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authorKarl Berry <karl@freefriends.org>2014-04-28 21:56:53 +0000
committerKarl Berry <karl@freefriends.org>2014-04-28 21:56:53 +0000
commit5b8332d2aaee45fab5f70069bd22cadefbbe2c0b (patch)
tree07170bd7de701d9c21e8687a74824128fc2f09d4 /Build/source/utils/asymptote/asy.list
parentc7f6b488255524d08fa08d46b801f39bfc25ad84 (diff)
asy 2.27 sources
git-svn-id: svn://tug.org/texlive/trunk@33733 c570f23f-e606-0410-a88d-b1316a301751
Diffstat (limited to 'Build/source/utils/asymptote/asy.list')
-rw-r--r--Build/source/utils/asymptote/asy.list118
1 files changed, 59 insertions, 59 deletions
diff --git a/Build/source/utils/asymptote/asy.list b/Build/source/utils/asymptote/asy.list
index f9d8d4cab19..fd0d4431386 100644
--- a/Build/source/utils/asymptote/asy.list
+++ b/Build/source/utils/asymptote/asy.list
@@ -238,9 +238,9 @@ pair min(frame f);
pair min(path p);
pair min(path[] p);
triple min(path3 p);
-pair min(picture pic, bool user=<default>);
real min(... real[] a);
real min(real m, scaling s, coord[] c);
+pair min(picture pic, bool user=<default>);
real min(real m, scaling s, coord[] c);
int min(... int[] a);
filltype RadialShade(pen penc, pen penr);
@@ -252,20 +252,20 @@ int search(real[] a, real key, bool less(real, real));
int search(guide[] a, guide key, bool less(guide, guide));
int search(coord[] a, coord key, bool less(coord, coord));
int search(pair[] a, pair key, bool less(pair, pair));
+int search(coord[] a, coord key, bool less(coord, coord));
int search(object[] a, object key, bool less(object, object));
-int search(Legend[] a, Legend key, bool less(Legend, Legend));
int search(frame[] a, frame key, bool less(frame, frame));
-int search(coord[] a, coord key, bool less(coord, coord));
+int search(Legend[] a, Legend key, bool less(Legend, Legend));
int search(Label[] a, Label key, bool less(Label, Label));
int search(int[] a, int key, bool less(int, int));
int search(bool3[] a, bool3 key, bool less(bool3, bool3));
-int search(picture[] a, picture key, bool less(picture, picture));
int search(marker[] a, marker key, bool less(marker, marker));
int search(string[] a, string key, bool less(string, string));
int search(path[] a, path key, bool less(path, path));
int search(pen[] a, pen key, bool less(pen, pen));
int search(bool[] a, bool key, bool less(bool, bool));
int search(triple[] a, triple key, bool less(triple, triple));
+int search(picture[] a, picture key, bool less(picture, picture));
filltype RadialShadeDraw(real xmargin=<default>, real ymargin=<default>, pen penc, pen penr, pen drawpen=<default>);
real sin(real x);
real[] sin(real[] a);
@@ -340,11 +340,11 @@ pair max(frame f);
pair max(path p);
pair max(path[] p);
triple max(path3 p);
-real max(real M, scaling s, coord[] c);
+pair max(picture pic, bool user=<default>);
real max(real M, scaling s, coord[] c);
int max(... int[] a);
-pair max(picture pic, bool user=<default>);
real max(... real[] a);
+real max(real M, scaling s, coord[] c);
Label Label(Label L, pair position, align align=<default>, pen p=<default>, transform embed(transform)=<default>, filltype filltype=<default>);
Label Label(string s, string size=<default>, explicit position position, align align=<default>, pen p=<default>, transform embed(transform)=<default>, filltype filltype=<default>);
Label Label(Label L, explicit position position, align align=<default>, pen p=<default>, transform embed(transform)=<default>, filltype filltype=<default>);
@@ -518,8 +518,9 @@ bool[] copy(bool[] a, int depth=<default>);
real[][] copy(real[][] a, int depth=<default>);
pen[] copy(pen[] a, int depth=<default>);
coord[] copy(coord[] a, int depth=<default>);
-coord[] copy(coord[] a, int depth=<default>);
+picture[] copy(picture[] a, int depth=<default>);
marker[] copy(marker[] a, int depth=<default>);
+Legend[] copy(Legend[] a, int depth=<default>);
Label[] copy(Label[] a, int depth=<default>);
pen[][] copy(pen[][] a, int depth=<default>);
path[] copy(path[] a, int depth=<default>);
@@ -530,9 +531,8 @@ string[][] copy(string[][] a, int depth=<default>);
frame[] copy(frame[] a, int depth=<default>);
pair[] copy(pair[] a, int depth=<default>);
bool3[] copy(bool3[] a, int depth=<default>);
+coord[] copy(coord[] a, int depth=<default>);
object[] copy(object[] a, int depth=<default>);
-picture[] copy(picture[] a, int depth=<default>);
-Legend[] copy(Legend[] a, int depth=<default>);
pair[][] copy(pair[][] a, int depth=<default>);
real[] abs(pair[] a);
real[] abs(triple[] a);
@@ -565,21 +565,21 @@ pen palered;
real[] map(real f(pair), pair[] a);
int[] map(int f(real), real[] a);
bool3[] map(bool3 f(bool3), bool3[] a);
-picture[] map(picture f(picture), picture[] a);
frame[] map(frame f(frame), frame[] a);
-coord[] map(coord f(coord), coord[] a);
+Legend[] map(Legend f(Legend), Legend[] a);
Label[] map(Label f(Label), Label[] a);
pen[][] map(pen[] f(pen[]), pen[][] a);
triple[] map(triple f(triple), triple[] a);
pen[] map(pen f(pen), pen[] a);
+coord[] map(coord f(coord), coord[] a);
object[] map(object f(object), object[] a);
-Legend[] map(Legend f(Legend), Legend[] a);
pair[] map(pair f(pair), pair[] a);
coord[] map(coord f(coord), coord[] a);
string[] map(string f(string), string[] a);
void()()[] map(void f()()(void()()), void()()[] a);
pair[][] map(pair[] f(pair[]), pair[][] a);
real[] map(real f(real), real[] a);
+picture[] map(picture f(picture), picture[] a);
int[] map(int f(int), int[] a);
string[][] map(string[] f(string[]), string[][] a);
bool[] map(bool f(bool), bool[] a);
@@ -601,8 +601,9 @@ pair minratio(path3 g);
int[] sequence(int n);
pen[][] sequence(pen[] f(int), int n);
coord[] sequence(coord f(int), int n);
-coord[] sequence(coord f(int), int n);
+picture[] sequence(picture f(int), int n);
marker[] sequence(marker f(int), int n);
+Legend[] sequence(Legend f(int), int n);
Label[] sequence(Label f(int), int n);
int[] sequence(int f(int), int n);
string[][] sequence(string[] f(int), int n);
@@ -614,9 +615,8 @@ bool[] sequence(bool f(int), int n);
string[] sequence(string f(int), int n);
pair[][] sequence(pair[] f(int), int n);
bool3[] sequence(bool3 f(int), int n);
+coord[] sequence(coord f(int), int n);
object[] sequence(object f(int), int n);
-picture[] sequence(picture f(int), int n);
-Legend[] sequence(Legend f(int), int n);
real[][] sequence(real[] f(int), int n);
real[] sequence(real f(int), int n);
int[] sequence(int n, int m);
@@ -700,6 +700,7 @@ void add(picture src, bool group=<default>, filltype filltype=<default>, bool ab
void add(picture pic=<default>, void d(frame f, transform t), bool exact=<default>);
void add(picture pic=<default>, void d(picture, real[][]), bool exact=<default>);
void add(picture dest, picture src, bool group=<default>, filltype filltype=<default>, bool above=<default>);
+void add(picture pic=<default>, Label L);
void add(picture dest, picture src, pair position, bool group=<default>, filltype filltype=<default>, bool above=<default>);
void add(picture dest=<default>, object F, pair position=<default>, bool group=<default>, filltype filltype=<default>, bool above=<default>);
void add(frame dest, frame src, filltype filltype, bool above=<default>);
@@ -708,7 +709,6 @@ void add(picture pic=<default>, void d(frame f, real[][] t, picture pic, project
void add(frame dest, frame src, pair position, bool group=<default>, filltype filltype=<default>, bool above=<default>);
void add(picture dest=<default>, frame src, pair position=<default>, bool group=<default>, filltype filltype=<default>, bool above=<default>);
void add(picture pic=<default>, void d(picture, transform), bool exact=<default>);
-void add(picture pic=<default>, Label L);
void add(frame f, transform t=<default>, Label L);
void add(picture src, pair position, bool group=<default>, filltype filltype=<default>, bool above=<default>);
plain plain;
@@ -737,9 +737,8 @@ bool[] array(int n, bool value, int depth=<default>);
string[] array(int n, string value, int depth=<default>);
pair[][] array(int n, pair[] value, int depth=<default>);
bool3[] array(int n, bool3 value, int depth=<default>);
+coord[] array(int n, coord value, int depth=<default>);
object[] array(int n, object value, int depth=<default>);
-picture[] array(int n, picture value, int depth=<default>);
-Legend[] array(int n, Legend value, int depth=<default>);
real[][] array(int n, real[] value, int depth=<default>);
real[] array(int n, real value, int depth=<default>);
triple[] array(int n, triple value, int depth=<default>);
@@ -747,8 +746,9 @@ path[] array(int n, path value, int depth=<default>);
frame[] array(int n, frame value, int depth=<default>);
pen[][] array(int n, pen[] value, int depth=<default>);
coord[] array(int n, coord value, int depth=<default>);
-coord[] array(int n, coord value, int depth=<default>);
+picture[] array(int n, picture value, int depth=<default>);
marker[] array(int n, marker value, int depth=<default>);
+Legend[] array(int n, Legend value, int depth=<default>);
Label[] array(int n, Label value, int depth=<default>);
int[] array(int n, int value, int depth=<default>);
string[][] array(int n, string[] value, int depth=<default>);
@@ -872,7 +872,6 @@ void write(file file=<default>, string s=<default>, guide x, void suffix(file)=<
void write(file file=<default>, string s=<default>, pen x, void suffix(file)=<default> ... pen[]);
void write(file file, string s=<default>, explicit guide[] x, void suffix(file)=<default>);
void write(string s=<default>, cputime c, string format=<default>, void suffix(file)=<default>);
-void write(pairOrTriple a);
void write(string s=<default>, explicit path[] x, void suffix(file)=<default>);
void write(file file, void suffix(file)=<default>);
void write(file file=<default>, string s=<default>, pen[] p);
@@ -880,6 +879,7 @@ void write(void suffix(file)=<default>);
void write(file file, string s=<default>, explicit path[] x, void suffix(file)=<default>);
void write(file file=<default>, Label L, void suffix(file)=<default>);
void write(file file, string s=<default>, cputime c, string format=<default>, void suffix(file)=<default>);
+void write(pairOrTriple a);
void write(string s=<default>, bool3 b, void suffix(file)=<default>);
void write(file file, string s=<default>, bool3 b, void suffix(file)=<default>);
void write(string s=<default>, explicit guide[] x, void suffix(file)=<default>);
@@ -935,19 +935,19 @@ pen dotted;
string blend(pen p);
arrowhead HookHead;
arrowhead HookHead(real dir=<default>, real barb=<default>);
+picture[] concat(... picture[][]);
real[] concat(... real[][]);
pair[] concat(... pair[][]);
coord[] concat(... coord[][]);
pen[] concat(... pen[][]);
+coord[] concat(... coord[][]);
object[] concat(... object[][]);
-Legend[] concat(... Legend[][]);
path[] concat(... path[][]);
-coord[] concat(... coord[][]);
+Legend[] concat(... Legend[][]);
Label[] concat(... Label[][]);
int[] concat(... int[][]);
void()()[] concat(... void()()[][]);
bool3[] concat(... bool3[][]);
-picture[] concat(... picture[][]);
string[] concat(... string[][]);
marker[] concat(... marker[][]);
triple[] concat(... triple[][]);
@@ -961,16 +961,16 @@ real infinity;
bool alias(pair[][] a, pair[][] b);
bool alias(guide[] a, guide[] b);
bool alias(marginT a, marginT b);
-bool alias(coord[] a, coord[] b);
bool alias(projection a, projection b);
bool alias(side a, side b);
bool alias(marker a, marker b);
+bool alias(Legend[] a, Legend[] b);
bool alias(Label[] a, Label[] b);
bool alias(pair[] a, pair[] b);
-bool alias(scaling a, scaling b);
+bool alias(coord a, coord b);
bool alias(bounds a, bounds b);
bool alias(scaleT a, scaleT b);
-bool alias(Legend a, Legend b);
+bool alias(pairOrTriple a, pairOrTriple b);
bool alias(object a, object b);
bool alias(cputime a, cputime b);
bool alias(int[] a, int[] b);
@@ -978,40 +978,40 @@ bool alias(string[][] a, string[][] b);
bool alias(slice a, slice b);
bool alias(coord[] a, coord[] b);
bool alias(coords2 a, coords2 b);
-bool alias(pairOrTriple a, pairOrTriple b);
+bool alias(picture a, picture b);
bool alias(framedTransformStack a, framedTransformStack b);
bool alias(real[][] a, real[][] b);
bool alias(bool3 a, bool3 b);
bool alias(bool3[] a, bool3[] b);
bool alias(light a, light b);
-bool alias(picture a, picture b);
bool alias(position a, position b);
-bool alias(picture[] a, picture[] b);
bool alias(arrowhead a, arrowhead b);
bool alias(string[] a, string[] b);
bool alias(frame[] a, frame[] b);
-bool alias(coords2 a, coords2 b);
+bool alias(scaling a, scaling b);
bool alias(coord a, coord b);
bool alias(autoscaleT a, autoscaleT b);
+bool alias(picture[] a, picture[] b);
bool alias(bool[] a, bool[] b);
bool alias(void()()[] a, void()()[] b);
bool alias(pen[][] a, pen[][] b);
bool alias(filltype a, filltype b);
+bool alias(coord[] a, coord[] b);
bool alias(freezableBounds a, freezableBounds b);
bool alias(transformation a, transformation b);
bool alias(align a, align b);
bool alias(object[] a, object[] b);
-bool alias(Legend[] a, Legend[] b);
bool alias(path[] a, path[] b);
bool alias(triple[] a, triple[] b);
-bool alias(coord a, coord b);
bool alias(coords3 a, coords3 b);
+bool alias(Legend a, Legend b);
bool alias(Label a, Label b);
bool alias(marker[] a, marker[] b);
bool alias(processtime a, processtime b);
bool alias(real[] a, real[] b);
bool alias(pen[] a, pen[] b);
bool alias(hsv a, hsv b);
+bool alias(coords2 a, coords2 b);
bool alias(scaling a, scaling b);
bool alias(ScaleT a, ScaleT b);
bool alias(indexedTransform a, indexedTransform b);
@@ -1020,8 +1020,8 @@ int getint(string name=<default>, int default=<default>, string prompt=<default>
bool IgnoreAspect;
void postscript(frame f, string s);
void postscript(frame f, string s, pair min, pair max);
-void postscript(picture pic=<default>, string s);
void postscript(picture pic=<default>, string s, pair min, pair max);
+void postscript(picture pic=<default>, string s);
transform slant(real s);
void breakpoint(code s=<default>);
void breakpoints();
@@ -1041,6 +1041,7 @@ real[][] sort(real[][] a);
string[] sort(string[] a);
string[][] sort(string[][] a);
path[] sort(path[] a, bool less(path, path));
+picture[] sort(picture[] a, bool less(picture, picture));
pair[] sort(pair[] a, bool less(pair, pair));
void()()[] sort(void()()[] a, bool less(void()(), void()()));
real[] sort(real[] a, bool less(real, real));
@@ -1048,18 +1049,17 @@ bool[] sort(bool[] a, bool less(bool, bool));
coord[] sort(coord[] a, bool less(coord, coord));
pen[] sort(pen[] a, bool less(pen, pen));
pen[][] sort(pen[][] a, bool less(pen[], pen[]));
+coord[] sort(coord[] a, bool less(coord, coord));
object[] sort(object[] a, bool less(object, object));
-Legend[] sort(Legend[] a, bool less(Legend, Legend));
guide[] sort(guide[] a, bool less(guide, guide));
real[][] sort(real[][] a, bool less(real[], real[]));
triple[] sort(triple[] a, bool less(triple, triple));
-coord[] sort(coord[] a, bool less(coord, coord));
+Legend[] sort(Legend[] a, bool less(Legend, Legend));
Label[] sort(Label[] a, bool less(Label, Label));
string[] sort(string[] a, bool less(string, string));
int[] sort(int[] a, bool less(int, int));
string[][] sort(string[][] a, bool less(string[], string[]));
bool3[] sort(bool3[] a, bool less(bool3, bool3));
-picture[] sort(picture[] a, bool less(picture, picture));
pair[][] sort(pair[][] a, bool less(pair[], pair[]));
marker[] sort(marker[] a, bool less(marker, marker));
frame[] sort(frame[] a, bool less(frame, frame));
@@ -1347,15 +1347,15 @@ triple operator *(real[][] t, triple v);
triple operator *(real x, triple v);
triple operator *(triple v, real x);
path3 operator *(real[][] t, path3 g);
+picture operator *(transform t, picture orig);
side operator *(real x, side s);
Label operator *(real[][] t, Label L);
-picture operator *(real[][] t, picture orig);
path[] operator *(transform t, explicit path[] p);
bounds operator *(transform t, bounds b);
object operator *(transform t, explicit object F);
pair[] operator *(transform t, pair[] z);
Label operator *(transform t, Label L);
-picture operator *(transform t, picture orig);
+picture operator *(real[][] t, picture orig);
bool operator init();
int operator init();
real operator init();
@@ -1378,28 +1378,28 @@ transformation operator init();
align operator init();
slice operator init();
coords2 operator init();
-pairOrTriple operator init();
+picture operator init();
framedTransformStack operator init();
hsv operator init();
+coords2 operator init();
scaling operator init();
ScaleT operator init();
indexedTransform operator init();
-coords2 operator init();
+scaling operator init();
coord operator init();
autoscaleT operator init();
-scaling operator init();
+coord operator init();
bounds operator init();
scaleT operator init();
-Legend operator init();
+pairOrTriple operator init();
object operator init();
cputime operator init();
-coord operator init();
coords3 operator init();
+Legend operator init();
Label operator init();
processtime operator init();
bool3 operator init();
light operator init();
-picture operator init();
position operator init();
arrowhead operator init();
real operator cast(int);
@@ -1447,6 +1447,8 @@ guide[] operator cast(path[] g);
position operator cast(real x);
hsv operator cast(pen p);
Label operator cast(string s);
+pair operator cast(pairOrTriple a);
+triple operator cast(pairOrTriple a);
frame operator cast(object F);
bool3[] operator cast(bool[] b);
align operator cast(side side);
@@ -1464,8 +1466,6 @@ path[] operator cast(pair[] z);
path[] operator cast(path p);
bool[] operator cast(bool3[] b);
align operator cast(triple dir);
-pair operator cast(pairOrTriple a);
-triple operator cast(pairOrTriple a);
bool3 operator cast(bool b);
pen operator cast(hsv hsv);
position operator cast(int x);
@@ -1571,21 +1571,21 @@ bool operator ==(path a, path b);
bool operator ==(path3 a, path3 b);
bool operator ==(bool3 a, bool3 b);
bool operator ==(light a, light b);
-bool operator ==(picture a, picture b);
bool operator ==(position a, position b);
bool operator ==(arrowhead a, arrowhead b);
-bool operator ==(coords2 a, coords2 b);
+bool operator ==(scaling a, scaling b);
bool operator ==(coord a, coord b);
bool operator ==(autoscaleT a, autoscaleT b);
bool operator ==(filltype a, filltype b);
bool operator ==(freezableBounds a, freezableBounds b);
bool operator ==(transformation a, transformation b);
bool operator ==(align a, align b);
-bool operator ==(coord a, coord b);
bool operator ==(coords3 a, coords3 b);
+bool operator ==(Legend a, Legend b);
bool operator ==(Label a, Label b);
bool operator ==(processtime a, processtime b);
bool operator ==(hsv a, hsv b);
+bool operator ==(coords2 a, coords2 b);
bool operator ==(scaling a, scaling b);
bool operator ==(ScaleT a, ScaleT b);
bool operator ==(indexedTransform a, indexedTransform b);
@@ -1594,16 +1594,16 @@ bool operator ==(marginT a, marginT b);
bool operator ==(projection a, projection b);
bool operator ==(side a, side b);
bool operator ==(marker a, marker b);
-bool operator ==(scaling a, scaling b);
+bool operator ==(coord a, coord b);
bool operator ==(bounds a, bounds b);
bool operator ==(scaleT a, scaleT b);
-bool operator ==(Legend a, Legend b);
+bool operator ==(pairOrTriple a, pairOrTriple b);
bool operator ==(object a, object b);
bool operator ==(cputime a, cputime b);
bool operator ==(bool a, bool3 b);
bool operator ==(slice a, slice b);
bool operator ==(coords2 a, coords2 b);
-bool operator ==(pairOrTriple a, pairOrTriple b);
+bool operator ==(picture a, picture b);
bool operator ==(framedTransformStack a, framedTransformStack b);
bool operator !=(bool a, bool b);
bool[] operator !=(bool a, bool[] b);
@@ -1643,21 +1643,21 @@ bool operator !=(path a, path b);
bool operator !=(path3 a, path3 b);
bool operator !=(bool3 a, bool3 b);
bool operator !=(light a, light b);
-bool operator !=(picture a, picture b);
bool operator !=(position a, position b);
bool operator !=(arrowhead a, arrowhead b);
-bool operator !=(coords2 a, coords2 b);
+bool operator !=(scaling a, scaling b);
bool operator !=(coord a, coord b);
bool operator !=(autoscaleT a, autoscaleT b);
bool operator !=(filltype a, filltype b);
bool operator !=(freezableBounds a, freezableBounds b);
bool operator !=(transformation a, transformation b);
bool operator !=(align a, align b);
-bool operator !=(coord a, coord b);
bool operator !=(coords3 a, coords3 b);
+bool operator !=(Legend a, Legend b);
bool operator !=(Label a, Label b);
bool operator !=(processtime a, processtime b);
bool operator !=(hsv a, hsv b);
+bool operator !=(coords2 a, coords2 b);
bool operator !=(scaling a, scaling b);
bool operator !=(ScaleT a, ScaleT b);
bool operator !=(indexedTransform a, indexedTransform b);
@@ -1666,16 +1666,16 @@ bool operator !=(marginT a, marginT b);
bool operator !=(projection a, projection b);
bool operator !=(side a, side b);
bool operator !=(marker a, marker b);
-bool operator !=(scaling a, scaling b);
+bool operator !=(coord a, coord b);
bool operator !=(bounds a, bounds b);
bool operator !=(scaleT a, scaleT b);
-bool operator !=(Legend a, Legend b);
+bool operator !=(pairOrTriple a, pairOrTriple b);
bool operator !=(object a, object b);
bool operator !=(cputime a, cputime b);
bool operator !=(bool a, bool3 b);
bool operator !=(slice a, slice b);
bool operator !=(coords2 a, coords2 b);
-bool operator !=(pairOrTriple a, pairOrTriple b);
+bool operator !=(picture a, picture b);
bool operator !=(framedTransformStack a, framedTransformStack b);
bool operator <(int a, int b);
bool[] operator <(int a, int[] b);
@@ -1930,8 +1930,8 @@ real braceinnerangle;
real braceouterangle;
void tex(frame f, string s);
void tex(frame f, string s, pair min, pair max);
-void tex(picture pic=<default>, string s);
void tex(picture pic=<default>, string s, pair min, pair max);
+void tex(picture pic=<default>, string s);
real bracedefaultratio;
bool prconly(string format=<default>);
pen Black;