From 5b8332d2aaee45fab5f70069bd22cadefbbe2c0b Mon Sep 17 00:00:00 2001 From: Karl Berry Date: Mon, 28 Apr 2014 21:56:53 +0000 Subject: asy 2.27 sources git-svn-id: svn://tug.org/texlive/trunk@33733 c570f23f-e606-0410-a88d-b1316a301751 --- Build/source/utils/asymptote/asy.list | 118 +++++++++++++++++----------------- 1 file changed, 59 insertions(+), 59 deletions(-) (limited to 'Build/source/utils/asymptote/asy.list') diff --git a/Build/source/utils/asymptote/asy.list b/Build/source/utils/asymptote/asy.list index f9d8d4cab19..fd0d4431386 100644 --- a/Build/source/utils/asymptote/asy.list +++ b/Build/source/utils/asymptote/asy.list @@ -238,9 +238,9 @@ pair min(frame f); pair min(path p); pair min(path[] p); triple min(path3 p); -pair min(picture pic, bool user=); real min(... real[] a); real min(real m, scaling s, coord[] c); +pair min(picture pic, bool user=); real min(real m, scaling s, coord[] c); int min(... int[] a); filltype RadialShade(pen penc, pen penr); @@ -252,20 +252,20 @@ int search(real[] a, real key, bool less(real, real)); int search(guide[] a, guide key, bool less(guide, guide)); int search(coord[] a, coord key, bool less(coord, coord)); int search(pair[] a, pair key, bool less(pair, pair)); +int search(coord[] a, coord key, bool less(coord, coord)); int search(object[] a, object key, bool less(object, object)); -int search(Legend[] a, Legend key, bool less(Legend, Legend)); int search(frame[] a, frame key, bool less(frame, frame)); -int search(coord[] a, coord key, bool less(coord, coord)); +int search(Legend[] a, Legend key, bool less(Legend, Legend)); int search(Label[] a, Label key, bool less(Label, Label)); int search(int[] a, int key, bool less(int, int)); int search(bool3[] a, bool3 key, bool less(bool3, bool3)); -int search(picture[] a, picture key, bool less(picture, picture)); int search(marker[] a, marker key, bool less(marker, marker)); int search(string[] a, string key, bool less(string, string)); int search(path[] a, path key, bool less(path, path)); int search(pen[] a, pen key, bool less(pen, pen)); int search(bool[] a, bool key, bool less(bool, bool)); int search(triple[] a, triple key, bool less(triple, triple)); +int search(picture[] a, picture key, bool less(picture, picture)); filltype RadialShadeDraw(real xmargin=, real ymargin=, pen penc, pen penr, pen drawpen=); real sin(real x); real[] sin(real[] a); @@ -340,11 +340,11 @@ pair max(frame f); pair max(path p); pair max(path[] p); triple max(path3 p); -real max(real M, scaling s, coord[] c); +pair max(picture pic, bool user=); real max(real M, scaling s, coord[] c); int max(... int[] a); -pair max(picture pic, bool user=); real max(... real[] a); +real max(real M, scaling s, coord[] c); Label Label(Label L, pair position, align align=, pen p=, transform embed(transform)=, filltype filltype=); Label Label(string s, string size=, explicit position position, align align=, pen p=, transform embed(transform)=, filltype filltype=); Label Label(Label L, explicit position position, align align=, pen p=, transform embed(transform)=, filltype filltype=); @@ -518,8 +518,9 @@ bool[] copy(bool[] a, int depth=); real[][] copy(real[][] a, int depth=); pen[] copy(pen[] a, int depth=); coord[] copy(coord[] a, int depth=); -coord[] copy(coord[] a, int depth=); +picture[] copy(picture[] a, int depth=); marker[] copy(marker[] a, int depth=); +Legend[] copy(Legend[] a, int depth=); Label[] copy(Label[] a, int depth=); pen[][] copy(pen[][] a, int depth=); path[] copy(path[] a, int depth=); @@ -530,9 +531,8 @@ string[][] copy(string[][] a, int depth=); frame[] copy(frame[] a, int depth=); pair[] copy(pair[] a, int depth=); bool3[] copy(bool3[] a, int depth=); +coord[] copy(coord[] a, int depth=); object[] copy(object[] a, int depth=); -picture[] copy(picture[] a, int depth=); -Legend[] copy(Legend[] a, int depth=); pair[][] copy(pair[][] a, int depth=); real[] abs(pair[] a); real[] abs(triple[] a); @@ -565,21 +565,21 @@ pen palered; real[] map(real f(pair), pair[] a); int[] map(int f(real), real[] a); bool3[] map(bool3 f(bool3), bool3[] a); -picture[] map(picture f(picture), picture[] a); frame[] map(frame f(frame), frame[] a); -coord[] map(coord f(coord), coord[] a); +Legend[] map(Legend f(Legend), Legend[] a); Label[] map(Label f(Label), Label[] a); pen[][] map(pen[] f(pen[]), pen[][] a); triple[] map(triple f(triple), triple[] a); pen[] map(pen f(pen), pen[] a); +coord[] map(coord f(coord), coord[] a); object[] map(object f(object), object[] a); -Legend[] map(Legend f(Legend), Legend[] a); pair[] map(pair f(pair), pair[] a); coord[] map(coord f(coord), coord[] a); string[] map(string f(string), string[] a); void()()[] map(void f()()(void()()), void()()[] a); pair[][] map(pair[] f(pair[]), pair[][] a); real[] map(real f(real), real[] a); +picture[] map(picture f(picture), picture[] a); int[] map(int f(int), int[] a); string[][] map(string[] f(string[]), string[][] a); bool[] map(bool f(bool), bool[] a); @@ -601,8 +601,9 @@ pair minratio(path3 g); int[] sequence(int n); pen[][] sequence(pen[] f(int), int n); coord[] sequence(coord f(int), int n); -coord[] sequence(coord f(int), int n); +picture[] sequence(picture f(int), int n); marker[] sequence(marker f(int), int n); +Legend[] sequence(Legend f(int), int n); Label[] sequence(Label f(int), int n); int[] sequence(int f(int), int n); string[][] sequence(string[] f(int), int n); @@ -614,9 +615,8 @@ bool[] sequence(bool f(int), int n); string[] sequence(string f(int), int n); pair[][] sequence(pair[] f(int), int n); bool3[] sequence(bool3 f(int), int n); +coord[] sequence(coord f(int), int n); object[] sequence(object f(int), int n); -picture[] sequence(picture f(int), int n); -Legend[] sequence(Legend f(int), int n); real[][] sequence(real[] f(int), int n); real[] sequence(real f(int), int n); int[] sequence(int n, int m); @@ -700,6 +700,7 @@ void add(picture src, bool group=, filltype filltype=, bool ab void add(picture pic=, void d(frame f, transform t), bool exact=); void add(picture pic=, void d(picture, real[][]), bool exact=); void add(picture dest, picture src, bool group=, filltype filltype=, bool above=); +void add(picture pic=, Label L); void add(picture dest, picture src, pair position, bool group=, filltype filltype=, bool above=); void add(picture dest=, object F, pair position=, bool group=, filltype filltype=, bool above=); void add(frame dest, frame src, filltype filltype, bool above=); @@ -708,7 +709,6 @@ void add(picture pic=, void d(frame f, real[][] t, picture pic, project void add(frame dest, frame src, pair position, bool group=, filltype filltype=, bool above=); void add(picture dest=, frame src, pair position=, bool group=, filltype filltype=, bool above=); void add(picture pic=, void d(picture, transform), bool exact=); -void add(picture pic=, Label L); void add(frame f, transform t=, Label L); void add(picture src, pair position, bool group=, filltype filltype=, bool above=); plain plain; @@ -737,9 +737,8 @@ bool[] array(int n, bool value, int depth=); string[] array(int n, string value, int depth=); pair[][] array(int n, pair[] value, int depth=); bool3[] array(int n, bool3 value, int depth=); +coord[] array(int n, coord value, int depth=); object[] array(int n, object value, int depth=); -picture[] array(int n, picture value, int depth=); -Legend[] array(int n, Legend value, int depth=); real[][] array(int n, real[] value, int depth=); real[] array(int n, real value, int depth=); triple[] array(int n, triple value, int depth=); @@ -747,8 +746,9 @@ path[] array(int n, path value, int depth=); frame[] array(int n, frame value, int depth=); pen[][] array(int n, pen[] value, int depth=); coord[] array(int n, coord value, int depth=); -coord[] array(int n, coord value, int depth=); +picture[] array(int n, picture value, int depth=); marker[] array(int n, marker value, int depth=); +Legend[] array(int n, Legend value, int depth=); Label[] array(int n, Label value, int depth=); int[] array(int n, int value, int depth=); string[][] array(int n, string[] value, int depth=); @@ -872,7 +872,6 @@ void write(file file=, string s=, guide x, void suffix(file)=< void write(file file=, string s=, pen x, void suffix(file)= ... pen[]); void write(file file, string s=, explicit guide[] x, void suffix(file)=); void write(string s=, cputime c, string format=, void suffix(file)=); -void write(pairOrTriple a); void write(string s=, explicit path[] x, void suffix(file)=); void write(file file, void suffix(file)=); void write(file file=, string s=, pen[] p); @@ -880,6 +879,7 @@ void write(void suffix(file)=); void write(file file, string s=, explicit path[] x, void suffix(file)=); void write(file file=, Label L, void suffix(file)=); void write(file file, string s=, cputime c, string format=, void suffix(file)=); +void write(pairOrTriple a); void write(string s=, bool3 b, void suffix(file)=); void write(file file, string s=, bool3 b, void suffix(file)=); void write(string s=, explicit guide[] x, void suffix(file)=); @@ -935,19 +935,19 @@ pen dotted; string blend(pen p); arrowhead HookHead; arrowhead HookHead(real dir=, real barb=); +picture[] concat(... picture[][]); real[] concat(... real[][]); pair[] concat(... pair[][]); coord[] concat(... coord[][]); pen[] concat(... pen[][]); +coord[] concat(... coord[][]); object[] concat(... object[][]); -Legend[] concat(... Legend[][]); path[] concat(... path[][]); -coord[] concat(... coord[][]); +Legend[] concat(... Legend[][]); Label[] concat(... Label[][]); int[] concat(... int[][]); void()()[] concat(... void()()[][]); bool3[] concat(... bool3[][]); -picture[] concat(... picture[][]); string[] concat(... string[][]); marker[] concat(... marker[][]); triple[] concat(... triple[][]); @@ -961,16 +961,16 @@ real infinity; bool alias(pair[][] a, pair[][] b); bool alias(guide[] a, guide[] b); bool alias(marginT a, marginT b); -bool alias(coord[] a, coord[] b); bool alias(projection a, projection b); bool alias(side a, side b); bool alias(marker a, marker b); +bool alias(Legend[] a, Legend[] b); bool alias(Label[] a, Label[] b); bool alias(pair[] a, pair[] b); -bool alias(scaling a, scaling b); +bool alias(coord a, coord b); bool alias(bounds a, bounds b); bool alias(scaleT a, scaleT b); -bool alias(Legend a, Legend b); +bool alias(pairOrTriple a, pairOrTriple b); bool alias(object a, object b); bool alias(cputime a, cputime b); bool alias(int[] a, int[] b); @@ -978,40 +978,40 @@ bool alias(string[][] a, string[][] b); bool alias(slice a, slice b); bool alias(coord[] a, coord[] b); bool alias(coords2 a, coords2 b); -bool alias(pairOrTriple a, pairOrTriple b); +bool alias(picture a, picture b); bool alias(framedTransformStack a, framedTransformStack b); bool alias(real[][] a, real[][] b); bool alias(bool3 a, bool3 b); bool alias(bool3[] a, bool3[] b); bool alias(light a, light b); -bool alias(picture a, picture b); bool alias(position a, position b); -bool alias(picture[] a, picture[] b); bool alias(arrowhead a, arrowhead b); bool alias(string[] a, string[] b); bool alias(frame[] a, frame[] b); -bool alias(coords2 a, coords2 b); +bool alias(scaling a, scaling b); bool alias(coord a, coord b); bool alias(autoscaleT a, autoscaleT b); +bool alias(picture[] a, picture[] b); bool alias(bool[] a, bool[] b); bool alias(void()()[] a, void()()[] b); bool alias(pen[][] a, pen[][] b); bool alias(filltype a, filltype b); +bool alias(coord[] a, coord[] b); bool alias(freezableBounds a, freezableBounds b); bool alias(transformation a, transformation b); bool alias(align a, align b); bool alias(object[] a, object[] b); -bool alias(Legend[] a, Legend[] b); bool alias(path[] a, path[] b); bool alias(triple[] a, triple[] b); -bool alias(coord a, coord b); bool alias(coords3 a, coords3 b); +bool alias(Legend a, Legend b); bool alias(Label a, Label b); bool alias(marker[] a, marker[] b); bool alias(processtime a, processtime b); bool alias(real[] a, real[] b); bool alias(pen[] a, pen[] b); bool alias(hsv a, hsv b); +bool alias(coords2 a, coords2 b); bool alias(scaling a, scaling b); bool alias(ScaleT a, ScaleT b); bool alias(indexedTransform a, indexedTransform b); @@ -1020,8 +1020,8 @@ int getint(string name=, int default=, string prompt= bool IgnoreAspect; void postscript(frame f, string s); void postscript(frame f, string s, pair min, pair max); -void postscript(picture pic=, string s); void postscript(picture pic=, string s, pair min, pair max); +void postscript(picture pic=, string s); transform slant(real s); void breakpoint(code s=); void breakpoints(); @@ -1041,6 +1041,7 @@ real[][] sort(real[][] a); string[] sort(string[] a); string[][] sort(string[][] a); path[] sort(path[] a, bool less(path, path)); +picture[] sort(picture[] a, bool less(picture, picture)); pair[] sort(pair[] a, bool less(pair, pair)); void()()[] sort(void()()[] a, bool less(void()(), void()())); real[] sort(real[] a, bool less(real, real)); @@ -1048,18 +1049,17 @@ bool[] sort(bool[] a, bool less(bool, bool)); coord[] sort(coord[] a, bool less(coord, coord)); pen[] sort(pen[] a, bool less(pen, pen)); pen[][] sort(pen[][] a, bool less(pen[], pen[])); +coord[] sort(coord[] a, bool less(coord, coord)); object[] sort(object[] a, bool less(object, object)); -Legend[] sort(Legend[] a, bool less(Legend, Legend)); guide[] sort(guide[] a, bool less(guide, guide)); real[][] sort(real[][] a, bool less(real[], real[])); triple[] sort(triple[] a, bool less(triple, triple)); -coord[] sort(coord[] a, bool less(coord, coord)); +Legend[] sort(Legend[] a, bool less(Legend, Legend)); Label[] sort(Label[] a, bool less(Label, Label)); string[] sort(string[] a, bool less(string, string)); int[] sort(int[] a, bool less(int, int)); string[][] sort(string[][] a, bool less(string[], string[])); bool3[] sort(bool3[] a, bool less(bool3, bool3)); -picture[] sort(picture[] a, bool less(picture, picture)); pair[][] sort(pair[][] a, bool less(pair[], pair[])); marker[] sort(marker[] a, bool less(marker, marker)); frame[] sort(frame[] a, bool less(frame, frame)); @@ -1347,15 +1347,15 @@ triple operator *(real[][] t, triple v); triple operator *(real x, triple v); triple operator *(triple v, real x); path3 operator *(real[][] t, path3 g); +picture operator *(transform t, picture orig); side operator *(real x, side s); Label operator *(real[][] t, Label L); -picture operator *(real[][] t, picture orig); path[] operator *(transform t, explicit path[] p); bounds operator *(transform t, bounds b); object operator *(transform t, explicit object F); pair[] operator *(transform t, pair[] z); Label operator *(transform t, Label L); -picture operator *(transform t, picture orig); +picture operator *(real[][] t, picture orig); bool operator init(); int operator init(); real operator init(); @@ -1378,28 +1378,28 @@ transformation operator init(); align operator init(); slice operator init(); coords2 operator init(); -pairOrTriple operator init(); +picture operator init(); framedTransformStack operator init(); hsv operator init(); +coords2 operator init(); scaling operator init(); ScaleT operator init(); indexedTransform operator init(); -coords2 operator init(); +scaling operator init(); coord operator init(); autoscaleT operator init(); -scaling operator init(); +coord operator init(); bounds operator init(); scaleT operator init(); -Legend operator init(); +pairOrTriple operator init(); object operator init(); cputime operator init(); -coord operator init(); coords3 operator init(); +Legend operator init(); Label operator init(); processtime operator init(); bool3 operator init(); light operator init(); -picture operator init(); position operator init(); arrowhead operator init(); real operator cast(int); @@ -1447,6 +1447,8 @@ guide[] operator cast(path[] g); position operator cast(real x); hsv operator cast(pen p); Label operator cast(string s); +pair operator cast(pairOrTriple a); +triple operator cast(pairOrTriple a); frame operator cast(object F); bool3[] operator cast(bool[] b); align operator cast(side side); @@ -1464,8 +1466,6 @@ path[] operator cast(pair[] z); path[] operator cast(path p); bool[] operator cast(bool3[] b); align operator cast(triple dir); -pair operator cast(pairOrTriple a); -triple operator cast(pairOrTriple a); bool3 operator cast(bool b); pen operator cast(hsv hsv); position operator cast(int x); @@ -1571,21 +1571,21 @@ bool operator ==(path a, path b); bool operator ==(path3 a, path3 b); bool operator ==(bool3 a, bool3 b); bool operator ==(light a, light b); -bool operator ==(picture a, picture b); bool operator ==(position a, position b); bool operator ==(arrowhead a, arrowhead b); -bool operator ==(coords2 a, coords2 b); +bool operator ==(scaling a, scaling b); bool operator ==(coord a, coord b); bool operator ==(autoscaleT a, autoscaleT b); bool operator ==(filltype a, filltype b); bool operator ==(freezableBounds a, freezableBounds b); bool operator ==(transformation a, transformation b); bool operator ==(align a, align b); -bool operator ==(coord a, coord b); bool operator ==(coords3 a, coords3 b); +bool operator ==(Legend a, Legend b); bool operator ==(Label a, Label b); bool operator ==(processtime a, processtime b); bool operator ==(hsv a, hsv b); +bool operator ==(coords2 a, coords2 b); bool operator ==(scaling a, scaling b); bool operator ==(ScaleT a, ScaleT b); bool operator ==(indexedTransform a, indexedTransform b); @@ -1594,16 +1594,16 @@ bool operator ==(marginT a, marginT b); bool operator ==(projection a, projection b); bool operator ==(side a, side b); bool operator ==(marker a, marker b); -bool operator ==(scaling a, scaling b); +bool operator ==(coord a, coord b); bool operator ==(bounds a, bounds b); bool operator ==(scaleT a, scaleT b); -bool operator ==(Legend a, Legend b); +bool operator ==(pairOrTriple a, pairOrTriple b); bool operator ==(object a, object b); bool operator ==(cputime a, cputime b); bool operator ==(bool a, bool3 b); bool operator ==(slice a, slice b); bool operator ==(coords2 a, coords2 b); -bool operator ==(pairOrTriple a, pairOrTriple b); +bool operator ==(picture a, picture b); bool operator ==(framedTransformStack a, framedTransformStack b); bool operator !=(bool a, bool b); bool[] operator !=(bool a, bool[] b); @@ -1643,21 +1643,21 @@ bool operator !=(path a, path b); bool operator !=(path3 a, path3 b); bool operator !=(bool3 a, bool3 b); bool operator !=(light a, light b); -bool operator !=(picture a, picture b); bool operator !=(position a, position b); bool operator !=(arrowhead a, arrowhead b); -bool operator !=(coords2 a, coords2 b); +bool operator !=(scaling a, scaling b); bool operator !=(coord a, coord b); bool operator !=(autoscaleT a, autoscaleT b); bool operator !=(filltype a, filltype b); bool operator !=(freezableBounds a, freezableBounds b); bool operator !=(transformation a, transformation b); bool operator !=(align a, align b); -bool operator !=(coord a, coord b); bool operator !=(coords3 a, coords3 b); +bool operator !=(Legend a, Legend b); bool operator !=(Label a, Label b); bool operator !=(processtime a, processtime b); bool operator !=(hsv a, hsv b); +bool operator !=(coords2 a, coords2 b); bool operator !=(scaling a, scaling b); bool operator !=(ScaleT a, ScaleT b); bool operator !=(indexedTransform a, indexedTransform b); @@ -1666,16 +1666,16 @@ bool operator !=(marginT a, marginT b); bool operator !=(projection a, projection b); bool operator !=(side a, side b); bool operator !=(marker a, marker b); -bool operator !=(scaling a, scaling b); +bool operator !=(coord a, coord b); bool operator !=(bounds a, bounds b); bool operator !=(scaleT a, scaleT b); -bool operator !=(Legend a, Legend b); +bool operator !=(pairOrTriple a, pairOrTriple b); bool operator !=(object a, object b); bool operator !=(cputime a, cputime b); bool operator !=(bool a, bool3 b); bool operator !=(slice a, slice b); bool operator !=(coords2 a, coords2 b); -bool operator !=(pairOrTriple a, pairOrTriple b); +bool operator !=(picture a, picture b); bool operator !=(framedTransformStack a, framedTransformStack b); bool operator <(int a, int b); bool[] operator <(int a, int[] b); @@ -1930,8 +1930,8 @@ real braceinnerangle; real braceouterangle; void tex(frame f, string s); void tex(frame f, string s, pair min, pair max); -void tex(picture pic=, string s); void tex(picture pic=, string s, pair min, pair max); +void tex(picture pic=, string s); real bracedefaultratio; bool prconly(string format=); pen Black; -- cgit v1.2.3