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authorKarl Berry <karl@freefriends.org>2023-03-20 18:41:45 +0000
committerKarl Berry <karl@freefriends.org>2023-03-20 18:41:45 +0000
commit2d9d1b05c105cb59d7cb0dda42da6aef170c49f6 (patch)
treeda7a449cec134097adc0bc1e689b63a0007deb23 /Master/texmf-dist/tex/latex/jeuxcartes
parente853ff3ee4e91b8eaf1b968f995d110bcd9ab534 (diff)
jeuxcartes (19mar23)
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new file mode 100644
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+++ b/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-VT.pdf
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diff --git a/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv3-JS.pdf b/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv3-JS.pdf
deleted file mode 100644
index e84827104bd..00000000000
--- a/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv3-JS.pdf
+++ /dev/null
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diff --git a/Master/texmf-dist/tex/latex/jeuxcartes/JeuxCartes.sty b/Master/texmf-dist/tex/latex/jeuxcartes/JeuxCartes.sty
index b5f2b94ac5c..b0579a4086a 100644
--- a/Master/texmf-dist/tex/latex/jeuxcartes/JeuxCartes.sty
+++ b/Master/texmf-dist/tex/latex/jeuxcartes/JeuxCartes.sty
@@ -1,38 +1,38 @@
-% Author : C. Pierquet
-% licence : Released under the LaTeX Project Public License v1.3c or later, see http://www.latex-project.org/lppl.txtf
-% Poker v1 cards Image's Licence : LGPL-2.1 license https://github.com/htdebeer/SVG-cards
-% Poker v2 cards Image's Licence : Public Domain https://tekeye.uk/playing_cards/svg-playing-cards
-% Poker v3 cards Image's Licence : Public Domain https://www.me.uk/cards/
-% Poker v4 cards Image's Licence : CC BY-SA 4.0) https://commons.wikimedia.org/wiki/File:Computer_screen_playing_cards_deck.svg
-% Poker v5 cards Image's Licence : Public Domain https://www.me.uk/cards/
-% Tarot v1 cards Image's Licence : Public Domain https://freesvg.org/deck-of-french-tarot-playing-cards
-% Uno v1 cards Image's Licence : MIT License https://eperezcosano.github.io/uno-part1/
+% Author.........................: C. Pierquet
+% licence........................: Released under the LaTeX Project Public License v1.3c or later, see http://www.latex-project.org/lppl.txtf
+% Poker v1 cards Image's Licence.: LGPL-2.1 license https://github.com/htdebeer/SVG-cards
+% Poker v2 cards Image's Licence.: Public Domain https://tekeye.uk/playing_cards/svg-playing-cards
+% Poker v3 cards Image's Licence.: Public Domain https://www.me.uk/cards/
+% Poker v4 cards Image's Licence.: CC BY-SA 4.0 https://commons.wikimedia.org/wiki/File:Computer_screen_playing_cards_deck.svg
+% Poker v5 cards Image's Licence.: Public Domain https://www.me.uk/cards/
+% Poker fr cards Image's Licence.: LGPL-2.1 license https://svg-cards.sourceforge.net/
+% Poker bi cards Image's Licence.: LGPL-3 license https://github.com/tfbkny/blackjack
+% Tarot v1 cards Image's Licence.: Public Domain https://freesvg.org/deck-of-french-tarot-playing-cards
+% Uno v1 cards Image's Licence.: MIT License https://eperezcosano.github.io/uno-part1/
\NeedsTeXFormat{LaTeX2e}
-\ProvidesPackage{JeuxCartes}[2023/02/25 v0.2.3 Jeux de cartes]
-% 0.2.3 Ajout d'une option pour présenter une main "inversée" + style v5
-% 0.2.2a Correction de 2 cartes de pokerv4
-% 0.2.2 Ajout d'un style v4 pour le poker
-% 0.2.1a Correction d'un bug avec une carte de poker...
-% 0.2.0 Modification des images (en mode pdf !) + v3 Poker + réduction taille Tarot
-% 0.1.7 Correction d'un bug avec les noms de Uno
-% 0.1.5 Ajout v2 pour le Poker
-% 0.1.4 Réduction de la taille des images
-% 0.1.3 Ajout de cartes Uno (CC1.0 par AlexDer) + modification des commandes + rami
-% Amélioration de la qualité des cartes de Tarot (sans augmenter la taille)
-% 0.1.2 Modification du nom (et de la source) des images de Tarot (CC0)
-% 0.1.1 Ajout de commandes pour des mini-cartes
-% 0.1 Version initiale
+\ProvidesPackage{JeuxCartes}[2023/03/18 v0.2.4 Jeux de cartes]
+% 0.2.4 Style <fr> avec carte française + <bicycl> + modification des clés avec l'ajout de <StyleJeu> + Suppression xcolor
+% 0.2.3 Ajout d'une option pour présenter une main "inversée" + style <v5>
+% 0.2.2 Correction de 2 cartes de pokerv4
+% 0.2.2 Ajout d'un style <v4> pour le poker
+% 0.2.1 Correction d'un bug avec une carte de poker...
+% 0.2.0 Modification des images (en mode pdf !) + <v3> Poker + réduction taille Tarot
+% 0.1.7 Correction d'un bug avec les noms de Uno
+% 0.1.5 Ajout <v2> pour le Poker
+% 0.1.4 Réduction de la taille des images
+% 0.1.3 Ajout de cartes Uno (CC1.0 par AlexDer) + modification des commandes + rami
+% Amélioration de la qualité des cartes de Tarot (sans augmenter la taille)
+% 0.1.2 Modification du nom (et de la source) des images de Tarot (CC0)
+% 0.1.1 Ajout de commandes pour des mini-cartes
+% 0.1 Version initiale
%------Packages utiles
\RequirePackage{graphicx}
-\RequirePackage[table,svgnames]{xcolor}
\RequirePackage{tikz}
\RequirePackage{pgffor}
-\RequirePackage{xfp}
\RequirePackage{listofitems}
\RequirePackage{xstring}
-\RequirePackage{xparse}
\RequirePackage{simplekv}
\RequirePackage{xinttools}
\RequirePackage{randomlist}
@@ -47,7 +47,8 @@
DecalageY=\def\AffCarteJeuDecalageY{#1},%
Rotation=\def\AffCarteJeuRotation{#1},%
AlignementV=\def\AffCarteJeuAlignementV{#1},%
- TypeJeu=\def\AffCarteJeuType{#1}
+ TypeJeu=\def\AffCarteJeuType{#1},%
+ StyleJeu=\def\AffCarteJeuStyle{#1}
}
\setKVdefault[AffCarteJeu]{%
Hauteur=4.25,%
@@ -57,32 +58,44 @@
DecalageY=0,%
Rotation=0,%
AlignementV=0.5,%
- TypeJeu=Poker
+ TypeJeu=Poker,%
+ StyleJeu=v1
}
-\NewDocumentCommand\AffCarteJeu{ O{} m }{%1=options,2=cartenommée
+\NewDocumentCommand\AffCarteJeu{ O{} m }{%1=options,2=cartenommée (OK)
\useKVdefault[AffCarteJeu]%
\setKV[AffCarteJeu]{#1}%
%cas poker
- \IfStrEq{\AffCarteJeuType}{Poker}%poker
- {\def\CartePrefixe{CaJ-PokeRv1-}}{}%
- %cas pokerv2
- \IfStrEq{\AffCarteJeuType}{Pokerv2}%poker2
- {\def\CartePrefixe{CaJ-PokeRv2-}}{}%
- %cas pokerv3
- \IfStrEq{\AffCarteJeuType}{Pokerv3}%poker3
- {\def\CartePrefixe{CaJ-PokeRv3-}}{}%
- %cas pokerv4
- \IfStrEq{\AffCarteJeuType}{Pokerv4}%poker4
- {\def\CartePrefixe{CaJ-PokeRv4-}}{}%
- %cas pokerv5
- \IfStrEq{\AffCarteJeuType}{Pokerv5}%poker5
- {\def\CartePrefixe{CaJ-PokeRv5-}}{}%
+ \IfStrEq{\AffCarteJeuType}{Poker}%poker et ensuite style
+ {%
+ %cas pokerv1
+ \IfStrEq{\AffCarteJeuStyle}{v1}%pokerv1
+ {\def\CartePrefixe{CaJ-PokeRv1-}}{}%
+ %cas pokerv2
+ \IfStrEq{\AffCarteJeuStyle}{v2}%pokerv2
+ {\def\CartePrefixe{CaJ-PokeRv2-}}{}%
+ %cas pokerv3
+ \IfStrEq{\AffCarteJeuStyle}{v3}%pokerv3
+ {\def\CartePrefixe{CaJ-PokeRv3-}}{}%
+ %cas pokerv4
+ \IfStrEq{\AffCarteJeuStyle}{v4}%pokerv4
+ {\def\CartePrefixe{CaJ-PokeRv4-}}{}%
+ %cas pokerv5
+ \IfStrEq{\AffCarteJeuStyle}{v5}%pokerv5
+ {\def\CartePrefixe{CaJ-PokeRv5-}}{}%
+ %cas pokerfr
+ \IfStrEq{\AffCarteJeuStyle}{fr}%pokerfr
+ {\def\CartePrefixe{CaJ-PokeRfr-}}{}%
+ %cas pokerbicycle
+ \IfStrEq{\AffCarteJeuStyle}{bicycl}%pokerbic
+ {\def\CartePrefixe{CaJ-PokeRbic-}}{}%
+ }%
+ {}%
%cas tarot
- \IfStrEq{\AffCarteJeuType}{Tarot}%tarot
+ \IfStrEq{\AffCarteJeuType}{Tarot}%tarot (un seul style)
{\def\CartePrefixe{CaJ-TaroTv1-}}{}%
%cas uno
- \IfStrEq{\AffCarteJeuType}{Uno}%uno
+ \IfStrEq{\AffCarteJeuType}{Uno}%uno (un seul style)
{\def\CartePrefixe{CaJ-UnOv1-}}{}%
%transformation valign en tikz
\def\OptionTikzCBB{current bounding box.center}%
@@ -111,14 +124,16 @@
%------commande main simple (cartes côte à côte)
\defKV[AffMainSimpleCartes]{%
Hauteur=\def\MainSimpleHauteur{#1},%
- TypeJeu=\def\MainSimpleJeuType{#1}
+ TypeJeu=\def\MainSimpleJeuType{#1},%
+ StyleJeu=\def\MainSimpleJeuStyle{#1}
}
\setKVdefault[AffMainSimpleCartes]{%
Hauteur=4.25,%
- TypeJeu=Poker
+ TypeJeu=Poker,%
+ StyleJeu=v1
}
-\NewDocumentCommand\AffCartesJeu{ O{} m }{%1=options,2=listecartes
+\NewDocumentCommand\AffCartesJeu{ O{} m }{%1=options,2=listecartes (OK)
\useKVdefault[AffMainSimpleCartes]%
\setKV[AffMainSimpleCartes]{#1}%
%calculs et traitement des variables
@@ -128,7 +143,7 @@
%main côte à côte
\foreach \i in {1,2,...,\ListeCartesMainlen}{%
\itemtomacro\ListeCartesMain[\i]\CarteMain%
- \AffCarteJeu[TypeJeu=\MainSimpleJeuType,Hauteur=\MainSimpleHauteur]{\CarteMain}%
+ \AffCarteJeu[TypeJeu=\MainSimpleJeuType,StyleJeu=\MainSimpleJeuStyle,Hauteur=\MainSimpleHauteur]{\CarteMain}%
}%
}
@@ -139,6 +154,7 @@
EspV=\def\MainDecalV{#1},%
Rotation=\def\MainRotation{#1},%
TypeJeu=\def\MainJeuType{#1},%
+ StyleJeu=\def\MainJeuStyle{#1},%
AlignementV=\def\MainAlignementV{#1}
}
@@ -149,11 +165,12 @@
Rotation=10,%
Eventail=false,%
TypeJeu=Poker,%
+ StyleJeu=v1,%
AlignementV=0.5,%
Inverse=false
}
-\NewDocumentCommand\MainCartesJeu{ O{} m }{%1=options,2=listecartes
+\NewDocumentCommand\MainCartesJeu{ O{} m }{%1=options,2=listecartes (OK)
\useKVdefault[AffMainCartes]%
\setKV[AffMainCartes]{#1}%
%calculs et traitement des variables
@@ -161,16 +178,26 @@
\setsepchar{§}%
\readlist*\ListeCartesMain{#2}%
\def\NbCartesMain{\ListeCartesMainlen}%nbcartes
+ %le cas du poker
\IfStrEq{\MainJeuType}{Poker}%poker
- {\def\HauteurGenerique{8.5}\def\CarteMainPrefixe{CaJ-PokeRv1-}}{}%
- \IfStrEq{\MainJeuType}{Pokerv2}%poker2
- {\def\HauteurGenerique{8.5}\def\CarteMainPrefixe{CaJ-PokeRv2-}}{}%
- \IfStrEq{\MainJeuType}{Pokerv3}%poker3
- {\def\HauteurGenerique{8.5}\def\CarteMainPrefixe{CaJ-PokeRv3-}}{}%
- \IfStrEq{\MainJeuType}{Pokerv4}%poker4
- {\def\HauteurGenerique{8.5}\def\CarteMainPrefixe{CaJ-PokeRv4-}}{}%
- \IfStrEq{\MainJeuType}{Pokerv5}%poker5
- {\def\HauteurGenerique{8.5}\def\CarteMainPrefixe{CaJ-PokeRv5-}}{}%
+ {%
+ \def\HauteurGenerique{8.5}%
+ \IfStrEq{\MainJeuStyle}{v1}%pokerv1
+ {\def\CarteMainPrefixe{CaJ-PokeRv1-}}{}%
+ \IfStrEq{\MainJeuStyle}{v2}%poker2
+ {\def\CarteMainPrefixe{CaJ-PokeRv2-}}{}%
+ \IfStrEq{\MainJeuStyle}{v3}%poker3
+ {\def\CarteMainPrefixe{CaJ-PokeRv3-}}{}%
+ \IfStrEq{\MainJeuStyle}{v4}%poker4
+ {\def\CarteMainPrefixe{CaJ-PokeRv4-}}{}%
+ \IfStrEq{\MainJeuStyle}{v5}%poker5
+ {\def\CarteMainPrefixe{CaJ-PokeRv5-}}{}%
+ \IfStrEq{\MainJeuStyle}{fr}%pokerfr
+ {\def\CarteMainPrefixe{CaJ-PokeRfr-}}{}%
+ \IfStrEq{\MainJeuStyle}{bicycl}%pokerbic
+ {\def\CarteMainPrefixe{CaJ-PokeRbic-}}{}%
+ }%
+ {}%
\IfStrEq{\MainJeuType}{Tarot}%tarot
{\def\HauteurGenerique{5.5}\def\CarteMainPrefixe{CaJ-TaroTv1-}}{}%
\IfStrEq{\MainJeuType}{Uno}%uno
@@ -199,12 +226,12 @@
\def\MainOffset{\fpeval{\EchelleCarteDecalage*\MainDecalV*(\i-1)}}%
\def\SecondOffset{\fpeval{\EchelleCarteDecalage*\MainDecalH*(\i-1)}}%
\def\DecAngleMain{\fpeval{0.5*\NbCartesMain*\MainRotation}}%
- \AffCarteJeu[TypeJeu=\MainJeuType,Tikz,TikzAutonome=false,Hauteur=\MainHauteur,DecalageY=\MainOffset,DecalageX=\SecondOffset,Rotation={\DecAngleMain-(\i-1)*\MainRotation}]{\CarteMain}%
+ \AffCarteJeu[TypeJeu=\MainJeuType,StyleJeu=\MainJeuStyle,Tikz,TikzAutonome=false,Hauteur=\MainHauteur,DecalageY=\MainOffset,DecalageX=\SecondOffset,Rotation={\DecAngleMain-(\i-1)*\MainRotation}]{\CarteMain}%
}%
{%
\def\MainOffset{\fpeval{\EchelleCarteDecalage*\MainDecalH*(\i-1)}}%
\def\SecondOffset{\fpeval{\EchelleCarteDecalage*\MainDecalV*(\i-1)}}%
- \AffCarteJeu[TypeJeu=\MainJeuType,Tikz,TikzAutonome=false,Hauteur=\MainHauteur,DecalageX=\MainOffset,DecalageY=\SecondOffset]{\CarteMain}%
+ \AffCarteJeu[TypeJeu=\MainJeuType,StyleJeu=\MainJeuStyle,Tikz,TikzAutonome=false,Hauteur=\MainHauteur,DecalageX=\MainOffset,DecalageY=\SecondOffset]{\CarteMain}%
}%
}%finpour
\end{tikzpicture}%
@@ -212,12 +239,13 @@
%------commande main aléatoire
\defKV[AffMainAleaCartes]{%
- Hauteur=\def\MainHauteur{#1},%
- EspH=\def\MainDecalH{#1},%
- EspV=\def\MainDecalV{#1},%
- Rotation=\def\MainRotation{#1},%
- TypeJeu=\def\MainJeuType{#1},%
- AlignementV=\def\MainAlignementV{#1}
+ Hauteur=\def\MainAleaHauteur{#1},%
+ EspH=\def\MainAleaDecalH{#1},%
+ EspV=\def\MainAleaDecalV{#1},%
+ Rotation=\def\MainAleaRotation{#1},%
+ TypeJeu=\def\MainAleaJeuType{#1},%
+ StyleJeu=\def\MainAleaJeuStyle{#1},%
+ AlignementV=\def\MainAleaAlignementV{#1}
}
\setKVdefault[AffMainAleaCartes]{%
Hauteur=4.25,%
@@ -226,6 +254,7 @@
Rotation=10,%
Eventail=false,%
TypeJeu=Poker,%
+ StyleJeu=v1,%
AlignementV=0.5,%
Inverse=false
}
@@ -238,193 +267,85 @@
\xdef\CartesJeuUno{0B,1B,1B,2B,2B,3B,3B,4B,4B,5B,5B,6B,6B,7B,7B,8B,8B,9B,9B,PTB,PTB,CSB,CSB,P2B,P2B,0V,1V,1V,2V,2V,3V,3V,4V,4V,5V,5V,6V,6V,7V,7V,8V,8V,9V,9V,PTV,PTV,CSV,CSV,P2V,P2V,0J,1J,1J,2J,2J,3J,3J,4J,4J,5J,5J,6J,6J,7J,7J,8J,8J,9J,9J,PTJ,PTJ,CSJ,CSJ,P2J,P2J,0R,1R,1R,2R,2R,3R,3R,4R,4R,5R,5R,6R,6R,7R,7R,8R,8R,9R,9R,PTR,PTR,CSR,CSR,P2R,P2R,P4,P4,P4,P4,Coul,Coul,Coul,Coul}%
\NewList{CartesJeuMelange}
-\NewDocumentCommand\MainCartesJeuAleatoire{ O{} m }{%1=options,2=nbcartes
+\NewDocumentCommand\MainCartesJeuAleatoire{ O{} m }{%1=options,2=nbcartes (OK)
\useKVdefault[AffMainAleaCartes]%
\setKV[AffMainAleaCartes]{#1}%
%calculs et traitement des variables
- \IfStrEq{\MainJeuType}{Poker}%poker
- {\def\HauteurGenerique{8.5}\def\CarteMainType{Poker}\xdef\CarteDebutRand{\fpeval{randint(0,52-#2)}}}{}%
- \IfStrEq{\MainJeuType}{Pokerv2}%pokerv2
- {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv2}\xdef\CarteDebutRand{\fpeval{randint(0,52-#2)}}}{}%
- \IfStrEq{\MainJeuType}{Pokerv3}%pokerv3
- {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv3}\xdef\CarteDebutRand{\fpeval{randint(0,52-#2)}}}{}%
- \IfStrEq{\MainJeuType}{Pokerv4}%pokerv4
- {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv4}\xdef\CarteDebutRand{\fpeval{randint(0,52-#2)}}}{}%
- \IfStrEq{\MainJeuType}{Pokerv5}%pokerv5
- {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv5}\xdef\CarteDebutRand{\fpeval{randint(0,52-#2)}}}{}%
- \IfStrEq{\MainJeuType}{Uno}%uno
- {\def\HauteurGenerique{8.5}\def\CarteMainType{Uno}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}%
- \IfStrEq{\MainJeuType}{Bataille}%bataille
- {\def\HauteurGenerique{8.5}\def\CarteMainType{Poker}\xdef\CarteDebutRand{\fpeval{randint(0,54-#2)}}}{}%
- \IfStrEq{\MainJeuType}{Bataillev2}%bataillev2
- {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv2}\xdef\CarteDebutRand{\fpeval{randint(0,54-#2)}}}{}%
- \IfStrEq{\MainJeuType}{Bataillev3}%bataillev3
- {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv3}\xdef\CarteDebutRand{\fpeval{randint(0,54-#2)}}}{}%
- \IfStrEq{\MainJeuType}{Bataillev4}%bataillev4
- {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv4}\xdef\CarteDebutRand{\fpeval{randint(0,54-#2)}}}{}%
- \IfStrEq{\MainJeuType}{Bataillev5}%bataillev5
- {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv5}\xdef\CarteDebutRand{\fpeval{randint(0,54-#2)}}}{}%
- \IfStrEq{\MainJeuType}{Belote}%belote
- {\def\HauteurGenerique{8.5}\def\CarteMainType{Poker}\xdef\CarteDebutRand{\fpeval{randint(0,32-#2)}}}{}%
- \IfStrEq{\MainJeuType}{Belotev2}%belotev2
- {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv2}\xdef\CarteDebutRand{\fpeval{randint(0,32-#2)}}}{}%
- \IfStrEq{\MainJeuType}{Belotev3}%belotev3
- {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv3}\xdef\CarteDebutRand{\fpeval{randint(0,32-#2)}}}{}%
- \IfStrEq{\MainJeuType}{Belotev4}%belotev4
- {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv4}\xdef\CarteDebutRand{\fpeval{randint(0,32-#2)}}}{}%
- \IfStrEq{\MainJeuType}{Belotev5}%belotev5
- {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv5}\xdef\CarteDebutRand{\fpeval{randint(0,32-#2)}}}{}%
- \IfStrEq{\MainJeuType}{Rami}%rami
- {\def\HauteurGenerique{8.5}\def\CarteMainType{Poker}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}%
- \IfStrEq{\MainJeuType}{Ramiv2}%ramiv2
- {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv2}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}%
- \IfStrEq{\MainJeuType}{Ramiv3}%ramiv3
- {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv3}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}%
- \IfStrEq{\MainJeuType}{Ramiv4}%ramiv4
- {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv4}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}%
- \IfStrEq{\MainJeuType}{Ramiv5}%ramiv5
- {\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv5}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}%
- \IfStrEq{\MainJeuType}{Tarot}%tarot
- {\def\HauteurGenerique{6.375}\def\CarteMainType{Tarot}\xdef\CarteDebutRand{\fpeval{randint(0,78-#2)}}}{}%
- %échelle relative des cartes
- \def\EchelleCarteDecalage{\fpeval{\MainHauteur/\HauteurGenerique}}%
- %transformation valign en tikz
- \def\OptionTikzCBB{current bounding box.center}%
- \IfStrEq{\MainAlignementV}{0}%
- {\def\OptionTikzCBB{current bounding box.south}}{}%
- \IfStrEq{\MainAlignementV}{1}%
- {\def\OptionTikzCBB{current bounding box.north}}{}%
- %melange du jeu
- \ClearList{CartesJeuMelange}%
- \IfStrEq{\MainJeuType}{Poker}%si c'est le poker
+ \IfStrEq{\MainAleaJeuType}{Poker}%poker
{%
- \xintFor* ##1 in {\xintCSVtoList{\CartesJeuPoker}}%
- \do{\InsertRandomItem{CartesJeuMelange}{##1}}%
+ \def\HauteurGenerique{8.5}%hauteur générique
+ \def\CarteMainType{Poker}%on stocke le typejeu poker
+ \xdef\CarteDebutRand{\fpeval{randint(0,52-#2)}}%
}%
{}%
- \IfStrEq{\MainJeuType}{Pokerv2}%si c'est le pokerv2
+ \IfStrEq{\MainAleaJeuType}{Bataille}%bataille
{%
- \xintFor* ##1 in {\xintCSVtoList{\CartesJeuPoker}}%
- \do{\InsertRandomItem{CartesJeuMelange}{##1}}%
+ \def\HauteurGenerique{8.5}%hauteur générique
+ \def\CarteMainType{Poker}%on stocke le typejeu Bataille
+ \xdef\CarteDebutRand{\fpeval{randint(0,54-#2)}}%
}%
{}%
- \IfStrEq{\MainJeuType}{Pokerv3}%si c'est le pokerv3
+ \IfStrEq{\MainAleaJeuType}{Belote}%belote
{%
- \xintFor* ##1 in {\xintCSVtoList{\CartesJeuPoker}}%
- \do{\InsertRandomItem{CartesJeuMelange}{##1}}%
+ \def\HauteurGenerique{8.5}%hauteur générique
+ \def\CarteMainType{Poker}%on stocke le typejeu poker
+ \xdef\CarteDebutRand{\fpeval{randint(0,32-#2)}}%
}%
{}%
- \IfStrEq{\MainJeuType}{Pokerv4}%si c'est le pokerv4
+ \IfStrEq{\MainAleaJeuType}{Rami}%rami
{%
- \xintFor* ##1 in {\xintCSVtoList{\CartesJeuPoker}}%
- \do{\InsertRandomItem{CartesJeuMelange}{##1}}%
+ \def\HauteurGenerique{8.5}%hauteur générique
+ \def\CarteMainType{Poker}%on stocke le typejeu poker
+ \xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}%
}%
{}%
- \IfStrEq{\MainJeuType}{Pokerv5}%si c'est le pokerv5
+ \IfStrEq{\MainAleaJeuType}{Uno}%uno
+ {\def\HauteurGenerique{8.5}\def\CarteMainType{Uno}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}%
+ \IfStrEq{\MainAleaJeuType}{Tarot}%tarot
+ {\def\HauteurGenerique{6.375}\def\CarteMainType{Tarot}\xdef\CarteDebutRand{\fpeval{randint(0,78-#2)}}}{}%
+ %échelle relative des cartes
+ \def\EchelleCarteDecalage{\fpeval{\MainAleaHauteur/\HauteurGenerique}}%
+ %transformation valign en tikz
+ \def\OptionTikzCBB{current bounding box.center}%
+ \IfStrEq{\MainAleaAlignementV}{0}%
+ {\def\OptionTikzCBB{current bounding box.south}}{}%
+ \IfStrEq{\MainAleaAlignementV}{1}%
+ {\def\OptionTikzCBB{current bounding box.north}}{}%
+ %melange du jeu
+ \ClearList{CartesJeuMelange}%
+ \IfStrEq{\MainAleaJeuType}{Poker}%si c'est le poker
{%
\xintFor* ##1 in {\xintCSVtoList{\CartesJeuPoker}}%
\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
}%
{}%
- \IfStrEq{\MainJeuType}{Bataille}%si c'est la bataille
- {%
- \xintFor* ##1 in {\xintCSVtoList{\CartesJeuBataille}}%
- \do{\InsertRandomItem{CartesJeuMelange}{##1}}%
- }%
- {}%
- \IfStrEq{\MainJeuType}{Bataillev2}%si c'est la bataillev2
- {%
- \xintFor* ##1 in {\xintCSVtoList{\CartesJeuBataille}}%
- \do{\InsertRandomItem{CartesJeuMelange}{##1}}%
- }%
- {}%
- \IfStrEq{\MainJeuType}{Bataillev3}%si c'est la bataillev3
- {%
- \xintFor* ##1 in {\xintCSVtoList{\CartesJeuBataille}}%
- \do{\InsertRandomItem{CartesJeuMelange}{##1}}%
- }%
- {}%
- \IfStrEq{\MainJeuType}{Bataillev4}%si c'est la bataillev4
- {%
- \xintFor* ##1 in {\xintCSVtoList{\CartesJeuBataille}}%
- \do{\InsertRandomItem{CartesJeuMelange}{##1}}%
- }%
- {}%
- \IfStrEq{\MainJeuType}{Bataillev5}%si c'est la bataillev5
+ \IfStrEq{\MainAleaJeuType}{Bataille}%si c'est la bataille
{%
\xintFor* ##1 in {\xintCSVtoList{\CartesJeuBataille}}%
\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
}%
{}%
- \IfStrEq{\MainJeuType}{Rami}%si c'est le rami
+ \IfStrEq{\MainAleaJeuType}{Rami}%si c'est le rami
{%
\xintFor* ##1 in {\xintCSVtoList{\CartesJeuRami}}%
\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
}%
{}%
- \IfStrEq{\MainJeuType}{Ramiv2}%si c'est le ramiv2
- {%
- \xintFor* ##1 in {\xintCSVtoList{\CartesJeuRami}}%
- \do{\InsertRandomItem{CartesJeuMelange}{##1}}%
- }%
- {}%
- \IfStrEq{\MainJeuType}{Ramiv3}%si c'est le ramiv3
- {%
- \xintFor* ##1 in {\xintCSVtoList{\CartesJeuRami}}%
- \do{\InsertRandomItem{CartesJeuMelange}{##1}}%
- }%
- {}%
- \IfStrEq{\MainJeuType}{Ramiv4}%si c'est le ramiv4
- {%
- \xintFor* ##1 in {\xintCSVtoList{\CartesJeuRami}}%
- \do{\InsertRandomItem{CartesJeuMelange}{##1}}%
- }%
- {}%
- \IfStrEq{\MainJeuType}{Ramiv5}%si c'est le ramiv5
- {%
- \xintFor* ##1 in {\xintCSVtoList{\CartesJeuRami}}%
- \do{\InsertRandomItem{CartesJeuMelange}{##1}}%
- }%
- {}%
- \IfStrEq{\MainJeuType}{Uno}%si c'est le uno
- {%
- \xintFor* ##1 in {\xintCSVtoList{\CartesJeuUno}}%
- \do{\InsertRandomItem{CartesJeuMelange}{##1}}%
- }%
- {}%
- \IfStrEq{\MainJeuType}{Belote}%si c'est la belote
+ \IfStrEq{\MainAleaJeuType}{Belote}%si c'est la belote
{%
\xintFor* ##1 in {\xintCSVtoList{\CartesJeuBelote}}%
\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
}%
{}%
- \IfStrEq{\MainJeuType}{Belotev2}%si c'est la belotev2
+ \IfStrEq{\MainAleaJeuType}{Tarot}%si c'est le tarot
{%
- \xintFor* ##1 in {\xintCSVtoList{\CartesJeuBelote}}%
- \do{\InsertRandomItem{CartesJeuMelange}{##1}}%
- }%
- {}%
- \IfStrEq{\MainJeuType}{Belotev3}%si c'est la belotev3
- {%
- \xintFor* ##1 in {\xintCSVtoList{\CartesJeuBelote}}%
- \do{\InsertRandomItem{CartesJeuMelange}{##1}}%
- }%
- {}%
- \IfStrEq{\MainJeuType}{Belotev4}%si c'est la belotev4
- {%
- \xintFor* ##1 in {\xintCSVtoList{\CartesJeuBelote}}%
- \do{\InsertRandomItem{CartesJeuMelange}{##1}}%
- }%
- {}%
- \IfStrEq{\MainJeuType}{Belotev5}%si c'est la belotev5
- {%
- \xintFor* ##1 in {\xintCSVtoList{\CartesJeuBelote}}%
+ \xintFor* ##1 in {\xintCSVtoList{\CartesJeuTarot}}%
\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
}%
{}%
- \IfStrEq{\MainJeuType}{Tarot}%si c'est le tarot
+ \IfStrEq{\MainAleaJeuType}{Uno}%si c'est le uno
{%
- \xintFor* ##1 in {\xintCSVtoList{\CartesJeuTarot}}%
+ \xintFor* ##1 in {\xintCSVtoList{\CartesJeuUno}}%
\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
}%
{}%
@@ -437,22 +358,21 @@
{%
\foreach \i in {1,2,...,#2}
}%
- {%
- %\foreach \i in {1,2,...,#2}{%
+ {%début du foreach
\GetItem{CartesJeuMelange}{\inteval{\CarteDebutRand+\i-1}}{CarteMainChoisie}%
\ifboolKV[AffMainAleaCartes]{Eventail}%
{%
- \def\MainOffset{\fpeval{\EchelleCarteDecalage*\MainDecalV*(\i-1)}}%
- \def\SecondOffset{\fpeval{\EchelleCarteDecalage*\MainDecalH*(\i-1)}}%
- \def\DecAngleMain{\fpeval{0.5*#2*\MainRotation}}%
- \AffCarteJeu[TypeJeu=\CarteMainType,Tikz,TikzAutonome=false,Hauteur=\MainHauteur,DecalageY=\MainOffset,DecalageX=\SecondOffset,Rotation={\DecAngleMain-(\i-1)*\MainRotation}]{\CarteMainChoisie}%
+ \def\MainOffset{\fpeval{\EchelleCarteDecalage*\MainAleaDecalV*(\i-1)}}%
+ \def\SecondOffset{\fpeval{\EchelleCarteDecalage*\MainAleaDecalH*(\i-1)}}%
+ \def\DecAngleMain{\fpeval{0.5*#2*\MainAleaRotation}}%
+ \AffCarteJeu[TypeJeu=\CarteMainType,StyleJeu=\MainAleaJeuStyle,Tikz,TikzAutonome=false,Hauteur=\MainAleaHauteur,DecalageY=\MainOffset,DecalageX=\SecondOffset,Rotation={\DecAngleMain-(\i-1)*\MainAleaRotation}]{\CarteMainChoisie}%
}%
{%
- \def\MainOffset{\fpeval{\EchelleCarteDecalage*\MainDecalH*(\i-1)}}%
- \def\SecondOffset{\fpeval{\EchelleCarteDecalage*\MainDecalV*(\i-1)}}%
- \AffCarteJeu[TypeJeu=\CarteMainType,Tikz,TikzAutonome=false,Hauteur=\MainHauteur,DecalageX=\MainOffset,DecalageY=\SecondOffset]{\CarteMainChoisie}%
+ \def\MainOffset{\fpeval{\EchelleCarteDecalage*\MainAleaDecalH*(\i-1)}}%
+ \def\SecondOffset{\fpeval{\EchelleCarteDecalage*\MainAleaDecalV*(\i-1)}}%
+ \AffCarteJeu[TypeJeu=\CarteMainType,StyleJeu=\MainAleaJeuStyle,Tikz,TikzAutonome=false,Hauteur=\MainAleaHauteur,DecalageX=\MainOffset,DecalageY=\SecondOffset]{\CarteMainChoisie}%
}%
- }%finpour
+ }%finforeach
\end{tikzpicture}%
}
@@ -463,7 +383,7 @@
}
\setKVdefault[AffMiniCartes]{%
Largeur=0.55cm,%
- FondAtout=PeachPuff
+ FondAtout=yellow
}
\NewDocumentCommand\AffMiniCarteJeu{ O{} m }{%1=options,2=nbcartes
@@ -472,7 +392,7 @@
%découpage de l'argument
\StrCut{#2}{.}\csVal\csCplt%
%couleur de fond
- \def\csFond{White}%
+ \def\csFond{white}%
\def\csCoul{black}%
%le cas du 10.11...21
\IfStrEq{\csVal}{10}{\def\csVal{\scalebox{0.5}[1]{10}}}{}%
@@ -513,7 +433,7 @@
\IfStrEq{\csCplt}{R}%
{\def\csCoul{red}}{}%
%minicarte
- \tikz[baseline=(char.base)]\node[anchor=north west,line width=0.7pt,draw=Gray,rectangle,rounded corners,inner sep=1.6pt,fill=\csFond,text=\csCoul,font=\ttfamily,minimum width=\MiniCarteLargeur](char){\csVal\scalebox{0.75}[0.75]{\csSymb}};%
+ \tikz[baseline=(char.base)]\node[anchor=north west,line width=0.7pt,draw=gray,rectangle,rounded corners,inner sep=1.6pt,fill=\csFond,text=\csCoul,font=\ttfamily,minimum width=\MiniCarteLargeur](char){\csVal\scalebox{0.75}[0.75]{\csSymb}};%
}
%------commande mini-main-cartes
@@ -523,7 +443,7 @@
}
\setKVdefault[AffMiniMainCartes]{%
Largeur=0.55cm,%
- FondAtout=PeachPuff
+ FondAtout=yellow
}
\NewDocumentCommand\MainMiniCartesJeu{ O{} m }{%1=options,2=liste
@@ -546,7 +466,7 @@
\setKVdefault[MiniMainAleaCartes]{%
Largeur=0.55cm,%
TypeJeu=Poker,%
- FondAtout=PeachPuff
+ FondAtout=yellow
}
\xdef\MiniCartesJeuPoker{2.P,3.P,4.P,5.P,6.P,7.P,8.P,9.P,10.P,V.P,D.P,R.P,A.P,2.T,3.T,4.T,5.T,6.T,7.T,8.T,9.T,10.T,V.T,D.T,R.T,A.T,2.C,3.C,4.C,5.C,6.C,7.C,8.C,9.C,10.C,V.C,D.C,R.C,A.C,2.K,3.K,4.K,5.K,6.K,7.K,8.K,9.K,10.K,V.K,D.K,R.K,A.K}%