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-rw-r--r--Build/source/texk/dvisvgm/dvisvgm-1.2.2/src/FilePath.h59
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diff --git a/Build/source/texk/dvisvgm/dvisvgm-1.2.2/src/FilePath.h b/Build/source/texk/dvisvgm/dvisvgm-1.2.2/src/FilePath.h
new file mode 100644
index 00000000000..5bd3fdf98e2
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+++ b/Build/source/texk/dvisvgm/dvisvgm-1.2.2/src/FilePath.h
@@ -0,0 +1,59 @@
+/*************************************************************************
+** FilePath.h **
+** **
+** This file is part of dvisvgm -- the DVI to SVG converter **
+** Copyright (C) 2005-2013 Martin Gieseking <martin.gieseking@uos.de> **
+** **
+** This program is free software; you can redistribute it and/or **
+** modify it under the terms of the GNU General Public License as **
+** published by the Free Software Foundation; either version 3 of **
+** the License, or (at your option) any later version. **
+** **
+** This program is distributed in the hope that it will be useful, but **
+** WITHOUT ANY WARRANTY; without even the implied warranty of **
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the **
+** GNU General Public License for more details. **
+** **
+** You should have received a copy of the GNU General Public License **
+** along with this program; if not, see <http://www.gnu.org/licenses/>. **
+*************************************************************************/
+
+#ifndef FILEPATH_H
+#define FILEPATH_H
+
+#include <string>
+#include <vector>
+
+class FilePath
+{
+ typedef std::vector<std::string> Directories;
+ typedef Directories::iterator Iterator;
+ typedef Directories::const_iterator ConstIterator;
+ public:
+ FilePath (const std::string &path);
+ FilePath (const std::string &path, bool isfile, std::string current_dir="");
+ std::string absolute (bool with_filename=true) const;
+ std::string relative (std::string reldir="", bool with_filename=true) const;
+ std::string basename () const;
+ std::string suffix () const;
+ void suffix (const std::string &s);
+ size_t depth () const {return _dirs.size();}
+ bool isFile () const {return !_fname.empty();}
+ bool empty () const {return _dirs.empty() && _fname.empty();}
+ const std::string& filename () const {return _fname;}
+ void filename (const std::string &fname) {_fname = fname;}
+
+ protected:
+ void init (std::string path, bool isfile, std::string current_dir);
+ void add (const std::string &elem);
+
+ private:
+ Directories _dirs;
+ std::string _fname;
+#ifdef __WIN32__
+ char _drive;
+#endif
+};
+
+
+#endif