEM(); +} + + +UInt32 NativeFont::unicode (UInt32 c) const { + UInt32 ucode = decodeChar(c).number(); + return valid_unicode(ucode) ? ucode : 0x3400+ucode; +} + + +bool NativeFontImpl::findAndAssignBaseFontMap () { + FontEngine &fe = FontEngine::instance(); + fe.setFont(*this); + fe.buildCharMap(true, _toUnicodeMap); + _charmapID = fe.setUnicodeCharMap(); + return true; +} + + +Character NativeFontImpl::decodeChar (UInt32 c) const { + return Character(Character::CHRCODE, _toUnicodeMap[c]); +} + +////////////////////////////////////////////////////////////////////////////// + +VirtualFontImpl::VirtualFontImpl (string name, UInt32 cs, double ds, double ss) + : TFMFont(name, cs, ds, ss) +{ +} + + +VirtualFontImpl::~VirtualFontImpl () { + // delete dvi vectors received by VFReaderAction + for (map<UInt32, DVIVector*>::iterator i=_charDefs.begin(); i != _charDefs.end(); ++i) + delete i->second; +} + + +const char* VirtualFontImpl::path () const { + return FileFinder::lookup(name()+".vf"); +} + + +void VirtualFontImpl::assignChar (UInt32 c, DVIVector *dvi) { + if (dvi) { + if (_charDefs.find(c) == _charDefs.end()) + _charDefs[c] = dvi; + else + delete dvi; + } +} + + +const vector<UInt8>* VirtualFontImpl::getDVI (int c) const { + map<UInt32,DVIVector*>::const_iterator it = _charDefs.find(c); + return (it == _charDefs.end() ? 0 : it->second); +} + |