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author | Karl Berry <karl@freefriends.org> | 2014-01-22 23:06:20 +0000 |
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committer | Karl Berry <karl@freefriends.org> | 2014-01-22 23:06:20 +0000 |
commit | 7727dd41521eb7246835e1ac24a559a89deaef17 (patch) | |
tree | 764d533df5d5f46c97aff479519fa8103c8d9ed1 /Master/texmf-dist/doc/latex/skak/README | |
parent | b3e544255a809f9dd960a88e868e317f3f6f6cff (diff) |
skak (22jan14)
git-svn-id: svn://tug.org/texlive/trunk@32758 c570f23f-e606-0410-a88d-b1316a301751
Diffstat (limited to 'Master/texmf-dist/doc/latex/skak/README')
-rw-r--r-- | Master/texmf-dist/doc/latex/skak/README | 148 |
1 files changed, 0 insertions, 148 deletions
diff --git a/Master/texmf-dist/doc/latex/skak/README b/Master/texmf-dist/doc/latex/skak/README deleted file mode 100644 index 2df74502f6e..00000000000 --- a/Master/texmf-dist/doc/latex/skak/README +++ /dev/null @@ -1,148 +0,0 @@ - -Change History -============== - -Version 1.5 ------------ - -* Fixed a serioous problem with longmoves, in particular the algebraic notation. Thanks to Jernej Cop for describing the bug. - -* As part of the longmoves fix the commands \variationcurrent, \continuevariation and \continuevariationcurrent has been introduced to make writing about variations from the mainline eaiser. - -* Documented weird behaviours of \showallbut and \showonly. Thanks to Frank Mittelbach for pointing that out. - -* Documented that \showmover requires loading skak with the ps option. Thanks to Christian H. Kuhn. - -Version 1.4 ------------ -* Ulrike Fischer has created an easy access to new fonts. It is decribed in - the "Using chessfonts with skak.sty" document - ask her for the - location of the document.. - -* A new command \showallbut has been in- troduced by request from - Ulrike Fischer , it has the opposite effect to showonly, i.e., all - pieces except those listed are showed in when showing the board. - -* The engine has been rewritten so now it is possible to define - typesetting using algebraic notation derived from the moves given in - SAN notation. It is also posible to typeset e.p. after en passant moves - if one care to define that. - -* The documentation has been restructured and rewritten: - - The readme.txt file has been created to keep track of the change history - and the whis-list. - - The skakdoc.tex file has been totally rewritten; hopefully to the better. - -* A SourceForge project for skak has been created: latex-skak. The hope and - intention is to start a community for the skak package in addition to better - reporting of bugs. - -Version 1.3 ------------ -* Dirk Baechle has reworked the typesetting of chess moves: - - A new capture symbol has been introduced to make the spacing - around it better. - - - The figurine symbols have been improved so that the spacing around - them are more uniform - it looks really good now, at least to my eyes. - - A proposal for what syntax the skak package should handle in the - future has been included in the distribution. - - The Informator symbols \novelty", \comment" and \various" needed - another pair of curly braces in order to work right within the - \mainline" and \variation" environments. - - The check for trailing spaces in the macro \typeset@cmoves" had to - be removed because it led to problems at the end of a \mainline" - or \variation" environment when an additional Informator symbol - was involved. - -* A reference to the pgn2ltx tool created by Dirk Bachle has been - added to the document. - -* A reference to an URL decribing the PGN standard has been added. - -Version 1.2 ------------ - -* Dirk Baechle has - once again - done a great job: - - the informator symbols have been improved and now scale as they - should (I have in the same go done some Metafont clean-up associated - with the symbols). - - he has also discovered that the selection of other fonts for the - typesetting of moves can be done by redefining the \skakfamily - command! - - added the \movecomment for flexible typesetting of comments - - see the Reference Manual for details. - - The PostScript file are now 10 times smaller (for large files) and - a comprehensive test of the PostScript ornaments has been created. - -* All dead code has been removed from skak.sty. - -Version 1.1 ------------ - -* Dirk Baechle 's enhancements have been incorporated: - - extension of the \highlight command; it now accepts X, x, O and - o as optional arguments a cross and a circle on the square, respectively, - instead of a frame around the square. - - unwanted generation of spaces removed. - - a set of Informator symbols were added to the fonts and made - available through commands documented in the informator.ps file. - -* Two fixes by Ulrike Fischer have been incorporated: - - a bug in \ParseCoordinates. - - a problem in the fonts regarding size. - -* Ulrike Fischer reported a problem with opening spaces causing the - input to be ignored - this has been fixed and test/test2.tex - verifies this. - -Version 1.0 ------------ - -The major novelty in this release is that the documentation has been -updated and a reference manual has been created. - - - -Future Additions/Wish-list -========================== - -Choosing Language for mainline ------------------------------- -(Proposal date: mid 2002.) - -It would be nice if one could choose the language for the mainline, -variation and \hidemoves for each invocation as it allows for easier -inclusion of analysis from chess programs when using a non-english -language. - - -Optimisation of the Implementation ----------------------------------- -(Proposal date: 2-Jan-2003.) - -I would like to improve some areas of the im- -plementation since they are unnecessary slow -and/or complicated, e.g., \IsPieceName could -easily be implemented as a case statement in- -stead of a list look-up. I have a strong feeling -that this would be a lot faster than the current -implementation which has a very functional pro- -gramming flavour --- this was very helpful during -the development, but it has a tendency to be a -bit inefficient. - - -Test Suite ----------- -(Proposal date: 03-Jan-2003.) -It would be a very good idea to create a test -suite created using normal testing techniques. -Areas of test should include: - -* resolving ambiguous moves, i.e., ensuring -that moves like Rad1 moves the right rook. - -* all legal SAN moves are accepted. - - |