diff options
author | Akira Kakuto <kakuto@fuk.kindai.ac.jp> | 2016-02-18 14:52:05 +0000 |
---|---|---|
committer | Akira Kakuto <kakuto@fuk.kindai.ac.jp> | 2016-02-18 14:52:05 +0000 |
commit | 6c4ba6b7612a1bfdf20246a22c71e0640471807b (patch) | |
tree | 1e8ed052b667de0f0eb44c9d4011e10ca4782708 /Build/source/libs/lua52 | |
parent | a81aaef05fcb0bcfc5f94dcdfbebf7543df1cfcb (diff) |
libs/lua52: New convention
git-svn-id: svn://tug.org/texlive/trunk@39764 c570f23f-e606-0410-a88d-b1316a301751
Diffstat (limited to 'Build/source/libs/lua52')
-rw-r--r-- | Build/source/libs/lua52/ChangeLog | 4 | ||||
-rw-r--r-- | Build/source/libs/lua52/Makefile.am | 2 | ||||
-rw-r--r-- | Build/source/libs/lua52/Makefile.in | 2 | ||||
-rwxr-xr-x | Build/source/libs/lua52/configure | 4 | ||||
-rw-r--r-- | Build/source/libs/lua52/configure.ac | 4 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-PATCHES/ChangeLog (renamed from Build/source/libs/lua52/lua-5.2.4-PATCHES/ChangeLog) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-PATCHES/patch-01-utf-8 (renamed from Build/source/libs/lua52/lua-5.2.4-PATCHES/patch-01-utf-8) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-PATCHES/patch-02-FreeBSD (renamed from Build/source/libs/lua52/lua-5.2.4-PATCHES/patch-02-FreeBSD) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-PATCHES/patch-03-export (renamed from Build/source/libs/lua52/lua-5.2.4-PATCHES/patch-03-export) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/Makefile (renamed from Build/source/libs/lua52/lua-5.2.4/Makefile) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/README (renamed from Build/source/libs/lua52/lua-5.2.4/README) | 12 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/doc/contents.html (renamed from Build/source/libs/lua52/lua-5.2.4/doc/contents.html) | 1216 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/doc/logo.gif (renamed from Build/source/libs/lua52/lua-5.2.4/doc/logo.gif) | bin | 4232 -> 4232 bytes | |||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/doc/lua.1 (renamed from Build/source/libs/lua52/lua-5.2.4/doc/lua.1) | 232 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/doc/lua.css (renamed from Build/source/libs/lua52/lua-5.2.4/doc/lua.css) | 212 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/doc/luac.1 (renamed from Build/source/libs/lua52/lua-5.2.4/doc/luac.1) | 236 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/doc/manual.css (renamed from Build/source/libs/lua52/lua-5.2.4/doc/manual.css) | 54 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/doc/manual.html (renamed from Build/source/libs/lua52/lua-5.2.4/doc/manual.html) | 21016 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/doc/osi-certified-72x60.png (renamed from Build/source/libs/lua52/lua-5.2.4/doc/osi-certified-72x60.png) | bin | 3774 -> 3774 bytes | |||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/doc/readme.html (renamed from Build/source/libs/lua52/lua-5.2.4/doc/readme.html) | 834 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/Makefile (renamed from Build/source/libs/lua52/lua-5.2.4/src/Makefile) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lapi.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/lapi.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lapi.h (renamed from Build/source/libs/lua52/lua-5.2.4/src/lapi.h) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lauxlib.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/lauxlib.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lauxlib.h (renamed from Build/source/libs/lua52/lua-5.2.4/src/lauxlib.h) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lbaselib.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/lbaselib.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lbitlib.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/lbitlib.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lcode.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/lcode.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lcode.h (renamed from Build/source/libs/lua52/lua-5.2.4/src/lcode.h) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lcorolib.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/lcorolib.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lctype.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/lctype.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lctype.h (renamed from Build/source/libs/lua52/lua-5.2.4/src/lctype.h) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/ldblib.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/ldblib.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/ldebug.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/ldebug.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/ldebug.h (renamed from Build/source/libs/lua52/lua-5.2.4/src/ldebug.h) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/ldo.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/ldo.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/ldo.h (renamed from Build/source/libs/lua52/lua-5.2.4/src/ldo.h) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/ldump.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/ldump.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lfunc.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/lfunc.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lfunc.h (renamed from Build/source/libs/lua52/lua-5.2.4/src/lfunc.h) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lgc.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/lgc.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lgc.h (renamed from Build/source/libs/lua52/lua-5.2.4/src/lgc.h) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/linit.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/linit.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/liolib.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/liolib.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/llex.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/llex.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/llex.h (renamed from Build/source/libs/lua52/lua-5.2.4/src/llex.h) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/llimits.h (renamed from Build/source/libs/lua52/lua-5.2.4/src/llimits.h) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lmathlib.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/lmathlib.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lmem.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/lmem.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lmem.h (renamed from Build/source/libs/lua52/lua-5.2.4/src/lmem.h) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/loadlib.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/loadlib.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lobject.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/lobject.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lobject.h (renamed from Build/source/libs/lua52/lua-5.2.4/src/lobject.h) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lopcodes.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/lopcodes.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lopcodes.h (renamed from Build/source/libs/lua52/lua-5.2.4/src/lopcodes.h) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/loslib.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/loslib.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lparser.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/lparser.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lparser.h (renamed from Build/source/libs/lua52/lua-5.2.4/src/lparser.h) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lstate.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/lstate.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lstate.h (renamed from Build/source/libs/lua52/lua-5.2.4/src/lstate.h) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lstring.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/lstring.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lstring.h (renamed from Build/source/libs/lua52/lua-5.2.4/src/lstring.h) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lstrlib.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/lstrlib.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/ltable.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/ltable.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/ltable.h (renamed from Build/source/libs/lua52/lua-5.2.4/src/ltable.h) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/ltablib.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/ltablib.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/ltm.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/ltm.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/ltm.h (renamed from Build/source/libs/lua52/lua-5.2.4/src/ltm.h) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lua.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/lua.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lua.h (renamed from Build/source/libs/lua52/lua-5.2.4/src/lua.h) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lua.hpp (renamed from Build/source/libs/lua52/lua-5.2.4/src/lua.hpp) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/luac.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/luac.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/luaconf.h (renamed from Build/source/libs/lua52/lua-5.2.4/src/luaconf.h) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lualib.h (renamed from Build/source/libs/lua52/lua-5.2.4/src/lualib.h) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lundump.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/lundump.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lundump.h (renamed from Build/source/libs/lua52/lua-5.2.4/src/lundump.h) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lvm.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/lvm.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lvm.h (renamed from Build/source/libs/lua52/lua-5.2.4/src/lvm.h) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lzio.c (renamed from Build/source/libs/lua52/lua-5.2.4/src/lzio.c) | 0 | ||||
-rw-r--r-- | Build/source/libs/lua52/lua52-src/src/lzio.h (renamed from Build/source/libs/lua52/lua-5.2.4/src/lzio.h) | 0 |
80 files changed, 11916 insertions, 11912 deletions
diff --git a/Build/source/libs/lua52/ChangeLog b/Build/source/libs/lua52/ChangeLog index 369fc9c547f..eb165070b6f 100644 --- a/Build/source/libs/lua52/ChangeLog +++ b/Build/source/libs/lua52/ChangeLog @@ -1,3 +1,7 @@ +2016-02-18 Akira Kakuto <kakuto@fuk.kindai.ac.jp> + + * Makefile.am, configure.ac: New convention. + 2015-07-06 Peter Breitenlohner <peb@mppmu.mpg.de> * Makefile.am: Better dependencies for 'make check'. diff --git a/Build/source/libs/lua52/Makefile.am b/Build/source/libs/lua52/Makefile.am index 7e287a5d811..a1e61ddd025 100644 --- a/Build/source/libs/lua52/Makefile.am +++ b/Build/source/libs/lua52/Makefile.am @@ -12,7 +12,7 @@ EXTRA_DIST = $(LUA52_TREE) ## Changes applied to the original source tree ## -EXTRA_DIST += $(LUA52_TREE)-PATCHES +EXTRA_DIST += lua52-PATCHES # Files not to be distributed include $(srcdir)/../../am/dist_hook.am diff --git a/Build/source/libs/lua52/Makefile.in b/Build/source/libs/lua52/Makefile.in index 1e28ed7ea1d..9e1764b3bda 100644 --- a/Build/source/libs/lua52/Makefile.in +++ b/Build/source/libs/lua52/Makefile.in @@ -620,7 +620,7 @@ target_alias = @target_alias@ top_build_prefix = @top_build_prefix@ top_builddir = @top_builddir@ top_srcdir = @top_srcdir@ -EXTRA_DIST = $(LUA52_TREE) $(LUA52_TREE)-PATCHES error.exp +EXTRA_DIST = $(LUA52_TREE) lua52-PATCHES error.exp NEVER_DIST = `find . $(NEVER_NAMES)` # Files not to be distributed diff --git a/Build/source/libs/lua52/configure b/Build/source/libs/lua52/configure index e2ee66cebf5..52d36d37680 100755 --- a/Build/source/libs/lua52/configure +++ b/Build/source/libs/lua52/configure @@ -595,7 +595,7 @@ PACKAGE_STRING='lua52 (TeX Live) 5.2.4' PACKAGE_BUGREPORT='tex-k@tug.org' PACKAGE_URL='' -ac_unique_file="lua-5.2.4/src/lua.c" +ac_unique_file="lua52-src/src/lua.c" # Factoring default headers for most tests. ac_includes_default="\ #include <stdio.h> @@ -13816,7 +13816,7 @@ if test "x$ac_cv_header_stdc" = xyes; then LUA52_DEFINES="$LUA52_DEFINES -DHAVE_UNISTD_H" fi -LUA52_TREE=lua-5.2.4 +LUA52_TREE=lua52-src ac_config_files="$ac_config_files Makefile include/Makefile texlua52.pc" diff --git a/Build/source/libs/lua52/configure.ac b/Build/source/libs/lua52/configure.ac index 53af9acc8f4..77c0928964b 100644 --- a/Build/source/libs/lua52/configure.ac +++ b/Build/source/libs/lua52/configure.ac @@ -9,7 +9,7 @@ dnl m4_include([version.ac])[] dnl define lua52_version AC_INIT([lua52 (TeX Live)], lua52_version, [tex-k@tug.org]) AC_PREREQ([2.65]) -AC_CONFIG_SRCDIR([lua-]lua52_version[/src/lua.c]) +AC_CONFIG_SRCDIR([lua52-src/src/lua.c]) AC_CONFIG_AUX_DIR([../../build-aux]) AC_CONFIG_MACRO_DIR([../../m4]) @@ -39,7 +39,7 @@ if test "x$ac_cv_header_stdc" = xyes; then LUA52_DEFINES="$LUA52_DEFINES -DHAVE_UNISTD_H" fi -AC_SUBST([LUA52_TREE], [lua-]lua52_version) +AC_SUBST([LUA52_TREE], [lua52-src]) AC_CONFIG_FILES([Makefile include/Makefile texlua52.pc]) diff --git a/Build/source/libs/lua52/lua-5.2.4-PATCHES/ChangeLog b/Build/source/libs/lua52/lua52-PATCHES/ChangeLog index a8f1b4d385f..a8f1b4d385f 100644 --- a/Build/source/libs/lua52/lua-5.2.4-PATCHES/ChangeLog +++ b/Build/source/libs/lua52/lua52-PATCHES/ChangeLog diff --git a/Build/source/libs/lua52/lua-5.2.4-PATCHES/patch-01-utf-8 b/Build/source/libs/lua52/lua52-PATCHES/patch-01-utf-8 index 9ad97494106..9ad97494106 100644 --- a/Build/source/libs/lua52/lua-5.2.4-PATCHES/patch-01-utf-8 +++ b/Build/source/libs/lua52/lua52-PATCHES/patch-01-utf-8 diff --git a/Build/source/libs/lua52/lua-5.2.4-PATCHES/patch-02-FreeBSD b/Build/source/libs/lua52/lua52-PATCHES/patch-02-FreeBSD index c9465de9446..c9465de9446 100644 --- a/Build/source/libs/lua52/lua-5.2.4-PATCHES/patch-02-FreeBSD +++ b/Build/source/libs/lua52/lua52-PATCHES/patch-02-FreeBSD diff --git a/Build/source/libs/lua52/lua-5.2.4-PATCHES/patch-03-export b/Build/source/libs/lua52/lua52-PATCHES/patch-03-export index 2c2edd01b6a..2c2edd01b6a 100644 --- a/Build/source/libs/lua52/lua-5.2.4-PATCHES/patch-03-export +++ b/Build/source/libs/lua52/lua52-PATCHES/patch-03-export diff --git a/Build/source/libs/lua52/lua-5.2.4/Makefile b/Build/source/libs/lua52/lua52-src/Makefile index b2a62cfdd1b..b2a62cfdd1b 100644 --- a/Build/source/libs/lua52/lua-5.2.4/Makefile +++ b/Build/source/libs/lua52/lua52-src/Makefile diff --git a/Build/source/libs/lua52/lua-5.2.4/README b/Build/source/libs/lua52/lua52-src/README index 710e3ee1570..6e3256f468e 100644 --- a/Build/source/libs/lua52/lua-5.2.4/README +++ b/Build/source/libs/lua52/lua52-src/README @@ -1,6 +1,6 @@ - -This is Lua 5.2.4, released on 25 Feb 2015. - -For installation instructions, license details, and -further information about Lua, see doc/readme.html. - +
+This is Lua 5.2.4, released on 25 Feb 2015.
+
+For installation instructions, license details, and
+further information about Lua, see doc/readme.html.
+
diff --git a/Build/source/libs/lua52/lua-5.2.4/doc/contents.html b/Build/source/libs/lua52/lua52-src/doc/contents.html index 9d5202fa8e9..89516c18c3a 100644 --- a/Build/source/libs/lua52/lua-5.2.4/doc/contents.html +++ b/Build/source/libs/lua52/lua52-src/doc/contents.html @@ -1,608 +1,608 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<HTML> -<HEAD> -<TITLE>Lua 5.2 Reference Manual - contents</TITLE> -<LINK REL="stylesheet" TYPE="text/css" HREF="lua.css"> -<META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1"> -<STYLE TYPE="text/css"> -ul { - list-style-type: none ; -} -</STYLE> -</HEAD> - -<BODY> - -<HR> -<H1> -<A HREF="http://www.lua.org/"><IMG SRC="logo.gif" ALT="" BORDER=0></A> -Lua 5.2 Reference Manual -</H1> - -<P> -The reference manual is the official definition of the Lua language. -For a complete introduction to Lua programming, see the book -<A HREF="http://www.lua.org/pil/">Programming in Lua</A>. - -<P> -<A HREF="manual.html">start</A> -· -<A HREF="#contents">contents</A> -· -<A HREF="#index">index</A> -<HR> -<SMALL> -Copyright © 2011–2015 Lua.org, PUC-Rio. -Freely available under the terms of the -<A HREF="http://www.lua.org/license.html">Lua license</A>. -</SMALL> - -<H2><A NAME="contents">Contents</A></H2> -<UL style="padding: 0"> -<LI><A HREF="manual.html">1 – Introduction</A> -<P> -<LI><A HREF="manual.html#2">2 – Basic Concepts</A> -<UL> -<LI><A HREF="manual.html#2.1">2.1 – Values and Types</A> -<LI><A HREF="manual.html#2.2">2.2 – Environments and the Global Environment</A> -<LI><A HREF="manual.html#2.3">2.3 – Error Handling</A> -<LI><A HREF="manual.html#2.4">2.4 – Metatables and Metamethods</A> -<LI><A HREF="manual.html#2.5">2.5 – Garbage Collection</A> -<UL> -<LI><A HREF="manual.html#2.5.1">2.5.1 – Garbage-Collection Metamethods</A> -<LI><A HREF="manual.html#2.5.2">2.5.2 – Weak Tables</A> -</UL> -<LI><A HREF="manual.html#2.6">2.6 – Coroutines</A> -</UL> -<P> -<LI><A HREF="manual.html#3">3 – The Language</A> -<UL> -<LI><A HREF="manual.html#3.1">3.1 – Lexical Conventions</A> -<LI><A HREF="manual.html#3.2">3.2 – Variables</A> -<LI><A HREF="manual.html#3.3">3.3 – Statements</A> -<UL> -<LI><A HREF="manual.html#3.3.1">3.3.1 – Blocks</A> -<LI><A HREF="manual.html#3.3.2">3.3.2 – Chunks</A> -<LI><A HREF="manual.html#3.3.3">3.3.3 – Assignment</A> -<LI><A HREF="manual.html#3.3.4">3.3.4 – Control Structures</A> -<LI><A HREF="manual.html#3.3.5">3.3.5 – For Statement</A> -<LI><A HREF="manual.html#3.3.6">3.3.6 – Function Calls as Statements</A> -<LI><A HREF="manual.html#3.3.7">3.3.7 – Local Declarations</A> -</UL> -<LI><A HREF="manual.html#3.4">3.4 – Expressions</A> -<UL> -<LI><A HREF="manual.html#3.4.1">3.4.1 – Arithmetic Operators</A> -<LI><A HREF="manual.html#3.4.2">3.4.2 – Coercion</A> -<LI><A HREF="manual.html#3.4.3">3.4.3 – Relational Operators</A> -<LI><A HREF="manual.html#3.4.4">3.4.4 – Logical Operators</A> -<LI><A HREF="manual.html#3.4.5">3.4.5 – Concatenation</A> -<LI><A HREF="manual.html#3.4.6">3.4.6 – The Length Operator</A> -<LI><A HREF="manual.html#3.4.7">3.4.7 – Precedence</A> -<LI><A HREF="manual.html#3.4.8">3.4.8 – Table Constructors</A> -<LI><A HREF="manual.html#3.4.9">3.4.9 – Function Calls</A> -<LI><A HREF="manual.html#3.4.10">3.4.10 – Function Definitions</A> -</UL> -<LI><A HREF="manual.html#3.5">3.5 – Visibility Rules</A> -</UL> -<P> -<LI><A HREF="manual.html#4">4 – The Application Program Interface</A> -<UL> -<LI><A HREF="manual.html#4.1">4.1 – The Stack</A> -<LI><A HREF="manual.html#4.2">4.2 – Stack Size</A> -<LI><A HREF="manual.html#4.3">4.3 – Valid and Acceptable Indices</A> -<LI><A HREF="manual.html#4.4">4.4 – C Closures</A> -<LI><A HREF="manual.html#4.5">4.5 – Registry</A> -<LI><A HREF="manual.html#4.6">4.6 – Error Handling in C</A> -<LI><A HREF="manual.html#4.7">4.7 – Handling Yields in C</A> -<LI><A HREF="manual.html#4.8">4.8 – Functions and Types</A> -<LI><A HREF="manual.html#4.9">4.9 – The Debug Interface</A> -</UL> -<P> -<LI><A HREF="manual.html#5">5 – The Auxiliary Library</A> -<UL> -<LI><A HREF="manual.html#5.1">5.1 – Functions and Types</A> -</UL> -<P> -<LI><A HREF="manual.html#6">6 – Standard Libraries</A> -<UL> -<LI><A HREF="manual.html#6.1">6.1 – Basic Functions</A> -<LI><A HREF="manual.html#6.2">6.2 – Coroutine Manipulation</A> -<LI><A HREF="manual.html#6.3">6.3 – Modules</A> -<LI><A HREF="manual.html#6.4">6.4 – String Manipulation</A> -<UL> -<LI><A HREF="manual.html#6.4.1">6.4.1 – Patterns</A> -</UL> -<LI><A HREF="manual.html#6.5">6.5 – Table Manipulation</A> -<LI><A HREF="manual.html#6.6">6.6 – Mathematical Functions</A> -<LI><A HREF="manual.html#6.7">6.7 – Bitwise Operations</A> -<LI><A HREF="manual.html#6.8">6.8 – Input and Output Facilities</A> -<LI><A HREF="manual.html#6.9">6.9 – Operating System Facilities</A> -<LI><A HREF="manual.html#6.10">6.10 – The Debug Library</A> -</UL> -<P> -<LI><A HREF="manual.html#7">7 – Lua Standalone</A> -<P> -<LI><A HREF="manual.html#8">8 – Incompatibilities with the Previous Version</A> -<UL> -<LI><A HREF="manual.html#8.1">8.1 – Changes in the Language</A> -<LI><A HREF="manual.html#8.2">8.2 – Changes in the Libraries</A> -<LI><A HREF="manual.html#8.3">8.3 – Changes in the API</A> -</UL> -<P> -<LI><A HREF="manual.html#9">9 – The Complete Syntax of Lua</A> -</UL> - -<H2><A NAME="index">Index</A></H2> -<TABLE WIDTH="100%"> -<TR VALIGN="top"> -<TD> -<H3><A NAME="functions">Lua functions</A></H3> -<P> -<A HREF="manual.html#6.1">basic</A><BR> -<A HREF="manual.html#pdf-_G">_G</A><BR> -<A HREF="manual.html#pdf-_VERSION">_VERSION</A><BR> - -<A HREF="manual.html#pdf-assert">assert</A><BR> -<A HREF="manual.html#pdf-collectgarbage">collectgarbage</A><BR> -<A HREF="manual.html#pdf-dofile">dofile</A><BR> -<A HREF="manual.html#pdf-error">error</A><BR> -<A HREF="manual.html#pdf-getmetatable">getmetatable</A><BR> -<A HREF="manual.html#pdf-ipairs">ipairs</A><BR> -<A HREF="manual.html#pdf-load">load</A><BR> -<A HREF="manual.html#pdf-loadfile">loadfile</A><BR> -<A HREF="manual.html#pdf-next">next</A><BR> -<A HREF="manual.html#pdf-pairs">pairs</A><BR> -<A HREF="manual.html#pdf-pcall">pcall</A><BR> -<A HREF="manual.html#pdf-print">print</A><BR> -<A HREF="manual.html#pdf-rawequal">rawequal</A><BR> -<A HREF="manual.html#pdf-rawget">rawget</A><BR> -<A HREF="manual.html#pdf-rawlen">rawlen</A><BR> -<A HREF="manual.html#pdf-rawset">rawset</A><BR> -<A HREF="manual.html#pdf-require">require</A><BR> -<A HREF="manual.html#pdf-select">select</A><BR> -<A HREF="manual.html#pdf-setmetatable">setmetatable</A><BR> -<A HREF="manual.html#pdf-tonumber">tonumber</A><BR> -<A HREF="manual.html#pdf-tostring">tostring</A><BR> -<A HREF="manual.html#pdf-type">type</A><BR> -<A HREF="manual.html#pdf-xpcall">xpcall</A><BR> - -<P> -<A HREF="manual.html#6.7">bit32</A><BR> -<A HREF="manual.html#pdf-bit32.arshift">bit32.arshift</A><BR> -<A HREF="manual.html#pdf-bit32.band">bit32.band</A><BR> -<A HREF="manual.html#pdf-bit32.bnot">bit32.bnot</A><BR> -<A HREF="manual.html#pdf-bit32.bor">bit32.bor</A><BR> -<A HREF="manual.html#pdf-bit32.btest">bit32.btest</A><BR> -<A HREF="manual.html#pdf-bit32.bxor">bit32.bxor</A><BR> -<A HREF="manual.html#pdf-bit32.extract">bit32.extract</A><BR> -<A HREF="manual.html#pdf-bit32.lrotate">bit32.lrotate</A><BR> -<A HREF="manual.html#pdf-bit32.lshift">bit32.lshift</A><BR> -<A HREF="manual.html#pdf-bit32.replace">bit32.replace</A><BR> -<A HREF="manual.html#pdf-bit32.rrotate">bit32.rrotate</A><BR> -<A HREF="manual.html#pdf-bit32.rshift">bit32.rshift</A><BR> - -<P> -<A HREF="manual.html#6.2">coroutine</A><BR> -<A HREF="manual.html#pdf-coroutine.create">coroutine.create</A><BR> -<A HREF="manual.html#pdf-coroutine.resume">coroutine.resume</A><BR> -<A HREF="manual.html#pdf-coroutine.running">coroutine.running</A><BR> -<A HREF="manual.html#pdf-coroutine.status">coroutine.status</A><BR> -<A HREF="manual.html#pdf-coroutine.wrap">coroutine.wrap</A><BR> -<A HREF="manual.html#pdf-coroutine.yield">coroutine.yield</A><BR> - -<P> -<A HREF="manual.html#6.10">debug</A><BR> -<A HREF="manual.html#pdf-debug.debug">debug.debug</A><BR> -<A HREF="manual.html#pdf-debug.getuservalue">debug.getuservalue</A><BR> -<A HREF="manual.html#pdf-debug.gethook">debug.gethook</A><BR> -<A HREF="manual.html#pdf-debug.getinfo">debug.getinfo</A><BR> -<A HREF="manual.html#pdf-debug.getlocal">debug.getlocal</A><BR> -<A HREF="manual.html#pdf-debug.getmetatable">debug.getmetatable</A><BR> -<A HREF="manual.html#pdf-debug.getregistry">debug.getregistry</A><BR> -<A HREF="manual.html#pdf-debug.getupvalue">debug.getupvalue</A><BR> -<A HREF="manual.html#pdf-debug.setuservalue">debug.setuservalue</A><BR> -<A HREF="manual.html#pdf-debug.sethook">debug.sethook</A><BR> -<A HREF="manual.html#pdf-debug.setlocal">debug.setlocal</A><BR> -<A HREF="manual.html#pdf-debug.setmetatable">debug.setmetatable</A><BR> -<A HREF="manual.html#pdf-debug.setupvalue">debug.setupvalue</A><BR> -<A HREF="manual.html#pdf-debug.traceback">debug.traceback</A><BR> -<A HREF="manual.html#pdf-debug.upvalueid">debug.upvalueid</A><BR> -<A HREF="manual.html#pdf-debug.upvaluejoin">debug.upvaluejoin</A><BR> - -<P> -<A HREF="manual.html#6.8">io</A><BR> -<A HREF="manual.html#pdf-io.close">io.close</A><BR> -<A HREF="manual.html#pdf-io.flush">io.flush</A><BR> -<A HREF="manual.html#pdf-io.input">io.input</A><BR> -<A HREF="manual.html#pdf-io.lines">io.lines</A><BR> -<A HREF="manual.html#pdf-io.open">io.open</A><BR> -<A HREF="manual.html#pdf-io.output">io.output</A><BR> -<A HREF="manual.html#pdf-io.popen">io.popen</A><BR> -<A HREF="manual.html#pdf-io.read">io.read</A><BR> -<A HREF="manual.html#pdf-io.stderr">io.stderr</A><BR> -<A HREF="manual.html#pdf-io.stdin">io.stdin</A><BR> -<A HREF="manual.html#pdf-io.stdout">io.stdout</A><BR> -<A HREF="manual.html#pdf-io.tmpfile">io.tmpfile</A><BR> -<A HREF="manual.html#pdf-io.type">io.type</A><BR> -<A HREF="manual.html#pdf-io.write">io.write</A><BR> -<A HREF="manual.html#pdf-file:close">file:close</A><BR> -<A HREF="manual.html#pdf-file:flush">file:flush</A><BR> -<A HREF="manual.html#pdf-file:lines">file:lines</A><BR> -<A HREF="manual.html#pdf-file:read">file:read</A><BR> -<A HREF="manual.html#pdf-file:seek">file:seek</A><BR> -<A HREF="manual.html#pdf-file:setvbuf">file:setvbuf</A><BR> -<A HREF="manual.html#pdf-file:write">file:write</A><BR> - -</TD> -<TD> -<H3> </H3> -<P> -<A HREF="manual.html#6.6">math</A><BR> -<A HREF="manual.html#pdf-math.abs">math.abs</A><BR> -<A HREF="manual.html#pdf-math.acos">math.acos</A><BR> -<A HREF="manual.html#pdf-math.asin">math.asin</A><BR> -<A HREF="manual.html#pdf-math.atan">math.atan</A><BR> -<A HREF="manual.html#pdf-math.atan2">math.atan2</A><BR> -<A HREF="manual.html#pdf-math.ceil">math.ceil</A><BR> -<A HREF="manual.html#pdf-math.cos">math.cos</A><BR> -<A HREF="manual.html#pdf-math.cosh">math.cosh</A><BR> -<A HREF="manual.html#pdf-math.deg">math.deg</A><BR> -<A HREF="manual.html#pdf-math.exp">math.exp</A><BR> -<A HREF="manual.html#pdf-math.floor">math.floor</A><BR> -<A HREF="manual.html#pdf-math.fmod">math.fmod</A><BR> -<A HREF="manual.html#pdf-math.frexp">math.frexp</A><BR> -<A HREF="manual.html#pdf-math.huge">math.huge</A><BR> -<A HREF="manual.html#pdf-math.ldexp">math.ldexp</A><BR> -<A HREF="manual.html#pdf-math.log">math.log</A><BR> -<A HREF="manual.html#pdf-math.max">math.max</A><BR> -<A HREF="manual.html#pdf-math.min">math.min</A><BR> -<A HREF="manual.html#pdf-math.modf">math.modf</A><BR> -<A HREF="manual.html#pdf-math.pi">math.pi</A><BR> -<A HREF="manual.html#pdf-math.pow">math.pow</A><BR> -<A HREF="manual.html#pdf-math.rad">math.rad</A><BR> -<A HREF="manual.html#pdf-math.random">math.random</A><BR> -<A HREF="manual.html#pdf-math.randomseed">math.randomseed</A><BR> -<A HREF="manual.html#pdf-math.sin">math.sin</A><BR> -<A HREF="manual.html#pdf-math.sinh">math.sinh</A><BR> -<A HREF="manual.html#pdf-math.sqrt">math.sqrt</A><BR> -<A HREF="manual.html#pdf-math.tan">math.tan</A><BR> -<A HREF="manual.html#pdf-math.tanh">math.tanh</A><BR> - -<P> -<A HREF="manual.html#6.9">os</A><BR> -<A HREF="manual.html#pdf-os.clock">os.clock</A><BR> -<A HREF="manual.html#pdf-os.date">os.date</A><BR> -<A HREF="manual.html#pdf-os.difftime">os.difftime</A><BR> -<A HREF="manual.html#pdf-os.execute">os.execute</A><BR> -<A HREF="manual.html#pdf-os.exit">os.exit</A><BR> -<A HREF="manual.html#pdf-os.getenv">os.getenv</A><BR> -<A HREF="manual.html#pdf-os.remove">os.remove</A><BR> -<A HREF="manual.html#pdf-os.rename">os.rename</A><BR> -<A HREF="manual.html#pdf-os.setlocale">os.setlocale</A><BR> -<A HREF="manual.html#pdf-os.time">os.time</A><BR> -<A HREF="manual.html#pdf-os.tmpname">os.tmpname</A><BR> - -<P> -<A HREF="manual.html#6.3">package</A><BR> -<A HREF="manual.html#pdf-package.config">package.config</A><BR> -<A HREF="manual.html#pdf-package.cpath">package.cpath</A><BR> -<A HREF="manual.html#pdf-package.loaded">package.loaded</A><BR> -<A HREF="manual.html#pdf-package.loadlib">package.loadlib</A><BR> -<A HREF="manual.html#pdf-package.path">package.path</A><BR> -<A HREF="manual.html#pdf-package.preload">package.preload</A><BR> -<A HREF="manual.html#pdf-package.searchers">package.searchers</A><BR> -<A HREF="manual.html#pdf-package.searchpath">package.searchpath</A><BR> - -<P> -<A HREF="manual.html#6.4">string</A><BR> -<A HREF="manual.html#pdf-string.byte">string.byte</A><BR> -<A HREF="manual.html#pdf-string.char">string.char</A><BR> -<A HREF="manual.html#pdf-string.dump">string.dump</A><BR> -<A HREF="manual.html#pdf-string.find">string.find</A><BR> -<A HREF="manual.html#pdf-string.format">string.format</A><BR> -<A HREF="manual.html#pdf-string.gmatch">string.gmatch</A><BR> -<A HREF="manual.html#pdf-string.gsub">string.gsub</A><BR> -<A HREF="manual.html#pdf-string.len">string.len</A><BR> -<A HREF="manual.html#pdf-string.lower">string.lower</A><BR> -<A HREF="manual.html#pdf-string.match">string.match</A><BR> -<A HREF="manual.html#pdf-string.rep">string.rep</A><BR> -<A HREF="manual.html#pdf-string.reverse">string.reverse</A><BR> -<A HREF="manual.html#pdf-string.sub">string.sub</A><BR> -<A HREF="manual.html#pdf-string.upper">string.upper</A><BR> - -<P> -<A HREF="manual.html#6.5">table</A><BR> -<A HREF="manual.html#pdf-table.concat">table.concat</A><BR> -<A HREF="manual.html#pdf-table.insert">table.insert</A><BR> -<A HREF="manual.html#pdf-table.pack">table.pack</A><BR> -<A HREF="manual.html#pdf-table.remove">table.remove</A><BR> -<A HREF="manual.html#pdf-table.sort">table.sort</A><BR> -<A HREF="manual.html#pdf-table.unpack">table.unpack</A><BR> - -<H3><A NAME="env">environment<BR>variables</A></H3> -<A HREF="manual.html#pdf-LUA_CPATH">LUA_CPATH</A><BR> -<A HREF="manual.html#pdf-LUA_CPATH_5_2">LUA_CPATH_5_2</A><BR> -<A HREF="manual.html#pdf-LUA_INIT">LUA_INIT</A><BR> -<A HREF="manual.html#pdf-LUA_INIT_5_2">LUA_INIT_5_2</A><BR> -<A HREF="manual.html#pdf-LUA_PATH">LUA_PATH</A><BR> -<A HREF="manual.html#pdf-LUA_PATH_5_2">LUA_PATH_5_2</A><BR> - -</TD> -<TD> -<H3>C API</H3> -<P> -<A HREF="manual.html#lua_Alloc">lua_Alloc</A><BR> -<A HREF="manual.html#lua_CFunction">lua_CFunction</A><BR> -<A HREF="manual.html#lua_Debug">lua_Debug</A><BR> -<A HREF="manual.html#lua_Hook">lua_Hook</A><BR> -<A HREF="manual.html#lua_Integer">lua_Integer</A><BR> -<A HREF="manual.html#lua_Number">lua_Number</A><BR> -<A HREF="manual.html#lua_Reader">lua_Reader</A><BR> -<A HREF="manual.html#lua_State">lua_State</A><BR> -<A HREF="manual.html#lua_Unsigned">lua_Unsigned</A><BR> -<A HREF="manual.html#lua_Writer">lua_Writer</A><BR> - -<P> -<A HREF="manual.html#lua_absindex">lua_absindex</A><BR> -<A HREF="manual.html#lua_arith">lua_arith</A><BR> -<A HREF="manual.html#lua_atpanic">lua_atpanic</A><BR> -<A HREF="manual.html#lua_call">lua_call</A><BR> -<A HREF="manual.html#lua_callk">lua_callk</A><BR> -<A HREF="manual.html#lua_checkstack">lua_checkstack</A><BR> -<A HREF="manual.html#lua_close">lua_close</A><BR> -<A HREF="manual.html#lua_compare">lua_compare</A><BR> -<A HREF="manual.html#lua_concat">lua_concat</A><BR> -<A HREF="manual.html#lua_copy">lua_copy</A><BR> -<A HREF="manual.html#lua_createtable">lua_createtable</A><BR> -<A HREF="manual.html#lua_dump">lua_dump</A><BR> -<A HREF="manual.html#lua_error">lua_error</A><BR> -<A HREF="manual.html#lua_gc">lua_gc</A><BR> -<A HREF="manual.html#lua_getallocf">lua_getallocf</A><BR> -<A HREF="manual.html#lua_getctx">lua_getctx</A><BR> -<A HREF="manual.html#lua_getfield">lua_getfield</A><BR> -<A HREF="manual.html#lua_getglobal">lua_getglobal</A><BR> -<A HREF="manual.html#lua_gethook">lua_gethook</A><BR> -<A HREF="manual.html#lua_gethookcount">lua_gethookcount</A><BR> -<A HREF="manual.html#lua_gethookmask">lua_gethookmask</A><BR> -<A HREF="manual.html#lua_getinfo">lua_getinfo</A><BR> -<A HREF="manual.html#lua_getlocal">lua_getlocal</A><BR> -<A HREF="manual.html#lua_getmetatable">lua_getmetatable</A><BR> -<A HREF="manual.html#lua_getstack">lua_getstack</A><BR> -<A HREF="manual.html#lua_gettable">lua_gettable</A><BR> -<A HREF="manual.html#lua_gettop">lua_gettop</A><BR> -<A HREF="manual.html#lua_getupvalue">lua_getupvalue</A><BR> -<A HREF="manual.html#lua_getuservalue">lua_getuservalue</A><BR> -<A HREF="manual.html#lua_insert">lua_insert</A><BR> -<A HREF="manual.html#lua_isboolean">lua_isboolean</A><BR> -<A HREF="manual.html#lua_iscfunction">lua_iscfunction</A><BR> -<A HREF="manual.html#lua_isfunction">lua_isfunction</A><BR> -<A HREF="manual.html#lua_islightuserdata">lua_islightuserdata</A><BR> -<A HREF="manual.html#lua_isnil">lua_isnil</A><BR> -<A HREF="manual.html#lua_isnone">lua_isnone</A><BR> -<A HREF="manual.html#lua_isnoneornil">lua_isnoneornil</A><BR> -<A HREF="manual.html#lua_isnumber">lua_isnumber</A><BR> -<A HREF="manual.html#lua_isstring">lua_isstring</A><BR> -<A HREF="manual.html#lua_istable">lua_istable</A><BR> -<A HREF="manual.html#lua_isthread">lua_isthread</A><BR> -<A HREF="manual.html#lua_isuserdata">lua_isuserdata</A><BR> -<A HREF="manual.html#lua_len">lua_len</A><BR> -<A HREF="manual.html#lua_load">lua_load</A><BR> -<A HREF="manual.html#lua_newstate">lua_newstate</A><BR> -<A HREF="manual.html#lua_newtable">lua_newtable</A><BR> -<A HREF="manual.html#lua_newthread">lua_newthread</A><BR> -<A HREF="manual.html#lua_newuserdata">lua_newuserdata</A><BR> -<A HREF="manual.html#lua_next">lua_next</A><BR> -<A HREF="manual.html#lua_pcall">lua_pcall</A><BR> -<A HREF="manual.html#lua_pcallk">lua_pcallk</A><BR> -<A HREF="manual.html#lua_pop">lua_pop</A><BR> -<A HREF="manual.html#lua_pushboolean">lua_pushboolean</A><BR> -<A HREF="manual.html#lua_pushcclosure">lua_pushcclosure</A><BR> -<A HREF="manual.html#lua_pushcfunction">lua_pushcfunction</A><BR> -<A HREF="manual.html#lua_pushfstring">lua_pushfstring</A><BR> -<A HREF="manual.html#lua_pushglobaltable">lua_pushglobaltable</A><BR> -<A HREF="manual.html#lua_pushinteger">lua_pushinteger</A><BR> -<A HREF="manual.html#lua_pushlightuserdata">lua_pushlightuserdata</A><BR> -<A HREF="manual.html#lua_pushliteral">lua_pushliteral</A><BR> -<A HREF="manual.html#lua_pushlstring">lua_pushlstring</A><BR> -<A HREF="manual.html#lua_pushnil">lua_pushnil</A><BR> -<A HREF="manual.html#lua_pushnumber">lua_pushnumber</A><BR> -<A HREF="manual.html#lua_pushstring">lua_pushstring</A><BR> -<A HREF="manual.html#lua_pushthread">lua_pushthread</A><BR> -<A HREF="manual.html#lua_pushunsigned">lua_pushunsigned</A><BR> -<A HREF="manual.html#lua_pushvalue">lua_pushvalue</A><BR> -<A HREF="manual.html#lua_pushvfstring">lua_pushvfstring</A><BR> -<A HREF="manual.html#lua_rawequal">lua_rawequal</A><BR> -<A HREF="manual.html#lua_rawget">lua_rawget</A><BR> -<A HREF="manual.html#lua_rawgeti">lua_rawgeti</A><BR> -<A HREF="manual.html#lua_rawgetp">lua_rawgetp</A><BR> -<A HREF="manual.html#lua_rawlen">lua_rawlen</A><BR> -<A HREF="manual.html#lua_rawset">lua_rawset</A><BR> -<A HREF="manual.html#lua_rawseti">lua_rawseti</A><BR> -<A HREF="manual.html#lua_rawsetp">lua_rawsetp</A><BR> -<A HREF="manual.html#lua_register">lua_register</A><BR> -<A HREF="manual.html#lua_remove">lua_remove</A><BR> -<A HREF="manual.html#lua_replace">lua_replace</A><BR> -<A HREF="manual.html#lua_resume">lua_resume</A><BR> -<A HREF="manual.html#lua_setallocf">lua_setallocf</A><BR> -<A HREF="manual.html#lua_setfield">lua_setfield</A><BR> -<A HREF="manual.html#lua_setglobal">lua_setglobal</A><BR> -<A HREF="manual.html#lua_sethook">lua_sethook</A><BR> -<A HREF="manual.html#lua_setlocal">lua_setlocal</A><BR> -<A HREF="manual.html#lua_setmetatable">lua_setmetatable</A><BR> -<A HREF="manual.html#lua_settable">lua_settable</A><BR> -<A HREF="manual.html#lua_settop">lua_settop</A><BR> -<A HREF="manual.html#lua_setupvalue">lua_setupvalue</A><BR> -<A HREF="manual.html#lua_setuservalue">lua_setuservalue</A><BR> -<A HREF="manual.html#lua_status">lua_status</A><BR> -<A HREF="manual.html#lua_toboolean">lua_toboolean</A><BR> -<A HREF="manual.html#lua_tocfunction">lua_tocfunction</A><BR> -<A HREF="manual.html#lua_tointeger">lua_tointeger</A><BR> -<A HREF="manual.html#lua_tointegerx">lua_tointegerx</A><BR> -<A HREF="manual.html#lua_tolstring">lua_tolstring</A><BR> -<A HREF="manual.html#lua_tonumber">lua_tonumber</A><BR> -<A HREF="manual.html#lua_tonumberx">lua_tonumberx</A><BR> -<A HREF="manual.html#lua_topointer">lua_topointer</A><BR> -<A HREF="manual.html#lua_tostring">lua_tostring</A><BR> -<A HREF="manual.html#lua_tothread">lua_tothread</A><BR> -<A HREF="manual.html#lua_tounsigned">lua_tounsigned</A><BR> -<A HREF="manual.html#lua_tounsignedx">lua_tounsignedx</A><BR> -<A HREF="manual.html#lua_touserdata">lua_touserdata</A><BR> -<A HREF="manual.html#lua_type">lua_type</A><BR> -<A HREF="manual.html#lua_typename">lua_typename</A><BR> -<A HREF="manual.html#lua_upvalueid">lua_upvalueid</A><BR> -<A HREF="manual.html#lua_upvalueindex">lua_upvalueindex</A><BR> -<A HREF="manual.html#lua_upvaluejoin">lua_upvaluejoin</A><BR> -<A HREF="manual.html#lua_version">lua_version</A><BR> -<A HREF="manual.html#lua_xmove">lua_xmove</A><BR> -<A HREF="manual.html#lua_yield">lua_yield</A><BR> -<A HREF="manual.html#lua_yieldk">lua_yieldk</A><BR> - -</TD> -<TD> -<H3>auxiliary library</H3> -<P> -<A HREF="manual.html#luaL_Buffer">luaL_Buffer</A><BR> -<A HREF="manual.html#luaL_Reg">luaL_Reg</A><BR> - -<P> -<A HREF="manual.html#luaL_addchar">luaL_addchar</A><BR> -<A HREF="manual.html#luaL_addlstring">luaL_addlstring</A><BR> -<A HREF="manual.html#luaL_addsize">luaL_addsize</A><BR> -<A HREF="manual.html#luaL_addstring">luaL_addstring</A><BR> -<A HREF="manual.html#luaL_addvalue">luaL_addvalue</A><BR> -<A HREF="manual.html#luaL_argcheck">luaL_argcheck</A><BR> -<A HREF="manual.html#luaL_argerror">luaL_argerror</A><BR> -<A HREF="manual.html#luaL_buffinit">luaL_buffinit</A><BR> -<A HREF="manual.html#luaL_buffinitsize">luaL_buffinitsize</A><BR> -<A HREF="manual.html#luaL_callmeta">luaL_callmeta</A><BR> -<A HREF="manual.html#luaL_checkany">luaL_checkany</A><BR> -<A HREF="manual.html#luaL_checkint">luaL_checkint</A><BR> -<A HREF="manual.html#luaL_checkinteger">luaL_checkinteger</A><BR> -<A HREF="manual.html#luaL_checklong">luaL_checklong</A><BR> -<A HREF="manual.html#luaL_checklstring">luaL_checklstring</A><BR> -<A HREF="manual.html#luaL_checknumber">luaL_checknumber</A><BR> -<A HREF="manual.html#luaL_checkoption">luaL_checkoption</A><BR> -<A HREF="manual.html#luaL_checkstack">luaL_checkstack</A><BR> -<A HREF="manual.html#luaL_checkstring">luaL_checkstring</A><BR> -<A HREF="manual.html#luaL_checktype">luaL_checktype</A><BR> -<A HREF="manual.html#luaL_checkudata">luaL_checkudata</A><BR> -<A HREF="manual.html#luaL_checkunsigned">luaL_checkunsigned</A><BR> -<A HREF="manual.html#luaL_checkversion">luaL_checkversion</A><BR> -<A HREF="manual.html#luaL_dofile">luaL_dofile</A><BR> -<A HREF="manual.html#luaL_dostring">luaL_dostring</A><BR> -<A HREF="manual.html#luaL_error">luaL_error</A><BR> -<A HREF="manual.html#luaL_execresult">luaL_execresult</A><BR> -<A HREF="manual.html#luaL_fileresult">luaL_fileresult</A><BR> -<A HREF="manual.html#luaL_getmetafield">luaL_getmetafield</A><BR> -<A HREF="manual.html#luaL_getmetatable">luaL_getmetatable</A><BR> -<A HREF="manual.html#luaL_getsubtable">luaL_getsubtable</A><BR> -<A HREF="manual.html#luaL_gsub">luaL_gsub</A><BR> -<A HREF="manual.html#luaL_len">luaL_len</A><BR> -<A HREF="manual.html#luaL_loadbuffer">luaL_loadbuffer</A><BR> -<A HREF="manual.html#luaL_loadbufferx">luaL_loadbufferx</A><BR> -<A HREF="manual.html#luaL_loadfile">luaL_loadfile</A><BR> -<A HREF="manual.html#luaL_loadfilex">luaL_loadfilex</A><BR> -<A HREF="manual.html#luaL_loadstring">luaL_loadstring</A><BR> -<A HREF="manual.html#luaL_newlib">luaL_newlib</A><BR> -<A HREF="manual.html#luaL_newlibtable">luaL_newlibtable</A><BR> -<A HREF="manual.html#luaL_newmetatable">luaL_newmetatable</A><BR> -<A HREF="manual.html#luaL_newstate">luaL_newstate</A><BR> -<A HREF="manual.html#luaL_openlibs">luaL_openlibs</A><BR> -<A HREF="manual.html#luaL_optint">luaL_optint</A><BR> -<A HREF="manual.html#luaL_optinteger">luaL_optinteger</A><BR> -<A HREF="manual.html#luaL_optlong">luaL_optlong</A><BR> -<A HREF="manual.html#luaL_optlstring">luaL_optlstring</A><BR> -<A HREF="manual.html#luaL_optnumber">luaL_optnumber</A><BR> -<A HREF="manual.html#luaL_optstring">luaL_optstring</A><BR> -<A HREF="manual.html#luaL_optunsigned">luaL_optunsigned</A><BR> -<A HREF="manual.html#luaL_prepbuffer">luaL_prepbuffer</A><BR> -<A HREF="manual.html#luaL_prepbuffsize">luaL_prepbuffsize</A><BR> -<A HREF="manual.html#luaL_pushresult">luaL_pushresult</A><BR> -<A HREF="manual.html#luaL_pushresultsize">luaL_pushresultsize</A><BR> -<A HREF="manual.html#luaL_ref">luaL_ref</A><BR> -<A HREF="manual.html#luaL_requiref">luaL_requiref</A><BR> -<A HREF="manual.html#luaL_setfuncs">luaL_setfuncs</A><BR> -<A HREF="manual.html#luaL_setmetatable">luaL_setmetatable</A><BR> -<A HREF="manual.html#luaL_testudata">luaL_testudata</A><BR> -<A HREF="manual.html#luaL_tolstring">luaL_tolstring</A><BR> -<A HREF="manual.html#luaL_traceback">luaL_traceback</A><BR> -<A HREF="manual.html#luaL_typename">luaL_typename</A><BR> -<A HREF="manual.html#luaL_unref">luaL_unref</A><BR> -<A HREF="manual.html#luaL_where">luaL_where</A><BR> - -<H3><A NAME="library">standard library</A></H3> -<P> -<A HREF="manual.html#pdf-luaopen_base">luaopen_base</A><BR> -<A HREF="manual.html#pdf-luaopen_bit32">luaopen_bit32</A><BR> -<A HREF="manual.html#pdf-luaopen_coroutine">luaopen_coroutine</A><BR> -<A HREF="manual.html#pdf-luaopen_debug">luaopen_debug</A><BR> -<A HREF="manual.html#pdf-luaopen_io">luaopen_io</A><BR> -<A HREF="manual.html#pdf-luaopen_math">luaopen_math</A><BR> -<A HREF="manual.html#pdf-luaopen_os">luaopen_os</A><BR> -<A HREF="manual.html#pdf-luaopen_package">luaopen_package</A><BR> -<A HREF="manual.html#pdf-luaopen_string">luaopen_string</A><BR> -<A HREF="manual.html#pdf-luaopen_table">luaopen_table</A><BR> - -<H3><A NAME="constants">constants</A></H3> -<A HREF="manual.html#pdf-LUA_ERRERR">LUA_ERRERR</A><BR> -<A HREF="manual.html#pdf-LUA_ERRFILE">LUA_ERRFILE</A><BR> -<A HREF="manual.html#pdf-LUA_ERRGCMM">LUA_ERRGCMM</A><BR> -<A HREF="manual.html#pdf-LUA_ERRMEM">LUA_ERRMEM</A><BR> -<A HREF="manual.html#pdf-LUA_ERRRUN">LUA_ERRRUN</A><BR> -<A HREF="manual.html#pdf-LUA_ERRSYNTAX">LUA_ERRSYNTAX</A><BR> -<A HREF="manual.html#pdf-LUA_HOOKCALL">LUA_HOOKCALL</A><BR> -<A HREF="manual.html#pdf-LUA_HOOKCOUNT">LUA_HOOKCOUNT</A><BR> -<A HREF="manual.html#pdf-LUA_HOOKLINE">LUA_HOOKLINE</A><BR> -<A HREF="manual.html#pdf-LUA_HOOKRET">LUA_HOOKRET</A><BR> -<A HREF="manual.html#pdf-LUA_HOOKTAILCALL">LUA_HOOKTAILCALL</A><BR> -<A HREF="manual.html#pdf-LUA_MASKCALL">LUA_MASKCALL</A><BR> -<A HREF="manual.html#pdf-LUA_MASKCOUNT">LUA_MASKCOUNT</A><BR> -<A HREF="manual.html#pdf-LUA_MASKLINE">LUA_MASKLINE</A><BR> -<A HREF="manual.html#pdf-LUA_MASKRET">LUA_MASKRET</A><BR> -<A HREF="manual.html#pdf-LUA_MINSTACK">LUA_MINSTACK</A><BR> -<A HREF="manual.html#pdf-LUA_MULTRET">LUA_MULTRET</A><BR> -<A HREF="manual.html#pdf-LUA_NOREF">LUA_NOREF</A><BR> -<A HREF="manual.html#pdf-LUA_OK">LUA_OK</A><BR> -<A HREF="manual.html#pdf-LUA_OPADD">LUA_OPADD</A><BR> -<A HREF="manual.html#pdf-LUA_OPDIV">LUA_OPDIV</A><BR> -<A HREF="manual.html#pdf-LUA_OPEQ">LUA_OPEQ</A><BR> -<A HREF="manual.html#pdf-LUA_OPLE">LUA_OPLE</A><BR> -<A HREF="manual.html#pdf-LUA_OPLT">LUA_OPLT</A><BR> -<A HREF="manual.html#pdf-LUA_OPMOD">LUA_OPMOD</A><BR> -<A HREF="manual.html#pdf-LUA_OPMUL">LUA_OPMUL</A><BR> -<A HREF="manual.html#pdf-LUA_OPPOW">LUA_OPPOW</A><BR> -<A HREF="manual.html#pdf-LUA_OPSUB">LUA_OPSUB</A><BR> -<A HREF="manual.html#pdf-LUA_OPUNM">LUA_OPUNM</A><BR> -<A HREF="manual.html#pdf-LUA_REFNIL">LUA_REFNIL</A><BR> -<A HREF="manual.html#pdf-LUA_REGISTRYINDEX">LUA_REGISTRYINDEX</A><BR> -<A HREF="manual.html#pdf-LUA_RIDX_GLOBALS">LUA_RIDX_GLOBALS</A><BR> -<A HREF="manual.html#pdf-LUA_RIDX_MAINTHREAD">LUA_RIDX_MAINTHREAD</A><BR> -<A HREF="manual.html#pdf-LUA_TBOOLEAN">LUA_TBOOLEAN</A><BR> -<A HREF="manual.html#pdf-LUA_TFUNCTION">LUA_TFUNCTION</A><BR> -<A HREF="manual.html#pdf-LUA_TLIGHTUSERDATA">LUA_TLIGHTUSERDATA</A><BR> -<A HREF="manual.html#pdf-LUA_TNIL">LUA_TNIL</A><BR> -<A HREF="manual.html#pdf-LUA_TNONE">LUA_TNONE</A><BR> -<A HREF="manual.html#pdf-LUA_TNUMBER">LUA_TNUMBER</A><BR> -<A HREF="manual.html#pdf-LUA_TSTRING">LUA_TSTRING</A><BR> -<A HREF="manual.html#pdf-LUA_TTABLE">LUA_TTABLE</A><BR> -<A HREF="manual.html#pdf-LUA_TTHREAD">LUA_TTHREAD</A><BR> -<A HREF="manual.html#pdf-LUA_TUSERDATA">LUA_TUSERDATA</A><BR> -<A HREF="manual.html#pdf-LUA_USE_APICHECK">LUA_USE_APICHECK</A><BR> -<A HREF="manual.html#pdf-LUA_YIELD">LUA_YIELD</A><BR> -<A HREF="manual.html#pdf-LUAL_BUFFERSIZE">LUAL_BUFFERSIZE</A><BR> - -</TD> -</TR> -</TABLE> - -<HR> -<SMALL CLASS="footer"> -Last update: -Mon Feb 23 22:24:36 BRT 2015 -</SMALL> -<!-- -Last change: revised for Lua 5.2.4 ---> - -</BODY> -</HTML> +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<HTML>
+<HEAD>
+<TITLE>Lua 5.2 Reference Manual - contents</TITLE>
+<LINK REL="stylesheet" TYPE="text/css" HREF="lua.css">
+<META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1">
+<STYLE TYPE="text/css">
+ul {
+ list-style-type: none ;
+}
+</STYLE>
+</HEAD>
+
+<BODY>
+
+<HR>
+<H1>
+<A HREF="http://www.lua.org/"><IMG SRC="logo.gif" ALT="" BORDER=0></A>
+Lua 5.2 Reference Manual
+</H1>
+
+<P>
+The reference manual is the official definition of the Lua language.
+For a complete introduction to Lua programming, see the book
+<A HREF="http://www.lua.org/pil/">Programming in Lua</A>.
+
+<P>
+<A HREF="manual.html">start</A>
+·
+<A HREF="#contents">contents</A>
+·
+<A HREF="#index">index</A>
+<HR>
+<SMALL>
+Copyright © 2011–2015 Lua.org, PUC-Rio.
+Freely available under the terms of the
+<A HREF="http://www.lua.org/license.html">Lua license</A>.
+</SMALL>
+
+<H2><A NAME="contents">Contents</A></H2>
+<UL style="padding: 0">
+<LI><A HREF="manual.html">1 – Introduction</A>
+<P>
+<LI><A HREF="manual.html#2">2 – Basic Concepts</A>
+<UL>
+<LI><A HREF="manual.html#2.1">2.1 – Values and Types</A>
+<LI><A HREF="manual.html#2.2">2.2 – Environments and the Global Environment</A>
+<LI><A HREF="manual.html#2.3">2.3 – Error Handling</A>
+<LI><A HREF="manual.html#2.4">2.4 – Metatables and Metamethods</A>
+<LI><A HREF="manual.html#2.5">2.5 – Garbage Collection</A>
+<UL>
+<LI><A HREF="manual.html#2.5.1">2.5.1 – Garbage-Collection Metamethods</A>
+<LI><A HREF="manual.html#2.5.2">2.5.2 – Weak Tables</A>
+</UL>
+<LI><A HREF="manual.html#2.6">2.6 – Coroutines</A>
+</UL>
+<P>
+<LI><A HREF="manual.html#3">3 – The Language</A>
+<UL>
+<LI><A HREF="manual.html#3.1">3.1 – Lexical Conventions</A>
+<LI><A HREF="manual.html#3.2">3.2 – Variables</A>
+<LI><A HREF="manual.html#3.3">3.3 – Statements</A>
+<UL>
+<LI><A HREF="manual.html#3.3.1">3.3.1 – Blocks</A>
+<LI><A HREF="manual.html#3.3.2">3.3.2 – Chunks</A>
+<LI><A HREF="manual.html#3.3.3">3.3.3 – Assignment</A>
+<LI><A HREF="manual.html#3.3.4">3.3.4 – Control Structures</A>
+<LI><A HREF="manual.html#3.3.5">3.3.5 – For Statement</A>
+<LI><A HREF="manual.html#3.3.6">3.3.6 – Function Calls as Statements</A>
+<LI><A HREF="manual.html#3.3.7">3.3.7 – Local Declarations</A>
+</UL>
+<LI><A HREF="manual.html#3.4">3.4 – Expressions</A>
+<UL>
+<LI><A HREF="manual.html#3.4.1">3.4.1 – Arithmetic Operators</A>
+<LI><A HREF="manual.html#3.4.2">3.4.2 – Coercion</A>
+<LI><A HREF="manual.html#3.4.3">3.4.3 – Relational Operators</A>
+<LI><A HREF="manual.html#3.4.4">3.4.4 – Logical Operators</A>
+<LI><A HREF="manual.html#3.4.5">3.4.5 – Concatenation</A>
+<LI><A HREF="manual.html#3.4.6">3.4.6 – The Length Operator</A>
+<LI><A HREF="manual.html#3.4.7">3.4.7 – Precedence</A>
+<LI><A HREF="manual.html#3.4.8">3.4.8 – Table Constructors</A>
+<LI><A HREF="manual.html#3.4.9">3.4.9 – Function Calls</A>
+<LI><A HREF="manual.html#3.4.10">3.4.10 – Function Definitions</A>
+</UL>
+<LI><A HREF="manual.html#3.5">3.5 – Visibility Rules</A>
+</UL>
+<P>
+<LI><A HREF="manual.html#4">4 – The Application Program Interface</A>
+<UL>
+<LI><A HREF="manual.html#4.1">4.1 – The Stack</A>
+<LI><A HREF="manual.html#4.2">4.2 – Stack Size</A>
+<LI><A HREF="manual.html#4.3">4.3 – Valid and Acceptable Indices</A>
+<LI><A HREF="manual.html#4.4">4.4 – C Closures</A>
+<LI><A HREF="manual.html#4.5">4.5 – Registry</A>
+<LI><A HREF="manual.html#4.6">4.6 – Error Handling in C</A>
+<LI><A HREF="manual.html#4.7">4.7 – Handling Yields in C</A>
+<LI><A HREF="manual.html#4.8">4.8 – Functions and Types</A>
+<LI><A HREF="manual.html#4.9">4.9 – The Debug Interface</A>
+</UL>
+<P>
+<LI><A HREF="manual.html#5">5 – The Auxiliary Library</A>
+<UL>
+<LI><A HREF="manual.html#5.1">5.1 – Functions and Types</A>
+</UL>
+<P>
+<LI><A HREF="manual.html#6">6 – Standard Libraries</A>
+<UL>
+<LI><A HREF="manual.html#6.1">6.1 – Basic Functions</A>
+<LI><A HREF="manual.html#6.2">6.2 – Coroutine Manipulation</A>
+<LI><A HREF="manual.html#6.3">6.3 – Modules</A>
+<LI><A HREF="manual.html#6.4">6.4 – String Manipulation</A>
+<UL>
+<LI><A HREF="manual.html#6.4.1">6.4.1 – Patterns</A>
+</UL>
+<LI><A HREF="manual.html#6.5">6.5 – Table Manipulation</A>
+<LI><A HREF="manual.html#6.6">6.6 – Mathematical Functions</A>
+<LI><A HREF="manual.html#6.7">6.7 – Bitwise Operations</A>
+<LI><A HREF="manual.html#6.8">6.8 – Input and Output Facilities</A>
+<LI><A HREF="manual.html#6.9">6.9 – Operating System Facilities</A>
+<LI><A HREF="manual.html#6.10">6.10 – The Debug Library</A>
+</UL>
+<P>
+<LI><A HREF="manual.html#7">7 – Lua Standalone</A>
+<P>
+<LI><A HREF="manual.html#8">8 – Incompatibilities with the Previous Version</A>
+<UL>
+<LI><A HREF="manual.html#8.1">8.1 – Changes in the Language</A>
+<LI><A HREF="manual.html#8.2">8.2 – Changes in the Libraries</A>
+<LI><A HREF="manual.html#8.3">8.3 – Changes in the API</A>
+</UL>
+<P>
+<LI><A HREF="manual.html#9">9 – The Complete Syntax of Lua</A>
+</UL>
+
+<H2><A NAME="index">Index</A></H2>
+<TABLE WIDTH="100%">
+<TR VALIGN="top">
+<TD>
+<H3><A NAME="functions">Lua functions</A></H3>
+<P>
+<A HREF="manual.html#6.1">basic</A><BR>
+<A HREF="manual.html#pdf-_G">_G</A><BR>
+<A HREF="manual.html#pdf-_VERSION">_VERSION</A><BR>
+
+<A HREF="manual.html#pdf-assert">assert</A><BR>
+<A HREF="manual.html#pdf-collectgarbage">collectgarbage</A><BR>
+<A HREF="manual.html#pdf-dofile">dofile</A><BR>
+<A HREF="manual.html#pdf-error">error</A><BR>
+<A HREF="manual.html#pdf-getmetatable">getmetatable</A><BR>
+<A HREF="manual.html#pdf-ipairs">ipairs</A><BR>
+<A HREF="manual.html#pdf-load">load</A><BR>
+<A HREF="manual.html#pdf-loadfile">loadfile</A><BR>
+<A HREF="manual.html#pdf-next">next</A><BR>
+<A HREF="manual.html#pdf-pairs">pairs</A><BR>
+<A HREF="manual.html#pdf-pcall">pcall</A><BR>
+<A HREF="manual.html#pdf-print">print</A><BR>
+<A HREF="manual.html#pdf-rawequal">rawequal</A><BR>
+<A HREF="manual.html#pdf-rawget">rawget</A><BR>
+<A HREF="manual.html#pdf-rawlen">rawlen</A><BR>
+<A HREF="manual.html#pdf-rawset">rawset</A><BR>
+<A HREF="manual.html#pdf-require">require</A><BR>
+<A HREF="manual.html#pdf-select">select</A><BR>
+<A HREF="manual.html#pdf-setmetatable">setmetatable</A><BR>
+<A HREF="manual.html#pdf-tonumber">tonumber</A><BR>
+<A HREF="manual.html#pdf-tostring">tostring</A><BR>
+<A HREF="manual.html#pdf-type">type</A><BR>
+<A HREF="manual.html#pdf-xpcall">xpcall</A><BR>
+
+<P>
+<A HREF="manual.html#6.7">bit32</A><BR>
+<A HREF="manual.html#pdf-bit32.arshift">bit32.arshift</A><BR>
+<A HREF="manual.html#pdf-bit32.band">bit32.band</A><BR>
+<A HREF="manual.html#pdf-bit32.bnot">bit32.bnot</A><BR>
+<A HREF="manual.html#pdf-bit32.bor">bit32.bor</A><BR>
+<A HREF="manual.html#pdf-bit32.btest">bit32.btest</A><BR>
+<A HREF="manual.html#pdf-bit32.bxor">bit32.bxor</A><BR>
+<A HREF="manual.html#pdf-bit32.extract">bit32.extract</A><BR>
+<A HREF="manual.html#pdf-bit32.lrotate">bit32.lrotate</A><BR>
+<A HREF="manual.html#pdf-bit32.lshift">bit32.lshift</A><BR>
+<A HREF="manual.html#pdf-bit32.replace">bit32.replace</A><BR>
+<A HREF="manual.html#pdf-bit32.rrotate">bit32.rrotate</A><BR>
+<A HREF="manual.html#pdf-bit32.rshift">bit32.rshift</A><BR>
+
+<P>
+<A HREF="manual.html#6.2">coroutine</A><BR>
+<A HREF="manual.html#pdf-coroutine.create">coroutine.create</A><BR>
+<A HREF="manual.html#pdf-coroutine.resume">coroutine.resume</A><BR>
+<A HREF="manual.html#pdf-coroutine.running">coroutine.running</A><BR>
+<A HREF="manual.html#pdf-coroutine.status">coroutine.status</A><BR>
+<A HREF="manual.html#pdf-coroutine.wrap">coroutine.wrap</A><BR>
+<A HREF="manual.html#pdf-coroutine.yield">coroutine.yield</A><BR>
+
+<P>
+<A HREF="manual.html#6.10">debug</A><BR>
+<A HREF="manual.html#pdf-debug.debug">debug.debug</A><BR>
+<A HREF="manual.html#pdf-debug.getuservalue">debug.getuservalue</A><BR>
+<A HREF="manual.html#pdf-debug.gethook">debug.gethook</A><BR>
+<A HREF="manual.html#pdf-debug.getinfo">debug.getinfo</A><BR>
+<A HREF="manual.html#pdf-debug.getlocal">debug.getlocal</A><BR>
+<A HREF="manual.html#pdf-debug.getmetatable">debug.getmetatable</A><BR>
+<A HREF="manual.html#pdf-debug.getregistry">debug.getregistry</A><BR>
+<A HREF="manual.html#pdf-debug.getupvalue">debug.getupvalue</A><BR>
+<A HREF="manual.html#pdf-debug.setuservalue">debug.setuservalue</A><BR>
+<A HREF="manual.html#pdf-debug.sethook">debug.sethook</A><BR>
+<A HREF="manual.html#pdf-debug.setlocal">debug.setlocal</A><BR>
+<A HREF="manual.html#pdf-debug.setmetatable">debug.setmetatable</A><BR>
+<A HREF="manual.html#pdf-debug.setupvalue">debug.setupvalue</A><BR>
+<A HREF="manual.html#pdf-debug.traceback">debug.traceback</A><BR>
+<A HREF="manual.html#pdf-debug.upvalueid">debug.upvalueid</A><BR>
+<A HREF="manual.html#pdf-debug.upvaluejoin">debug.upvaluejoin</A><BR>
+
+<P>
+<A HREF="manual.html#6.8">io</A><BR>
+<A HREF="manual.html#pdf-io.close">io.close</A><BR>
+<A HREF="manual.html#pdf-io.flush">io.flush</A><BR>
+<A HREF="manual.html#pdf-io.input">io.input</A><BR>
+<A HREF="manual.html#pdf-io.lines">io.lines</A><BR>
+<A HREF="manual.html#pdf-io.open">io.open</A><BR>
+<A HREF="manual.html#pdf-io.output">io.output</A><BR>
+<A HREF="manual.html#pdf-io.popen">io.popen</A><BR>
+<A HREF="manual.html#pdf-io.read">io.read</A><BR>
+<A HREF="manual.html#pdf-io.stderr">io.stderr</A><BR>
+<A HREF="manual.html#pdf-io.stdin">io.stdin</A><BR>
+<A HREF="manual.html#pdf-io.stdout">io.stdout</A><BR>
+<A HREF="manual.html#pdf-io.tmpfile">io.tmpfile</A><BR>
+<A HREF="manual.html#pdf-io.type">io.type</A><BR>
+<A HREF="manual.html#pdf-io.write">io.write</A><BR>
+<A HREF="manual.html#pdf-file:close">file:close</A><BR>
+<A HREF="manual.html#pdf-file:flush">file:flush</A><BR>
+<A HREF="manual.html#pdf-file:lines">file:lines</A><BR>
+<A HREF="manual.html#pdf-file:read">file:read</A><BR>
+<A HREF="manual.html#pdf-file:seek">file:seek</A><BR>
+<A HREF="manual.html#pdf-file:setvbuf">file:setvbuf</A><BR>
+<A HREF="manual.html#pdf-file:write">file:write</A><BR>
+
+</TD>
+<TD>
+<H3> </H3>
+<P>
+<A HREF="manual.html#6.6">math</A><BR>
+<A HREF="manual.html#pdf-math.abs">math.abs</A><BR>
+<A HREF="manual.html#pdf-math.acos">math.acos</A><BR>
+<A HREF="manual.html#pdf-math.asin">math.asin</A><BR>
+<A HREF="manual.html#pdf-math.atan">math.atan</A><BR>
+<A HREF="manual.html#pdf-math.atan2">math.atan2</A><BR>
+<A HREF="manual.html#pdf-math.ceil">math.ceil</A><BR>
+<A HREF="manual.html#pdf-math.cos">math.cos</A><BR>
+<A HREF="manual.html#pdf-math.cosh">math.cosh</A><BR>
+<A HREF="manual.html#pdf-math.deg">math.deg</A><BR>
+<A HREF="manual.html#pdf-math.exp">math.exp</A><BR>
+<A HREF="manual.html#pdf-math.floor">math.floor</A><BR>
+<A HREF="manual.html#pdf-math.fmod">math.fmod</A><BR>
+<A HREF="manual.html#pdf-math.frexp">math.frexp</A><BR>
+<A HREF="manual.html#pdf-math.huge">math.huge</A><BR>
+<A HREF="manual.html#pdf-math.ldexp">math.ldexp</A><BR>
+<A HREF="manual.html#pdf-math.log">math.log</A><BR>
+<A HREF="manual.html#pdf-math.max">math.max</A><BR>
+<A HREF="manual.html#pdf-math.min">math.min</A><BR>
+<A HREF="manual.html#pdf-math.modf">math.modf</A><BR>
+<A HREF="manual.html#pdf-math.pi">math.pi</A><BR>
+<A HREF="manual.html#pdf-math.pow">math.pow</A><BR>
+<A HREF="manual.html#pdf-math.rad">math.rad</A><BR>
+<A HREF="manual.html#pdf-math.random">math.random</A><BR>
+<A HREF="manual.html#pdf-math.randomseed">math.randomseed</A><BR>
+<A HREF="manual.html#pdf-math.sin">math.sin</A><BR>
+<A HREF="manual.html#pdf-math.sinh">math.sinh</A><BR>
+<A HREF="manual.html#pdf-math.sqrt">math.sqrt</A><BR>
+<A HREF="manual.html#pdf-math.tan">math.tan</A><BR>
+<A HREF="manual.html#pdf-math.tanh">math.tanh</A><BR>
+
+<P>
+<A HREF="manual.html#6.9">os</A><BR>
+<A HREF="manual.html#pdf-os.clock">os.clock</A><BR>
+<A HREF="manual.html#pdf-os.date">os.date</A><BR>
+<A HREF="manual.html#pdf-os.difftime">os.difftime</A><BR>
+<A HREF="manual.html#pdf-os.execute">os.execute</A><BR>
+<A HREF="manual.html#pdf-os.exit">os.exit</A><BR>
+<A HREF="manual.html#pdf-os.getenv">os.getenv</A><BR>
+<A HREF="manual.html#pdf-os.remove">os.remove</A><BR>
+<A HREF="manual.html#pdf-os.rename">os.rename</A><BR>
+<A HREF="manual.html#pdf-os.setlocale">os.setlocale</A><BR>
+<A HREF="manual.html#pdf-os.time">os.time</A><BR>
+<A HREF="manual.html#pdf-os.tmpname">os.tmpname</A><BR>
+
+<P>
+<A HREF="manual.html#6.3">package</A><BR>
+<A HREF="manual.html#pdf-package.config">package.config</A><BR>
+<A HREF="manual.html#pdf-package.cpath">package.cpath</A><BR>
+<A HREF="manual.html#pdf-package.loaded">package.loaded</A><BR>
+<A HREF="manual.html#pdf-package.loadlib">package.loadlib</A><BR>
+<A HREF="manual.html#pdf-package.path">package.path</A><BR>
+<A HREF="manual.html#pdf-package.preload">package.preload</A><BR>
+<A HREF="manual.html#pdf-package.searchers">package.searchers</A><BR>
+<A HREF="manual.html#pdf-package.searchpath">package.searchpath</A><BR>
+
+<P>
+<A HREF="manual.html#6.4">string</A><BR>
+<A HREF="manual.html#pdf-string.byte">string.byte</A><BR>
+<A HREF="manual.html#pdf-string.char">string.char</A><BR>
+<A HREF="manual.html#pdf-string.dump">string.dump</A><BR>
+<A HREF="manual.html#pdf-string.find">string.find</A><BR>
+<A HREF="manual.html#pdf-string.format">string.format</A><BR>
+<A HREF="manual.html#pdf-string.gmatch">string.gmatch</A><BR>
+<A HREF="manual.html#pdf-string.gsub">string.gsub</A><BR>
+<A HREF="manual.html#pdf-string.len">string.len</A><BR>
+<A HREF="manual.html#pdf-string.lower">string.lower</A><BR>
+<A HREF="manual.html#pdf-string.match">string.match</A><BR>
+<A HREF="manual.html#pdf-string.rep">string.rep</A><BR>
+<A HREF="manual.html#pdf-string.reverse">string.reverse</A><BR>
+<A HREF="manual.html#pdf-string.sub">string.sub</A><BR>
+<A HREF="manual.html#pdf-string.upper">string.upper</A><BR>
+
+<P>
+<A HREF="manual.html#6.5">table</A><BR>
+<A HREF="manual.html#pdf-table.concat">table.concat</A><BR>
+<A HREF="manual.html#pdf-table.insert">table.insert</A><BR>
+<A HREF="manual.html#pdf-table.pack">table.pack</A><BR>
+<A HREF="manual.html#pdf-table.remove">table.remove</A><BR>
+<A HREF="manual.html#pdf-table.sort">table.sort</A><BR>
+<A HREF="manual.html#pdf-table.unpack">table.unpack</A><BR>
+
+<H3><A NAME="env">environment<BR>variables</A></H3>
+<A HREF="manual.html#pdf-LUA_CPATH">LUA_CPATH</A><BR>
+<A HREF="manual.html#pdf-LUA_CPATH_5_2">LUA_CPATH_5_2</A><BR>
+<A HREF="manual.html#pdf-LUA_INIT">LUA_INIT</A><BR>
+<A HREF="manual.html#pdf-LUA_INIT_5_2">LUA_INIT_5_2</A><BR>
+<A HREF="manual.html#pdf-LUA_PATH">LUA_PATH</A><BR>
+<A HREF="manual.html#pdf-LUA_PATH_5_2">LUA_PATH_5_2</A><BR>
+
+</TD>
+<TD>
+<H3>C API</H3>
+<P>
+<A HREF="manual.html#lua_Alloc">lua_Alloc</A><BR>
+<A HREF="manual.html#lua_CFunction">lua_CFunction</A><BR>
+<A HREF="manual.html#lua_Debug">lua_Debug</A><BR>
+<A HREF="manual.html#lua_Hook">lua_Hook</A><BR>
+<A HREF="manual.html#lua_Integer">lua_Integer</A><BR>
+<A HREF="manual.html#lua_Number">lua_Number</A><BR>
+<A HREF="manual.html#lua_Reader">lua_Reader</A><BR>
+<A HREF="manual.html#lua_State">lua_State</A><BR>
+<A HREF="manual.html#lua_Unsigned">lua_Unsigned</A><BR>
+<A HREF="manual.html#lua_Writer">lua_Writer</A><BR>
+
+<P>
+<A HREF="manual.html#lua_absindex">lua_absindex</A><BR>
+<A HREF="manual.html#lua_arith">lua_arith</A><BR>
+<A HREF="manual.html#lua_atpanic">lua_atpanic</A><BR>
+<A HREF="manual.html#lua_call">lua_call</A><BR>
+<A HREF="manual.html#lua_callk">lua_callk</A><BR>
+<A HREF="manual.html#lua_checkstack">lua_checkstack</A><BR>
+<A HREF="manual.html#lua_close">lua_close</A><BR>
+<A HREF="manual.html#lua_compare">lua_compare</A><BR>
+<A HREF="manual.html#lua_concat">lua_concat</A><BR>
+<A HREF="manual.html#lua_copy">lua_copy</A><BR>
+<A HREF="manual.html#lua_createtable">lua_createtable</A><BR>
+<A HREF="manual.html#lua_dump">lua_dump</A><BR>
+<A HREF="manual.html#lua_error">lua_error</A><BR>
+<A HREF="manual.html#lua_gc">lua_gc</A><BR>
+<A HREF="manual.html#lua_getallocf">lua_getallocf</A><BR>
+<A HREF="manual.html#lua_getctx">lua_getctx</A><BR>
+<A HREF="manual.html#lua_getfield">lua_getfield</A><BR>
+<A HREF="manual.html#lua_getglobal">lua_getglobal</A><BR>
+<A HREF="manual.html#lua_gethook">lua_gethook</A><BR>
+<A HREF="manual.html#lua_gethookcount">lua_gethookcount</A><BR>
+<A HREF="manual.html#lua_gethookmask">lua_gethookmask</A><BR>
+<A HREF="manual.html#lua_getinfo">lua_getinfo</A><BR>
+<A HREF="manual.html#lua_getlocal">lua_getlocal</A><BR>
+<A HREF="manual.html#lua_getmetatable">lua_getmetatable</A><BR>
+<A HREF="manual.html#lua_getstack">lua_getstack</A><BR>
+<A HREF="manual.html#lua_gettable">lua_gettable</A><BR>
+<A HREF="manual.html#lua_gettop">lua_gettop</A><BR>
+<A HREF="manual.html#lua_getupvalue">lua_getupvalue</A><BR>
+<A HREF="manual.html#lua_getuservalue">lua_getuservalue</A><BR>
+<A HREF="manual.html#lua_insert">lua_insert</A><BR>
+<A HREF="manual.html#lua_isboolean">lua_isboolean</A><BR>
+<A HREF="manual.html#lua_iscfunction">lua_iscfunction</A><BR>
+<A HREF="manual.html#lua_isfunction">lua_isfunction</A><BR>
+<A HREF="manual.html#lua_islightuserdata">lua_islightuserdata</A><BR>
+<A HREF="manual.html#lua_isnil">lua_isnil</A><BR>
+<A HREF="manual.html#lua_isnone">lua_isnone</A><BR>
+<A HREF="manual.html#lua_isnoneornil">lua_isnoneornil</A><BR>
+<A HREF="manual.html#lua_isnumber">lua_isnumber</A><BR>
+<A HREF="manual.html#lua_isstring">lua_isstring</A><BR>
+<A HREF="manual.html#lua_istable">lua_istable</A><BR>
+<A HREF="manual.html#lua_isthread">lua_isthread</A><BR>
+<A HREF="manual.html#lua_isuserdata">lua_isuserdata</A><BR>
+<A HREF="manual.html#lua_len">lua_len</A><BR>
+<A HREF="manual.html#lua_load">lua_load</A><BR>
+<A HREF="manual.html#lua_newstate">lua_newstate</A><BR>
+<A HREF="manual.html#lua_newtable">lua_newtable</A><BR>
+<A HREF="manual.html#lua_newthread">lua_newthread</A><BR>
+<A HREF="manual.html#lua_newuserdata">lua_newuserdata</A><BR>
+<A HREF="manual.html#lua_next">lua_next</A><BR>
+<A HREF="manual.html#lua_pcall">lua_pcall</A><BR>
+<A HREF="manual.html#lua_pcallk">lua_pcallk</A><BR>
+<A HREF="manual.html#lua_pop">lua_pop</A><BR>
+<A HREF="manual.html#lua_pushboolean">lua_pushboolean</A><BR>
+<A HREF="manual.html#lua_pushcclosure">lua_pushcclosure</A><BR>
+<A HREF="manual.html#lua_pushcfunction">lua_pushcfunction</A><BR>
+<A HREF="manual.html#lua_pushfstring">lua_pushfstring</A><BR>
+<A HREF="manual.html#lua_pushglobaltable">lua_pushglobaltable</A><BR>
+<A HREF="manual.html#lua_pushinteger">lua_pushinteger</A><BR>
+<A HREF="manual.html#lua_pushlightuserdata">lua_pushlightuserdata</A><BR>
+<A HREF="manual.html#lua_pushliteral">lua_pushliteral</A><BR>
+<A HREF="manual.html#lua_pushlstring">lua_pushlstring</A><BR>
+<A HREF="manual.html#lua_pushnil">lua_pushnil</A><BR>
+<A HREF="manual.html#lua_pushnumber">lua_pushnumber</A><BR>
+<A HREF="manual.html#lua_pushstring">lua_pushstring</A><BR>
+<A HREF="manual.html#lua_pushthread">lua_pushthread</A><BR>
+<A HREF="manual.html#lua_pushunsigned">lua_pushunsigned</A><BR>
+<A HREF="manual.html#lua_pushvalue">lua_pushvalue</A><BR>
+<A HREF="manual.html#lua_pushvfstring">lua_pushvfstring</A><BR>
+<A HREF="manual.html#lua_rawequal">lua_rawequal</A><BR>
+<A HREF="manual.html#lua_rawget">lua_rawget</A><BR>
+<A HREF="manual.html#lua_rawgeti">lua_rawgeti</A><BR>
+<A HREF="manual.html#lua_rawgetp">lua_rawgetp</A><BR>
+<A HREF="manual.html#lua_rawlen">lua_rawlen</A><BR>
+<A HREF="manual.html#lua_rawset">lua_rawset</A><BR>
+<A HREF="manual.html#lua_rawseti">lua_rawseti</A><BR>
+<A HREF="manual.html#lua_rawsetp">lua_rawsetp</A><BR>
+<A HREF="manual.html#lua_register">lua_register</A><BR>
+<A HREF="manual.html#lua_remove">lua_remove</A><BR>
+<A HREF="manual.html#lua_replace">lua_replace</A><BR>
+<A HREF="manual.html#lua_resume">lua_resume</A><BR>
+<A HREF="manual.html#lua_setallocf">lua_setallocf</A><BR>
+<A HREF="manual.html#lua_setfield">lua_setfield</A><BR>
+<A HREF="manual.html#lua_setglobal">lua_setglobal</A><BR>
+<A HREF="manual.html#lua_sethook">lua_sethook</A><BR>
+<A HREF="manual.html#lua_setlocal">lua_setlocal</A><BR>
+<A HREF="manual.html#lua_setmetatable">lua_setmetatable</A><BR>
+<A HREF="manual.html#lua_settable">lua_settable</A><BR>
+<A HREF="manual.html#lua_settop">lua_settop</A><BR>
+<A HREF="manual.html#lua_setupvalue">lua_setupvalue</A><BR>
+<A HREF="manual.html#lua_setuservalue">lua_setuservalue</A><BR>
+<A HREF="manual.html#lua_status">lua_status</A><BR>
+<A HREF="manual.html#lua_toboolean">lua_toboolean</A><BR>
+<A HREF="manual.html#lua_tocfunction">lua_tocfunction</A><BR>
+<A HREF="manual.html#lua_tointeger">lua_tointeger</A><BR>
+<A HREF="manual.html#lua_tointegerx">lua_tointegerx</A><BR>
+<A HREF="manual.html#lua_tolstring">lua_tolstring</A><BR>
+<A HREF="manual.html#lua_tonumber">lua_tonumber</A><BR>
+<A HREF="manual.html#lua_tonumberx">lua_tonumberx</A><BR>
+<A HREF="manual.html#lua_topointer">lua_topointer</A><BR>
+<A HREF="manual.html#lua_tostring">lua_tostring</A><BR>
+<A HREF="manual.html#lua_tothread">lua_tothread</A><BR>
+<A HREF="manual.html#lua_tounsigned">lua_tounsigned</A><BR>
+<A HREF="manual.html#lua_tounsignedx">lua_tounsignedx</A><BR>
+<A HREF="manual.html#lua_touserdata">lua_touserdata</A><BR>
+<A HREF="manual.html#lua_type">lua_type</A><BR>
+<A HREF="manual.html#lua_typename">lua_typename</A><BR>
+<A HREF="manual.html#lua_upvalueid">lua_upvalueid</A><BR>
+<A HREF="manual.html#lua_upvalueindex">lua_upvalueindex</A><BR>
+<A HREF="manual.html#lua_upvaluejoin">lua_upvaluejoin</A><BR>
+<A HREF="manual.html#lua_version">lua_version</A><BR>
+<A HREF="manual.html#lua_xmove">lua_xmove</A><BR>
+<A HREF="manual.html#lua_yield">lua_yield</A><BR>
+<A HREF="manual.html#lua_yieldk">lua_yieldk</A><BR>
+
+</TD>
+<TD>
+<H3>auxiliary library</H3>
+<P>
+<A HREF="manual.html#luaL_Buffer">luaL_Buffer</A><BR>
+<A HREF="manual.html#luaL_Reg">luaL_Reg</A><BR>
+
+<P>
+<A HREF="manual.html#luaL_addchar">luaL_addchar</A><BR>
+<A HREF="manual.html#luaL_addlstring">luaL_addlstring</A><BR>
+<A HREF="manual.html#luaL_addsize">luaL_addsize</A><BR>
+<A HREF="manual.html#luaL_addstring">luaL_addstring</A><BR>
+<A HREF="manual.html#luaL_addvalue">luaL_addvalue</A><BR>
+<A HREF="manual.html#luaL_argcheck">luaL_argcheck</A><BR>
+<A HREF="manual.html#luaL_argerror">luaL_argerror</A><BR>
+<A HREF="manual.html#luaL_buffinit">luaL_buffinit</A><BR>
+<A HREF="manual.html#luaL_buffinitsize">luaL_buffinitsize</A><BR>
+<A HREF="manual.html#luaL_callmeta">luaL_callmeta</A><BR>
+<A HREF="manual.html#luaL_checkany">luaL_checkany</A><BR>
+<A HREF="manual.html#luaL_checkint">luaL_checkint</A><BR>
+<A HREF="manual.html#luaL_checkinteger">luaL_checkinteger</A><BR>
+<A HREF="manual.html#luaL_checklong">luaL_checklong</A><BR>
+<A HREF="manual.html#luaL_checklstring">luaL_checklstring</A><BR>
+<A HREF="manual.html#luaL_checknumber">luaL_checknumber</A><BR>
+<A HREF="manual.html#luaL_checkoption">luaL_checkoption</A><BR>
+<A HREF="manual.html#luaL_checkstack">luaL_checkstack</A><BR>
+<A HREF="manual.html#luaL_checkstring">luaL_checkstring</A><BR>
+<A HREF="manual.html#luaL_checktype">luaL_checktype</A><BR>
+<A HREF="manual.html#luaL_checkudata">luaL_checkudata</A><BR>
+<A HREF="manual.html#luaL_checkunsigned">luaL_checkunsigned</A><BR>
+<A HREF="manual.html#luaL_checkversion">luaL_checkversion</A><BR>
+<A HREF="manual.html#luaL_dofile">luaL_dofile</A><BR>
+<A HREF="manual.html#luaL_dostring">luaL_dostring</A><BR>
+<A HREF="manual.html#luaL_error">luaL_error</A><BR>
+<A HREF="manual.html#luaL_execresult">luaL_execresult</A><BR>
+<A HREF="manual.html#luaL_fileresult">luaL_fileresult</A><BR>
+<A HREF="manual.html#luaL_getmetafield">luaL_getmetafield</A><BR>
+<A HREF="manual.html#luaL_getmetatable">luaL_getmetatable</A><BR>
+<A HREF="manual.html#luaL_getsubtable">luaL_getsubtable</A><BR>
+<A HREF="manual.html#luaL_gsub">luaL_gsub</A><BR>
+<A HREF="manual.html#luaL_len">luaL_len</A><BR>
+<A HREF="manual.html#luaL_loadbuffer">luaL_loadbuffer</A><BR>
+<A HREF="manual.html#luaL_loadbufferx">luaL_loadbufferx</A><BR>
+<A HREF="manual.html#luaL_loadfile">luaL_loadfile</A><BR>
+<A HREF="manual.html#luaL_loadfilex">luaL_loadfilex</A><BR>
+<A HREF="manual.html#luaL_loadstring">luaL_loadstring</A><BR>
+<A HREF="manual.html#luaL_newlib">luaL_newlib</A><BR>
+<A HREF="manual.html#luaL_newlibtable">luaL_newlibtable</A><BR>
+<A HREF="manual.html#luaL_newmetatable">luaL_newmetatable</A><BR>
+<A HREF="manual.html#luaL_newstate">luaL_newstate</A><BR>
+<A HREF="manual.html#luaL_openlibs">luaL_openlibs</A><BR>
+<A HREF="manual.html#luaL_optint">luaL_optint</A><BR>
+<A HREF="manual.html#luaL_optinteger">luaL_optinteger</A><BR>
+<A HREF="manual.html#luaL_optlong">luaL_optlong</A><BR>
+<A HREF="manual.html#luaL_optlstring">luaL_optlstring</A><BR>
+<A HREF="manual.html#luaL_optnumber">luaL_optnumber</A><BR>
+<A HREF="manual.html#luaL_optstring">luaL_optstring</A><BR>
+<A HREF="manual.html#luaL_optunsigned">luaL_optunsigned</A><BR>
+<A HREF="manual.html#luaL_prepbuffer">luaL_prepbuffer</A><BR>
+<A HREF="manual.html#luaL_prepbuffsize">luaL_prepbuffsize</A><BR>
+<A HREF="manual.html#luaL_pushresult">luaL_pushresult</A><BR>
+<A HREF="manual.html#luaL_pushresultsize">luaL_pushresultsize</A><BR>
+<A HREF="manual.html#luaL_ref">luaL_ref</A><BR>
+<A HREF="manual.html#luaL_requiref">luaL_requiref</A><BR>
+<A HREF="manual.html#luaL_setfuncs">luaL_setfuncs</A><BR>
+<A HREF="manual.html#luaL_setmetatable">luaL_setmetatable</A><BR>
+<A HREF="manual.html#luaL_testudata">luaL_testudata</A><BR>
+<A HREF="manual.html#luaL_tolstring">luaL_tolstring</A><BR>
+<A HREF="manual.html#luaL_traceback">luaL_traceback</A><BR>
+<A HREF="manual.html#luaL_typename">luaL_typename</A><BR>
+<A HREF="manual.html#luaL_unref">luaL_unref</A><BR>
+<A HREF="manual.html#luaL_where">luaL_where</A><BR>
+
+<H3><A NAME="library">standard library</A></H3>
+<P>
+<A HREF="manual.html#pdf-luaopen_base">luaopen_base</A><BR>
+<A HREF="manual.html#pdf-luaopen_bit32">luaopen_bit32</A><BR>
+<A HREF="manual.html#pdf-luaopen_coroutine">luaopen_coroutine</A><BR>
+<A HREF="manual.html#pdf-luaopen_debug">luaopen_debug</A><BR>
+<A HREF="manual.html#pdf-luaopen_io">luaopen_io</A><BR>
+<A HREF="manual.html#pdf-luaopen_math">luaopen_math</A><BR>
+<A HREF="manual.html#pdf-luaopen_os">luaopen_os</A><BR>
+<A HREF="manual.html#pdf-luaopen_package">luaopen_package</A><BR>
+<A HREF="manual.html#pdf-luaopen_string">luaopen_string</A><BR>
+<A HREF="manual.html#pdf-luaopen_table">luaopen_table</A><BR>
+
+<H3><A NAME="constants">constants</A></H3>
+<A HREF="manual.html#pdf-LUA_ERRERR">LUA_ERRERR</A><BR>
+<A HREF="manual.html#pdf-LUA_ERRFILE">LUA_ERRFILE</A><BR>
+<A HREF="manual.html#pdf-LUA_ERRGCMM">LUA_ERRGCMM</A><BR>
+<A HREF="manual.html#pdf-LUA_ERRMEM">LUA_ERRMEM</A><BR>
+<A HREF="manual.html#pdf-LUA_ERRRUN">LUA_ERRRUN</A><BR>
+<A HREF="manual.html#pdf-LUA_ERRSYNTAX">LUA_ERRSYNTAX</A><BR>
+<A HREF="manual.html#pdf-LUA_HOOKCALL">LUA_HOOKCALL</A><BR>
+<A HREF="manual.html#pdf-LUA_HOOKCOUNT">LUA_HOOKCOUNT</A><BR>
+<A HREF="manual.html#pdf-LUA_HOOKLINE">LUA_HOOKLINE</A><BR>
+<A HREF="manual.html#pdf-LUA_HOOKRET">LUA_HOOKRET</A><BR>
+<A HREF="manual.html#pdf-LUA_HOOKTAILCALL">LUA_HOOKTAILCALL</A><BR>
+<A HREF="manual.html#pdf-LUA_MASKCALL">LUA_MASKCALL</A><BR>
+<A HREF="manual.html#pdf-LUA_MASKCOUNT">LUA_MASKCOUNT</A><BR>
+<A HREF="manual.html#pdf-LUA_MASKLINE">LUA_MASKLINE</A><BR>
+<A HREF="manual.html#pdf-LUA_MASKRET">LUA_MASKRET</A><BR>
+<A HREF="manual.html#pdf-LUA_MINSTACK">LUA_MINSTACK</A><BR>
+<A HREF="manual.html#pdf-LUA_MULTRET">LUA_MULTRET</A><BR>
+<A HREF="manual.html#pdf-LUA_NOREF">LUA_NOREF</A><BR>
+<A HREF="manual.html#pdf-LUA_OK">LUA_OK</A><BR>
+<A HREF="manual.html#pdf-LUA_OPADD">LUA_OPADD</A><BR>
+<A HREF="manual.html#pdf-LUA_OPDIV">LUA_OPDIV</A><BR>
+<A HREF="manual.html#pdf-LUA_OPEQ">LUA_OPEQ</A><BR>
+<A HREF="manual.html#pdf-LUA_OPLE">LUA_OPLE</A><BR>
+<A HREF="manual.html#pdf-LUA_OPLT">LUA_OPLT</A><BR>
+<A HREF="manual.html#pdf-LUA_OPMOD">LUA_OPMOD</A><BR>
+<A HREF="manual.html#pdf-LUA_OPMUL">LUA_OPMUL</A><BR>
+<A HREF="manual.html#pdf-LUA_OPPOW">LUA_OPPOW</A><BR>
+<A HREF="manual.html#pdf-LUA_OPSUB">LUA_OPSUB</A><BR>
+<A HREF="manual.html#pdf-LUA_OPUNM">LUA_OPUNM</A><BR>
+<A HREF="manual.html#pdf-LUA_REFNIL">LUA_REFNIL</A><BR>
+<A HREF="manual.html#pdf-LUA_REGISTRYINDEX">LUA_REGISTRYINDEX</A><BR>
+<A HREF="manual.html#pdf-LUA_RIDX_GLOBALS">LUA_RIDX_GLOBALS</A><BR>
+<A HREF="manual.html#pdf-LUA_RIDX_MAINTHREAD">LUA_RIDX_MAINTHREAD</A><BR>
+<A HREF="manual.html#pdf-LUA_TBOOLEAN">LUA_TBOOLEAN</A><BR>
+<A HREF="manual.html#pdf-LUA_TFUNCTION">LUA_TFUNCTION</A><BR>
+<A HREF="manual.html#pdf-LUA_TLIGHTUSERDATA">LUA_TLIGHTUSERDATA</A><BR>
+<A HREF="manual.html#pdf-LUA_TNIL">LUA_TNIL</A><BR>
+<A HREF="manual.html#pdf-LUA_TNONE">LUA_TNONE</A><BR>
+<A HREF="manual.html#pdf-LUA_TNUMBER">LUA_TNUMBER</A><BR>
+<A HREF="manual.html#pdf-LUA_TSTRING">LUA_TSTRING</A><BR>
+<A HREF="manual.html#pdf-LUA_TTABLE">LUA_TTABLE</A><BR>
+<A HREF="manual.html#pdf-LUA_TTHREAD">LUA_TTHREAD</A><BR>
+<A HREF="manual.html#pdf-LUA_TUSERDATA">LUA_TUSERDATA</A><BR>
+<A HREF="manual.html#pdf-LUA_USE_APICHECK">LUA_USE_APICHECK</A><BR>
+<A HREF="manual.html#pdf-LUA_YIELD">LUA_YIELD</A><BR>
+<A HREF="manual.html#pdf-LUAL_BUFFERSIZE">LUAL_BUFFERSIZE</A><BR>
+
+</TD>
+</TR>
+</TABLE>
+
+<HR>
+<SMALL CLASS="footer">
+Last update:
+Mon Feb 23 22:24:36 BRT 2015
+</SMALL>
+<!--
+Last change: revised for Lua 5.2.4
+-->
+
+</BODY>
+</HTML>
diff --git a/Build/source/libs/lua52/lua-5.2.4/doc/logo.gif b/Build/source/libs/lua52/lua52-src/doc/logo.gif Binary files differindex 2f5e4ac2e74..2f5e4ac2e74 100644 --- a/Build/source/libs/lua52/lua-5.2.4/doc/logo.gif +++ b/Build/source/libs/lua52/lua52-src/doc/logo.gif diff --git a/Build/source/libs/lua52/lua-5.2.4/doc/lua.1 b/Build/source/libs/lua52/lua52-src/doc/lua.1 index 1dbf04366ce..6d3aa8c360a 100644 --- a/Build/source/libs/lua52/lua-5.2.4/doc/lua.1 +++ b/Build/source/libs/lua52/lua52-src/doc/lua.1 @@ -1,116 +1,116 @@ -.\" $Id: lua.man,v 1.13 2011/11/16 17:16:53 lhf Exp $ -.TH LUA 1 "$Date: 2011/11/16 17:16:53 $" -.SH NAME -lua \- Lua interpreter -.SH SYNOPSIS -.B lua -[ -.I options -] -[ -.I script -[ -.I args -] -] -.SH DESCRIPTION -.B lua -is the standalone Lua interpreter. -It loads and executes Lua programs, -either in textual source form or -in precompiled binary form. -(Precompiled binaries are output by -.BR luac , -the Lua compiler.) -.B lua -can be used as a batch interpreter and also interactively. -.LP -The given -.I options -are handled in order and then -the Lua program in file -.I script -is loaded and executed. -The given -.I args -are available to -.I script -as strings in a global table named -.BR arg . -If no options or arguments are given, -then -.B "\-v \-i" -is assumed when the standard input is a terminal; -otherwise, -.B "\-" -is assumed. -.LP -In interactive mode, -.B lua -prompts the user, -reads lines from the standard input, -and executes them as they are read. -If a line does not contain a complete statement, -then a secondary prompt is displayed and -lines are read until a complete statement is formed or -a syntax error is found. -If a line starts with -.BR '=' , -then -.B lua -evaluates and displays -the values of the expressions in the remainder of the line. -.LP -At the very start, -before even handling the command line, -.B lua -checks the contents of the environment variables -.B LUA_INIT_5_2 -or -.BR LUA_INIT , -in that order. -If the contents is of the form -.RI '@ filename ', -then -.I filename -is executed. -Otherwise, the string is assumed to be a Lua statement and is executed. -.SH OPTIONS -.TP -.BI \-e " stat" -execute statement -.IR stat . -.TP -.B \-i -enter interactive mode after executing -.IR script . -.TP -.BI \-l " name" -execute the equivalent of -.IB name =require(' name ') -before executing -.IR script . -.TP -.B \-v -show version information. -.TP -.B \-E -ignore environment variables. -.TP -.B \-\- -stop handling options. -.TP -.B \- -stop handling options and execute the standard input as a file. -.SH "SEE ALSO" -.BR luac (1) -.br -The documentation at lua.org, -especially section 7 of the reference manual. -.SH DIAGNOSTICS -Error messages should be self explanatory. -.SH AUTHORS -R. Ierusalimschy, -L. H. de Figueiredo, -W. Celes -.\" EOF +.\" $Id: lua.man,v 1.13 2011/11/16 17:16:53 lhf Exp $
+.TH LUA 1 "$Date: 2011/11/16 17:16:53 $"
+.SH NAME
+lua \- Lua interpreter
+.SH SYNOPSIS
+.B lua
+[
+.I options
+]
+[
+.I script
+[
+.I args
+]
+]
+.SH DESCRIPTION
+.B lua
+is the standalone Lua interpreter.
+It loads and executes Lua programs,
+either in textual source form or
+in precompiled binary form.
+(Precompiled binaries are output by
+.BR luac ,
+the Lua compiler.)
+.B lua
+can be used as a batch interpreter and also interactively.
+.LP
+The given
+.I options
+are handled in order and then
+the Lua program in file
+.I script
+is loaded and executed.
+The given
+.I args
+are available to
+.I script
+as strings in a global table named
+.BR arg .
+If no options or arguments are given,
+then
+.B "\-v \-i"
+is assumed when the standard input is a terminal;
+otherwise,
+.B "\-"
+is assumed.
+.LP
+In interactive mode,
+.B lua
+prompts the user,
+reads lines from the standard input,
+and executes them as they are read.
+If a line does not contain a complete statement,
+then a secondary prompt is displayed and
+lines are read until a complete statement is formed or
+a syntax error is found.
+If a line starts with
+.BR '=' ,
+then
+.B lua
+evaluates and displays
+the values of the expressions in the remainder of the line.
+.LP
+At the very start,
+before even handling the command line,
+.B lua
+checks the contents of the environment variables
+.B LUA_INIT_5_2
+or
+.BR LUA_INIT ,
+in that order.
+If the contents is of the form
+.RI '@ filename ',
+then
+.I filename
+is executed.
+Otherwise, the string is assumed to be a Lua statement and is executed.
+.SH OPTIONS
+.TP
+.BI \-e " stat"
+execute statement
+.IR stat .
+.TP
+.B \-i
+enter interactive mode after executing
+.IR script .
+.TP
+.BI \-l " name"
+execute the equivalent of
+.IB name =require(' name ')
+before executing
+.IR script .
+.TP
+.B \-v
+show version information.
+.TP
+.B \-E
+ignore environment variables.
+.TP
+.B \-\-
+stop handling options.
+.TP
+.B \-
+stop handling options and execute the standard input as a file.
+.SH "SEE ALSO"
+.BR luac (1)
+.br
+The documentation at lua.org,
+especially section 7 of the reference manual.
+.SH DIAGNOSTICS
+Error messages should be self explanatory.
+.SH AUTHORS
+R. Ierusalimschy,
+L. H. de Figueiredo,
+W. Celes
+.\" EOF
diff --git a/Build/source/libs/lua52/lua-5.2.4/doc/lua.css b/Build/source/libs/lua52/lua52-src/doc/lua.css index 5dc9a8b9ea7..2d2e19def7b 100644 --- a/Build/source/libs/lua52/lua-5.2.4/doc/lua.css +++ b/Build/source/libs/lua52/lua52-src/doc/lua.css @@ -1,106 +1,106 @@ -html { - background-color: #F8F8F8 ; -} - -body { - border: solid #a0a0a0 1px ; - border-radius: 20px ; - padding: 26px ; - margin: 16px ; - color: #000000 ; - background-color: #FFFFFF ; - font-family: Helvetica, Arial, sans-serif ; - text-align: justify ; - line-height: 1.25 ; -} - -h1, h2, h3, h4 { - font-family: Verdana, Geneva, sans-serif ; - font-weight: normal ; - font-style: normal ; -} - -h2 { - padding-top: 0.4em ; - padding-bottom: 0.4em ; - padding-left: 0.8em ; - padding-right: 0.8em ; - background-color: #D0D0FF ; - border-radius: 8px ; - border: solid #a0a0a0 1px ; -} - -h3 { - padding-left: 0.5em ; - border-left: solid #D0D0FF 1em ; -} - -table h3 { - padding-left: 0px ; - border-left: none ; -} - -a:link { - color: #000080 ; - background-color: inherit ; - text-decoration: none ; -} - -a:visited { - background-color: inherit ; - text-decoration: none ; -} - -a:link:hover, a:visited:hover { - color: #000080 ; - background-color: #D0D0FF ; - border-radius: 4px ; -} - -a:link:active, a:visited:active { - color: #FF0000 ; -} - -h1 a img { - vertical-align: text-bottom ; -} - -hr { - border: 0 ; - height: 1px ; - color: #a0a0a0 ; - background-color: #a0a0a0 ; - display: none ; -} - -table hr { - display: block ; -} - -:target { - background-color: #F8F8F8 ; - padding: 8px ; - border: solid #a0a0a0 2px ; - border-radius: 8px ; -} - -.footer { - color: gray ; - font-size: x-small ; -} - -input[type=text] { - border: solid #a0a0a0 2px ; - border-radius: 2em ; - background-image: url('images/search.png') ; - background-repeat: no-repeat ; - background-position: 4px center ; - padding-left: 20px ; - height: 2em ; -} - -pre.session { - background-color: #F8F8F8 ; - padding: 1em ; - border-radius: 8px ; -} +html {
+ background-color: #F8F8F8 ;
+}
+
+body {
+ border: solid #a0a0a0 1px ;
+ border-radius: 20px ;
+ padding: 26px ;
+ margin: 16px ;
+ color: #000000 ;
+ background-color: #FFFFFF ;
+ font-family: Helvetica, Arial, sans-serif ;
+ text-align: justify ;
+ line-height: 1.25 ;
+}
+
+h1, h2, h3, h4 {
+ font-family: Verdana, Geneva, sans-serif ;
+ font-weight: normal ;
+ font-style: normal ;
+}
+
+h2 {
+ padding-top: 0.4em ;
+ padding-bottom: 0.4em ;
+ padding-left: 0.8em ;
+ padding-right: 0.8em ;
+ background-color: #D0D0FF ;
+ border-radius: 8px ;
+ border: solid #a0a0a0 1px ;
+}
+
+h3 {
+ padding-left: 0.5em ;
+ border-left: solid #D0D0FF 1em ;
+}
+
+table h3 {
+ padding-left: 0px ;
+ border-left: none ;
+}
+
+a:link {
+ color: #000080 ;
+ background-color: inherit ;
+ text-decoration: none ;
+}
+
+a:visited {
+ background-color: inherit ;
+ text-decoration: none ;
+}
+
+a:link:hover, a:visited:hover {
+ color: #000080 ;
+ background-color: #D0D0FF ;
+ border-radius: 4px ;
+}
+
+a:link:active, a:visited:active {
+ color: #FF0000 ;
+}
+
+h1 a img {
+ vertical-align: text-bottom ;
+}
+
+hr {
+ border: 0 ;
+ height: 1px ;
+ color: #a0a0a0 ;
+ background-color: #a0a0a0 ;
+ display: none ;
+}
+
+table hr {
+ display: block ;
+}
+
+:target {
+ background-color: #F8F8F8 ;
+ padding: 8px ;
+ border: solid #a0a0a0 2px ;
+ border-radius: 8px ;
+}
+
+.footer {
+ color: gray ;
+ font-size: x-small ;
+}
+
+input[type=text] {
+ border: solid #a0a0a0 2px ;
+ border-radius: 2em ;
+ background-image: url('images/search.png') ;
+ background-repeat: no-repeat ;
+ background-position: 4px center ;
+ padding-left: 20px ;
+ height: 2em ;
+}
+
+pre.session {
+ background-color: #F8F8F8 ;
+ padding: 1em ;
+ border-radius: 8px ;
+}
diff --git a/Build/source/libs/lua52/lua-5.2.4/doc/luac.1 b/Build/source/libs/lua52/lua52-src/doc/luac.1 index 33a4ed00ace..9d8f475f527 100644 --- a/Build/source/libs/lua52/lua-5.2.4/doc/luac.1 +++ b/Build/source/libs/lua52/lua52-src/doc/luac.1 @@ -1,118 +1,118 @@ -.\" $Id: luac.man,v 1.29 2011/11/16 13:53:40 lhf Exp $ -.TH LUAC 1 "$Date: 2011/11/16 13:53:40 $" -.SH NAME -luac \- Lua compiler -.SH SYNOPSIS -.B luac -[ -.I options -] [ -.I filenames -] -.SH DESCRIPTION -.B luac -is the Lua compiler. -It translates programs written in the Lua programming language -into binary files containing precompiled chunks -that can be later loaded and executed. -.LP -The main advantages of precompiling chunks are: -faster loading, -protecting source code from accidental user changes, -and -off-line syntax checking. -Precompiling does not imply faster execution -because in Lua chunks are always compiled into bytecodes before being executed. -.B luac -simply allows those bytecodes to be saved in a file for later execution. -Precompiled chunks are not necessarily smaller than the corresponding source. -The main goal in precompiling is faster loading. -.LP -In the command line, -you can mix -text files containing Lua source and -binary files containing precompiled chunks. -.B luac -produces a single output file containing the combined bytecodes -for all files given. -Executing the combined file is equivalent to executing the given files. -By default, -the output file is named -.BR luac.out , -but you can change this with the -.B \-o -option. -.LP -Precompiled chunks are -.I not -portable across different architectures. -Moreover, -the internal format of precompiled chunks -is likely to change when a new version of Lua is released. -Make sure you save the source files of all Lua programs that you precompile. -.LP -.SH OPTIONS -.TP -.B \-l -produce a listing of the compiled bytecode for Lua's virtual machine. -Listing bytecodes is useful to learn about Lua's virtual machine. -If no files are given, then -.B luac -loads -.B luac.out -and lists its contents. -Use -.B \-l \-l -for a full listing. -.TP -.BI \-o " file" -output to -.IR file , -instead of the default -.BR luac.out . -(You can use -.B "'\-'" -for standard output, -but not on platforms that open standard output in text mode.) -The output file may be one of the given files because -all files are loaded before the output file is written. -Be careful not to overwrite precious files. -.TP -.B \-p -load files but do not generate any output file. -Used mainly for syntax checking and for testing precompiled chunks: -corrupted files will probably generate errors when loaded. -If no files are given, then -.B luac -loads -.B luac.out -and tests its contents. -No messages are displayed if the file loads without errors. -.TP -.B \-s -strip debug information before writing the output file. -This saves some space in very large chunks, -but if errors occur when running a stripped chunk, -then the error messages may not contain the full information they usually do. -In particular, -line numbers and names of local variables are lost. -.TP -.B \-v -show version information. -.TP -.B \-\- -stop handling options. -.TP -.B \- -stop handling options and process standard input. -.SH "SEE ALSO" -.BR lua (1) -.br -The documentation at lua.org. -.SH DIAGNOSTICS -Error messages should be self explanatory. -.SH AUTHORS -R. Ierusalimschy, -L. H. de Figueiredo, -W. Celes -.\" EOF +.\" $Id: luac.man,v 1.29 2011/11/16 13:53:40 lhf Exp $
+.TH LUAC 1 "$Date: 2011/11/16 13:53:40 $"
+.SH NAME
+luac \- Lua compiler
+.SH SYNOPSIS
+.B luac
+[
+.I options
+] [
+.I filenames
+]
+.SH DESCRIPTION
+.B luac
+is the Lua compiler.
+It translates programs written in the Lua programming language
+into binary files containing precompiled chunks
+that can be later loaded and executed.
+.LP
+The main advantages of precompiling chunks are:
+faster loading,
+protecting source code from accidental user changes,
+and
+off-line syntax checking.
+Precompiling does not imply faster execution
+because in Lua chunks are always compiled into bytecodes before being executed.
+.B luac
+simply allows those bytecodes to be saved in a file for later execution.
+Precompiled chunks are not necessarily smaller than the corresponding source.
+The main goal in precompiling is faster loading.
+.LP
+In the command line,
+you can mix
+text files containing Lua source and
+binary files containing precompiled chunks.
+.B luac
+produces a single output file containing the combined bytecodes
+for all files given.
+Executing the combined file is equivalent to executing the given files.
+By default,
+the output file is named
+.BR luac.out ,
+but you can change this with the
+.B \-o
+option.
+.LP
+Precompiled chunks are
+.I not
+portable across different architectures.
+Moreover,
+the internal format of precompiled chunks
+is likely to change when a new version of Lua is released.
+Make sure you save the source files of all Lua programs that you precompile.
+.LP
+.SH OPTIONS
+.TP
+.B \-l
+produce a listing of the compiled bytecode for Lua's virtual machine.
+Listing bytecodes is useful to learn about Lua's virtual machine.
+If no files are given, then
+.B luac
+loads
+.B luac.out
+and lists its contents.
+Use
+.B \-l \-l
+for a full listing.
+.TP
+.BI \-o " file"
+output to
+.IR file ,
+instead of the default
+.BR luac.out .
+(You can use
+.B "'\-'"
+for standard output,
+but not on platforms that open standard output in text mode.)
+The output file may be one of the given files because
+all files are loaded before the output file is written.
+Be careful not to overwrite precious files.
+.TP
+.B \-p
+load files but do not generate any output file.
+Used mainly for syntax checking and for testing precompiled chunks:
+corrupted files will probably generate errors when loaded.
+If no files are given, then
+.B luac
+loads
+.B luac.out
+and tests its contents.
+No messages are displayed if the file loads without errors.
+.TP
+.B \-s
+strip debug information before writing the output file.
+This saves some space in very large chunks,
+but if errors occur when running a stripped chunk,
+then the error messages may not contain the full information they usually do.
+In particular,
+line numbers and names of local variables are lost.
+.TP
+.B \-v
+show version information.
+.TP
+.B \-\-
+stop handling options.
+.TP
+.B \-
+stop handling options and process standard input.
+.SH "SEE ALSO"
+.BR lua (1)
+.br
+The documentation at lua.org.
+.SH DIAGNOSTICS
+Error messages should be self explanatory.
+.SH AUTHORS
+R. Ierusalimschy,
+L. H. de Figueiredo,
+W. Celes
+.\" EOF
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diff --git a/Build/source/libs/lua52/lua-5.2.4/doc/manual.html b/Build/source/libs/lua52/lua52-src/doc/manual.html index 0a95e9e02fc..26d4e58e1d3 100644 --- a/Build/source/libs/lua52/lua-5.2.4/doc/manual.html +++ b/Build/source/libs/lua52/lua52-src/doc/manual.html @@ -1,10508 +1,10508 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> - -<head> -<title>Lua 5.2 Reference Manual</title> -<link rel="stylesheet" type="text/css" href="lua.css"> -<link rel="stylesheet" type="text/css" href="manual.css"> -<META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1"> -</head> - -<body> - -<hr> -<h1> -<a href="http://www.lua.org/"><img src="logo.gif" alt="" border="0"></a> -Lua 5.2 Reference Manual -</h1> - -by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, Waldemar Celes -<p> -<small> -Copyright © 2011–2015 Lua.org, PUC-Rio. -Freely available under the terms of the -<a href="http://www.lua.org/license.html">Lua license</a>. -</small> -<hr> -<p> - -<a href="contents.html#contents">contents</A> -· -<a href="contents.html#index">index</A> - -<!-- ====================================================================== --> -<p> - -<!-- $Id: manual.of,v 1.104 2013/06/01 00:13:11 roberto Exp $ --> - - - - -<h1>1 – <a name="1">Introduction</a></h1> - -<p> -Lua is an extension programming language designed to support -general procedural programming with data description -facilities. -It also offers good support for object-oriented programming, -functional programming, and data-driven programming. -Lua is intended to be used as a powerful, lightweight, -embeddable scripting language for any program that needs one. -Lua is implemented as a library, written in <em>clean C</em>, -the common subset of Standard C and C++. - - -<p> -Being an extension language, Lua has no notion of a "main" program: -it only works <em>embedded</em> in a host client, -called the <em>embedding program</em> or simply the <em>host</em>. -The host program can invoke functions to execute a piece of Lua code, -can write and read Lua variables, -and can register C functions to be called by Lua code. -Through the use of C functions, Lua can be augmented to cope with -a wide range of different domains, -thus creating customized programming languages sharing a syntactical framework. -The Lua distribution includes a sample host program called <code>lua</code>, -which uses the Lua library to offer a complete, standalone Lua interpreter, -for interactive or batch use. - - -<p> -Lua is free software, -and is provided as usual with no guarantees, -as stated in its license. -The implementation described in this manual is available -at Lua's official web site, <code>www.lua.org</code>. - - -<p> -Like any other reference manual, -this document is dry in places. -For a discussion of the decisions behind the design of Lua, -see the technical papers available at Lua's web site. -For a detailed introduction to programming in Lua, -see Roberto's book, <em>Programming in Lua</em>. - - - -<h1>2 – <a name="2">Basic Concepts</a></h1> - -<p> -This section describes the basic concepts of the language. - - - -<h2>2.1 – <a name="2.1">Values and Types</a></h2> - -<p> -Lua is a <em>dynamically typed language</em>. -This means that -variables do not have types; only values do. -There are no type definitions in the language. -All values carry their own type. - - -<p> -All values in Lua are <em>first-class values</em>. -This means that all values can be stored in variables, -passed as arguments to other functions, and returned as results. - - -<p> -There are eight basic types in Lua: -<em>nil</em>, <em>boolean</em>, <em>number</em>, -<em>string</em>, <em>function</em>, <em>userdata</em>, -<em>thread</em>, and <em>table</em>. -<em>Nil</em> is the type of the value <b>nil</b>, -whose main property is to be different from any other value; -it usually represents the absence of a useful value. -<em>Boolean</em> is the type of the values <b>false</b> and <b>true</b>. -Both <b>nil</b> and <b>false</b> make a condition false; -any other value makes it true. -<em>Number</em> represents real (double-precision floating-point) numbers. -Operations on numbers follow the same rules of -the underlying C implementation, -which, in turn, usually follows the IEEE 754 standard. -(It is easy to build Lua interpreters that use other -internal representations for numbers, -such as single-precision floats or long integers; -see file <code>luaconf.h</code>.) -<em>String</em> represents immutable sequences of bytes. - -Lua is 8-bit clean: -strings can contain any 8-bit value, -including embedded zeros ('<code>\0</code>'). - - -<p> -Lua can call (and manipulate) functions written in Lua and -functions written in C -(see <a href="#3.4.9">§3.4.9</a>). - - -<p> -The type <em>userdata</em> is provided to allow arbitrary C data to -be stored in Lua variables. -A userdata value is a pointer to a block of raw memory. -There are two kinds of userdata: -full userdata, where the block of memory is managed by Lua, -and light userdata, where the block of memory is managed by the host. -Userdata has no predefined operations in Lua, -except assignment and identity test. -By using <em>metatables</em>, -the programmer can define operations for full userdata values -(see <a href="#2.4">§2.4</a>). -Userdata values cannot be created or modified in Lua, -only through the C API. -This guarantees the integrity of data owned by the host program. - - -<p> -The type <em>thread</em> represents independent threads of execution -and it is used to implement coroutines (see <a href="#2.6">§2.6</a>). -Do not confuse Lua threads with operating-system threads. -Lua supports coroutines on all systems, -even those that do not support threads. - - -<p> -The type <em>table</em> implements associative arrays, -that is, arrays that can be indexed not only with numbers, -but with any Lua value except <b>nil</b> and NaN -(<em>Not a Number</em>, a special numeric value used to represent -undefined or unrepresentable results, such as <code>0/0</code>). -Tables can be <em>heterogeneous</em>; -that is, they can contain values of all types (except <b>nil</b>). -Any key with value <b>nil</b> is not considered part of the table. -Conversely, any key that is not part of a table has -an associated value <b>nil</b>. - - -<p> -Tables are the sole data structuring mechanism in Lua; -they can be used to represent ordinary arrays, sequences, -symbol tables, sets, records, graphs, trees, etc. -To represent records, Lua uses the field name as an index. -The language supports this representation by -providing <code>a.name</code> as syntactic sugar for <code>a["name"]</code>. -There are several convenient ways to create tables in Lua -(see <a href="#3.4.8">§3.4.8</a>). - - -<p> -We use the term <em>sequence</em> to denote a table where -the set of all positive numeric keys is equal to <em>{1..n}</em> -for some integer <em>n</em>, -which is called the length of the sequence (see <a href="#3.4.6">§3.4.6</a>). - - -<p> -Like indices, -the values of table fields can be of any type. -In particular, -because functions are first-class values, -table fields can contain functions. -Thus tables can also carry <em>methods</em> (see <a href="#3.4.10">§3.4.10</a>). - - -<p> -The indexing of tables follows -the definition of raw equality in the language. -The expressions <code>a[i]</code> and <code>a[j]</code> -denote the same table element -if and only if <code>i</code> and <code>j</code> are raw equal -(that is, equal without metamethods). - - -<p> -Tables, functions, threads, and (full) userdata values are <em>objects</em>: -variables do not actually <em>contain</em> these values, -only <em>references</em> to them. -Assignment, parameter passing, and function returns -always manipulate references to such values; -these operations do not imply any kind of copy. - - -<p> -The library function <a href="#pdf-type"><code>type</code></a> returns a string describing the type -of a given value (see <a href="#6.1">§6.1</a>). - - - - - -<h2>2.2 – <a name="2.2">Environments and the Global Environment</a></h2> - -<p> -As will be discussed in <a href="#3.2">§3.2</a> and <a href="#3.3.3">§3.3.3</a>, -any reference to a global name <code>var</code> is syntactically translated -to <code>_ENV.var</code>. -Moreover, every chunk is compiled in the scope of -an external local variable called <code>_ENV</code> (see <a href="#3.3.2">§3.3.2</a>), -so <code>_ENV</code> itself is never a global name in a chunk. - - -<p> -Despite the existence of this external <code>_ENV</code> variable and -the translation of global names, -<code>_ENV</code> is a completely regular name. -In particular, -you can define new variables and parameters with that name. -Each reference to a global name uses the <code>_ENV</code> that is -visible at that point in the program, -following the usual visibility rules of Lua (see <a href="#3.5">§3.5</a>). - - -<p> -Any table used as the value of <code>_ENV</code> is called an <em>environment</em>. - - -<p> -Lua keeps a distinguished environment called the <em>global environment</em>. -This value is kept at a special index in the C registry (see <a href="#4.5">§4.5</a>). -In Lua, the variable <a href="#pdf-_G"><code>_G</code></a> is initialized with this same value. - - -<p> -When Lua compiles a chunk, -it initializes the value of its <code>_ENV</code> upvalue -with the global environment (see <a href="#pdf-load"><code>load</code></a>). -Therefore, by default, -global variables in Lua code refer to entries in the global environment. -Moreover, all standard libraries are loaded in the global environment -and several functions there operate on that environment. -You can use <a href="#pdf-load"><code>load</code></a> (or <a href="#pdf-loadfile"><code>loadfile</code></a>) -to load a chunk with a different environment. -(In C, you have to load the chunk and then change the value -of its first upvalue.) - - -<p> -If you change the global environment in the registry -(through C code or the debug library), -all chunks loaded after the change will get the new environment. -Previously loaded chunks are not affected, however, -as each has its own reference to the environment in its <code>_ENV</code> variable. -Moreover, the variable <a href="#pdf-_G"><code>_G</code></a> -(which is stored in the original global environment) -is never updated by Lua. - - - - - -<h2>2.3 – <a name="2.3">Error Handling</a></h2> - -<p> -Because Lua is an embedded extension language, -all Lua actions start from C code in the host program -calling a function from the Lua library (see <a href="#lua_pcall"><code>lua_pcall</code></a>). -Whenever an error occurs during -the compilation or execution of a Lua chunk, -control returns to the host, -which can take appropriate measures -(such as printing an error message). - - -<p> -Lua code can explicitly generate an error by calling the -<a href="#pdf-error"><code>error</code></a> function. -If you need to catch errors in Lua, -you can use <a href="#pdf-pcall"><code>pcall</code></a> or <a href="#pdf-xpcall"><code>xpcall</code></a> -to call a given function in <em>protected mode</em>. - - -<p> -Whenever there is an error, -an <em>error object</em> (also called an <em>error message</em>) -is propagated with information about the error. -Lua itself only generates errors where the error object is a string, -but programs may generate errors with -any value for the error object. - - -<p> -When you use <a href="#pdf-xpcall"><code>xpcall</code></a> or <a href="#lua_pcall"><code>lua_pcall</code></a>, -you may give a <em>message handler</em> -to be called in case of errors. -This function is called with the original error message -and returns a new error message. -It is called before the error unwinds the stack, -so that it can gather more information about the error, -for instance by inspecting the stack and creating a stack traceback. -This message handler is still protected by the protected call; -so, an error inside the message handler -will call the message handler again. -If this loop goes on, Lua breaks it and returns an appropriate message. - - - - - -<h2>2.4 – <a name="2.4">Metatables and Metamethods</a></h2> - -<p> -Every value in Lua can have a <em>metatable</em>. -This <em>metatable</em> is an ordinary Lua table -that defines the behavior of the original value -under certain special operations. -You can change several aspects of the behavior -of operations over a value by setting specific fields in its metatable. -For instance, when a non-numeric value is the operand of an addition, -Lua checks for a function in the field "<code>__add</code>" of the value's metatable. -If it finds one, -Lua calls this function to perform the addition. - - -<p> -The keys in a metatable are derived from the <em>event</em> names; -the corresponding values are called <em>metamethods</em>. -In the previous example, the event is <code>"add"</code> -and the metamethod is the function that performs the addition. - - -<p> -You can query the metatable of any value -using the <a href="#pdf-getmetatable"><code>getmetatable</code></a> function. - - -<p> -You can replace the metatable of tables -using the <a href="#pdf-setmetatable"><code>setmetatable</code></a> function. -You cannot change the metatable of other types from Lua -(except by using the debug library); -you must use the C API for that. - - -<p> -Tables and full userdata have individual metatables -(although multiple tables and userdata can share their metatables). -Values of all other types share one single metatable per type; -that is, there is one single metatable for all numbers, -one for all strings, etc. -By default, a value has no metatable, -but the string library sets a metatable for the string type (see <a href="#6.4">§6.4</a>). - - -<p> -A metatable controls how an object behaves in arithmetic operations, -order comparisons, concatenation, length operation, and indexing. -A metatable also can define a function to be called -when a userdata or a table is garbage collected. -When Lua performs one of these operations over a value, -it checks whether this value has a metatable with the corresponding event. -If so, the value associated with that key (the metamethod) -controls how Lua will perform the operation. - - -<p> -Metatables control the operations listed next. -Each operation is identified by its corresponding name. -The key for each operation is a string with its name prefixed by -two underscores, '<code>__</code>'; -for instance, the key for operation "add" is the -string "<code>__add</code>". - - -<p> -The semantics of these operations is better explained by a Lua function -describing how the interpreter executes the operation. -The code shown here in Lua is only illustrative; -the real behavior is hard coded in the interpreter -and it is much more efficient than this simulation. -All functions used in these descriptions -(<a href="#pdf-rawget"><code>rawget</code></a>, <a href="#pdf-tonumber"><code>tonumber</code></a>, etc.) -are described in <a href="#6.1">§6.1</a>. -In particular, to retrieve the metamethod of a given object, -we use the expression - -<pre> - metatable(obj)[event] -</pre><p> -This should be read as - -<pre> - rawget(getmetatable(obj) or {}, event) -</pre><p> -This means that the access to a metamethod does not invoke other metamethods, -and access to objects with no metatables does not fail -(it simply results in <b>nil</b>). - - -<p> -For the unary <code>-</code> and <code>#</code> operators, -the metamethod is called with a dummy second argument. -This extra argument is only to simplify Lua's internals; -it may be removed in future versions and therefore it is not present -in the following code. -(For most uses this extra argument is irrelevant.) - - - -<ul> - -<li><b>"add": </b> -the <code>+</code> operation. - - - -<p> -The function <code>getbinhandler</code> below defines how Lua chooses a handler -for a binary operation. -First, Lua tries the first operand. -If its type does not define a handler for the operation, -then Lua tries the second operand. - -<pre> - function getbinhandler (op1, op2, event) - return metatable(op1)[event] or metatable(op2)[event] - end -</pre><p> -By using this function, -the behavior of the <code>op1 + op2</code> is - -<pre> - function add_event (op1, op2) - local o1, o2 = tonumber(op1), tonumber(op2) - if o1 and o2 then -- both operands are numeric? - return o1 + o2 -- '+' here is the primitive 'add' - else -- at least one of the operands is not numeric - local h = getbinhandler(op1, op2, "__add") - if h then - -- call the handler with both operands - return (h(op1, op2)) - else -- no handler available: default behavior - error(···) - end - end - end -</pre><p> -</li> - -<li><b>"sub": </b> -the <code>-</code> operation. - -Behavior similar to the "add" operation. -</li> - -<li><b>"mul": </b> -the <code>*</code> operation. - -Behavior similar to the "add" operation. -</li> - -<li><b>"div": </b> -the <code>/</code> operation. - -Behavior similar to the "add" operation. -</li> - -<li><b>"mod": </b> -the <code>%</code> operation. - -Behavior similar to the "add" operation, -with the operation -<code>o1 - floor(o1/o2)*o2</code> as the primitive operation. -</li> - -<li><b>"pow": </b> -the <code>^</code> (exponentiation) operation. - -Behavior similar to the "add" operation, -with the function <code>pow</code> (from the C math library) -as the primitive operation. -</li> - -<li><b>"unm": </b> -the unary <code>-</code> operation. - - -<pre> - function unm_event (op) - local o = tonumber(op) - if o then -- operand is numeric? - return -o -- '-' here is the primitive 'unm' - else -- the operand is not numeric. - -- Try to get a handler from the operand - local h = metatable(op).__unm - if h then - -- call the handler with the operand - return (h(op)) - else -- no handler available: default behavior - error(···) - end - end - end -</pre><p> -</li> - -<li><b>"concat": </b> -the <code>..</code> (concatenation) operation. - - -<pre> - function concat_event (op1, op2) - if (type(op1) == "string" or type(op1) == "number") and - (type(op2) == "string" or type(op2) == "number") then - return op1 .. op2 -- primitive string concatenation - else - local h = getbinhandler(op1, op2, "__concat") - if h then - return (h(op1, op2)) - else - error(···) - end - end - end -</pre><p> -</li> - -<li><b>"len": </b> -the <code>#</code> operation. - - -<pre> - function len_event (op) - if type(op) == "string" then - return strlen(op) -- primitive string length - else - local h = metatable(op).__len - if h then - return (h(op)) -- call handler with the operand - elseif type(op) == "table" then - return #op -- primitive table length - else -- no handler available: error - error(···) - end - end - end -</pre><p> -See <a href="#3.4.6">§3.4.6</a> for a description of the length of a table. -</li> - -<li><b>"eq": </b> -the <code>==</code> operation. - -The function <code>getequalhandler</code> defines how Lua chooses a metamethod -for equality. -A metamethod is selected only when both values -being compared have the same type -and the same metamethod for the selected operation, -and the values are either tables or full userdata. - -<pre> - function getequalhandler (op1, op2) - if type(op1) ~= type(op2) or - (type(op1) ~= "table" and type(op1) ~= "userdata") then - return nil -- different values - end - local mm1 = metatable(op1).__eq - local mm2 = metatable(op2).__eq - if mm1 == mm2 then return mm1 else return nil end - end -</pre><p> -The "eq" event is defined as follows: - -<pre> - function eq_event (op1, op2) - if op1 == op2 then -- primitive equal? - return true -- values are equal - end - -- try metamethod - local h = getequalhandler(op1, op2) - if h then - return not not h(op1, op2) - else - return false - end - end -</pre><p> -Note that the result is always a boolean. -</li> - -<li><b>"lt": </b> -the <code><</code> operation. - - -<pre> - function lt_event (op1, op2) - if type(op1) == "number" and type(op2) == "number" then - return op1 < op2 -- numeric comparison - elseif type(op1) == "string" and type(op2) == "string" then - return op1 < op2 -- lexicographic comparison - else - local h = getbinhandler(op1, op2, "__lt") - if h then - return not not h(op1, op2) - else - error(···) - end - end - end -</pre><p> -Note that the result is always a boolean. -</li> - -<li><b>"le": </b> -the <code><=</code> operation. - - -<pre> - function le_event (op1, op2) - if type(op1) == "number" and type(op2) == "number" then - return op1 <= op2 -- numeric comparison - elseif type(op1) == "string" and type(op2) == "string" then - return op1 <= op2 -- lexicographic comparison - else - local h = getbinhandler(op1, op2, "__le") - if h then - return not not h(op1, op2) - else - h = getbinhandler(op1, op2, "__lt") - if h then - return not h(op2, op1) - else - error(···) - end - end - end - end -</pre><p> -Note that, in the absence of a "le" metamethod, -Lua tries the "lt", assuming that <code>a <= b</code> is -equivalent to <code>not (b < a)</code>. - - -<p> -As with the other comparison operators, -the result is always a boolean. -</li> - -<li><b>"index": </b> -The indexing access <code>table[key]</code>. -Note that the metamethod is tried only -when <code>key</code> is not present in <code>table</code>. -(When <code>table</code> is not a table, -no key is ever present, -so the metamethod is always tried.) - - -<pre> - function gettable_event (table, key) - local h - if type(table) == "table" then - local v = rawget(table, key) - -- if key is present, return raw value - if v ~= nil then return v end - h = metatable(table).__index - if h == nil then return nil end - else - h = metatable(table).__index - if h == nil then - error(···) - end - end - if type(h) == "function" then - return (h(table, key)) -- call the handler - else return h[key] -- or repeat operation on it - end - end -</pre><p> -</li> - -<li><b>"newindex": </b> -The indexing assignment <code>table[key] = value</code>. -Note that the metamethod is tried only -when <code>key</code> is not present in <code>table</code>. - - -<pre> - function settable_event (table, key, value) - local h - if type(table) == "table" then - local v = rawget(table, key) - -- if key is present, do raw assignment - if v ~= nil then rawset(table, key, value); return end - h = metatable(table).__newindex - if h == nil then rawset(table, key, value); return end - else - h = metatable(table).__newindex - if h == nil then - error(···) - end - end - if type(h) == "function" then - h(table, key,value) -- call the handler - else h[key] = value -- or repeat operation on it - end - end -</pre><p> -</li> - -<li><b>"call": </b> -called when Lua calls a value. - - -<pre> - function function_event (func, ...) - if type(func) == "function" then - return func(...) -- primitive call - else - local h = metatable(func).__call - if h then - return h(func, ...) - else - error(···) - end - end - end -</pre><p> -</li> - -</ul> - - - - -<h2>2.5 – <a name="2.5">Garbage Collection</a></h2> - -<p> -Lua performs automatic memory management. -This means that -you have to worry neither about allocating memory for new objects -nor about freeing it when the objects are no longer needed. -Lua manages memory automatically by running -a <em>garbage collector</em> to collect all <em>dead objects</em> -(that is, objects that are no longer accessible from Lua). -All memory used by Lua is subject to automatic management: -strings, tables, userdata, functions, threads, internal structures, etc. - - -<p> -Lua implements an incremental mark-and-sweep collector. -It uses two numbers to control its garbage-collection cycles: -the <em>garbage-collector pause</em> and -the <em>garbage-collector step multiplier</em>. -Both use percentage points as units -(e.g., a value of 100 means an internal value of 1). - - -<p> -The garbage-collector pause -controls how long the collector waits before starting a new cycle. -Larger values make the collector less aggressive. -Values smaller than 100 mean the collector will not wait to -start a new cycle. -A value of 200 means that the collector waits for the total memory in use -to double before starting a new cycle. - - -<p> -The garbage-collector step multiplier -controls the relative speed of the collector relative to -memory allocation. -Larger values make the collector more aggressive but also increase -the size of each incremental step. -Values smaller than 100 make the collector too slow and -can result in the collector never finishing a cycle. -The default is 200, -which means that the collector runs at "twice" -the speed of memory allocation. - - -<p> -If you set the step multiplier to a very large number -(larger than 10% of the maximum number of -bytes that the program may use), -the collector behaves like a stop-the-world collector. -If you then set the pause to 200, -the collector behaves as in old Lua versions, -doing a complete collection every time Lua doubles its -memory usage. - - -<p> -You can change these numbers by calling <a href="#lua_gc"><code>lua_gc</code></a> in C -or <a href="#pdf-collectgarbage"><code>collectgarbage</code></a> in Lua. -You can also use these functions to control -the collector directly (e.g., stop and restart it). - - -<p> -As an experimental feature in Lua 5.2, -you can change the collector's operation mode -from incremental to <em>generational</em>. -A <em>generational collector</em> assumes that most objects die young, -and therefore it traverses only young (recently created) objects. -This behavior can reduce the time used by the collector, -but also increases memory usage (as old dead objects may accumulate). -To mitigate this second problem, -from time to time the generational collector performs a full collection. -Remember that this is an experimental feature; -you are welcome to try it, -but check your gains. - - - -<h3>2.5.1 – <a name="2.5.1">Garbage-Collection Metamethods</a></h3> - -<p> -You can set garbage-collector metamethods for tables -and, using the C API, -for full userdata (see <a href="#2.4">§2.4</a>). -These metamethods are also called <em>finalizers</em>. -Finalizers allow you to coordinate Lua's garbage collection -with external resource management -(such as closing files, network or database connections, -or freeing your own memory). - - -<p> -For an object (table or userdata) to be finalized when collected, -you must <em>mark</em> it for finalization. - -You mark an object for finalization when you set its metatable -and the metatable has a field indexed by the string "<code>__gc</code>". -Note that if you set a metatable without a <code>__gc</code> field -and later create that field in the metatable, -the object will not be marked for finalization. -However, after an object is marked, -you can freely change the <code>__gc</code> field of its metatable. - - -<p> -When a marked object becomes garbage, -it is not collected immediately by the garbage collector. -Instead, Lua puts it in a list. -After the collection, -Lua does the equivalent of the following function -for each object in that list: - -<pre> - function gc_event (obj) - local h = metatable(obj).__gc - if type(h) == "function" then - h(obj) - end - end -</pre> - -<p> -At the end of each garbage-collection cycle, -the finalizers for objects are called in -the reverse order that they were marked for collection, -among those collected in that cycle; -that is, the first finalizer to be called is the one associated -with the object marked last in the program. -The execution of each finalizer may occur at any point during -the execution of the regular code. - - -<p> -Because the object being collected must still be used by the finalizer, -it (and other objects accessible only through it) -must be <em>resurrected</em> by Lua. -Usually, this resurrection is transient, -and the object memory is freed in the next garbage-collection cycle. -However, if the finalizer stores the object in some global place -(e.g., a global variable), -then there is a permanent resurrection. -In any case, -the object memory is freed only when it becomes completely inaccessible; -its finalizer will never be called twice. - - -<p> -When you close a state (see <a href="#lua_close"><code>lua_close</code></a>), -Lua calls the finalizers of all objects marked for finalization, -following the reverse order that they were marked. -If any finalizer marks new objects for collection during that phase, -these new objects will not be finalized. - - - - - -<h3>2.5.2 – <a name="2.5.2">Weak Tables</a></h3> - -<p> -A <em>weak table</em> is a table whose elements are -<em>weak references</em>. -A weak reference is ignored by the garbage collector. -In other words, -if the only references to an object are weak references, -then the garbage collector will collect that object. - - -<p> -A weak table can have weak keys, weak values, or both. -A table with weak keys allows the collection of its keys, -but prevents the collection of its values. -A table with both weak keys and weak values allows the collection of -both keys and values. -In any case, if either the key or the value is collected, -the whole pair is removed from the table. -The weakness of a table is controlled by the -<code>__mode</code> field of its metatable. -If the <code>__mode</code> field is a string containing the character '<code>k</code>', -the keys in the table are weak. -If <code>__mode</code> contains '<code>v</code>', -the values in the table are weak. - - -<p> -A table with weak keys and strong values -is also called an <em>ephemeron table</em>. -In an ephemeron table, -a value is considered reachable only if its key is reachable. -In particular, -if the only reference to a key comes through its value, -the pair is removed. - - -<p> -Any change in the weakness of a table may take effect only -at the next collect cycle. -In particular, if you change the weakness to a stronger mode, -Lua may still collect some items from that table -before the change takes effect. - - -<p> -Only objects that have an explicit construction -are removed from weak tables. -Values, such as numbers and light C functions, -are not subject to garbage collection, -and therefore are not removed from weak tables -(unless its associated value is collected). -Although strings are subject to garbage collection, -they do not have an explicit construction, -and therefore are not removed from weak tables. - - -<p> -Resurrected objects -(that is, objects being finalized -and objects accessible only through objects being finalized) -have a special behavior in weak tables. -They are removed from weak values before running their finalizers, -but are removed from weak keys only in the next collection -after running their finalizers, when such objects are actually freed. -This behavior allows the finalizer to access properties -associated with the object through weak tables. - - -<p> -If a weak table is among the resurrected objects in a collection cycle, -it may not be properly cleared until the next cycle. - - - - - - - -<h2>2.6 – <a name="2.6">Coroutines</a></h2> - -<p> -Lua supports coroutines, -also called <em>collaborative multithreading</em>. -A coroutine in Lua represents an independent thread of execution. -Unlike threads in multithread systems, however, -a coroutine only suspends its execution by explicitly calling -a yield function. - - -<p> -You create a coroutine by calling <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>. -Its sole argument is a function -that is the main function of the coroutine. -The <code>create</code> function only creates a new coroutine and -returns a handle to it (an object of type <em>thread</em>); -it does not start the coroutine. - - -<p> -You execute a coroutine by calling <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>. -When you first call <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>, -passing as its first argument -a thread returned by <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>, -the coroutine starts its execution, -at the first line of its main function. -Extra arguments passed to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> are passed on -to the coroutine main function. -After the coroutine starts running, -it runs until it terminates or <em>yields</em>. - - -<p> -A coroutine can terminate its execution in two ways: -normally, when its main function returns -(explicitly or implicitly, after the last instruction); -and abnormally, if there is an unprotected error. -In the first case, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns <b>true</b>, -plus any values returned by the coroutine main function. -In case of errors, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns <b>false</b> -plus an error message. - - -<p> -A coroutine yields by calling <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a>. -When a coroutine yields, -the corresponding <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns immediately, -even if the yield happens inside nested function calls -(that is, not in the main function, -but in a function directly or indirectly called by the main function). -In the case of a yield, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> also returns <b>true</b>, -plus any values passed to <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a>. -The next time you resume the same coroutine, -it continues its execution from the point where it yielded, -with the call to <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a> returning any extra -arguments passed to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>. - - -<p> -Like <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>, -the <a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> function also creates a coroutine, -but instead of returning the coroutine itself, -it returns a function that, when called, resumes the coroutine. -Any arguments passed to this function -go as extra arguments to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>. -<a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> returns all the values returned by <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>, -except the first one (the boolean error code). -Unlike <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>, -<a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> does not catch errors; -any error is propagated to the caller. - - -<p> -As an example of how coroutines work, -consider the following code: - -<pre> - function foo (a) - print("foo", a) - return coroutine.yield(2*a) - end - - co = coroutine.create(function (a,b) - print("co-body", a, b) - local r = foo(a+1) - print("co-body", r) - local r, s = coroutine.yield(a+b, a-b) - print("co-body", r, s) - return b, "end" - end) - - print("main", coroutine.resume(co, 1, 10)) - print("main", coroutine.resume(co, "r")) - print("main", coroutine.resume(co, "x", "y")) - print("main", coroutine.resume(co, "x", "y")) -</pre><p> -When you run it, it produces the following output: - -<pre> - co-body 1 10 - foo 2 - main true 4 - co-body r - main true 11 -9 - co-body x y - main true 10 end - main false cannot resume dead coroutine -</pre> - -<p> -You can also create and manipulate coroutines through the C API: -see functions <a href="#lua_newthread"><code>lua_newthread</code></a>, <a href="#lua_resume"><code>lua_resume</code></a>, -and <a href="#lua_yield"><code>lua_yield</code></a>. - - - - - -<h1>3 – <a name="3">The Language</a></h1> - -<p> -This section describes the lexis, the syntax, and the semantics of Lua. -In other words, -this section describes -which tokens are valid, -how they can be combined, -and what their combinations mean. - - -<p> -Language constructs will be explained using the usual extended BNF notation, -in which -{<em>a</em>} means 0 or more <em>a</em>'s, and -[<em>a</em>] means an optional <em>a</em>. -Non-terminals are shown like non-terminal, -keywords are shown like <b>kword</b>, -and other terminal symbols are shown like ‘<b>=</b>’. -The complete syntax of Lua can be found in <a href="#9">§9</a> -at the end of this manual. - - - -<h2>3.1 – <a name="3.1">Lexical Conventions</a></h2> - -<p> -Lua is a free-form language. -It ignores spaces (including new lines) and comments -between lexical elements (tokens), -except as delimiters between names and keywords. - - -<p> -<em>Names</em> -(also called <em>identifiers</em>) -in Lua can be any string of letters, -digits, and underscores, -not beginning with a digit. -Identifiers are used to name variables, table fields, and labels. - - -<p> -The following <em>keywords</em> are reserved -and cannot be used as names: - - -<pre> - and break do else elseif end - false for function goto if in - local nil not or repeat return - then true until while -</pre> - -<p> -Lua is a case-sensitive language: -<code>and</code> is a reserved word, but <code>And</code> and <code>AND</code> -are two different, valid names. -As a convention, names starting with an underscore followed by -uppercase letters (such as <a href="#pdf-_VERSION"><code>_VERSION</code></a>) -are reserved for variables used by Lua. - - -<p> -The following strings denote other tokens: - -<pre> - + - * / % ^ # - == ~= <= >= < > = - ( ) { } [ ] :: - ; : , . .. ... -</pre> - -<p> -<em>Literal strings</em> -can be delimited by matching single or double quotes, -and can contain the following C-like escape sequences: -'<code>\a</code>' (bell), -'<code>\b</code>' (backspace), -'<code>\f</code>' (form feed), -'<code>\n</code>' (newline), -'<code>\r</code>' (carriage return), -'<code>\t</code>' (horizontal tab), -'<code>\v</code>' (vertical tab), -'<code>\\</code>' (backslash), -'<code>\"</code>' (quotation mark [double quote]), -and '<code>\'</code>' (apostrophe [single quote]). -A backslash followed by a real newline -results in a newline in the string. -The escape sequence '<code>\z</code>' skips the following span -of white-space characters, -including line breaks; -it is particularly useful to break and indent a long literal string -into multiple lines without adding the newlines and spaces -into the string contents. - - -<p> -A byte in a literal string can also be specified by its numerical value. -This can be done with the escape sequence <code>\x<em>XX</em></code>, -where <em>XX</em> is a sequence of exactly two hexadecimal digits, -or with the escape sequence <code>\<em>ddd</em></code>, -where <em>ddd</em> is a sequence of up to three decimal digits. -(Note that if a decimal escape is to be followed by a digit, -it must be expressed using exactly three digits.) -Strings in Lua can contain any 8-bit value, including embedded zeros, -which can be specified as '<code>\0</code>'. - - -<p> -Literal strings can also be defined using a long format -enclosed by <em>long brackets</em>. -We define an <em>opening long bracket of level <em>n</em></em> as an opening -square bracket followed by <em>n</em> equal signs followed by another -opening square bracket. -So, an opening long bracket of level 0 is written as <code>[[</code>, -an opening long bracket of level 1 is written as <code>[=[</code>, -and so on. -A <em>closing long bracket</em> is defined similarly; -for instance, a closing long bracket of level 4 is written as <code>]====]</code>. -A <em>long literal</em> starts with an opening long bracket of any level and -ends at the first closing long bracket of the same level. -It can contain any text except a closing bracket of the proper level. -Literals in this bracketed form can run for several lines, -do not interpret any escape sequences, -and ignore long brackets of any other level. -Any kind of end-of-line sequence -(carriage return, newline, carriage return followed by newline, -or newline followed by carriage return) -is converted to a simple newline. - - -<p> -Any byte in a literal string not -explicitly affected by the previous rules represents itself. -However, Lua opens files for parsing in text mode, -and the system file functions may have problems with -some control characters. -So, it is safer to represent -non-text data as a quoted literal with -explicit escape sequences for non-text characters. - - -<p> -For convenience, -when the opening long bracket is immediately followed by a newline, -the newline is not included in the string. -As an example, in a system using ASCII -(in which '<code>a</code>' is coded as 97, -newline is coded as 10, and '<code>1</code>' is coded as 49), -the five literal strings below denote the same string: - -<pre> - a = 'alo\n123"' - a = "alo\n123\"" - a = '\97lo\10\04923"' - a = [[alo - 123"]] - a = [==[ - alo - 123"]==] -</pre> - -<p> -A <em>numerical constant</em> can be written with an optional fractional part -and an optional decimal exponent, -marked by a letter '<code>e</code>' or '<code>E</code>'. -Lua also accepts hexadecimal constants, -which start with <code>0x</code> or <code>0X</code>. -Hexadecimal constants also accept an optional fractional part -plus an optional binary exponent, -marked by a letter '<code>p</code>' or '<code>P</code>'. -Examples of valid numerical constants are - -<pre> - 3 3.0 3.1416 314.16e-2 0.31416E1 - 0xff 0x0.1E 0xA23p-4 0X1.921FB54442D18P+1 -</pre> - -<p> -A <em>comment</em> starts with a double hyphen (<code>--</code>) -anywhere outside a string. -If the text immediately after <code>--</code> is not an opening long bracket, -the comment is a <em>short comment</em>, -which runs until the end of the line. -Otherwise, it is a <em>long comment</em>, -which runs until the corresponding closing long bracket. -Long comments are frequently used to disable code temporarily. - - - - - -<h2>3.2 – <a name="3.2">Variables</a></h2> - -<p> -Variables are places that store values. -There are three kinds of variables in Lua: -global variables, local variables, and table fields. - - -<p> -A single name can denote a global variable or a local variable -(or a function's formal parameter, -which is a particular kind of local variable): - -<pre> - var ::= Name -</pre><p> -Name denotes identifiers, as defined in <a href="#3.1">§3.1</a>. - - -<p> -Any variable name is assumed to be global unless explicitly declared -as a local (see <a href="#3.3.7">§3.3.7</a>). -Local variables are <em>lexically scoped</em>: -local variables can be freely accessed by functions -defined inside their scope (see <a href="#3.5">§3.5</a>). - - -<p> -Before the first assignment to a variable, its value is <b>nil</b>. - - -<p> -Square brackets are used to index a table: - -<pre> - var ::= prefixexp ‘<b>[</b>’ exp ‘<b>]</b>’ -</pre><p> -The meaning of accesses to table fields can be changed via metatables. -An access to an indexed variable <code>t[i]</code> is equivalent to -a call <code>gettable_event(t,i)</code>. -(See <a href="#2.4">§2.4</a> for a complete description of the -<code>gettable_event</code> function. -This function is not defined or callable in Lua. -We use it here only for explanatory purposes.) - - -<p> -The syntax <code>var.Name</code> is just syntactic sugar for -<code>var["Name"]</code>: - -<pre> - var ::= prefixexp ‘<b>.</b>’ Name -</pre> - -<p> -An access to a global variable <code>x</code> -is equivalent to <code>_ENV.x</code>. -Due to the way that chunks are compiled, -<code>_ENV</code> is never a global name (see <a href="#2.2">§2.2</a>). - - - - - -<h2>3.3 – <a name="3.3">Statements</a></h2> - -<p> -Lua supports an almost conventional set of statements, -similar to those in Pascal or C. -This set includes -assignments, control structures, function calls, -and variable declarations. - - - -<h3>3.3.1 – <a name="3.3.1">Blocks</a></h3> - -<p> -A block is a list of statements, -which are executed sequentially: - -<pre> - block ::= {stat} -</pre><p> -Lua has <em>empty statements</em> -that allow you to separate statements with semicolons, -start a block with a semicolon -or write two semicolons in sequence: - -<pre> - stat ::= ‘<b>;</b>’ -</pre> - -<p> -Function calls and assignments -can start with an open parenthesis. -This possibility leads to an ambiguity in Lua's grammar. -Consider the following fragment: - -<pre> - a = b + c - (print or io.write)('done') -</pre><p> -The grammar could see it in two ways: - -<pre> - a = b + c(print or io.write)('done') - - a = b + c; (print or io.write)('done') -</pre><p> -The current parser always sees such constructions -in the first way, -interpreting the open parenthesis -as the start of the arguments to a call. -To avoid this ambiguity, -it is a good practice to always precede with a semicolon -statements that start with a parenthesis: - -<pre> - ;(print or io.write)('done') -</pre> - -<p> -A block can be explicitly delimited to produce a single statement: - -<pre> - stat ::= <b>do</b> block <b>end</b> -</pre><p> -Explicit blocks are useful -to control the scope of variable declarations. -Explicit blocks are also sometimes used to -add a <b>return</b> statement in the middle -of another block (see <a href="#3.3.4">§3.3.4</a>). - - - - - -<h3>3.3.2 – <a name="3.3.2">Chunks</a></h3> - -<p> -The unit of compilation of Lua is called a <em>chunk</em>. -Syntactically, -a chunk is simply a block: - -<pre> - chunk ::= block -</pre> - -<p> -Lua handles a chunk as the body of an anonymous function -with a variable number of arguments -(see <a href="#3.4.10">§3.4.10</a>). -As such, chunks can define local variables, -receive arguments, and return values. -Moreover, such anonymous function is compiled as in the -scope of an external local variable called <code>_ENV</code> (see <a href="#2.2">§2.2</a>). -The resulting function always has <code>_ENV</code> as its only upvalue, -even if it does not use that variable. - - -<p> -A chunk can be stored in a file or in a string inside the host program. -To execute a chunk, -Lua first precompiles the chunk into instructions for a virtual machine, -and then it executes the compiled code -with an interpreter for the virtual machine. - - -<p> -Chunks can also be precompiled into binary form; -see program <code>luac</code> for details. -Programs in source and compiled forms are interchangeable; -Lua automatically detects the file type and acts accordingly. - - - - - - -<h3>3.3.3 – <a name="3.3.3">Assignment</a></h3> - -<p> -Lua allows multiple assignments. -Therefore, the syntax for assignment -defines a list of variables on the left side -and a list of expressions on the right side. -The elements in both lists are separated by commas: - -<pre> - stat ::= varlist ‘<b>=</b>’ explist - varlist ::= var {‘<b>,</b>’ var} - explist ::= exp {‘<b>,</b>’ exp} -</pre><p> -Expressions are discussed in <a href="#3.4">§3.4</a>. - - -<p> -Before the assignment, -the list of values is <em>adjusted</em> to the length of -the list of variables. -If there are more values than needed, -the excess values are thrown away. -If there are fewer values than needed, -the list is extended with as many <b>nil</b>'s as needed. -If the list of expressions ends with a function call, -then all values returned by that call enter the list of values, -before the adjustment -(except when the call is enclosed in parentheses; see <a href="#3.4">§3.4</a>). - - -<p> -The assignment statement first evaluates all its expressions -and only then are the assignments performed. -Thus the code - -<pre> - i = 3 - i, a[i] = i+1, 20 -</pre><p> -sets <code>a[3]</code> to 20, without affecting <code>a[4]</code> -because the <code>i</code> in <code>a[i]</code> is evaluated (to 3) -before it is assigned 4. -Similarly, the line - -<pre> - x, y = y, x -</pre><p> -exchanges the values of <code>x</code> and <code>y</code>, -and - -<pre> - x, y, z = y, z, x -</pre><p> -cyclically permutes the values of <code>x</code>, <code>y</code>, and <code>z</code>. - - -<p> -The meaning of assignments to global variables -and table fields can be changed via metatables. -An assignment to an indexed variable <code>t[i] = val</code> is equivalent to -<code>settable_event(t,i,val)</code>. -(See <a href="#2.4">§2.4</a> for a complete description of the -<code>settable_event</code> function. -This function is not defined or callable in Lua. -We use it here only for explanatory purposes.) - - -<p> -An assignment to a global variable <code>x = val</code> -is equivalent to the assignment -<code>_ENV.x = val</code> (see <a href="#2.2">§2.2</a>). - - - - - -<h3>3.3.4 – <a name="3.3.4">Control Structures</a></h3><p> -The control structures -<b>if</b>, <b>while</b>, and <b>repeat</b> have the usual meaning and -familiar syntax: - - - - -<pre> - stat ::= <b>while</b> exp <b>do</b> block <b>end</b> - stat ::= <b>repeat</b> block <b>until</b> exp - stat ::= <b>if</b> exp <b>then</b> block {<b>elseif</b> exp <b>then</b> block} [<b>else</b> block] <b>end</b> -</pre><p> -Lua also has a <b>for</b> statement, in two flavors (see <a href="#3.3.5">§3.3.5</a>). - - -<p> -The condition expression of a -control structure can return any value. -Both <b>false</b> and <b>nil</b> are considered false. -All values different from <b>nil</b> and <b>false</b> are considered true -(in particular, the number 0 and the empty string are also true). - - -<p> -In the <b>repeat</b>–<b>until</b> loop, -the inner block does not end at the <b>until</b> keyword, -but only after the condition. -So, the condition can refer to local variables -declared inside the loop block. - - -<p> -The <b>goto</b> statement transfers the program control to a label. -For syntactical reasons, -labels in Lua are considered statements too: - - - -<pre> - stat ::= <b>goto</b> Name - stat ::= label - label ::= ‘<b>::</b>’ Name ‘<b>::</b>’ -</pre> - -<p> -A label is visible in the entire block where it is defined, -except -inside nested blocks where a label with the same name is defined and -inside nested functions. -A goto may jump to any visible label as long as it does not -enter into the scope of a local variable. - - -<p> -Labels and empty statements are called <em>void statements</em>, -as they perform no actions. - - -<p> -The <b>break</b> statement terminates the execution of a -<b>while</b>, <b>repeat</b>, or <b>for</b> loop, -skipping to the next statement after the loop: - - -<pre> - stat ::= <b>break</b> -</pre><p> -A <b>break</b> ends the innermost enclosing loop. - - -<p> -The <b>return</b> statement is used to return values -from a function or a chunk (which is a function in disguise). - -Functions can return more than one value, -so the syntax for the <b>return</b> statement is - -<pre> - stat ::= <b>return</b> [explist] [‘<b>;</b>’] -</pre> - -<p> -The <b>return</b> statement can only be written -as the last statement of a block. -If it is really necessary to <b>return</b> in the middle of a block, -then an explicit inner block can be used, -as in the idiom <code>do return end</code>, -because now <b>return</b> is the last statement in its (inner) block. - - - - - -<h3>3.3.5 – <a name="3.3.5">For Statement</a></h3> - -<p> - -The <b>for</b> statement has two forms: -one numeric and one generic. - - -<p> -The numeric <b>for</b> loop repeats a block of code while a -control variable runs through an arithmetic progression. -It has the following syntax: - -<pre> - stat ::= <b>for</b> Name ‘<b>=</b>’ exp ‘<b>,</b>’ exp [‘<b>,</b>’ exp] <b>do</b> block <b>end</b> -</pre><p> -The <em>block</em> is repeated for <em>name</em> starting at the value of -the first <em>exp</em>, until it passes the second <em>exp</em> by steps of the -third <em>exp</em>. -More precisely, a <b>for</b> statement like - -<pre> - for v = <em>e1</em>, <em>e2</em>, <em>e3</em> do <em>block</em> end -</pre><p> -is equivalent to the code: - -<pre> - do - local <em>var</em>, <em>limit</em>, <em>step</em> = tonumber(<em>e1</em>), tonumber(<em>e2</em>), tonumber(<em>e3</em>) - if not (<em>var</em> and <em>limit</em> and <em>step</em>) then error() end - while (<em>step</em> > 0 and <em>var</em> <= <em>limit</em>) or (<em>step</em> <= 0 and <em>var</em> >= <em>limit</em>) do - local v = <em>var</em> - <em>block</em> - <em>var</em> = <em>var</em> + <em>step</em> - end - end -</pre><p> -Note the following: - -<ul> - -<li> -All three control expressions are evaluated only once, -before the loop starts. -They must all result in numbers. -</li> - -<li> -<code><em>var</em></code>, <code><em>limit</em></code>, and <code><em>step</em></code> are invisible variables. -The names shown here are for explanatory purposes only. -</li> - -<li> -If the third expression (the step) is absent, -then a step of 1 is used. -</li> - -<li> -You can use <b>break</b> to exit a <b>for</b> loop. -</li> - -<li> -The loop variable <code>v</code> is local to the loop; -you cannot use its value after the <b>for</b> ends or is broken. -If you need this value, -assign it to another variable before breaking or exiting the loop. -</li> - -</ul> - -<p> -The generic <b>for</b> statement works over functions, -called <em>iterators</em>. -On each iteration, the iterator function is called to produce a new value, -stopping when this new value is <b>nil</b>. -The generic <b>for</b> loop has the following syntax: - -<pre> - stat ::= <b>for</b> namelist <b>in</b> explist <b>do</b> block <b>end</b> - namelist ::= Name {‘<b>,</b>’ Name} -</pre><p> -A <b>for</b> statement like - -<pre> - for <em>var_1</em>, ···, <em>var_n</em> in <em>explist</em> do <em>block</em> end -</pre><p> -is equivalent to the code: - -<pre> - do - local <em>f</em>, <em>s</em>, <em>var</em> = <em>explist</em> - while true do - local <em>var_1</em>, ···, <em>var_n</em> = <em>f</em>(<em>s</em>, <em>var</em>) - if <em>var_1</em> == nil then break end - <em>var</em> = <em>var_1</em> - <em>block</em> - end - end -</pre><p> -Note the following: - -<ul> - -<li> -<code><em>explist</em></code> is evaluated only once. -Its results are an <em>iterator</em> function, -a <em>state</em>, -and an initial value for the first <em>iterator variable</em>. -</li> - -<li> -<code><em>f</em></code>, <code><em>s</em></code>, and <code><em>var</em></code> are invisible variables. -The names are here for explanatory purposes only. -</li> - -<li> -You can use <b>break</b> to exit a <b>for</b> loop. -</li> - -<li> -The loop variables <code><em>var_i</em></code> are local to the loop; -you cannot use their values after the <b>for</b> ends. -If you need these values, -then assign them to other variables before breaking or exiting the loop. -</li> - -</ul> - - - - -<h3>3.3.6 – <a name="3.3.6">Function Calls as Statements</a></h3><p> -To allow possible side-effects, -function calls can be executed as statements: - -<pre> - stat ::= functioncall -</pre><p> -In this case, all returned values are thrown away. -Function calls are explained in <a href="#3.4.9">§3.4.9</a>. - - - - - -<h3>3.3.7 – <a name="3.3.7">Local Declarations</a></h3><p> -Local variables can be declared anywhere inside a block. -The declaration can include an initial assignment: - -<pre> - stat ::= <b>local</b> namelist [‘<b>=</b>’ explist] -</pre><p> -If present, an initial assignment has the same semantics -of a multiple assignment (see <a href="#3.3.3">§3.3.3</a>). -Otherwise, all variables are initialized with <b>nil</b>. - - -<p> -A chunk is also a block (see <a href="#3.3.2">§3.3.2</a>), -and so local variables can be declared in a chunk outside any explicit block. - - -<p> -The visibility rules for local variables are explained in <a href="#3.5">§3.5</a>. - - - - - - - -<h2>3.4 – <a name="3.4">Expressions</a></h2> - -<p> -The basic expressions in Lua are the following: - -<pre> - exp ::= prefixexp - exp ::= <b>nil</b> | <b>false</b> | <b>true</b> - exp ::= Number - exp ::= String - exp ::= functiondef - exp ::= tableconstructor - exp ::= ‘<b>...</b>’ - exp ::= exp binop exp - exp ::= unop exp - prefixexp ::= var | functioncall | ‘<b>(</b>’ exp ‘<b>)</b>’ -</pre> - -<p> -Numbers and literal strings are explained in <a href="#3.1">§3.1</a>; -variables are explained in <a href="#3.2">§3.2</a>; -function definitions are explained in <a href="#3.4.10">§3.4.10</a>; -function calls are explained in <a href="#3.4.9">§3.4.9</a>; -table constructors are explained in <a href="#3.4.8">§3.4.8</a>. -Vararg expressions, -denoted by three dots ('<code>...</code>'), can only be used when -directly inside a vararg function; -they are explained in <a href="#3.4.10">§3.4.10</a>. - - -<p> -Binary operators comprise arithmetic operators (see <a href="#3.4.1">§3.4.1</a>), -relational operators (see <a href="#3.4.3">§3.4.3</a>), logical operators (see <a href="#3.4.4">§3.4.4</a>), -and the concatenation operator (see <a href="#3.4.5">§3.4.5</a>). -Unary operators comprise the unary minus (see <a href="#3.4.1">§3.4.1</a>), -the unary <b>not</b> (see <a href="#3.4.4">§3.4.4</a>), -and the unary <em>length operator</em> (see <a href="#3.4.6">§3.4.6</a>). - - -<p> -Both function calls and vararg expressions can result in multiple values. -If a function call is used as a statement (see <a href="#3.3.6">§3.3.6</a>), -then its return list is adjusted to zero elements, -thus discarding all returned values. -If an expression is used as the last (or the only) element -of a list of expressions, -then no adjustment is made -(unless the expression is enclosed in parentheses). -In all other contexts, -Lua adjusts the result list to one element, -either discarding all values except the first one -or adding a single <b>nil</b> if there are no values. - - -<p> -Here are some examples: - -<pre> - f() -- adjusted to 0 results - g(f(), x) -- f() is adjusted to 1 result - g(x, f()) -- g gets x plus all results from f() - a,b,c = f(), x -- f() is adjusted to 1 result (c gets nil) - a,b = ... -- a gets the first vararg parameter, b gets - -- the second (both a and b can get nil if there - -- is no corresponding vararg parameter) - - a,b,c = x, f() -- f() is adjusted to 2 results - a,b,c = f() -- f() is adjusted to 3 results - return f() -- returns all results from f() - return ... -- returns all received vararg parameters - return x,y,f() -- returns x, y, and all results from f() - {f()} -- creates a list with all results from f() - {...} -- creates a list with all vararg parameters - {f(), nil} -- f() is adjusted to 1 result -</pre> - -<p> -Any expression enclosed in parentheses always results in only one value. -Thus, -<code>(f(x,y,z))</code> is always a single value, -even if <code>f</code> returns several values. -(The value of <code>(f(x,y,z))</code> is the first value returned by <code>f</code> -or <b>nil</b> if <code>f</code> does not return any values.) - - - -<h3>3.4.1 – <a name="3.4.1">Arithmetic Operators</a></h3><p> -Lua supports the usual arithmetic operators: -the binary <code>+</code> (addition), -<code>-</code> (subtraction), <code>*</code> (multiplication), -<code>/</code> (division), <code>%</code> (modulo), and <code>^</code> (exponentiation); -and unary <code>-</code> (mathematical negation). -If the operands are numbers, or strings that can be converted to -numbers (see <a href="#3.4.2">§3.4.2</a>), -then all operations have the usual meaning. -Exponentiation works for any exponent. -For instance, <code>x^(-0.5)</code> computes the inverse of the square root of <code>x</code>. -Modulo is defined as - -<pre> - a % b == a - math.floor(a/b)*b -</pre><p> -That is, it is the remainder of a division that rounds -the quotient towards minus infinity. - - - - - -<h3>3.4.2 – <a name="3.4.2">Coercion</a></h3> - -<p> -Lua provides automatic conversion between -string and number values at run time. -Any arithmetic operation applied to a string tries to convert -this string to a number, following the rules of the Lua lexer. -(The string may have leading and trailing spaces and a sign.) -Conversely, whenever a number is used where a string is expected, -the number is converted to a string, in a reasonable format. -For complete control over how numbers are converted to strings, -use the <code>format</code> function from the string library -(see <a href="#pdf-string.format"><code>string.format</code></a>). - - - - - -<h3>3.4.3 – <a name="3.4.3">Relational Operators</a></h3><p> -The relational operators in Lua are - -<pre> - == ~= < > <= >= -</pre><p> -These operators always result in <b>false</b> or <b>true</b>. - - -<p> -Equality (<code>==</code>) first compares the type of its operands. -If the types are different, then the result is <b>false</b>. -Otherwise, the values of the operands are compared. -Numbers and strings are compared in the usual way. -Tables, userdata, and threads -are compared by reference: -two objects are considered equal only if they are the same object. -Every time you create a new object -(a table, userdata, or thread), -this new object is different from any previously existing object. -Closures with the same reference are always equal. -Closures with any detectable difference -(different behavior, different definition) are always different. - - -<p> -You can change the way that Lua compares tables and userdata -by using the "eq" metamethod (see <a href="#2.4">§2.4</a>). - - -<p> -The conversion rules of <a href="#3.4.2">§3.4.2</a> -do not apply to equality comparisons. -Thus, <code>"0"==0</code> evaluates to <b>false</b>, -and <code>t[0]</code> and <code>t["0"]</code> denote different -entries in a table. - - -<p> -The operator <code>~=</code> is exactly the negation of equality (<code>==</code>). - - -<p> -The order operators work as follows. -If both arguments are numbers, then they are compared as such. -Otherwise, if both arguments are strings, -then their values are compared according to the current locale. -Otherwise, Lua tries to call the "lt" or the "le" -metamethod (see <a href="#2.4">§2.4</a>). -A comparison <code>a > b</code> is translated to <code>b < a</code> -and <code>a >= b</code> is translated to <code>b <= a</code>. - - - - - -<h3>3.4.4 – <a name="3.4.4">Logical Operators</a></h3><p> -The logical operators in Lua are -<b>and</b>, <b>or</b>, and <b>not</b>. -Like the control structures (see <a href="#3.3.4">§3.3.4</a>), -all logical operators consider both <b>false</b> and <b>nil</b> as false -and anything else as true. - - -<p> -The negation operator <b>not</b> always returns <b>false</b> or <b>true</b>. -The conjunction operator <b>and</b> returns its first argument -if this value is <b>false</b> or <b>nil</b>; -otherwise, <b>and</b> returns its second argument. -The disjunction operator <b>or</b> returns its first argument -if this value is different from <b>nil</b> and <b>false</b>; -otherwise, <b>or</b> returns its second argument. -Both <b>and</b> and <b>or</b> use short-cut evaluation; -that is, -the second operand is evaluated only if necessary. -Here are some examples: - -<pre> - 10 or 20 --> 10 - 10 or error() --> 10 - nil or "a" --> "a" - nil and 10 --> nil - false and error() --> false - false and nil --> false - false or nil --> nil - 10 and 20 --> 20 -</pre><p> -(In this manual, -<code>--></code> indicates the result of the preceding expression.) - - - - - -<h3>3.4.5 – <a name="3.4.5">Concatenation</a></h3><p> -The string concatenation operator in Lua is -denoted by two dots ('<code>..</code>'). -If both operands are strings or numbers, then they are converted to -strings according to the rules mentioned in <a href="#3.4.2">§3.4.2</a>. -Otherwise, the <code>__concat</code> metamethod is called (see <a href="#2.4">§2.4</a>). - - - - - -<h3>3.4.6 – <a name="3.4.6">The Length Operator</a></h3> - -<p> -The length operator is denoted by the unary prefix operator <code>#</code>. -The length of a string is its number of bytes -(that is, the usual meaning of string length when each -character is one byte). - - -<p> -A program can modify the behavior of the length operator for -any value but strings through the <code>__len</code> metamethod (see <a href="#2.4">§2.4</a>). - - -<p> -Unless a <code>__len</code> metamethod is given, -the length of a table <code>t</code> is only defined if the -table is a <em>sequence</em>, -that is, -the set of its positive numeric keys is equal to <em>{1..n}</em> -for some non-negative integer <em>n</em>. -In that case, <em>n</em> is its length. -Note that a table like - -<pre> - {10, 20, nil, 40} -</pre><p> -is not a sequence, because it has the key <code>4</code> -but does not have the key <code>3</code>. -(So, there is no <em>n</em> such that the set <em>{1..n}</em> is equal -to the set of positive numeric keys of that table.) -Note, however, that non-numeric keys do not interfere -with whether a table is a sequence. - - - - - -<h3>3.4.7 – <a name="3.4.7">Precedence</a></h3><p> -Operator precedence in Lua follows the table below, -from lower to higher priority: - -<pre> - or - and - < > <= >= ~= == - .. - + - - * / % - not # - (unary) - ^ -</pre><p> -As usual, -you can use parentheses to change the precedences of an expression. -The concatenation ('<code>..</code>') and exponentiation ('<code>^</code>') -operators are right associative. -All other binary operators are left associative. - - - - - -<h3>3.4.8 – <a name="3.4.8">Table Constructors</a></h3><p> -Table constructors are expressions that create tables. -Every time a constructor is evaluated, a new table is created. -A constructor can be used to create an empty table -or to create a table and initialize some of its fields. -The general syntax for constructors is - -<pre> - tableconstructor ::= ‘<b>{</b>’ [fieldlist] ‘<b>}</b>’ - fieldlist ::= field {fieldsep field} [fieldsep] - field ::= ‘<b>[</b>’ exp ‘<b>]</b>’ ‘<b>=</b>’ exp | Name ‘<b>=</b>’ exp | exp - fieldsep ::= ‘<b>,</b>’ | ‘<b>;</b>’ -</pre> - -<p> -Each field of the form <code>[exp1] = exp2</code> adds to the new table an entry -with key <code>exp1</code> and value <code>exp2</code>. -A field of the form <code>name = exp</code> is equivalent to -<code>["name"] = exp</code>. -Finally, fields of the form <code>exp</code> are equivalent to -<code>[i] = exp</code>, where <code>i</code> are consecutive numerical integers, -starting with 1. -Fields in the other formats do not affect this counting. -For example, - -<pre> - a = { [f(1)] = g; "x", "y"; x = 1, f(x), [30] = 23; 45 } -</pre><p> -is equivalent to - -<pre> - do - local t = {} - t[f(1)] = g - t[1] = "x" -- 1st exp - t[2] = "y" -- 2nd exp - t.x = 1 -- t["x"] = 1 - t[3] = f(x) -- 3rd exp - t[30] = 23 - t[4] = 45 -- 4th exp - a = t - end -</pre> - -<p> -If the last field in the list has the form <code>exp</code> -and the expression is a function call or a vararg expression, -then all values returned by this expression enter the list consecutively -(see <a href="#3.4.9">§3.4.9</a>). - - -<p> -The field list can have an optional trailing separator, -as a convenience for machine-generated code. - - - - - -<h3>3.4.9 – <a name="3.4.9">Function Calls</a></h3><p> -A function call in Lua has the following syntax: - -<pre> - functioncall ::= prefixexp args -</pre><p> -In a function call, -first prefixexp and args are evaluated. -If the value of prefixexp has type <em>function</em>, -then this function is called -with the given arguments. -Otherwise, the prefixexp "call" metamethod is called, -having as first parameter the value of prefixexp, -followed by the original call arguments -(see <a href="#2.4">§2.4</a>). - - -<p> -The form - -<pre> - functioncall ::= prefixexp ‘<b>:</b>’ Name args -</pre><p> -can be used to call "methods". -A call <code>v:name(<em>args</em>)</code> -is syntactic sugar for <code>v.name(v,<em>args</em>)</code>, -except that <code>v</code> is evaluated only once. - - -<p> -Arguments have the following syntax: - -<pre> - args ::= ‘<b>(</b>’ [explist] ‘<b>)</b>’ - args ::= tableconstructor - args ::= String -</pre><p> -All argument expressions are evaluated before the call. -A call of the form <code>f{<em>fields</em>}</code> is -syntactic sugar for <code>f({<em>fields</em>})</code>; -that is, the argument list is a single new table. -A call of the form <code>f'<em>string</em>'</code> -(or <code>f"<em>string</em>"</code> or <code>f[[<em>string</em>]]</code>) -is syntactic sugar for <code>f('<em>string</em>')</code>; -that is, the argument list is a single literal string. - - -<p> -A call of the form <code>return <em>functioncall</em></code> is called -a <em>tail call</em>. -Lua implements <em>proper tail calls</em> -(or <em>proper tail recursion</em>): -in a tail call, -the called function reuses the stack entry of the calling function. -Therefore, there is no limit on the number of nested tail calls that -a program can execute. -However, a tail call erases any debug information about the -calling function. -Note that a tail call only happens with a particular syntax, -where the <b>return</b> has one single function call as argument; -this syntax makes the calling function return exactly -the returns of the called function. -So, none of the following examples are tail calls: - -<pre> - return (f(x)) -- results adjusted to 1 - return 2 * f(x) - return x, f(x) -- additional results - f(x); return -- results discarded - return x or f(x) -- results adjusted to 1 -</pre> - - - - -<h3>3.4.10 – <a name="3.4.10">Function Definitions</a></h3> - -<p> -The syntax for function definition is - -<pre> - functiondef ::= <b>function</b> funcbody - funcbody ::= ‘<b>(</b>’ [parlist] ‘<b>)</b>’ block <b>end</b> -</pre> - -<p> -The following syntactic sugar simplifies function definitions: - -<pre> - stat ::= <b>function</b> funcname funcbody - stat ::= <b>local</b> <b>function</b> Name funcbody - funcname ::= Name {‘<b>.</b>’ Name} [‘<b>:</b>’ Name] -</pre><p> -The statement - -<pre> - function f () <em>body</em> end -</pre><p> -translates to - -<pre> - f = function () <em>body</em> end -</pre><p> -The statement - -<pre> - function t.a.b.c.f () <em>body</em> end -</pre><p> -translates to - -<pre> - t.a.b.c.f = function () <em>body</em> end -</pre><p> -The statement - -<pre> - local function f () <em>body</em> end -</pre><p> -translates to - -<pre> - local f; f = function () <em>body</em> end -</pre><p> -not to - -<pre> - local f = function () <em>body</em> end -</pre><p> -(This only makes a difference when the body of the function -contains references to <code>f</code>.) - - -<p> -A function definition is an executable expression, -whose value has type <em>function</em>. -When Lua precompiles a chunk, -all its function bodies are precompiled too. -Then, whenever Lua executes the function definition, -the function is <em>instantiated</em> (or <em>closed</em>). -This function instance (or <em>closure</em>) -is the final value of the expression. - - -<p> -Parameters act as local variables that are -initialized with the argument values: - -<pre> - parlist ::= namelist [‘<b>,</b>’ ‘<b>...</b>’] | ‘<b>...</b>’ -</pre><p> -When a function is called, -the list of arguments is adjusted to -the length of the list of parameters, -unless the function is a <em>vararg function</em>, -which is indicated by three dots ('<code>...</code>') -at the end of its parameter list. -A vararg function does not adjust its argument list; -instead, it collects all extra arguments and supplies them -to the function through a <em>vararg expression</em>, -which is also written as three dots. -The value of this expression is a list of all actual extra arguments, -similar to a function with multiple results. -If a vararg expression is used inside another expression -or in the middle of a list of expressions, -then its return list is adjusted to one element. -If the expression is used as the last element of a list of expressions, -then no adjustment is made -(unless that last expression is enclosed in parentheses). - - -<p> -As an example, consider the following definitions: - -<pre> - function f(a, b) end - function g(a, b, ...) end - function r() return 1,2,3 end -</pre><p> -Then, we have the following mapping from arguments to parameters and -to the vararg expression: - -<pre> - CALL PARAMETERS - - f(3) a=3, b=nil - f(3, 4) a=3, b=4 - f(3, 4, 5) a=3, b=4 - f(r(), 10) a=1, b=10 - f(r()) a=1, b=2 - - g(3) a=3, b=nil, ... --> (nothing) - g(3, 4) a=3, b=4, ... --> (nothing) - g(3, 4, 5, 8) a=3, b=4, ... --> 5 8 - g(5, r()) a=5, b=1, ... --> 2 3 -</pre> - -<p> -Results are returned using the <b>return</b> statement (see <a href="#3.3.4">§3.3.4</a>). -If control reaches the end of a function -without encountering a <b>return</b> statement, -then the function returns with no results. - - -<p> - -There is a system-dependent limit on the number of values -that a function may return. -This limit is guaranteed to be larger than 1000. - - -<p> -The <em>colon</em> syntax -is used for defining <em>methods</em>, -that is, functions that have an implicit extra parameter <code>self</code>. -Thus, the statement - -<pre> - function t.a.b.c:f (<em>params</em>) <em>body</em> end -</pre><p> -is syntactic sugar for - -<pre> - t.a.b.c.f = function (self, <em>params</em>) <em>body</em> end -</pre> - - - - - - -<h2>3.5 – <a name="3.5">Visibility Rules</a></h2> - -<p> - -Lua is a lexically scoped language. -The scope of a local variable begins at the first statement after -its declaration and lasts until the last non-void statement -of the innermost block that includes the declaration. -Consider the following example: - -<pre> - x = 10 -- global variable - do -- new block - local x = x -- new 'x', with value 10 - print(x) --> 10 - x = x+1 - do -- another block - local x = x+1 -- another 'x' - print(x) --> 12 - end - print(x) --> 11 - end - print(x) --> 10 (the global one) -</pre> - -<p> -Notice that, in a declaration like <code>local x = x</code>, -the new <code>x</code> being declared is not in scope yet, -and so the second <code>x</code> refers to the outside variable. - - -<p> -Because of the lexical scoping rules, -local variables can be freely accessed by functions -defined inside their scope. -A local variable used by an inner function is called -an <em>upvalue</em>, or <em>external local variable</em>, -inside the inner function. - - -<p> -Notice that each execution of a <b>local</b> statement -defines new local variables. -Consider the following example: - -<pre> - a = {} - local x = 20 - for i=1,10 do - local y = 0 - a[i] = function () y=y+1; return x+y end - end -</pre><p> -The loop creates ten closures -(that is, ten instances of the anonymous function). -Each of these closures uses a different <code>y</code> variable, -while all of them share the same <code>x</code>. - - - - - -<h1>4 – <a name="4">The Application Program Interface</a></h1> - -<p> - -This section describes the C API for Lua, that is, -the set of C functions available to the host program to communicate -with Lua. -All API functions and related types and constants -are declared in the header file <a name="pdf-lua.h"><code>lua.h</code></a>. - - -<p> -Even when we use the term "function", -any facility in the API may be provided as a macro instead. -Except where stated otherwise, -all such macros use each of their arguments exactly once -(except for the first argument, which is always a Lua state), -and so do not generate any hidden side-effects. - - -<p> -As in most C libraries, -the Lua API functions do not check their arguments for validity or consistency. -However, you can change this behavior by compiling Lua -with the macro <a name="pdf-LUA_USE_APICHECK"><code>LUA_USE_APICHECK</code></a> defined. - - - -<h2>4.1 – <a name="4.1">The Stack</a></h2> - -<p> -Lua uses a <em>virtual stack</em> to pass values to and from C. -Each element in this stack represents a Lua value -(<b>nil</b>, number, string, etc.). - - -<p> -Whenever Lua calls C, the called function gets a new stack, -which is independent of previous stacks and of stacks of -C functions that are still active. -This stack initially contains any arguments to the C function -and it is where the C function pushes its results -to be returned to the caller (see <a href="#lua_CFunction"><code>lua_CFunction</code></a>). - - -<p> -For convenience, -most query operations in the API do not follow a strict stack discipline. -Instead, they can refer to any element in the stack -by using an <em>index</em>: -A positive index represents an absolute stack position -(starting at 1); -a negative index represents an offset relative to the top of the stack. -More specifically, if the stack has <em>n</em> elements, -then index 1 represents the first element -(that is, the element that was pushed onto the stack first) -and -index <em>n</em> represents the last element; -index -1 also represents the last element -(that is, the element at the top) -and index <em>-n</em> represents the first element. - - - - - -<h2>4.2 – <a name="4.2">Stack Size</a></h2> - -<p> -When you interact with the Lua API, -you are responsible for ensuring consistency. -In particular, -<em>you are responsible for controlling stack overflow</em>. -You can use the function <a href="#lua_checkstack"><code>lua_checkstack</code></a> -to ensure that the stack has extra slots when pushing new elements. - - -<p> -Whenever Lua calls C, -it ensures that the stack has at least <a name="pdf-LUA_MINSTACK"><code>LUA_MINSTACK</code></a> extra slots. -<code>LUA_MINSTACK</code> is defined as 20, -so that usually you do not have to worry about stack space -unless your code has loops pushing elements onto the stack. - - -<p> -When you call a Lua function -without a fixed number of results (see <a href="#lua_call"><code>lua_call</code></a>), -Lua ensures that the stack has enough size for all results, -but it does not ensure any extra space. -So, before pushing anything in the stack after such a call -you should use <a href="#lua_checkstack"><code>lua_checkstack</code></a>. - - - - - -<h2>4.3 – <a name="4.3">Valid and Acceptable Indices</a></h2> - -<p> -Any function in the API that receives stack indices -works only with <em>valid indices</em> or <em>acceptable indices</em>. - - -<p> -A <em>valid index</em> is an index that refers to a -real position within the stack, that is, -its position lies between 1 and the stack top -(<code>1 ≤ abs(index) ≤ top</code>). - -Usually, functions that can modify the value at an index -require valid indices. - - -<p> -Unless otherwise noted, -any function that accepts valid indices also accepts <em>pseudo-indices</em>, -which represent some Lua values that are accessible to C code -but which are not in the stack. -Pseudo-indices are used to access the registry -and the upvalues of a C function (see <a href="#4.4">§4.4</a>). - - -<p> -Functions that do not need a specific stack position, -but only a value in the stack (e.g., query functions), -can be called with acceptable indices. -An <em>acceptable index</em> can be any valid index, -including the pseudo-indices, -but it also can be any positive index after the stack top -within the space allocated for the stack, -that is, indices up to the stack size. -(Note that 0 is never an acceptable index.) -Except when noted otherwise, -functions in the API work with acceptable indices. - - -<p> -Acceptable indices serve to avoid extra tests -against the stack top when querying the stack. -For instance, a C function can query its third argument -without the need to first check whether there is a third argument, -that is, without the need to check whether 3 is a valid index. - - -<p> -For functions that can be called with acceptable indices, -any non-valid index is treated as if it -contains a value of a virtual type <a name="pdf-LUA_TNONE"><code>LUA_TNONE</code></a>, -which behaves like a nil value. - - - - - -<h2>4.4 – <a name="4.4">C Closures</a></h2> - -<p> -When a C function is created, -it is possible to associate some values with it, -thus creating a <em>C closure</em> -(see <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a>); -these values are called <em>upvalues</em> and are -accessible to the function whenever it is called. - - -<p> -Whenever a C function is called, -its upvalues are located at specific pseudo-indices. -These pseudo-indices are produced by the macro -<a href="#lua_upvalueindex"><code>lua_upvalueindex</code></a>. -The first value associated with a function is at position -<code>lua_upvalueindex(1)</code>, and so on. -Any access to <code>lua_upvalueindex(<em>n</em>)</code>, -where <em>n</em> is greater than the number of upvalues of the -current function (but not greater than 256), -produces an acceptable but invalid index. - - - - - -<h2>4.5 – <a name="4.5">Registry</a></h2> - -<p> -Lua provides a <em>registry</em>, -a predefined table that can be used by any C code to -store whatever Lua values it needs to store. -The registry table is always located at pseudo-index -<a name="pdf-LUA_REGISTRYINDEX"><code>LUA_REGISTRYINDEX</code></a>, -which is a valid index. -Any C library can store data into this table, -but it should take care to choose keys -that are different from those used -by other libraries, to avoid collisions. -Typically, you should use as key a string containing your library name, -or a light userdata with the address of a C object in your code, -or any Lua object created by your code. -As with global names, -string keys starting with an underscore followed by -uppercase letters are reserved for Lua. - - -<p> -The integer keys in the registry are used by the reference mechanism, -implemented by the auxiliary library, -and by some predefined values. -Therefore, integer keys should not be used for other purposes. - - -<p> -When you create a new Lua state, -its registry comes with some predefined values. -These predefined values are indexed with integer keys -defined as constants in <code>lua.h</code>. -The following constants are defined: - -<ul> -<li><b><a name="pdf-LUA_RIDX_MAINTHREAD"><code>LUA_RIDX_MAINTHREAD</code></a>: </b> At this index the registry has -the main thread of the state. -(The main thread is the one created together with the state.) -</li> - -<li><b><a name="pdf-LUA_RIDX_GLOBALS"><code>LUA_RIDX_GLOBALS</code></a>: </b> At this index the registry has -the global environment. -</li> -</ul> - - - - -<h2>4.6 – <a name="4.6">Error Handling in C</a></h2> - -<p> -Internally, Lua uses the C <code>longjmp</code> facility to handle errors. -(You can also choose to use exceptions if you compile Lua as C++; -search for <code>LUAI_THROW</code> in the source code.) -When Lua faces any error -(such as a memory allocation error, type errors, syntax errors, -and runtime errors) -it <em>raises</em> an error; -that is, it does a long jump. -A <em>protected environment</em> uses <code>setjmp</code> -to set a recovery point; -any error jumps to the most recent active recovery point. - - -<p> -If an error happens outside any protected environment, -Lua calls a <em>panic function</em> (see <a href="#lua_atpanic"><code>lua_atpanic</code></a>) -and then calls <code>abort</code>, -thus exiting the host application. -Your panic function can avoid this exit by -never returning -(e.g., doing a long jump to your own recovery point outside Lua). - - -<p> -The panic function runs as if it were a message handler (see <a href="#2.3">§2.3</a>); -in particular, the error message is at the top of the stack. -However, there is no guarantees about stack space. -To push anything on the stack, -the panic function should first check the available space (see <a href="#4.2">§4.2</a>). - - -<p> -Most functions in the API can throw an error, -for instance due to a memory allocation error. -The documentation for each function indicates whether -it can throw errors. - - -<p> -Inside a C function you can throw an error by calling <a href="#lua_error"><code>lua_error</code></a>. - - - - - -<h2>4.7 – <a name="4.7">Handling Yields in C</a></h2> - -<p> -Internally, Lua uses the C <code>longjmp</code> facility to yield a coroutine. -Therefore, if a function <code>foo</code> calls an API function -and this API function yields -(directly or indirectly by calling another function that yields), -Lua cannot return to <code>foo</code> any more, -because the <code>longjmp</code> removes its frame from the C stack. - - -<p> -To avoid this kind of problem, -Lua raises an error whenever it tries to yield across an API call, -except for three functions: -<a href="#lua_yieldk"><code>lua_yieldk</code></a>, <a href="#lua_callk"><code>lua_callk</code></a>, and <a href="#lua_pcallk"><code>lua_pcallk</code></a>. -All those functions receive a <em>continuation function</em> -(as a parameter called <code>k</code>) to continue execution after a yield. - - -<p> -We need to set some terminology to explain continuations. -We have a C function called from Lua which we will call -the <em>original function</em>. -This original function then calls one of those three functions in the C API, -which we will call the <em>callee function</em>, -that then yields the current thread. -(This can happen when the callee function is <a href="#lua_yieldk"><code>lua_yieldk</code></a>, -or when the callee function is either <a href="#lua_callk"><code>lua_callk</code></a> or <a href="#lua_pcallk"><code>lua_pcallk</code></a> -and the function called by them yields.) - - -<p> -Suppose the running thread yields while executing the callee function. -After the thread resumes, -it eventually will finish running the callee function. -However, -the callee function cannot return to the original function, -because its frame in the C stack was destroyed by the yield. -Instead, Lua calls a <em>continuation function</em>, -which was given as an argument to the callee function. -As the name implies, -the continuation function should continue the task -of the original function. - - -<p> -Lua treats the continuation function as if it were the original function. -The continuation function receives the same Lua stack -from the original function, -in the same state it would be if the callee function had returned. -(For instance, -after a <a href="#lua_callk"><code>lua_callk</code></a> the function and its arguments are -removed from the stack and replaced by the results from the call.) -It also has the same upvalues. -Whatever it returns is handled by Lua as if it were the return -of the original function. - - -<p> -The only difference in the Lua state between the original function -and its continuation is the result of a call to <a href="#lua_getctx"><code>lua_getctx</code></a>. - - - - - -<h2>4.8 – <a name="4.8">Functions and Types</a></h2> - -<p> -Here we list all functions and types from the C API in -alphabetical order. -Each function has an indicator like this: -<span class="apii">[-o, +p, <em>x</em>]</span> - - -<p> -The first field, <code>o</code>, -is how many elements the function pops from the stack. -The second field, <code>p</code>, -is how many elements the function pushes onto the stack. -(Any function always pushes its results after popping its arguments.) -A field in the form <code>x|y</code> means the function can push (or pop) -<code>x</code> or <code>y</code> elements, -depending on the situation; -an interrogation mark '<code>?</code>' means that -we cannot know how many elements the function pops/pushes -by looking only at its arguments -(e.g., they may depend on what is on the stack). -The third field, <code>x</code>, -tells whether the function may throw errors: -'<code>-</code>' means the function never throws any error; -'<code>e</code>' means the function may throw errors; -'<code>v</code>' means the function may throw an error on purpose. - - - -<hr><h3><a name="lua_absindex"><code>lua_absindex</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>int lua_absindex (lua_State *L, int idx);</pre> - -<p> -Converts the acceptable index <code>idx</code> into an absolute index -(that is, one that does not depend on the stack top). - - - - - -<hr><h3><a name="lua_Alloc"><code>lua_Alloc</code></a></h3> -<pre>typedef void * (*lua_Alloc) (void *ud, - void *ptr, - size_t osize, - size_t nsize);</pre> - -<p> -The type of the memory-allocation function used by Lua states. -The allocator function must provide a -functionality similar to <code>realloc</code>, -but not exactly the same. -Its arguments are -<code>ud</code>, an opaque pointer passed to <a href="#lua_newstate"><code>lua_newstate</code></a>; -<code>ptr</code>, a pointer to the block being allocated/reallocated/freed; -<code>osize</code>, the original size of the block or some code about what -is being allocated; -<code>nsize</code>, the new size of the block. - - -<p> -When <code>ptr</code> is not <code>NULL</code>, -<code>osize</code> is the size of the block pointed by <code>ptr</code>, -that is, the size given when it was allocated or reallocated. - - -<p> -When <code>ptr</code> is <code>NULL</code>, -<code>osize</code> encodes the kind of object that Lua is allocating. -<code>osize</code> is any of -<a href="#pdf-LUA_TSTRING"><code>LUA_TSTRING</code></a>, <a href="#pdf-LUA_TTABLE"><code>LUA_TTABLE</code></a>, <a href="#pdf-LUA_TFUNCTION"><code>LUA_TFUNCTION</code></a>, -<a href="#pdf-LUA_TUSERDATA"><code>LUA_TUSERDATA</code></a>, or <a href="#pdf-LUA_TTHREAD"><code>LUA_TTHREAD</code></a> when (and only when) -Lua is creating a new object of that type. -When <code>osize</code> is some other value, -Lua is allocating memory for something else. - - -<p> -Lua assumes the following behavior from the allocator function: - - -<p> -When <code>nsize</code> is zero, -the allocator should behave like <code>free</code> -and return <code>NULL</code>. - - -<p> -When <code>nsize</code> is not zero, -the allocator should behave like <code>realloc</code>. -The allocator returns <code>NULL</code> -if and only if it cannot fulfill the request. -Lua assumes that the allocator never fails when -<code>osize >= nsize</code>. - - -<p> -Here is a simple implementation for the allocator function. -It is used in the auxiliary library by <a href="#luaL_newstate"><code>luaL_newstate</code></a>. - -<pre> - static void *l_alloc (void *ud, void *ptr, size_t osize, - size_t nsize) { - (void)ud; (void)osize; /* not used */ - if (nsize == 0) { - free(ptr); - return NULL; - } - else - return realloc(ptr, nsize); - } -</pre><p> -Note that Standard C ensures -that <code>free(NULL)</code> has no effect and that -<code>realloc(NULL, size)</code> is equivalent to <code>malloc(size)</code>. -This code assumes that <code>realloc</code> does not fail when shrinking a block. -(Although Standard C does not ensure this behavior, -it seems to be a safe assumption.) - - - - - -<hr><h3><a name="lua_arith"><code>lua_arith</code></a></h3><p> -<span class="apii">[-(2|1), +1, <em>e</em>]</span> -<pre>void lua_arith (lua_State *L, int op);</pre> - -<p> -Performs an arithmetic operation over the two values -(or one, in the case of negation) -at the top of the stack, -with the value at the top being the second operand, -pops these values, and pushes the result of the operation. -The function follows the semantics of the corresponding Lua operator -(that is, it may call metamethods). - - -<p> -The value of <code>op</code> must be one of the following constants: - -<ul> - -<li><b><a name="pdf-LUA_OPADD"><code>LUA_OPADD</code></a>: </b> performs addition (<code>+</code>)</li> -<li><b><a name="pdf-LUA_OPSUB"><code>LUA_OPSUB</code></a>: </b> performs subtraction (<code>-</code>)</li> -<li><b><a name="pdf-LUA_OPMUL"><code>LUA_OPMUL</code></a>: </b> performs multiplication (<code>*</code>)</li> -<li><b><a name="pdf-LUA_OPDIV"><code>LUA_OPDIV</code></a>: </b> performs division (<code>/</code>)</li> -<li><b><a name="pdf-LUA_OPMOD"><code>LUA_OPMOD</code></a>: </b> performs modulo (<code>%</code>)</li> -<li><b><a name="pdf-LUA_OPPOW"><code>LUA_OPPOW</code></a>: </b> performs exponentiation (<code>^</code>)</li> -<li><b><a name="pdf-LUA_OPUNM"><code>LUA_OPUNM</code></a>: </b> performs mathematical negation (unary <code>-</code>)</li> - -</ul> - - - - -<hr><h3><a name="lua_atpanic"><code>lua_atpanic</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>lua_CFunction lua_atpanic (lua_State *L, lua_CFunction panicf);</pre> - -<p> -Sets a new panic function and returns the old one (see <a href="#4.6">§4.6</a>). - - - - - -<hr><h3><a name="lua_call"><code>lua_call</code></a></h3><p> -<span class="apii">[-(nargs+1), +nresults, <em>e</em>]</span> -<pre>void lua_call (lua_State *L, int nargs, int nresults);</pre> - -<p> -Calls a function. - - -<p> -To call a function you must use the following protocol: -first, the function to be called is pushed onto the stack; -then, the arguments to the function are pushed -in direct order; -that is, the first argument is pushed first. -Finally you call <a href="#lua_call"><code>lua_call</code></a>; -<code>nargs</code> is the number of arguments that you pushed onto the stack. -All arguments and the function value are popped from the stack -when the function is called. -The function results are pushed onto the stack when the function returns. -The number of results is adjusted to <code>nresults</code>, -unless <code>nresults</code> is <a name="pdf-LUA_MULTRET"><code>LUA_MULTRET</code></a>. -In this case, all results from the function are pushed. -Lua takes care that the returned values fit into the stack space. -The function results are pushed onto the stack in direct order -(the first result is pushed first), -so that after the call the last result is on the top of the stack. - - -<p> -Any error inside the called function is propagated upwards -(with a <code>longjmp</code>). - - -<p> -The following example shows how the host program can do the -equivalent to this Lua code: - -<pre> - a = f("how", t.x, 14) -</pre><p> -Here it is in C: - -<pre> - lua_getglobal(L, "f"); /* function to be called */ - lua_pushstring(L, "how"); /* 1st argument */ - lua_getglobal(L, "t"); /* table to be indexed */ - lua_getfield(L, -1, "x"); /* push result of t.x (2nd arg) */ - lua_remove(L, -2); /* remove 't' from the stack */ - lua_pushinteger(L, 14); /* 3rd argument */ - lua_call(L, 3, 1); /* call 'f' with 3 arguments and 1 result */ - lua_setglobal(L, "a"); /* set global 'a' */ -</pre><p> -Note that the code above is "balanced": -at its end, the stack is back to its original configuration. -This is considered good programming practice. - - - - - -<hr><h3><a name="lua_callk"><code>lua_callk</code></a></h3><p> -<span class="apii">[-(nargs + 1), +nresults, <em>e</em>]</span> -<pre>void lua_callk (lua_State *L, int nargs, int nresults, int ctx, - lua_CFunction k);</pre> - -<p> -This function behaves exactly like <a href="#lua_call"><code>lua_call</code></a>, -but allows the called function to yield (see <a href="#4.7">§4.7</a>). - - - - - -<hr><h3><a name="lua_CFunction"><code>lua_CFunction</code></a></h3> -<pre>typedef int (*lua_CFunction) (lua_State *L);</pre> - -<p> -Type for C functions. - - -<p> -In order to communicate properly with Lua, -a C function must use the following protocol, -which defines the way parameters and results are passed: -a C function receives its arguments from Lua in its stack -in direct order (the first argument is pushed first). -So, when the function starts, -<code>lua_gettop(L)</code> returns the number of arguments received by the function. -The first argument (if any) is at index 1 -and its last argument is at index <code>lua_gettop(L)</code>. -To return values to Lua, a C function just pushes them onto the stack, -in direct order (the first result is pushed first), -and returns the number of results. -Any other value in the stack below the results will be properly -discarded by Lua. -Like a Lua function, a C function called by Lua can also return -many results. - - -<p> -As an example, the following function receives a variable number -of numerical arguments and returns their average and sum: - -<pre> - static int foo (lua_State *L) { - int n = lua_gettop(L); /* number of arguments */ - lua_Number sum = 0; - int i; - for (i = 1; i <= n; i++) { - if (!lua_isnumber(L, i)) { - lua_pushstring(L, "incorrect argument"); - lua_error(L); - } - sum += lua_tonumber(L, i); - } - lua_pushnumber(L, sum/n); /* first result */ - lua_pushnumber(L, sum); /* second result */ - return 2; /* number of results */ - } -</pre> - - - - -<hr><h3><a name="lua_checkstack"><code>lua_checkstack</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>int lua_checkstack (lua_State *L, int extra);</pre> - -<p> -Ensures that there are at least <code>extra</code> free stack slots in the stack. -It returns false if it cannot fulfill the request, -because it would cause the stack to be larger than a fixed maximum size -(typically at least a few thousand elements) or -because it cannot allocate memory for the new stack size. -This function never shrinks the stack; -if the stack is already larger than the new size, -it is left unchanged. - - - - - -<hr><h3><a name="lua_close"><code>lua_close</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>void lua_close (lua_State *L);</pre> - -<p> -Destroys all objects in the given Lua state -(calling the corresponding garbage-collection metamethods, if any) -and frees all dynamic memory used by this state. -On several platforms, you may not need to call this function, -because all resources are naturally released when the host program ends. -On the other hand, long-running programs that create multiple states, -such as daemons or web servers, -might need to close states as soon as they are not needed. - - - - - -<hr><h3><a name="lua_compare"><code>lua_compare</code></a></h3><p> -<span class="apii">[-0, +0, <em>e</em>]</span> -<pre>int lua_compare (lua_State *L, int index1, int index2, int op);</pre> - -<p> -Compares two Lua values. -Returns 1 if the value at index <code>index1</code> satisfies <code>op</code> -when compared with the value at index <code>index2</code>, -following the semantics of the corresponding Lua operator -(that is, it may call metamethods). -Otherwise returns 0. -Also returns 0 if any of the indices is non valid. - - -<p> -The value of <code>op</code> must be one of the following constants: - -<ul> - -<li><b><a name="pdf-LUA_OPEQ"><code>LUA_OPEQ</code></a>: </b> compares for equality (<code>==</code>)</li> -<li><b><a name="pdf-LUA_OPLT"><code>LUA_OPLT</code></a>: </b> compares for less than (<code><</code>)</li> -<li><b><a name="pdf-LUA_OPLE"><code>LUA_OPLE</code></a>: </b> compares for less or equal (<code><=</code>)</li> - -</ul> - - - - -<hr><h3><a name="lua_concat"><code>lua_concat</code></a></h3><p> -<span class="apii">[-n, +1, <em>e</em>]</span> -<pre>void lua_concat (lua_State *L, int n);</pre> - -<p> -Concatenates the <code>n</code> values at the top of the stack, -pops them, and leaves the result at the top. -If <code>n</code> is 1, the result is the single value on the stack -(that is, the function does nothing); -if <code>n</code> is 0, the result is the empty string. -Concatenation is performed following the usual semantics of Lua -(see <a href="#3.4.5">§3.4.5</a>). - - - - - -<hr><h3><a name="lua_copy"><code>lua_copy</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>void lua_copy (lua_State *L, int fromidx, int toidx);</pre> - -<p> -Moves the element at index <code>fromidx</code> -into the valid index <code>toidx</code> -without shifting any element -(therefore replacing the value at that position). - - - - - -<hr><h3><a name="lua_createtable"><code>lua_createtable</code></a></h3><p> -<span class="apii">[-0, +1, <em>e</em>]</span> -<pre>void lua_createtable (lua_State *L, int narr, int nrec);</pre> - -<p> -Creates a new empty table and pushes it onto the stack. -Parameter <code>narr</code> is a hint for how many elements the table -will have as a sequence; -parameter <code>nrec</code> is a hint for how many other elements -the table will have. -Lua may use these hints to preallocate memory for the new table. -This pre-allocation is useful for performance when you know in advance -how many elements the table will have. -Otherwise you can use the function <a href="#lua_newtable"><code>lua_newtable</code></a>. - - - - - -<hr><h3><a name="lua_dump"><code>lua_dump</code></a></h3><p> -<span class="apii">[-0, +0, <em>e</em>]</span> -<pre>int lua_dump (lua_State *L, lua_Writer writer, void *data);</pre> - -<p> -Dumps a function as a binary chunk. -Receives a Lua function on the top of the stack -and produces a binary chunk that, -if loaded again, -results in a function equivalent to the one dumped. -As it produces parts of the chunk, -<a href="#lua_dump"><code>lua_dump</code></a> calls function <code>writer</code> (see <a href="#lua_Writer"><code>lua_Writer</code></a>) -with the given <code>data</code> -to write them. - - -<p> -The value returned is the error code returned by the last -call to the writer; -0 means no errors. - - -<p> -This function does not pop the Lua function from the stack. - - - - - -<hr><h3><a name="lua_error"><code>lua_error</code></a></h3><p> -<span class="apii">[-1, +0, <em>v</em>]</span> -<pre>int lua_error (lua_State *L);</pre> - -<p> -Generates a Lua error. -The error message (which can actually be a Lua value of any type) -must be on the stack top. -This function does a long jump, -and therefore never returns -(see <a href="#luaL_error"><code>luaL_error</code></a>). - - - - - -<hr><h3><a name="lua_gc"><code>lua_gc</code></a></h3><p> -<span class="apii">[-0, +0, <em>e</em>]</span> -<pre>int lua_gc (lua_State *L, int what, int data);</pre> - -<p> -Controls the garbage collector. - - -<p> -This function performs several tasks, -according to the value of the parameter <code>what</code>: - -<ul> - -<li><b><code>LUA_GCSTOP</code>: </b> -stops the garbage collector. -</li> - -<li><b><code>LUA_GCRESTART</code>: </b> -restarts the garbage collector. -</li> - -<li><b><code>LUA_GCCOLLECT</code>: </b> -performs a full garbage-collection cycle. -</li> - -<li><b><code>LUA_GCCOUNT</code>: </b> -returns the current amount of memory (in Kbytes) in use by Lua. -</li> - -<li><b><code>LUA_GCCOUNTB</code>: </b> -returns the remainder of dividing the current amount of bytes of -memory in use by Lua by 1024. -</li> - -<li><b><code>LUA_GCSTEP</code>: </b> -performs an incremental step of garbage collection. -The step "size" is controlled by <code>data</code> -(larger values mean more steps) in a non-specified way. -If you want to control the step size -you must experimentally tune the value of <code>data</code>. -The function returns 1 if the step finished a -garbage-collection cycle. -</li> - -<li><b><code>LUA_GCSETPAUSE</code>: </b> -sets <code>data</code> as the new value -for the <em>pause</em> of the collector (see <a href="#2.5">§2.5</a>). -The function returns the previous value of the pause. -</li> - -<li><b><code>LUA_GCSETSTEPMUL</code>: </b> -sets <code>data</code> as the new value for the <em>step multiplier</em> of -the collector (see <a href="#2.5">§2.5</a>). -The function returns the previous value of the step multiplier. -</li> - -<li><b><code>LUA_GCISRUNNING</code>: </b> -returns a boolean that tells whether the collector is running -(i.e., not stopped). -</li> - -<li><b><code>LUA_GCGEN</code>: </b> -changes the collector to generational mode -(see <a href="#2.5">§2.5</a>). -</li> - -<li><b><code>LUA_GCINC</code>: </b> -changes the collector to incremental mode. -This is the default mode. -</li> - -</ul> - -<p> -For more details about these options, -see <a href="#pdf-collectgarbage"><code>collectgarbage</code></a>. - - - - - -<hr><h3><a name="lua_getallocf"><code>lua_getallocf</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>lua_Alloc lua_getallocf (lua_State *L, void **ud);</pre> - -<p> -Returns the memory-allocation function of a given state. -If <code>ud</code> is not <code>NULL</code>, Lua stores in <code>*ud</code> the -opaque pointer passed to <a href="#lua_newstate"><code>lua_newstate</code></a>. - - - - - -<hr><h3><a name="lua_getctx"><code>lua_getctx</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>int lua_getctx (lua_State *L, int *ctx);</pre> - -<p> -This function is called by a continuation function (see <a href="#4.7">§4.7</a>) -to retrieve the status of the thread and a context information. - - -<p> -When called in the original function, -<a href="#lua_getctx"><code>lua_getctx</code></a> always returns <a href="#pdf-LUA_OK"><code>LUA_OK</code></a> -and does not change the value of its argument <code>ctx</code>. -When called inside a continuation function, -<a href="#lua_getctx"><code>lua_getctx</code></a> returns <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> and sets -the value of <code>ctx</code> to be the context information -(the value passed as the <code>ctx</code> argument -to the callee together with the continuation function). - - -<p> -When the callee is <a href="#lua_pcallk"><code>lua_pcallk</code></a>, -Lua may also call its continuation function -to handle errors during the call. -That is, upon an error in the function called by <a href="#lua_pcallk"><code>lua_pcallk</code></a>, -Lua may not return to the original function -but instead may call the continuation function. -In that case, a call to <a href="#lua_getctx"><code>lua_getctx</code></a> will return the error code -(the value that would be returned by <a href="#lua_pcallk"><code>lua_pcallk</code></a>); -the value of <code>ctx</code> will be set to the context information, -as in the case of a yield. - - - - - -<hr><h3><a name="lua_getfield"><code>lua_getfield</code></a></h3><p> -<span class="apii">[-0, +1, <em>e</em>]</span> -<pre>void lua_getfield (lua_State *L, int index, const char *k);</pre> - -<p> -Pushes onto the stack the value <code>t[k]</code>, -where <code>t</code> is the value at the given index. -As in Lua, this function may trigger a metamethod -for the "index" event (see <a href="#2.4">§2.4</a>). - - - - - -<hr><h3><a name="lua_getglobal"><code>lua_getglobal</code></a></h3><p> -<span class="apii">[-0, +1, <em>e</em>]</span> -<pre>void lua_getglobal (lua_State *L, const char *name);</pre> - -<p> -Pushes onto the stack the value of the global <code>name</code>. - - - - - -<hr><h3><a name="lua_getmetatable"><code>lua_getmetatable</code></a></h3><p> -<span class="apii">[-0, +(0|1), –]</span> -<pre>int lua_getmetatable (lua_State *L, int index);</pre> - -<p> -Pushes onto the stack the metatable of the value at the given index. -If the value does not have a metatable, -the function returns 0 and pushes nothing on the stack. - - - - - -<hr><h3><a name="lua_gettable"><code>lua_gettable</code></a></h3><p> -<span class="apii">[-1, +1, <em>e</em>]</span> -<pre>void lua_gettable (lua_State *L, int index);</pre> - -<p> -Pushes onto the stack the value <code>t[k]</code>, -where <code>t</code> is the value at the given index -and <code>k</code> is the value at the top of the stack. - - -<p> -This function pops the key from the stack -(putting the resulting value in its place). -As in Lua, this function may trigger a metamethod -for the "index" event (see <a href="#2.4">§2.4</a>). - - - - - -<hr><h3><a name="lua_gettop"><code>lua_gettop</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>int lua_gettop (lua_State *L);</pre> - -<p> -Returns the index of the top element in the stack. -Because indices start at 1, -this result is equal to the number of elements in the stack -(and so 0 means an empty stack). - - - - - -<hr><h3><a name="lua_getuservalue"><code>lua_getuservalue</code></a></h3><p> -<span class="apii">[-0, +1, –]</span> -<pre>void lua_getuservalue (lua_State *L, int index);</pre> - -<p> -Pushes onto the stack the Lua value associated with the userdata -at the given index. -This Lua value must be a table or <b>nil</b>. - - - - - -<hr><h3><a name="lua_insert"><code>lua_insert</code></a></h3><p> -<span class="apii">[-1, +1, –]</span> -<pre>void lua_insert (lua_State *L, int index);</pre> - -<p> -Moves the top element into the given valid index, -shifting up the elements above this index to open space. -This function cannot be called with a pseudo-index, -because a pseudo-index is not an actual stack position. - - - - - -<hr><h3><a name="lua_Integer"><code>lua_Integer</code></a></h3> -<pre>typedef ptrdiff_t lua_Integer;</pre> - -<p> -The type used by the Lua API to represent signed integral values. - - -<p> -By default it is a <code>ptrdiff_t</code>, -which is usually the largest signed integral type the machine handles -"comfortably". - - - - - -<hr><h3><a name="lua_isboolean"><code>lua_isboolean</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>int lua_isboolean (lua_State *L, int index);</pre> - -<p> -Returns 1 if the value at the given index is a boolean, -and 0 otherwise. - - - - - -<hr><h3><a name="lua_iscfunction"><code>lua_iscfunction</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>int lua_iscfunction (lua_State *L, int index);</pre> - -<p> -Returns 1 if the value at the given index is a C function, -and 0 otherwise. - - - - - -<hr><h3><a name="lua_isfunction"><code>lua_isfunction</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>int lua_isfunction (lua_State *L, int index);</pre> - -<p> -Returns 1 if the value at the given index is a function -(either C or Lua), and 0 otherwise. - - - - - -<hr><h3><a name="lua_islightuserdata"><code>lua_islightuserdata</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>int lua_islightuserdata (lua_State *L, int index);</pre> - -<p> -Returns 1 if the value at the given index is a light userdata, -and 0 otherwise. - - - - - -<hr><h3><a name="lua_isnil"><code>lua_isnil</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>int lua_isnil (lua_State *L, int index);</pre> - -<p> -Returns 1 if the value at the given index is <b>nil</b>, -and 0 otherwise. - - - - - -<hr><h3><a name="lua_isnone"><code>lua_isnone</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>int lua_isnone (lua_State *L, int index);</pre> - -<p> -Returns 1 if the given index is not valid, -and 0 otherwise. - - - - - -<hr><h3><a name="lua_isnoneornil"><code>lua_isnoneornil</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>int lua_isnoneornil (lua_State *L, int index);</pre> - -<p> -Returns 1 if the given index is not valid -or if the value at this index is <b>nil</b>, -and 0 otherwise. - - - - - -<hr><h3><a name="lua_isnumber"><code>lua_isnumber</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>int lua_isnumber (lua_State *L, int index);</pre> - -<p> -Returns 1 if the value at the given index is a number -or a string convertible to a number, -and 0 otherwise. - - - - - -<hr><h3><a name="lua_isstring"><code>lua_isstring</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>int lua_isstring (lua_State *L, int index);</pre> - -<p> -Returns 1 if the value at the given index is a string -or a number (which is always convertible to a string), -and 0 otherwise. - - - - - -<hr><h3><a name="lua_istable"><code>lua_istable</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>int lua_istable (lua_State *L, int index);</pre> - -<p> -Returns 1 if the value at the given index is a table, -and 0 otherwise. - - - - - -<hr><h3><a name="lua_isthread"><code>lua_isthread</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>int lua_isthread (lua_State *L, int index);</pre> - -<p> -Returns 1 if the value at the given index is a thread, -and 0 otherwise. - - - - - -<hr><h3><a name="lua_isuserdata"><code>lua_isuserdata</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>int lua_isuserdata (lua_State *L, int index);</pre> - -<p> -Returns 1 if the value at the given index is a userdata -(either full or light), and 0 otherwise. - - - - - -<hr><h3><a name="lua_len"><code>lua_len</code></a></h3><p> -<span class="apii">[-0, +1, <em>e</em>]</span> -<pre>void lua_len (lua_State *L, int index);</pre> - -<p> -Returns the "length" of the value at the given index; -it is equivalent to the '<code>#</code>' operator in Lua (see <a href="#3.4.6">§3.4.6</a>). -The result is pushed on the stack. - - - - - -<hr><h3><a name="lua_load"><code>lua_load</code></a></h3><p> -<span class="apii">[-0, +1, –]</span> -<pre>int lua_load (lua_State *L, - lua_Reader reader, - void *data, - const char *source, - const char *mode);</pre> - -<p> -Loads a Lua chunk (without running it). -If there are no errors, -<code>lua_load</code> pushes the compiled chunk as a Lua -function on top of the stack. -Otherwise, it pushes an error message. - - -<p> -The return values of <code>lua_load</code> are: - -<ul> - -<li><b><a href="#pdf-LUA_OK"><code>LUA_OK</code></a>: </b> no errors;</li> - -<li><b><a name="pdf-LUA_ERRSYNTAX"><code>LUA_ERRSYNTAX</code></a>: </b> -syntax error during precompilation;</li> - -<li><b><a href="#pdf-LUA_ERRMEM"><code>LUA_ERRMEM</code></a>: </b> -memory allocation error;</li> - -<li><b><a href="#pdf-LUA_ERRGCMM"><code>LUA_ERRGCMM</code></a>: </b> -error while running a <code>__gc</code> metamethod. -(This error has no relation with the chunk being loaded. -It is generated by the garbage collector.) -</li> - -</ul> - -<p> -The <code>lua_load</code> function uses a user-supplied <code>reader</code> function -to read the chunk (see <a href="#lua_Reader"><code>lua_Reader</code></a>). -The <code>data</code> argument is an opaque value passed to the reader function. - - -<p> -The <code>source</code> argument gives a name to the chunk, -which is used for error messages and in debug information (see <a href="#4.9">§4.9</a>). - - -<p> -<code>lua_load</code> automatically detects whether the chunk is text or binary -and loads it accordingly (see program <code>luac</code>). -The string <code>mode</code> works as in function <a href="#pdf-load"><code>load</code></a>, -with the addition that -a <code>NULL</code> value is equivalent to the string "<code>bt</code>". - - -<p> -<code>lua_load</code> uses the stack internally, -so the reader function should always leave the stack -unmodified when returning. - - -<p> -If the resulting function has one upvalue, -this upvalue is set to the value of the global environment -stored at index <code>LUA_RIDX_GLOBALS</code> in the registry (see <a href="#4.5">§4.5</a>). -When loading main chunks, -this upvalue will be the <code>_ENV</code> variable (see <a href="#2.2">§2.2</a>). - - - - - -<hr><h3><a name="lua_newstate"><code>lua_newstate</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>lua_State *lua_newstate (lua_Alloc f, void *ud);</pre> - -<p> -Creates a new thread running in a new, independent state. -Returns <code>NULL</code> if cannot create the thread or the state -(due to lack of memory). -The argument <code>f</code> is the allocator function; -Lua does all memory allocation for this state through this function. -The second argument, <code>ud</code>, is an opaque pointer that Lua -passes to the allocator in every call. - - - - - -<hr><h3><a name="lua_newtable"><code>lua_newtable</code></a></h3><p> -<span class="apii">[-0, +1, <em>e</em>]</span> -<pre>void lua_newtable (lua_State *L);</pre> - -<p> -Creates a new empty table and pushes it onto the stack. -It is equivalent to <code>lua_createtable(L, 0, 0)</code>. - - - - - -<hr><h3><a name="lua_newthread"><code>lua_newthread</code></a></h3><p> -<span class="apii">[-0, +1, <em>e</em>]</span> -<pre>lua_State *lua_newthread (lua_State *L);</pre> - -<p> -Creates a new thread, pushes it on the stack, -and returns a pointer to a <a href="#lua_State"><code>lua_State</code></a> that represents this new thread. -The new thread returned by this function shares with the original thread -its global environment, -but has an independent execution stack. - - -<p> -There is no explicit function to close or to destroy a thread. -Threads are subject to garbage collection, -like any Lua object. - - - - - -<hr><h3><a name="lua_newuserdata"><code>lua_newuserdata</code></a></h3><p> -<span class="apii">[-0, +1, <em>e</em>]</span> -<pre>void *lua_newuserdata (lua_State *L, size_t size);</pre> - -<p> -This function allocates a new block of memory with the given size, -pushes onto the stack a new full userdata with the block address, -and returns this address. -The host program can freely use this memory. - - - - - -<hr><h3><a name="lua_next"><code>lua_next</code></a></h3><p> -<span class="apii">[-1, +(2|0), <em>e</em>]</span> -<pre>int lua_next (lua_State *L, int index);</pre> - -<p> -Pops a key from the stack, -and pushes a key–value pair from the table at the given index -(the "next" pair after the given key). -If there are no more elements in the table, -then <a href="#lua_next"><code>lua_next</code></a> returns 0 (and pushes nothing). - - -<p> -A typical traversal looks like this: - -<pre> - /* table is in the stack at index 't' */ - lua_pushnil(L); /* first key */ - while (lua_next(L, t) != 0) { - /* uses 'key' (at index -2) and 'value' (at index -1) */ - printf("%s - %s\n", - lua_typename(L, lua_type(L, -2)), - lua_typename(L, lua_type(L, -1))); - /* removes 'value'; keeps 'key' for next iteration */ - lua_pop(L, 1); - } -</pre> - -<p> -While traversing a table, -do not call <a href="#lua_tolstring"><code>lua_tolstring</code></a> directly on a key, -unless you know that the key is actually a string. -Recall that <a href="#lua_tolstring"><code>lua_tolstring</code></a> may change -the value at the given index; -this confuses the next call to <a href="#lua_next"><code>lua_next</code></a>. - - -<p> -See function <a href="#pdf-next"><code>next</code></a> for the caveats of modifying -the table during its traversal. - - - - - -<hr><h3><a name="lua_Number"><code>lua_Number</code></a></h3> -<pre>typedef double lua_Number;</pre> - -<p> -The type of numbers in Lua. -By default, it is double, but that can be changed in <code>luaconf.h</code>. -Through this configuration file you can change -Lua to operate with another type for numbers (e.g., float or long). - - - - - -<hr><h3><a name="lua_pcall"><code>lua_pcall</code></a></h3><p> -<span class="apii">[-(nargs + 1), +(nresults|1), –]</span> -<pre>int lua_pcall (lua_State *L, int nargs, int nresults, int msgh);</pre> - -<p> -Calls a function in protected mode. - - -<p> -Both <code>nargs</code> and <code>nresults</code> have the same meaning as -in <a href="#lua_call"><code>lua_call</code></a>. -If there are no errors during the call, -<a href="#lua_pcall"><code>lua_pcall</code></a> behaves exactly like <a href="#lua_call"><code>lua_call</code></a>. -However, if there is any error, -<a href="#lua_pcall"><code>lua_pcall</code></a> catches it, -pushes a single value on the stack (the error message), -and returns an error code. -Like <a href="#lua_call"><code>lua_call</code></a>, -<a href="#lua_pcall"><code>lua_pcall</code></a> always removes the function -and its arguments from the stack. - - -<p> -If <code>msgh</code> is 0, -then the error message returned on the stack -is exactly the original error message. -Otherwise, <code>msgh</code> is the stack index of a -<em>message handler</em>. -(In the current implementation, this index cannot be a pseudo-index.) -In case of runtime errors, -this function will be called with the error message -and its return value will be the message -returned on the stack by <a href="#lua_pcall"><code>lua_pcall</code></a>. - - -<p> -Typically, the message handler is used to add more debug -information to the error message, such as a stack traceback. -Such information cannot be gathered after the return of <a href="#lua_pcall"><code>lua_pcall</code></a>, -since by then the stack has unwound. - - -<p> -The <a href="#lua_pcall"><code>lua_pcall</code></a> function returns one of the following codes -(defined in <code>lua.h</code>): - -<ul> - -<li><b><a name="pdf-LUA_OK"><code>LUA_OK</code></a> (0): </b> -success.</li> - -<li><b><a name="pdf-LUA_ERRRUN"><code>LUA_ERRRUN</code></a>: </b> -a runtime error. -</li> - -<li><b><a name="pdf-LUA_ERRMEM"><code>LUA_ERRMEM</code></a>: </b> -memory allocation error. -For such errors, Lua does not call the message handler. -</li> - -<li><b><a name="pdf-LUA_ERRERR"><code>LUA_ERRERR</code></a>: </b> -error while running the message handler. -</li> - -<li><b><a name="pdf-LUA_ERRGCMM"><code>LUA_ERRGCMM</code></a>: </b> -error while running a <code>__gc</code> metamethod. -(This error typically has no relation with the function being called. -It is generated by the garbage collector.) -</li> - -</ul> - - - - -<hr><h3><a name="lua_pcallk"><code>lua_pcallk</code></a></h3><p> -<span class="apii">[-(nargs + 1), +(nresults|1), –]</span> -<pre>int lua_pcallk (lua_State *L, - int nargs, - int nresults, - int errfunc, - int ctx, - lua_CFunction k);</pre> - -<p> -This function behaves exactly like <a href="#lua_pcall"><code>lua_pcall</code></a>, -but allows the called function to yield (see <a href="#4.7">§4.7</a>). - - - - - -<hr><h3><a name="lua_pop"><code>lua_pop</code></a></h3><p> -<span class="apii">[-n, +0, –]</span> -<pre>void lua_pop (lua_State *L, int n);</pre> - -<p> -Pops <code>n</code> elements from the stack. - - - - - -<hr><h3><a name="lua_pushboolean"><code>lua_pushboolean</code></a></h3><p> -<span class="apii">[-0, +1, –]</span> -<pre>void lua_pushboolean (lua_State *L, int b);</pre> - -<p> -Pushes a boolean value with value <code>b</code> onto the stack. - - - - - -<hr><h3><a name="lua_pushcclosure"><code>lua_pushcclosure</code></a></h3><p> -<span class="apii">[-n, +1, <em>e</em>]</span> -<pre>void lua_pushcclosure (lua_State *L, lua_CFunction fn, int n);</pre> - -<p> -Pushes a new C closure onto the stack. - - -<p> -When a C function is created, -it is possible to associate some values with it, -thus creating a C closure (see <a href="#4.4">§4.4</a>); -these values are then accessible to the function whenever it is called. -To associate values with a C function, -first these values should be pushed onto the stack -(when there are multiple values, the first value is pushed first). -Then <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a> -is called to create and push the C function onto the stack, -with the argument <code>n</code> telling how many values should be -associated with the function. -<a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a> also pops these values from the stack. - - -<p> -The maximum value for <code>n</code> is 255. - - -<p> -When <code>n</code> is zero, -this function creates a <em>light C function</em>, -which is just a pointer to the C function. -In that case, it never throws a memory error. - - - - - -<hr><h3><a name="lua_pushcfunction"><code>lua_pushcfunction</code></a></h3><p> -<span class="apii">[-0, +1, –]</span> -<pre>void lua_pushcfunction (lua_State *L, lua_CFunction f);</pre> - -<p> -Pushes a C function onto the stack. -This function receives a pointer to a C function -and pushes onto the stack a Lua value of type <code>function</code> that, -when called, invokes the corresponding C function. - - -<p> -Any function to be registered in Lua must -follow the correct protocol to receive its parameters -and return its results (see <a href="#lua_CFunction"><code>lua_CFunction</code></a>). - - -<p> -<code>lua_pushcfunction</code> is defined as a macro: - -<pre> - #define lua_pushcfunction(L,f) lua_pushcclosure(L,f,0) -</pre><p> -Note that <code>f</code> is used twice. - - - - - -<hr><h3><a name="lua_pushfstring"><code>lua_pushfstring</code></a></h3><p> -<span class="apii">[-0, +1, <em>e</em>]</span> -<pre>const char *lua_pushfstring (lua_State *L, const char *fmt, ...);</pre> - -<p> -Pushes onto the stack a formatted string -and returns a pointer to this string. -It is similar to the ISO C function <code>sprintf</code>, -but has some important differences: - -<ul> - -<li> -You do not have to allocate space for the result: -the result is a Lua string and Lua takes care of memory allocation -(and deallocation, through garbage collection). -</li> - -<li> -The conversion specifiers are quite restricted. -There are no flags, widths, or precisions. -The conversion specifiers can only be -'<code>%%</code>' (inserts a '<code>%</code>' in the string), -'<code>%s</code>' (inserts a zero-terminated string, with no size restrictions), -'<code>%f</code>' (inserts a <a href="#lua_Number"><code>lua_Number</code></a>), -'<code>%p</code>' (inserts a pointer as a hexadecimal numeral), -'<code>%d</code>' (inserts an <code>int</code>), and -'<code>%c</code>' (inserts an <code>int</code> as a byte). -</li> - -</ul> - - - - -<hr><h3><a name="lua_pushglobaltable"><code>lua_pushglobaltable</code></a></h3><p> -<span class="apii">[-0, +1, –]</span> -<pre>void lua_pushglobaltable (lua_State *L);</pre> - -<p> -Pushes the global environment onto the stack. - - - - - -<hr><h3><a name="lua_pushinteger"><code>lua_pushinteger</code></a></h3><p> -<span class="apii">[-0, +1, –]</span> -<pre>void lua_pushinteger (lua_State *L, lua_Integer n);</pre> - -<p> -Pushes a number with value <code>n</code> onto the stack. - - - - - -<hr><h3><a name="lua_pushlightuserdata"><code>lua_pushlightuserdata</code></a></h3><p> -<span class="apii">[-0, +1, –]</span> -<pre>void lua_pushlightuserdata (lua_State *L, void *p);</pre> - -<p> -Pushes a light userdata onto the stack. - - -<p> -Userdata represent C values in Lua. -A <em>light userdata</em> represents a pointer, a <code>void*</code>. -It is a value (like a number): -you do not create it, it has no individual metatable, -and it is not collected (as it was never created). -A light userdata is equal to "any" -light userdata with the same C address. - - - - - -<hr><h3><a name="lua_pushliteral"><code>lua_pushliteral</code></a></h3><p> -<span class="apii">[-0, +1, <em>e</em>]</span> -<pre>const char *lua_pushliteral (lua_State *L, const char *s);</pre> - -<p> -This macro is equivalent to <a href="#lua_pushlstring"><code>lua_pushlstring</code></a>, -but can be used only when <code>s</code> is a literal string. -It automatically provides the string length. - - - - - -<hr><h3><a name="lua_pushlstring"><code>lua_pushlstring</code></a></h3><p> -<span class="apii">[-0, +1, <em>e</em>]</span> -<pre>const char *lua_pushlstring (lua_State *L, const char *s, size_t len);</pre> - -<p> -Pushes the string pointed to by <code>s</code> with size <code>len</code> -onto the stack. -Lua makes (or reuses) an internal copy of the given string, -so the memory at <code>s</code> can be freed or reused immediately after -the function returns. -The string can contain any binary data, -including embedded zeros. - - -<p> -Returns a pointer to the internal copy of the string. - - - - - -<hr><h3><a name="lua_pushnil"><code>lua_pushnil</code></a></h3><p> -<span class="apii">[-0, +1, –]</span> -<pre>void lua_pushnil (lua_State *L);</pre> - -<p> -Pushes a nil value onto the stack. - - - - - -<hr><h3><a name="lua_pushnumber"><code>lua_pushnumber</code></a></h3><p> -<span class="apii">[-0, +1, –]</span> -<pre>void lua_pushnumber (lua_State *L, lua_Number n);</pre> - -<p> -Pushes a number with value <code>n</code> onto the stack. - - - - - -<hr><h3><a name="lua_pushstring"><code>lua_pushstring</code></a></h3><p> -<span class="apii">[-0, +1, <em>e</em>]</span> -<pre>const char *lua_pushstring (lua_State *L, const char *s);</pre> - -<p> -Pushes the zero-terminated string pointed to by <code>s</code> -onto the stack. -Lua makes (or reuses) an internal copy of the given string, -so the memory at <code>s</code> can be freed or reused immediately after -the function returns. - - -<p> -Returns a pointer to the internal copy of the string. - - -<p> -If <code>s</code> is <code>NULL</code>, pushes <b>nil</b> and returns <code>NULL</code>. - - - - - -<hr><h3><a name="lua_pushthread"><code>lua_pushthread</code></a></h3><p> -<span class="apii">[-0, +1, –]</span> -<pre>int lua_pushthread (lua_State *L);</pre> - -<p> -Pushes the thread represented by <code>L</code> onto the stack. -Returns 1 if this thread is the main thread of its state. - - - - - -<hr><h3><a name="lua_pushunsigned"><code>lua_pushunsigned</code></a></h3><p> -<span class="apii">[-0, +1, –]</span> -<pre>void lua_pushunsigned (lua_State *L, lua_Unsigned n);</pre> - -<p> -Pushes a number with value <code>n</code> onto the stack. - - - - - -<hr><h3><a name="lua_pushvalue"><code>lua_pushvalue</code></a></h3><p> -<span class="apii">[-0, +1, –]</span> -<pre>void lua_pushvalue (lua_State *L, int index);</pre> - -<p> -Pushes a copy of the element at the given index -onto the stack. - - - - - -<hr><h3><a name="lua_pushvfstring"><code>lua_pushvfstring</code></a></h3><p> -<span class="apii">[-0, +1, <em>e</em>]</span> -<pre>const char *lua_pushvfstring (lua_State *L, - const char *fmt, - va_list argp);</pre> - -<p> -Equivalent to <a href="#lua_pushfstring"><code>lua_pushfstring</code></a>, except that it receives a <code>va_list</code> -instead of a variable number of arguments. - - - - - -<hr><h3><a name="lua_rawequal"><code>lua_rawequal</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>int lua_rawequal (lua_State *L, int index1, int index2);</pre> - -<p> -Returns 1 if the two values in indices <code>index1</code> and -<code>index2</code> are primitively equal -(that is, without calling metamethods). -Otherwise returns 0. -Also returns 0 if any of the indices are non valid. - - - - - -<hr><h3><a name="lua_rawget"><code>lua_rawget</code></a></h3><p> -<span class="apii">[-1, +1, –]</span> -<pre>void lua_rawget (lua_State *L, int index);</pre> - -<p> -Similar to <a href="#lua_gettable"><code>lua_gettable</code></a>, but does a raw access -(i.e., without metamethods). - - - - - -<hr><h3><a name="lua_rawgeti"><code>lua_rawgeti</code></a></h3><p> -<span class="apii">[-0, +1, –]</span> -<pre>void lua_rawgeti (lua_State *L, int index, int n);</pre> - -<p> -Pushes onto the stack the value <code>t[n]</code>, -where <code>t</code> is the table at the given index. -The access is raw; -that is, it does not invoke metamethods. - - - - - -<hr><h3><a name="lua_rawgetp"><code>lua_rawgetp</code></a></h3><p> -<span class="apii">[-0, +1, –]</span> -<pre>void lua_rawgetp (lua_State *L, int index, const void *p);</pre> - -<p> -Pushes onto the stack the value <code>t[k]</code>, -where <code>t</code> is the table at the given index and -<code>k</code> is the pointer <code>p</code> represented as a light userdata. -The access is raw; -that is, it does not invoke metamethods. - - - - - -<hr><h3><a name="lua_rawlen"><code>lua_rawlen</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>size_t lua_rawlen (lua_State *L, int index);</pre> - -<p> -Returns the raw "length" of the value at the given index: -for strings, this is the string length; -for tables, this is the result of the length operator ('<code>#</code>') -with no metamethods; -for userdata, this is the size of the block of memory allocated -for the userdata; -for other values, it is 0. - - - - - -<hr><h3><a name="lua_rawset"><code>lua_rawset</code></a></h3><p> -<span class="apii">[-2, +0, <em>e</em>]</span> -<pre>void lua_rawset (lua_State *L, int index);</pre> - -<p> -Similar to <a href="#lua_settable"><code>lua_settable</code></a>, but does a raw assignment -(i.e., without metamethods). - - - - - -<hr><h3><a name="lua_rawseti"><code>lua_rawseti</code></a></h3><p> -<span class="apii">[-1, +0, <em>e</em>]</span> -<pre>void lua_rawseti (lua_State *L, int index, int n);</pre> - -<p> -Does the equivalent of <code>t[n] = v</code>, -where <code>t</code> is the table at the given index -and <code>v</code> is the value at the top of the stack. - - -<p> -This function pops the value from the stack. -The assignment is raw; -that is, it does not invoke metamethods. - - - - - -<hr><h3><a name="lua_rawsetp"><code>lua_rawsetp</code></a></h3><p> -<span class="apii">[-1, +0, <em>e</em>]</span> -<pre>void lua_rawsetp (lua_State *L, int index, const void *p);</pre> - -<p> -Does the equivalent of <code>t[k] = v</code>, -where <code>t</code> is the table at the given index, -<code>k</code> is the pointer <code>p</code> represented as a light userdata, -and <code>v</code> is the value at the top of the stack. - - -<p> -This function pops the value from the stack. -The assignment is raw; -that is, it does not invoke metamethods. - - - - - -<hr><h3><a name="lua_Reader"><code>lua_Reader</code></a></h3> -<pre>typedef const char * (*lua_Reader) (lua_State *L, - void *data, - size_t *size);</pre> - -<p> -The reader function used by <a href="#lua_load"><code>lua_load</code></a>. -Every time it needs another piece of the chunk, -<a href="#lua_load"><code>lua_load</code></a> calls the reader, -passing along its <code>data</code> parameter. -The reader must return a pointer to a block of memory -with a new piece of the chunk -and set <code>size</code> to the block size. -The block must exist until the reader function is called again. -To signal the end of the chunk, -the reader must return <code>NULL</code> or set <code>size</code> to zero. -The reader function may return pieces of any size greater than zero. - - - - - -<hr><h3><a name="lua_register"><code>lua_register</code></a></h3><p> -<span class="apii">[-0, +0, <em>e</em>]</span> -<pre>void lua_register (lua_State *L, const char *name, lua_CFunction f);</pre> - -<p> -Sets the C function <code>f</code> as the new value of global <code>name</code>. -It is defined as a macro: - -<pre> - #define lua_register(L,n,f) \ - (lua_pushcfunction(L, f), lua_setglobal(L, n)) -</pre> - - - - -<hr><h3><a name="lua_remove"><code>lua_remove</code></a></h3><p> -<span class="apii">[-1, +0, –]</span> -<pre>void lua_remove (lua_State *L, int index);</pre> - -<p> -Removes the element at the given valid index, -shifting down the elements above this index to fill the gap. -This function cannot be called with a pseudo-index, -because a pseudo-index is not an actual stack position. - - - - - -<hr><h3><a name="lua_replace"><code>lua_replace</code></a></h3><p> -<span class="apii">[-1, +0, –]</span> -<pre>void lua_replace (lua_State *L, int index);</pre> - -<p> -Moves the top element into the given valid index -without shifting any element -(therefore replacing the value at the given index), -and then pops the top element. - - - - - -<hr><h3><a name="lua_resume"><code>lua_resume</code></a></h3><p> -<span class="apii">[-?, +?, –]</span> -<pre>int lua_resume (lua_State *L, lua_State *from, int nargs);</pre> - -<p> -Starts and resumes a coroutine in a given thread. - - -<p> -To start a coroutine, -you push onto the thread stack the main function plus any arguments; -then you call <a href="#lua_resume"><code>lua_resume</code></a>, -with <code>nargs</code> being the number of arguments. -This call returns when the coroutine suspends or finishes its execution. -When it returns, the stack contains all values passed to <a href="#lua_yield"><code>lua_yield</code></a>, -or all values returned by the body function. -<a href="#lua_resume"><code>lua_resume</code></a> returns -<a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> if the coroutine yields, -<a href="#pdf-LUA_OK"><code>LUA_OK</code></a> if the coroutine finishes its execution -without errors, -or an error code in case of errors (see <a href="#lua_pcall"><code>lua_pcall</code></a>). - - -<p> -In case of errors, -the stack is not unwound, -so you can use the debug API over it. -The error message is on the top of the stack. - - -<p> -To resume a coroutine, -you remove any results from the last <a href="#lua_yield"><code>lua_yield</code></a>, -put on its stack only the values to -be passed as results from <code>yield</code>, -and then call <a href="#lua_resume"><code>lua_resume</code></a>. - - -<p> -The parameter <code>from</code> represents the coroutine that is resuming <code>L</code>. -If there is no such coroutine, -this parameter can be <code>NULL</code>. - - - - - -<hr><h3><a name="lua_setallocf"><code>lua_setallocf</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);</pre> - -<p> -Changes the allocator function of a given state to <code>f</code> -with user data <code>ud</code>. - - - - - -<hr><h3><a name="lua_setfield"><code>lua_setfield</code></a></h3><p> -<span class="apii">[-1, +0, <em>e</em>]</span> -<pre>void lua_setfield (lua_State *L, int index, const char *k);</pre> - -<p> -Does the equivalent to <code>t[k] = v</code>, -where <code>t</code> is the value at the given index -and <code>v</code> is the value at the top of the stack. - - -<p> -This function pops the value from the stack. -As in Lua, this function may trigger a metamethod -for the "newindex" event (see <a href="#2.4">§2.4</a>). - - - - - -<hr><h3><a name="lua_setglobal"><code>lua_setglobal</code></a></h3><p> -<span class="apii">[-1, +0, <em>e</em>]</span> -<pre>void lua_setglobal (lua_State *L, const char *name);</pre> - -<p> -Pops a value from the stack and -sets it as the new value of global <code>name</code>. - - - - - -<hr><h3><a name="lua_setmetatable"><code>lua_setmetatable</code></a></h3><p> -<span class="apii">[-1, +0, –]</span> -<pre>void lua_setmetatable (lua_State *L, int index);</pre> - -<p> -Pops a table from the stack and -sets it as the new metatable for the value at the given index. - - - - - -<hr><h3><a name="lua_settable"><code>lua_settable</code></a></h3><p> -<span class="apii">[-2, +0, <em>e</em>]</span> -<pre>void lua_settable (lua_State *L, int index);</pre> - -<p> -Does the equivalent to <code>t[k] = v</code>, -where <code>t</code> is the value at the given index, -<code>v</code> is the value at the top of the stack, -and <code>k</code> is the value just below the top. - - -<p> -This function pops both the key and the value from the stack. -As in Lua, this function may trigger a metamethod -for the "newindex" event (see <a href="#2.4">§2.4</a>). - - - - - -<hr><h3><a name="lua_settop"><code>lua_settop</code></a></h3><p> -<span class="apii">[-?, +?, –]</span> -<pre>void lua_settop (lua_State *L, int index);</pre> - -<p> -Accepts any index, or 0, -and sets the stack top to this index. -If the new top is larger than the old one, -then the new elements are filled with <b>nil</b>. -If <code>index</code> is 0, then all stack elements are removed. - - - - - -<hr><h3><a name="lua_setuservalue"><code>lua_setuservalue</code></a></h3><p> -<span class="apii">[-1, +0, –]</span> -<pre>void lua_setuservalue (lua_State *L, int index);</pre> - -<p> -Pops a table or <b>nil</b> from the stack and sets it as -the new value associated to the userdata at the given index. - - - - - -<hr><h3><a name="lua_State"><code>lua_State</code></a></h3> -<pre>typedef struct lua_State lua_State;</pre> - -<p> -An opaque structure that points to a thread and indirectly -(through the thread) to the whole state of a Lua interpreter. -The Lua library is fully reentrant: -it has no global variables. -All information about a state is accessible through this structure. - - -<p> -A pointer to this structure must be passed as the first argument to -every function in the library, except to <a href="#lua_newstate"><code>lua_newstate</code></a>, -which creates a Lua state from scratch. - - - - - -<hr><h3><a name="lua_status"><code>lua_status</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>int lua_status (lua_State *L);</pre> - -<p> -Returns the status of the thread <code>L</code>. - - -<p> -The status can be 0 (<a href="#pdf-LUA_OK"><code>LUA_OK</code></a>) for a normal thread, -an error code if the thread finished the execution -of a <a href="#lua_resume"><code>lua_resume</code></a> with an error, -or <a name="pdf-LUA_YIELD"><code>LUA_YIELD</code></a> if the thread is suspended. - - -<p> -You can only call functions in threads with status <a href="#pdf-LUA_OK"><code>LUA_OK</code></a>. -You can resume threads with status <a href="#pdf-LUA_OK"><code>LUA_OK</code></a> -(to start a new coroutine) or <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> -(to resume a coroutine). - - - - - -<hr><h3><a name="lua_toboolean"><code>lua_toboolean</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>int lua_toboolean (lua_State *L, int index);</pre> - -<p> -Converts the Lua value at the given index to a C boolean -value (0 or 1). -Like all tests in Lua, -<a href="#lua_toboolean"><code>lua_toboolean</code></a> returns true for any Lua value -different from <b>false</b> and <b>nil</b>; -otherwise it returns false. -(If you want to accept only actual boolean values, -use <a href="#lua_isboolean"><code>lua_isboolean</code></a> to test the value's type.) - - - - - -<hr><h3><a name="lua_tocfunction"><code>lua_tocfunction</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>lua_CFunction lua_tocfunction (lua_State *L, int index);</pre> - -<p> -Converts a value at the given index to a C function. -That value must be a C function; -otherwise, returns <code>NULL</code>. - - - - - -<hr><h3><a name="lua_tointeger"><code>lua_tointeger</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>lua_Integer lua_tointeger (lua_State *L, int index);</pre> - -<p> -Equivalent to <a href="#lua_tointegerx"><code>lua_tointegerx</code></a> with <code>isnum</code> equal to <code>NULL</code>. - - - - - -<hr><h3><a name="lua_tointegerx"><code>lua_tointegerx</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>lua_Integer lua_tointegerx (lua_State *L, int index, int *isnum);</pre> - -<p> -Converts the Lua value at the given index -to the signed integral type <a href="#lua_Integer"><code>lua_Integer</code></a>. -The Lua value must be a number or a string convertible to a number -(see <a href="#3.4.2">§3.4.2</a>); -otherwise, <code>lua_tointegerx</code> returns 0. - - -<p> -If the number is not an integer, -it is truncated in some non-specified way. - - -<p> -If <code>isnum</code> is not <code>NULL</code>, -its referent is assigned a boolean value that -indicates whether the operation succeeded. - - - - - -<hr><h3><a name="lua_tolstring"><code>lua_tolstring</code></a></h3><p> -<span class="apii">[-0, +0, <em>e</em>]</span> -<pre>const char *lua_tolstring (lua_State *L, int index, size_t *len);</pre> - -<p> -Converts the Lua value at the given index to a C string. -If <code>len</code> is not <code>NULL</code>, -it also sets <code>*len</code> with the string length. -The Lua value must be a string or a number; -otherwise, the function returns <code>NULL</code>. -If the value is a number, -then <code>lua_tolstring</code> also -<em>changes the actual value in the stack to a string</em>. -(This change confuses <a href="#lua_next"><code>lua_next</code></a> -when <code>lua_tolstring</code> is applied to keys during a table traversal.) - - -<p> -<code>lua_tolstring</code> returns a fully aligned pointer -to a string inside the Lua state. -This string always has a zero ('<code>\0</code>') -after its last character (as in C), -but can contain other zeros in its body. -Because Lua has garbage collection, -there is no guarantee that the pointer returned by <code>lua_tolstring</code> -will be valid after the corresponding value is removed from the stack. - - - - - -<hr><h3><a name="lua_tonumber"><code>lua_tonumber</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>lua_Number lua_tonumber (lua_State *L, int index);</pre> - -<p> -Equivalent to <a href="#lua_tonumberx"><code>lua_tonumberx</code></a> with <code>isnum</code> equal to <code>NULL</code>. - - - - - -<hr><h3><a name="lua_tonumberx"><code>lua_tonumberx</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>lua_Number lua_tonumberx (lua_State *L, int index, int *isnum);</pre> - -<p> -Converts the Lua value at the given index -to the C type <a href="#lua_Number"><code>lua_Number</code></a> (see <a href="#lua_Number"><code>lua_Number</code></a>). -The Lua value must be a number or a string convertible to a number -(see <a href="#3.4.2">§3.4.2</a>); -otherwise, <a href="#lua_tonumberx"><code>lua_tonumberx</code></a> returns 0. - - -<p> -If <code>isnum</code> is not <code>NULL</code>, -its referent is assigned a boolean value that -indicates whether the operation succeeded. - - - - - -<hr><h3><a name="lua_topointer"><code>lua_topointer</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>const void *lua_topointer (lua_State *L, int index);</pre> - -<p> -Converts the value at the given index to a generic -C pointer (<code>void*</code>). -The value can be a userdata, a table, a thread, or a function; -otherwise, <code>lua_topointer</code> returns <code>NULL</code>. -Different objects will give different pointers. -There is no way to convert the pointer back to its original value. - - -<p> -Typically this function is used only for debug information. - - - - - -<hr><h3><a name="lua_tostring"><code>lua_tostring</code></a></h3><p> -<span class="apii">[-0, +0, <em>e</em>]</span> -<pre>const char *lua_tostring (lua_State *L, int index);</pre> - -<p> -Equivalent to <a href="#lua_tolstring"><code>lua_tolstring</code></a> with <code>len</code> equal to <code>NULL</code>. - - - - - -<hr><h3><a name="lua_tothread"><code>lua_tothread</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>lua_State *lua_tothread (lua_State *L, int index);</pre> - -<p> -Converts the value at the given index to a Lua thread -(represented as <code>lua_State*</code>). -This value must be a thread; -otherwise, the function returns <code>NULL</code>. - - - - - -<hr><h3><a name="lua_tounsigned"><code>lua_tounsigned</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>lua_Unsigned lua_tounsigned (lua_State *L, int index);</pre> - -<p> -Equivalent to <a href="#lua_tounsignedx"><code>lua_tounsignedx</code></a> with <code>isnum</code> equal to <code>NULL</code>. - - - - - -<hr><h3><a name="lua_tounsignedx"><code>lua_tounsignedx</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>lua_Unsigned lua_tounsignedx (lua_State *L, int index, int *isnum);</pre> - -<p> -Converts the Lua value at the given index -to the unsigned integral type <a href="#lua_Unsigned"><code>lua_Unsigned</code></a>. -The Lua value must be a number or a string convertible to a number -(see <a href="#3.4.2">§3.4.2</a>); -otherwise, <code>lua_tounsignedx</code> returns 0. - - -<p> -If the number is not an integer, -it is truncated in some non-specified way. -If the number is outside the range of representable values, -it is normalized to the remainder of its division by -one more than the maximum representable value. - - -<p> -If <code>isnum</code> is not <code>NULL</code>, -its referent is assigned a boolean value that -indicates whether the operation succeeded. - - - - - -<hr><h3><a name="lua_touserdata"><code>lua_touserdata</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>void *lua_touserdata (lua_State *L, int index);</pre> - -<p> -If the value at the given index is a full userdata, -returns its block address. -If the value is a light userdata, -returns its pointer. -Otherwise, returns <code>NULL</code>. - - - - - -<hr><h3><a name="lua_type"><code>lua_type</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>int lua_type (lua_State *L, int index);</pre> - -<p> -Returns the type of the value in the given valid index, -or <code>LUA_TNONE</code> for a non-valid (but acceptable) index. -The types returned by <a href="#lua_type"><code>lua_type</code></a> are coded by the following constants -defined in <code>lua.h</code>: -<a name="pdf-LUA_TNIL"><code>LUA_TNIL</code></a>, -<a name="pdf-LUA_TNUMBER"><code>LUA_TNUMBER</code></a>, -<a name="pdf-LUA_TBOOLEAN"><code>LUA_TBOOLEAN</code></a>, -<a name="pdf-LUA_TSTRING"><code>LUA_TSTRING</code></a>, -<a name="pdf-LUA_TTABLE"><code>LUA_TTABLE</code></a>, -<a name="pdf-LUA_TFUNCTION"><code>LUA_TFUNCTION</code></a>, -<a name="pdf-LUA_TUSERDATA"><code>LUA_TUSERDATA</code></a>, -<a name="pdf-LUA_TTHREAD"><code>LUA_TTHREAD</code></a>, -and -<a name="pdf-LUA_TLIGHTUSERDATA"><code>LUA_TLIGHTUSERDATA</code></a>. - - - - - -<hr><h3><a name="lua_typename"><code>lua_typename</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>const char *lua_typename (lua_State *L, int tp);</pre> - -<p> -Returns the name of the type encoded by the value <code>tp</code>, -which must be one the values returned by <a href="#lua_type"><code>lua_type</code></a>. - - - - - -<hr><h3><a name="lua_Unsigned"><code>lua_Unsigned</code></a></h3> -<pre>typedef unsigned long lua_Unsigned;</pre> - -<p> -The type used by the Lua API to represent unsigned integral values. -It must have at least 32 bits. - - -<p> -By default it is an <code>unsigned int</code> or an <code>unsigned long</code>, -whichever can hold 32-bit values. - - - - - -<hr><h3><a name="lua_upvalueindex"><code>lua_upvalueindex</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>int lua_upvalueindex (int i);</pre> - -<p> -Returns the pseudo-index that represents the <code>i</code>-th upvalue of -the running function (see <a href="#4.4">§4.4</a>). - - - - - -<hr><h3><a name="lua_version"><code>lua_version</code></a></h3><p> -<span class="apii">[-0, +0, <em>v</em>]</span> -<pre>const lua_Number *lua_version (lua_State *L);</pre> - -<p> -Returns the address of the version number stored in the Lua core. -When called with a valid <a href="#lua_State"><code>lua_State</code></a>, -returns the address of the version used to create that state. -When called with <code>NULL</code>, -returns the address of the version running the call. - - - - - -<hr><h3><a name="lua_Writer"><code>lua_Writer</code></a></h3> -<pre>typedef int (*lua_Writer) (lua_State *L, - const void* p, - size_t sz, - void* ud);</pre> - -<p> -The type of the writer function used by <a href="#lua_dump"><code>lua_dump</code></a>. -Every time it produces another piece of chunk, -<a href="#lua_dump"><code>lua_dump</code></a> calls the writer, -passing along the buffer to be written (<code>p</code>), -its size (<code>sz</code>), -and the <code>data</code> parameter supplied to <a href="#lua_dump"><code>lua_dump</code></a>. - - -<p> -The writer returns an error code: -0 means no errors; -any other value means an error and stops <a href="#lua_dump"><code>lua_dump</code></a> from -calling the writer again. - - - - - -<hr><h3><a name="lua_xmove"><code>lua_xmove</code></a></h3><p> -<span class="apii">[-?, +?, –]</span> -<pre>void lua_xmove (lua_State *from, lua_State *to, int n);</pre> - -<p> -Exchange values between different threads of the same state. - - -<p> -This function pops <code>n</code> values from the stack <code>from</code>, -and pushes them onto the stack <code>to</code>. - - - - - -<hr><h3><a name="lua_yield"><code>lua_yield</code></a></h3><p> -<span class="apii">[-?, +?, –]</span> -<pre>int lua_yield (lua_State *L, int nresults);</pre> - -<p> -This function is equivalent to <a href="#lua_yieldk"><code>lua_yieldk</code></a>, -but it has no continuation (see <a href="#4.7">§4.7</a>). -Therefore, when the thread resumes, -it returns to the function that called -the function calling <code>lua_yield</code>. - - - - - -<hr><h3><a name="lua_yieldk"><code>lua_yieldk</code></a></h3><p> -<span class="apii">[-?, +?, –]</span> -<pre>int lua_yieldk (lua_State *L, int nresults, int ctx, lua_CFunction k);</pre> - -<p> -Yields a coroutine. - - -<p> -This function should only be called as the -return expression of a C function, as follows: - -<pre> - return lua_yieldk (L, n, i, k); -</pre><p> -When a C function calls <a href="#lua_yieldk"><code>lua_yieldk</code></a> in that way, -the running coroutine suspends its execution, -and the call to <a href="#lua_resume"><code>lua_resume</code></a> that started this coroutine returns. -The parameter <code>nresults</code> is the number of values from the stack -that are passed as results to <a href="#lua_resume"><code>lua_resume</code></a>. - - -<p> -When the coroutine is resumed again, -Lua calls the given continuation function <code>k</code> to continue -the execution of the C function that yielded (see <a href="#4.7">§4.7</a>). -This continuation function receives the same stack -from the previous function, -with the results removed and -replaced by the arguments passed to <a href="#lua_resume"><code>lua_resume</code></a>. -Moreover, -the continuation function may access the value <code>ctx</code> -by calling <a href="#lua_getctx"><code>lua_getctx</code></a>. - - - - - - - -<h2>4.9 – <a name="4.9">The Debug Interface</a></h2> - -<p> -Lua has no built-in debugging facilities. -Instead, it offers a special interface -by means of functions and <em>hooks</em>. -This interface allows the construction of different -kinds of debuggers, profilers, and other tools -that need "inside information" from the interpreter. - - - -<hr><h3><a name="lua_Debug"><code>lua_Debug</code></a></h3> -<pre>typedef struct lua_Debug { - int event; - const char *name; /* (n) */ - const char *namewhat; /* (n) */ - const char *what; /* (S) */ - const char *source; /* (S) */ - int currentline; /* (l) */ - int linedefined; /* (S) */ - int lastlinedefined; /* (S) */ - unsigned char nups; /* (u) number of upvalues */ - unsigned char nparams; /* (u) number of parameters */ - char isvararg; /* (u) */ - char istailcall; /* (t) */ - char short_src[LUA_IDSIZE]; /* (S) */ - /* private part */ - <em>other fields</em> -} lua_Debug;</pre> - -<p> -A structure used to carry different pieces of -information about a function or an activation record. -<a href="#lua_getstack"><code>lua_getstack</code></a> fills only the private part -of this structure, for later use. -To fill the other fields of <a href="#lua_Debug"><code>lua_Debug</code></a> with useful information, -call <a href="#lua_getinfo"><code>lua_getinfo</code></a>. - - -<p> -The fields of <a href="#lua_Debug"><code>lua_Debug</code></a> have the following meaning: - -<ul> - -<li><b><code>source</code>: </b> -the source of the chunk that created the function. -If <code>source</code> starts with a '<code>@</code>', -it means that the function was defined in a file where -the file name follows the '<code>@</code>'. -If <code>source</code> starts with a '<code>=</code>', -the remainder of its contents describe the source in a user-dependent manner. -Otherwise, -the function was defined in a string where -<code>source</code> is that string. -</li> - -<li><b><code>short_src</code>: </b> -a "printable" version of <code>source</code>, to be used in error messages. -</li> - -<li><b><code>linedefined</code>: </b> -the line number where the definition of the function starts. -</li> - -<li><b><code>lastlinedefined</code>: </b> -the line number where the definition of the function ends. -</li> - -<li><b><code>what</code>: </b> -the string <code>"Lua"</code> if the function is a Lua function, -<code>"C"</code> if it is a C function, -<code>"main"</code> if it is the main part of a chunk. -</li> - -<li><b><code>currentline</code>: </b> -the current line where the given function is executing. -When no line information is available, -<code>currentline</code> is set to -1. -</li> - -<li><b><code>name</code>: </b> -a reasonable name for the given function. -Because functions in Lua are first-class values, -they do not have a fixed name: -some functions can be the value of multiple global variables, -while others can be stored only in a table field. -The <code>lua_getinfo</code> function checks how the function was -called to find a suitable name. -If it cannot find a name, -then <code>name</code> is set to <code>NULL</code>. -</li> - -<li><b><code>namewhat</code>: </b> -explains the <code>name</code> field. -The value of <code>namewhat</code> can be -<code>"global"</code>, <code>"local"</code>, <code>"method"</code>, -<code>"field"</code>, <code>"upvalue"</code>, or <code>""</code> (the empty string), -according to how the function was called. -(Lua uses the empty string when no other option seems to apply.) -</li> - -<li><b><code>istailcall</code>: </b> -true if this function invocation was called by a tail call. -In this case, the caller of this level is not in the stack. -</li> - -<li><b><code>nups</code>: </b> -the number of upvalues of the function. -</li> - -<li><b><code>nparams</code>: </b> -the number of fixed parameters of the function -(always 0 for C functions). -</li> - -<li><b><code>isvararg</code>: </b> -true if the function is a vararg function -(always true for C functions). -</li> - -</ul> - - - - -<hr><h3><a name="lua_gethook"><code>lua_gethook</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>lua_Hook lua_gethook (lua_State *L);</pre> - -<p> -Returns the current hook function. - - - - - -<hr><h3><a name="lua_gethookcount"><code>lua_gethookcount</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>int lua_gethookcount (lua_State *L);</pre> - -<p> -Returns the current hook count. - - - - - -<hr><h3><a name="lua_gethookmask"><code>lua_gethookmask</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>int lua_gethookmask (lua_State *L);</pre> - -<p> -Returns the current hook mask. - - - - - -<hr><h3><a name="lua_getinfo"><code>lua_getinfo</code></a></h3><p> -<span class="apii">[-(0|1), +(0|1|2), <em>e</em>]</span> -<pre>int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);</pre> - -<p> -Gets information about a specific function or function invocation. - - -<p> -To get information about a function invocation, -the parameter <code>ar</code> must be a valid activation record that was -filled by a previous call to <a href="#lua_getstack"><code>lua_getstack</code></a> or -given as argument to a hook (see <a href="#lua_Hook"><code>lua_Hook</code></a>). - - -<p> -To get information about a function you push it onto the stack -and start the <code>what</code> string with the character '<code>></code>'. -(In that case, -<code>lua_getinfo</code> pops the function from the top of the stack.) -For instance, to know in which line a function <code>f</code> was defined, -you can write the following code: - -<pre> - lua_Debug ar; - lua_getglobal(L, "f"); /* get global 'f' */ - lua_getinfo(L, ">S", &ar); - printf("%d\n", ar.linedefined); -</pre> - -<p> -Each character in the string <code>what</code> -selects some fields of the structure <code>ar</code> to be filled or -a value to be pushed on the stack: - -<ul> - -<li><b>'<code>n</code>': </b> fills in the field <code>name</code> and <code>namewhat</code>; -</li> - -<li><b>'<code>S</code>': </b> -fills in the fields <code>source</code>, <code>short_src</code>, -<code>linedefined</code>, <code>lastlinedefined</code>, and <code>what</code>; -</li> - -<li><b>'<code>l</code>': </b> fills in the field <code>currentline</code>; -</li> - -<li><b>'<code>t</code>': </b> fills in the field <code>istailcall</code>; -</li> - -<li><b>'<code>u</code>': </b> fills in the fields -<code>nups</code>, <code>nparams</code>, and <code>isvararg</code>; -</li> - -<li><b>'<code>f</code>': </b> -pushes onto the stack the function that is -running at the given level; -</li> - -<li><b>'<code>L</code>': </b> -pushes onto the stack a table whose indices are the -numbers of the lines that are valid on the function. -(A <em>valid line</em> is a line with some associated code, -that is, a line where you can put a break point. -Non-valid lines include empty lines and comments.) -</li> - -</ul> - -<p> -This function returns 0 on error -(for instance, an invalid option in <code>what</code>). - - - - - -<hr><h3><a name="lua_getlocal"><code>lua_getlocal</code></a></h3><p> -<span class="apii">[-0, +(0|1), –]</span> -<pre>const char *lua_getlocal (lua_State *L, lua_Debug *ar, int n);</pre> - -<p> -Gets information about a local variable of -a given activation record or a given function. - - -<p> -In the first case, -the parameter <code>ar</code> must be a valid activation record that was -filled by a previous call to <a href="#lua_getstack"><code>lua_getstack</code></a> or -given as argument to a hook (see <a href="#lua_Hook"><code>lua_Hook</code></a>). -The index <code>n</code> selects which local variable to inspect; -see <a href="#pdf-debug.getlocal"><code>debug.getlocal</code></a> for details about variable indices -and names. - - -<p> -<a href="#lua_getlocal"><code>lua_getlocal</code></a> pushes the variable's value onto the stack -and returns its name. - - -<p> -In the second case, <code>ar</code> should be <code>NULL</code> and the function -to be inspected must be at the top of the stack. -In this case, only parameters of Lua functions are visible -(as there is no information about what variables are active) -and no values are pushed onto the stack. - - -<p> -Returns <code>NULL</code> (and pushes nothing) -when the index is greater than -the number of active local variables. - - - - - -<hr><h3><a name="lua_getstack"><code>lua_getstack</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>int lua_getstack (lua_State *L, int level, lua_Debug *ar);</pre> - -<p> -Gets information about the interpreter runtime stack. - - -<p> -This function fills parts of a <a href="#lua_Debug"><code>lua_Debug</code></a> structure with -an identification of the <em>activation record</em> -of the function executing at a given level. -Level 0 is the current running function, -whereas level <em>n+1</em> is the function that has called level <em>n</em> -(except for tail calls, which do not count on the stack). -When there are no errors, <a href="#lua_getstack"><code>lua_getstack</code></a> returns 1; -when called with a level greater than the stack depth, -it returns 0. - - - - - -<hr><h3><a name="lua_getupvalue"><code>lua_getupvalue</code></a></h3><p> -<span class="apii">[-0, +(0|1), –]</span> -<pre>const char *lua_getupvalue (lua_State *L, int funcindex, int n);</pre> - -<p> -Gets information about a closure's upvalue. -(For Lua functions, -upvalues are the external local variables that the function uses, -and that are consequently included in its closure.) -<a href="#lua_getupvalue"><code>lua_getupvalue</code></a> gets the index <code>n</code> of an upvalue, -pushes the upvalue's value onto the stack, -and returns its name. -<code>funcindex</code> points to the closure in the stack. -(Upvalues have no particular order, -as they are active through the whole function. -So, they are numbered in an arbitrary order.) - - -<p> -Returns <code>NULL</code> (and pushes nothing) -when the index is greater than the number of upvalues. -For C functions, this function uses the empty string <code>""</code> -as a name for all upvalues. - - - - - -<hr><h3><a name="lua_Hook"><code>lua_Hook</code></a></h3> -<pre>typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);</pre> - -<p> -Type for debugging hook functions. - - -<p> -Whenever a hook is called, its <code>ar</code> argument has its field -<code>event</code> set to the specific event that triggered the hook. -Lua identifies these events with the following constants: -<a name="pdf-LUA_HOOKCALL"><code>LUA_HOOKCALL</code></a>, <a name="pdf-LUA_HOOKRET"><code>LUA_HOOKRET</code></a>, -<a name="pdf-LUA_HOOKTAILCALL"><code>LUA_HOOKTAILCALL</code></a>, <a name="pdf-LUA_HOOKLINE"><code>LUA_HOOKLINE</code></a>, -and <a name="pdf-LUA_HOOKCOUNT"><code>LUA_HOOKCOUNT</code></a>. -Moreover, for line events, the field <code>currentline</code> is also set. -To get the value of any other field in <code>ar</code>, -the hook must call <a href="#lua_getinfo"><code>lua_getinfo</code></a>. - - -<p> -For call events, <code>event</code> can be <code>LUA_HOOKCALL</code>, -the normal value, or <code>LUA_HOOKTAILCALL</code>, for a tail call; -in this case, there will be no corresponding return event. - - -<p> -While Lua is running a hook, it disables other calls to hooks. -Therefore, if a hook calls back Lua to execute a function or a chunk, -this execution occurs without any calls to hooks. - - -<p> -Hook functions cannot have continuations, -that is, they cannot call <a href="#lua_yieldk"><code>lua_yieldk</code></a>, -<a href="#lua_pcallk"><code>lua_pcallk</code></a>, or <a href="#lua_callk"><code>lua_callk</code></a> with a non-null <code>k</code>. - - -<p> -Hook functions can yield under the following conditions: -Only count and line events can yield -and they cannot yield any value; -to yield a hook function must finish its execution -calling <a href="#lua_yield"><code>lua_yield</code></a> with <code>nresults</code> equal to zero. - - - - - -<hr><h3><a name="lua_sethook"><code>lua_sethook</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>int lua_sethook (lua_State *L, lua_Hook f, int mask, int count);</pre> - -<p> -Sets the debugging hook function. - - -<p> -Argument <code>f</code> is the hook function. -<code>mask</code> specifies on which events the hook will be called: -it is formed by a bitwise or of the constants -<a name="pdf-LUA_MASKCALL"><code>LUA_MASKCALL</code></a>, -<a name="pdf-LUA_MASKRET"><code>LUA_MASKRET</code></a>, -<a name="pdf-LUA_MASKLINE"><code>LUA_MASKLINE</code></a>, -and <a name="pdf-LUA_MASKCOUNT"><code>LUA_MASKCOUNT</code></a>. -The <code>count</code> argument is only meaningful when the mask -includes <code>LUA_MASKCOUNT</code>. -For each event, the hook is called as explained below: - -<ul> - -<li><b>The call hook: </b> is called when the interpreter calls a function. -The hook is called just after Lua enters the new function, -before the function gets its arguments. -</li> - -<li><b>The return hook: </b> is called when the interpreter returns from a function. -The hook is called just before Lua leaves the function. -There is no standard way to access the values -to be returned by the function. -</li> - -<li><b>The line hook: </b> is called when the interpreter is about to -start the execution of a new line of code, -or when it jumps back in the code (even to the same line). -(This event only happens while Lua is executing a Lua function.) -</li> - -<li><b>The count hook: </b> is called after the interpreter executes every -<code>count</code> instructions. -(This event only happens while Lua is executing a Lua function.) -</li> - -</ul> - -<p> -A hook is disabled by setting <code>mask</code> to zero. - - - - - -<hr><h3><a name="lua_setlocal"><code>lua_setlocal</code></a></h3><p> -<span class="apii">[-(0|1), +0, –]</span> -<pre>const char *lua_setlocal (lua_State *L, lua_Debug *ar, int n);</pre> - -<p> -Sets the value of a local variable of a given activation record. -Parameters <code>ar</code> and <code>n</code> are as in <a href="#lua_getlocal"><code>lua_getlocal</code></a> -(see <a href="#lua_getlocal"><code>lua_getlocal</code></a>). -<a href="#lua_setlocal"><code>lua_setlocal</code></a> assigns the value at the top of the stack -to the variable and returns its name. -It also pops the value from the stack. - - -<p> -Returns <code>NULL</code> (and pops nothing) -when the index is greater than -the number of active local variables. - - - - - -<hr><h3><a name="lua_setupvalue"><code>lua_setupvalue</code></a></h3><p> -<span class="apii">[-(0|1), +0, –]</span> -<pre>const char *lua_setupvalue (lua_State *L, int funcindex, int n);</pre> - -<p> -Sets the value of a closure's upvalue. -It assigns the value at the top of the stack -to the upvalue and returns its name. -It also pops the value from the stack. -Parameters <code>funcindex</code> and <code>n</code> are as in the <a href="#lua_getupvalue"><code>lua_getupvalue</code></a> -(see <a href="#lua_getupvalue"><code>lua_getupvalue</code></a>). - - -<p> -Returns <code>NULL</code> (and pops nothing) -when the index is greater than the number of upvalues. - - - - - -<hr><h3><a name="lua_upvalueid"><code>lua_upvalueid</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>void *lua_upvalueid (lua_State *L, int funcindex, int n);</pre> - -<p> -Returns an unique identifier for the upvalue numbered <code>n</code> -from the closure at index <code>funcindex</code>. -Parameters <code>funcindex</code> and <code>n</code> are as in the <a href="#lua_getupvalue"><code>lua_getupvalue</code></a> -(see <a href="#lua_getupvalue"><code>lua_getupvalue</code></a>) -(but <code>n</code> cannot be greater than the number of upvalues). - - -<p> -These unique identifiers allow a program to check whether different -closures share upvalues. -Lua closures that share an upvalue -(that is, that access a same external local variable) -will return identical ids for those upvalue indices. - - - - - -<hr><h3><a name="lua_upvaluejoin"><code>lua_upvaluejoin</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>void lua_upvaluejoin (lua_State *L, int funcindex1, int n1, - int funcindex2, int n2);</pre> - -<p> -Make the <code>n1</code>-th upvalue of the Lua closure at index <code>funcindex1</code> -refer to the <code>n2</code>-th upvalue of the Lua closure at index <code>funcindex2</code>. - - - - - - - -<h1>5 – <a name="5">The Auxiliary Library</a></h1> - -<p> - -The <em>auxiliary library</em> provides several convenient functions -to interface C with Lua. -While the basic API provides the primitive functions for all -interactions between C and Lua, -the auxiliary library provides higher-level functions for some -common tasks. - - -<p> -All functions and types from the auxiliary library -are defined in header file <code>lauxlib.h</code> and -have a prefix <code>luaL_</code>. - - -<p> -All functions in the auxiliary library are built on -top of the basic API, -and so they provide nothing that cannot be done with that API. -Nevertheless, the use of the auxiliary library ensures -more consistency to your code. - - -<p> -Several functions in the auxiliary library use internally some -extra stack slots. -When a function in the auxiliary library uses less than five slots, -it does not check the stack size; -it simply assumes that there are enough slots. - - -<p> -Several functions in the auxiliary library are used to -check C function arguments. -Because the error message is formatted for arguments -(e.g., "<code>bad argument #1</code>"), -you should not use these functions for other stack values. - - -<p> -Functions called <code>luaL_check*</code> -always throw an error if the check is not satisfied. - - - -<h2>5.1 – <a name="5.1">Functions and Types</a></h2> - -<p> -Here we list all functions and types from the auxiliary library -in alphabetical order. - - - -<hr><h3><a name="luaL_addchar"><code>luaL_addchar</code></a></h3><p> -<span class="apii">[-?, +?, <em>e</em>]</span> -<pre>void luaL_addchar (luaL_Buffer *B, char c);</pre> - -<p> -Adds the byte <code>c</code> to the buffer <code>B</code> -(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). - - - - - -<hr><h3><a name="luaL_addlstring"><code>luaL_addlstring</code></a></h3><p> -<span class="apii">[-?, +?, <em>e</em>]</span> -<pre>void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l);</pre> - -<p> -Adds the string pointed to by <code>s</code> with length <code>l</code> to -the buffer <code>B</code> -(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). -The string can contain embedded zeros. - - - - - -<hr><h3><a name="luaL_addsize"><code>luaL_addsize</code></a></h3><p> -<span class="apii">[-?, +?, <em>e</em>]</span> -<pre>void luaL_addsize (luaL_Buffer *B, size_t n);</pre> - -<p> -Adds to the buffer <code>B</code> (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>) -a string of length <code>n</code> previously copied to the -buffer area (see <a href="#luaL_prepbuffer"><code>luaL_prepbuffer</code></a>). - - - - - -<hr><h3><a name="luaL_addstring"><code>luaL_addstring</code></a></h3><p> -<span class="apii">[-?, +?, <em>e</em>]</span> -<pre>void luaL_addstring (luaL_Buffer *B, const char *s);</pre> - -<p> -Adds the zero-terminated string pointed to by <code>s</code> -to the buffer <code>B</code> -(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). -The string cannot contain embedded zeros. - - - - - -<hr><h3><a name="luaL_addvalue"><code>luaL_addvalue</code></a></h3><p> -<span class="apii">[-1, +?, <em>e</em>]</span> -<pre>void luaL_addvalue (luaL_Buffer *B);</pre> - -<p> -Adds the value at the top of the stack -to the buffer <code>B</code> -(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). -Pops the value. - - -<p> -This is the only function on string buffers that can (and must) -be called with an extra element on the stack, -which is the value to be added to the buffer. - - - - - -<hr><h3><a name="luaL_argcheck"><code>luaL_argcheck</code></a></h3><p> -<span class="apii">[-0, +0, <em>v</em>]</span> -<pre>void luaL_argcheck (lua_State *L, - int cond, - int arg, - const char *extramsg);</pre> - -<p> -Checks whether <code>cond</code> is true. -If not, raises an error with a standard message. - - - - - -<hr><h3><a name="luaL_argerror"><code>luaL_argerror</code></a></h3><p> -<span class="apii">[-0, +0, <em>v</em>]</span> -<pre>int luaL_argerror (lua_State *L, int arg, const char *extramsg);</pre> - -<p> -Raises an error with a standard message -that includes <code>extramsg</code> as a comment. - - -<p> -This function never returns, -but it is an idiom to use it in C functions -as <code>return luaL_argerror(<em>args</em>)</code>. - - - - - -<hr><h3><a name="luaL_Buffer"><code>luaL_Buffer</code></a></h3> -<pre>typedef struct luaL_Buffer luaL_Buffer;</pre> - -<p> -Type for a <em>string buffer</em>. - - -<p> -A string buffer allows C code to build Lua strings piecemeal. -Its pattern of use is as follows: - -<ul> - -<li>First declare a variable <code>b</code> of type <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>.</li> - -<li>Then initialize it with a call <code>luaL_buffinit(L, &b)</code>.</li> - -<li> -Then add string pieces to the buffer calling any of -the <code>luaL_add*</code> functions. -</li> - -<li> -Finish by calling <code>luaL_pushresult(&b)</code>. -This call leaves the final string on the top of the stack. -</li> - -</ul> - -<p> -If you know beforehand the total size of the resulting string, -you can use the buffer like this: - -<ul> - -<li>First declare a variable <code>b</code> of type <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>.</li> - -<li>Then initialize it and preallocate a space of -size <code>sz</code> with a call <code>luaL_buffinitsize(L, &b, sz)</code>.</li> - -<li>Then copy the string into that space.</li> - -<li> -Finish by calling <code>luaL_pushresultsize(&b, sz)</code>, -where <code>sz</code> is the total size of the resulting string -copied into that space. -</li> - -</ul> - -<p> -During its normal operation, -a string buffer uses a variable number of stack slots. -So, while using a buffer, you cannot assume that you know where -the top of the stack is. -You can use the stack between successive calls to buffer operations -as long as that use is balanced; -that is, -when you call a buffer operation, -the stack is at the same level -it was immediately after the previous buffer operation. -(The only exception to this rule is <a href="#luaL_addvalue"><code>luaL_addvalue</code></a>.) -After calling <a href="#luaL_pushresult"><code>luaL_pushresult</code></a> the stack is back to its -level when the buffer was initialized, -plus the final string on its top. - - - - - -<hr><h3><a name="luaL_buffinit"><code>luaL_buffinit</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>void luaL_buffinit (lua_State *L, luaL_Buffer *B);</pre> - -<p> -Initializes a buffer <code>B</code>. -This function does not allocate any space; -the buffer must be declared as a variable -(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). - - - - - -<hr><h3><a name="luaL_buffinitsize"><code>luaL_buffinitsize</code></a></h3><p> -<span class="apii">[-?, +?, <em>e</em>]</span> -<pre>char *luaL_buffinitsize (lua_State *L, luaL_Buffer *B, size_t sz);</pre> - -<p> -Equivalent to the sequence -<a href="#luaL_buffinit"><code>luaL_buffinit</code></a>, <a href="#luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a>. - - - - - -<hr><h3><a name="luaL_callmeta"><code>luaL_callmeta</code></a></h3><p> -<span class="apii">[-0, +(0|1), <em>e</em>]</span> -<pre>int luaL_callmeta (lua_State *L, int obj, const char *e);</pre> - -<p> -Calls a metamethod. - - -<p> -If the object at index <code>obj</code> has a metatable and this -metatable has a field <code>e</code>, -this function calls this field passing the object as its only argument. -In this case this function returns true and pushes onto the -stack the value returned by the call. -If there is no metatable or no metamethod, -this function returns false (without pushing any value on the stack). - - - - - -<hr><h3><a name="luaL_checkany"><code>luaL_checkany</code></a></h3><p> -<span class="apii">[-0, +0, <em>v</em>]</span> -<pre>void luaL_checkany (lua_State *L, int arg);</pre> - -<p> -Checks whether the function has an argument -of any type (including <b>nil</b>) at position <code>arg</code>. - - - - - -<hr><h3><a name="luaL_checkint"><code>luaL_checkint</code></a></h3><p> -<span class="apii">[-0, +0, <em>v</em>]</span> -<pre>int luaL_checkint (lua_State *L, int arg);</pre> - -<p> -Checks whether the function argument <code>arg</code> is a number -and returns this number cast to an <code>int</code>. - - - - - -<hr><h3><a name="luaL_checkinteger"><code>luaL_checkinteger</code></a></h3><p> -<span class="apii">[-0, +0, <em>v</em>]</span> -<pre>lua_Integer luaL_checkinteger (lua_State *L, int arg);</pre> - -<p> -Checks whether the function argument <code>arg</code> is a number -and returns this number cast to a <a href="#lua_Integer"><code>lua_Integer</code></a>. - - - - - -<hr><h3><a name="luaL_checklong"><code>luaL_checklong</code></a></h3><p> -<span class="apii">[-0, +0, <em>v</em>]</span> -<pre>long luaL_checklong (lua_State *L, int arg);</pre> - -<p> -Checks whether the function argument <code>arg</code> is a number -and returns this number cast to a <code>long</code>. - - - - - -<hr><h3><a name="luaL_checklstring"><code>luaL_checklstring</code></a></h3><p> -<span class="apii">[-0, +0, <em>v</em>]</span> -<pre>const char *luaL_checklstring (lua_State *L, int arg, size_t *l);</pre> - -<p> -Checks whether the function argument <code>arg</code> is a string -and returns this string; -if <code>l</code> is not <code>NULL</code> fills <code>*l</code> -with the string's length. - - -<p> -This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result, -so all conversions and caveats of that function apply here. - - - - - -<hr><h3><a name="luaL_checknumber"><code>luaL_checknumber</code></a></h3><p> -<span class="apii">[-0, +0, <em>v</em>]</span> -<pre>lua_Number luaL_checknumber (lua_State *L, int arg);</pre> - -<p> -Checks whether the function argument <code>arg</code> is a number -and returns this number. - - - - - -<hr><h3><a name="luaL_checkoption"><code>luaL_checkoption</code></a></h3><p> -<span class="apii">[-0, +0, <em>v</em>]</span> -<pre>int luaL_checkoption (lua_State *L, - int arg, - const char *def, - const char *const lst[]);</pre> - -<p> -Checks whether the function argument <code>arg</code> is a string and -searches for this string in the array <code>lst</code> -(which must be NULL-terminated). -Returns the index in the array where the string was found. -Raises an error if the argument is not a string or -if the string cannot be found. - - -<p> -If <code>def</code> is not <code>NULL</code>, -the function uses <code>def</code> as a default value when -there is no argument <code>arg</code> or when this argument is <b>nil</b>. - - -<p> -This is a useful function for mapping strings to C enums. -(The usual convention in Lua libraries is -to use strings instead of numbers to select options.) - - - - - -<hr><h3><a name="luaL_checkstack"><code>luaL_checkstack</code></a></h3><p> -<span class="apii">[-0, +0, <em>v</em>]</span> -<pre>void luaL_checkstack (lua_State *L, int sz, const char *msg);</pre> - -<p> -Grows the stack size to <code>top + sz</code> elements, -raising an error if the stack cannot grow to that size. -<code>msg</code> is an additional text to go into the error message -(or <code>NULL</code> for no additional text). - - - - - -<hr><h3><a name="luaL_checkstring"><code>luaL_checkstring</code></a></h3><p> -<span class="apii">[-0, +0, <em>v</em>]</span> -<pre>const char *luaL_checkstring (lua_State *L, int arg);</pre> - -<p> -Checks whether the function argument <code>arg</code> is a string -and returns this string. - - -<p> -This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result, -so all conversions and caveats of that function apply here. - - - - - -<hr><h3><a name="luaL_checktype"><code>luaL_checktype</code></a></h3><p> -<span class="apii">[-0, +0, <em>v</em>]</span> -<pre>void luaL_checktype (lua_State *L, int arg, int t);</pre> - -<p> -Checks whether the function argument <code>arg</code> has type <code>t</code>. -See <a href="#lua_type"><code>lua_type</code></a> for the encoding of types for <code>t</code>. - - - - - -<hr><h3><a name="luaL_checkudata"><code>luaL_checkudata</code></a></h3><p> -<span class="apii">[-0, +0, <em>v</em>]</span> -<pre>void *luaL_checkudata (lua_State *L, int arg, const char *tname);</pre> - -<p> -Checks whether the function argument <code>arg</code> is a userdata -of the type <code>tname</code> (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>) and -returns the userdata address (see <a href="#lua_touserdata"><code>lua_touserdata</code></a>). - - - - - -<hr><h3><a name="luaL_checkunsigned"><code>luaL_checkunsigned</code></a></h3><p> -<span class="apii">[-0, +0, <em>v</em>]</span> -<pre>lua_Unsigned luaL_checkunsigned (lua_State *L, int arg);</pre> - -<p> -Checks whether the function argument <code>arg</code> is a number -and returns this number cast to a <a href="#lua_Unsigned"><code>lua_Unsigned</code></a>. - - - - - -<hr><h3><a name="luaL_checkversion"><code>luaL_checkversion</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>void luaL_checkversion (lua_State *L);</pre> - -<p> -Checks whether the core running the call, -the core that created the Lua state, -and the code making the call are all using the same version of Lua. -Also checks whether the core running the call -and the core that created the Lua state -are using the same address space. - - - - - -<hr><h3><a name="luaL_dofile"><code>luaL_dofile</code></a></h3><p> -<span class="apii">[-0, +?, <em>e</em>]</span> -<pre>int luaL_dofile (lua_State *L, const char *filename);</pre> - -<p> -Loads and runs the given file. -It is defined as the following macro: - -<pre> - (luaL_loadfile(L, filename) || lua_pcall(L, 0, LUA_MULTRET, 0)) -</pre><p> -It returns false if there are no errors -or true in case of errors. - - - - - -<hr><h3><a name="luaL_dostring"><code>luaL_dostring</code></a></h3><p> -<span class="apii">[-0, +?, –]</span> -<pre>int luaL_dostring (lua_State *L, const char *str);</pre> - -<p> -Loads and runs the given string. -It is defined as the following macro: - -<pre> - (luaL_loadstring(L, str) || lua_pcall(L, 0, LUA_MULTRET, 0)) -</pre><p> -It returns false if there are no errors -or true in case of errors. - - - - - -<hr><h3><a name="luaL_error"><code>luaL_error</code></a></h3><p> -<span class="apii">[-0, +0, <em>v</em>]</span> -<pre>int luaL_error (lua_State *L, const char *fmt, ...);</pre> - -<p> -Raises an error. -The error message format is given by <code>fmt</code> -plus any extra arguments, -following the same rules of <a href="#lua_pushfstring"><code>lua_pushfstring</code></a>. -It also adds at the beginning of the message the file name and -the line number where the error occurred, -if this information is available. - - -<p> -This function never returns, -but it is an idiom to use it in C functions -as <code>return luaL_error(<em>args</em>)</code>. - - - - - -<hr><h3><a name="luaL_execresult"><code>luaL_execresult</code></a></h3><p> -<span class="apii">[-0, +3, <em>e</em>]</span> -<pre>int luaL_execresult (lua_State *L, int stat);</pre> - -<p> -This function produces the return values for -process-related functions in the standard library -(<a href="#pdf-os.execute"><code>os.execute</code></a> and <a href="#pdf-io.close"><code>io.close</code></a>). - - - - - -<hr><h3><a name="luaL_fileresult"><code>luaL_fileresult</code></a></h3><p> -<span class="apii">[-0, +(1|3), <em>e</em>]</span> -<pre>int luaL_fileresult (lua_State *L, int stat, const char *fname);</pre> - -<p> -This function produces the return values for -file-related functions in the standard library -(<a href="#pdf-io.open"><code>io.open</code></a>, <a href="#pdf-os.rename"><code>os.rename</code></a>, <a href="#pdf-file:seek"><code>file:seek</code></a>, etc.). - - - - - -<hr><h3><a name="luaL_getmetafield"><code>luaL_getmetafield</code></a></h3><p> -<span class="apii">[-0, +(0|1), <em>e</em>]</span> -<pre>int luaL_getmetafield (lua_State *L, int obj, const char *e);</pre> - -<p> -Pushes onto the stack the field <code>e</code> from the metatable -of the object at index <code>obj</code>. -If the object does not have a metatable, -or if the metatable does not have this field, -returns false and pushes nothing. - - - - - -<hr><h3><a name="luaL_getmetatable"><code>luaL_getmetatable</code></a></h3><p> -<span class="apii">[-0, +1, –]</span> -<pre>void luaL_getmetatable (lua_State *L, const char *tname);</pre> - -<p> -Pushes onto the stack the metatable associated with name <code>tname</code> -in the registry (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>). - - - - - -<hr><h3><a name="luaL_getsubtable"><code>luaL_getsubtable</code></a></h3><p> -<span class="apii">[-0, +1, <em>e</em>]</span> -<pre>int luaL_getsubtable (lua_State *L, int idx, const char *fname);</pre> - -<p> -Ensures that the value <code>t[fname]</code>, -where <code>t</code> is the value at index <code>idx</code>, -is a table, -and pushes that table onto the stack. -Returns true if it finds a previous table there -and false if it creates a new table. - - - - - -<hr><h3><a name="luaL_gsub"><code>luaL_gsub</code></a></h3><p> -<span class="apii">[-0, +1, <em>e</em>]</span> -<pre>const char *luaL_gsub (lua_State *L, - const char *s, - const char *p, - const char *r);</pre> - -<p> -Creates a copy of string <code>s</code> by replacing -any occurrence of the string <code>p</code> -with the string <code>r</code>. -Pushes the resulting string on the stack and returns it. - - - - - -<hr><h3><a name="luaL_len"><code>luaL_len</code></a></h3><p> -<span class="apii">[-0, +0, <em>e</em>]</span> -<pre>int luaL_len (lua_State *L, int index);</pre> - -<p> -Returns the "length" of the value at the given index -as a number; -it is equivalent to the '<code>#</code>' operator in Lua (see <a href="#3.4.6">§3.4.6</a>). -Raises an error if the result of the operation is not a number. -(This case only can happen through metamethods.) - - - - - -<hr><h3><a name="luaL_loadbuffer"><code>luaL_loadbuffer</code></a></h3><p> -<span class="apii">[-0, +1, –]</span> -<pre>int luaL_loadbuffer (lua_State *L, - const char *buff, - size_t sz, - const char *name);</pre> - -<p> -Equivalent to <a href="#luaL_loadbufferx"><code>luaL_loadbufferx</code></a> with <code>mode</code> equal to <code>NULL</code>. - - - - - -<hr><h3><a name="luaL_loadbufferx"><code>luaL_loadbufferx</code></a></h3><p> -<span class="apii">[-0, +1, –]</span> -<pre>int luaL_loadbufferx (lua_State *L, - const char *buff, - size_t sz, - const char *name, - const char *mode);</pre> - -<p> -Loads a buffer as a Lua chunk. -This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in the -buffer pointed to by <code>buff</code> with size <code>sz</code>. - - -<p> -This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>. -<code>name</code> is the chunk name, -used for debug information and error messages. -The string <code>mode</code> works as in function <a href="#lua_load"><code>lua_load</code></a>. - - - - - -<hr><h3><a name="luaL_loadfile"><code>luaL_loadfile</code></a></h3><p> -<span class="apii">[-0, +1, <em>e</em>]</span> -<pre>int luaL_loadfile (lua_State *L, const char *filename);</pre> - -<p> -Equivalent to <a href="#luaL_loadfilex"><code>luaL_loadfilex</code></a> with <code>mode</code> equal to <code>NULL</code>. - - - - - -<hr><h3><a name="luaL_loadfilex"><code>luaL_loadfilex</code></a></h3><p> -<span class="apii">[-0, +1, <em>e</em>]</span> -<pre>int luaL_loadfilex (lua_State *L, const char *filename, - const char *mode);</pre> - -<p> -Loads a file as a Lua chunk. -This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in the file -named <code>filename</code>. -If <code>filename</code> is <code>NULL</code>, -then it loads from the standard input. -The first line in the file is ignored if it starts with a <code>#</code>. - - -<p> -The string <code>mode</code> works as in function <a href="#lua_load"><code>lua_load</code></a>. - - -<p> -This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>, -but it has an extra error code <a name="pdf-LUA_ERRFILE"><code>LUA_ERRFILE</code></a> -if it cannot open/read the file or the file has a wrong mode. - - -<p> -As <a href="#lua_load"><code>lua_load</code></a>, this function only loads the chunk; -it does not run it. - - - - - -<hr><h3><a name="luaL_loadstring"><code>luaL_loadstring</code></a></h3><p> -<span class="apii">[-0, +1, –]</span> -<pre>int luaL_loadstring (lua_State *L, const char *s);</pre> - -<p> -Loads a string as a Lua chunk. -This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in -the zero-terminated string <code>s</code>. - - -<p> -This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>. - - -<p> -Also as <a href="#lua_load"><code>lua_load</code></a>, this function only loads the chunk; -it does not run it. - - - - - -<hr><h3><a name="luaL_newlib"><code>luaL_newlib</code></a></h3><p> -<span class="apii">[-0, +1, <em>e</em>]</span> -<pre>void luaL_newlib (lua_State *L, const luaL_Reg *l);</pre> - -<p> -Creates a new table and registers there -the functions in list <code>l</code>. -It is implemented as the following macro: - -<pre> - (luaL_newlibtable(L,l), luaL_setfuncs(L,l,0)) -</pre> - - - - -<hr><h3><a name="luaL_newlibtable"><code>luaL_newlibtable</code></a></h3><p> -<span class="apii">[-0, +1, <em>e</em>]</span> -<pre>void luaL_newlibtable (lua_State *L, const luaL_Reg l[]);</pre> - -<p> -Creates a new table with a size optimized -to store all entries in the array <code>l</code> -(but does not actually store them). -It is intended to be used in conjunction with <a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a> -(see <a href="#luaL_newlib"><code>luaL_newlib</code></a>). - - -<p> -It is implemented as a macro. -The array <code>l</code> must be the actual array, -not a pointer to it. - - - - - -<hr><h3><a name="luaL_newmetatable"><code>luaL_newmetatable</code></a></h3><p> -<span class="apii">[-0, +1, <em>e</em>]</span> -<pre>int luaL_newmetatable (lua_State *L, const char *tname);</pre> - -<p> -If the registry already has the key <code>tname</code>, -returns 0. -Otherwise, -creates a new table to be used as a metatable for userdata, -adds it to the registry with key <code>tname</code>, -and returns 1. - - -<p> -In both cases pushes onto the stack the final value associated -with <code>tname</code> in the registry. - - - - - -<hr><h3><a name="luaL_newstate"><code>luaL_newstate</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>lua_State *luaL_newstate (void);</pre> - -<p> -Creates a new Lua state. -It calls <a href="#lua_newstate"><code>lua_newstate</code></a> with an -allocator based on the standard C <code>realloc</code> function -and then sets a panic function (see <a href="#4.6">§4.6</a>) that prints -an error message to the standard error output in case of fatal -errors. - - -<p> -Returns the new state, -or <code>NULL</code> if there is a memory allocation error. - - - - - -<hr><h3><a name="luaL_openlibs"><code>luaL_openlibs</code></a></h3><p> -<span class="apii">[-0, +0, <em>e</em>]</span> -<pre>void luaL_openlibs (lua_State *L);</pre> - -<p> -Opens all standard Lua libraries into the given state. - - - - - -<hr><h3><a name="luaL_optint"><code>luaL_optint</code></a></h3><p> -<span class="apii">[-0, +0, <em>v</em>]</span> -<pre>int luaL_optint (lua_State *L, int arg, int d);</pre> - -<p> -If the function argument <code>arg</code> is a number, -returns this number cast to an <code>int</code>. -If this argument is absent or is <b>nil</b>, -returns <code>d</code>. -Otherwise, raises an error. - - - - - -<hr><h3><a name="luaL_optinteger"><code>luaL_optinteger</code></a></h3><p> -<span class="apii">[-0, +0, <em>v</em>]</span> -<pre>lua_Integer luaL_optinteger (lua_State *L, - int arg, - lua_Integer d);</pre> - -<p> -If the function argument <code>arg</code> is a number, -returns this number cast to a <a href="#lua_Integer"><code>lua_Integer</code></a>. -If this argument is absent or is <b>nil</b>, -returns <code>d</code>. -Otherwise, raises an error. - - - - - -<hr><h3><a name="luaL_optlong"><code>luaL_optlong</code></a></h3><p> -<span class="apii">[-0, +0, <em>v</em>]</span> -<pre>long luaL_optlong (lua_State *L, int arg, long d);</pre> - -<p> -If the function argument <code>arg</code> is a number, -returns this number cast to a <code>long</code>. -If this argument is absent or is <b>nil</b>, -returns <code>d</code>. -Otherwise, raises an error. - - - - - -<hr><h3><a name="luaL_optlstring"><code>luaL_optlstring</code></a></h3><p> -<span class="apii">[-0, +0, <em>v</em>]</span> -<pre>const char *luaL_optlstring (lua_State *L, - int arg, - const char *d, - size_t *l);</pre> - -<p> -If the function argument <code>arg</code> is a string, -returns this string. -If this argument is absent or is <b>nil</b>, -returns <code>d</code>. -Otherwise, raises an error. - - -<p> -If <code>l</code> is not <code>NULL</code>, -fills the position <code>*l</code> with the result's length. - - - - - -<hr><h3><a name="luaL_optnumber"><code>luaL_optnumber</code></a></h3><p> -<span class="apii">[-0, +0, <em>v</em>]</span> -<pre>lua_Number luaL_optnumber (lua_State *L, int arg, lua_Number d);</pre> - -<p> -If the function argument <code>arg</code> is a number, -returns this number. -If this argument is absent or is <b>nil</b>, -returns <code>d</code>. -Otherwise, raises an error. - - - - - -<hr><h3><a name="luaL_optstring"><code>luaL_optstring</code></a></h3><p> -<span class="apii">[-0, +0, <em>v</em>]</span> -<pre>const char *luaL_optstring (lua_State *L, - int arg, - const char *d);</pre> - -<p> -If the function argument <code>arg</code> is a string, -returns this string. -If this argument is absent or is <b>nil</b>, -returns <code>d</code>. -Otherwise, raises an error. - - - - - -<hr><h3><a name="luaL_optunsigned"><code>luaL_optunsigned</code></a></h3><p> -<span class="apii">[-0, +0, <em>v</em>]</span> -<pre>lua_Unsigned luaL_optunsigned (lua_State *L, - int arg, - lua_Unsigned u);</pre> - -<p> -If the function argument <code>arg</code> is a number, -returns this number cast to a <a href="#lua_Unsigned"><code>lua_Unsigned</code></a>. -If this argument is absent or is <b>nil</b>, -returns <code>u</code>. -Otherwise, raises an error. - - - - - -<hr><h3><a name="luaL_prepbuffer"><code>luaL_prepbuffer</code></a></h3><p> -<span class="apii">[-?, +?, <em>e</em>]</span> -<pre>char *luaL_prepbuffer (luaL_Buffer *B);</pre> - -<p> -Equivalent to <a href="#luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a> -with the predefined size <a name="pdf-LUAL_BUFFERSIZE"><code>LUAL_BUFFERSIZE</code></a>. - - - - - -<hr><h3><a name="luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a></h3><p> -<span class="apii">[-?, +?, <em>e</em>]</span> -<pre>char *luaL_prepbuffsize (luaL_Buffer *B, size_t sz);</pre> - -<p> -Returns an address to a space of size <code>sz</code> -where you can copy a string to be added to buffer <code>B</code> -(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). -After copying the string into this space you must call -<a href="#luaL_addsize"><code>luaL_addsize</code></a> with the size of the string to actually add -it to the buffer. - - - - - -<hr><h3><a name="luaL_pushresult"><code>luaL_pushresult</code></a></h3><p> -<span class="apii">[-?, +1, <em>e</em>]</span> -<pre>void luaL_pushresult (luaL_Buffer *B);</pre> - -<p> -Finishes the use of buffer <code>B</code> leaving the final string on -the top of the stack. - - - - - -<hr><h3><a name="luaL_pushresultsize"><code>luaL_pushresultsize</code></a></h3><p> -<span class="apii">[-?, +1, <em>e</em>]</span> -<pre>void luaL_pushresultsize (luaL_Buffer *B, size_t sz);</pre> - -<p> -Equivalent to the sequence <a href="#luaL_addsize"><code>luaL_addsize</code></a>, <a href="#luaL_pushresult"><code>luaL_pushresult</code></a>. - - - - - -<hr><h3><a name="luaL_ref"><code>luaL_ref</code></a></h3><p> -<span class="apii">[-1, +0, <em>e</em>]</span> -<pre>int luaL_ref (lua_State *L, int t);</pre> - -<p> -Creates and returns a <em>reference</em>, -in the table at index <code>t</code>, -for the object at the top of the stack (and pops the object). - - -<p> -A reference is a unique integer key. -As long as you do not manually add integer keys into table <code>t</code>, -<a href="#luaL_ref"><code>luaL_ref</code></a> ensures the uniqueness of the key it returns. -You can retrieve an object referred by reference <code>r</code> -by calling <code>lua_rawgeti(L, t, r)</code>. -Function <a href="#luaL_unref"><code>luaL_unref</code></a> frees a reference and its associated object. - - -<p> -If the object at the top of the stack is <b>nil</b>, -<a href="#luaL_ref"><code>luaL_ref</code></a> returns the constant <a name="pdf-LUA_REFNIL"><code>LUA_REFNIL</code></a>. -The constant <a name="pdf-LUA_NOREF"><code>LUA_NOREF</code></a> is guaranteed to be different -from any reference returned by <a href="#luaL_ref"><code>luaL_ref</code></a>. - - - - - -<hr><h3><a name="luaL_Reg"><code>luaL_Reg</code></a></h3> -<pre>typedef struct luaL_Reg { - const char *name; - lua_CFunction func; -} luaL_Reg;</pre> - -<p> -Type for arrays of functions to be registered by -<a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a>. -<code>name</code> is the function name and <code>func</code> is a pointer to -the function. -Any array of <a href="#luaL_Reg"><code>luaL_Reg</code></a> must end with an sentinel entry -in which both <code>name</code> and <code>func</code> are <code>NULL</code>. - - - - - -<hr><h3><a name="luaL_requiref"><code>luaL_requiref</code></a></h3><p> -<span class="apii">[-0, +1, <em>e</em>]</span> -<pre>void luaL_requiref (lua_State *L, const char *modname, - lua_CFunction openf, int glb);</pre> - -<p> -Calls function <code>openf</code> with string <code>modname</code> as an argument -and sets the call result in <code>package.loaded[modname]</code>, -as if that function has been called through <a href="#pdf-require"><code>require</code></a>. - - -<p> -If <code>glb</code> is true, -also stores the result into global <code>modname</code>. - - -<p> -Leaves a copy of that result on the stack. - - - - - -<hr><h3><a name="luaL_setfuncs"><code>luaL_setfuncs</code></a></h3><p> -<span class="apii">[-nup, +0, <em>e</em>]</span> -<pre>void luaL_setfuncs (lua_State *L, const luaL_Reg *l, int nup);</pre> - -<p> -Registers all functions in the array <code>l</code> -(see <a href="#luaL_Reg"><code>luaL_Reg</code></a>) into the table on the top of the stack -(below optional upvalues, see next). - - -<p> -When <code>nup</code> is not zero, -all functions are created sharing <code>nup</code> upvalues, -which must be previously pushed on the stack -on top of the library table. -These values are popped from the stack after the registration. - - - - - -<hr><h3><a name="luaL_setmetatable"><code>luaL_setmetatable</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>void luaL_setmetatable (lua_State *L, const char *tname);</pre> - -<p> -Sets the metatable of the object at the top of the stack -as the metatable associated with name <code>tname</code> -in the registry (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>). - - - - - -<hr><h3><a name="luaL_testudata"><code>luaL_testudata</code></a></h3><p> -<span class="apii">[-0, +0, <em>e</em>]</span> -<pre>void *luaL_testudata (lua_State *L, int arg, const char *tname);</pre> - -<p> -This function works like <a href="#luaL_checkudata"><code>luaL_checkudata</code></a>, -except that, when the test fails, -it returns <code>NULL</code> instead of throwing an error. - - - - - -<hr><h3><a name="luaL_tolstring"><code>luaL_tolstring</code></a></h3><p> -<span class="apii">[-0, +1, <em>e</em>]</span> -<pre>const char *luaL_tolstring (lua_State *L, int idx, size_t *len);</pre> - -<p> -Converts any Lua value at the given index to a C string -in a reasonable format. -The resulting string is pushed onto the stack and also -returned by the function. -If <code>len</code> is not <code>NULL</code>, -the function also sets <code>*len</code> with the string length. - - -<p> -If the value has a metatable with a <code>"__tostring"</code> field, -then <code>luaL_tolstring</code> calls the corresponding metamethod -with the value as argument, -and uses the result of the call as its result. - - - - - -<hr><h3><a name="luaL_traceback"><code>luaL_traceback</code></a></h3><p> -<span class="apii">[-0, +1, <em>e</em>]</span> -<pre>void luaL_traceback (lua_State *L, lua_State *L1, const char *msg, - int level);</pre> - -<p> -Creates and pushes a traceback of the stack <code>L1</code>. -If <code>msg</code> is not <code>NULL</code> it is appended -at the beginning of the traceback. -The <code>level</code> parameter tells at which level -to start the traceback. - - - - - -<hr><h3><a name="luaL_typename"><code>luaL_typename</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>const char *luaL_typename (lua_State *L, int index);</pre> - -<p> -Returns the name of the type of the value at the given index. - - - - - -<hr><h3><a name="luaL_unref"><code>luaL_unref</code></a></h3><p> -<span class="apii">[-0, +0, –]</span> -<pre>void luaL_unref (lua_State *L, int t, int ref);</pre> - -<p> -Releases reference <code>ref</code> from the table at index <code>t</code> -(see <a href="#luaL_ref"><code>luaL_ref</code></a>). -The entry is removed from the table, -so that the referred object can be collected. -The reference <code>ref</code> is also freed to be used again. - - -<p> -If <code>ref</code> is <a href="#pdf-LUA_NOREF"><code>LUA_NOREF</code></a> or <a href="#pdf-LUA_REFNIL"><code>LUA_REFNIL</code></a>, -<a href="#luaL_unref"><code>luaL_unref</code></a> does nothing. - - - - - -<hr><h3><a name="luaL_where"><code>luaL_where</code></a></h3><p> -<span class="apii">[-0, +1, <em>e</em>]</span> -<pre>void luaL_where (lua_State *L, int lvl);</pre> - -<p> -Pushes onto the stack a string identifying the current position -of the control at level <code>lvl</code> in the call stack. -Typically this string has the following format: - -<pre> - <em>chunkname</em>:<em>currentline</em>: -</pre><p> -Level 0 is the running function, -level 1 is the function that called the running function, -etc. - - -<p> -This function is used to build a prefix for error messages. - - - - - - - -<h1>6 – <a name="6">Standard Libraries</a></h1> - -<p> -The standard Lua libraries provide useful functions -that are implemented directly through the C API. -Some of these functions provide essential services to the language -(e.g., <a href="#pdf-type"><code>type</code></a> and <a href="#pdf-getmetatable"><code>getmetatable</code></a>); -others provide access to "outside" services (e.g., I/O); -and others could be implemented in Lua itself, -but are quite useful or have critical performance requirements that -deserve an implementation in C (e.g., <a href="#pdf-table.sort"><code>table.sort</code></a>). - - -<p> -All libraries are implemented through the official C API -and are provided as separate C modules. -Currently, Lua has the following standard libraries: - -<ul> - -<li>basic library (<a href="#6.1">§6.1</a>);</li> - -<li>coroutine library (<a href="#6.2">§6.2</a>);</li> - -<li>package library (<a href="#6.3">§6.3</a>);</li> - -<li>string manipulation (<a href="#6.4">§6.4</a>);</li> - -<li>table manipulation (<a href="#6.5">§6.5</a>);</li> - -<li>mathematical functions (<a href="#6.6">§6.6</a>) (sin, log, etc.);</li> - -<li>bitwise operations (<a href="#6.7">§6.7</a>);</li> - -<li>input and output (<a href="#6.8">§6.8</a>);</li> - -<li>operating system facilities (<a href="#6.9">§6.9</a>);</li> - -<li>debug facilities (<a href="#6.10">§6.10</a>).</li> - -</ul><p> -Except for the basic and the package libraries, -each library provides all its functions as fields of a global table -or as methods of its objects. - - -<p> -To have access to these libraries, -the C host program should call the <a href="#luaL_openlibs"><code>luaL_openlibs</code></a> function, -which opens all standard libraries. -Alternatively, -the host program can open them individually by using -<a href="#luaL_requiref"><code>luaL_requiref</code></a> to call -<a name="pdf-luaopen_base"><code>luaopen_base</code></a> (for the basic library), -<a name="pdf-luaopen_package"><code>luaopen_package</code></a> (for the package library), -<a name="pdf-luaopen_coroutine"><code>luaopen_coroutine</code></a> (for the coroutine library), -<a name="pdf-luaopen_string"><code>luaopen_string</code></a> (for the string library), -<a name="pdf-luaopen_table"><code>luaopen_table</code></a> (for the table library), -<a name="pdf-luaopen_math"><code>luaopen_math</code></a> (for the mathematical library), -<a name="pdf-luaopen_bit32"><code>luaopen_bit32</code></a> (for the bit library), -<a name="pdf-luaopen_io"><code>luaopen_io</code></a> (for the I/O library), -<a name="pdf-luaopen_os"><code>luaopen_os</code></a> (for the Operating System library), -and <a name="pdf-luaopen_debug"><code>luaopen_debug</code></a> (for the debug library). -These functions are declared in <a name="pdf-lualib.h"><code>lualib.h</code></a>. - - - -<h2>6.1 – <a name="6.1">Basic Functions</a></h2> - -<p> -The basic library provides core functions to Lua. -If you do not include this library in your application, -you should check carefully whether you need to provide -implementations for some of its facilities. - - -<p> -<hr><h3><a name="pdf-assert"><code>assert (v [, message])</code></a></h3> -Issues an error when -the value of its argument <code>v</code> is false (i.e., <b>nil</b> or <b>false</b>); -otherwise, returns all its arguments. -<code>message</code> is an error message; -when absent, it defaults to "assertion failed!" - - - - -<p> -<hr><h3><a name="pdf-collectgarbage"><code>collectgarbage ([opt [, arg]])</code></a></h3> - - -<p> -This function is a generic interface to the garbage collector. -It performs different functions according to its first argument, <code>opt</code>: - -<ul> - -<li><b>"<code>collect</code>": </b> -performs a full garbage-collection cycle. -This is the default option. -</li> - -<li><b>"<code>stop</code>": </b> -stops automatic execution of the garbage collector. -The collector will run only when explicitly invoked, -until a call to restart it. -</li> - -<li><b>"<code>restart</code>": </b> -restarts automatic execution of the garbage collector. -</li> - -<li><b>"<code>count</code>": </b> -returns the total memory in use by Lua (in Kbytes) and -a second value with the total memory in bytes modulo 1024. -The first value has a fractional part, -so the following equality is always true: - -<pre> - k, b = collectgarbage("count") - assert(k*1024 == math.floor(k)*1024 + b) -</pre><p> -(The second result is useful when Lua is compiled -with a non floating-point type for numbers.) -</li> - -<li><b>"<code>step</code>": </b> -performs a garbage-collection step. -The step "size" is controlled by <code>arg</code> -(larger values mean more steps) in a non-specified way. -If you want to control the step size -you must experimentally tune the value of <code>arg</code>. -Returns <b>true</b> if the step finished a collection cycle. -</li> - -<li><b>"<code>setpause</code>": </b> -sets <code>arg</code> as the new value for the <em>pause</em> of -the collector (see <a href="#2.5">§2.5</a>). -Returns the previous value for <em>pause</em>. -</li> - -<li><b>"<code>setstepmul</code>": </b> -sets <code>arg</code> as the new value for the <em>step multiplier</em> of -the collector (see <a href="#2.5">§2.5</a>). -Returns the previous value for <em>step</em>. -</li> - -<li><b>"<code>isrunning</code>": </b> -returns a boolean that tells whether the collector is running -(i.e., not stopped). -</li> - -<li><b>"<code>generational</code>": </b> -changes the collector to generational mode. -This is an experimental feature (see <a href="#2.5">§2.5</a>). -</li> - -<li><b>"<code>incremental</code>": </b> -changes the collector to incremental mode. -This is the default mode. -</li> - -</ul> - - - -<p> -<hr><h3><a name="pdf-dofile"><code>dofile ([filename])</code></a></h3> -Opens the named file and executes its contents as a Lua chunk. -When called without arguments, -<code>dofile</code> executes the contents of the standard input (<code>stdin</code>). -Returns all values returned by the chunk. -In case of errors, <code>dofile</code> propagates the error -to its caller (that is, <code>dofile</code> does not run in protected mode). - - - - -<p> -<hr><h3><a name="pdf-error"><code>error (message [, level])</code></a></h3> -Terminates the last protected function called -and returns <code>message</code> as the error message. -Function <code>error</code> never returns. - - -<p> -Usually, <code>error</code> adds some information about the error position -at the beginning of the message, if the message is a string. -The <code>level</code> argument specifies how to get the error position. -With level 1 (the default), the error position is where the -<code>error</code> function was called. -Level 2 points the error to where the function -that called <code>error</code> was called; and so on. -Passing a level 0 avoids the addition of error position information -to the message. - - - - -<p> -<hr><h3><a name="pdf-_G"><code>_G</code></a></h3> -A global variable (not a function) that -holds the global environment (see <a href="#2.2">§2.2</a>). -Lua itself does not use this variable; -changing its value does not affect any environment, -nor vice-versa. - - - - -<p> -<hr><h3><a name="pdf-getmetatable"><code>getmetatable (object)</code></a></h3> - - -<p> -If <code>object</code> does not have a metatable, returns <b>nil</b>. -Otherwise, -if the object's metatable has a <code>"__metatable"</code> field, -returns the associated value. -Otherwise, returns the metatable of the given object. - - - - -<p> -<hr><h3><a name="pdf-ipairs"><code>ipairs (t)</code></a></h3> - - -<p> -If <code>t</code> has a metamethod <code>__ipairs</code>, -calls it with <code>t</code> as argument and returns the first three -results from the call. - - -<p> -Otherwise, -returns three values: an iterator function, the table <code>t</code>, and 0, -so that the construction - -<pre> - for i,v in ipairs(t) do <em>body</em> end -</pre><p> -will iterate over the pairs (<code>1,t[1]</code>), (<code>2,t[2]</code>), ..., -up to the first integer key absent from the table. - - - - -<p> -<hr><h3><a name="pdf-load"><code>load (ld [, source [, mode [, env]]])</code></a></h3> - - -<p> -Loads a chunk. - - -<p> -If <code>ld</code> is a string, the chunk is this string. -If <code>ld</code> is a function, -<code>load</code> calls it repeatedly to get the chunk pieces. -Each call to <code>ld</code> must return a string that concatenates -with previous results. -A return of an empty string, <b>nil</b>, or no value signals the end of the chunk. - - -<p> -If there are no syntactic errors, -returns the compiled chunk as a function; -otherwise, returns <b>nil</b> plus the error message. - - -<p> -If the resulting function has upvalues, -the first upvalue is set to the value of <code>env</code>, -if that parameter is given, -or to the value of the global environment. -(When you load a main chunk, -the resulting function will always have exactly one upvalue, -the <code>_ENV</code> variable (see <a href="#2.2">§2.2</a>). -When you load a binary chunk created from a function (see <a href="#pdf-string.dump"><code>string.dump</code></a>), -the resulting function can have arbitrary upvalues.) - - -<p> -<code>source</code> is used as the source of the chunk for error messages -and debug information (see <a href="#4.9">§4.9</a>). -When absent, -it defaults to <code>ld</code>, if <code>ld</code> is a string, -or to "<code>=(load)</code>" otherwise. - - -<p> -The string <code>mode</code> controls whether the chunk can be text or binary -(that is, a precompiled chunk). -It may be the string "<code>b</code>" (only binary chunks), -"<code>t</code>" (only text chunks), -or "<code>bt</code>" (both binary and text). -The default is "<code>bt</code>". - - - - -<p> -<hr><h3><a name="pdf-loadfile"><code>loadfile ([filename [, mode [, env]]])</code></a></h3> - - -<p> -Similar to <a href="#pdf-load"><code>load</code></a>, -but gets the chunk from file <code>filename</code> -or from the standard input, -if no file name is given. - - - - -<p> -<hr><h3><a name="pdf-next"><code>next (table [, index])</code></a></h3> - - -<p> -Allows a program to traverse all fields of a table. -Its first argument is a table and its second argument -is an index in this table. -<code>next</code> returns the next index of the table -and its associated value. -When called with <b>nil</b> as its second argument, -<code>next</code> returns an initial index -and its associated value. -When called with the last index, -or with <b>nil</b> in an empty table, -<code>next</code> returns <b>nil</b>. -If the second argument is absent, then it is interpreted as <b>nil</b>. -In particular, -you can use <code>next(t)</code> to check whether a table is empty. - - -<p> -The order in which the indices are enumerated is not specified, -<em>even for numeric indices</em>. -(To traverse a table in numeric order, -use a numerical <b>for</b>.) - - -<p> -The behavior of <code>next</code> is undefined if, -during the traversal, -you assign any value to a non-existent field in the table. -You may however modify existing fields. -In particular, you may clear existing fields. - - - - -<p> -<hr><h3><a name="pdf-pairs"><code>pairs (t)</code></a></h3> - - -<p> -If <code>t</code> has a metamethod <code>__pairs</code>, -calls it with <code>t</code> as argument and returns the first three -results from the call. - - -<p> -Otherwise, -returns three values: the <a href="#pdf-next"><code>next</code></a> function, the table <code>t</code>, and <b>nil</b>, -so that the construction - -<pre> - for k,v in pairs(t) do <em>body</em> end -</pre><p> -will iterate over all key–value pairs of table <code>t</code>. - - -<p> -See function <a href="#pdf-next"><code>next</code></a> for the caveats of modifying -the table during its traversal. - - - - -<p> -<hr><h3><a name="pdf-pcall"><code>pcall (f [, arg1, ···])</code></a></h3> - - -<p> -Calls function <code>f</code> with -the given arguments in <em>protected mode</em>. -This means that any error inside <code>f</code> is not propagated; -instead, <code>pcall</code> catches the error -and returns a status code. -Its first result is the status code (a boolean), -which is true if the call succeeds without errors. -In such case, <code>pcall</code> also returns all results from the call, -after this first result. -In case of any error, <code>pcall</code> returns <b>false</b> plus the error message. - - - - -<p> -<hr><h3><a name="pdf-print"><code>print (···)</code></a></h3> -Receives any number of arguments -and prints their values to <code>stdout</code>, -using the <a href="#pdf-tostring"><code>tostring</code></a> function to convert each argument to a string. -<code>print</code> is not intended for formatted output, -but only as a quick way to show a value, -for instance for debugging. -For complete control over the output, -use <a href="#pdf-string.format"><code>string.format</code></a> and <a href="#pdf-io.write"><code>io.write</code></a>. - - - - -<p> -<hr><h3><a name="pdf-rawequal"><code>rawequal (v1, v2)</code></a></h3> -Checks whether <code>v1</code> is equal to <code>v2</code>, -without invoking any metamethod. -Returns a boolean. - - - - -<p> -<hr><h3><a name="pdf-rawget"><code>rawget (table, index)</code></a></h3> -Gets the real value of <code>table[index]</code>, -without invoking any metamethod. -<code>table</code> must be a table; -<code>index</code> may be any value. - - - - -<p> -<hr><h3><a name="pdf-rawlen"><code>rawlen (v)</code></a></h3> -Returns the length of the object <code>v</code>, -which must be a table or a string, -without invoking any metamethod. -Returns an integer number. - - - - -<p> -<hr><h3><a name="pdf-rawset"><code>rawset (table, index, value)</code></a></h3> -Sets the real value of <code>table[index]</code> to <code>value</code>, -without invoking any metamethod. -<code>table</code> must be a table, -<code>index</code> any value different from <b>nil</b> and NaN, -and <code>value</code> any Lua value. - - -<p> -This function returns <code>table</code>. - - - - -<p> -<hr><h3><a name="pdf-select"><code>select (index, ···)</code></a></h3> - - -<p> -If <code>index</code> is a number, -returns all arguments after argument number <code>index</code>; -a negative number indexes from the end (-1 is the last argument). -Otherwise, <code>index</code> must be the string <code>"#"</code>, -and <code>select</code> returns the total number of extra arguments it received. - - - - -<p> -<hr><h3><a name="pdf-setmetatable"><code>setmetatable (table, metatable)</code></a></h3> - - -<p> -Sets the metatable for the given table. -(You cannot change the metatable of other types from Lua, only from C.) -If <code>metatable</code> is <b>nil</b>, -removes the metatable of the given table. -If the original metatable has a <code>"__metatable"</code> field, -raises an error. - - -<p> -This function returns <code>table</code>. - - - - -<p> -<hr><h3><a name="pdf-tonumber"><code>tonumber (e [, base])</code></a></h3> - - -<p> -When called with no <code>base</code>, -<code>tonumber</code> tries to convert its argument to a number. -If the argument is already a number or -a string convertible to a number (see <a href="#3.4.2">§3.4.2</a>), -then <code>tonumber</code> returns this number; -otherwise, it returns <b>nil</b>. - - -<p> -When called with <code>base</code>, -then <code>e</code> should be a string to be interpreted as -an integer numeral in that base. -The base may be any integer between 2 and 36, inclusive. -In bases above 10, the letter '<code>A</code>' (in either upper or lower case) -represents 10, '<code>B</code>' represents 11, and so forth, -with '<code>Z</code>' representing 35. -If the string <code>e</code> is not a valid numeral in the given base, -the function returns <b>nil</b>. - - - - -<p> -<hr><h3><a name="pdf-tostring"><code>tostring (v)</code></a></h3> -Receives a value of any type and -converts it to a string in a reasonable format. -(For complete control of how numbers are converted, -use <a href="#pdf-string.format"><code>string.format</code></a>.) - - -<p> -If the metatable of <code>v</code> has a <code>"__tostring"</code> field, -then <code>tostring</code> calls the corresponding value -with <code>v</code> as argument, -and uses the result of the call as its result. - - - - -<p> -<hr><h3><a name="pdf-type"><code>type (v)</code></a></h3> -Returns the type of its only argument, coded as a string. -The possible results of this function are -"<code>nil</code>" (a string, not the value <b>nil</b>), -"<code>number</code>", -"<code>string</code>", -"<code>boolean</code>", -"<code>table</code>", -"<code>function</code>", -"<code>thread</code>", -and "<code>userdata</code>". - - - - -<p> -<hr><h3><a name="pdf-_VERSION"><code>_VERSION</code></a></h3> -A global variable (not a function) that -holds a string containing the current interpreter version. -The current contents of this variable is "<code>Lua 5.2</code>". - - - - -<p> -<hr><h3><a name="pdf-xpcall"><code>xpcall (f, msgh [, arg1, ···])</code></a></h3> - - -<p> -This function is similar to <a href="#pdf-pcall"><code>pcall</code></a>, -except that it sets a new message handler <code>msgh</code>. - - - - - - - -<h2>6.2 – <a name="6.2">Coroutine Manipulation</a></h2> - -<p> -The operations related to coroutines comprise a sub-library of -the basic library and come inside the table <a name="pdf-coroutine"><code>coroutine</code></a>. -See <a href="#2.6">§2.6</a> for a general description of coroutines. - - -<p> -<hr><h3><a name="pdf-coroutine.create"><code>coroutine.create (f)</code></a></h3> - - -<p> -Creates a new coroutine, with body <code>f</code>. -<code>f</code> must be a Lua function. -Returns this new coroutine, -an object with type <code>"thread"</code>. - - - - -<p> -<hr><h3><a name="pdf-coroutine.resume"><code>coroutine.resume (co [, val1, ···])</code></a></h3> - - -<p> -Starts or continues the execution of coroutine <code>co</code>. -The first time you resume a coroutine, -it starts running its body. -The values <code>val1</code>, ... are passed -as the arguments to the body function. -If the coroutine has yielded, -<code>resume</code> restarts it; -the values <code>val1</code>, ... are passed -as the results from the yield. - - -<p> -If the coroutine runs without any errors, -<code>resume</code> returns <b>true</b> plus any values passed to <code>yield</code> -(if the coroutine yields) or any values returned by the body function -(if the coroutine terminates). -If there is any error, -<code>resume</code> returns <b>false</b> plus the error message. - - - - -<p> -<hr><h3><a name="pdf-coroutine.running"><code>coroutine.running ()</code></a></h3> - - -<p> -Returns the running coroutine plus a boolean, -true when the running coroutine is the main one. - - - - -<p> -<hr><h3><a name="pdf-coroutine.status"><code>coroutine.status (co)</code></a></h3> - - -<p> -Returns the status of coroutine <code>co</code>, as a string: -<code>"running"</code>, -if the coroutine is running (that is, it called <code>status</code>); -<code>"suspended"</code>, if the coroutine is suspended in a call to <code>yield</code>, -or if it has not started running yet; -<code>"normal"</code> if the coroutine is active but not running -(that is, it has resumed another coroutine); -and <code>"dead"</code> if the coroutine has finished its body function, -or if it has stopped with an error. - - - - -<p> -<hr><h3><a name="pdf-coroutine.wrap"><code>coroutine.wrap (f)</code></a></h3> - - -<p> -Creates a new coroutine, with body <code>f</code>. -<code>f</code> must be a Lua function. -Returns a function that resumes the coroutine each time it is called. -Any arguments passed to the function behave as the -extra arguments to <code>resume</code>. -Returns the same values returned by <code>resume</code>, -except the first boolean. -In case of error, propagates the error. - - - - -<p> -<hr><h3><a name="pdf-coroutine.yield"><code>coroutine.yield (···)</code></a></h3> - - -<p> -Suspends the execution of the calling coroutine. -Any arguments to <code>yield</code> are passed as extra results to <code>resume</code>. - - - - - - - -<h2>6.3 – <a name="6.3">Modules</a></h2> - -<p> -The package library provides basic -facilities for loading modules in Lua. -It exports one function directly in the global environment: -<a href="#pdf-require"><code>require</code></a>. -Everything else is exported in a table <a name="pdf-package"><code>package</code></a>. - - -<p> -<hr><h3><a name="pdf-require"><code>require (modname)</code></a></h3> - - -<p> -Loads the given module. -The function starts by looking into the <a href="#pdf-package.loaded"><code>package.loaded</code></a> table -to determine whether <code>modname</code> is already loaded. -If it is, then <code>require</code> returns the value stored -at <code>package.loaded[modname]</code>. -Otherwise, it tries to find a <em>loader</em> for the module. - - -<p> -To find a loader, -<code>require</code> is guided by the <a href="#pdf-package.searchers"><code>package.searchers</code></a> sequence. -By changing this sequence, -we can change how <code>require</code> looks for a module. -The following explanation is based on the default configuration -for <a href="#pdf-package.searchers"><code>package.searchers</code></a>. - - -<p> -First <code>require</code> queries <code>package.preload[modname]</code>. -If it has a value, -this value (which should be a function) is the loader. -Otherwise <code>require</code> searches for a Lua loader using the -path stored in <a href="#pdf-package.path"><code>package.path</code></a>. -If that also fails, it searches for a C loader using the -path stored in <a href="#pdf-package.cpath"><code>package.cpath</code></a>. -If that also fails, -it tries an <em>all-in-one</em> loader (see <a href="#pdf-package.searchers"><code>package.searchers</code></a>). - - -<p> -Once a loader is found, -<code>require</code> calls the loader with two arguments: -<code>modname</code> and an extra value dependent on how it got the loader. -(If the loader came from a file, -this extra value is the file name.) -If the loader returns any non-nil value, -<code>require</code> assigns the returned value to <code>package.loaded[modname]</code>. -If the loader does not return a non-nil value and -has not assigned any value to <code>package.loaded[modname]</code>, -then <code>require</code> assigns <b>true</b> to this entry. -In any case, <code>require</code> returns the -final value of <code>package.loaded[modname]</code>. - - -<p> -If there is any error loading or running the module, -or if it cannot find any loader for the module, -then <code>require</code> raises an error. - - - - -<p> -<hr><h3><a name="pdf-package.config"><code>package.config</code></a></h3> - - -<p> -A string describing some compile-time configurations for packages. -This string is a sequence of lines: - -<ul> - -<li>The first line is the directory separator string. -Default is '<code>\</code>' for Windows and '<code>/</code>' for all other systems.</li> - -<li>The second line is the character that separates templates in a path. -Default is '<code>;</code>'.</li> - -<li>The third line is the string that marks the -substitution points in a template. -Default is '<code>?</code>'.</li> - -<li>The fourth line is a string that, in a path in Windows, -is replaced by the executable's directory. -Default is '<code>!</code>'.</li> - -<li>The fifth line is a mark to ignore all text before it -when building the <code>luaopen_</code> function name. -Default is '<code>-</code>'.</li> - -</ul> - - - -<p> -<hr><h3><a name="pdf-package.cpath"><code>package.cpath</code></a></h3> - - -<p> -The path used by <a href="#pdf-require"><code>require</code></a> to search for a C loader. - - -<p> -Lua initializes the C path <a href="#pdf-package.cpath"><code>package.cpath</code></a> in the same way -it initializes the Lua path <a href="#pdf-package.path"><code>package.path</code></a>, -using the environment variable <a name="pdf-LUA_CPATH_5_2"><code>LUA_CPATH_5_2</code></a> -or the environment variable <a name="pdf-LUA_CPATH"><code>LUA_CPATH</code></a> -or a default path defined in <code>luaconf.h</code>. - - - - -<p> -<hr><h3><a name="pdf-package.loaded"><code>package.loaded</code></a></h3> - - -<p> -A table used by <a href="#pdf-require"><code>require</code></a> to control which -modules are already loaded. -When you require a module <code>modname</code> and -<code>package.loaded[modname]</code> is not false, -<a href="#pdf-require"><code>require</code></a> simply returns the value stored there. - - -<p> -This variable is only a reference to the real table; -assignments to this variable do not change the -table used by <a href="#pdf-require"><code>require</code></a>. - - - - -<p> -<hr><h3><a name="pdf-package.loadlib"><code>package.loadlib (libname, funcname)</code></a></h3> - - -<p> -Dynamically links the host program with the C library <code>libname</code>. - - -<p> -If <code>funcname</code> is "<code>*</code>", -then it only links with the library, -making the symbols exported by the library -available to other dynamically linked libraries. -Otherwise, -it looks for a function <code>funcname</code> inside the library -and returns this function as a C function. -So, <code>funcname</code> must follow the <a href="#lua_CFunction"><code>lua_CFunction</code></a> prototype -(see <a href="#lua_CFunction"><code>lua_CFunction</code></a>). - - -<p> -This is a low-level function. -It completely bypasses the package and module system. -Unlike <a href="#pdf-require"><code>require</code></a>, -it does not perform any path searching and -does not automatically adds extensions. -<code>libname</code> must be the complete file name of the C library, -including if necessary a path and an extension. -<code>funcname</code> must be the exact name exported by the C library -(which may depend on the C compiler and linker used). - - -<p> -This function is not supported by Standard C. -As such, it is only available on some platforms -(Windows, Linux, Mac OS X, Solaris, BSD, -plus other Unix systems that support the <code>dlfcn</code> standard). - - - - -<p> -<hr><h3><a name="pdf-package.path"><code>package.path</code></a></h3> - - -<p> -The path used by <a href="#pdf-require"><code>require</code></a> to search for a Lua loader. - - -<p> -At start-up, Lua initializes this variable with -the value of the environment variable <a name="pdf-LUA_PATH_5_2"><code>LUA_PATH_5_2</code></a> or -the environment variable <a name="pdf-LUA_PATH"><code>LUA_PATH</code></a> or -with a default path defined in <code>luaconf.h</code>, -if those environment variables are not defined. -Any "<code>;;</code>" in the value of the environment variable -is replaced by the default path. - - - - -<p> -<hr><h3><a name="pdf-package.preload"><code>package.preload</code></a></h3> - - -<p> -A table to store loaders for specific modules -(see <a href="#pdf-require"><code>require</code></a>). - - -<p> -This variable is only a reference to the real table; -assignments to this variable do not change the -table used by <a href="#pdf-require"><code>require</code></a>. - - - - -<p> -<hr><h3><a name="pdf-package.searchers"><code>package.searchers</code></a></h3> - - -<p> -A table used by <a href="#pdf-require"><code>require</code></a> to control how to load modules. - - -<p> -Each entry in this table is a <em>searcher function</em>. -When looking for a module, -<a href="#pdf-require"><code>require</code></a> calls each of these searchers in ascending order, -with the module name (the argument given to <a href="#pdf-require"><code>require</code></a>) as its -sole parameter. -The function can return another function (the module <em>loader</em>) -plus an extra value that will be passed to that loader, -or a string explaining why it did not find that module -(or <b>nil</b> if it has nothing to say). - - -<p> -Lua initializes this table with four searcher functions. - - -<p> -The first searcher simply looks for a loader in the -<a href="#pdf-package.preload"><code>package.preload</code></a> table. - - -<p> -The second searcher looks for a loader as a Lua library, -using the path stored at <a href="#pdf-package.path"><code>package.path</code></a>. -The search is done as described in function <a href="#pdf-package.searchpath"><code>package.searchpath</code></a>. - - -<p> -The third searcher looks for a loader as a C library, -using the path given by the variable <a href="#pdf-package.cpath"><code>package.cpath</code></a>. -Again, -the search is done as described in function <a href="#pdf-package.searchpath"><code>package.searchpath</code></a>. -For instance, -if the C path is the string - -<pre> - "./?.so;./?.dll;/usr/local/?/init.so" -</pre><p> -the searcher for module <code>foo</code> -will try to open the files <code>./foo.so</code>, <code>./foo.dll</code>, -and <code>/usr/local/foo/init.so</code>, in that order. -Once it finds a C library, -this searcher first uses a dynamic link facility to link the -application with the library. -Then it tries to find a C function inside the library to -be used as the loader. -The name of this C function is the string "<code>luaopen_</code>" -concatenated with a copy of the module name where each dot -is replaced by an underscore. -Moreover, if the module name has a hyphen, -its prefix up to (and including) the first hyphen is removed. -For instance, if the module name is <code>a.v1-b.c</code>, -the function name will be <code>luaopen_b_c</code>. - - -<p> -The fourth searcher tries an <em>all-in-one loader</em>. -It searches the C path for a library for -the root name of the given module. -For instance, when requiring <code>a.b.c</code>, -it will search for a C library for <code>a</code>. -If found, it looks into it for an open function for -the submodule; -in our example, that would be <code>luaopen_a_b_c</code>. -With this facility, a package can pack several C submodules -into one single library, -with each submodule keeping its original open function. - - -<p> -All searchers except the first one (preload) return as the extra value -the file name where the module was found, -as returned by <a href="#pdf-package.searchpath"><code>package.searchpath</code></a>. -The first searcher returns no extra value. - - - - -<p> -<hr><h3><a name="pdf-package.searchpath"><code>package.searchpath (name, path [, sep [, rep]])</code></a></h3> - - -<p> -Searches for the given <code>name</code> in the given <code>path</code>. - - -<p> -A path is a string containing a sequence of -<em>templates</em> separated by semicolons. -For each template, -the function replaces each interrogation mark (if any) -in the template with a copy of <code>name</code> -wherein all occurrences of <code>sep</code> -(a dot, by default) -were replaced by <code>rep</code> -(the system's directory separator, by default), -and then tries to open the resulting file name. - - -<p> -For instance, if the path is the string - -<pre> - "./?.lua;./?.lc;/usr/local/?/init.lua" -</pre><p> -the search for the name <code>foo.a</code> -will try to open the files -<code>./foo/a.lua</code>, <code>./foo/a.lc</code>, and -<code>/usr/local/foo/a/init.lua</code>, in that order. - - -<p> -Returns the resulting name of the first file that it can -open in read mode (after closing the file), -or <b>nil</b> plus an error message if none succeeds. -(This error message lists all file names it tried to open.) - - - - - - - -<h2>6.4 – <a name="6.4">String Manipulation</a></h2> - -<p> -This library provides generic functions for string manipulation, -such as finding and extracting substrings, and pattern matching. -When indexing a string in Lua, the first character is at position 1 -(not at 0, as in C). -Indices are allowed to be negative and are interpreted as indexing backwards, -from the end of the string. -Thus, the last character is at position -1, and so on. - - -<p> -The string library provides all its functions inside the table -<a name="pdf-string"><code>string</code></a>. -It also sets a metatable for strings -where the <code>__index</code> field points to the <code>string</code> table. -Therefore, you can use the string functions in object-oriented style. -For instance, <code>string.byte(s,i)</code> -can be written as <code>s:byte(i)</code>. - - -<p> -The string library assumes one-byte character encodings. - - -<p> -<hr><h3><a name="pdf-string.byte"><code>string.byte (s [, i [, j]])</code></a></h3> -Returns the internal numerical codes of the characters <code>s[i]</code>, -<code>s[i+1]</code>, ..., <code>s[j]</code>. -The default value for <code>i</code> is 1; -the default value for <code>j</code> is <code>i</code>. -These indices are corrected -following the same rules of function <a href="#pdf-string.sub"><code>string.sub</code></a>. - - -<p> -Numerical codes are not necessarily portable across platforms. - - - - -<p> -<hr><h3><a name="pdf-string.char"><code>string.char (···)</code></a></h3> -Receives zero or more integers. -Returns a string with length equal to the number of arguments, -in which each character has the internal numerical code equal -to its corresponding argument. - - -<p> -Numerical codes are not necessarily portable across platforms. - - - - -<p> -<hr><h3><a name="pdf-string.dump"><code>string.dump (function)</code></a></h3> - - -<p> -Returns a string containing a binary representation of the given function, -so that a later <a href="#pdf-load"><code>load</code></a> on this string returns -a copy of the function (but with new upvalues). - - - - -<p> -<hr><h3><a name="pdf-string.find"><code>string.find (s, pattern [, init [, plain]])</code></a></h3> - - -<p> -Looks for the first match of -<code>pattern</code> in the string <code>s</code>. -If it finds a match, then <code>find</code> returns the indices of <code>s</code> -where this occurrence starts and ends; -otherwise, it returns <b>nil</b>. -A third, optional numerical argument <code>init</code> specifies -where to start the search; -its default value is 1 and can be negative. -A value of <b>true</b> as a fourth, optional argument <code>plain</code> -turns off the pattern matching facilities, -so the function does a plain "find substring" operation, -with no characters in <code>pattern</code> being considered magic. -Note that if <code>plain</code> is given, then <code>init</code> must be given as well. - - -<p> -If the pattern has captures, -then in a successful match -the captured values are also returned, -after the two indices. - - - - -<p> -<hr><h3><a name="pdf-string.format"><code>string.format (formatstring, ···)</code></a></h3> - - -<p> -Returns a formatted version of its variable number of arguments -following the description given in its first argument (which must be a string). -The format string follows the same rules as the ISO C function <code>sprintf</code>. -The only differences are that the options/modifiers -<code>*</code>, <code>h</code>, <code>L</code>, <code>l</code>, <code>n</code>, -and <code>p</code> are not supported -and that there is an extra option, <code>q</code>. -The <code>q</code> option formats a string between double quotes, -using escape sequences when necessary to ensure that -it can safely be read back by the Lua interpreter. -For instance, the call - -<pre> - string.format('%q', 'a string with "quotes" and \n new line') -</pre><p> -may produce the string: - -<pre> - "a string with \"quotes\" and \ - new line" -</pre> - -<p> -Options -<code>A</code> and <code>a</code> (when available), -<code>E</code>, <code>e</code>, <code>f</code>, -<code>G</code>, and <code>g</code> all expect a number as argument. -Options <code>c</code>, <code>d</code>, -<code>i</code>, <code>o</code>, <code>u</code>, <code>X</code>, and <code>x</code> -also expect a number, -but the range of that number may be limited by -the underlying C implementation. -For options <code>o</code>, <code>u</code>, <code>X</code>, and <code>x</code>, -the number cannot be negative. -Option <code>q</code> expects a string; -option <code>s</code> expects a string without embedded zeros. -If the argument to option <code>s</code> is not a string, -it is converted to one following the same rules of <a href="#pdf-tostring"><code>tostring</code></a>. - - - - -<p> -<hr><h3><a name="pdf-string.gmatch"><code>string.gmatch (s, pattern)</code></a></h3> -Returns an iterator function that, -each time it is called, -returns the next captures from <code>pattern</code> over the string <code>s</code>. -If <code>pattern</code> specifies no captures, -then the whole match is produced in each call. - - -<p> -As an example, the following loop -will iterate over all the words from string <code>s</code>, -printing one per line: - -<pre> - s = "hello world from Lua" - for w in string.gmatch(s, "%a+") do - print(w) - end -</pre><p> -The next example collects all pairs <code>key=value</code> from the -given string into a table: - -<pre> - t = {} - s = "from=world, to=Lua" - for k, v in string.gmatch(s, "(%w+)=(%w+)") do - t[k] = v - end -</pre> - -<p> -For this function, a caret '<code>^</code>' at the start of a pattern does not -work as an anchor, as this would prevent the iteration. - - - - -<p> -<hr><h3><a name="pdf-string.gsub"><code>string.gsub (s, pattern, repl [, n])</code></a></h3> -Returns a copy of <code>s</code> -in which all (or the first <code>n</code>, if given) -occurrences of the <code>pattern</code> have been -replaced by a replacement string specified by <code>repl</code>, -which can be a string, a table, or a function. -<code>gsub</code> also returns, as its second value, -the total number of matches that occurred. -The name <code>gsub</code> comes from <em>Global SUBstitution</em>. - - -<p> -If <code>repl</code> is a string, then its value is used for replacement. -The character <code>%</code> works as an escape character: -any sequence in <code>repl</code> of the form <code>%<em>d</em></code>, -with <em>d</em> between 1 and 9, -stands for the value of the <em>d</em>-th captured substring. -The sequence <code>%0</code> stands for the whole match. -The sequence <code>%%</code> stands for a single <code>%</code>. - - -<p> -If <code>repl</code> is a table, then the table is queried for every match, -using the first capture as the key. - - -<p> -If <code>repl</code> is a function, then this function is called every time a -match occurs, with all captured substrings passed as arguments, -in order. - - -<p> -In any case, -if the pattern specifies no captures, -then it behaves as if the whole pattern was inside a capture. - - -<p> -If the value returned by the table query or by the function call -is a string or a number, -then it is used as the replacement string; -otherwise, if it is <b>false</b> or <b>nil</b>, -then there is no replacement -(that is, the original match is kept in the string). - - -<p> -Here are some examples: - -<pre> - x = string.gsub("hello world", "(%w+)", "%1 %1") - --> x="hello hello world world" - - x = string.gsub("hello world", "%w+", "%0 %0", 1) - --> x="hello hello world" - - x = string.gsub("hello world from Lua", "(%w+)%s*(%w+)", "%2 %1") - --> x="world hello Lua from" - - x = string.gsub("home = $HOME, user = $USER", "%$(%w+)", os.getenv) - --> x="home = /home/roberto, user = roberto" - - x = string.gsub("4+5 = $return 4+5$", "%$(.-)%$", function (s) - return load(s)() - end) - --> x="4+5 = 9" - - local t = {name="lua", version="5.2"} - x = string.gsub("$name-$version.tar.gz", "%$(%w+)", t) - --> x="lua-5.2.tar.gz" -</pre> - - - -<p> -<hr><h3><a name="pdf-string.len"><code>string.len (s)</code></a></h3> -Receives a string and returns its length. -The empty string <code>""</code> has length 0. -Embedded zeros are counted, -so <code>"a\000bc\000"</code> has length 5. - - - - -<p> -<hr><h3><a name="pdf-string.lower"><code>string.lower (s)</code></a></h3> -Receives a string and returns a copy of this string with all -uppercase letters changed to lowercase. -All other characters are left unchanged. -The definition of what an uppercase letter is depends on the current locale. - - - - -<p> -<hr><h3><a name="pdf-string.match"><code>string.match (s, pattern [, init])</code></a></h3> -Looks for the first <em>match</em> of -<code>pattern</code> in the string <code>s</code>. -If it finds one, then <code>match</code> returns -the captures from the pattern; -otherwise it returns <b>nil</b>. -If <code>pattern</code> specifies no captures, -then the whole match is returned. -A third, optional numerical argument <code>init</code> specifies -where to start the search; -its default value is 1 and can be negative. - - - - -<p> -<hr><h3><a name="pdf-string.rep"><code>string.rep (s, n [, sep])</code></a></h3> -Returns a string that is the concatenation of <code>n</code> copies of -the string <code>s</code> separated by the string <code>sep</code>. -The default value for <code>sep</code> is the empty string -(that is, no separator). - - - - -<p> -<hr><h3><a name="pdf-string.reverse"><code>string.reverse (s)</code></a></h3> -Returns a string that is the string <code>s</code> reversed. - - - - -<p> -<hr><h3><a name="pdf-string.sub"><code>string.sub (s, i [, j])</code></a></h3> -Returns the substring of <code>s</code> that -starts at <code>i</code> and continues until <code>j</code>; -<code>i</code> and <code>j</code> can be negative. -If <code>j</code> is absent, then it is assumed to be equal to -1 -(which is the same as the string length). -In particular, -the call <code>string.sub(s,1,j)</code> returns a prefix of <code>s</code> -with length <code>j</code>, -and <code>string.sub(s, -i)</code> returns a suffix of <code>s</code> -with length <code>i</code>. - - -<p> -If, after the translation of negative indices, -<code>i</code> is less than 1, -it is corrected to 1. -If <code>j</code> is greater than the string length, -it is corrected to that length. -If, after these corrections, -<code>i</code> is greater than <code>j</code>, -the function returns the empty string. - - - - -<p> -<hr><h3><a name="pdf-string.upper"><code>string.upper (s)</code></a></h3> -Receives a string and returns a copy of this string with all -lowercase letters changed to uppercase. -All other characters are left unchanged. -The definition of what a lowercase letter is depends on the current locale. - - - -<h3>6.4.1 – <a name="6.4.1">Patterns</a></h3> - - -<h4>Character Class:</h4><p> -A <em>character class</em> is used to represent a set of characters. -The following combinations are allowed in describing a character class: - -<ul> - -<li><b><em>x</em>: </b> -(where <em>x</em> is not one of the <em>magic characters</em> -<code>^$()%.[]*+-?</code>) -represents the character <em>x</em> itself. -</li> - -<li><b><code>.</code>: </b> (a dot) represents all characters.</li> - -<li><b><code>%a</code>: </b> represents all letters.</li> - -<li><b><code>%c</code>: </b> represents all control characters.</li> - -<li><b><code>%d</code>: </b> represents all digits.</li> - -<li><b><code>%g</code>: </b> represents all printable characters except space.</li> - -<li><b><code>%l</code>: </b> represents all lowercase letters.</li> - -<li><b><code>%p</code>: </b> represents all punctuation characters.</li> - -<li><b><code>%s</code>: </b> represents all space characters.</li> - -<li><b><code>%u</code>: </b> represents all uppercase letters.</li> - -<li><b><code>%w</code>: </b> represents all alphanumeric characters.</li> - -<li><b><code>%x</code>: </b> represents all hexadecimal digits.</li> - -<li><b><code>%<em>x</em></code>: </b> (where <em>x</em> is any non-alphanumeric character) -represents the character <em>x</em>. -This is the standard way to escape the magic characters. -Any punctuation character (even the non magic) -can be preceded by a '<code>%</code>' -when used to represent itself in a pattern. -</li> - -<li><b><code>[<em>set</em>]</code>: </b> -represents the class which is the union of all -characters in <em>set</em>. -A range of characters can be specified by -separating the end characters of the range, -in ascending order, with a '<code>-</code>', -All classes <code>%</code><em>x</em> described above can also be used as -components in <em>set</em>. -All other characters in <em>set</em> represent themselves. -For example, <code>[%w_]</code> (or <code>[_%w]</code>) -represents all alphanumeric characters plus the underscore, -<code>[0-7]</code> represents the octal digits, -and <code>[0-7%l%-]</code> represents the octal digits plus -the lowercase letters plus the '<code>-</code>' character. - - -<p> -The interaction between ranges and classes is not defined. -Therefore, patterns like <code>[%a-z]</code> or <code>[a-%%]</code> -have no meaning. -</li> - -<li><b><code>[^<em>set</em>]</code>: </b> -represents the complement of <em>set</em>, -where <em>set</em> is interpreted as above. -</li> - -</ul><p> -For all classes represented by single letters (<code>%a</code>, <code>%c</code>, etc.), -the corresponding uppercase letter represents the complement of the class. -For instance, <code>%S</code> represents all non-space characters. - - -<p> -The definitions of letter, space, and other character groups -depend on the current locale. -In particular, the class <code>[a-z]</code> may not be equivalent to <code>%l</code>. - - - - - -<h4>Pattern Item:</h4><p> -A <em>pattern item</em> can be - -<ul> - -<li> -a single character class, -which matches any single character in the class; -</li> - -<li> -a single character class followed by '<code>*</code>', -which matches 0 or more repetitions of characters in the class. -These repetition items will always match the longest possible sequence; -</li> - -<li> -a single character class followed by '<code>+</code>', -which matches 1 or more repetitions of characters in the class. -These repetition items will always match the longest possible sequence; -</li> - -<li> -a single character class followed by '<code>-</code>', -which also matches 0 or more repetitions of characters in the class. -Unlike '<code>*</code>', -these repetition items will always match the shortest possible sequence; -</li> - -<li> -a single character class followed by '<code>?</code>', -which matches 0 or 1 occurrence of a character in the class; -</li> - -<li> -<code>%<em>n</em></code>, for <em>n</em> between 1 and 9; -such item matches a substring equal to the <em>n</em>-th captured string -(see below); -</li> - -<li> -<code>%b<em>xy</em></code>, where <em>x</em> and <em>y</em> are two distinct characters; -such item matches strings that start with <em>x</em>, end with <em>y</em>, -and where the <em>x</em> and <em>y</em> are <em>balanced</em>. -This means that, if one reads the string from left to right, -counting <em>+1</em> for an <em>x</em> and <em>-1</em> for a <em>y</em>, -the ending <em>y</em> is the first <em>y</em> where the count reaches 0. -For instance, the item <code>%b()</code> matches expressions with -balanced parentheses. -</li> - -<li> -<code>%f[<em>set</em>]</code>, a <em>frontier pattern</em>; -such item matches an empty string at any position such that -the next character belongs to <em>set</em> -and the previous character does not belong to <em>set</em>. -The set <em>set</em> is interpreted as previously described. -The beginning and the end of the subject are handled as if -they were the character '<code>\0</code>'. -</li> - -</ul> - - - - -<h4>Pattern:</h4><p> -A <em>pattern</em> is a sequence of pattern items. -A caret '<code>^</code>' at the beginning of a pattern anchors the match at the -beginning of the subject string. -A '<code>$</code>' at the end of a pattern anchors the match at the -end of the subject string. -At other positions, -'<code>^</code>' and '<code>$</code>' have no special meaning and represent themselves. - - - - - -<h4>Captures:</h4><p> -A pattern can contain sub-patterns enclosed in parentheses; -they describe <em>captures</em>. -When a match succeeds, the substrings of the subject string -that match captures are stored (<em>captured</em>) for future use. -Captures are numbered according to their left parentheses. -For instance, in the pattern <code>"(a*(.)%w(%s*))"</code>, -the part of the string matching <code>"a*(.)%w(%s*)"</code> is -stored as the first capture (and therefore has number 1); -the character matching "<code>.</code>" is captured with number 2, -and the part matching "<code>%s*</code>" has number 3. - - -<p> -As a special case, the empty capture <code>()</code> captures -the current string position (a number). -For instance, if we apply the pattern <code>"()aa()"</code> on the -string <code>"flaaap"</code>, there will be two captures: 3 and 5. - - - - - - - - - - - -<h2>6.5 – <a name="6.5">Table Manipulation</a></h2> - -<p> -This library provides generic functions for table manipulation. -It provides all its functions inside the table <a name="pdf-table"><code>table</code></a>. - - -<p> -Remember that, whenever an operation needs the length of a table, -the table should be a proper sequence -or have a <code>__len</code> metamethod (see <a href="#3.4.6">§3.4.6</a>). -All functions ignore non-numeric keys -in tables given as arguments. - - -<p> -For performance reasons, -all table accesses (get/set) performed by these functions are raw. - - -<p> -<hr><h3><a name="pdf-table.concat"><code>table.concat (list [, sep [, i [, j]]])</code></a></h3> - - -<p> -Given a list where all elements are strings or numbers, -returns the string <code>list[i]..sep..list[i+1] ··· sep..list[j]</code>. -The default value for <code>sep</code> is the empty string, -the default for <code>i</code> is 1, -and the default for <code>j</code> is <code>#list</code>. -If <code>i</code> is greater than <code>j</code>, returns the empty string. - - - - -<p> -<hr><h3><a name="pdf-table.insert"><code>table.insert (list, [pos,] value)</code></a></h3> - - -<p> -Inserts element <code>value</code> at position <code>pos</code> in <code>list</code>, -shifting up the elements -<code>list[pos], list[pos+1], ···, list[#list]</code>. -The default value for <code>pos</code> is <code>#list+1</code>, -so that a call <code>table.insert(t,x)</code> inserts <code>x</code> at the end -of list <code>t</code>. - - - - -<p> -<hr><h3><a name="pdf-table.pack"><code>table.pack (···)</code></a></h3> - - -<p> -Returns a new table with all parameters stored into keys 1, 2, etc. -and with a field "<code>n</code>" with the total number of parameters. -Note that the resulting table may not be a sequence. - - - - -<p> -<hr><h3><a name="pdf-table.remove"><code>table.remove (list [, pos])</code></a></h3> - - -<p> -Removes from <code>list</code> the element at position <code>pos</code>, -returning the value of the removed element. -When <code>pos</code> is an integer between 1 and <code>#list</code>, -it shifts down the elements -<code>list[pos+1], list[pos+2], ···, list[#list]</code> -and erases element <code>list[#list]</code>; -The index <code>pos</code> can also be 0 when <code>#list</code> is 0, -or <code>#list + 1</code>; -in those cases, the function erases the element <code>list[pos]</code>. - - -<p> -The default value for <code>pos</code> is <code>#list</code>, -so that a call <code>table.remove(t)</code> removes the last element -of list <code>t</code>. - - - - -<p> -<hr><h3><a name="pdf-table.sort"><code>table.sort (list [, comp])</code></a></h3> - - -<p> -Sorts list elements in a given order, <em>in-place</em>, -from <code>list[1]</code> to <code>list[#list]</code>. -If <code>comp</code> is given, -then it must be a function that receives two list elements -and returns true when the first element must come -before the second in the final order -(so that <code>not comp(list[i+1],list[i])</code> will be true after the sort). -If <code>comp</code> is not given, -then the standard Lua operator <code><</code> is used instead. - - -<p> -The sort algorithm is not stable; -that is, elements considered equal by the given order -may have their relative positions changed by the sort. - - - - -<p> -<hr><h3><a name="pdf-table.unpack"><code>table.unpack (list [, i [, j]])</code></a></h3> - - -<p> -Returns the elements from the given table. -This function is equivalent to - -<pre> - return list[i], list[i+1], ···, list[j] -</pre><p> -By default, <code>i</code> is 1 and <code>j</code> is <code>#list</code>. - - - - - - - -<h2>6.6 – <a name="6.6">Mathematical Functions</a></h2> - -<p> -This library is an interface to the standard C math library. -It provides all its functions inside the table <a name="pdf-math"><code>math</code></a>. - - -<p> -<hr><h3><a name="pdf-math.abs"><code>math.abs (x)</code></a></h3> - - -<p> -Returns the absolute value of <code>x</code>. - - - - -<p> -<hr><h3><a name="pdf-math.acos"><code>math.acos (x)</code></a></h3> - - -<p> -Returns the arc cosine of <code>x</code> (in radians). - - - - -<p> -<hr><h3><a name="pdf-math.asin"><code>math.asin (x)</code></a></h3> - - -<p> -Returns the arc sine of <code>x</code> (in radians). - - - - -<p> -<hr><h3><a name="pdf-math.atan"><code>math.atan (x)</code></a></h3> - - -<p> -Returns the arc tangent of <code>x</code> (in radians). - - - - -<p> -<hr><h3><a name="pdf-math.atan2"><code>math.atan2 (y, x)</code></a></h3> - - -<p> -Returns the arc tangent of <code>y/x</code> (in radians), -but uses the signs of both parameters to find the -quadrant of the result. -(It also handles correctly the case of <code>x</code> being zero.) - - - - -<p> -<hr><h3><a name="pdf-math.ceil"><code>math.ceil (x)</code></a></h3> - - -<p> -Returns the smallest integer larger than or equal to <code>x</code>. - - - - -<p> -<hr><h3><a name="pdf-math.cos"><code>math.cos (x)</code></a></h3> - - -<p> -Returns the cosine of <code>x</code> (assumed to be in radians). - - - - -<p> -<hr><h3><a name="pdf-math.cosh"><code>math.cosh (x)</code></a></h3> - - -<p> -Returns the hyperbolic cosine of <code>x</code>. - - - - -<p> -<hr><h3><a name="pdf-math.deg"><code>math.deg (x)</code></a></h3> - - -<p> -Returns the angle <code>x</code> (given in radians) in degrees. - - - - -<p> -<hr><h3><a name="pdf-math.exp"><code>math.exp (x)</code></a></h3> - - -<p> -Returns the value <em>e<sup>x</sup></em>. - - - - -<p> -<hr><h3><a name="pdf-math.floor"><code>math.floor (x)</code></a></h3> - - -<p> -Returns the largest integer smaller than or equal to <code>x</code>. - - - - -<p> -<hr><h3><a name="pdf-math.fmod"><code>math.fmod (x, y)</code></a></h3> - - -<p> -Returns the remainder of the division of <code>x</code> by <code>y</code> -that rounds the quotient towards zero. - - - - -<p> -<hr><h3><a name="pdf-math.frexp"><code>math.frexp (x)</code></a></h3> - - -<p> -Returns <code>m</code> and <code>e</code> such that <em>x = m2<sup>e</sup></em>, -<code>e</code> is an integer and the absolute value of <code>m</code> is -in the range <em>[0.5, 1)</em> -(or zero when <code>x</code> is zero). - - - - -<p> -<hr><h3><a name="pdf-math.huge"><code>math.huge</code></a></h3> - - -<p> -The value <code>HUGE_VAL</code>, -a value larger than or equal to any other numerical value. - - - - -<p> -<hr><h3><a name="pdf-math.ldexp"><code>math.ldexp (m, e)</code></a></h3> - - -<p> -Returns <em>m2<sup>e</sup></em> (<code>e</code> should be an integer). - - - - -<p> -<hr><h3><a name="pdf-math.log"><code>math.log (x [, base])</code></a></h3> - - -<p> -Returns the logarithm of <code>x</code> in the given base. -The default for <code>base</code> is <em>e</em> -(so that the function returns the natural logarithm of <code>x</code>). - - - - -<p> -<hr><h3><a name="pdf-math.max"><code>math.max (x, ···)</code></a></h3> - - -<p> -Returns the maximum value among its arguments. - - - - -<p> -<hr><h3><a name="pdf-math.min"><code>math.min (x, ···)</code></a></h3> - - -<p> -Returns the minimum value among its arguments. - - - - -<p> -<hr><h3><a name="pdf-math.modf"><code>math.modf (x)</code></a></h3> - - -<p> -Returns two numbers, -the integral part of <code>x</code> and the fractional part of <code>x</code>. - - - - -<p> -<hr><h3><a name="pdf-math.pi"><code>math.pi</code></a></h3> - - -<p> -The value of <em>π</em>. - - - - -<p> -<hr><h3><a name="pdf-math.pow"><code>math.pow (x, y)</code></a></h3> - - -<p> -Returns <em>x<sup>y</sup></em>. -(You can also use the expression <code>x^y</code> to compute this value.) - - - - -<p> -<hr><h3><a name="pdf-math.rad"><code>math.rad (x)</code></a></h3> - - -<p> -Returns the angle <code>x</code> (given in degrees) in radians. - - - - -<p> -<hr><h3><a name="pdf-math.random"><code>math.random ([m [, n]])</code></a></h3> - - -<p> -This function is an interface to the simple -pseudo-random generator function <code>rand</code> provided by Standard C. -(No guarantees can be given for its statistical properties.) - - -<p> -When called without arguments, -returns a uniform pseudo-random real number -in the range <em>[0,1)</em>. -When called with an integer number <code>m</code>, -<code>math.random</code> returns -a uniform pseudo-random integer in the range <em>[1, m]</em>. -When called with two integer numbers <code>m</code> and <code>n</code>, -<code>math.random</code> returns a uniform pseudo-random -integer in the range <em>[m, n]</em>. - - - - -<p> -<hr><h3><a name="pdf-math.randomseed"><code>math.randomseed (x)</code></a></h3> - - -<p> -Sets <code>x</code> as the "seed" -for the pseudo-random generator: -equal seeds produce equal sequences of numbers. - - - - -<p> -<hr><h3><a name="pdf-math.sin"><code>math.sin (x)</code></a></h3> - - -<p> -Returns the sine of <code>x</code> (assumed to be in radians). - - - - -<p> -<hr><h3><a name="pdf-math.sinh"><code>math.sinh (x)</code></a></h3> - - -<p> -Returns the hyperbolic sine of <code>x</code>. - - - - -<p> -<hr><h3><a name="pdf-math.sqrt"><code>math.sqrt (x)</code></a></h3> - - -<p> -Returns the square root of <code>x</code>. -(You can also use the expression <code>x^0.5</code> to compute this value.) - - - - -<p> -<hr><h3><a name="pdf-math.tan"><code>math.tan (x)</code></a></h3> - - -<p> -Returns the tangent of <code>x</code> (assumed to be in radians). - - - - -<p> -<hr><h3><a name="pdf-math.tanh"><code>math.tanh (x)</code></a></h3> - - -<p> -Returns the hyperbolic tangent of <code>x</code>. - - - - - - - -<h2>6.7 – <a name="6.7">Bitwise Operations</a></h2> - -<p> -This library provides bitwise operations. -It provides all its functions inside the table <a name="pdf-bit32"><code>bit32</code></a>. - - -<p> -Unless otherwise stated, -all functions accept numeric arguments in the range -<em>(-2<sup>51</sup>,+2<sup>51</sup>)</em>; -each argument is normalized to -the remainder of its division by <em>2<sup>32</sup></em> -and truncated to an integer (in some unspecified way), -so that its final value falls in the range <em>[0,2<sup>32</sup> - 1]</em>. -Similarly, all results are in the range <em>[0,2<sup>32</sup> - 1]</em>. -Note that <code>bit32.bnot(0)</code> is <code>0xFFFFFFFF</code>, -which is different from <code>-1</code>. - - -<p> -<hr><h3><a name="pdf-bit32.arshift"><code>bit32.arshift (x, disp)</code></a></h3> - - -<p> -Returns the number <code>x</code> shifted <code>disp</code> bits to the right. -The number <code>disp</code> may be any representable integer. -Negative displacements shift to the left. - - -<p> -This shift operation is what is called arithmetic shift. -Vacant bits on the left are filled -with copies of the higher bit of <code>x</code>; -vacant bits on the right are filled with zeros. -In particular, -displacements with absolute values higher than 31 -result in zero or <code>0xFFFFFFFF</code> (all original bits are shifted out). - - - - -<p> -<hr><h3><a name="pdf-bit32.band"><code>bit32.band (···)</code></a></h3> - - -<p> -Returns the bitwise <em>and</em> of its operands. - - - - -<p> -<hr><h3><a name="pdf-bit32.bnot"><code>bit32.bnot (x)</code></a></h3> - - -<p> -Returns the bitwise negation of <code>x</code>. -For any integer <code>x</code>, -the following identity holds: - -<pre> - assert(bit32.bnot(x) == (-1 - x) % 2^32) -</pre> - - - -<p> -<hr><h3><a name="pdf-bit32.bor"><code>bit32.bor (···)</code></a></h3> - - -<p> -Returns the bitwise <em>or</em> of its operands. - - - - -<p> -<hr><h3><a name="pdf-bit32.btest"><code>bit32.btest (···)</code></a></h3> - - -<p> -Returns a boolean signaling -whether the bitwise <em>and</em> of its operands is different from zero. - - - - -<p> -<hr><h3><a name="pdf-bit32.bxor"><code>bit32.bxor (···)</code></a></h3> - - -<p> -Returns the bitwise <em>exclusive or</em> of its operands. - - - - -<p> -<hr><h3><a name="pdf-bit32.extract"><code>bit32.extract (n, field [, width])</code></a></h3> - - -<p> -Returns the unsigned number formed by the bits -<code>field</code> to <code>field + width - 1</code> from <code>n</code>. -Bits are numbered from 0 (least significant) to 31 (most significant). -All accessed bits must be in the range <em>[0, 31]</em>. - - -<p> -The default for <code>width</code> is 1. - - - - -<p> -<hr><h3><a name="pdf-bit32.replace"><code>bit32.replace (n, v, field [, width])</code></a></h3> - - -<p> -Returns a copy of <code>n</code> with -the bits <code>field</code> to <code>field + width - 1</code> -replaced by the value <code>v</code>. -See <a href="#pdf-bit32.extract"><code>bit32.extract</code></a> for details about <code>field</code> and <code>width</code>. - - - - -<p> -<hr><h3><a name="pdf-bit32.lrotate"><code>bit32.lrotate (x, disp)</code></a></h3> - - -<p> -Returns the number <code>x</code> rotated <code>disp</code> bits to the left. -The number <code>disp</code> may be any representable integer. - - -<p> -For any valid displacement, -the following identity holds: - -<pre> - assert(bit32.lrotate(x, disp) == bit32.lrotate(x, disp % 32)) -</pre><p> -In particular, -negative displacements rotate to the right. - - - - -<p> -<hr><h3><a name="pdf-bit32.lshift"><code>bit32.lshift (x, disp)</code></a></h3> - - -<p> -Returns the number <code>x</code> shifted <code>disp</code> bits to the left. -The number <code>disp</code> may be any representable integer. -Negative displacements shift to the right. -In any direction, vacant bits are filled with zeros. -In particular, -displacements with absolute values higher than 31 -result in zero (all bits are shifted out). - - -<p> -For positive displacements, -the following equality holds: - -<pre> - assert(bit32.lshift(b, disp) == (b * 2^disp) % 2^32) -</pre> - - - -<p> -<hr><h3><a name="pdf-bit32.rrotate"><code>bit32.rrotate (x, disp)</code></a></h3> - - -<p> -Returns the number <code>x</code> rotated <code>disp</code> bits to the right. -The number <code>disp</code> may be any representable integer. - - -<p> -For any valid displacement, -the following identity holds: - -<pre> - assert(bit32.rrotate(x, disp) == bit32.rrotate(x, disp % 32)) -</pre><p> -In particular, -negative displacements rotate to the left. - - - - -<p> -<hr><h3><a name="pdf-bit32.rshift"><code>bit32.rshift (x, disp)</code></a></h3> - - -<p> -Returns the number <code>x</code> shifted <code>disp</code> bits to the right. -The number <code>disp</code> may be any representable integer. -Negative displacements shift to the left. -In any direction, vacant bits are filled with zeros. -In particular, -displacements with absolute values higher than 31 -result in zero (all bits are shifted out). - - -<p> -For positive displacements, -the following equality holds: - -<pre> - assert(bit32.rshift(b, disp) == math.floor(b % 2^32 / 2^disp)) -</pre> - -<p> -This shift operation is what is called logical shift. - - - - - - - -<h2>6.8 – <a name="6.8">Input and Output Facilities</a></h2> - -<p> -The I/O library provides two different styles for file manipulation. -The first one uses implicit file descriptors; -that is, there are operations to set a default input file and a -default output file, -and all input/output operations are over these default files. -The second style uses explicit file descriptors. - - -<p> -When using implicit file descriptors, -all operations are supplied by table <a name="pdf-io"><code>io</code></a>. -When using explicit file descriptors, -the operation <a href="#pdf-io.open"><code>io.open</code></a> returns a file descriptor -and then all operations are supplied as methods of the file descriptor. - - -<p> -The table <code>io</code> also provides -three predefined file descriptors with their usual meanings from C: -<a name="pdf-io.stdin"><code>io.stdin</code></a>, <a name="pdf-io.stdout"><code>io.stdout</code></a>, and <a name="pdf-io.stderr"><code>io.stderr</code></a>. -The I/O library never closes these files. - - -<p> -Unless otherwise stated, -all I/O functions return <b>nil</b> on failure -(plus an error message as a second result and -a system-dependent error code as a third result) -and some value different from <b>nil</b> on success. -On non-Posix systems, -the computation of the error message and error code -in case of errors -may be not thread safe, -because they rely on the global C variable <code>errno</code>. - - -<p> -<hr><h3><a name="pdf-io.close"><code>io.close ([file])</code></a></h3> - - -<p> -Equivalent to <code>file:close()</code>. -Without a <code>file</code>, closes the default output file. - - - - -<p> -<hr><h3><a name="pdf-io.flush"><code>io.flush ()</code></a></h3> - - -<p> -Equivalent to <code>io.output():flush()</code>. - - - - -<p> -<hr><h3><a name="pdf-io.input"><code>io.input ([file])</code></a></h3> - - -<p> -When called with a file name, it opens the named file (in text mode), -and sets its handle as the default input file. -When called with a file handle, -it simply sets this file handle as the default input file. -When called without parameters, -it returns the current default input file. - - -<p> -In case of errors this function raises the error, -instead of returning an error code. - - - - -<p> -<hr><h3><a name="pdf-io.lines"><code>io.lines ([filename ···])</code></a></h3> - - -<p> -Opens the given file name in read mode -and returns an iterator function that -works like <code>file:lines(···)</code> over the opened file. -When the iterator function detects the end of file, -it returns <b>nil</b> (to finish the loop) and automatically closes the file. - - -<p> -The call <code>io.lines()</code> (with no file name) is equivalent -to <code>io.input():lines()</code>; -that is, it iterates over the lines of the default input file. -In this case it does not close the file when the loop ends. - - -<p> -In case of errors this function raises the error, -instead of returning an error code. - - - - -<p> -<hr><h3><a name="pdf-io.open"><code>io.open (filename [, mode])</code></a></h3> - - -<p> -This function opens a file, -in the mode specified in the string <code>mode</code>. -It returns a new file handle, -or, in case of errors, <b>nil</b> plus an error message. - - -<p> -The <code>mode</code> string can be any of the following: - -<ul> -<li><b>"<code>r</code>": </b> read mode (the default);</li> -<li><b>"<code>w</code>": </b> write mode;</li> -<li><b>"<code>a</code>": </b> append mode;</li> -<li><b>"<code>r+</code>": </b> update mode, all previous data is preserved;</li> -<li><b>"<code>w+</code>": </b> update mode, all previous data is erased;</li> -<li><b>"<code>a+</code>": </b> append update mode, previous data is preserved, - writing is only allowed at the end of file.</li> -</ul><p> -The <code>mode</code> string can also have a '<code>b</code>' at the end, -which is needed in some systems to open the file in binary mode. - - - - -<p> -<hr><h3><a name="pdf-io.output"><code>io.output ([file])</code></a></h3> - - -<p> -Similar to <a href="#pdf-io.input"><code>io.input</code></a>, but operates over the default output file. - - - - -<p> -<hr><h3><a name="pdf-io.popen"><code>io.popen (prog [, mode])</code></a></h3> - - -<p> -This function is system dependent and is not available -on all platforms. - - -<p> -Starts program <code>prog</code> in a separated process and returns -a file handle that you can use to read data from this program -(if <code>mode</code> is <code>"r"</code>, the default) -or to write data to this program -(if <code>mode</code> is <code>"w"</code>). - - - - -<p> -<hr><h3><a name="pdf-io.read"><code>io.read (···)</code></a></h3> - - -<p> -Equivalent to <code>io.input():read(···)</code>. - - - - -<p> -<hr><h3><a name="pdf-io.tmpfile"><code>io.tmpfile ()</code></a></h3> - - -<p> -Returns a handle for a temporary file. -This file is opened in update mode -and it is automatically removed when the program ends. - - - - -<p> -<hr><h3><a name="pdf-io.type"><code>io.type (obj)</code></a></h3> - - -<p> -Checks whether <code>obj</code> is a valid file handle. -Returns the string <code>"file"</code> if <code>obj</code> is an open file handle, -<code>"closed file"</code> if <code>obj</code> is a closed file handle, -or <b>nil</b> if <code>obj</code> is not a file handle. - - - - -<p> -<hr><h3><a name="pdf-io.write"><code>io.write (···)</code></a></h3> - - -<p> -Equivalent to <code>io.output():write(···)</code>. - - - - -<p> -<hr><h3><a name="pdf-file:close"><code>file:close ()</code></a></h3> - - -<p> -Closes <code>file</code>. -Note that files are automatically closed when -their handles are garbage collected, -but that takes an unpredictable amount of time to happen. - - -<p> -When closing a file handle created with <a href="#pdf-io.popen"><code>io.popen</code></a>, -<a href="#pdf-file:close"><code>file:close</code></a> returns the same values -returned by <a href="#pdf-os.execute"><code>os.execute</code></a>. - - - - -<p> -<hr><h3><a name="pdf-file:flush"><code>file:flush ()</code></a></h3> - - -<p> -Saves any written data to <code>file</code>. - - - - -<p> -<hr><h3><a name="pdf-file:lines"><code>file:lines (···)</code></a></h3> - - -<p> -Returns an iterator function that, -each time it is called, -reads the file according to the given formats. -When no format is given, -uses "*l" as a default. -As an example, the construction - -<pre> - for c in file:lines(1) do <em>body</em> end -</pre><p> -will iterate over all characters of the file, -starting at the current position. -Unlike <a href="#pdf-io.lines"><code>io.lines</code></a>, this function does not close the file -when the loop ends. - - -<p> -In case of errors this function raises the error, -instead of returning an error code. - - - - -<p> -<hr><h3><a name="pdf-file:read"><code>file:read (···)</code></a></h3> - - -<p> -Reads the file <code>file</code>, -according to the given formats, which specify what to read. -For each format, -the function returns a string (or a number) with the characters read, -or <b>nil</b> if it cannot read data with the specified format. -When called without formats, -it uses a default format that reads the next line -(see below). - - -<p> -The available formats are - -<ul> - -<li><b>"<code>*n</code>": </b> -reads a number; -this is the only format that returns a number instead of a string. -</li> - -<li><b>"<code>*a</code>": </b> -reads the whole file, starting at the current position. -On end of file, it returns the empty string. -</li> - -<li><b>"<code>*l</code>": </b> -reads the next line skipping the end of line, -returning <b>nil</b> on end of file. -This is the default format. -</li> - -<li><b>"<code>*L</code>": </b> -reads the next line keeping the end of line (if present), -returning <b>nil</b> on end of file. -</li> - -<li><b><em>number</em>: </b> -reads a string with up to this number of bytes, -returning <b>nil</b> on end of file. -If number is zero, -it reads nothing and returns an empty string, -or <b>nil</b> on end of file. -</li> - -</ul> - - - -<p> -<hr><h3><a name="pdf-file:seek"><code>file:seek ([whence [, offset]])</code></a></h3> - - -<p> -Sets and gets the file position, -measured from the beginning of the file, -to the position given by <code>offset</code> plus a base -specified by the string <code>whence</code>, as follows: - -<ul> -<li><b>"<code>set</code>": </b> base is position 0 (beginning of the file);</li> -<li><b>"<code>cur</code>": </b> base is current position;</li> -<li><b>"<code>end</code>": </b> base is end of file;</li> -</ul><p> -In case of success, <code>seek</code> returns the final file position, -measured in bytes from the beginning of the file. -If <code>seek</code> fails, it returns <b>nil</b>, -plus a string describing the error. - - -<p> -The default value for <code>whence</code> is <code>"cur"</code>, -and for <code>offset</code> is 0. -Therefore, the call <code>file:seek()</code> returns the current -file position, without changing it; -the call <code>file:seek("set")</code> sets the position to the -beginning of the file (and returns 0); -and the call <code>file:seek("end")</code> sets the position to the -end of the file, and returns its size. - - - - -<p> -<hr><h3><a name="pdf-file:setvbuf"><code>file:setvbuf (mode [, size])</code></a></h3> - - -<p> -Sets the buffering mode for an output file. -There are three available modes: - -<ul> - -<li><b>"<code>no</code>": </b> -no buffering; the result of any output operation appears immediately. -</li> - -<li><b>"<code>full</code>": </b> -full buffering; output operation is performed only -when the buffer is full or when -you explicitly <code>flush</code> the file (see <a href="#pdf-io.flush"><code>io.flush</code></a>). -</li> - -<li><b>"<code>line</code>": </b> -line buffering; output is buffered until a newline is output -or there is any input from some special files -(such as a terminal device). -</li> - -</ul><p> -For the last two cases, <code>size</code> -specifies the size of the buffer, in bytes. -The default is an appropriate size. - - - - -<p> -<hr><h3><a name="pdf-file:write"><code>file:write (···)</code></a></h3> - - -<p> -Writes the value of each of its arguments to <code>file</code>. -The arguments must be strings or numbers. - - -<p> -In case of success, this function returns <code>file</code>. -Otherwise it returns <b>nil</b> plus a string describing the error. - - - - - - - -<h2>6.9 – <a name="6.9">Operating System Facilities</a></h2> - -<p> -This library is implemented through table <a name="pdf-os"><code>os</code></a>. - - -<p> -<hr><h3><a name="pdf-os.clock"><code>os.clock ()</code></a></h3> - - -<p> -Returns an approximation of the amount in seconds of CPU time -used by the program. - - - - -<p> -<hr><h3><a name="pdf-os.date"><code>os.date ([format [, time]])</code></a></h3> - - -<p> -Returns a string or a table containing date and time, -formatted according to the given string <code>format</code>. - - -<p> -If the <code>time</code> argument is present, -this is the time to be formatted -(see the <a href="#pdf-os.time"><code>os.time</code></a> function for a description of this value). -Otherwise, <code>date</code> formats the current time. - - -<p> -If <code>format</code> starts with '<code>!</code>', -then the date is formatted in Coordinated Universal Time. -After this optional character, -if <code>format</code> is the string "<code>*t</code>", -then <code>date</code> returns a table with the following fields: -<code>year</code> (four digits), <code>month</code> (1–12), <code>day</code> (1–31), -<code>hour</code> (0–23), <code>min</code> (0–59), <code>sec</code> (0–61), -<code>wday</code> (weekday, Sunday is 1), -<code>yday</code> (day of the year), -and <code>isdst</code> (daylight saving flag, a boolean). -This last field may be absent -if the information is not available. - - -<p> -If <code>format</code> is not "<code>*t</code>", -then <code>date</code> returns the date as a string, -formatted according to the same rules as the ISO C function <code>strftime</code>. - - -<p> -When called without arguments, -<code>date</code> returns a reasonable date and time representation that depends on -the host system and on the current locale -(that is, <code>os.date()</code> is equivalent to <code>os.date("%c")</code>). - - -<p> -On non-Posix systems, -this function may be not thread safe -because of its reliance on C function <code>gmtime</code> and C function <code>localtime</code>. - - - - -<p> -<hr><h3><a name="pdf-os.difftime"><code>os.difftime (t2, t1)</code></a></h3> - - -<p> -Returns the number of seconds from time <code>t1</code> to time <code>t2</code>. -In POSIX, Windows, and some other systems, -this value is exactly <code>t2</code><em>-</em><code>t1</code>. - - - - -<p> -<hr><h3><a name="pdf-os.execute"><code>os.execute ([command])</code></a></h3> - - -<p> -This function is equivalent to the ISO C function <code>system</code>. -It passes <code>command</code> to be executed by an operating system shell. -Its first result is <b>true</b> -if the command terminated successfully, -or <b>nil</b> otherwise. -After this first result -the function returns a string and a number, -as follows: - -<ul> - -<li><b>"<code>exit</code>": </b> -the command terminated normally; -the following number is the exit status of the command. -</li> - -<li><b>"<code>signal</code>": </b> -the command was terminated by a signal; -the following number is the signal that terminated the command. -</li> - -</ul> - -<p> -When called without a <code>command</code>, -<code>os.execute</code> returns a boolean that is true if a shell is available. - - - - -<p> -<hr><h3><a name="pdf-os.exit"><code>os.exit ([code [, close])</code></a></h3> - - -<p> -Calls the ISO C function <code>exit</code> to terminate the host program. -If <code>code</code> is <b>true</b>, -the returned status is <code>EXIT_SUCCESS</code>; -if <code>code</code> is <b>false</b>, -the returned status is <code>EXIT_FAILURE</code>; -if <code>code</code> is a number, -the returned status is this number. -The default value for <code>code</code> is <b>true</b>. - - -<p> -If the optional second argument <code>close</code> is true, -closes the Lua state before exiting. - - - - -<p> -<hr><h3><a name="pdf-os.getenv"><code>os.getenv (varname)</code></a></h3> - - -<p> -Returns the value of the process environment variable <code>varname</code>, -or <b>nil</b> if the variable is not defined. - - - - -<p> -<hr><h3><a name="pdf-os.remove"><code>os.remove (filename)</code></a></h3> - - -<p> -Deletes the file (or empty directory, on POSIX systems) -with the given name. -If this function fails, it returns <b>nil</b>, -plus a string describing the error and the error code. - - - - -<p> -<hr><h3><a name="pdf-os.rename"><code>os.rename (oldname, newname)</code></a></h3> - - -<p> -Renames file or directory named <code>oldname</code> to <code>newname</code>. -If this function fails, it returns <b>nil</b>, -plus a string describing the error and the error code. - - - - -<p> -<hr><h3><a name="pdf-os.setlocale"><code>os.setlocale (locale [, category])</code></a></h3> - - -<p> -Sets the current locale of the program. -<code>locale</code> is a system-dependent string specifying a locale; -<code>category</code> is an optional string describing which category to change: -<code>"all"</code>, <code>"collate"</code>, <code>"ctype"</code>, -<code>"monetary"</code>, <code>"numeric"</code>, or <code>"time"</code>; -the default category is <code>"all"</code>. -The function returns the name of the new locale, -or <b>nil</b> if the request cannot be honored. - - -<p> -If <code>locale</code> is the empty string, -the current locale is set to an implementation-defined native locale. -If <code>locale</code> is the string "<code>C</code>", -the current locale is set to the standard C locale. - - -<p> -When called with <b>nil</b> as the first argument, -this function only returns the name of the current locale -for the given category. - - -<p> -This function may be not thread safe -because of its reliance on C function <code>setlocale</code>. - - - - -<p> -<hr><h3><a name="pdf-os.time"><code>os.time ([table])</code></a></h3> - - -<p> -Returns the current time when called without arguments, -or a time representing the date and time specified by the given table. -This table must have fields <code>year</code>, <code>month</code>, and <code>day</code>, -and may have fields -<code>hour</code> (default is 12), -<code>min</code> (default is 0), -<code>sec</code> (default is 0), -and <code>isdst</code> (default is <b>nil</b>). -For a description of these fields, see the <a href="#pdf-os.date"><code>os.date</code></a> function. - - -<p> -The returned value is a number, whose meaning depends on your system. -In POSIX, Windows, and some other systems, -this number counts the number -of seconds since some given start time (the "epoch"). -In other systems, the meaning is not specified, -and the number returned by <code>time</code> can be used only as an argument to -<a href="#pdf-os.date"><code>os.date</code></a> and <a href="#pdf-os.difftime"><code>os.difftime</code></a>. - - - - -<p> -<hr><h3><a name="pdf-os.tmpname"><code>os.tmpname ()</code></a></h3> - - -<p> -Returns a string with a file name that can -be used for a temporary file. -The file must be explicitly opened before its use -and explicitly removed when no longer needed. - - -<p> -On POSIX systems, -this function also creates a file with that name, -to avoid security risks. -(Someone else might create the file with wrong permissions -in the time between getting the name and creating the file.) -You still have to open the file to use it -and to remove it (even if you do not use it). - - -<p> -When possible, -you may prefer to use <a href="#pdf-io.tmpfile"><code>io.tmpfile</code></a>, -which automatically removes the file when the program ends. - - - - - - - -<h2>6.10 – <a name="6.10">The Debug Library</a></h2> - -<p> -This library provides -the functionality of the debug interface (<a href="#4.9">§4.9</a>) to Lua programs. -You should exert care when using this library. -Several of its functions -violate basic assumptions about Lua code -(e.g., that variables local to a function -cannot be accessed from outside; -that userdata metatables cannot be changed by Lua code; -that Lua programs do not crash) -and therefore can compromise otherwise secure code. -Moreover, some functions in this library may be slow. - - -<p> -All functions in this library are provided -inside the <a name="pdf-debug"><code>debug</code></a> table. -All functions that operate over a thread -have an optional first argument which is the -thread to operate over. -The default is always the current thread. - - -<p> -<hr><h3><a name="pdf-debug.debug"><code>debug.debug ()</code></a></h3> - - -<p> -Enters an interactive mode with the user, -running each string that the user enters. -Using simple commands and other debug facilities, -the user can inspect global and local variables, -change their values, evaluate expressions, and so on. -A line containing only the word <code>cont</code> finishes this function, -so that the caller continues its execution. - - -<p> -Note that commands for <code>debug.debug</code> are not lexically nested -within any function and so have no direct access to local variables. - - - - -<p> -<hr><h3><a name="pdf-debug.gethook"><code>debug.gethook ([thread])</code></a></h3> - - -<p> -Returns the current hook settings of the thread, as three values: -the current hook function, the current hook mask, -and the current hook count -(as set by the <a href="#pdf-debug.sethook"><code>debug.sethook</code></a> function). - - - - -<p> -<hr><h3><a name="pdf-debug.getinfo"><code>debug.getinfo ([thread,] f [, what])</code></a></h3> - - -<p> -Returns a table with information about a function. -You can give the function directly -or you can give a number as the value of <code>f</code>, -which means the function running at level <code>f</code> of the call stack -of the given thread: -level 0 is the current function (<code>getinfo</code> itself); -level 1 is the function that called <code>getinfo</code> -(except for tail calls, which do not count on the stack); -and so on. -If <code>f</code> is a number larger than the number of active functions, -then <code>getinfo</code> returns <b>nil</b>. - - -<p> -The returned table can contain all the fields returned by <a href="#lua_getinfo"><code>lua_getinfo</code></a>, -with the string <code>what</code> describing which fields to fill in. -The default for <code>what</code> is to get all information available, -except the table of valid lines. -If present, -the option '<code>f</code>' -adds a field named <code>func</code> with the function itself. -If present, -the option '<code>L</code>' -adds a field named <code>activelines</code> with the table of -valid lines. - - -<p> -For instance, the expression <code>debug.getinfo(1,"n").name</code> returns -a table with a name for the current function, -if a reasonable name can be found, -and the expression <code>debug.getinfo(print)</code> -returns a table with all available information -about the <a href="#pdf-print"><code>print</code></a> function. - - - - -<p> -<hr><h3><a name="pdf-debug.getlocal"><code>debug.getlocal ([thread,] f, local)</code></a></h3> - - -<p> -This function returns the name and the value of the local variable -with index <code>local</code> of the function at level <code>f</code> of the stack. -This function accesses not only explicit local variables, -but also parameters, temporaries, etc. - - -<p> -The first parameter or local variable has index 1, and so on, -until the last active variable. -Negative indices refer to vararg parameters; --1 is the first vararg parameter. -The function returns <b>nil</b> if there is no variable with the given index, -and raises an error when called with a level out of range. -(You can call <a href="#pdf-debug.getinfo"><code>debug.getinfo</code></a> to check whether the level is valid.) - - -<p> -Variable names starting with '<code>(</code>' (open parenthesis) -represent internal variables -(loop control variables, temporaries, varargs, and C function locals). - - -<p> -The parameter <code>f</code> may also be a function. -In that case, <code>getlocal</code> returns only the name of function parameters. - - - - -<p> -<hr><h3><a name="pdf-debug.getmetatable"><code>debug.getmetatable (value)</code></a></h3> - - -<p> -Returns the metatable of the given <code>value</code> -or <b>nil</b> if it does not have a metatable. - - - - -<p> -<hr><h3><a name="pdf-debug.getregistry"><code>debug.getregistry ()</code></a></h3> - - -<p> -Returns the registry table (see <a href="#4.5">§4.5</a>). - - - - -<p> -<hr><h3><a name="pdf-debug.getupvalue"><code>debug.getupvalue (f, up)</code></a></h3> - - -<p> -This function returns the name and the value of the upvalue -with index <code>up</code> of the function <code>f</code>. -The function returns <b>nil</b> if there is no upvalue with the given index. - - - - -<p> -<hr><h3><a name="pdf-debug.getuservalue"><code>debug.getuservalue (u)</code></a></h3> - - -<p> -Returns the Lua value associated to <code>u</code>. -If <code>u</code> is not a userdata, -returns <b>nil</b>. - - - - -<p> -<hr><h3><a name="pdf-debug.sethook"><code>debug.sethook ([thread,] hook, mask [, count])</code></a></h3> - - -<p> -Sets the given function as a hook. -The string <code>mask</code> and the number <code>count</code> describe -when the hook will be called. -The string mask may have any combination of the following characters, -with the given meaning: - -<ul> -<li><b>'<code>c</code>': </b> the hook is called every time Lua calls a function;</li> -<li><b>'<code>r</code>': </b> the hook is called every time Lua returns from a function;</li> -<li><b>'<code>l</code>': </b> the hook is called every time Lua enters a new line of code.</li> -</ul><p> -Moreover, -with a <code>count</code> different from zero, -the hook is called also after every <code>count</code> instructions. - - -<p> -When called without arguments, -<a href="#pdf-debug.sethook"><code>debug.sethook</code></a> turns off the hook. - - -<p> -When the hook is called, its first parameter is a string -describing the event that has triggered its call: -<code>"call"</code> (or <code>"tail call"</code>), -<code>"return"</code>, -<code>"line"</code>, and <code>"count"</code>. -For line events, -the hook also gets the new line number as its second parameter. -Inside a hook, -you can call <code>getinfo</code> with level 2 to get more information about -the running function -(level 0 is the <code>getinfo</code> function, -and level 1 is the hook function). - - - - -<p> -<hr><h3><a name="pdf-debug.setlocal"><code>debug.setlocal ([thread,] level, local, value)</code></a></h3> - - -<p> -This function assigns the value <code>value</code> to the local variable -with index <code>local</code> of the function at level <code>level</code> of the stack. -The function returns <b>nil</b> if there is no local -variable with the given index, -and raises an error when called with a <code>level</code> out of range. -(You can call <code>getinfo</code> to check whether the level is valid.) -Otherwise, it returns the name of the local variable. - - -<p> -See <a href="#pdf-debug.getlocal"><code>debug.getlocal</code></a> for more information about -variable indices and names. - - - - -<p> -<hr><h3><a name="pdf-debug.setmetatable"><code>debug.setmetatable (value, table)</code></a></h3> - - -<p> -Sets the metatable for the given <code>value</code> to the given <code>table</code> -(which can be <b>nil</b>). -Returns <code>value</code>. - - - - -<p> -<hr><h3><a name="pdf-debug.setupvalue"><code>debug.setupvalue (f, up, value)</code></a></h3> - - -<p> -This function assigns the value <code>value</code> to the upvalue -with index <code>up</code> of the function <code>f</code>. -The function returns <b>nil</b> if there is no upvalue -with the given index. -Otherwise, it returns the name of the upvalue. - - - - -<p> -<hr><h3><a name="pdf-debug.setuservalue"><code>debug.setuservalue (udata, value)</code></a></h3> - - -<p> -Sets the given <code>value</code> as -the Lua value associated to the given <code>udata</code>. -<code>value</code> must be a table or <b>nil</b>; -<code>udata</code> must be a full userdata. - - -<p> -Returns <code>udata</code>. - - - - -<p> -<hr><h3><a name="pdf-debug.traceback"><code>debug.traceback ([thread,] [message [, level]])</code></a></h3> - - -<p> -If <code>message</code> is present but is neither a string nor <b>nil</b>, -this function returns <code>message</code> without further processing. -Otherwise, -it returns a string with a traceback of the call stack. -An optional <code>message</code> string is appended -at the beginning of the traceback. -An optional <code>level</code> number tells at which level -to start the traceback -(default is 1, the function calling <code>traceback</code>). - - - - -<p> -<hr><h3><a name="pdf-debug.upvalueid"><code>debug.upvalueid (f, n)</code></a></h3> - - -<p> -Returns an unique identifier (as a light userdata) -for the upvalue numbered <code>n</code> -from the given function. - - -<p> -These unique identifiers allow a program to check whether different -closures share upvalues. -Lua closures that share an upvalue -(that is, that access a same external local variable) -will return identical ids for those upvalue indices. - - - - -<p> -<hr><h3><a name="pdf-debug.upvaluejoin"><code>debug.upvaluejoin (f1, n1, f2, n2)</code></a></h3> - - -<p> -Make the <code>n1</code>-th upvalue of the Lua closure <code>f1</code> -refer to the <code>n2</code>-th upvalue of the Lua closure <code>f2</code>. - - - - - - - -<h1>7 – <a name="7">Lua Standalone</a></h1> - -<p> -Although Lua has been designed as an extension language, -to be embedded in a host C program, -it is also frequently used as a standalone language. -An interpreter for Lua as a standalone language, -called simply <code>lua</code>, -is provided with the standard distribution. -The standalone interpreter includes -all standard libraries, including the debug library. -Its usage is: - -<pre> - lua [options] [script [args]] -</pre><p> -The options are: - -<ul> -<li><b><code>-e <em>stat</em></code>: </b> executes string <em>stat</em>;</li> -<li><b><code>-l <em>mod</em></code>: </b> "requires" <em>mod</em>;</li> -<li><b><code>-i</code>: </b> enters interactive mode after running <em>script</em>;</li> -<li><b><code>-v</code>: </b> prints version information;</li> -<li><b><code>-E</code>: </b> ignores environment variables;</li> -<li><b><code>--</code>: </b> stops handling options;</li> -<li><b><code>-</code>: </b> executes <code>stdin</code> as a file and stops handling options.</li> -</ul><p> -After handling its options, <code>lua</code> runs the given <em>script</em>, -passing to it the given <em>args</em> as string arguments. -When called without arguments, -<code>lua</code> behaves as <code>lua -v -i</code> -when the standard input (<code>stdin</code>) is a terminal, -and as <code>lua -</code> otherwise. - - -<p> -When called without option <code>-E</code>, -the interpreter checks for an environment variable <a name="pdf-LUA_INIT_5_2"><code>LUA_INIT_5_2</code></a> -(or <a name="pdf-LUA_INIT"><code>LUA_INIT</code></a> if it is not defined) -before running any argument. -If the variable content has the format <code>@<em>filename</em></code>, -then <code>lua</code> executes the file. -Otherwise, <code>lua</code> executes the string itself. - - -<p> -When called with option <code>-E</code>, -besides ignoring <code>LUA_INIT</code>, -Lua also ignores -the values of <code>LUA_PATH</code> and <code>LUA_CPATH</code>, -setting the values of -<a href="#pdf-package.path"><code>package.path</code></a> and <a href="#pdf-package.cpath"><code>package.cpath</code></a> -with the default paths defined in <code>luaconf.h</code>. - - -<p> -All options are handled in order, except <code>-i</code> and <code>-E</code>. -For instance, an invocation like - -<pre> - $ lua -e'a=1' -e 'print(a)' script.lua -</pre><p> -will first set <code>a</code> to 1, then print the value of <code>a</code>, -and finally run the file <code>script.lua</code> with no arguments. -(Here <code>$</code> is the shell prompt. Your prompt may be different.) - - -<p> -Before starting to run the script, -<code>lua</code> collects all arguments in the command line -in a global table called <code>arg</code>. -The script name is stored at index 0, -the first argument after the script name goes to index 1, -and so on. -Any arguments before the script name -(that is, the interpreter name plus the options) -go to negative indices. -For instance, in the call - -<pre> - $ lua -la b.lua t1 t2 -</pre><p> -the interpreter first runs the file <code>a.lua</code>, -then creates a table - -<pre> - arg = { [-2] = "lua", [-1] = "-la", - [0] = "b.lua", - [1] = "t1", [2] = "t2" } -</pre><p> -and finally runs the file <code>b.lua</code>. -The script is called with <code>arg[1]</code>, <code>arg[2]</code>, ... -as arguments; -it can also access these arguments with the vararg expression '<code>...</code>'. - - -<p> -In interactive mode, -if you write an incomplete statement, -the interpreter waits for its completion -by issuing a different prompt. - - -<p> -In case of unprotected errors in the script, -the interpreter reports the error to the standard error stream. -If the error object is a string, -the interpreter adds a stack traceback to it. -Otherwise, if the error object has a metamethod <code>__tostring</code>, -the interpreter calls this metamethod to produce the final message. -Finally, if the error object is <b>nil</b>, -the interpreter does not report the error. - - -<p> -When finishing normally, -the interpreter closes its main Lua state -(see <a href="#lua_close"><code>lua_close</code></a>). -The script can avoid this step by -calling <a href="#pdf-os.exit"><code>os.exit</code></a> to terminate. - - -<p> -To allow the use of Lua as a -script interpreter in Unix systems, -the standalone interpreter skips -the first line of a chunk if it starts with <code>#</code>. -Therefore, Lua scripts can be made into executable programs -by using <code>chmod +x</code> and the <code>#!</code> form, -as in - -<pre> - #!/usr/local/bin/lua -</pre><p> -(Of course, -the location of the Lua interpreter may be different in your machine. -If <code>lua</code> is in your <code>PATH</code>, -then - -<pre> - #!/usr/bin/env lua -</pre><p> -is a more portable solution.) - - - -<h1>8 – <a name="8">Incompatibilities with the Previous Version</a></h1> - -<p> -Here we list the incompatibilities that you may find when moving a program -from Lua 5.1 to Lua 5.2. -You can avoid some incompatibilities by compiling Lua with -appropriate options (see file <code>luaconf.h</code>). -However, -all these compatibility options will be removed in the next version of Lua. -Similarly, -all features marked as deprecated in Lua 5.1 -have been removed in Lua 5.2. - - - -<h2>8.1 – <a name="8.1">Changes in the Language</a></h2> -<ul> - -<li> -The concept of <em>environment</em> changed. -Only Lua functions have environments. -To set the environment of a Lua function, -use the variable <code>_ENV</code> or the function <a href="#pdf-load"><code>load</code></a>. - - -<p> -C functions no longer have environments. -Use an upvalue with a shared table if you need to keep -shared state among several C functions. -(You may use <a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a> to open a C library -with all functions sharing a common upvalue.) - - -<p> -To manipulate the "environment" of a userdata -(which is now called user value), -use the new functions -<a href="#lua_getuservalue"><code>lua_getuservalue</code></a> and <a href="#lua_setuservalue"><code>lua_setuservalue</code></a>. -</li> - -<li> -Lua identifiers cannot use locale-dependent letters. -</li> - -<li> -Doing a step or a full collection in the garbage collector -does not restart the collector if it has been stopped. -</li> - -<li> -Weak tables with weak keys now perform like <em>ephemeron tables</em>. -</li> - -<li> -The event <em>tail return</em> in debug hooks was removed. -Instead, tail calls generate a special new event, -<em>tail call</em>, so that the debugger can know that -there will not be a corresponding return event. -</li> - -<li> -Equality between function values has changed. -Now, a function definition may not create a new value; -it may reuse some previous value if there is no -observable difference to the new function. -</li> - -</ul> - - - - -<h2>8.2 – <a name="8.2">Changes in the Libraries</a></h2> -<ul> - -<li> -Function <code>module</code> is deprecated. -It is easy to set up a module with regular Lua code. -Modules are not expected to set global variables. -</li> - -<li> -Functions <code>setfenv</code> and <code>getfenv</code> were removed, -because of the changes in environments. -</li> - -<li> -Function <code>math.log10</code> is deprecated. -Use <a href="#pdf-math.log"><code>math.log</code></a> with 10 as its second argument, instead. -</li> - -<li> -Function <code>loadstring</code> is deprecated. -Use <code>load</code> instead; it now accepts string arguments -and are exactly equivalent to <code>loadstring</code>. -</li> - -<li> -Function <code>table.maxn</code> is deprecated. -Write it in Lua if you really need it. -</li> - -<li> -Function <code>os.execute</code> now returns <b>true</b> when command -terminates successfully and <b>nil</b> plus error information -otherwise. -</li> - -<li> -Function <code>unpack</code> was moved into the table library -and therefore must be called as <a href="#pdf-table.unpack"><code>table.unpack</code></a>. -</li> - -<li> -Character class <code>%z</code> in patterns is deprecated, -as now patterns may contain '<code>\0</code>' as a regular character. -</li> - -<li> -The table <code>package.loaders</code> was renamed <code>package.searchers</code>. -</li> - -<li> -Lua does not have bytecode verification anymore. -So, all functions that load code -(<a href="#pdf-load"><code>load</code></a> and <a href="#pdf-loadfile"><code>loadfile</code></a>) -are potentially insecure when loading untrusted binary data. -(Actually, those functions were already insecure because -of flaws in the verification algorithm.) -When in doubt, -use the <code>mode</code> argument of those functions -to restrict them to loading textual chunks. -</li> - -<li> -The standard paths in the official distribution may -change between versions. -</li> - -</ul> - - - - -<h2>8.3 – <a name="8.3">Changes in the API</a></h2> -<ul> - -<li> -Pseudoindex <code>LUA_GLOBALSINDEX</code> was removed. -You must get the global environment from the registry -(see <a href="#4.5">§4.5</a>). -</li> - -<li> -Pseudoindex <code>LUA_ENVIRONINDEX</code> -and functions <code>lua_getfenv</code>/<code>lua_setfenv</code> -were removed, -as C functions no longer have environments. -</li> - -<li> -Function <code>luaL_register</code> is deprecated. -Use <a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a> so that your module does not create globals. -(Modules are not expected to set global variables anymore.) -</li> - -<li> -The <code>osize</code> argument to the allocation function -may not be zero when creating a new block, -that is, when <code>ptr</code> is <code>NULL</code> -(see <a href="#lua_Alloc"><code>lua_Alloc</code></a>). -Use only the test <code>ptr == NULL</code> to check whether -the block is new. -</li> - -<li> -Finalizers (<code>__gc</code> metamethods) for userdata are called in the -reverse order that they were marked for finalization, -not that they were created (see <a href="#2.5.1">§2.5.1</a>). -(Most userdata are marked immediately after they are created.) -Moreover, -if the metatable does not have a <code>__gc</code> field when set, -the finalizer will not be called, -even if it is set later. -</li> - -<li> -<code>luaL_typerror</code> was removed. -Write your own version if you need it. -</li> - -<li> -Function <code>lua_cpcall</code> is deprecated. -You can simply push the function with <a href="#lua_pushcfunction"><code>lua_pushcfunction</code></a> -and call it with <a href="#lua_pcall"><code>lua_pcall</code></a>. -</li> - -<li> -Functions <code>lua_equal</code> and <code>lua_lessthan</code> are deprecated. -Use the new <a href="#lua_compare"><code>lua_compare</code></a> with appropriate options instead. -</li> - -<li> -Function <code>lua_objlen</code> was renamed <a href="#lua_rawlen"><code>lua_rawlen</code></a>. -</li> - -<li> -Function <a href="#lua_load"><code>lua_load</code></a> has an extra parameter, <code>mode</code>. -Pass <code>NULL</code> to simulate the old behavior. -</li> - -<li> -Function <a href="#lua_resume"><code>lua_resume</code></a> has an extra parameter, <code>from</code>. -Pass <code>NULL</code> or the thread doing the call. -</li> - -</ul> - - - - -<h1>9 – <a name="9">The Complete Syntax of Lua</a></h1> - -<p> -Here is the complete syntax of Lua in extended BNF. -(It does not describe operator precedences.) - - - - -<pre> - - chunk ::= block - - block ::= {stat} [retstat] - - stat ::= ‘<b>;</b>’ | - varlist ‘<b>=</b>’ explist | - functioncall | - label | - <b>break</b> | - <b>goto</b> Name | - <b>do</b> block <b>end</b> | - <b>while</b> exp <b>do</b> block <b>end</b> | - <b>repeat</b> block <b>until</b> exp | - <b>if</b> exp <b>then</b> block {<b>elseif</b> exp <b>then</b> block} [<b>else</b> block] <b>end</b> | - <b>for</b> Name ‘<b>=</b>’ exp ‘<b>,</b>’ exp [‘<b>,</b>’ exp] <b>do</b> block <b>end</b> | - <b>for</b> namelist <b>in</b> explist <b>do</b> block <b>end</b> | - <b>function</b> funcname funcbody | - <b>local</b> <b>function</b> Name funcbody | - <b>local</b> namelist [‘<b>=</b>’ explist] - - retstat ::= <b>return</b> [explist] [‘<b>;</b>’] - - label ::= ‘<b>::</b>’ Name ‘<b>::</b>’ - - funcname ::= Name {‘<b>.</b>’ Name} [‘<b>:</b>’ Name] - - varlist ::= var {‘<b>,</b>’ var} - - var ::= Name | prefixexp ‘<b>[</b>’ exp ‘<b>]</b>’ | prefixexp ‘<b>.</b>’ Name - - namelist ::= Name {‘<b>,</b>’ Name} - - explist ::= exp {‘<b>,</b>’ exp} - - exp ::= <b>nil</b> | <b>false</b> | <b>true</b> | Number | String | ‘<b>...</b>’ | functiondef | - prefixexp | tableconstructor | exp binop exp | unop exp - - prefixexp ::= var | functioncall | ‘<b>(</b>’ exp ‘<b>)</b>’ - - functioncall ::= prefixexp args | prefixexp ‘<b>:</b>’ Name args - - args ::= ‘<b>(</b>’ [explist] ‘<b>)</b>’ | tableconstructor | String - - functiondef ::= <b>function</b> funcbody - - funcbody ::= ‘<b>(</b>’ [parlist] ‘<b>)</b>’ block <b>end</b> - - parlist ::= namelist [‘<b>,</b>’ ‘<b>...</b>’] | ‘<b>...</b>’ - - tableconstructor ::= ‘<b>{</b>’ [fieldlist] ‘<b>}</b>’ - - fieldlist ::= field {fieldsep field} [fieldsep] - - field ::= ‘<b>[</b>’ exp ‘<b>]</b>’ ‘<b>=</b>’ exp | Name ‘<b>=</b>’ exp | exp - - fieldsep ::= ‘<b>,</b>’ | ‘<b>;</b>’ - - binop ::= ‘<b>+</b>’ | ‘<b>-</b>’ | ‘<b>*</b>’ | ‘<b>/</b>’ | ‘<b>^</b>’ | ‘<b>%</b>’ | ‘<b>..</b>’ | - ‘<b><</b>’ | ‘<b><=</b>’ | ‘<b>></b>’ | ‘<b>>=</b>’ | ‘<b>==</b>’ | ‘<b>~=</b>’ | - <b>and</b> | <b>or</b> - - unop ::= ‘<b>-</b>’ | <b>not</b> | ‘<b>#</b>’ - -</pre> - -<p> - - - - - - - -<HR> -<SMALL CLASS="footer"> -Last update: -Mon Feb 23 22:24:44 BRT 2015 -</SMALL> -<!-- -Last change: revised for Lua 5.2.4 ---> - -</body></html> - +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html>
+
+<head>
+<title>Lua 5.2 Reference Manual</title>
+<link rel="stylesheet" type="text/css" href="lua.css">
+<link rel="stylesheet" type="text/css" href="manual.css">
+<META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1">
+</head>
+
+<body>
+
+<hr>
+<h1>
+<a href="http://www.lua.org/"><img src="logo.gif" alt="" border="0"></a>
+Lua 5.2 Reference Manual
+</h1>
+
+by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, Waldemar Celes
+<p>
+<small>
+Copyright © 2011–2015 Lua.org, PUC-Rio.
+Freely available under the terms of the
+<a href="http://www.lua.org/license.html">Lua license</a>.
+</small>
+<hr>
+<p>
+
+<a href="contents.html#contents">contents</A>
+·
+<a href="contents.html#index">index</A>
+
+<!-- ====================================================================== -->
+<p>
+
+<!-- $Id: manual.of,v 1.104 2013/06/01 00:13:11 roberto Exp $ -->
+
+
+
+
+<h1>1 – <a name="1">Introduction</a></h1>
+
+<p>
+Lua is an extension programming language designed to support
+general procedural programming with data description
+facilities.
+It also offers good support for object-oriented programming,
+functional programming, and data-driven programming.
+Lua is intended to be used as a powerful, lightweight,
+embeddable scripting language for any program that needs one.
+Lua is implemented as a library, written in <em>clean C</em>,
+the common subset of Standard C and C++.
+
+
+<p>
+Being an extension language, Lua has no notion of a "main" program:
+it only works <em>embedded</em> in a host client,
+called the <em>embedding program</em> or simply the <em>host</em>.
+The host program can invoke functions to execute a piece of Lua code,
+can write and read Lua variables,
+and can register C functions to be called by Lua code.
+Through the use of C functions, Lua can be augmented to cope with
+a wide range of different domains,
+thus creating customized programming languages sharing a syntactical framework.
+The Lua distribution includes a sample host program called <code>lua</code>,
+which uses the Lua library to offer a complete, standalone Lua interpreter,
+for interactive or batch use.
+
+
+<p>
+Lua is free software,
+and is provided as usual with no guarantees,
+as stated in its license.
+The implementation described in this manual is available
+at Lua's official web site, <code>www.lua.org</code>.
+
+
+<p>
+Like any other reference manual,
+this document is dry in places.
+For a discussion of the decisions behind the design of Lua,
+see the technical papers available at Lua's web site.
+For a detailed introduction to programming in Lua,
+see Roberto's book, <em>Programming in Lua</em>.
+
+
+
+<h1>2 – <a name="2">Basic Concepts</a></h1>
+
+<p>
+This section describes the basic concepts of the language.
+
+
+
+<h2>2.1 – <a name="2.1">Values and Types</a></h2>
+
+<p>
+Lua is a <em>dynamically typed language</em>.
+This means that
+variables do not have types; only values do.
+There are no type definitions in the language.
+All values carry their own type.
+
+
+<p>
+All values in Lua are <em>first-class values</em>.
+This means that all values can be stored in variables,
+passed as arguments to other functions, and returned as results.
+
+
+<p>
+There are eight basic types in Lua:
+<em>nil</em>, <em>boolean</em>, <em>number</em>,
+<em>string</em>, <em>function</em>, <em>userdata</em>,
+<em>thread</em>, and <em>table</em>.
+<em>Nil</em> is the type of the value <b>nil</b>,
+whose main property is to be different from any other value;
+it usually represents the absence of a useful value.
+<em>Boolean</em> is the type of the values <b>false</b> and <b>true</b>.
+Both <b>nil</b> and <b>false</b> make a condition false;
+any other value makes it true.
+<em>Number</em> represents real (double-precision floating-point) numbers.
+Operations on numbers follow the same rules of
+the underlying C implementation,
+which, in turn, usually follows the IEEE 754 standard.
+(It is easy to build Lua interpreters that use other
+internal representations for numbers,
+such as single-precision floats or long integers;
+see file <code>luaconf.h</code>.)
+<em>String</em> represents immutable sequences of bytes.
+
+Lua is 8-bit clean:
+strings can contain any 8-bit value,
+including embedded zeros ('<code>\0</code>').
+
+
+<p>
+Lua can call (and manipulate) functions written in Lua and
+functions written in C
+(see <a href="#3.4.9">§3.4.9</a>).
+
+
+<p>
+The type <em>userdata</em> is provided to allow arbitrary C data to
+be stored in Lua variables.
+A userdata value is a pointer to a block of raw memory.
+There are two kinds of userdata:
+full userdata, where the block of memory is managed by Lua,
+and light userdata, where the block of memory is managed by the host.
+Userdata has no predefined operations in Lua,
+except assignment and identity test.
+By using <em>metatables</em>,
+the programmer can define operations for full userdata values
+(see <a href="#2.4">§2.4</a>).
+Userdata values cannot be created or modified in Lua,
+only through the C API.
+This guarantees the integrity of data owned by the host program.
+
+
+<p>
+The type <em>thread</em> represents independent threads of execution
+and it is used to implement coroutines (see <a href="#2.6">§2.6</a>).
+Do not confuse Lua threads with operating-system threads.
+Lua supports coroutines on all systems,
+even those that do not support threads.
+
+
+<p>
+The type <em>table</em> implements associative arrays,
+that is, arrays that can be indexed not only with numbers,
+but with any Lua value except <b>nil</b> and NaN
+(<em>Not a Number</em>, a special numeric value used to represent
+undefined or unrepresentable results, such as <code>0/0</code>).
+Tables can be <em>heterogeneous</em>;
+that is, they can contain values of all types (except <b>nil</b>).
+Any key with value <b>nil</b> is not considered part of the table.
+Conversely, any key that is not part of a table has
+an associated value <b>nil</b>.
+
+
+<p>
+Tables are the sole data structuring mechanism in Lua;
+they can be used to represent ordinary arrays, sequences,
+symbol tables, sets, records, graphs, trees, etc.
+To represent records, Lua uses the field name as an index.
+The language supports this representation by
+providing <code>a.name</code> as syntactic sugar for <code>a["name"]</code>.
+There are several convenient ways to create tables in Lua
+(see <a href="#3.4.8">§3.4.8</a>).
+
+
+<p>
+We use the term <em>sequence</em> to denote a table where
+the set of all positive numeric keys is equal to <em>{1..n}</em>
+for some integer <em>n</em>,
+which is called the length of the sequence (see <a href="#3.4.6">§3.4.6</a>).
+
+
+<p>
+Like indices,
+the values of table fields can be of any type.
+In particular,
+because functions are first-class values,
+table fields can contain functions.
+Thus tables can also carry <em>methods</em> (see <a href="#3.4.10">§3.4.10</a>).
+
+
+<p>
+The indexing of tables follows
+the definition of raw equality in the language.
+The expressions <code>a[i]</code> and <code>a[j]</code>
+denote the same table element
+if and only if <code>i</code> and <code>j</code> are raw equal
+(that is, equal without metamethods).
+
+
+<p>
+Tables, functions, threads, and (full) userdata values are <em>objects</em>:
+variables do not actually <em>contain</em> these values,
+only <em>references</em> to them.
+Assignment, parameter passing, and function returns
+always manipulate references to such values;
+these operations do not imply any kind of copy.
+
+
+<p>
+The library function <a href="#pdf-type"><code>type</code></a> returns a string describing the type
+of a given value (see <a href="#6.1">§6.1</a>).
+
+
+
+
+
+<h2>2.2 – <a name="2.2">Environments and the Global Environment</a></h2>
+
+<p>
+As will be discussed in <a href="#3.2">§3.2</a> and <a href="#3.3.3">§3.3.3</a>,
+any reference to a global name <code>var</code> is syntactically translated
+to <code>_ENV.var</code>.
+Moreover, every chunk is compiled in the scope of
+an external local variable called <code>_ENV</code> (see <a href="#3.3.2">§3.3.2</a>),
+so <code>_ENV</code> itself is never a global name in a chunk.
+
+
+<p>
+Despite the existence of this external <code>_ENV</code> variable and
+the translation of global names,
+<code>_ENV</code> is a completely regular name.
+In particular,
+you can define new variables and parameters with that name.
+Each reference to a global name uses the <code>_ENV</code> that is
+visible at that point in the program,
+following the usual visibility rules of Lua (see <a href="#3.5">§3.5</a>).
+
+
+<p>
+Any table used as the value of <code>_ENV</code> is called an <em>environment</em>.
+
+
+<p>
+Lua keeps a distinguished environment called the <em>global environment</em>.
+This value is kept at a special index in the C registry (see <a href="#4.5">§4.5</a>).
+In Lua, the variable <a href="#pdf-_G"><code>_G</code></a> is initialized with this same value.
+
+
+<p>
+When Lua compiles a chunk,
+it initializes the value of its <code>_ENV</code> upvalue
+with the global environment (see <a href="#pdf-load"><code>load</code></a>).
+Therefore, by default,
+global variables in Lua code refer to entries in the global environment.
+Moreover, all standard libraries are loaded in the global environment
+and several functions there operate on that environment.
+You can use <a href="#pdf-load"><code>load</code></a> (or <a href="#pdf-loadfile"><code>loadfile</code></a>)
+to load a chunk with a different environment.
+(In C, you have to load the chunk and then change the value
+of its first upvalue.)
+
+
+<p>
+If you change the global environment in the registry
+(through C code or the debug library),
+all chunks loaded after the change will get the new environment.
+Previously loaded chunks are not affected, however,
+as each has its own reference to the environment in its <code>_ENV</code> variable.
+Moreover, the variable <a href="#pdf-_G"><code>_G</code></a>
+(which is stored in the original global environment)
+is never updated by Lua.
+
+
+
+
+
+<h2>2.3 – <a name="2.3">Error Handling</a></h2>
+
+<p>
+Because Lua is an embedded extension language,
+all Lua actions start from C code in the host program
+calling a function from the Lua library (see <a href="#lua_pcall"><code>lua_pcall</code></a>).
+Whenever an error occurs during
+the compilation or execution of a Lua chunk,
+control returns to the host,
+which can take appropriate measures
+(such as printing an error message).
+
+
+<p>
+Lua code can explicitly generate an error by calling the
+<a href="#pdf-error"><code>error</code></a> function.
+If you need to catch errors in Lua,
+you can use <a href="#pdf-pcall"><code>pcall</code></a> or <a href="#pdf-xpcall"><code>xpcall</code></a>
+to call a given function in <em>protected mode</em>.
+
+
+<p>
+Whenever there is an error,
+an <em>error object</em> (also called an <em>error message</em>)
+is propagated with information about the error.
+Lua itself only generates errors where the error object is a string,
+but programs may generate errors with
+any value for the error object.
+
+
+<p>
+When you use <a href="#pdf-xpcall"><code>xpcall</code></a> or <a href="#lua_pcall"><code>lua_pcall</code></a>,
+you may give a <em>message handler</em>
+to be called in case of errors.
+This function is called with the original error message
+and returns a new error message.
+It is called before the error unwinds the stack,
+so that it can gather more information about the error,
+for instance by inspecting the stack and creating a stack traceback.
+This message handler is still protected by the protected call;
+so, an error inside the message handler
+will call the message handler again.
+If this loop goes on, Lua breaks it and returns an appropriate message.
+
+
+
+
+
+<h2>2.4 – <a name="2.4">Metatables and Metamethods</a></h2>
+
+<p>
+Every value in Lua can have a <em>metatable</em>.
+This <em>metatable</em> is an ordinary Lua table
+that defines the behavior of the original value
+under certain special operations.
+You can change several aspects of the behavior
+of operations over a value by setting specific fields in its metatable.
+For instance, when a non-numeric value is the operand of an addition,
+Lua checks for a function in the field "<code>__add</code>" of the value's metatable.
+If it finds one,
+Lua calls this function to perform the addition.
+
+
+<p>
+The keys in a metatable are derived from the <em>event</em> names;
+the corresponding values are called <em>metamethods</em>.
+In the previous example, the event is <code>"add"</code>
+and the metamethod is the function that performs the addition.
+
+
+<p>
+You can query the metatable of any value
+using the <a href="#pdf-getmetatable"><code>getmetatable</code></a> function.
+
+
+<p>
+You can replace the metatable of tables
+using the <a href="#pdf-setmetatable"><code>setmetatable</code></a> function.
+You cannot change the metatable of other types from Lua
+(except by using the debug library);
+you must use the C API for that.
+
+
+<p>
+Tables and full userdata have individual metatables
+(although multiple tables and userdata can share their metatables).
+Values of all other types share one single metatable per type;
+that is, there is one single metatable for all numbers,
+one for all strings, etc.
+By default, a value has no metatable,
+but the string library sets a metatable for the string type (see <a href="#6.4">§6.4</a>).
+
+
+<p>
+A metatable controls how an object behaves in arithmetic operations,
+order comparisons, concatenation, length operation, and indexing.
+A metatable also can define a function to be called
+when a userdata or a table is garbage collected.
+When Lua performs one of these operations over a value,
+it checks whether this value has a metatable with the corresponding event.
+If so, the value associated with that key (the metamethod)
+controls how Lua will perform the operation.
+
+
+<p>
+Metatables control the operations listed next.
+Each operation is identified by its corresponding name.
+The key for each operation is a string with its name prefixed by
+two underscores, '<code>__</code>';
+for instance, the key for operation "add" is the
+string "<code>__add</code>".
+
+
+<p>
+The semantics of these operations is better explained by a Lua function
+describing how the interpreter executes the operation.
+The code shown here in Lua is only illustrative;
+the real behavior is hard coded in the interpreter
+and it is much more efficient than this simulation.
+All functions used in these descriptions
+(<a href="#pdf-rawget"><code>rawget</code></a>, <a href="#pdf-tonumber"><code>tonumber</code></a>, etc.)
+are described in <a href="#6.1">§6.1</a>.
+In particular, to retrieve the metamethod of a given object,
+we use the expression
+
+<pre>
+ metatable(obj)[event]
+</pre><p>
+This should be read as
+
+<pre>
+ rawget(getmetatable(obj) or {}, event)
+</pre><p>
+This means that the access to a metamethod does not invoke other metamethods,
+and access to objects with no metatables does not fail
+(it simply results in <b>nil</b>).
+
+
+<p>
+For the unary <code>-</code> and <code>#</code> operators,
+the metamethod is called with a dummy second argument.
+This extra argument is only to simplify Lua's internals;
+it may be removed in future versions and therefore it is not present
+in the following code.
+(For most uses this extra argument is irrelevant.)
+
+
+
+<ul>
+
+<li><b>"add": </b>
+the <code>+</code> operation.
+
+
+
+<p>
+The function <code>getbinhandler</code> below defines how Lua chooses a handler
+for a binary operation.
+First, Lua tries the first operand.
+If its type does not define a handler for the operation,
+then Lua tries the second operand.
+
+<pre>
+ function getbinhandler (op1, op2, event)
+ return metatable(op1)[event] or metatable(op2)[event]
+ end
+</pre><p>
+By using this function,
+the behavior of the <code>op1 + op2</code> is
+
+<pre>
+ function add_event (op1, op2)
+ local o1, o2 = tonumber(op1), tonumber(op2)
+ if o1 and o2 then -- both operands are numeric?
+ return o1 + o2 -- '+' here is the primitive 'add'
+ else -- at least one of the operands is not numeric
+ local h = getbinhandler(op1, op2, "__add")
+ if h then
+ -- call the handler with both operands
+ return (h(op1, op2))
+ else -- no handler available: default behavior
+ error(···)
+ end
+ end
+ end
+</pre><p>
+</li>
+
+<li><b>"sub": </b>
+the <code>-</code> operation.
+
+Behavior similar to the "add" operation.
+</li>
+
+<li><b>"mul": </b>
+the <code>*</code> operation.
+
+Behavior similar to the "add" operation.
+</li>
+
+<li><b>"div": </b>
+the <code>/</code> operation.
+
+Behavior similar to the "add" operation.
+</li>
+
+<li><b>"mod": </b>
+the <code>%</code> operation.
+
+Behavior similar to the "add" operation,
+with the operation
+<code>o1 - floor(o1/o2)*o2</code> as the primitive operation.
+</li>
+
+<li><b>"pow": </b>
+the <code>^</code> (exponentiation) operation.
+
+Behavior similar to the "add" operation,
+with the function <code>pow</code> (from the C math library)
+as the primitive operation.
+</li>
+
+<li><b>"unm": </b>
+the unary <code>-</code> operation.
+
+
+<pre>
+ function unm_event (op)
+ local o = tonumber(op)
+ if o then -- operand is numeric?
+ return -o -- '-' here is the primitive 'unm'
+ else -- the operand is not numeric.
+ -- Try to get a handler from the operand
+ local h = metatable(op).__unm
+ if h then
+ -- call the handler with the operand
+ return (h(op))
+ else -- no handler available: default behavior
+ error(···)
+ end
+ end
+ end
+</pre><p>
+</li>
+
+<li><b>"concat": </b>
+the <code>..</code> (concatenation) operation.
+
+
+<pre>
+ function concat_event (op1, op2)
+ if (type(op1) == "string" or type(op1) == "number") and
+ (type(op2) == "string" or type(op2) == "number") then
+ return op1 .. op2 -- primitive string concatenation
+ else
+ local h = getbinhandler(op1, op2, "__concat")
+ if h then
+ return (h(op1, op2))
+ else
+ error(···)
+ end
+ end
+ end
+</pre><p>
+</li>
+
+<li><b>"len": </b>
+the <code>#</code> operation.
+
+
+<pre>
+ function len_event (op)
+ if type(op) == "string" then
+ return strlen(op) -- primitive string length
+ else
+ local h = metatable(op).__len
+ if h then
+ return (h(op)) -- call handler with the operand
+ elseif type(op) == "table" then
+ return #op -- primitive table length
+ else -- no handler available: error
+ error(···)
+ end
+ end
+ end
+</pre><p>
+See <a href="#3.4.6">§3.4.6</a> for a description of the length of a table.
+</li>
+
+<li><b>"eq": </b>
+the <code>==</code> operation.
+
+The function <code>getequalhandler</code> defines how Lua chooses a metamethod
+for equality.
+A metamethod is selected only when both values
+being compared have the same type
+and the same metamethod for the selected operation,
+and the values are either tables or full userdata.
+
+<pre>
+ function getequalhandler (op1, op2)
+ if type(op1) ~= type(op2) or
+ (type(op1) ~= "table" and type(op1) ~= "userdata") then
+ return nil -- different values
+ end
+ local mm1 = metatable(op1).__eq
+ local mm2 = metatable(op2).__eq
+ if mm1 == mm2 then return mm1 else return nil end
+ end
+</pre><p>
+The "eq" event is defined as follows:
+
+<pre>
+ function eq_event (op1, op2)
+ if op1 == op2 then -- primitive equal?
+ return true -- values are equal
+ end
+ -- try metamethod
+ local h = getequalhandler(op1, op2)
+ if h then
+ return not not h(op1, op2)
+ else
+ return false
+ end
+ end
+</pre><p>
+Note that the result is always a boolean.
+</li>
+
+<li><b>"lt": </b>
+the <code><</code> operation.
+
+
+<pre>
+ function lt_event (op1, op2)
+ if type(op1) == "number" and type(op2) == "number" then
+ return op1 < op2 -- numeric comparison
+ elseif type(op1) == "string" and type(op2) == "string" then
+ return op1 < op2 -- lexicographic comparison
+ else
+ local h = getbinhandler(op1, op2, "__lt")
+ if h then
+ return not not h(op1, op2)
+ else
+ error(···)
+ end
+ end
+ end
+</pre><p>
+Note that the result is always a boolean.
+</li>
+
+<li><b>"le": </b>
+the <code><=</code> operation.
+
+
+<pre>
+ function le_event (op1, op2)
+ if type(op1) == "number" and type(op2) == "number" then
+ return op1 <= op2 -- numeric comparison
+ elseif type(op1) == "string" and type(op2) == "string" then
+ return op1 <= op2 -- lexicographic comparison
+ else
+ local h = getbinhandler(op1, op2, "__le")
+ if h then
+ return not not h(op1, op2)
+ else
+ h = getbinhandler(op1, op2, "__lt")
+ if h then
+ return not h(op2, op1)
+ else
+ error(···)
+ end
+ end
+ end
+ end
+</pre><p>
+Note that, in the absence of a "le" metamethod,
+Lua tries the "lt", assuming that <code>a <= b</code> is
+equivalent to <code>not (b < a)</code>.
+
+
+<p>
+As with the other comparison operators,
+the result is always a boolean.
+</li>
+
+<li><b>"index": </b>
+The indexing access <code>table[key]</code>.
+Note that the metamethod is tried only
+when <code>key</code> is not present in <code>table</code>.
+(When <code>table</code> is not a table,
+no key is ever present,
+so the metamethod is always tried.)
+
+
+<pre>
+ function gettable_event (table, key)
+ local h
+ if type(table) == "table" then
+ local v = rawget(table, key)
+ -- if key is present, return raw value
+ if v ~= nil then return v end
+ h = metatable(table).__index
+ if h == nil then return nil end
+ else
+ h = metatable(table).__index
+ if h == nil then
+ error(···)
+ end
+ end
+ if type(h) == "function" then
+ return (h(table, key)) -- call the handler
+ else return h[key] -- or repeat operation on it
+ end
+ end
+</pre><p>
+</li>
+
+<li><b>"newindex": </b>
+The indexing assignment <code>table[key] = value</code>.
+Note that the metamethod is tried only
+when <code>key</code> is not present in <code>table</code>.
+
+
+<pre>
+ function settable_event (table, key, value)
+ local h
+ if type(table) == "table" then
+ local v = rawget(table, key)
+ -- if key is present, do raw assignment
+ if v ~= nil then rawset(table, key, value); return end
+ h = metatable(table).__newindex
+ if h == nil then rawset(table, key, value); return end
+ else
+ h = metatable(table).__newindex
+ if h == nil then
+ error(···)
+ end
+ end
+ if type(h) == "function" then
+ h(table, key,value) -- call the handler
+ else h[key] = value -- or repeat operation on it
+ end
+ end
+</pre><p>
+</li>
+
+<li><b>"call": </b>
+called when Lua calls a value.
+
+
+<pre>
+ function function_event (func, ...)
+ if type(func) == "function" then
+ return func(...) -- primitive call
+ else
+ local h = metatable(func).__call
+ if h then
+ return h(func, ...)
+ else
+ error(···)
+ end
+ end
+ end
+</pre><p>
+</li>
+
+</ul>
+
+
+
+
+<h2>2.5 – <a name="2.5">Garbage Collection</a></h2>
+
+<p>
+Lua performs automatic memory management.
+This means that
+you have to worry neither about allocating memory for new objects
+nor about freeing it when the objects are no longer needed.
+Lua manages memory automatically by running
+a <em>garbage collector</em> to collect all <em>dead objects</em>
+(that is, objects that are no longer accessible from Lua).
+All memory used by Lua is subject to automatic management:
+strings, tables, userdata, functions, threads, internal structures, etc.
+
+
+<p>
+Lua implements an incremental mark-and-sweep collector.
+It uses two numbers to control its garbage-collection cycles:
+the <em>garbage-collector pause</em> and
+the <em>garbage-collector step multiplier</em>.
+Both use percentage points as units
+(e.g., a value of 100 means an internal value of 1).
+
+
+<p>
+The garbage-collector pause
+controls how long the collector waits before starting a new cycle.
+Larger values make the collector less aggressive.
+Values smaller than 100 mean the collector will not wait to
+start a new cycle.
+A value of 200 means that the collector waits for the total memory in use
+to double before starting a new cycle.
+
+
+<p>
+The garbage-collector step multiplier
+controls the relative speed of the collector relative to
+memory allocation.
+Larger values make the collector more aggressive but also increase
+the size of each incremental step.
+Values smaller than 100 make the collector too slow and
+can result in the collector never finishing a cycle.
+The default is 200,
+which means that the collector runs at "twice"
+the speed of memory allocation.
+
+
+<p>
+If you set the step multiplier to a very large number
+(larger than 10% of the maximum number of
+bytes that the program may use),
+the collector behaves like a stop-the-world collector.
+If you then set the pause to 200,
+the collector behaves as in old Lua versions,
+doing a complete collection every time Lua doubles its
+memory usage.
+
+
+<p>
+You can change these numbers by calling <a href="#lua_gc"><code>lua_gc</code></a> in C
+or <a href="#pdf-collectgarbage"><code>collectgarbage</code></a> in Lua.
+You can also use these functions to control
+the collector directly (e.g., stop and restart it).
+
+
+<p>
+As an experimental feature in Lua 5.2,
+you can change the collector's operation mode
+from incremental to <em>generational</em>.
+A <em>generational collector</em> assumes that most objects die young,
+and therefore it traverses only young (recently created) objects.
+This behavior can reduce the time used by the collector,
+but also increases memory usage (as old dead objects may accumulate).
+To mitigate this second problem,
+from time to time the generational collector performs a full collection.
+Remember that this is an experimental feature;
+you are welcome to try it,
+but check your gains.
+
+
+
+<h3>2.5.1 – <a name="2.5.1">Garbage-Collection Metamethods</a></h3>
+
+<p>
+You can set garbage-collector metamethods for tables
+and, using the C API,
+for full userdata (see <a href="#2.4">§2.4</a>).
+These metamethods are also called <em>finalizers</em>.
+Finalizers allow you to coordinate Lua's garbage collection
+with external resource management
+(such as closing files, network or database connections,
+or freeing your own memory).
+
+
+<p>
+For an object (table or userdata) to be finalized when collected,
+you must <em>mark</em> it for finalization.
+
+You mark an object for finalization when you set its metatable
+and the metatable has a field indexed by the string "<code>__gc</code>".
+Note that if you set a metatable without a <code>__gc</code> field
+and later create that field in the metatable,
+the object will not be marked for finalization.
+However, after an object is marked,
+you can freely change the <code>__gc</code> field of its metatable.
+
+
+<p>
+When a marked object becomes garbage,
+it is not collected immediately by the garbage collector.
+Instead, Lua puts it in a list.
+After the collection,
+Lua does the equivalent of the following function
+for each object in that list:
+
+<pre>
+ function gc_event (obj)
+ local h = metatable(obj).__gc
+ if type(h) == "function" then
+ h(obj)
+ end
+ end
+</pre>
+
+<p>
+At the end of each garbage-collection cycle,
+the finalizers for objects are called in
+the reverse order that they were marked for collection,
+among those collected in that cycle;
+that is, the first finalizer to be called is the one associated
+with the object marked last in the program.
+The execution of each finalizer may occur at any point during
+the execution of the regular code.
+
+
+<p>
+Because the object being collected must still be used by the finalizer,
+it (and other objects accessible only through it)
+must be <em>resurrected</em> by Lua.
+Usually, this resurrection is transient,
+and the object memory is freed in the next garbage-collection cycle.
+However, if the finalizer stores the object in some global place
+(e.g., a global variable),
+then there is a permanent resurrection.
+In any case,
+the object memory is freed only when it becomes completely inaccessible;
+its finalizer will never be called twice.
+
+
+<p>
+When you close a state (see <a href="#lua_close"><code>lua_close</code></a>),
+Lua calls the finalizers of all objects marked for finalization,
+following the reverse order that they were marked.
+If any finalizer marks new objects for collection during that phase,
+these new objects will not be finalized.
+
+
+
+
+
+<h3>2.5.2 – <a name="2.5.2">Weak Tables</a></h3>
+
+<p>
+A <em>weak table</em> is a table whose elements are
+<em>weak references</em>.
+A weak reference is ignored by the garbage collector.
+In other words,
+if the only references to an object are weak references,
+then the garbage collector will collect that object.
+
+
+<p>
+A weak table can have weak keys, weak values, or both.
+A table with weak keys allows the collection of its keys,
+but prevents the collection of its values.
+A table with both weak keys and weak values allows the collection of
+both keys and values.
+In any case, if either the key or the value is collected,
+the whole pair is removed from the table.
+The weakness of a table is controlled by the
+<code>__mode</code> field of its metatable.
+If the <code>__mode</code> field is a string containing the character '<code>k</code>',
+the keys in the table are weak.
+If <code>__mode</code> contains '<code>v</code>',
+the values in the table are weak.
+
+
+<p>
+A table with weak keys and strong values
+is also called an <em>ephemeron table</em>.
+In an ephemeron table,
+a value is considered reachable only if its key is reachable.
+In particular,
+if the only reference to a key comes through its value,
+the pair is removed.
+
+
+<p>
+Any change in the weakness of a table may take effect only
+at the next collect cycle.
+In particular, if you change the weakness to a stronger mode,
+Lua may still collect some items from that table
+before the change takes effect.
+
+
+<p>
+Only objects that have an explicit construction
+are removed from weak tables.
+Values, such as numbers and light C functions,
+are not subject to garbage collection,
+and therefore are not removed from weak tables
+(unless its associated value is collected).
+Although strings are subject to garbage collection,
+they do not have an explicit construction,
+and therefore are not removed from weak tables.
+
+
+<p>
+Resurrected objects
+(that is, objects being finalized
+and objects accessible only through objects being finalized)
+have a special behavior in weak tables.
+They are removed from weak values before running their finalizers,
+but are removed from weak keys only in the next collection
+after running their finalizers, when such objects are actually freed.
+This behavior allows the finalizer to access properties
+associated with the object through weak tables.
+
+
+<p>
+If a weak table is among the resurrected objects in a collection cycle,
+it may not be properly cleared until the next cycle.
+
+
+
+
+
+
+
+<h2>2.6 – <a name="2.6">Coroutines</a></h2>
+
+<p>
+Lua supports coroutines,
+also called <em>collaborative multithreading</em>.
+A coroutine in Lua represents an independent thread of execution.
+Unlike threads in multithread systems, however,
+a coroutine only suspends its execution by explicitly calling
+a yield function.
+
+
+<p>
+You create a coroutine by calling <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>.
+Its sole argument is a function
+that is the main function of the coroutine.
+The <code>create</code> function only creates a new coroutine and
+returns a handle to it (an object of type <em>thread</em>);
+it does not start the coroutine.
+
+
+<p>
+You execute a coroutine by calling <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>.
+When you first call <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>,
+passing as its first argument
+a thread returned by <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>,
+the coroutine starts its execution,
+at the first line of its main function.
+Extra arguments passed to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> are passed on
+to the coroutine main function.
+After the coroutine starts running,
+it runs until it terminates or <em>yields</em>.
+
+
+<p>
+A coroutine can terminate its execution in two ways:
+normally, when its main function returns
+(explicitly or implicitly, after the last instruction);
+and abnormally, if there is an unprotected error.
+In the first case, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns <b>true</b>,
+plus any values returned by the coroutine main function.
+In case of errors, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns <b>false</b>
+plus an error message.
+
+
+<p>
+A coroutine yields by calling <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a>.
+When a coroutine yields,
+the corresponding <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns immediately,
+even if the yield happens inside nested function calls
+(that is, not in the main function,
+but in a function directly or indirectly called by the main function).
+In the case of a yield, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> also returns <b>true</b>,
+plus any values passed to <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a>.
+The next time you resume the same coroutine,
+it continues its execution from the point where it yielded,
+with the call to <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a> returning any extra
+arguments passed to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>.
+
+
+<p>
+Like <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>,
+the <a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> function also creates a coroutine,
+but instead of returning the coroutine itself,
+it returns a function that, when called, resumes the coroutine.
+Any arguments passed to this function
+go as extra arguments to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>.
+<a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> returns all the values returned by <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>,
+except the first one (the boolean error code).
+Unlike <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>,
+<a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> does not catch errors;
+any error is propagated to the caller.
+
+
+<p>
+As an example of how coroutines work,
+consider the following code:
+
+<pre>
+ function foo (a)
+ print("foo", a)
+ return coroutine.yield(2*a)
+ end
+
+ co = coroutine.create(function (a,b)
+ print("co-body", a, b)
+ local r = foo(a+1)
+ print("co-body", r)
+ local r, s = coroutine.yield(a+b, a-b)
+ print("co-body", r, s)
+ return b, "end"
+ end)
+
+ print("main", coroutine.resume(co, 1, 10))
+ print("main", coroutine.resume(co, "r"))
+ print("main", coroutine.resume(co, "x", "y"))
+ print("main", coroutine.resume(co, "x", "y"))
+</pre><p>
+When you run it, it produces the following output:
+
+<pre>
+ co-body 1 10
+ foo 2
+ main true 4
+ co-body r
+ main true 11 -9
+ co-body x y
+ main true 10 end
+ main false cannot resume dead coroutine
+</pre>
+
+<p>
+You can also create and manipulate coroutines through the C API:
+see functions <a href="#lua_newthread"><code>lua_newthread</code></a>, <a href="#lua_resume"><code>lua_resume</code></a>,
+and <a href="#lua_yield"><code>lua_yield</code></a>.
+
+
+
+
+
+<h1>3 – <a name="3">The Language</a></h1>
+
+<p>
+This section describes the lexis, the syntax, and the semantics of Lua.
+In other words,
+this section describes
+which tokens are valid,
+how they can be combined,
+and what their combinations mean.
+
+
+<p>
+Language constructs will be explained using the usual extended BNF notation,
+in which
+{<em>a</em>} means 0 or more <em>a</em>'s, and
+[<em>a</em>] means an optional <em>a</em>.
+Non-terminals are shown like non-terminal,
+keywords are shown like <b>kword</b>,
+and other terminal symbols are shown like ‘<b>=</b>’.
+The complete syntax of Lua can be found in <a href="#9">§9</a>
+at the end of this manual.
+
+
+
+<h2>3.1 – <a name="3.1">Lexical Conventions</a></h2>
+
+<p>
+Lua is a free-form language.
+It ignores spaces (including new lines) and comments
+between lexical elements (tokens),
+except as delimiters between names and keywords.
+
+
+<p>
+<em>Names</em>
+(also called <em>identifiers</em>)
+in Lua can be any string of letters,
+digits, and underscores,
+not beginning with a digit.
+Identifiers are used to name variables, table fields, and labels.
+
+
+<p>
+The following <em>keywords</em> are reserved
+and cannot be used as names:
+
+
+<pre>
+ and break do else elseif end
+ false for function goto if in
+ local nil not or repeat return
+ then true until while
+</pre>
+
+<p>
+Lua is a case-sensitive language:
+<code>and</code> is a reserved word, but <code>And</code> and <code>AND</code>
+are two different, valid names.
+As a convention, names starting with an underscore followed by
+uppercase letters (such as <a href="#pdf-_VERSION"><code>_VERSION</code></a>)
+are reserved for variables used by Lua.
+
+
+<p>
+The following strings denote other tokens:
+
+<pre>
+ + - * / % ^ #
+ == ~= <= >= < > =
+ ( ) { } [ ] ::
+ ; : , . .. ...
+</pre>
+
+<p>
+<em>Literal strings</em>
+can be delimited by matching single or double quotes,
+and can contain the following C-like escape sequences:
+'<code>\a</code>' (bell),
+'<code>\b</code>' (backspace),
+'<code>\f</code>' (form feed),
+'<code>\n</code>' (newline),
+'<code>\r</code>' (carriage return),
+'<code>\t</code>' (horizontal tab),
+'<code>\v</code>' (vertical tab),
+'<code>\\</code>' (backslash),
+'<code>\"</code>' (quotation mark [double quote]),
+and '<code>\'</code>' (apostrophe [single quote]).
+A backslash followed by a real newline
+results in a newline in the string.
+The escape sequence '<code>\z</code>' skips the following span
+of white-space characters,
+including line breaks;
+it is particularly useful to break and indent a long literal string
+into multiple lines without adding the newlines and spaces
+into the string contents.
+
+
+<p>
+A byte in a literal string can also be specified by its numerical value.
+This can be done with the escape sequence <code>\x<em>XX</em></code>,
+where <em>XX</em> is a sequence of exactly two hexadecimal digits,
+or with the escape sequence <code>\<em>ddd</em></code>,
+where <em>ddd</em> is a sequence of up to three decimal digits.
+(Note that if a decimal escape is to be followed by a digit,
+it must be expressed using exactly three digits.)
+Strings in Lua can contain any 8-bit value, including embedded zeros,
+which can be specified as '<code>\0</code>'.
+
+
+<p>
+Literal strings can also be defined using a long format
+enclosed by <em>long brackets</em>.
+We define an <em>opening long bracket of level <em>n</em></em> as an opening
+square bracket followed by <em>n</em> equal signs followed by another
+opening square bracket.
+So, an opening long bracket of level 0 is written as <code>[[</code>,
+an opening long bracket of level 1 is written as <code>[=[</code>,
+and so on.
+A <em>closing long bracket</em> is defined similarly;
+for instance, a closing long bracket of level 4 is written as <code>]====]</code>.
+A <em>long literal</em> starts with an opening long bracket of any level and
+ends at the first closing long bracket of the same level.
+It can contain any text except a closing bracket of the proper level.
+Literals in this bracketed form can run for several lines,
+do not interpret any escape sequences,
+and ignore long brackets of any other level.
+Any kind of end-of-line sequence
+(carriage return, newline, carriage return followed by newline,
+or newline followed by carriage return)
+is converted to a simple newline.
+
+
+<p>
+Any byte in a literal string not
+explicitly affected by the previous rules represents itself.
+However, Lua opens files for parsing in text mode,
+and the system file functions may have problems with
+some control characters.
+So, it is safer to represent
+non-text data as a quoted literal with
+explicit escape sequences for non-text characters.
+
+
+<p>
+For convenience,
+when the opening long bracket is immediately followed by a newline,
+the newline is not included in the string.
+As an example, in a system using ASCII
+(in which '<code>a</code>' is coded as 97,
+newline is coded as 10, and '<code>1</code>' is coded as 49),
+the five literal strings below denote the same string:
+
+<pre>
+ a = 'alo\n123"'
+ a = "alo\n123\""
+ a = '\97lo\10\04923"'
+ a = [[alo
+ 123"]]
+ a = [==[
+ alo
+ 123"]==]
+</pre>
+
+<p>
+A <em>numerical constant</em> can be written with an optional fractional part
+and an optional decimal exponent,
+marked by a letter '<code>e</code>' or '<code>E</code>'.
+Lua also accepts hexadecimal constants,
+which start with <code>0x</code> or <code>0X</code>.
+Hexadecimal constants also accept an optional fractional part
+plus an optional binary exponent,
+marked by a letter '<code>p</code>' or '<code>P</code>'.
+Examples of valid numerical constants are
+
+<pre>
+ 3 3.0 3.1416 314.16e-2 0.31416E1
+ 0xff 0x0.1E 0xA23p-4 0X1.921FB54442D18P+1
+</pre>
+
+<p>
+A <em>comment</em> starts with a double hyphen (<code>--</code>)
+anywhere outside a string.
+If the text immediately after <code>--</code> is not an opening long bracket,
+the comment is a <em>short comment</em>,
+which runs until the end of the line.
+Otherwise, it is a <em>long comment</em>,
+which runs until the corresponding closing long bracket.
+Long comments are frequently used to disable code temporarily.
+
+
+
+
+
+<h2>3.2 – <a name="3.2">Variables</a></h2>
+
+<p>
+Variables are places that store values.
+There are three kinds of variables in Lua:
+global variables, local variables, and table fields.
+
+
+<p>
+A single name can denote a global variable or a local variable
+(or a function's formal parameter,
+which is a particular kind of local variable):
+
+<pre>
+ var ::= Name
+</pre><p>
+Name denotes identifiers, as defined in <a href="#3.1">§3.1</a>.
+
+
+<p>
+Any variable name is assumed to be global unless explicitly declared
+as a local (see <a href="#3.3.7">§3.3.7</a>).
+Local variables are <em>lexically scoped</em>:
+local variables can be freely accessed by functions
+defined inside their scope (see <a href="#3.5">§3.5</a>).
+
+
+<p>
+Before the first assignment to a variable, its value is <b>nil</b>.
+
+
+<p>
+Square brackets are used to index a table:
+
+<pre>
+ var ::= prefixexp ‘<b>[</b>’ exp ‘<b>]</b>’
+</pre><p>
+The meaning of accesses to table fields can be changed via metatables.
+An access to an indexed variable <code>t[i]</code> is equivalent to
+a call <code>gettable_event(t,i)</code>.
+(See <a href="#2.4">§2.4</a> for a complete description of the
+<code>gettable_event</code> function.
+This function is not defined or callable in Lua.
+We use it here only for explanatory purposes.)
+
+
+<p>
+The syntax <code>var.Name</code> is just syntactic sugar for
+<code>var["Name"]</code>:
+
+<pre>
+ var ::= prefixexp ‘<b>.</b>’ Name
+</pre>
+
+<p>
+An access to a global variable <code>x</code>
+is equivalent to <code>_ENV.x</code>.
+Due to the way that chunks are compiled,
+<code>_ENV</code> is never a global name (see <a href="#2.2">§2.2</a>).
+
+
+
+
+
+<h2>3.3 – <a name="3.3">Statements</a></h2>
+
+<p>
+Lua supports an almost conventional set of statements,
+similar to those in Pascal or C.
+This set includes
+assignments, control structures, function calls,
+and variable declarations.
+
+
+
+<h3>3.3.1 – <a name="3.3.1">Blocks</a></h3>
+
+<p>
+A block is a list of statements,
+which are executed sequentially:
+
+<pre>
+ block ::= {stat}
+</pre><p>
+Lua has <em>empty statements</em>
+that allow you to separate statements with semicolons,
+start a block with a semicolon
+or write two semicolons in sequence:
+
+<pre>
+ stat ::= ‘<b>;</b>’
+</pre>
+
+<p>
+Function calls and assignments
+can start with an open parenthesis.
+This possibility leads to an ambiguity in Lua's grammar.
+Consider the following fragment:
+
+<pre>
+ a = b + c
+ (print or io.write)('done')
+</pre><p>
+The grammar could see it in two ways:
+
+<pre>
+ a = b + c(print or io.write)('done')
+
+ a = b + c; (print or io.write)('done')
+</pre><p>
+The current parser always sees such constructions
+in the first way,
+interpreting the open parenthesis
+as the start of the arguments to a call.
+To avoid this ambiguity,
+it is a good practice to always precede with a semicolon
+statements that start with a parenthesis:
+
+<pre>
+ ;(print or io.write)('done')
+</pre>
+
+<p>
+A block can be explicitly delimited to produce a single statement:
+
+<pre>
+ stat ::= <b>do</b> block <b>end</b>
+</pre><p>
+Explicit blocks are useful
+to control the scope of variable declarations.
+Explicit blocks are also sometimes used to
+add a <b>return</b> statement in the middle
+of another block (see <a href="#3.3.4">§3.3.4</a>).
+
+
+
+
+
+<h3>3.3.2 – <a name="3.3.2">Chunks</a></h3>
+
+<p>
+The unit of compilation of Lua is called a <em>chunk</em>.
+Syntactically,
+a chunk is simply a block:
+
+<pre>
+ chunk ::= block
+</pre>
+
+<p>
+Lua handles a chunk as the body of an anonymous function
+with a variable number of arguments
+(see <a href="#3.4.10">§3.4.10</a>).
+As such, chunks can define local variables,
+receive arguments, and return values.
+Moreover, such anonymous function is compiled as in the
+scope of an external local variable called <code>_ENV</code> (see <a href="#2.2">§2.2</a>).
+The resulting function always has <code>_ENV</code> as its only upvalue,
+even if it does not use that variable.
+
+
+<p>
+A chunk can be stored in a file or in a string inside the host program.
+To execute a chunk,
+Lua first precompiles the chunk into instructions for a virtual machine,
+and then it executes the compiled code
+with an interpreter for the virtual machine.
+
+
+<p>
+Chunks can also be precompiled into binary form;
+see program <code>luac</code> for details.
+Programs in source and compiled forms are interchangeable;
+Lua automatically detects the file type and acts accordingly.
+
+
+
+
+
+
+<h3>3.3.3 – <a name="3.3.3">Assignment</a></h3>
+
+<p>
+Lua allows multiple assignments.
+Therefore, the syntax for assignment
+defines a list of variables on the left side
+and a list of expressions on the right side.
+The elements in both lists are separated by commas:
+
+<pre>
+ stat ::= varlist ‘<b>=</b>’ explist
+ varlist ::= var {‘<b>,</b>’ var}
+ explist ::= exp {‘<b>,</b>’ exp}
+</pre><p>
+Expressions are discussed in <a href="#3.4">§3.4</a>.
+
+
+<p>
+Before the assignment,
+the list of values is <em>adjusted</em> to the length of
+the list of variables.
+If there are more values than needed,
+the excess values are thrown away.
+If there are fewer values than needed,
+the list is extended with as many <b>nil</b>'s as needed.
+If the list of expressions ends with a function call,
+then all values returned by that call enter the list of values,
+before the adjustment
+(except when the call is enclosed in parentheses; see <a href="#3.4">§3.4</a>).
+
+
+<p>
+The assignment statement first evaluates all its expressions
+and only then are the assignments performed.
+Thus the code
+
+<pre>
+ i = 3
+ i, a[i] = i+1, 20
+</pre><p>
+sets <code>a[3]</code> to 20, without affecting <code>a[4]</code>
+because the <code>i</code> in <code>a[i]</code> is evaluated (to 3)
+before it is assigned 4.
+Similarly, the line
+
+<pre>
+ x, y = y, x
+</pre><p>
+exchanges the values of <code>x</code> and <code>y</code>,
+and
+
+<pre>
+ x, y, z = y, z, x
+</pre><p>
+cyclically permutes the values of <code>x</code>, <code>y</code>, and <code>z</code>.
+
+
+<p>
+The meaning of assignments to global variables
+and table fields can be changed via metatables.
+An assignment to an indexed variable <code>t[i] = val</code> is equivalent to
+<code>settable_event(t,i,val)</code>.
+(See <a href="#2.4">§2.4</a> for a complete description of the
+<code>settable_event</code> function.
+This function is not defined or callable in Lua.
+We use it here only for explanatory purposes.)
+
+
+<p>
+An assignment to a global variable <code>x = val</code>
+is equivalent to the assignment
+<code>_ENV.x = val</code> (see <a href="#2.2">§2.2</a>).
+
+
+
+
+
+<h3>3.3.4 – <a name="3.3.4">Control Structures</a></h3><p>
+The control structures
+<b>if</b>, <b>while</b>, and <b>repeat</b> have the usual meaning and
+familiar syntax:
+
+
+
+
+<pre>
+ stat ::= <b>while</b> exp <b>do</b> block <b>end</b>
+ stat ::= <b>repeat</b> block <b>until</b> exp
+ stat ::= <b>if</b> exp <b>then</b> block {<b>elseif</b> exp <b>then</b> block} [<b>else</b> block] <b>end</b>
+</pre><p>
+Lua also has a <b>for</b> statement, in two flavors (see <a href="#3.3.5">§3.3.5</a>).
+
+
+<p>
+The condition expression of a
+control structure can return any value.
+Both <b>false</b> and <b>nil</b> are considered false.
+All values different from <b>nil</b> and <b>false</b> are considered true
+(in particular, the number 0 and the empty string are also true).
+
+
+<p>
+In the <b>repeat</b>–<b>until</b> loop,
+the inner block does not end at the <b>until</b> keyword,
+but only after the condition.
+So, the condition can refer to local variables
+declared inside the loop block.
+
+
+<p>
+The <b>goto</b> statement transfers the program control to a label.
+For syntactical reasons,
+labels in Lua are considered statements too:
+
+
+
+<pre>
+ stat ::= <b>goto</b> Name
+ stat ::= label
+ label ::= ‘<b>::</b>’ Name ‘<b>::</b>’
+</pre>
+
+<p>
+A label is visible in the entire block where it is defined,
+except
+inside nested blocks where a label with the same name is defined and
+inside nested functions.
+A goto may jump to any visible label as long as it does not
+enter into the scope of a local variable.
+
+
+<p>
+Labels and empty statements are called <em>void statements</em>,
+as they perform no actions.
+
+
+<p>
+The <b>break</b> statement terminates the execution of a
+<b>while</b>, <b>repeat</b>, or <b>for</b> loop,
+skipping to the next statement after the loop:
+
+
+<pre>
+ stat ::= <b>break</b>
+</pre><p>
+A <b>break</b> ends the innermost enclosing loop.
+
+
+<p>
+The <b>return</b> statement is used to return values
+from a function or a chunk (which is a function in disguise).
+
+Functions can return more than one value,
+so the syntax for the <b>return</b> statement is
+
+<pre>
+ stat ::= <b>return</b> [explist] [‘<b>;</b>’]
+</pre>
+
+<p>
+The <b>return</b> statement can only be written
+as the last statement of a block.
+If it is really necessary to <b>return</b> in the middle of a block,
+then an explicit inner block can be used,
+as in the idiom <code>do return end</code>,
+because now <b>return</b> is the last statement in its (inner) block.
+
+
+
+
+
+<h3>3.3.5 – <a name="3.3.5">For Statement</a></h3>
+
+<p>
+
+The <b>for</b> statement has two forms:
+one numeric and one generic.
+
+
+<p>
+The numeric <b>for</b> loop repeats a block of code while a
+control variable runs through an arithmetic progression.
+It has the following syntax:
+
+<pre>
+ stat ::= <b>for</b> Name ‘<b>=</b>’ exp ‘<b>,</b>’ exp [‘<b>,</b>’ exp] <b>do</b> block <b>end</b>
+</pre><p>
+The <em>block</em> is repeated for <em>name</em> starting at the value of
+the first <em>exp</em>, until it passes the second <em>exp</em> by steps of the
+third <em>exp</em>.
+More precisely, a <b>for</b> statement like
+
+<pre>
+ for v = <em>e1</em>, <em>e2</em>, <em>e3</em> do <em>block</em> end
+</pre><p>
+is equivalent to the code:
+
+<pre>
+ do
+ local <em>var</em>, <em>limit</em>, <em>step</em> = tonumber(<em>e1</em>), tonumber(<em>e2</em>), tonumber(<em>e3</em>)
+ if not (<em>var</em> and <em>limit</em> and <em>step</em>) then error() end
+ while (<em>step</em> > 0 and <em>var</em> <= <em>limit</em>) or (<em>step</em> <= 0 and <em>var</em> >= <em>limit</em>) do
+ local v = <em>var</em>
+ <em>block</em>
+ <em>var</em> = <em>var</em> + <em>step</em>
+ end
+ end
+</pre><p>
+Note the following:
+
+<ul>
+
+<li>
+All three control expressions are evaluated only once,
+before the loop starts.
+They must all result in numbers.
+</li>
+
+<li>
+<code><em>var</em></code>, <code><em>limit</em></code>, and <code><em>step</em></code> are invisible variables.
+The names shown here are for explanatory purposes only.
+</li>
+
+<li>
+If the third expression (the step) is absent,
+then a step of 1 is used.
+</li>
+
+<li>
+You can use <b>break</b> to exit a <b>for</b> loop.
+</li>
+
+<li>
+The loop variable <code>v</code> is local to the loop;
+you cannot use its value after the <b>for</b> ends or is broken.
+If you need this value,
+assign it to another variable before breaking or exiting the loop.
+</li>
+
+</ul>
+
+<p>
+The generic <b>for</b> statement works over functions,
+called <em>iterators</em>.
+On each iteration, the iterator function is called to produce a new value,
+stopping when this new value is <b>nil</b>.
+The generic <b>for</b> loop has the following syntax:
+
+<pre>
+ stat ::= <b>for</b> namelist <b>in</b> explist <b>do</b> block <b>end</b>
+ namelist ::= Name {‘<b>,</b>’ Name}
+</pre><p>
+A <b>for</b> statement like
+
+<pre>
+ for <em>var_1</em>, ···, <em>var_n</em> in <em>explist</em> do <em>block</em> end
+</pre><p>
+is equivalent to the code:
+
+<pre>
+ do
+ local <em>f</em>, <em>s</em>, <em>var</em> = <em>explist</em>
+ while true do
+ local <em>var_1</em>, ···, <em>var_n</em> = <em>f</em>(<em>s</em>, <em>var</em>)
+ if <em>var_1</em> == nil then break end
+ <em>var</em> = <em>var_1</em>
+ <em>block</em>
+ end
+ end
+</pre><p>
+Note the following:
+
+<ul>
+
+<li>
+<code><em>explist</em></code> is evaluated only once.
+Its results are an <em>iterator</em> function,
+a <em>state</em>,
+and an initial value for the first <em>iterator variable</em>.
+</li>
+
+<li>
+<code><em>f</em></code>, <code><em>s</em></code>, and <code><em>var</em></code> are invisible variables.
+The names are here for explanatory purposes only.
+</li>
+
+<li>
+You can use <b>break</b> to exit a <b>for</b> loop.
+</li>
+
+<li>
+The loop variables <code><em>var_i</em></code> are local to the loop;
+you cannot use their values after the <b>for</b> ends.
+If you need these values,
+then assign them to other variables before breaking or exiting the loop.
+</li>
+
+</ul>
+
+
+
+
+<h3>3.3.6 – <a name="3.3.6">Function Calls as Statements</a></h3><p>
+To allow possible side-effects,
+function calls can be executed as statements:
+
+<pre>
+ stat ::= functioncall
+</pre><p>
+In this case, all returned values are thrown away.
+Function calls are explained in <a href="#3.4.9">§3.4.9</a>.
+
+
+
+
+
+<h3>3.3.7 – <a name="3.3.7">Local Declarations</a></h3><p>
+Local variables can be declared anywhere inside a block.
+The declaration can include an initial assignment:
+
+<pre>
+ stat ::= <b>local</b> namelist [‘<b>=</b>’ explist]
+</pre><p>
+If present, an initial assignment has the same semantics
+of a multiple assignment (see <a href="#3.3.3">§3.3.3</a>).
+Otherwise, all variables are initialized with <b>nil</b>.
+
+
+<p>
+A chunk is also a block (see <a href="#3.3.2">§3.3.2</a>),
+and so local variables can be declared in a chunk outside any explicit block.
+
+
+<p>
+The visibility rules for local variables are explained in <a href="#3.5">§3.5</a>.
+
+
+
+
+
+
+
+<h2>3.4 – <a name="3.4">Expressions</a></h2>
+
+<p>
+The basic expressions in Lua are the following:
+
+<pre>
+ exp ::= prefixexp
+ exp ::= <b>nil</b> | <b>false</b> | <b>true</b>
+ exp ::= Number
+ exp ::= String
+ exp ::= functiondef
+ exp ::= tableconstructor
+ exp ::= ‘<b>...</b>’
+ exp ::= exp binop exp
+ exp ::= unop exp
+ prefixexp ::= var | functioncall | ‘<b>(</b>’ exp ‘<b>)</b>’
+</pre>
+
+<p>
+Numbers and literal strings are explained in <a href="#3.1">§3.1</a>;
+variables are explained in <a href="#3.2">§3.2</a>;
+function definitions are explained in <a href="#3.4.10">§3.4.10</a>;
+function calls are explained in <a href="#3.4.9">§3.4.9</a>;
+table constructors are explained in <a href="#3.4.8">§3.4.8</a>.
+Vararg expressions,
+denoted by three dots ('<code>...</code>'), can only be used when
+directly inside a vararg function;
+they are explained in <a href="#3.4.10">§3.4.10</a>.
+
+
+<p>
+Binary operators comprise arithmetic operators (see <a href="#3.4.1">§3.4.1</a>),
+relational operators (see <a href="#3.4.3">§3.4.3</a>), logical operators (see <a href="#3.4.4">§3.4.4</a>),
+and the concatenation operator (see <a href="#3.4.5">§3.4.5</a>).
+Unary operators comprise the unary minus (see <a href="#3.4.1">§3.4.1</a>),
+the unary <b>not</b> (see <a href="#3.4.4">§3.4.4</a>),
+and the unary <em>length operator</em> (see <a href="#3.4.6">§3.4.6</a>).
+
+
+<p>
+Both function calls and vararg expressions can result in multiple values.
+If a function call is used as a statement (see <a href="#3.3.6">§3.3.6</a>),
+then its return list is adjusted to zero elements,
+thus discarding all returned values.
+If an expression is used as the last (or the only) element
+of a list of expressions,
+then no adjustment is made
+(unless the expression is enclosed in parentheses).
+In all other contexts,
+Lua adjusts the result list to one element,
+either discarding all values except the first one
+or adding a single <b>nil</b> if there are no values.
+
+
+<p>
+Here are some examples:
+
+<pre>
+ f() -- adjusted to 0 results
+ g(f(), x) -- f() is adjusted to 1 result
+ g(x, f()) -- g gets x plus all results from f()
+ a,b,c = f(), x -- f() is adjusted to 1 result (c gets nil)
+ a,b = ... -- a gets the first vararg parameter, b gets
+ -- the second (both a and b can get nil if there
+ -- is no corresponding vararg parameter)
+
+ a,b,c = x, f() -- f() is adjusted to 2 results
+ a,b,c = f() -- f() is adjusted to 3 results
+ return f() -- returns all results from f()
+ return ... -- returns all received vararg parameters
+ return x,y,f() -- returns x, y, and all results from f()
+ {f()} -- creates a list with all results from f()
+ {...} -- creates a list with all vararg parameters
+ {f(), nil} -- f() is adjusted to 1 result
+</pre>
+
+<p>
+Any expression enclosed in parentheses always results in only one value.
+Thus,
+<code>(f(x,y,z))</code> is always a single value,
+even if <code>f</code> returns several values.
+(The value of <code>(f(x,y,z))</code> is the first value returned by <code>f</code>
+or <b>nil</b> if <code>f</code> does not return any values.)
+
+
+
+<h3>3.4.1 – <a name="3.4.1">Arithmetic Operators</a></h3><p>
+Lua supports the usual arithmetic operators:
+the binary <code>+</code> (addition),
+<code>-</code> (subtraction), <code>*</code> (multiplication),
+<code>/</code> (division), <code>%</code> (modulo), and <code>^</code> (exponentiation);
+and unary <code>-</code> (mathematical negation).
+If the operands are numbers, or strings that can be converted to
+numbers (see <a href="#3.4.2">§3.4.2</a>),
+then all operations have the usual meaning.
+Exponentiation works for any exponent.
+For instance, <code>x^(-0.5)</code> computes the inverse of the square root of <code>x</code>.
+Modulo is defined as
+
+<pre>
+ a % b == a - math.floor(a/b)*b
+</pre><p>
+That is, it is the remainder of a division that rounds
+the quotient towards minus infinity.
+
+
+
+
+
+<h3>3.4.2 – <a name="3.4.2">Coercion</a></h3>
+
+<p>
+Lua provides automatic conversion between
+string and number values at run time.
+Any arithmetic operation applied to a string tries to convert
+this string to a number, following the rules of the Lua lexer.
+(The string may have leading and trailing spaces and a sign.)
+Conversely, whenever a number is used where a string is expected,
+the number is converted to a string, in a reasonable format.
+For complete control over how numbers are converted to strings,
+use the <code>format</code> function from the string library
+(see <a href="#pdf-string.format"><code>string.format</code></a>).
+
+
+
+
+
+<h3>3.4.3 – <a name="3.4.3">Relational Operators</a></h3><p>
+The relational operators in Lua are
+
+<pre>
+ == ~= < > <= >=
+</pre><p>
+These operators always result in <b>false</b> or <b>true</b>.
+
+
+<p>
+Equality (<code>==</code>) first compares the type of its operands.
+If the types are different, then the result is <b>false</b>.
+Otherwise, the values of the operands are compared.
+Numbers and strings are compared in the usual way.
+Tables, userdata, and threads
+are compared by reference:
+two objects are considered equal only if they are the same object.
+Every time you create a new object
+(a table, userdata, or thread),
+this new object is different from any previously existing object.
+Closures with the same reference are always equal.
+Closures with any detectable difference
+(different behavior, different definition) are always different.
+
+
+<p>
+You can change the way that Lua compares tables and userdata
+by using the "eq" metamethod (see <a href="#2.4">§2.4</a>).
+
+
+<p>
+The conversion rules of <a href="#3.4.2">§3.4.2</a>
+do not apply to equality comparisons.
+Thus, <code>"0"==0</code> evaluates to <b>false</b>,
+and <code>t[0]</code> and <code>t["0"]</code> denote different
+entries in a table.
+
+
+<p>
+The operator <code>~=</code> is exactly the negation of equality (<code>==</code>).
+
+
+<p>
+The order operators work as follows.
+If both arguments are numbers, then they are compared as such.
+Otherwise, if both arguments are strings,
+then their values are compared according to the current locale.
+Otherwise, Lua tries to call the "lt" or the "le"
+metamethod (see <a href="#2.4">§2.4</a>).
+A comparison <code>a > b</code> is translated to <code>b < a</code>
+and <code>a >= b</code> is translated to <code>b <= a</code>.
+
+
+
+
+
+<h3>3.4.4 – <a name="3.4.4">Logical Operators</a></h3><p>
+The logical operators in Lua are
+<b>and</b>, <b>or</b>, and <b>not</b>.
+Like the control structures (see <a href="#3.3.4">§3.3.4</a>),
+all logical operators consider both <b>false</b> and <b>nil</b> as false
+and anything else as true.
+
+
+<p>
+The negation operator <b>not</b> always returns <b>false</b> or <b>true</b>.
+The conjunction operator <b>and</b> returns its first argument
+if this value is <b>false</b> or <b>nil</b>;
+otherwise, <b>and</b> returns its second argument.
+The disjunction operator <b>or</b> returns its first argument
+if this value is different from <b>nil</b> and <b>false</b>;
+otherwise, <b>or</b> returns its second argument.
+Both <b>and</b> and <b>or</b> use short-cut evaluation;
+that is,
+the second operand is evaluated only if necessary.
+Here are some examples:
+
+<pre>
+ 10 or 20 --> 10
+ 10 or error() --> 10
+ nil or "a" --> "a"
+ nil and 10 --> nil
+ false and error() --> false
+ false and nil --> false
+ false or nil --> nil
+ 10 and 20 --> 20
+</pre><p>
+(In this manual,
+<code>--></code> indicates the result of the preceding expression.)
+
+
+
+
+
+<h3>3.4.5 – <a name="3.4.5">Concatenation</a></h3><p>
+The string concatenation operator in Lua is
+denoted by two dots ('<code>..</code>').
+If both operands are strings or numbers, then they are converted to
+strings according to the rules mentioned in <a href="#3.4.2">§3.4.2</a>.
+Otherwise, the <code>__concat</code> metamethod is called (see <a href="#2.4">§2.4</a>).
+
+
+
+
+
+<h3>3.4.6 – <a name="3.4.6">The Length Operator</a></h3>
+
+<p>
+The length operator is denoted by the unary prefix operator <code>#</code>.
+The length of a string is its number of bytes
+(that is, the usual meaning of string length when each
+character is one byte).
+
+
+<p>
+A program can modify the behavior of the length operator for
+any value but strings through the <code>__len</code> metamethod (see <a href="#2.4">§2.4</a>).
+
+
+<p>
+Unless a <code>__len</code> metamethod is given,
+the length of a table <code>t</code> is only defined if the
+table is a <em>sequence</em>,
+that is,
+the set of its positive numeric keys is equal to <em>{1..n}</em>
+for some non-negative integer <em>n</em>.
+In that case, <em>n</em> is its length.
+Note that a table like
+
+<pre>
+ {10, 20, nil, 40}
+</pre><p>
+is not a sequence, because it has the key <code>4</code>
+but does not have the key <code>3</code>.
+(So, there is no <em>n</em> such that the set <em>{1..n}</em> is equal
+to the set of positive numeric keys of that table.)
+Note, however, that non-numeric keys do not interfere
+with whether a table is a sequence.
+
+
+
+
+
+<h3>3.4.7 – <a name="3.4.7">Precedence</a></h3><p>
+Operator precedence in Lua follows the table below,
+from lower to higher priority:
+
+<pre>
+ or
+ and
+ < > <= >= ~= ==
+ ..
+ + -
+ * / %
+ not # - (unary)
+ ^
+</pre><p>
+As usual,
+you can use parentheses to change the precedences of an expression.
+The concatenation ('<code>..</code>') and exponentiation ('<code>^</code>')
+operators are right associative.
+All other binary operators are left associative.
+
+
+
+
+
+<h3>3.4.8 – <a name="3.4.8">Table Constructors</a></h3><p>
+Table constructors are expressions that create tables.
+Every time a constructor is evaluated, a new table is created.
+A constructor can be used to create an empty table
+or to create a table and initialize some of its fields.
+The general syntax for constructors is
+
+<pre>
+ tableconstructor ::= ‘<b>{</b>’ [fieldlist] ‘<b>}</b>’
+ fieldlist ::= field {fieldsep field} [fieldsep]
+ field ::= ‘<b>[</b>’ exp ‘<b>]</b>’ ‘<b>=</b>’ exp | Name ‘<b>=</b>’ exp | exp
+ fieldsep ::= ‘<b>,</b>’ | ‘<b>;</b>’
+</pre>
+
+<p>
+Each field of the form <code>[exp1] = exp2</code> adds to the new table an entry
+with key <code>exp1</code> and value <code>exp2</code>.
+A field of the form <code>name = exp</code> is equivalent to
+<code>["name"] = exp</code>.
+Finally, fields of the form <code>exp</code> are equivalent to
+<code>[i] = exp</code>, where <code>i</code> are consecutive numerical integers,
+starting with 1.
+Fields in the other formats do not affect this counting.
+For example,
+
+<pre>
+ a = { [f(1)] = g; "x", "y"; x = 1, f(x), [30] = 23; 45 }
+</pre><p>
+is equivalent to
+
+<pre>
+ do
+ local t = {}
+ t[f(1)] = g
+ t[1] = "x" -- 1st exp
+ t[2] = "y" -- 2nd exp
+ t.x = 1 -- t["x"] = 1
+ t[3] = f(x) -- 3rd exp
+ t[30] = 23
+ t[4] = 45 -- 4th exp
+ a = t
+ end
+</pre>
+
+<p>
+If the last field in the list has the form <code>exp</code>
+and the expression is a function call or a vararg expression,
+then all values returned by this expression enter the list consecutively
+(see <a href="#3.4.9">§3.4.9</a>).
+
+
+<p>
+The field list can have an optional trailing separator,
+as a convenience for machine-generated code.
+
+
+
+
+
+<h3>3.4.9 – <a name="3.4.9">Function Calls</a></h3><p>
+A function call in Lua has the following syntax:
+
+<pre>
+ functioncall ::= prefixexp args
+</pre><p>
+In a function call,
+first prefixexp and args are evaluated.
+If the value of prefixexp has type <em>function</em>,
+then this function is called
+with the given arguments.
+Otherwise, the prefixexp "call" metamethod is called,
+having as first parameter the value of prefixexp,
+followed by the original call arguments
+(see <a href="#2.4">§2.4</a>).
+
+
+<p>
+The form
+
+<pre>
+ functioncall ::= prefixexp ‘<b>:</b>’ Name args
+</pre><p>
+can be used to call "methods".
+A call <code>v:name(<em>args</em>)</code>
+is syntactic sugar for <code>v.name(v,<em>args</em>)</code>,
+except that <code>v</code> is evaluated only once.
+
+
+<p>
+Arguments have the following syntax:
+
+<pre>
+ args ::= ‘<b>(</b>’ [explist] ‘<b>)</b>’
+ args ::= tableconstructor
+ args ::= String
+</pre><p>
+All argument expressions are evaluated before the call.
+A call of the form <code>f{<em>fields</em>}</code> is
+syntactic sugar for <code>f({<em>fields</em>})</code>;
+that is, the argument list is a single new table.
+A call of the form <code>f'<em>string</em>'</code>
+(or <code>f"<em>string</em>"</code> or <code>f[[<em>string</em>]]</code>)
+is syntactic sugar for <code>f('<em>string</em>')</code>;
+that is, the argument list is a single literal string.
+
+
+<p>
+A call of the form <code>return <em>functioncall</em></code> is called
+a <em>tail call</em>.
+Lua implements <em>proper tail calls</em>
+(or <em>proper tail recursion</em>):
+in a tail call,
+the called function reuses the stack entry of the calling function.
+Therefore, there is no limit on the number of nested tail calls that
+a program can execute.
+However, a tail call erases any debug information about the
+calling function.
+Note that a tail call only happens with a particular syntax,
+where the <b>return</b> has one single function call as argument;
+this syntax makes the calling function return exactly
+the returns of the called function.
+So, none of the following examples are tail calls:
+
+<pre>
+ return (f(x)) -- results adjusted to 1
+ return 2 * f(x)
+ return x, f(x) -- additional results
+ f(x); return -- results discarded
+ return x or f(x) -- results adjusted to 1
+</pre>
+
+
+
+
+<h3>3.4.10 – <a name="3.4.10">Function Definitions</a></h3>
+
+<p>
+The syntax for function definition is
+
+<pre>
+ functiondef ::= <b>function</b> funcbody
+ funcbody ::= ‘<b>(</b>’ [parlist] ‘<b>)</b>’ block <b>end</b>
+</pre>
+
+<p>
+The following syntactic sugar simplifies function definitions:
+
+<pre>
+ stat ::= <b>function</b> funcname funcbody
+ stat ::= <b>local</b> <b>function</b> Name funcbody
+ funcname ::= Name {‘<b>.</b>’ Name} [‘<b>:</b>’ Name]
+</pre><p>
+The statement
+
+<pre>
+ function f () <em>body</em> end
+</pre><p>
+translates to
+
+<pre>
+ f = function () <em>body</em> end
+</pre><p>
+The statement
+
+<pre>
+ function t.a.b.c.f () <em>body</em> end
+</pre><p>
+translates to
+
+<pre>
+ t.a.b.c.f = function () <em>body</em> end
+</pre><p>
+The statement
+
+<pre>
+ local function f () <em>body</em> end
+</pre><p>
+translates to
+
+<pre>
+ local f; f = function () <em>body</em> end
+</pre><p>
+not to
+
+<pre>
+ local f = function () <em>body</em> end
+</pre><p>
+(This only makes a difference when the body of the function
+contains references to <code>f</code>.)
+
+
+<p>
+A function definition is an executable expression,
+whose value has type <em>function</em>.
+When Lua precompiles a chunk,
+all its function bodies are precompiled too.
+Then, whenever Lua executes the function definition,
+the function is <em>instantiated</em> (or <em>closed</em>).
+This function instance (or <em>closure</em>)
+is the final value of the expression.
+
+
+<p>
+Parameters act as local variables that are
+initialized with the argument values:
+
+<pre>
+ parlist ::= namelist [‘<b>,</b>’ ‘<b>...</b>’] | ‘<b>...</b>’
+</pre><p>
+When a function is called,
+the list of arguments is adjusted to
+the length of the list of parameters,
+unless the function is a <em>vararg function</em>,
+which is indicated by three dots ('<code>...</code>')
+at the end of its parameter list.
+A vararg function does not adjust its argument list;
+instead, it collects all extra arguments and supplies them
+to the function through a <em>vararg expression</em>,
+which is also written as three dots.
+The value of this expression is a list of all actual extra arguments,
+similar to a function with multiple results.
+If a vararg expression is used inside another expression
+or in the middle of a list of expressions,
+then its return list is adjusted to one element.
+If the expression is used as the last element of a list of expressions,
+then no adjustment is made
+(unless that last expression is enclosed in parentheses).
+
+
+<p>
+As an example, consider the following definitions:
+
+<pre>
+ function f(a, b) end
+ function g(a, b, ...) end
+ function r() return 1,2,3 end
+</pre><p>
+Then, we have the following mapping from arguments to parameters and
+to the vararg expression:
+
+<pre>
+ CALL PARAMETERS
+
+ f(3) a=3, b=nil
+ f(3, 4) a=3, b=4
+ f(3, 4, 5) a=3, b=4
+ f(r(), 10) a=1, b=10
+ f(r()) a=1, b=2
+
+ g(3) a=3, b=nil, ... --> (nothing)
+ g(3, 4) a=3, b=4, ... --> (nothing)
+ g(3, 4, 5, 8) a=3, b=4, ... --> 5 8
+ g(5, r()) a=5, b=1, ... --> 2 3
+</pre>
+
+<p>
+Results are returned using the <b>return</b> statement (see <a href="#3.3.4">§3.3.4</a>).
+If control reaches the end of a function
+without encountering a <b>return</b> statement,
+then the function returns with no results.
+
+
+<p>
+
+There is a system-dependent limit on the number of values
+that a function may return.
+This limit is guaranteed to be larger than 1000.
+
+
+<p>
+The <em>colon</em> syntax
+is used for defining <em>methods</em>,
+that is, functions that have an implicit extra parameter <code>self</code>.
+Thus, the statement
+
+<pre>
+ function t.a.b.c:f (<em>params</em>) <em>body</em> end
+</pre><p>
+is syntactic sugar for
+
+<pre>
+ t.a.b.c.f = function (self, <em>params</em>) <em>body</em> end
+</pre>
+
+
+
+
+
+
+<h2>3.5 – <a name="3.5">Visibility Rules</a></h2>
+
+<p>
+
+Lua is a lexically scoped language.
+The scope of a local variable begins at the first statement after
+its declaration and lasts until the last non-void statement
+of the innermost block that includes the declaration.
+Consider the following example:
+
+<pre>
+ x = 10 -- global variable
+ do -- new block
+ local x = x -- new 'x', with value 10
+ print(x) --> 10
+ x = x+1
+ do -- another block
+ local x = x+1 -- another 'x'
+ print(x) --> 12
+ end
+ print(x) --> 11
+ end
+ print(x) --> 10 (the global one)
+</pre>
+
+<p>
+Notice that, in a declaration like <code>local x = x</code>,
+the new <code>x</code> being declared is not in scope yet,
+and so the second <code>x</code> refers to the outside variable.
+
+
+<p>
+Because of the lexical scoping rules,
+local variables can be freely accessed by functions
+defined inside their scope.
+A local variable used by an inner function is called
+an <em>upvalue</em>, or <em>external local variable</em>,
+inside the inner function.
+
+
+<p>
+Notice that each execution of a <b>local</b> statement
+defines new local variables.
+Consider the following example:
+
+<pre>
+ a = {}
+ local x = 20
+ for i=1,10 do
+ local y = 0
+ a[i] = function () y=y+1; return x+y end
+ end
+</pre><p>
+The loop creates ten closures
+(that is, ten instances of the anonymous function).
+Each of these closures uses a different <code>y</code> variable,
+while all of them share the same <code>x</code>.
+
+
+
+
+
+<h1>4 – <a name="4">The Application Program Interface</a></h1>
+
+<p>
+
+This section describes the C API for Lua, that is,
+the set of C functions available to the host program to communicate
+with Lua.
+All API functions and related types and constants
+are declared in the header file <a name="pdf-lua.h"><code>lua.h</code></a>.
+
+
+<p>
+Even when we use the term "function",
+any facility in the API may be provided as a macro instead.
+Except where stated otherwise,
+all such macros use each of their arguments exactly once
+(except for the first argument, which is always a Lua state),
+and so do not generate any hidden side-effects.
+
+
+<p>
+As in most C libraries,
+the Lua API functions do not check their arguments for validity or consistency.
+However, you can change this behavior by compiling Lua
+with the macro <a name="pdf-LUA_USE_APICHECK"><code>LUA_USE_APICHECK</code></a> defined.
+
+
+
+<h2>4.1 – <a name="4.1">The Stack</a></h2>
+
+<p>
+Lua uses a <em>virtual stack</em> to pass values to and from C.
+Each element in this stack represents a Lua value
+(<b>nil</b>, number, string, etc.).
+
+
+<p>
+Whenever Lua calls C, the called function gets a new stack,
+which is independent of previous stacks and of stacks of
+C functions that are still active.
+This stack initially contains any arguments to the C function
+and it is where the C function pushes its results
+to be returned to the caller (see <a href="#lua_CFunction"><code>lua_CFunction</code></a>).
+
+
+<p>
+For convenience,
+most query operations in the API do not follow a strict stack discipline.
+Instead, they can refer to any element in the stack
+by using an <em>index</em>:
+A positive index represents an absolute stack position
+(starting at 1);
+a negative index represents an offset relative to the top of the stack.
+More specifically, if the stack has <em>n</em> elements,
+then index 1 represents the first element
+(that is, the element that was pushed onto the stack first)
+and
+index <em>n</em> represents the last element;
+index -1 also represents the last element
+(that is, the element at the top)
+and index <em>-n</em> represents the first element.
+
+
+
+
+
+<h2>4.2 – <a name="4.2">Stack Size</a></h2>
+
+<p>
+When you interact with the Lua API,
+you are responsible for ensuring consistency.
+In particular,
+<em>you are responsible for controlling stack overflow</em>.
+You can use the function <a href="#lua_checkstack"><code>lua_checkstack</code></a>
+to ensure that the stack has extra slots when pushing new elements.
+
+
+<p>
+Whenever Lua calls C,
+it ensures that the stack has at least <a name="pdf-LUA_MINSTACK"><code>LUA_MINSTACK</code></a> extra slots.
+<code>LUA_MINSTACK</code> is defined as 20,
+so that usually you do not have to worry about stack space
+unless your code has loops pushing elements onto the stack.
+
+
+<p>
+When you call a Lua function
+without a fixed number of results (see <a href="#lua_call"><code>lua_call</code></a>),
+Lua ensures that the stack has enough size for all results,
+but it does not ensure any extra space.
+So, before pushing anything in the stack after such a call
+you should use <a href="#lua_checkstack"><code>lua_checkstack</code></a>.
+
+
+
+
+
+<h2>4.3 – <a name="4.3">Valid and Acceptable Indices</a></h2>
+
+<p>
+Any function in the API that receives stack indices
+works only with <em>valid indices</em> or <em>acceptable indices</em>.
+
+
+<p>
+A <em>valid index</em> is an index that refers to a
+real position within the stack, that is,
+its position lies between 1 and the stack top
+(<code>1 ≤ abs(index) ≤ top</code>).
+
+Usually, functions that can modify the value at an index
+require valid indices.
+
+
+<p>
+Unless otherwise noted,
+any function that accepts valid indices also accepts <em>pseudo-indices</em>,
+which represent some Lua values that are accessible to C code
+but which are not in the stack.
+Pseudo-indices are used to access the registry
+and the upvalues of a C function (see <a href="#4.4">§4.4</a>).
+
+
+<p>
+Functions that do not need a specific stack position,
+but only a value in the stack (e.g., query functions),
+can be called with acceptable indices.
+An <em>acceptable index</em> can be any valid index,
+including the pseudo-indices,
+but it also can be any positive index after the stack top
+within the space allocated for the stack,
+that is, indices up to the stack size.
+(Note that 0 is never an acceptable index.)
+Except when noted otherwise,
+functions in the API work with acceptable indices.
+
+
+<p>
+Acceptable indices serve to avoid extra tests
+against the stack top when querying the stack.
+For instance, a C function can query its third argument
+without the need to first check whether there is a third argument,
+that is, without the need to check whether 3 is a valid index.
+
+
+<p>
+For functions that can be called with acceptable indices,
+any non-valid index is treated as if it
+contains a value of a virtual type <a name="pdf-LUA_TNONE"><code>LUA_TNONE</code></a>,
+which behaves like a nil value.
+
+
+
+
+
+<h2>4.4 – <a name="4.4">C Closures</a></h2>
+
+<p>
+When a C function is created,
+it is possible to associate some values with it,
+thus creating a <em>C closure</em>
+(see <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a>);
+these values are called <em>upvalues</em> and are
+accessible to the function whenever it is called.
+
+
+<p>
+Whenever a C function is called,
+its upvalues are located at specific pseudo-indices.
+These pseudo-indices are produced by the macro
+<a href="#lua_upvalueindex"><code>lua_upvalueindex</code></a>.
+The first value associated with a function is at position
+<code>lua_upvalueindex(1)</code>, and so on.
+Any access to <code>lua_upvalueindex(<em>n</em>)</code>,
+where <em>n</em> is greater than the number of upvalues of the
+current function (but not greater than 256),
+produces an acceptable but invalid index.
+
+
+
+
+
+<h2>4.5 – <a name="4.5">Registry</a></h2>
+
+<p>
+Lua provides a <em>registry</em>,
+a predefined table that can be used by any C code to
+store whatever Lua values it needs to store.
+The registry table is always located at pseudo-index
+<a name="pdf-LUA_REGISTRYINDEX"><code>LUA_REGISTRYINDEX</code></a>,
+which is a valid index.
+Any C library can store data into this table,
+but it should take care to choose keys
+that are different from those used
+by other libraries, to avoid collisions.
+Typically, you should use as key a string containing your library name,
+or a light userdata with the address of a C object in your code,
+or any Lua object created by your code.
+As with global names,
+string keys starting with an underscore followed by
+uppercase letters are reserved for Lua.
+
+
+<p>
+The integer keys in the registry are used by the reference mechanism,
+implemented by the auxiliary library,
+and by some predefined values.
+Therefore, integer keys should not be used for other purposes.
+
+
+<p>
+When you create a new Lua state,
+its registry comes with some predefined values.
+These predefined values are indexed with integer keys
+defined as constants in <code>lua.h</code>.
+The following constants are defined:
+
+<ul>
+<li><b><a name="pdf-LUA_RIDX_MAINTHREAD"><code>LUA_RIDX_MAINTHREAD</code></a>: </b> At this index the registry has
+the main thread of the state.
+(The main thread is the one created together with the state.)
+</li>
+
+<li><b><a name="pdf-LUA_RIDX_GLOBALS"><code>LUA_RIDX_GLOBALS</code></a>: </b> At this index the registry has
+the global environment.
+</li>
+</ul>
+
+
+
+
+<h2>4.6 – <a name="4.6">Error Handling in C</a></h2>
+
+<p>
+Internally, Lua uses the C <code>longjmp</code> facility to handle errors.
+(You can also choose to use exceptions if you compile Lua as C++;
+search for <code>LUAI_THROW</code> in the source code.)
+When Lua faces any error
+(such as a memory allocation error, type errors, syntax errors,
+and runtime errors)
+it <em>raises</em> an error;
+that is, it does a long jump.
+A <em>protected environment</em> uses <code>setjmp</code>
+to set a recovery point;
+any error jumps to the most recent active recovery point.
+
+
+<p>
+If an error happens outside any protected environment,
+Lua calls a <em>panic function</em> (see <a href="#lua_atpanic"><code>lua_atpanic</code></a>)
+and then calls <code>abort</code>,
+thus exiting the host application.
+Your panic function can avoid this exit by
+never returning
+(e.g., doing a long jump to your own recovery point outside Lua).
+
+
+<p>
+The panic function runs as if it were a message handler (see <a href="#2.3">§2.3</a>);
+in particular, the error message is at the top of the stack.
+However, there is no guarantees about stack space.
+To push anything on the stack,
+the panic function should first check the available space (see <a href="#4.2">§4.2</a>).
+
+
+<p>
+Most functions in the API can throw an error,
+for instance due to a memory allocation error.
+The documentation for each function indicates whether
+it can throw errors.
+
+
+<p>
+Inside a C function you can throw an error by calling <a href="#lua_error"><code>lua_error</code></a>.
+
+
+
+
+
+<h2>4.7 – <a name="4.7">Handling Yields in C</a></h2>
+
+<p>
+Internally, Lua uses the C <code>longjmp</code> facility to yield a coroutine.
+Therefore, if a function <code>foo</code> calls an API function
+and this API function yields
+(directly or indirectly by calling another function that yields),
+Lua cannot return to <code>foo</code> any more,
+because the <code>longjmp</code> removes its frame from the C stack.
+
+
+<p>
+To avoid this kind of problem,
+Lua raises an error whenever it tries to yield across an API call,
+except for three functions:
+<a href="#lua_yieldk"><code>lua_yieldk</code></a>, <a href="#lua_callk"><code>lua_callk</code></a>, and <a href="#lua_pcallk"><code>lua_pcallk</code></a>.
+All those functions receive a <em>continuation function</em>
+(as a parameter called <code>k</code>) to continue execution after a yield.
+
+
+<p>
+We need to set some terminology to explain continuations.
+We have a C function called from Lua which we will call
+the <em>original function</em>.
+This original function then calls one of those three functions in the C API,
+which we will call the <em>callee function</em>,
+that then yields the current thread.
+(This can happen when the callee function is <a href="#lua_yieldk"><code>lua_yieldk</code></a>,
+or when the callee function is either <a href="#lua_callk"><code>lua_callk</code></a> or <a href="#lua_pcallk"><code>lua_pcallk</code></a>
+and the function called by them yields.)
+
+
+<p>
+Suppose the running thread yields while executing the callee function.
+After the thread resumes,
+it eventually will finish running the callee function.
+However,
+the callee function cannot return to the original function,
+because its frame in the C stack was destroyed by the yield.
+Instead, Lua calls a <em>continuation function</em>,
+which was given as an argument to the callee function.
+As the name implies,
+the continuation function should continue the task
+of the original function.
+
+
+<p>
+Lua treats the continuation function as if it were the original function.
+The continuation function receives the same Lua stack
+from the original function,
+in the same state it would be if the callee function had returned.
+(For instance,
+after a <a href="#lua_callk"><code>lua_callk</code></a> the function and its arguments are
+removed from the stack and replaced by the results from the call.)
+It also has the same upvalues.
+Whatever it returns is handled by Lua as if it were the return
+of the original function.
+
+
+<p>
+The only difference in the Lua state between the original function
+and its continuation is the result of a call to <a href="#lua_getctx"><code>lua_getctx</code></a>.
+
+
+
+
+
+<h2>4.8 – <a name="4.8">Functions and Types</a></h2>
+
+<p>
+Here we list all functions and types from the C API in
+alphabetical order.
+Each function has an indicator like this:
+<span class="apii">[-o, +p, <em>x</em>]</span>
+
+
+<p>
+The first field, <code>o</code>,
+is how many elements the function pops from the stack.
+The second field, <code>p</code>,
+is how many elements the function pushes onto the stack.
+(Any function always pushes its results after popping its arguments.)
+A field in the form <code>x|y</code> means the function can push (or pop)
+<code>x</code> or <code>y</code> elements,
+depending on the situation;
+an interrogation mark '<code>?</code>' means that
+we cannot know how many elements the function pops/pushes
+by looking only at its arguments
+(e.g., they may depend on what is on the stack).
+The third field, <code>x</code>,
+tells whether the function may throw errors:
+'<code>-</code>' means the function never throws any error;
+'<code>e</code>' means the function may throw errors;
+'<code>v</code>' means the function may throw an error on purpose.
+
+
+
+<hr><h3><a name="lua_absindex"><code>lua_absindex</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>int lua_absindex (lua_State *L, int idx);</pre>
+
+<p>
+Converts the acceptable index <code>idx</code> into an absolute index
+(that is, one that does not depend on the stack top).
+
+
+
+
+
+<hr><h3><a name="lua_Alloc"><code>lua_Alloc</code></a></h3>
+<pre>typedef void * (*lua_Alloc) (void *ud,
+ void *ptr,
+ size_t osize,
+ size_t nsize);</pre>
+
+<p>
+The type of the memory-allocation function used by Lua states.
+The allocator function must provide a
+functionality similar to <code>realloc</code>,
+but not exactly the same.
+Its arguments are
+<code>ud</code>, an opaque pointer passed to <a href="#lua_newstate"><code>lua_newstate</code></a>;
+<code>ptr</code>, a pointer to the block being allocated/reallocated/freed;
+<code>osize</code>, the original size of the block or some code about what
+is being allocated;
+<code>nsize</code>, the new size of the block.
+
+
+<p>
+When <code>ptr</code> is not <code>NULL</code>,
+<code>osize</code> is the size of the block pointed by <code>ptr</code>,
+that is, the size given when it was allocated or reallocated.
+
+
+<p>
+When <code>ptr</code> is <code>NULL</code>,
+<code>osize</code> encodes the kind of object that Lua is allocating.
+<code>osize</code> is any of
+<a href="#pdf-LUA_TSTRING"><code>LUA_TSTRING</code></a>, <a href="#pdf-LUA_TTABLE"><code>LUA_TTABLE</code></a>, <a href="#pdf-LUA_TFUNCTION"><code>LUA_TFUNCTION</code></a>,
+<a href="#pdf-LUA_TUSERDATA"><code>LUA_TUSERDATA</code></a>, or <a href="#pdf-LUA_TTHREAD"><code>LUA_TTHREAD</code></a> when (and only when)
+Lua is creating a new object of that type.
+When <code>osize</code> is some other value,
+Lua is allocating memory for something else.
+
+
+<p>
+Lua assumes the following behavior from the allocator function:
+
+
+<p>
+When <code>nsize</code> is zero,
+the allocator should behave like <code>free</code>
+and return <code>NULL</code>.
+
+
+<p>
+When <code>nsize</code> is not zero,
+the allocator should behave like <code>realloc</code>.
+The allocator returns <code>NULL</code>
+if and only if it cannot fulfill the request.
+Lua assumes that the allocator never fails when
+<code>osize >= nsize</code>.
+
+
+<p>
+Here is a simple implementation for the allocator function.
+It is used in the auxiliary library by <a href="#luaL_newstate"><code>luaL_newstate</code></a>.
+
+<pre>
+ static void *l_alloc (void *ud, void *ptr, size_t osize,
+ size_t nsize) {
+ (void)ud; (void)osize; /* not used */
+ if (nsize == 0) {
+ free(ptr);
+ return NULL;
+ }
+ else
+ return realloc(ptr, nsize);
+ }
+</pre><p>
+Note that Standard C ensures
+that <code>free(NULL)</code> has no effect and that
+<code>realloc(NULL, size)</code> is equivalent to <code>malloc(size)</code>.
+This code assumes that <code>realloc</code> does not fail when shrinking a block.
+(Although Standard C does not ensure this behavior,
+it seems to be a safe assumption.)
+
+
+
+
+
+<hr><h3><a name="lua_arith"><code>lua_arith</code></a></h3><p>
+<span class="apii">[-(2|1), +1, <em>e</em>]</span>
+<pre>void lua_arith (lua_State *L, int op);</pre>
+
+<p>
+Performs an arithmetic operation over the two values
+(or one, in the case of negation)
+at the top of the stack,
+with the value at the top being the second operand,
+pops these values, and pushes the result of the operation.
+The function follows the semantics of the corresponding Lua operator
+(that is, it may call metamethods).
+
+
+<p>
+The value of <code>op</code> must be one of the following constants:
+
+<ul>
+
+<li><b><a name="pdf-LUA_OPADD"><code>LUA_OPADD</code></a>: </b> performs addition (<code>+</code>)</li>
+<li><b><a name="pdf-LUA_OPSUB"><code>LUA_OPSUB</code></a>: </b> performs subtraction (<code>-</code>)</li>
+<li><b><a name="pdf-LUA_OPMUL"><code>LUA_OPMUL</code></a>: </b> performs multiplication (<code>*</code>)</li>
+<li><b><a name="pdf-LUA_OPDIV"><code>LUA_OPDIV</code></a>: </b> performs division (<code>/</code>)</li>
+<li><b><a name="pdf-LUA_OPMOD"><code>LUA_OPMOD</code></a>: </b> performs modulo (<code>%</code>)</li>
+<li><b><a name="pdf-LUA_OPPOW"><code>LUA_OPPOW</code></a>: </b> performs exponentiation (<code>^</code>)</li>
+<li><b><a name="pdf-LUA_OPUNM"><code>LUA_OPUNM</code></a>: </b> performs mathematical negation (unary <code>-</code>)</li>
+
+</ul>
+
+
+
+
+<hr><h3><a name="lua_atpanic"><code>lua_atpanic</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>lua_CFunction lua_atpanic (lua_State *L, lua_CFunction panicf);</pre>
+
+<p>
+Sets a new panic function and returns the old one (see <a href="#4.6">§4.6</a>).
+
+
+
+
+
+<hr><h3><a name="lua_call"><code>lua_call</code></a></h3><p>
+<span class="apii">[-(nargs+1), +nresults, <em>e</em>]</span>
+<pre>void lua_call (lua_State *L, int nargs, int nresults);</pre>
+
+<p>
+Calls a function.
+
+
+<p>
+To call a function you must use the following protocol:
+first, the function to be called is pushed onto the stack;
+then, the arguments to the function are pushed
+in direct order;
+that is, the first argument is pushed first.
+Finally you call <a href="#lua_call"><code>lua_call</code></a>;
+<code>nargs</code> is the number of arguments that you pushed onto the stack.
+All arguments and the function value are popped from the stack
+when the function is called.
+The function results are pushed onto the stack when the function returns.
+The number of results is adjusted to <code>nresults</code>,
+unless <code>nresults</code> is <a name="pdf-LUA_MULTRET"><code>LUA_MULTRET</code></a>.
+In this case, all results from the function are pushed.
+Lua takes care that the returned values fit into the stack space.
+The function results are pushed onto the stack in direct order
+(the first result is pushed first),
+so that after the call the last result is on the top of the stack.
+
+
+<p>
+Any error inside the called function is propagated upwards
+(with a <code>longjmp</code>).
+
+
+<p>
+The following example shows how the host program can do the
+equivalent to this Lua code:
+
+<pre>
+ a = f("how", t.x, 14)
+</pre><p>
+Here it is in C:
+
+<pre>
+ lua_getglobal(L, "f"); /* function to be called */
+ lua_pushstring(L, "how"); /* 1st argument */
+ lua_getglobal(L, "t"); /* table to be indexed */
+ lua_getfield(L, -1, "x"); /* push result of t.x (2nd arg) */
+ lua_remove(L, -2); /* remove 't' from the stack */
+ lua_pushinteger(L, 14); /* 3rd argument */
+ lua_call(L, 3, 1); /* call 'f' with 3 arguments and 1 result */
+ lua_setglobal(L, "a"); /* set global 'a' */
+</pre><p>
+Note that the code above is "balanced":
+at its end, the stack is back to its original configuration.
+This is considered good programming practice.
+
+
+
+
+
+<hr><h3><a name="lua_callk"><code>lua_callk</code></a></h3><p>
+<span class="apii">[-(nargs + 1), +nresults, <em>e</em>]</span>
+<pre>void lua_callk (lua_State *L, int nargs, int nresults, int ctx,
+ lua_CFunction k);</pre>
+
+<p>
+This function behaves exactly like <a href="#lua_call"><code>lua_call</code></a>,
+but allows the called function to yield (see <a href="#4.7">§4.7</a>).
+
+
+
+
+
+<hr><h3><a name="lua_CFunction"><code>lua_CFunction</code></a></h3>
+<pre>typedef int (*lua_CFunction) (lua_State *L);</pre>
+
+<p>
+Type for C functions.
+
+
+<p>
+In order to communicate properly with Lua,
+a C function must use the following protocol,
+which defines the way parameters and results are passed:
+a C function receives its arguments from Lua in its stack
+in direct order (the first argument is pushed first).
+So, when the function starts,
+<code>lua_gettop(L)</code> returns the number of arguments received by the function.
+The first argument (if any) is at index 1
+and its last argument is at index <code>lua_gettop(L)</code>.
+To return values to Lua, a C function just pushes them onto the stack,
+in direct order (the first result is pushed first),
+and returns the number of results.
+Any other value in the stack below the results will be properly
+discarded by Lua.
+Like a Lua function, a C function called by Lua can also return
+many results.
+
+
+<p>
+As an example, the following function receives a variable number
+of numerical arguments and returns their average and sum:
+
+<pre>
+ static int foo (lua_State *L) {
+ int n = lua_gettop(L); /* number of arguments */
+ lua_Number sum = 0;
+ int i;
+ for (i = 1; i <= n; i++) {
+ if (!lua_isnumber(L, i)) {
+ lua_pushstring(L, "incorrect argument");
+ lua_error(L);
+ }
+ sum += lua_tonumber(L, i);
+ }
+ lua_pushnumber(L, sum/n); /* first result */
+ lua_pushnumber(L, sum); /* second result */
+ return 2; /* number of results */
+ }
+</pre>
+
+
+
+
+<hr><h3><a name="lua_checkstack"><code>lua_checkstack</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>int lua_checkstack (lua_State *L, int extra);</pre>
+
+<p>
+Ensures that there are at least <code>extra</code> free stack slots in the stack.
+It returns false if it cannot fulfill the request,
+because it would cause the stack to be larger than a fixed maximum size
+(typically at least a few thousand elements) or
+because it cannot allocate memory for the new stack size.
+This function never shrinks the stack;
+if the stack is already larger than the new size,
+it is left unchanged.
+
+
+
+
+
+<hr><h3><a name="lua_close"><code>lua_close</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>void lua_close (lua_State *L);</pre>
+
+<p>
+Destroys all objects in the given Lua state
+(calling the corresponding garbage-collection metamethods, if any)
+and frees all dynamic memory used by this state.
+On several platforms, you may not need to call this function,
+because all resources are naturally released when the host program ends.
+On the other hand, long-running programs that create multiple states,
+such as daemons or web servers,
+might need to close states as soon as they are not needed.
+
+
+
+
+
+<hr><h3><a name="lua_compare"><code>lua_compare</code></a></h3><p>
+<span class="apii">[-0, +0, <em>e</em>]</span>
+<pre>int lua_compare (lua_State *L, int index1, int index2, int op);</pre>
+
+<p>
+Compares two Lua values.
+Returns 1 if the value at index <code>index1</code> satisfies <code>op</code>
+when compared with the value at index <code>index2</code>,
+following the semantics of the corresponding Lua operator
+(that is, it may call metamethods).
+Otherwise returns 0.
+Also returns 0 if any of the indices is non valid.
+
+
+<p>
+The value of <code>op</code> must be one of the following constants:
+
+<ul>
+
+<li><b><a name="pdf-LUA_OPEQ"><code>LUA_OPEQ</code></a>: </b> compares for equality (<code>==</code>)</li>
+<li><b><a name="pdf-LUA_OPLT"><code>LUA_OPLT</code></a>: </b> compares for less than (<code><</code>)</li>
+<li><b><a name="pdf-LUA_OPLE"><code>LUA_OPLE</code></a>: </b> compares for less or equal (<code><=</code>)</li>
+
+</ul>
+
+
+
+
+<hr><h3><a name="lua_concat"><code>lua_concat</code></a></h3><p>
+<span class="apii">[-n, +1, <em>e</em>]</span>
+<pre>void lua_concat (lua_State *L, int n);</pre>
+
+<p>
+Concatenates the <code>n</code> values at the top of the stack,
+pops them, and leaves the result at the top.
+If <code>n</code> is 1, the result is the single value on the stack
+(that is, the function does nothing);
+if <code>n</code> is 0, the result is the empty string.
+Concatenation is performed following the usual semantics of Lua
+(see <a href="#3.4.5">§3.4.5</a>).
+
+
+
+
+
+<hr><h3><a name="lua_copy"><code>lua_copy</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>void lua_copy (lua_State *L, int fromidx, int toidx);</pre>
+
+<p>
+Moves the element at index <code>fromidx</code>
+into the valid index <code>toidx</code>
+without shifting any element
+(therefore replacing the value at that position).
+
+
+
+
+
+<hr><h3><a name="lua_createtable"><code>lua_createtable</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>void lua_createtable (lua_State *L, int narr, int nrec);</pre>
+
+<p>
+Creates a new empty table and pushes it onto the stack.
+Parameter <code>narr</code> is a hint for how many elements the table
+will have as a sequence;
+parameter <code>nrec</code> is a hint for how many other elements
+the table will have.
+Lua may use these hints to preallocate memory for the new table.
+This pre-allocation is useful for performance when you know in advance
+how many elements the table will have.
+Otherwise you can use the function <a href="#lua_newtable"><code>lua_newtable</code></a>.
+
+
+
+
+
+<hr><h3><a name="lua_dump"><code>lua_dump</code></a></h3><p>
+<span class="apii">[-0, +0, <em>e</em>]</span>
+<pre>int lua_dump (lua_State *L, lua_Writer writer, void *data);</pre>
+
+<p>
+Dumps a function as a binary chunk.
+Receives a Lua function on the top of the stack
+and produces a binary chunk that,
+if loaded again,
+results in a function equivalent to the one dumped.
+As it produces parts of the chunk,
+<a href="#lua_dump"><code>lua_dump</code></a> calls function <code>writer</code> (see <a href="#lua_Writer"><code>lua_Writer</code></a>)
+with the given <code>data</code>
+to write them.
+
+
+<p>
+The value returned is the error code returned by the last
+call to the writer;
+0 means no errors.
+
+
+<p>
+This function does not pop the Lua function from the stack.
+
+
+
+
+
+<hr><h3><a name="lua_error"><code>lua_error</code></a></h3><p>
+<span class="apii">[-1, +0, <em>v</em>]</span>
+<pre>int lua_error (lua_State *L);</pre>
+
+<p>
+Generates a Lua error.
+The error message (which can actually be a Lua value of any type)
+must be on the stack top.
+This function does a long jump,
+and therefore never returns
+(see <a href="#luaL_error"><code>luaL_error</code></a>).
+
+
+
+
+
+<hr><h3><a name="lua_gc"><code>lua_gc</code></a></h3><p>
+<span class="apii">[-0, +0, <em>e</em>]</span>
+<pre>int lua_gc (lua_State *L, int what, int data);</pre>
+
+<p>
+Controls the garbage collector.
+
+
+<p>
+This function performs several tasks,
+according to the value of the parameter <code>what</code>:
+
+<ul>
+
+<li><b><code>LUA_GCSTOP</code>: </b>
+stops the garbage collector.
+</li>
+
+<li><b><code>LUA_GCRESTART</code>: </b>
+restarts the garbage collector.
+</li>
+
+<li><b><code>LUA_GCCOLLECT</code>: </b>
+performs a full garbage-collection cycle.
+</li>
+
+<li><b><code>LUA_GCCOUNT</code>: </b>
+returns the current amount of memory (in Kbytes) in use by Lua.
+</li>
+
+<li><b><code>LUA_GCCOUNTB</code>: </b>
+returns the remainder of dividing the current amount of bytes of
+memory in use by Lua by 1024.
+</li>
+
+<li><b><code>LUA_GCSTEP</code>: </b>
+performs an incremental step of garbage collection.
+The step "size" is controlled by <code>data</code>
+(larger values mean more steps) in a non-specified way.
+If you want to control the step size
+you must experimentally tune the value of <code>data</code>.
+The function returns 1 if the step finished a
+garbage-collection cycle.
+</li>
+
+<li><b><code>LUA_GCSETPAUSE</code>: </b>
+sets <code>data</code> as the new value
+for the <em>pause</em> of the collector (see <a href="#2.5">§2.5</a>).
+The function returns the previous value of the pause.
+</li>
+
+<li><b><code>LUA_GCSETSTEPMUL</code>: </b>
+sets <code>data</code> as the new value for the <em>step multiplier</em> of
+the collector (see <a href="#2.5">§2.5</a>).
+The function returns the previous value of the step multiplier.
+</li>
+
+<li><b><code>LUA_GCISRUNNING</code>: </b>
+returns a boolean that tells whether the collector is running
+(i.e., not stopped).
+</li>
+
+<li><b><code>LUA_GCGEN</code>: </b>
+changes the collector to generational mode
+(see <a href="#2.5">§2.5</a>).
+</li>
+
+<li><b><code>LUA_GCINC</code>: </b>
+changes the collector to incremental mode.
+This is the default mode.
+</li>
+
+</ul>
+
+<p>
+For more details about these options,
+see <a href="#pdf-collectgarbage"><code>collectgarbage</code></a>.
+
+
+
+
+
+<hr><h3><a name="lua_getallocf"><code>lua_getallocf</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>lua_Alloc lua_getallocf (lua_State *L, void **ud);</pre>
+
+<p>
+Returns the memory-allocation function of a given state.
+If <code>ud</code> is not <code>NULL</code>, Lua stores in <code>*ud</code> the
+opaque pointer passed to <a href="#lua_newstate"><code>lua_newstate</code></a>.
+
+
+
+
+
+<hr><h3><a name="lua_getctx"><code>lua_getctx</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>int lua_getctx (lua_State *L, int *ctx);</pre>
+
+<p>
+This function is called by a continuation function (see <a href="#4.7">§4.7</a>)
+to retrieve the status of the thread and a context information.
+
+
+<p>
+When called in the original function,
+<a href="#lua_getctx"><code>lua_getctx</code></a> always returns <a href="#pdf-LUA_OK"><code>LUA_OK</code></a>
+and does not change the value of its argument <code>ctx</code>.
+When called inside a continuation function,
+<a href="#lua_getctx"><code>lua_getctx</code></a> returns <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> and sets
+the value of <code>ctx</code> to be the context information
+(the value passed as the <code>ctx</code> argument
+to the callee together with the continuation function).
+
+
+<p>
+When the callee is <a href="#lua_pcallk"><code>lua_pcallk</code></a>,
+Lua may also call its continuation function
+to handle errors during the call.
+That is, upon an error in the function called by <a href="#lua_pcallk"><code>lua_pcallk</code></a>,
+Lua may not return to the original function
+but instead may call the continuation function.
+In that case, a call to <a href="#lua_getctx"><code>lua_getctx</code></a> will return the error code
+(the value that would be returned by <a href="#lua_pcallk"><code>lua_pcallk</code></a>);
+the value of <code>ctx</code> will be set to the context information,
+as in the case of a yield.
+
+
+
+
+
+<hr><h3><a name="lua_getfield"><code>lua_getfield</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>void lua_getfield (lua_State *L, int index, const char *k);</pre>
+
+<p>
+Pushes onto the stack the value <code>t[k]</code>,
+where <code>t</code> is the value at the given index.
+As in Lua, this function may trigger a metamethod
+for the "index" event (see <a href="#2.4">§2.4</a>).
+
+
+
+
+
+<hr><h3><a name="lua_getglobal"><code>lua_getglobal</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>void lua_getglobal (lua_State *L, const char *name);</pre>
+
+<p>
+Pushes onto the stack the value of the global <code>name</code>.
+
+
+
+
+
+<hr><h3><a name="lua_getmetatable"><code>lua_getmetatable</code></a></h3><p>
+<span class="apii">[-0, +(0|1), –]</span>
+<pre>int lua_getmetatable (lua_State *L, int index);</pre>
+
+<p>
+Pushes onto the stack the metatable of the value at the given index.
+If the value does not have a metatable,
+the function returns 0 and pushes nothing on the stack.
+
+
+
+
+
+<hr><h3><a name="lua_gettable"><code>lua_gettable</code></a></h3><p>
+<span class="apii">[-1, +1, <em>e</em>]</span>
+<pre>void lua_gettable (lua_State *L, int index);</pre>
+
+<p>
+Pushes onto the stack the value <code>t[k]</code>,
+where <code>t</code> is the value at the given index
+and <code>k</code> is the value at the top of the stack.
+
+
+<p>
+This function pops the key from the stack
+(putting the resulting value in its place).
+As in Lua, this function may trigger a metamethod
+for the "index" event (see <a href="#2.4">§2.4</a>).
+
+
+
+
+
+<hr><h3><a name="lua_gettop"><code>lua_gettop</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>int lua_gettop (lua_State *L);</pre>
+
+<p>
+Returns the index of the top element in the stack.
+Because indices start at 1,
+this result is equal to the number of elements in the stack
+(and so 0 means an empty stack).
+
+
+
+
+
+<hr><h3><a name="lua_getuservalue"><code>lua_getuservalue</code></a></h3><p>
+<span class="apii">[-0, +1, –]</span>
+<pre>void lua_getuservalue (lua_State *L, int index);</pre>
+
+<p>
+Pushes onto the stack the Lua value associated with the userdata
+at the given index.
+This Lua value must be a table or <b>nil</b>.
+
+
+
+
+
+<hr><h3><a name="lua_insert"><code>lua_insert</code></a></h3><p>
+<span class="apii">[-1, +1, –]</span>
+<pre>void lua_insert (lua_State *L, int index);</pre>
+
+<p>
+Moves the top element into the given valid index,
+shifting up the elements above this index to open space.
+This function cannot be called with a pseudo-index,
+because a pseudo-index is not an actual stack position.
+
+
+
+
+
+<hr><h3><a name="lua_Integer"><code>lua_Integer</code></a></h3>
+<pre>typedef ptrdiff_t lua_Integer;</pre>
+
+<p>
+The type used by the Lua API to represent signed integral values.
+
+
+<p>
+By default it is a <code>ptrdiff_t</code>,
+which is usually the largest signed integral type the machine handles
+"comfortably".
+
+
+
+
+
+<hr><h3><a name="lua_isboolean"><code>lua_isboolean</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>int lua_isboolean (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given index is a boolean,
+and 0 otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_iscfunction"><code>lua_iscfunction</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>int lua_iscfunction (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given index is a C function,
+and 0 otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_isfunction"><code>lua_isfunction</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>int lua_isfunction (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given index is a function
+(either C or Lua), and 0 otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_islightuserdata"><code>lua_islightuserdata</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>int lua_islightuserdata (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given index is a light userdata,
+and 0 otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_isnil"><code>lua_isnil</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>int lua_isnil (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given index is <b>nil</b>,
+and 0 otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_isnone"><code>lua_isnone</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>int lua_isnone (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the given index is not valid,
+and 0 otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_isnoneornil"><code>lua_isnoneornil</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>int lua_isnoneornil (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the given index is not valid
+or if the value at this index is <b>nil</b>,
+and 0 otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_isnumber"><code>lua_isnumber</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>int lua_isnumber (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given index is a number
+or a string convertible to a number,
+and 0 otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_isstring"><code>lua_isstring</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>int lua_isstring (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given index is a string
+or a number (which is always convertible to a string),
+and 0 otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_istable"><code>lua_istable</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>int lua_istable (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given index is a table,
+and 0 otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_isthread"><code>lua_isthread</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>int lua_isthread (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given index is a thread,
+and 0 otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_isuserdata"><code>lua_isuserdata</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>int lua_isuserdata (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given index is a userdata
+(either full or light), and 0 otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_len"><code>lua_len</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>void lua_len (lua_State *L, int index);</pre>
+
+<p>
+Returns the "length" of the value at the given index;
+it is equivalent to the '<code>#</code>' operator in Lua (see <a href="#3.4.6">§3.4.6</a>).
+The result is pushed on the stack.
+
+
+
+
+
+<hr><h3><a name="lua_load"><code>lua_load</code></a></h3><p>
+<span class="apii">[-0, +1, –]</span>
+<pre>int lua_load (lua_State *L,
+ lua_Reader reader,
+ void *data,
+ const char *source,
+ const char *mode);</pre>
+
+<p>
+Loads a Lua chunk (without running it).
+If there are no errors,
+<code>lua_load</code> pushes the compiled chunk as a Lua
+function on top of the stack.
+Otherwise, it pushes an error message.
+
+
+<p>
+The return values of <code>lua_load</code> are:
+
+<ul>
+
+<li><b><a href="#pdf-LUA_OK"><code>LUA_OK</code></a>: </b> no errors;</li>
+
+<li><b><a name="pdf-LUA_ERRSYNTAX"><code>LUA_ERRSYNTAX</code></a>: </b>
+syntax error during precompilation;</li>
+
+<li><b><a href="#pdf-LUA_ERRMEM"><code>LUA_ERRMEM</code></a>: </b>
+memory allocation error;</li>
+
+<li><b><a href="#pdf-LUA_ERRGCMM"><code>LUA_ERRGCMM</code></a>: </b>
+error while running a <code>__gc</code> metamethod.
+(This error has no relation with the chunk being loaded.
+It is generated by the garbage collector.)
+</li>
+
+</ul>
+
+<p>
+The <code>lua_load</code> function uses a user-supplied <code>reader</code> function
+to read the chunk (see <a href="#lua_Reader"><code>lua_Reader</code></a>).
+The <code>data</code> argument is an opaque value passed to the reader function.
+
+
+<p>
+The <code>source</code> argument gives a name to the chunk,
+which is used for error messages and in debug information (see <a href="#4.9">§4.9</a>).
+
+
+<p>
+<code>lua_load</code> automatically detects whether the chunk is text or binary
+and loads it accordingly (see program <code>luac</code>).
+The string <code>mode</code> works as in function <a href="#pdf-load"><code>load</code></a>,
+with the addition that
+a <code>NULL</code> value is equivalent to the string "<code>bt</code>".
+
+
+<p>
+<code>lua_load</code> uses the stack internally,
+so the reader function should always leave the stack
+unmodified when returning.
+
+
+<p>
+If the resulting function has one upvalue,
+this upvalue is set to the value of the global environment
+stored at index <code>LUA_RIDX_GLOBALS</code> in the registry (see <a href="#4.5">§4.5</a>).
+When loading main chunks,
+this upvalue will be the <code>_ENV</code> variable (see <a href="#2.2">§2.2</a>).
+
+
+
+
+
+<hr><h3><a name="lua_newstate"><code>lua_newstate</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>lua_State *lua_newstate (lua_Alloc f, void *ud);</pre>
+
+<p>
+Creates a new thread running in a new, independent state.
+Returns <code>NULL</code> if cannot create the thread or the state
+(due to lack of memory).
+The argument <code>f</code> is the allocator function;
+Lua does all memory allocation for this state through this function.
+The second argument, <code>ud</code>, is an opaque pointer that Lua
+passes to the allocator in every call.
+
+
+
+
+
+<hr><h3><a name="lua_newtable"><code>lua_newtable</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>void lua_newtable (lua_State *L);</pre>
+
+<p>
+Creates a new empty table and pushes it onto the stack.
+It is equivalent to <code>lua_createtable(L, 0, 0)</code>.
+
+
+
+
+
+<hr><h3><a name="lua_newthread"><code>lua_newthread</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>lua_State *lua_newthread (lua_State *L);</pre>
+
+<p>
+Creates a new thread, pushes it on the stack,
+and returns a pointer to a <a href="#lua_State"><code>lua_State</code></a> that represents this new thread.
+The new thread returned by this function shares with the original thread
+its global environment,
+but has an independent execution stack.
+
+
+<p>
+There is no explicit function to close or to destroy a thread.
+Threads are subject to garbage collection,
+like any Lua object.
+
+
+
+
+
+<hr><h3><a name="lua_newuserdata"><code>lua_newuserdata</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>void *lua_newuserdata (lua_State *L, size_t size);</pre>
+
+<p>
+This function allocates a new block of memory with the given size,
+pushes onto the stack a new full userdata with the block address,
+and returns this address.
+The host program can freely use this memory.
+
+
+
+
+
+<hr><h3><a name="lua_next"><code>lua_next</code></a></h3><p>
+<span class="apii">[-1, +(2|0), <em>e</em>]</span>
+<pre>int lua_next (lua_State *L, int index);</pre>
+
+<p>
+Pops a key from the stack,
+and pushes a key–value pair from the table at the given index
+(the "next" pair after the given key).
+If there are no more elements in the table,
+then <a href="#lua_next"><code>lua_next</code></a> returns 0 (and pushes nothing).
+
+
+<p>
+A typical traversal looks like this:
+
+<pre>
+ /* table is in the stack at index 't' */
+ lua_pushnil(L); /* first key */
+ while (lua_next(L, t) != 0) {
+ /* uses 'key' (at index -2) and 'value' (at index -1) */
+ printf("%s - %s\n",
+ lua_typename(L, lua_type(L, -2)),
+ lua_typename(L, lua_type(L, -1)));
+ /* removes 'value'; keeps 'key' for next iteration */
+ lua_pop(L, 1);
+ }
+</pre>
+
+<p>
+While traversing a table,
+do not call <a href="#lua_tolstring"><code>lua_tolstring</code></a> directly on a key,
+unless you know that the key is actually a string.
+Recall that <a href="#lua_tolstring"><code>lua_tolstring</code></a> may change
+the value at the given index;
+this confuses the next call to <a href="#lua_next"><code>lua_next</code></a>.
+
+
+<p>
+See function <a href="#pdf-next"><code>next</code></a> for the caveats of modifying
+the table during its traversal.
+
+
+
+
+
+<hr><h3><a name="lua_Number"><code>lua_Number</code></a></h3>
+<pre>typedef double lua_Number;</pre>
+
+<p>
+The type of numbers in Lua.
+By default, it is double, but that can be changed in <code>luaconf.h</code>.
+Through this configuration file you can change
+Lua to operate with another type for numbers (e.g., float or long).
+
+
+
+
+
+<hr><h3><a name="lua_pcall"><code>lua_pcall</code></a></h3><p>
+<span class="apii">[-(nargs + 1), +(nresults|1), –]</span>
+<pre>int lua_pcall (lua_State *L, int nargs, int nresults, int msgh);</pre>
+
+<p>
+Calls a function in protected mode.
+
+
+<p>
+Both <code>nargs</code> and <code>nresults</code> have the same meaning as
+in <a href="#lua_call"><code>lua_call</code></a>.
+If there are no errors during the call,
+<a href="#lua_pcall"><code>lua_pcall</code></a> behaves exactly like <a href="#lua_call"><code>lua_call</code></a>.
+However, if there is any error,
+<a href="#lua_pcall"><code>lua_pcall</code></a> catches it,
+pushes a single value on the stack (the error message),
+and returns an error code.
+Like <a href="#lua_call"><code>lua_call</code></a>,
+<a href="#lua_pcall"><code>lua_pcall</code></a> always removes the function
+and its arguments from the stack.
+
+
+<p>
+If <code>msgh</code> is 0,
+then the error message returned on the stack
+is exactly the original error message.
+Otherwise, <code>msgh</code> is the stack index of a
+<em>message handler</em>.
+(In the current implementation, this index cannot be a pseudo-index.)
+In case of runtime errors,
+this function will be called with the error message
+and its return value will be the message
+returned on the stack by <a href="#lua_pcall"><code>lua_pcall</code></a>.
+
+
+<p>
+Typically, the message handler is used to add more debug
+information to the error message, such as a stack traceback.
+Such information cannot be gathered after the return of <a href="#lua_pcall"><code>lua_pcall</code></a>,
+since by then the stack has unwound.
+
+
+<p>
+The <a href="#lua_pcall"><code>lua_pcall</code></a> function returns one of the following codes
+(defined in <code>lua.h</code>):
+
+<ul>
+
+<li><b><a name="pdf-LUA_OK"><code>LUA_OK</code></a> (0): </b>
+success.</li>
+
+<li><b><a name="pdf-LUA_ERRRUN"><code>LUA_ERRRUN</code></a>: </b>
+a runtime error.
+</li>
+
+<li><b><a name="pdf-LUA_ERRMEM"><code>LUA_ERRMEM</code></a>: </b>
+memory allocation error.
+For such errors, Lua does not call the message handler.
+</li>
+
+<li><b><a name="pdf-LUA_ERRERR"><code>LUA_ERRERR</code></a>: </b>
+error while running the message handler.
+</li>
+
+<li><b><a name="pdf-LUA_ERRGCMM"><code>LUA_ERRGCMM</code></a>: </b>
+error while running a <code>__gc</code> metamethod.
+(This error typically has no relation with the function being called.
+It is generated by the garbage collector.)
+</li>
+
+</ul>
+
+
+
+
+<hr><h3><a name="lua_pcallk"><code>lua_pcallk</code></a></h3><p>
+<span class="apii">[-(nargs + 1), +(nresults|1), –]</span>
+<pre>int lua_pcallk (lua_State *L,
+ int nargs,
+ int nresults,
+ int errfunc,
+ int ctx,
+ lua_CFunction k);</pre>
+
+<p>
+This function behaves exactly like <a href="#lua_pcall"><code>lua_pcall</code></a>,
+but allows the called function to yield (see <a href="#4.7">§4.7</a>).
+
+
+
+
+
+<hr><h3><a name="lua_pop"><code>lua_pop</code></a></h3><p>
+<span class="apii">[-n, +0, –]</span>
+<pre>void lua_pop (lua_State *L, int n);</pre>
+
+<p>
+Pops <code>n</code> elements from the stack.
+
+
+
+
+
+<hr><h3><a name="lua_pushboolean"><code>lua_pushboolean</code></a></h3><p>
+<span class="apii">[-0, +1, –]</span>
+<pre>void lua_pushboolean (lua_State *L, int b);</pre>
+
+<p>
+Pushes a boolean value with value <code>b</code> onto the stack.
+
+
+
+
+
+<hr><h3><a name="lua_pushcclosure"><code>lua_pushcclosure</code></a></h3><p>
+<span class="apii">[-n, +1, <em>e</em>]</span>
+<pre>void lua_pushcclosure (lua_State *L, lua_CFunction fn, int n);</pre>
+
+<p>
+Pushes a new C closure onto the stack.
+
+
+<p>
+When a C function is created,
+it is possible to associate some values with it,
+thus creating a C closure (see <a href="#4.4">§4.4</a>);
+these values are then accessible to the function whenever it is called.
+To associate values with a C function,
+first these values should be pushed onto the stack
+(when there are multiple values, the first value is pushed first).
+Then <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a>
+is called to create and push the C function onto the stack,
+with the argument <code>n</code> telling how many values should be
+associated with the function.
+<a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a> also pops these values from the stack.
+
+
+<p>
+The maximum value for <code>n</code> is 255.
+
+
+<p>
+When <code>n</code> is zero,
+this function creates a <em>light C function</em>,
+which is just a pointer to the C function.
+In that case, it never throws a memory error.
+
+
+
+
+
+<hr><h3><a name="lua_pushcfunction"><code>lua_pushcfunction</code></a></h3><p>
+<span class="apii">[-0, +1, –]</span>
+<pre>void lua_pushcfunction (lua_State *L, lua_CFunction f);</pre>
+
+<p>
+Pushes a C function onto the stack.
+This function receives a pointer to a C function
+and pushes onto the stack a Lua value of type <code>function</code> that,
+when called, invokes the corresponding C function.
+
+
+<p>
+Any function to be registered in Lua must
+follow the correct protocol to receive its parameters
+and return its results (see <a href="#lua_CFunction"><code>lua_CFunction</code></a>).
+
+
+<p>
+<code>lua_pushcfunction</code> is defined as a macro:
+
+<pre>
+ #define lua_pushcfunction(L,f) lua_pushcclosure(L,f,0)
+</pre><p>
+Note that <code>f</code> is used twice.
+
+
+
+
+
+<hr><h3><a name="lua_pushfstring"><code>lua_pushfstring</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>const char *lua_pushfstring (lua_State *L, const char *fmt, ...);</pre>
+
+<p>
+Pushes onto the stack a formatted string
+and returns a pointer to this string.
+It is similar to the ISO C function <code>sprintf</code>,
+but has some important differences:
+
+<ul>
+
+<li>
+You do not have to allocate space for the result:
+the result is a Lua string and Lua takes care of memory allocation
+(and deallocation, through garbage collection).
+</li>
+
+<li>
+The conversion specifiers are quite restricted.
+There are no flags, widths, or precisions.
+The conversion specifiers can only be
+'<code>%%</code>' (inserts a '<code>%</code>' in the string),
+'<code>%s</code>' (inserts a zero-terminated string, with no size restrictions),
+'<code>%f</code>' (inserts a <a href="#lua_Number"><code>lua_Number</code></a>),
+'<code>%p</code>' (inserts a pointer as a hexadecimal numeral),
+'<code>%d</code>' (inserts an <code>int</code>), and
+'<code>%c</code>' (inserts an <code>int</code> as a byte).
+</li>
+
+</ul>
+
+
+
+
+<hr><h3><a name="lua_pushglobaltable"><code>lua_pushglobaltable</code></a></h3><p>
+<span class="apii">[-0, +1, –]</span>
+<pre>void lua_pushglobaltable (lua_State *L);</pre>
+
+<p>
+Pushes the global environment onto the stack.
+
+
+
+
+
+<hr><h3><a name="lua_pushinteger"><code>lua_pushinteger</code></a></h3><p>
+<span class="apii">[-0, +1, –]</span>
+<pre>void lua_pushinteger (lua_State *L, lua_Integer n);</pre>
+
+<p>
+Pushes a number with value <code>n</code> onto the stack.
+
+
+
+
+
+<hr><h3><a name="lua_pushlightuserdata"><code>lua_pushlightuserdata</code></a></h3><p>
+<span class="apii">[-0, +1, –]</span>
+<pre>void lua_pushlightuserdata (lua_State *L, void *p);</pre>
+
+<p>
+Pushes a light userdata onto the stack.
+
+
+<p>
+Userdata represent C values in Lua.
+A <em>light userdata</em> represents a pointer, a <code>void*</code>.
+It is a value (like a number):
+you do not create it, it has no individual metatable,
+and it is not collected (as it was never created).
+A light userdata is equal to "any"
+light userdata with the same C address.
+
+
+
+
+
+<hr><h3><a name="lua_pushliteral"><code>lua_pushliteral</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>const char *lua_pushliteral (lua_State *L, const char *s);</pre>
+
+<p>
+This macro is equivalent to <a href="#lua_pushlstring"><code>lua_pushlstring</code></a>,
+but can be used only when <code>s</code> is a literal string.
+It automatically provides the string length.
+
+
+
+
+
+<hr><h3><a name="lua_pushlstring"><code>lua_pushlstring</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>const char *lua_pushlstring (lua_State *L, const char *s, size_t len);</pre>
+
+<p>
+Pushes the string pointed to by <code>s</code> with size <code>len</code>
+onto the stack.
+Lua makes (or reuses) an internal copy of the given string,
+so the memory at <code>s</code> can be freed or reused immediately after
+the function returns.
+The string can contain any binary data,
+including embedded zeros.
+
+
+<p>
+Returns a pointer to the internal copy of the string.
+
+
+
+
+
+<hr><h3><a name="lua_pushnil"><code>lua_pushnil</code></a></h3><p>
+<span class="apii">[-0, +1, –]</span>
+<pre>void lua_pushnil (lua_State *L);</pre>
+
+<p>
+Pushes a nil value onto the stack.
+
+
+
+
+
+<hr><h3><a name="lua_pushnumber"><code>lua_pushnumber</code></a></h3><p>
+<span class="apii">[-0, +1, –]</span>
+<pre>void lua_pushnumber (lua_State *L, lua_Number n);</pre>
+
+<p>
+Pushes a number with value <code>n</code> onto the stack.
+
+
+
+
+
+<hr><h3><a name="lua_pushstring"><code>lua_pushstring</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>const char *lua_pushstring (lua_State *L, const char *s);</pre>
+
+<p>
+Pushes the zero-terminated string pointed to by <code>s</code>
+onto the stack.
+Lua makes (or reuses) an internal copy of the given string,
+so the memory at <code>s</code> can be freed or reused immediately after
+the function returns.
+
+
+<p>
+Returns a pointer to the internal copy of the string.
+
+
+<p>
+If <code>s</code> is <code>NULL</code>, pushes <b>nil</b> and returns <code>NULL</code>.
+
+
+
+
+
+<hr><h3><a name="lua_pushthread"><code>lua_pushthread</code></a></h3><p>
+<span class="apii">[-0, +1, –]</span>
+<pre>int lua_pushthread (lua_State *L);</pre>
+
+<p>
+Pushes the thread represented by <code>L</code> onto the stack.
+Returns 1 if this thread is the main thread of its state.
+
+
+
+
+
+<hr><h3><a name="lua_pushunsigned"><code>lua_pushunsigned</code></a></h3><p>
+<span class="apii">[-0, +1, –]</span>
+<pre>void lua_pushunsigned (lua_State *L, lua_Unsigned n);</pre>
+
+<p>
+Pushes a number with value <code>n</code> onto the stack.
+
+
+
+
+
+<hr><h3><a name="lua_pushvalue"><code>lua_pushvalue</code></a></h3><p>
+<span class="apii">[-0, +1, –]</span>
+<pre>void lua_pushvalue (lua_State *L, int index);</pre>
+
+<p>
+Pushes a copy of the element at the given index
+onto the stack.
+
+
+
+
+
+<hr><h3><a name="lua_pushvfstring"><code>lua_pushvfstring</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>const char *lua_pushvfstring (lua_State *L,
+ const char *fmt,
+ va_list argp);</pre>
+
+<p>
+Equivalent to <a href="#lua_pushfstring"><code>lua_pushfstring</code></a>, except that it receives a <code>va_list</code>
+instead of a variable number of arguments.
+
+
+
+
+
+<hr><h3><a name="lua_rawequal"><code>lua_rawequal</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>int lua_rawequal (lua_State *L, int index1, int index2);</pre>
+
+<p>
+Returns 1 if the two values in indices <code>index1</code> and
+<code>index2</code> are primitively equal
+(that is, without calling metamethods).
+Otherwise returns 0.
+Also returns 0 if any of the indices are non valid.
+
+
+
+
+
+<hr><h3><a name="lua_rawget"><code>lua_rawget</code></a></h3><p>
+<span class="apii">[-1, +1, –]</span>
+<pre>void lua_rawget (lua_State *L, int index);</pre>
+
+<p>
+Similar to <a href="#lua_gettable"><code>lua_gettable</code></a>, but does a raw access
+(i.e., without metamethods).
+
+
+
+
+
+<hr><h3><a name="lua_rawgeti"><code>lua_rawgeti</code></a></h3><p>
+<span class="apii">[-0, +1, –]</span>
+<pre>void lua_rawgeti (lua_State *L, int index, int n);</pre>
+
+<p>
+Pushes onto the stack the value <code>t[n]</code>,
+where <code>t</code> is the table at the given index.
+The access is raw;
+that is, it does not invoke metamethods.
+
+
+
+
+
+<hr><h3><a name="lua_rawgetp"><code>lua_rawgetp</code></a></h3><p>
+<span class="apii">[-0, +1, –]</span>
+<pre>void lua_rawgetp (lua_State *L, int index, const void *p);</pre>
+
+<p>
+Pushes onto the stack the value <code>t[k]</code>,
+where <code>t</code> is the table at the given index and
+<code>k</code> is the pointer <code>p</code> represented as a light userdata.
+The access is raw;
+that is, it does not invoke metamethods.
+
+
+
+
+
+<hr><h3><a name="lua_rawlen"><code>lua_rawlen</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>size_t lua_rawlen (lua_State *L, int index);</pre>
+
+<p>
+Returns the raw "length" of the value at the given index:
+for strings, this is the string length;
+for tables, this is the result of the length operator ('<code>#</code>')
+with no metamethods;
+for userdata, this is the size of the block of memory allocated
+for the userdata;
+for other values, it is 0.
+
+
+
+
+
+<hr><h3><a name="lua_rawset"><code>lua_rawset</code></a></h3><p>
+<span class="apii">[-2, +0, <em>e</em>]</span>
+<pre>void lua_rawset (lua_State *L, int index);</pre>
+
+<p>
+Similar to <a href="#lua_settable"><code>lua_settable</code></a>, but does a raw assignment
+(i.e., without metamethods).
+
+
+
+
+
+<hr><h3><a name="lua_rawseti"><code>lua_rawseti</code></a></h3><p>
+<span class="apii">[-1, +0, <em>e</em>]</span>
+<pre>void lua_rawseti (lua_State *L, int index, int n);</pre>
+
+<p>
+Does the equivalent of <code>t[n] = v</code>,
+where <code>t</code> is the table at the given index
+and <code>v</code> is the value at the top of the stack.
+
+
+<p>
+This function pops the value from the stack.
+The assignment is raw;
+that is, it does not invoke metamethods.
+
+
+
+
+
+<hr><h3><a name="lua_rawsetp"><code>lua_rawsetp</code></a></h3><p>
+<span class="apii">[-1, +0, <em>e</em>]</span>
+<pre>void lua_rawsetp (lua_State *L, int index, const void *p);</pre>
+
+<p>
+Does the equivalent of <code>t[k] = v</code>,
+where <code>t</code> is the table at the given index,
+<code>k</code> is the pointer <code>p</code> represented as a light userdata,
+and <code>v</code> is the value at the top of the stack.
+
+
+<p>
+This function pops the value from the stack.
+The assignment is raw;
+that is, it does not invoke metamethods.
+
+
+
+
+
+<hr><h3><a name="lua_Reader"><code>lua_Reader</code></a></h3>
+<pre>typedef const char * (*lua_Reader) (lua_State *L,
+ void *data,
+ size_t *size);</pre>
+
+<p>
+The reader function used by <a href="#lua_load"><code>lua_load</code></a>.
+Every time it needs another piece of the chunk,
+<a href="#lua_load"><code>lua_load</code></a> calls the reader,
+passing along its <code>data</code> parameter.
+The reader must return a pointer to a block of memory
+with a new piece of the chunk
+and set <code>size</code> to the block size.
+The block must exist until the reader function is called again.
+To signal the end of the chunk,
+the reader must return <code>NULL</code> or set <code>size</code> to zero.
+The reader function may return pieces of any size greater than zero.
+
+
+
+
+
+<hr><h3><a name="lua_register"><code>lua_register</code></a></h3><p>
+<span class="apii">[-0, +0, <em>e</em>]</span>
+<pre>void lua_register (lua_State *L, const char *name, lua_CFunction f);</pre>
+
+<p>
+Sets the C function <code>f</code> as the new value of global <code>name</code>.
+It is defined as a macro:
+
+<pre>
+ #define lua_register(L,n,f) \
+ (lua_pushcfunction(L, f), lua_setglobal(L, n))
+</pre>
+
+
+
+
+<hr><h3><a name="lua_remove"><code>lua_remove</code></a></h3><p>
+<span class="apii">[-1, +0, –]</span>
+<pre>void lua_remove (lua_State *L, int index);</pre>
+
+<p>
+Removes the element at the given valid index,
+shifting down the elements above this index to fill the gap.
+This function cannot be called with a pseudo-index,
+because a pseudo-index is not an actual stack position.
+
+
+
+
+
+<hr><h3><a name="lua_replace"><code>lua_replace</code></a></h3><p>
+<span class="apii">[-1, +0, –]</span>
+<pre>void lua_replace (lua_State *L, int index);</pre>
+
+<p>
+Moves the top element into the given valid index
+without shifting any element
+(therefore replacing the value at the given index),
+and then pops the top element.
+
+
+
+
+
+<hr><h3><a name="lua_resume"><code>lua_resume</code></a></h3><p>
+<span class="apii">[-?, +?, –]</span>
+<pre>int lua_resume (lua_State *L, lua_State *from, int nargs);</pre>
+
+<p>
+Starts and resumes a coroutine in a given thread.
+
+
+<p>
+To start a coroutine,
+you push onto the thread stack the main function plus any arguments;
+then you call <a href="#lua_resume"><code>lua_resume</code></a>,
+with <code>nargs</code> being the number of arguments.
+This call returns when the coroutine suspends or finishes its execution.
+When it returns, the stack contains all values passed to <a href="#lua_yield"><code>lua_yield</code></a>,
+or all values returned by the body function.
+<a href="#lua_resume"><code>lua_resume</code></a> returns
+<a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> if the coroutine yields,
+<a href="#pdf-LUA_OK"><code>LUA_OK</code></a> if the coroutine finishes its execution
+without errors,
+or an error code in case of errors (see <a href="#lua_pcall"><code>lua_pcall</code></a>).
+
+
+<p>
+In case of errors,
+the stack is not unwound,
+so you can use the debug API over it.
+The error message is on the top of the stack.
+
+
+<p>
+To resume a coroutine,
+you remove any results from the last <a href="#lua_yield"><code>lua_yield</code></a>,
+put on its stack only the values to
+be passed as results from <code>yield</code>,
+and then call <a href="#lua_resume"><code>lua_resume</code></a>.
+
+
+<p>
+The parameter <code>from</code> represents the coroutine that is resuming <code>L</code>.
+If there is no such coroutine,
+this parameter can be <code>NULL</code>.
+
+
+
+
+
+<hr><h3><a name="lua_setallocf"><code>lua_setallocf</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);</pre>
+
+<p>
+Changes the allocator function of a given state to <code>f</code>
+with user data <code>ud</code>.
+
+
+
+
+
+<hr><h3><a name="lua_setfield"><code>lua_setfield</code></a></h3><p>
+<span class="apii">[-1, +0, <em>e</em>]</span>
+<pre>void lua_setfield (lua_State *L, int index, const char *k);</pre>
+
+<p>
+Does the equivalent to <code>t[k] = v</code>,
+where <code>t</code> is the value at the given index
+and <code>v</code> is the value at the top of the stack.
+
+
+<p>
+This function pops the value from the stack.
+As in Lua, this function may trigger a metamethod
+for the "newindex" event (see <a href="#2.4">§2.4</a>).
+
+
+
+
+
+<hr><h3><a name="lua_setglobal"><code>lua_setglobal</code></a></h3><p>
+<span class="apii">[-1, +0, <em>e</em>]</span>
+<pre>void lua_setglobal (lua_State *L, const char *name);</pre>
+
+<p>
+Pops a value from the stack and
+sets it as the new value of global <code>name</code>.
+
+
+
+
+
+<hr><h3><a name="lua_setmetatable"><code>lua_setmetatable</code></a></h3><p>
+<span class="apii">[-1, +0, –]</span>
+<pre>void lua_setmetatable (lua_State *L, int index);</pre>
+
+<p>
+Pops a table from the stack and
+sets it as the new metatable for the value at the given index.
+
+
+
+
+
+<hr><h3><a name="lua_settable"><code>lua_settable</code></a></h3><p>
+<span class="apii">[-2, +0, <em>e</em>]</span>
+<pre>void lua_settable (lua_State *L, int index);</pre>
+
+<p>
+Does the equivalent to <code>t[k] = v</code>,
+where <code>t</code> is the value at the given index,
+<code>v</code> is the value at the top of the stack,
+and <code>k</code> is the value just below the top.
+
+
+<p>
+This function pops both the key and the value from the stack.
+As in Lua, this function may trigger a metamethod
+for the "newindex" event (see <a href="#2.4">§2.4</a>).
+
+
+
+
+
+<hr><h3><a name="lua_settop"><code>lua_settop</code></a></h3><p>
+<span class="apii">[-?, +?, –]</span>
+<pre>void lua_settop (lua_State *L, int index);</pre>
+
+<p>
+Accepts any index, or 0,
+and sets the stack top to this index.
+If the new top is larger than the old one,
+then the new elements are filled with <b>nil</b>.
+If <code>index</code> is 0, then all stack elements are removed.
+
+
+
+
+
+<hr><h3><a name="lua_setuservalue"><code>lua_setuservalue</code></a></h3><p>
+<span class="apii">[-1, +0, –]</span>
+<pre>void lua_setuservalue (lua_State *L, int index);</pre>
+
+<p>
+Pops a table or <b>nil</b> from the stack and sets it as
+the new value associated to the userdata at the given index.
+
+
+
+
+
+<hr><h3><a name="lua_State"><code>lua_State</code></a></h3>
+<pre>typedef struct lua_State lua_State;</pre>
+
+<p>
+An opaque structure that points to a thread and indirectly
+(through the thread) to the whole state of a Lua interpreter.
+The Lua library is fully reentrant:
+it has no global variables.
+All information about a state is accessible through this structure.
+
+
+<p>
+A pointer to this structure must be passed as the first argument to
+every function in the library, except to <a href="#lua_newstate"><code>lua_newstate</code></a>,
+which creates a Lua state from scratch.
+
+
+
+
+
+<hr><h3><a name="lua_status"><code>lua_status</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>int lua_status (lua_State *L);</pre>
+
+<p>
+Returns the status of the thread <code>L</code>.
+
+
+<p>
+The status can be 0 (<a href="#pdf-LUA_OK"><code>LUA_OK</code></a>) for a normal thread,
+an error code if the thread finished the execution
+of a <a href="#lua_resume"><code>lua_resume</code></a> with an error,
+or <a name="pdf-LUA_YIELD"><code>LUA_YIELD</code></a> if the thread is suspended.
+
+
+<p>
+You can only call functions in threads with status <a href="#pdf-LUA_OK"><code>LUA_OK</code></a>.
+You can resume threads with status <a href="#pdf-LUA_OK"><code>LUA_OK</code></a>
+(to start a new coroutine) or <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a>
+(to resume a coroutine).
+
+
+
+
+
+<hr><h3><a name="lua_toboolean"><code>lua_toboolean</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>int lua_toboolean (lua_State *L, int index);</pre>
+
+<p>
+Converts the Lua value at the given index to a C boolean
+value (0 or 1).
+Like all tests in Lua,
+<a href="#lua_toboolean"><code>lua_toboolean</code></a> returns true for any Lua value
+different from <b>false</b> and <b>nil</b>;
+otherwise it returns false.
+(If you want to accept only actual boolean values,
+use <a href="#lua_isboolean"><code>lua_isboolean</code></a> to test the value's type.)
+
+
+
+
+
+<hr><h3><a name="lua_tocfunction"><code>lua_tocfunction</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>lua_CFunction lua_tocfunction (lua_State *L, int index);</pre>
+
+<p>
+Converts a value at the given index to a C function.
+That value must be a C function;
+otherwise, returns <code>NULL</code>.
+
+
+
+
+
+<hr><h3><a name="lua_tointeger"><code>lua_tointeger</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>lua_Integer lua_tointeger (lua_State *L, int index);</pre>
+
+<p>
+Equivalent to <a href="#lua_tointegerx"><code>lua_tointegerx</code></a> with <code>isnum</code> equal to <code>NULL</code>.
+
+
+
+
+
+<hr><h3><a name="lua_tointegerx"><code>lua_tointegerx</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>lua_Integer lua_tointegerx (lua_State *L, int index, int *isnum);</pre>
+
+<p>
+Converts the Lua value at the given index
+to the signed integral type <a href="#lua_Integer"><code>lua_Integer</code></a>.
+The Lua value must be a number or a string convertible to a number
+(see <a href="#3.4.2">§3.4.2</a>);
+otherwise, <code>lua_tointegerx</code> returns 0.
+
+
+<p>
+If the number is not an integer,
+it is truncated in some non-specified way.
+
+
+<p>
+If <code>isnum</code> is not <code>NULL</code>,
+its referent is assigned a boolean value that
+indicates whether the operation succeeded.
+
+
+
+
+
+<hr><h3><a name="lua_tolstring"><code>lua_tolstring</code></a></h3><p>
+<span class="apii">[-0, +0, <em>e</em>]</span>
+<pre>const char *lua_tolstring (lua_State *L, int index, size_t *len);</pre>
+
+<p>
+Converts the Lua value at the given index to a C string.
+If <code>len</code> is not <code>NULL</code>,
+it also sets <code>*len</code> with the string length.
+The Lua value must be a string or a number;
+otherwise, the function returns <code>NULL</code>.
+If the value is a number,
+then <code>lua_tolstring</code> also
+<em>changes the actual value in the stack to a string</em>.
+(This change confuses <a href="#lua_next"><code>lua_next</code></a>
+when <code>lua_tolstring</code> is applied to keys during a table traversal.)
+
+
+<p>
+<code>lua_tolstring</code> returns a fully aligned pointer
+to a string inside the Lua state.
+This string always has a zero ('<code>\0</code>')
+after its last character (as in C),
+but can contain other zeros in its body.
+Because Lua has garbage collection,
+there is no guarantee that the pointer returned by <code>lua_tolstring</code>
+will be valid after the corresponding value is removed from the stack.
+
+
+
+
+
+<hr><h3><a name="lua_tonumber"><code>lua_tonumber</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>lua_Number lua_tonumber (lua_State *L, int index);</pre>
+
+<p>
+Equivalent to <a href="#lua_tonumberx"><code>lua_tonumberx</code></a> with <code>isnum</code> equal to <code>NULL</code>.
+
+
+
+
+
+<hr><h3><a name="lua_tonumberx"><code>lua_tonumberx</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>lua_Number lua_tonumberx (lua_State *L, int index, int *isnum);</pre>
+
+<p>
+Converts the Lua value at the given index
+to the C type <a href="#lua_Number"><code>lua_Number</code></a> (see <a href="#lua_Number"><code>lua_Number</code></a>).
+The Lua value must be a number or a string convertible to a number
+(see <a href="#3.4.2">§3.4.2</a>);
+otherwise, <a href="#lua_tonumberx"><code>lua_tonumberx</code></a> returns 0.
+
+
+<p>
+If <code>isnum</code> is not <code>NULL</code>,
+its referent is assigned a boolean value that
+indicates whether the operation succeeded.
+
+
+
+
+
+<hr><h3><a name="lua_topointer"><code>lua_topointer</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>const void *lua_topointer (lua_State *L, int index);</pre>
+
+<p>
+Converts the value at the given index to a generic
+C pointer (<code>void*</code>).
+The value can be a userdata, a table, a thread, or a function;
+otherwise, <code>lua_topointer</code> returns <code>NULL</code>.
+Different objects will give different pointers.
+There is no way to convert the pointer back to its original value.
+
+
+<p>
+Typically this function is used only for debug information.
+
+
+
+
+
+<hr><h3><a name="lua_tostring"><code>lua_tostring</code></a></h3><p>
+<span class="apii">[-0, +0, <em>e</em>]</span>
+<pre>const char *lua_tostring (lua_State *L, int index);</pre>
+
+<p>
+Equivalent to <a href="#lua_tolstring"><code>lua_tolstring</code></a> with <code>len</code> equal to <code>NULL</code>.
+
+
+
+
+
+<hr><h3><a name="lua_tothread"><code>lua_tothread</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>lua_State *lua_tothread (lua_State *L, int index);</pre>
+
+<p>
+Converts the value at the given index to a Lua thread
+(represented as <code>lua_State*</code>).
+This value must be a thread;
+otherwise, the function returns <code>NULL</code>.
+
+
+
+
+
+<hr><h3><a name="lua_tounsigned"><code>lua_tounsigned</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>lua_Unsigned lua_tounsigned (lua_State *L, int index);</pre>
+
+<p>
+Equivalent to <a href="#lua_tounsignedx"><code>lua_tounsignedx</code></a> with <code>isnum</code> equal to <code>NULL</code>.
+
+
+
+
+
+<hr><h3><a name="lua_tounsignedx"><code>lua_tounsignedx</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>lua_Unsigned lua_tounsignedx (lua_State *L, int index, int *isnum);</pre>
+
+<p>
+Converts the Lua value at the given index
+to the unsigned integral type <a href="#lua_Unsigned"><code>lua_Unsigned</code></a>.
+The Lua value must be a number or a string convertible to a number
+(see <a href="#3.4.2">§3.4.2</a>);
+otherwise, <code>lua_tounsignedx</code> returns 0.
+
+
+<p>
+If the number is not an integer,
+it is truncated in some non-specified way.
+If the number is outside the range of representable values,
+it is normalized to the remainder of its division by
+one more than the maximum representable value.
+
+
+<p>
+If <code>isnum</code> is not <code>NULL</code>,
+its referent is assigned a boolean value that
+indicates whether the operation succeeded.
+
+
+
+
+
+<hr><h3><a name="lua_touserdata"><code>lua_touserdata</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>void *lua_touserdata (lua_State *L, int index);</pre>
+
+<p>
+If the value at the given index is a full userdata,
+returns its block address.
+If the value is a light userdata,
+returns its pointer.
+Otherwise, returns <code>NULL</code>.
+
+
+
+
+
+<hr><h3><a name="lua_type"><code>lua_type</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>int lua_type (lua_State *L, int index);</pre>
+
+<p>
+Returns the type of the value in the given valid index,
+or <code>LUA_TNONE</code> for a non-valid (but acceptable) index.
+The types returned by <a href="#lua_type"><code>lua_type</code></a> are coded by the following constants
+defined in <code>lua.h</code>:
+<a name="pdf-LUA_TNIL"><code>LUA_TNIL</code></a>,
+<a name="pdf-LUA_TNUMBER"><code>LUA_TNUMBER</code></a>,
+<a name="pdf-LUA_TBOOLEAN"><code>LUA_TBOOLEAN</code></a>,
+<a name="pdf-LUA_TSTRING"><code>LUA_TSTRING</code></a>,
+<a name="pdf-LUA_TTABLE"><code>LUA_TTABLE</code></a>,
+<a name="pdf-LUA_TFUNCTION"><code>LUA_TFUNCTION</code></a>,
+<a name="pdf-LUA_TUSERDATA"><code>LUA_TUSERDATA</code></a>,
+<a name="pdf-LUA_TTHREAD"><code>LUA_TTHREAD</code></a>,
+and
+<a name="pdf-LUA_TLIGHTUSERDATA"><code>LUA_TLIGHTUSERDATA</code></a>.
+
+
+
+
+
+<hr><h3><a name="lua_typename"><code>lua_typename</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>const char *lua_typename (lua_State *L, int tp);</pre>
+
+<p>
+Returns the name of the type encoded by the value <code>tp</code>,
+which must be one the values returned by <a href="#lua_type"><code>lua_type</code></a>.
+
+
+
+
+
+<hr><h3><a name="lua_Unsigned"><code>lua_Unsigned</code></a></h3>
+<pre>typedef unsigned long lua_Unsigned;</pre>
+
+<p>
+The type used by the Lua API to represent unsigned integral values.
+It must have at least 32 bits.
+
+
+<p>
+By default it is an <code>unsigned int</code> or an <code>unsigned long</code>,
+whichever can hold 32-bit values.
+
+
+
+
+
+<hr><h3><a name="lua_upvalueindex"><code>lua_upvalueindex</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>int lua_upvalueindex (int i);</pre>
+
+<p>
+Returns the pseudo-index that represents the <code>i</code>-th upvalue of
+the running function (see <a href="#4.4">§4.4</a>).
+
+
+
+
+
+<hr><h3><a name="lua_version"><code>lua_version</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>const lua_Number *lua_version (lua_State *L);</pre>
+
+<p>
+Returns the address of the version number stored in the Lua core.
+When called with a valid <a href="#lua_State"><code>lua_State</code></a>,
+returns the address of the version used to create that state.
+When called with <code>NULL</code>,
+returns the address of the version running the call.
+
+
+
+
+
+<hr><h3><a name="lua_Writer"><code>lua_Writer</code></a></h3>
+<pre>typedef int (*lua_Writer) (lua_State *L,
+ const void* p,
+ size_t sz,
+ void* ud);</pre>
+
+<p>
+The type of the writer function used by <a href="#lua_dump"><code>lua_dump</code></a>.
+Every time it produces another piece of chunk,
+<a href="#lua_dump"><code>lua_dump</code></a> calls the writer,
+passing along the buffer to be written (<code>p</code>),
+its size (<code>sz</code>),
+and the <code>data</code> parameter supplied to <a href="#lua_dump"><code>lua_dump</code></a>.
+
+
+<p>
+The writer returns an error code:
+0 means no errors;
+any other value means an error and stops <a href="#lua_dump"><code>lua_dump</code></a> from
+calling the writer again.
+
+
+
+
+
+<hr><h3><a name="lua_xmove"><code>lua_xmove</code></a></h3><p>
+<span class="apii">[-?, +?, –]</span>
+<pre>void lua_xmove (lua_State *from, lua_State *to, int n);</pre>
+
+<p>
+Exchange values between different threads of the same state.
+
+
+<p>
+This function pops <code>n</code> values from the stack <code>from</code>,
+and pushes them onto the stack <code>to</code>.
+
+
+
+
+
+<hr><h3><a name="lua_yield"><code>lua_yield</code></a></h3><p>
+<span class="apii">[-?, +?, –]</span>
+<pre>int lua_yield (lua_State *L, int nresults);</pre>
+
+<p>
+This function is equivalent to <a href="#lua_yieldk"><code>lua_yieldk</code></a>,
+but it has no continuation (see <a href="#4.7">§4.7</a>).
+Therefore, when the thread resumes,
+it returns to the function that called
+the function calling <code>lua_yield</code>.
+
+
+
+
+
+<hr><h3><a name="lua_yieldk"><code>lua_yieldk</code></a></h3><p>
+<span class="apii">[-?, +?, –]</span>
+<pre>int lua_yieldk (lua_State *L, int nresults, int ctx, lua_CFunction k);</pre>
+
+<p>
+Yields a coroutine.
+
+
+<p>
+This function should only be called as the
+return expression of a C function, as follows:
+
+<pre>
+ return lua_yieldk (L, n, i, k);
+</pre><p>
+When a C function calls <a href="#lua_yieldk"><code>lua_yieldk</code></a> in that way,
+the running coroutine suspends its execution,
+and the call to <a href="#lua_resume"><code>lua_resume</code></a> that started this coroutine returns.
+The parameter <code>nresults</code> is the number of values from the stack
+that are passed as results to <a href="#lua_resume"><code>lua_resume</code></a>.
+
+
+<p>
+When the coroutine is resumed again,
+Lua calls the given continuation function <code>k</code> to continue
+the execution of the C function that yielded (see <a href="#4.7">§4.7</a>).
+This continuation function receives the same stack
+from the previous function,
+with the results removed and
+replaced by the arguments passed to <a href="#lua_resume"><code>lua_resume</code></a>.
+Moreover,
+the continuation function may access the value <code>ctx</code>
+by calling <a href="#lua_getctx"><code>lua_getctx</code></a>.
+
+
+
+
+
+
+
+<h2>4.9 – <a name="4.9">The Debug Interface</a></h2>
+
+<p>
+Lua has no built-in debugging facilities.
+Instead, it offers a special interface
+by means of functions and <em>hooks</em>.
+This interface allows the construction of different
+kinds of debuggers, profilers, and other tools
+that need "inside information" from the interpreter.
+
+
+
+<hr><h3><a name="lua_Debug"><code>lua_Debug</code></a></h3>
+<pre>typedef struct lua_Debug {
+ int event;
+ const char *name; /* (n) */
+ const char *namewhat; /* (n) */
+ const char *what; /* (S) */
+ const char *source; /* (S) */
+ int currentline; /* (l) */
+ int linedefined; /* (S) */
+ int lastlinedefined; /* (S) */
+ unsigned char nups; /* (u) number of upvalues */
+ unsigned char nparams; /* (u) number of parameters */
+ char isvararg; /* (u) */
+ char istailcall; /* (t) */
+ char short_src[LUA_IDSIZE]; /* (S) */
+ /* private part */
+ <em>other fields</em>
+} lua_Debug;</pre>
+
+<p>
+A structure used to carry different pieces of
+information about a function or an activation record.
+<a href="#lua_getstack"><code>lua_getstack</code></a> fills only the private part
+of this structure, for later use.
+To fill the other fields of <a href="#lua_Debug"><code>lua_Debug</code></a> with useful information,
+call <a href="#lua_getinfo"><code>lua_getinfo</code></a>.
+
+
+<p>
+The fields of <a href="#lua_Debug"><code>lua_Debug</code></a> have the following meaning:
+
+<ul>
+
+<li><b><code>source</code>: </b>
+the source of the chunk that created the function.
+If <code>source</code> starts with a '<code>@</code>',
+it means that the function was defined in a file where
+the file name follows the '<code>@</code>'.
+If <code>source</code> starts with a '<code>=</code>',
+the remainder of its contents describe the source in a user-dependent manner.
+Otherwise,
+the function was defined in a string where
+<code>source</code> is that string.
+</li>
+
+<li><b><code>short_src</code>: </b>
+a "printable" version of <code>source</code>, to be used in error messages.
+</li>
+
+<li><b><code>linedefined</code>: </b>
+the line number where the definition of the function starts.
+</li>
+
+<li><b><code>lastlinedefined</code>: </b>
+the line number where the definition of the function ends.
+</li>
+
+<li><b><code>what</code>: </b>
+the string <code>"Lua"</code> if the function is a Lua function,
+<code>"C"</code> if it is a C function,
+<code>"main"</code> if it is the main part of a chunk.
+</li>
+
+<li><b><code>currentline</code>: </b>
+the current line where the given function is executing.
+When no line information is available,
+<code>currentline</code> is set to -1.
+</li>
+
+<li><b><code>name</code>: </b>
+a reasonable name for the given function.
+Because functions in Lua are first-class values,
+they do not have a fixed name:
+some functions can be the value of multiple global variables,
+while others can be stored only in a table field.
+The <code>lua_getinfo</code> function checks how the function was
+called to find a suitable name.
+If it cannot find a name,
+then <code>name</code> is set to <code>NULL</code>.
+</li>
+
+<li><b><code>namewhat</code>: </b>
+explains the <code>name</code> field.
+The value of <code>namewhat</code> can be
+<code>"global"</code>, <code>"local"</code>, <code>"method"</code>,
+<code>"field"</code>, <code>"upvalue"</code>, or <code>""</code> (the empty string),
+according to how the function was called.
+(Lua uses the empty string when no other option seems to apply.)
+</li>
+
+<li><b><code>istailcall</code>: </b>
+true if this function invocation was called by a tail call.
+In this case, the caller of this level is not in the stack.
+</li>
+
+<li><b><code>nups</code>: </b>
+the number of upvalues of the function.
+</li>
+
+<li><b><code>nparams</code>: </b>
+the number of fixed parameters of the function
+(always 0 for C functions).
+</li>
+
+<li><b><code>isvararg</code>: </b>
+true if the function is a vararg function
+(always true for C functions).
+</li>
+
+</ul>
+
+
+
+
+<hr><h3><a name="lua_gethook"><code>lua_gethook</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>lua_Hook lua_gethook (lua_State *L);</pre>
+
+<p>
+Returns the current hook function.
+
+
+
+
+
+<hr><h3><a name="lua_gethookcount"><code>lua_gethookcount</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>int lua_gethookcount (lua_State *L);</pre>
+
+<p>
+Returns the current hook count.
+
+
+
+
+
+<hr><h3><a name="lua_gethookmask"><code>lua_gethookmask</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>int lua_gethookmask (lua_State *L);</pre>
+
+<p>
+Returns the current hook mask.
+
+
+
+
+
+<hr><h3><a name="lua_getinfo"><code>lua_getinfo</code></a></h3><p>
+<span class="apii">[-(0|1), +(0|1|2), <em>e</em>]</span>
+<pre>int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);</pre>
+
+<p>
+Gets information about a specific function or function invocation.
+
+
+<p>
+To get information about a function invocation,
+the parameter <code>ar</code> must be a valid activation record that was
+filled by a previous call to <a href="#lua_getstack"><code>lua_getstack</code></a> or
+given as argument to a hook (see <a href="#lua_Hook"><code>lua_Hook</code></a>).
+
+
+<p>
+To get information about a function you push it onto the stack
+and start the <code>what</code> string with the character '<code>></code>'.
+(In that case,
+<code>lua_getinfo</code> pops the function from the top of the stack.)
+For instance, to know in which line a function <code>f</code> was defined,
+you can write the following code:
+
+<pre>
+ lua_Debug ar;
+ lua_getglobal(L, "f"); /* get global 'f' */
+ lua_getinfo(L, ">S", &ar);
+ printf("%d\n", ar.linedefined);
+</pre>
+
+<p>
+Each character in the string <code>what</code>
+selects some fields of the structure <code>ar</code> to be filled or
+a value to be pushed on the stack:
+
+<ul>
+
+<li><b>'<code>n</code>': </b> fills in the field <code>name</code> and <code>namewhat</code>;
+</li>
+
+<li><b>'<code>S</code>': </b>
+fills in the fields <code>source</code>, <code>short_src</code>,
+<code>linedefined</code>, <code>lastlinedefined</code>, and <code>what</code>;
+</li>
+
+<li><b>'<code>l</code>': </b> fills in the field <code>currentline</code>;
+</li>
+
+<li><b>'<code>t</code>': </b> fills in the field <code>istailcall</code>;
+</li>
+
+<li><b>'<code>u</code>': </b> fills in the fields
+<code>nups</code>, <code>nparams</code>, and <code>isvararg</code>;
+</li>
+
+<li><b>'<code>f</code>': </b>
+pushes onto the stack the function that is
+running at the given level;
+</li>
+
+<li><b>'<code>L</code>': </b>
+pushes onto the stack a table whose indices are the
+numbers of the lines that are valid on the function.
+(A <em>valid line</em> is a line with some associated code,
+that is, a line where you can put a break point.
+Non-valid lines include empty lines and comments.)
+</li>
+
+</ul>
+
+<p>
+This function returns 0 on error
+(for instance, an invalid option in <code>what</code>).
+
+
+
+
+
+<hr><h3><a name="lua_getlocal"><code>lua_getlocal</code></a></h3><p>
+<span class="apii">[-0, +(0|1), –]</span>
+<pre>const char *lua_getlocal (lua_State *L, lua_Debug *ar, int n);</pre>
+
+<p>
+Gets information about a local variable of
+a given activation record or a given function.
+
+
+<p>
+In the first case,
+the parameter <code>ar</code> must be a valid activation record that was
+filled by a previous call to <a href="#lua_getstack"><code>lua_getstack</code></a> or
+given as argument to a hook (see <a href="#lua_Hook"><code>lua_Hook</code></a>).
+The index <code>n</code> selects which local variable to inspect;
+see <a href="#pdf-debug.getlocal"><code>debug.getlocal</code></a> for details about variable indices
+and names.
+
+
+<p>
+<a href="#lua_getlocal"><code>lua_getlocal</code></a> pushes the variable's value onto the stack
+and returns its name.
+
+
+<p>
+In the second case, <code>ar</code> should be <code>NULL</code> and the function
+to be inspected must be at the top of the stack.
+In this case, only parameters of Lua functions are visible
+(as there is no information about what variables are active)
+and no values are pushed onto the stack.
+
+
+<p>
+Returns <code>NULL</code> (and pushes nothing)
+when the index is greater than
+the number of active local variables.
+
+
+
+
+
+<hr><h3><a name="lua_getstack"><code>lua_getstack</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>int lua_getstack (lua_State *L, int level, lua_Debug *ar);</pre>
+
+<p>
+Gets information about the interpreter runtime stack.
+
+
+<p>
+This function fills parts of a <a href="#lua_Debug"><code>lua_Debug</code></a> structure with
+an identification of the <em>activation record</em>
+of the function executing at a given level.
+Level 0 is the current running function,
+whereas level <em>n+1</em> is the function that has called level <em>n</em>
+(except for tail calls, which do not count on the stack).
+When there are no errors, <a href="#lua_getstack"><code>lua_getstack</code></a> returns 1;
+when called with a level greater than the stack depth,
+it returns 0.
+
+
+
+
+
+<hr><h3><a name="lua_getupvalue"><code>lua_getupvalue</code></a></h3><p>
+<span class="apii">[-0, +(0|1), –]</span>
+<pre>const char *lua_getupvalue (lua_State *L, int funcindex, int n);</pre>
+
+<p>
+Gets information about a closure's upvalue.
+(For Lua functions,
+upvalues are the external local variables that the function uses,
+and that are consequently included in its closure.)
+<a href="#lua_getupvalue"><code>lua_getupvalue</code></a> gets the index <code>n</code> of an upvalue,
+pushes the upvalue's value onto the stack,
+and returns its name.
+<code>funcindex</code> points to the closure in the stack.
+(Upvalues have no particular order,
+as they are active through the whole function.
+So, they are numbered in an arbitrary order.)
+
+
+<p>
+Returns <code>NULL</code> (and pushes nothing)
+when the index is greater than the number of upvalues.
+For C functions, this function uses the empty string <code>""</code>
+as a name for all upvalues.
+
+
+
+
+
+<hr><h3><a name="lua_Hook"><code>lua_Hook</code></a></h3>
+<pre>typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);</pre>
+
+<p>
+Type for debugging hook functions.
+
+
+<p>
+Whenever a hook is called, its <code>ar</code> argument has its field
+<code>event</code> set to the specific event that triggered the hook.
+Lua identifies these events with the following constants:
+<a name="pdf-LUA_HOOKCALL"><code>LUA_HOOKCALL</code></a>, <a name="pdf-LUA_HOOKRET"><code>LUA_HOOKRET</code></a>,
+<a name="pdf-LUA_HOOKTAILCALL"><code>LUA_HOOKTAILCALL</code></a>, <a name="pdf-LUA_HOOKLINE"><code>LUA_HOOKLINE</code></a>,
+and <a name="pdf-LUA_HOOKCOUNT"><code>LUA_HOOKCOUNT</code></a>.
+Moreover, for line events, the field <code>currentline</code> is also set.
+To get the value of any other field in <code>ar</code>,
+the hook must call <a href="#lua_getinfo"><code>lua_getinfo</code></a>.
+
+
+<p>
+For call events, <code>event</code> can be <code>LUA_HOOKCALL</code>,
+the normal value, or <code>LUA_HOOKTAILCALL</code>, for a tail call;
+in this case, there will be no corresponding return event.
+
+
+<p>
+While Lua is running a hook, it disables other calls to hooks.
+Therefore, if a hook calls back Lua to execute a function or a chunk,
+this execution occurs without any calls to hooks.
+
+
+<p>
+Hook functions cannot have continuations,
+that is, they cannot call <a href="#lua_yieldk"><code>lua_yieldk</code></a>,
+<a href="#lua_pcallk"><code>lua_pcallk</code></a>, or <a href="#lua_callk"><code>lua_callk</code></a> with a non-null <code>k</code>.
+
+
+<p>
+Hook functions can yield under the following conditions:
+Only count and line events can yield
+and they cannot yield any value;
+to yield a hook function must finish its execution
+calling <a href="#lua_yield"><code>lua_yield</code></a> with <code>nresults</code> equal to zero.
+
+
+
+
+
+<hr><h3><a name="lua_sethook"><code>lua_sethook</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>int lua_sethook (lua_State *L, lua_Hook f, int mask, int count);</pre>
+
+<p>
+Sets the debugging hook function.
+
+
+<p>
+Argument <code>f</code> is the hook function.
+<code>mask</code> specifies on which events the hook will be called:
+it is formed by a bitwise or of the constants
+<a name="pdf-LUA_MASKCALL"><code>LUA_MASKCALL</code></a>,
+<a name="pdf-LUA_MASKRET"><code>LUA_MASKRET</code></a>,
+<a name="pdf-LUA_MASKLINE"><code>LUA_MASKLINE</code></a>,
+and <a name="pdf-LUA_MASKCOUNT"><code>LUA_MASKCOUNT</code></a>.
+The <code>count</code> argument is only meaningful when the mask
+includes <code>LUA_MASKCOUNT</code>.
+For each event, the hook is called as explained below:
+
+<ul>
+
+<li><b>The call hook: </b> is called when the interpreter calls a function.
+The hook is called just after Lua enters the new function,
+before the function gets its arguments.
+</li>
+
+<li><b>The return hook: </b> is called when the interpreter returns from a function.
+The hook is called just before Lua leaves the function.
+There is no standard way to access the values
+to be returned by the function.
+</li>
+
+<li><b>The line hook: </b> is called when the interpreter is about to
+start the execution of a new line of code,
+or when it jumps back in the code (even to the same line).
+(This event only happens while Lua is executing a Lua function.)
+</li>
+
+<li><b>The count hook: </b> is called after the interpreter executes every
+<code>count</code> instructions.
+(This event only happens while Lua is executing a Lua function.)
+</li>
+
+</ul>
+
+<p>
+A hook is disabled by setting <code>mask</code> to zero.
+
+
+
+
+
+<hr><h3><a name="lua_setlocal"><code>lua_setlocal</code></a></h3><p>
+<span class="apii">[-(0|1), +0, –]</span>
+<pre>const char *lua_setlocal (lua_State *L, lua_Debug *ar, int n);</pre>
+
+<p>
+Sets the value of a local variable of a given activation record.
+Parameters <code>ar</code> and <code>n</code> are as in <a href="#lua_getlocal"><code>lua_getlocal</code></a>
+(see <a href="#lua_getlocal"><code>lua_getlocal</code></a>).
+<a href="#lua_setlocal"><code>lua_setlocal</code></a> assigns the value at the top of the stack
+to the variable and returns its name.
+It also pops the value from the stack.
+
+
+<p>
+Returns <code>NULL</code> (and pops nothing)
+when the index is greater than
+the number of active local variables.
+
+
+
+
+
+<hr><h3><a name="lua_setupvalue"><code>lua_setupvalue</code></a></h3><p>
+<span class="apii">[-(0|1), +0, –]</span>
+<pre>const char *lua_setupvalue (lua_State *L, int funcindex, int n);</pre>
+
+<p>
+Sets the value of a closure's upvalue.
+It assigns the value at the top of the stack
+to the upvalue and returns its name.
+It also pops the value from the stack.
+Parameters <code>funcindex</code> and <code>n</code> are as in the <a href="#lua_getupvalue"><code>lua_getupvalue</code></a>
+(see <a href="#lua_getupvalue"><code>lua_getupvalue</code></a>).
+
+
+<p>
+Returns <code>NULL</code> (and pops nothing)
+when the index is greater than the number of upvalues.
+
+
+
+
+
+<hr><h3><a name="lua_upvalueid"><code>lua_upvalueid</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>void *lua_upvalueid (lua_State *L, int funcindex, int n);</pre>
+
+<p>
+Returns an unique identifier for the upvalue numbered <code>n</code>
+from the closure at index <code>funcindex</code>.
+Parameters <code>funcindex</code> and <code>n</code> are as in the <a href="#lua_getupvalue"><code>lua_getupvalue</code></a>
+(see <a href="#lua_getupvalue"><code>lua_getupvalue</code></a>)
+(but <code>n</code> cannot be greater than the number of upvalues).
+
+
+<p>
+These unique identifiers allow a program to check whether different
+closures share upvalues.
+Lua closures that share an upvalue
+(that is, that access a same external local variable)
+will return identical ids for those upvalue indices.
+
+
+
+
+
+<hr><h3><a name="lua_upvaluejoin"><code>lua_upvaluejoin</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>void lua_upvaluejoin (lua_State *L, int funcindex1, int n1,
+ int funcindex2, int n2);</pre>
+
+<p>
+Make the <code>n1</code>-th upvalue of the Lua closure at index <code>funcindex1</code>
+refer to the <code>n2</code>-th upvalue of the Lua closure at index <code>funcindex2</code>.
+
+
+
+
+
+
+
+<h1>5 – <a name="5">The Auxiliary Library</a></h1>
+
+<p>
+
+The <em>auxiliary library</em> provides several convenient functions
+to interface C with Lua.
+While the basic API provides the primitive functions for all
+interactions between C and Lua,
+the auxiliary library provides higher-level functions for some
+common tasks.
+
+
+<p>
+All functions and types from the auxiliary library
+are defined in header file <code>lauxlib.h</code> and
+have a prefix <code>luaL_</code>.
+
+
+<p>
+All functions in the auxiliary library are built on
+top of the basic API,
+and so they provide nothing that cannot be done with that API.
+Nevertheless, the use of the auxiliary library ensures
+more consistency to your code.
+
+
+<p>
+Several functions in the auxiliary library use internally some
+extra stack slots.
+When a function in the auxiliary library uses less than five slots,
+it does not check the stack size;
+it simply assumes that there are enough slots.
+
+
+<p>
+Several functions in the auxiliary library are used to
+check C function arguments.
+Because the error message is formatted for arguments
+(e.g., "<code>bad argument #1</code>"),
+you should not use these functions for other stack values.
+
+
+<p>
+Functions called <code>luaL_check*</code>
+always throw an error if the check is not satisfied.
+
+
+
+<h2>5.1 – <a name="5.1">Functions and Types</a></h2>
+
+<p>
+Here we list all functions and types from the auxiliary library
+in alphabetical order.
+
+
+
+<hr><h3><a name="luaL_addchar"><code>luaL_addchar</code></a></h3><p>
+<span class="apii">[-?, +?, <em>e</em>]</span>
+<pre>void luaL_addchar (luaL_Buffer *B, char c);</pre>
+
+<p>
+Adds the byte <code>c</code> to the buffer <code>B</code>
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
+
+
+
+
+
+<hr><h3><a name="luaL_addlstring"><code>luaL_addlstring</code></a></h3><p>
+<span class="apii">[-?, +?, <em>e</em>]</span>
+<pre>void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l);</pre>
+
+<p>
+Adds the string pointed to by <code>s</code> with length <code>l</code> to
+the buffer <code>B</code>
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
+The string can contain embedded zeros.
+
+
+
+
+
+<hr><h3><a name="luaL_addsize"><code>luaL_addsize</code></a></h3><p>
+<span class="apii">[-?, +?, <em>e</em>]</span>
+<pre>void luaL_addsize (luaL_Buffer *B, size_t n);</pre>
+
+<p>
+Adds to the buffer <code>B</code> (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>)
+a string of length <code>n</code> previously copied to the
+buffer area (see <a href="#luaL_prepbuffer"><code>luaL_prepbuffer</code></a>).
+
+
+
+
+
+<hr><h3><a name="luaL_addstring"><code>luaL_addstring</code></a></h3><p>
+<span class="apii">[-?, +?, <em>e</em>]</span>
+<pre>void luaL_addstring (luaL_Buffer *B, const char *s);</pre>
+
+<p>
+Adds the zero-terminated string pointed to by <code>s</code>
+to the buffer <code>B</code>
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
+The string cannot contain embedded zeros.
+
+
+
+
+
+<hr><h3><a name="luaL_addvalue"><code>luaL_addvalue</code></a></h3><p>
+<span class="apii">[-1, +?, <em>e</em>]</span>
+<pre>void luaL_addvalue (luaL_Buffer *B);</pre>
+
+<p>
+Adds the value at the top of the stack
+to the buffer <code>B</code>
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
+Pops the value.
+
+
+<p>
+This is the only function on string buffers that can (and must)
+be called with an extra element on the stack,
+which is the value to be added to the buffer.
+
+
+
+
+
+<hr><h3><a name="luaL_argcheck"><code>luaL_argcheck</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>void luaL_argcheck (lua_State *L,
+ int cond,
+ int arg,
+ const char *extramsg);</pre>
+
+<p>
+Checks whether <code>cond</code> is true.
+If not, raises an error with a standard message.
+
+
+
+
+
+<hr><h3><a name="luaL_argerror"><code>luaL_argerror</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>int luaL_argerror (lua_State *L, int arg, const char *extramsg);</pre>
+
+<p>
+Raises an error with a standard message
+that includes <code>extramsg</code> as a comment.
+
+
+<p>
+This function never returns,
+but it is an idiom to use it in C functions
+as <code>return luaL_argerror(<em>args</em>)</code>.
+
+
+
+
+
+<hr><h3><a name="luaL_Buffer"><code>luaL_Buffer</code></a></h3>
+<pre>typedef struct luaL_Buffer luaL_Buffer;</pre>
+
+<p>
+Type for a <em>string buffer</em>.
+
+
+<p>
+A string buffer allows C code to build Lua strings piecemeal.
+Its pattern of use is as follows:
+
+<ul>
+
+<li>First declare a variable <code>b</code> of type <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>.</li>
+
+<li>Then initialize it with a call <code>luaL_buffinit(L, &b)</code>.</li>
+
+<li>
+Then add string pieces to the buffer calling any of
+the <code>luaL_add*</code> functions.
+</li>
+
+<li>
+Finish by calling <code>luaL_pushresult(&b)</code>.
+This call leaves the final string on the top of the stack.
+</li>
+
+</ul>
+
+<p>
+If you know beforehand the total size of the resulting string,
+you can use the buffer like this:
+
+<ul>
+
+<li>First declare a variable <code>b</code> of type <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>.</li>
+
+<li>Then initialize it and preallocate a space of
+size <code>sz</code> with a call <code>luaL_buffinitsize(L, &b, sz)</code>.</li>
+
+<li>Then copy the string into that space.</li>
+
+<li>
+Finish by calling <code>luaL_pushresultsize(&b, sz)</code>,
+where <code>sz</code> is the total size of the resulting string
+copied into that space.
+</li>
+
+</ul>
+
+<p>
+During its normal operation,
+a string buffer uses a variable number of stack slots.
+So, while using a buffer, you cannot assume that you know where
+the top of the stack is.
+You can use the stack between successive calls to buffer operations
+as long as that use is balanced;
+that is,
+when you call a buffer operation,
+the stack is at the same level
+it was immediately after the previous buffer operation.
+(The only exception to this rule is <a href="#luaL_addvalue"><code>luaL_addvalue</code></a>.)
+After calling <a href="#luaL_pushresult"><code>luaL_pushresult</code></a> the stack is back to its
+level when the buffer was initialized,
+plus the final string on its top.
+
+
+
+
+
+<hr><h3><a name="luaL_buffinit"><code>luaL_buffinit</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>void luaL_buffinit (lua_State *L, luaL_Buffer *B);</pre>
+
+<p>
+Initializes a buffer <code>B</code>.
+This function does not allocate any space;
+the buffer must be declared as a variable
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
+
+
+
+
+
+<hr><h3><a name="luaL_buffinitsize"><code>luaL_buffinitsize</code></a></h3><p>
+<span class="apii">[-?, +?, <em>e</em>]</span>
+<pre>char *luaL_buffinitsize (lua_State *L, luaL_Buffer *B, size_t sz);</pre>
+
+<p>
+Equivalent to the sequence
+<a href="#luaL_buffinit"><code>luaL_buffinit</code></a>, <a href="#luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a>.
+
+
+
+
+
+<hr><h3><a name="luaL_callmeta"><code>luaL_callmeta</code></a></h3><p>
+<span class="apii">[-0, +(0|1), <em>e</em>]</span>
+<pre>int luaL_callmeta (lua_State *L, int obj, const char *e);</pre>
+
+<p>
+Calls a metamethod.
+
+
+<p>
+If the object at index <code>obj</code> has a metatable and this
+metatable has a field <code>e</code>,
+this function calls this field passing the object as its only argument.
+In this case this function returns true and pushes onto the
+stack the value returned by the call.
+If there is no metatable or no metamethod,
+this function returns false (without pushing any value on the stack).
+
+
+
+
+
+<hr><h3><a name="luaL_checkany"><code>luaL_checkany</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>void luaL_checkany (lua_State *L, int arg);</pre>
+
+<p>
+Checks whether the function has an argument
+of any type (including <b>nil</b>) at position <code>arg</code>.
+
+
+
+
+
+<hr><h3><a name="luaL_checkint"><code>luaL_checkint</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>int luaL_checkint (lua_State *L, int arg);</pre>
+
+<p>
+Checks whether the function argument <code>arg</code> is a number
+and returns this number cast to an <code>int</code>.
+
+
+
+
+
+<hr><h3><a name="luaL_checkinteger"><code>luaL_checkinteger</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>lua_Integer luaL_checkinteger (lua_State *L, int arg);</pre>
+
+<p>
+Checks whether the function argument <code>arg</code> is a number
+and returns this number cast to a <a href="#lua_Integer"><code>lua_Integer</code></a>.
+
+
+
+
+
+<hr><h3><a name="luaL_checklong"><code>luaL_checklong</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>long luaL_checklong (lua_State *L, int arg);</pre>
+
+<p>
+Checks whether the function argument <code>arg</code> is a number
+and returns this number cast to a <code>long</code>.
+
+
+
+
+
+<hr><h3><a name="luaL_checklstring"><code>luaL_checklstring</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>const char *luaL_checklstring (lua_State *L, int arg, size_t *l);</pre>
+
+<p>
+Checks whether the function argument <code>arg</code> is a string
+and returns this string;
+if <code>l</code> is not <code>NULL</code> fills <code>*l</code>
+with the string's length.
+
+
+<p>
+This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result,
+so all conversions and caveats of that function apply here.
+
+
+
+
+
+<hr><h3><a name="luaL_checknumber"><code>luaL_checknumber</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>lua_Number luaL_checknumber (lua_State *L, int arg);</pre>
+
+<p>
+Checks whether the function argument <code>arg</code> is a number
+and returns this number.
+
+
+
+
+
+<hr><h3><a name="luaL_checkoption"><code>luaL_checkoption</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>int luaL_checkoption (lua_State *L,
+ int arg,
+ const char *def,
+ const char *const lst[]);</pre>
+
+<p>
+Checks whether the function argument <code>arg</code> is a string and
+searches for this string in the array <code>lst</code>
+(which must be NULL-terminated).
+Returns the index in the array where the string was found.
+Raises an error if the argument is not a string or
+if the string cannot be found.
+
+
+<p>
+If <code>def</code> is not <code>NULL</code>,
+the function uses <code>def</code> as a default value when
+there is no argument <code>arg</code> or when this argument is <b>nil</b>.
+
+
+<p>
+This is a useful function for mapping strings to C enums.
+(The usual convention in Lua libraries is
+to use strings instead of numbers to select options.)
+
+
+
+
+
+<hr><h3><a name="luaL_checkstack"><code>luaL_checkstack</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>void luaL_checkstack (lua_State *L, int sz, const char *msg);</pre>
+
+<p>
+Grows the stack size to <code>top + sz</code> elements,
+raising an error if the stack cannot grow to that size.
+<code>msg</code> is an additional text to go into the error message
+(or <code>NULL</code> for no additional text).
+
+
+
+
+
+<hr><h3><a name="luaL_checkstring"><code>luaL_checkstring</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>const char *luaL_checkstring (lua_State *L, int arg);</pre>
+
+<p>
+Checks whether the function argument <code>arg</code> is a string
+and returns this string.
+
+
+<p>
+This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result,
+so all conversions and caveats of that function apply here.
+
+
+
+
+
+<hr><h3><a name="luaL_checktype"><code>luaL_checktype</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>void luaL_checktype (lua_State *L, int arg, int t);</pre>
+
+<p>
+Checks whether the function argument <code>arg</code> has type <code>t</code>.
+See <a href="#lua_type"><code>lua_type</code></a> for the encoding of types for <code>t</code>.
+
+
+
+
+
+<hr><h3><a name="luaL_checkudata"><code>luaL_checkudata</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>void *luaL_checkudata (lua_State *L, int arg, const char *tname);</pre>
+
+<p>
+Checks whether the function argument <code>arg</code> is a userdata
+of the type <code>tname</code> (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>) and
+returns the userdata address (see <a href="#lua_touserdata"><code>lua_touserdata</code></a>).
+
+
+
+
+
+<hr><h3><a name="luaL_checkunsigned"><code>luaL_checkunsigned</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>lua_Unsigned luaL_checkunsigned (lua_State *L, int arg);</pre>
+
+<p>
+Checks whether the function argument <code>arg</code> is a number
+and returns this number cast to a <a href="#lua_Unsigned"><code>lua_Unsigned</code></a>.
+
+
+
+
+
+<hr><h3><a name="luaL_checkversion"><code>luaL_checkversion</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>void luaL_checkversion (lua_State *L);</pre>
+
+<p>
+Checks whether the core running the call,
+the core that created the Lua state,
+and the code making the call are all using the same version of Lua.
+Also checks whether the core running the call
+and the core that created the Lua state
+are using the same address space.
+
+
+
+
+
+<hr><h3><a name="luaL_dofile"><code>luaL_dofile</code></a></h3><p>
+<span class="apii">[-0, +?, <em>e</em>]</span>
+<pre>int luaL_dofile (lua_State *L, const char *filename);</pre>
+
+<p>
+Loads and runs the given file.
+It is defined as the following macro:
+
+<pre>
+ (luaL_loadfile(L, filename) || lua_pcall(L, 0, LUA_MULTRET, 0))
+</pre><p>
+It returns false if there are no errors
+or true in case of errors.
+
+
+
+
+
+<hr><h3><a name="luaL_dostring"><code>luaL_dostring</code></a></h3><p>
+<span class="apii">[-0, +?, –]</span>
+<pre>int luaL_dostring (lua_State *L, const char *str);</pre>
+
+<p>
+Loads and runs the given string.
+It is defined as the following macro:
+
+<pre>
+ (luaL_loadstring(L, str) || lua_pcall(L, 0, LUA_MULTRET, 0))
+</pre><p>
+It returns false if there are no errors
+or true in case of errors.
+
+
+
+
+
+<hr><h3><a name="luaL_error"><code>luaL_error</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>int luaL_error (lua_State *L, const char *fmt, ...);</pre>
+
+<p>
+Raises an error.
+The error message format is given by <code>fmt</code>
+plus any extra arguments,
+following the same rules of <a href="#lua_pushfstring"><code>lua_pushfstring</code></a>.
+It also adds at the beginning of the message the file name and
+the line number where the error occurred,
+if this information is available.
+
+
+<p>
+This function never returns,
+but it is an idiom to use it in C functions
+as <code>return luaL_error(<em>args</em>)</code>.
+
+
+
+
+
+<hr><h3><a name="luaL_execresult"><code>luaL_execresult</code></a></h3><p>
+<span class="apii">[-0, +3, <em>e</em>]</span>
+<pre>int luaL_execresult (lua_State *L, int stat);</pre>
+
+<p>
+This function produces the return values for
+process-related functions in the standard library
+(<a href="#pdf-os.execute"><code>os.execute</code></a> and <a href="#pdf-io.close"><code>io.close</code></a>).
+
+
+
+
+
+<hr><h3><a name="luaL_fileresult"><code>luaL_fileresult</code></a></h3><p>
+<span class="apii">[-0, +(1|3), <em>e</em>]</span>
+<pre>int luaL_fileresult (lua_State *L, int stat, const char *fname);</pre>
+
+<p>
+This function produces the return values for
+file-related functions in the standard library
+(<a href="#pdf-io.open"><code>io.open</code></a>, <a href="#pdf-os.rename"><code>os.rename</code></a>, <a href="#pdf-file:seek"><code>file:seek</code></a>, etc.).
+
+
+
+
+
+<hr><h3><a name="luaL_getmetafield"><code>luaL_getmetafield</code></a></h3><p>
+<span class="apii">[-0, +(0|1), <em>e</em>]</span>
+<pre>int luaL_getmetafield (lua_State *L, int obj, const char *e);</pre>
+
+<p>
+Pushes onto the stack the field <code>e</code> from the metatable
+of the object at index <code>obj</code>.
+If the object does not have a metatable,
+or if the metatable does not have this field,
+returns false and pushes nothing.
+
+
+
+
+
+<hr><h3><a name="luaL_getmetatable"><code>luaL_getmetatable</code></a></h3><p>
+<span class="apii">[-0, +1, –]</span>
+<pre>void luaL_getmetatable (lua_State *L, const char *tname);</pre>
+
+<p>
+Pushes onto the stack the metatable associated with name <code>tname</code>
+in the registry (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>).
+
+
+
+
+
+<hr><h3><a name="luaL_getsubtable"><code>luaL_getsubtable</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>int luaL_getsubtable (lua_State *L, int idx, const char *fname);</pre>
+
+<p>
+Ensures that the value <code>t[fname]</code>,
+where <code>t</code> is the value at index <code>idx</code>,
+is a table,
+and pushes that table onto the stack.
+Returns true if it finds a previous table there
+and false if it creates a new table.
+
+
+
+
+
+<hr><h3><a name="luaL_gsub"><code>luaL_gsub</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>const char *luaL_gsub (lua_State *L,
+ const char *s,
+ const char *p,
+ const char *r);</pre>
+
+<p>
+Creates a copy of string <code>s</code> by replacing
+any occurrence of the string <code>p</code>
+with the string <code>r</code>.
+Pushes the resulting string on the stack and returns it.
+
+
+
+
+
+<hr><h3><a name="luaL_len"><code>luaL_len</code></a></h3><p>
+<span class="apii">[-0, +0, <em>e</em>]</span>
+<pre>int luaL_len (lua_State *L, int index);</pre>
+
+<p>
+Returns the "length" of the value at the given index
+as a number;
+it is equivalent to the '<code>#</code>' operator in Lua (see <a href="#3.4.6">§3.4.6</a>).
+Raises an error if the result of the operation is not a number.
+(This case only can happen through metamethods.)
+
+
+
+
+
+<hr><h3><a name="luaL_loadbuffer"><code>luaL_loadbuffer</code></a></h3><p>
+<span class="apii">[-0, +1, –]</span>
+<pre>int luaL_loadbuffer (lua_State *L,
+ const char *buff,
+ size_t sz,
+ const char *name);</pre>
+
+<p>
+Equivalent to <a href="#luaL_loadbufferx"><code>luaL_loadbufferx</code></a> with <code>mode</code> equal to <code>NULL</code>.
+
+
+
+
+
+<hr><h3><a name="luaL_loadbufferx"><code>luaL_loadbufferx</code></a></h3><p>
+<span class="apii">[-0, +1, –]</span>
+<pre>int luaL_loadbufferx (lua_State *L,
+ const char *buff,
+ size_t sz,
+ const char *name,
+ const char *mode);</pre>
+
+<p>
+Loads a buffer as a Lua chunk.
+This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in the
+buffer pointed to by <code>buff</code> with size <code>sz</code>.
+
+
+<p>
+This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>.
+<code>name</code> is the chunk name,
+used for debug information and error messages.
+The string <code>mode</code> works as in function <a href="#lua_load"><code>lua_load</code></a>.
+
+
+
+
+
+<hr><h3><a name="luaL_loadfile"><code>luaL_loadfile</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>int luaL_loadfile (lua_State *L, const char *filename);</pre>
+
+<p>
+Equivalent to <a href="#luaL_loadfilex"><code>luaL_loadfilex</code></a> with <code>mode</code> equal to <code>NULL</code>.
+
+
+
+
+
+<hr><h3><a name="luaL_loadfilex"><code>luaL_loadfilex</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>int luaL_loadfilex (lua_State *L, const char *filename,
+ const char *mode);</pre>
+
+<p>
+Loads a file as a Lua chunk.
+This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in the file
+named <code>filename</code>.
+If <code>filename</code> is <code>NULL</code>,
+then it loads from the standard input.
+The first line in the file is ignored if it starts with a <code>#</code>.
+
+
+<p>
+The string <code>mode</code> works as in function <a href="#lua_load"><code>lua_load</code></a>.
+
+
+<p>
+This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>,
+but it has an extra error code <a name="pdf-LUA_ERRFILE"><code>LUA_ERRFILE</code></a>
+if it cannot open/read the file or the file has a wrong mode.
+
+
+<p>
+As <a href="#lua_load"><code>lua_load</code></a>, this function only loads the chunk;
+it does not run it.
+
+
+
+
+
+<hr><h3><a name="luaL_loadstring"><code>luaL_loadstring</code></a></h3><p>
+<span class="apii">[-0, +1, –]</span>
+<pre>int luaL_loadstring (lua_State *L, const char *s);</pre>
+
+<p>
+Loads a string as a Lua chunk.
+This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in
+the zero-terminated string <code>s</code>.
+
+
+<p>
+This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>.
+
+
+<p>
+Also as <a href="#lua_load"><code>lua_load</code></a>, this function only loads the chunk;
+it does not run it.
+
+
+
+
+
+<hr><h3><a name="luaL_newlib"><code>luaL_newlib</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>void luaL_newlib (lua_State *L, const luaL_Reg *l);</pre>
+
+<p>
+Creates a new table and registers there
+the functions in list <code>l</code>.
+It is implemented as the following macro:
+
+<pre>
+ (luaL_newlibtable(L,l), luaL_setfuncs(L,l,0))
+</pre>
+
+
+
+
+<hr><h3><a name="luaL_newlibtable"><code>luaL_newlibtable</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>void luaL_newlibtable (lua_State *L, const luaL_Reg l[]);</pre>
+
+<p>
+Creates a new table with a size optimized
+to store all entries in the array <code>l</code>
+(but does not actually store them).
+It is intended to be used in conjunction with <a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a>
+(see <a href="#luaL_newlib"><code>luaL_newlib</code></a>).
+
+
+<p>
+It is implemented as a macro.
+The array <code>l</code> must be the actual array,
+not a pointer to it.
+
+
+
+
+
+<hr><h3><a name="luaL_newmetatable"><code>luaL_newmetatable</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>int luaL_newmetatable (lua_State *L, const char *tname);</pre>
+
+<p>
+If the registry already has the key <code>tname</code>,
+returns 0.
+Otherwise,
+creates a new table to be used as a metatable for userdata,
+adds it to the registry with key <code>tname</code>,
+and returns 1.
+
+
+<p>
+In both cases pushes onto the stack the final value associated
+with <code>tname</code> in the registry.
+
+
+
+
+
+<hr><h3><a name="luaL_newstate"><code>luaL_newstate</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>lua_State *luaL_newstate (void);</pre>
+
+<p>
+Creates a new Lua state.
+It calls <a href="#lua_newstate"><code>lua_newstate</code></a> with an
+allocator based on the standard C <code>realloc</code> function
+and then sets a panic function (see <a href="#4.6">§4.6</a>) that prints
+an error message to the standard error output in case of fatal
+errors.
+
+
+<p>
+Returns the new state,
+or <code>NULL</code> if there is a memory allocation error.
+
+
+
+
+
+<hr><h3><a name="luaL_openlibs"><code>luaL_openlibs</code></a></h3><p>
+<span class="apii">[-0, +0, <em>e</em>]</span>
+<pre>void luaL_openlibs (lua_State *L);</pre>
+
+<p>
+Opens all standard Lua libraries into the given state.
+
+
+
+
+
+<hr><h3><a name="luaL_optint"><code>luaL_optint</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>int luaL_optint (lua_State *L, int arg, int d);</pre>
+
+<p>
+If the function argument <code>arg</code> is a number,
+returns this number cast to an <code>int</code>.
+If this argument is absent or is <b>nil</b>,
+returns <code>d</code>.
+Otherwise, raises an error.
+
+
+
+
+
+<hr><h3><a name="luaL_optinteger"><code>luaL_optinteger</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>lua_Integer luaL_optinteger (lua_State *L,
+ int arg,
+ lua_Integer d);</pre>
+
+<p>
+If the function argument <code>arg</code> is a number,
+returns this number cast to a <a href="#lua_Integer"><code>lua_Integer</code></a>.
+If this argument is absent or is <b>nil</b>,
+returns <code>d</code>.
+Otherwise, raises an error.
+
+
+
+
+
+<hr><h3><a name="luaL_optlong"><code>luaL_optlong</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>long luaL_optlong (lua_State *L, int arg, long d);</pre>
+
+<p>
+If the function argument <code>arg</code> is a number,
+returns this number cast to a <code>long</code>.
+If this argument is absent or is <b>nil</b>,
+returns <code>d</code>.
+Otherwise, raises an error.
+
+
+
+
+
+<hr><h3><a name="luaL_optlstring"><code>luaL_optlstring</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>const char *luaL_optlstring (lua_State *L,
+ int arg,
+ const char *d,
+ size_t *l);</pre>
+
+<p>
+If the function argument <code>arg</code> is a string,
+returns this string.
+If this argument is absent or is <b>nil</b>,
+returns <code>d</code>.
+Otherwise, raises an error.
+
+
+<p>
+If <code>l</code> is not <code>NULL</code>,
+fills the position <code>*l</code> with the result's length.
+
+
+
+
+
+<hr><h3><a name="luaL_optnumber"><code>luaL_optnumber</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>lua_Number luaL_optnumber (lua_State *L, int arg, lua_Number d);</pre>
+
+<p>
+If the function argument <code>arg</code> is a number,
+returns this number.
+If this argument is absent or is <b>nil</b>,
+returns <code>d</code>.
+Otherwise, raises an error.
+
+
+
+
+
+<hr><h3><a name="luaL_optstring"><code>luaL_optstring</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>const char *luaL_optstring (lua_State *L,
+ int arg,
+ const char *d);</pre>
+
+<p>
+If the function argument <code>arg</code> is a string,
+returns this string.
+If this argument is absent or is <b>nil</b>,
+returns <code>d</code>.
+Otherwise, raises an error.
+
+
+
+
+
+<hr><h3><a name="luaL_optunsigned"><code>luaL_optunsigned</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>lua_Unsigned luaL_optunsigned (lua_State *L,
+ int arg,
+ lua_Unsigned u);</pre>
+
+<p>
+If the function argument <code>arg</code> is a number,
+returns this number cast to a <a href="#lua_Unsigned"><code>lua_Unsigned</code></a>.
+If this argument is absent or is <b>nil</b>,
+returns <code>u</code>.
+Otherwise, raises an error.
+
+
+
+
+
+<hr><h3><a name="luaL_prepbuffer"><code>luaL_prepbuffer</code></a></h3><p>
+<span class="apii">[-?, +?, <em>e</em>]</span>
+<pre>char *luaL_prepbuffer (luaL_Buffer *B);</pre>
+
+<p>
+Equivalent to <a href="#luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a>
+with the predefined size <a name="pdf-LUAL_BUFFERSIZE"><code>LUAL_BUFFERSIZE</code></a>.
+
+
+
+
+
+<hr><h3><a name="luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a></h3><p>
+<span class="apii">[-?, +?, <em>e</em>]</span>
+<pre>char *luaL_prepbuffsize (luaL_Buffer *B, size_t sz);</pre>
+
+<p>
+Returns an address to a space of size <code>sz</code>
+where you can copy a string to be added to buffer <code>B</code>
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
+After copying the string into this space you must call
+<a href="#luaL_addsize"><code>luaL_addsize</code></a> with the size of the string to actually add
+it to the buffer.
+
+
+
+
+
+<hr><h3><a name="luaL_pushresult"><code>luaL_pushresult</code></a></h3><p>
+<span class="apii">[-?, +1, <em>e</em>]</span>
+<pre>void luaL_pushresult (luaL_Buffer *B);</pre>
+
+<p>
+Finishes the use of buffer <code>B</code> leaving the final string on
+the top of the stack.
+
+
+
+
+
+<hr><h3><a name="luaL_pushresultsize"><code>luaL_pushresultsize</code></a></h3><p>
+<span class="apii">[-?, +1, <em>e</em>]</span>
+<pre>void luaL_pushresultsize (luaL_Buffer *B, size_t sz);</pre>
+
+<p>
+Equivalent to the sequence <a href="#luaL_addsize"><code>luaL_addsize</code></a>, <a href="#luaL_pushresult"><code>luaL_pushresult</code></a>.
+
+
+
+
+
+<hr><h3><a name="luaL_ref"><code>luaL_ref</code></a></h3><p>
+<span class="apii">[-1, +0, <em>e</em>]</span>
+<pre>int luaL_ref (lua_State *L, int t);</pre>
+
+<p>
+Creates and returns a <em>reference</em>,
+in the table at index <code>t</code>,
+for the object at the top of the stack (and pops the object).
+
+
+<p>
+A reference is a unique integer key.
+As long as you do not manually add integer keys into table <code>t</code>,
+<a href="#luaL_ref"><code>luaL_ref</code></a> ensures the uniqueness of the key it returns.
+You can retrieve an object referred by reference <code>r</code>
+by calling <code>lua_rawgeti(L, t, r)</code>.
+Function <a href="#luaL_unref"><code>luaL_unref</code></a> frees a reference and its associated object.
+
+
+<p>
+If the object at the top of the stack is <b>nil</b>,
+<a href="#luaL_ref"><code>luaL_ref</code></a> returns the constant <a name="pdf-LUA_REFNIL"><code>LUA_REFNIL</code></a>.
+The constant <a name="pdf-LUA_NOREF"><code>LUA_NOREF</code></a> is guaranteed to be different
+from any reference returned by <a href="#luaL_ref"><code>luaL_ref</code></a>.
+
+
+
+
+
+<hr><h3><a name="luaL_Reg"><code>luaL_Reg</code></a></h3>
+<pre>typedef struct luaL_Reg {
+ const char *name;
+ lua_CFunction func;
+} luaL_Reg;</pre>
+
+<p>
+Type for arrays of functions to be registered by
+<a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a>.
+<code>name</code> is the function name and <code>func</code> is a pointer to
+the function.
+Any array of <a href="#luaL_Reg"><code>luaL_Reg</code></a> must end with an sentinel entry
+in which both <code>name</code> and <code>func</code> are <code>NULL</code>.
+
+
+
+
+
+<hr><h3><a name="luaL_requiref"><code>luaL_requiref</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>void luaL_requiref (lua_State *L, const char *modname,
+ lua_CFunction openf, int glb);</pre>
+
+<p>
+Calls function <code>openf</code> with string <code>modname</code> as an argument
+and sets the call result in <code>package.loaded[modname]</code>,
+as if that function has been called through <a href="#pdf-require"><code>require</code></a>.
+
+
+<p>
+If <code>glb</code> is true,
+also stores the result into global <code>modname</code>.
+
+
+<p>
+Leaves a copy of that result on the stack.
+
+
+
+
+
+<hr><h3><a name="luaL_setfuncs"><code>luaL_setfuncs</code></a></h3><p>
+<span class="apii">[-nup, +0, <em>e</em>]</span>
+<pre>void luaL_setfuncs (lua_State *L, const luaL_Reg *l, int nup);</pre>
+
+<p>
+Registers all functions in the array <code>l</code>
+(see <a href="#luaL_Reg"><code>luaL_Reg</code></a>) into the table on the top of the stack
+(below optional upvalues, see next).
+
+
+<p>
+When <code>nup</code> is not zero,
+all functions are created sharing <code>nup</code> upvalues,
+which must be previously pushed on the stack
+on top of the library table.
+These values are popped from the stack after the registration.
+
+
+
+
+
+<hr><h3><a name="luaL_setmetatable"><code>luaL_setmetatable</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>void luaL_setmetatable (lua_State *L, const char *tname);</pre>
+
+<p>
+Sets the metatable of the object at the top of the stack
+as the metatable associated with name <code>tname</code>
+in the registry (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>).
+
+
+
+
+
+<hr><h3><a name="luaL_testudata"><code>luaL_testudata</code></a></h3><p>
+<span class="apii">[-0, +0, <em>e</em>]</span>
+<pre>void *luaL_testudata (lua_State *L, int arg, const char *tname);</pre>
+
+<p>
+This function works like <a href="#luaL_checkudata"><code>luaL_checkudata</code></a>,
+except that, when the test fails,
+it returns <code>NULL</code> instead of throwing an error.
+
+
+
+
+
+<hr><h3><a name="luaL_tolstring"><code>luaL_tolstring</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>const char *luaL_tolstring (lua_State *L, int idx, size_t *len);</pre>
+
+<p>
+Converts any Lua value at the given index to a C string
+in a reasonable format.
+The resulting string is pushed onto the stack and also
+returned by the function.
+If <code>len</code> is not <code>NULL</code>,
+the function also sets <code>*len</code> with the string length.
+
+
+<p>
+If the value has a metatable with a <code>"__tostring"</code> field,
+then <code>luaL_tolstring</code> calls the corresponding metamethod
+with the value as argument,
+and uses the result of the call as its result.
+
+
+
+
+
+<hr><h3><a name="luaL_traceback"><code>luaL_traceback</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>void luaL_traceback (lua_State *L, lua_State *L1, const char *msg,
+ int level);</pre>
+
+<p>
+Creates and pushes a traceback of the stack <code>L1</code>.
+If <code>msg</code> is not <code>NULL</code> it is appended
+at the beginning of the traceback.
+The <code>level</code> parameter tells at which level
+to start the traceback.
+
+
+
+
+
+<hr><h3><a name="luaL_typename"><code>luaL_typename</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>const char *luaL_typename (lua_State *L, int index);</pre>
+
+<p>
+Returns the name of the type of the value at the given index.
+
+
+
+
+
+<hr><h3><a name="luaL_unref"><code>luaL_unref</code></a></h3><p>
+<span class="apii">[-0, +0, –]</span>
+<pre>void luaL_unref (lua_State *L, int t, int ref);</pre>
+
+<p>
+Releases reference <code>ref</code> from the table at index <code>t</code>
+(see <a href="#luaL_ref"><code>luaL_ref</code></a>).
+The entry is removed from the table,
+so that the referred object can be collected.
+The reference <code>ref</code> is also freed to be used again.
+
+
+<p>
+If <code>ref</code> is <a href="#pdf-LUA_NOREF"><code>LUA_NOREF</code></a> or <a href="#pdf-LUA_REFNIL"><code>LUA_REFNIL</code></a>,
+<a href="#luaL_unref"><code>luaL_unref</code></a> does nothing.
+
+
+
+
+
+<hr><h3><a name="luaL_where"><code>luaL_where</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>void luaL_where (lua_State *L, int lvl);</pre>
+
+<p>
+Pushes onto the stack a string identifying the current position
+of the control at level <code>lvl</code> in the call stack.
+Typically this string has the following format:
+
+<pre>
+ <em>chunkname</em>:<em>currentline</em>:
+</pre><p>
+Level 0 is the running function,
+level 1 is the function that called the running function,
+etc.
+
+
+<p>
+This function is used to build a prefix for error messages.
+
+
+
+
+
+
+
+<h1>6 – <a name="6">Standard Libraries</a></h1>
+
+<p>
+The standard Lua libraries provide useful functions
+that are implemented directly through the C API.
+Some of these functions provide essential services to the language
+(e.g., <a href="#pdf-type"><code>type</code></a> and <a href="#pdf-getmetatable"><code>getmetatable</code></a>);
+others provide access to "outside" services (e.g., I/O);
+and others could be implemented in Lua itself,
+but are quite useful or have critical performance requirements that
+deserve an implementation in C (e.g., <a href="#pdf-table.sort"><code>table.sort</code></a>).
+
+
+<p>
+All libraries are implemented through the official C API
+and are provided as separate C modules.
+Currently, Lua has the following standard libraries:
+
+<ul>
+
+<li>basic library (<a href="#6.1">§6.1</a>);</li>
+
+<li>coroutine library (<a href="#6.2">§6.2</a>);</li>
+
+<li>package library (<a href="#6.3">§6.3</a>);</li>
+
+<li>string manipulation (<a href="#6.4">§6.4</a>);</li>
+
+<li>table manipulation (<a href="#6.5">§6.5</a>);</li>
+
+<li>mathematical functions (<a href="#6.6">§6.6</a>) (sin, log, etc.);</li>
+
+<li>bitwise operations (<a href="#6.7">§6.7</a>);</li>
+
+<li>input and output (<a href="#6.8">§6.8</a>);</li>
+
+<li>operating system facilities (<a href="#6.9">§6.9</a>);</li>
+
+<li>debug facilities (<a href="#6.10">§6.10</a>).</li>
+
+</ul><p>
+Except for the basic and the package libraries,
+each library provides all its functions as fields of a global table
+or as methods of its objects.
+
+
+<p>
+To have access to these libraries,
+the C host program should call the <a href="#luaL_openlibs"><code>luaL_openlibs</code></a> function,
+which opens all standard libraries.
+Alternatively,
+the host program can open them individually by using
+<a href="#luaL_requiref"><code>luaL_requiref</code></a> to call
+<a name="pdf-luaopen_base"><code>luaopen_base</code></a> (for the basic library),
+<a name="pdf-luaopen_package"><code>luaopen_package</code></a> (for the package library),
+<a name="pdf-luaopen_coroutine"><code>luaopen_coroutine</code></a> (for the coroutine library),
+<a name="pdf-luaopen_string"><code>luaopen_string</code></a> (for the string library),
+<a name="pdf-luaopen_table"><code>luaopen_table</code></a> (for the table library),
+<a name="pdf-luaopen_math"><code>luaopen_math</code></a> (for the mathematical library),
+<a name="pdf-luaopen_bit32"><code>luaopen_bit32</code></a> (for the bit library),
+<a name="pdf-luaopen_io"><code>luaopen_io</code></a> (for the I/O library),
+<a name="pdf-luaopen_os"><code>luaopen_os</code></a> (for the Operating System library),
+and <a name="pdf-luaopen_debug"><code>luaopen_debug</code></a> (for the debug library).
+These functions are declared in <a name="pdf-lualib.h"><code>lualib.h</code></a>.
+
+
+
+<h2>6.1 – <a name="6.1">Basic Functions</a></h2>
+
+<p>
+The basic library provides core functions to Lua.
+If you do not include this library in your application,
+you should check carefully whether you need to provide
+implementations for some of its facilities.
+
+
+<p>
+<hr><h3><a name="pdf-assert"><code>assert (v [, message])</code></a></h3>
+Issues an error when
+the value of its argument <code>v</code> is false (i.e., <b>nil</b> or <b>false</b>);
+otherwise, returns all its arguments.
+<code>message</code> is an error message;
+when absent, it defaults to "assertion failed!"
+
+
+
+
+<p>
+<hr><h3><a name="pdf-collectgarbage"><code>collectgarbage ([opt [, arg]])</code></a></h3>
+
+
+<p>
+This function is a generic interface to the garbage collector.
+It performs different functions according to its first argument, <code>opt</code>:
+
+<ul>
+
+<li><b>"<code>collect</code>": </b>
+performs a full garbage-collection cycle.
+This is the default option.
+</li>
+
+<li><b>"<code>stop</code>": </b>
+stops automatic execution of the garbage collector.
+The collector will run only when explicitly invoked,
+until a call to restart it.
+</li>
+
+<li><b>"<code>restart</code>": </b>
+restarts automatic execution of the garbage collector.
+</li>
+
+<li><b>"<code>count</code>": </b>
+returns the total memory in use by Lua (in Kbytes) and
+a second value with the total memory in bytes modulo 1024.
+The first value has a fractional part,
+so the following equality is always true:
+
+<pre>
+ k, b = collectgarbage("count")
+ assert(k*1024 == math.floor(k)*1024 + b)
+</pre><p>
+(The second result is useful when Lua is compiled
+with a non floating-point type for numbers.)
+</li>
+
+<li><b>"<code>step</code>": </b>
+performs a garbage-collection step.
+The step "size" is controlled by <code>arg</code>
+(larger values mean more steps) in a non-specified way.
+If you want to control the step size
+you must experimentally tune the value of <code>arg</code>.
+Returns <b>true</b> if the step finished a collection cycle.
+</li>
+
+<li><b>"<code>setpause</code>": </b>
+sets <code>arg</code> as the new value for the <em>pause</em> of
+the collector (see <a href="#2.5">§2.5</a>).
+Returns the previous value for <em>pause</em>.
+</li>
+
+<li><b>"<code>setstepmul</code>": </b>
+sets <code>arg</code> as the new value for the <em>step multiplier</em> of
+the collector (see <a href="#2.5">§2.5</a>).
+Returns the previous value for <em>step</em>.
+</li>
+
+<li><b>"<code>isrunning</code>": </b>
+returns a boolean that tells whether the collector is running
+(i.e., not stopped).
+</li>
+
+<li><b>"<code>generational</code>": </b>
+changes the collector to generational mode.
+This is an experimental feature (see <a href="#2.5">§2.5</a>).
+</li>
+
+<li><b>"<code>incremental</code>": </b>
+changes the collector to incremental mode.
+This is the default mode.
+</li>
+
+</ul>
+
+
+
+<p>
+<hr><h3><a name="pdf-dofile"><code>dofile ([filename])</code></a></h3>
+Opens the named file and executes its contents as a Lua chunk.
+When called without arguments,
+<code>dofile</code> executes the contents of the standard input (<code>stdin</code>).
+Returns all values returned by the chunk.
+In case of errors, <code>dofile</code> propagates the error
+to its caller (that is, <code>dofile</code> does not run in protected mode).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-error"><code>error (message [, level])</code></a></h3>
+Terminates the last protected function called
+and returns <code>message</code> as the error message.
+Function <code>error</code> never returns.
+
+
+<p>
+Usually, <code>error</code> adds some information about the error position
+at the beginning of the message, if the message is a string.
+The <code>level</code> argument specifies how to get the error position.
+With level 1 (the default), the error position is where the
+<code>error</code> function was called.
+Level 2 points the error to where the function
+that called <code>error</code> was called; and so on.
+Passing a level 0 avoids the addition of error position information
+to the message.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-_G"><code>_G</code></a></h3>
+A global variable (not a function) that
+holds the global environment (see <a href="#2.2">§2.2</a>).
+Lua itself does not use this variable;
+changing its value does not affect any environment,
+nor vice-versa.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-getmetatable"><code>getmetatable (object)</code></a></h3>
+
+
+<p>
+If <code>object</code> does not have a metatable, returns <b>nil</b>.
+Otherwise,
+if the object's metatable has a <code>"__metatable"</code> field,
+returns the associated value.
+Otherwise, returns the metatable of the given object.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-ipairs"><code>ipairs (t)</code></a></h3>
+
+
+<p>
+If <code>t</code> has a metamethod <code>__ipairs</code>,
+calls it with <code>t</code> as argument and returns the first three
+results from the call.
+
+
+<p>
+Otherwise,
+returns three values: an iterator function, the table <code>t</code>, and 0,
+so that the construction
+
+<pre>
+ for i,v in ipairs(t) do <em>body</em> end
+</pre><p>
+will iterate over the pairs (<code>1,t[1]</code>), (<code>2,t[2]</code>), ...,
+up to the first integer key absent from the table.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-load"><code>load (ld [, source [, mode [, env]]])</code></a></h3>
+
+
+<p>
+Loads a chunk.
+
+
+<p>
+If <code>ld</code> is a string, the chunk is this string.
+If <code>ld</code> is a function,
+<code>load</code> calls it repeatedly to get the chunk pieces.
+Each call to <code>ld</code> must return a string that concatenates
+with previous results.
+A return of an empty string, <b>nil</b>, or no value signals the end of the chunk.
+
+
+<p>
+If there are no syntactic errors,
+returns the compiled chunk as a function;
+otherwise, returns <b>nil</b> plus the error message.
+
+
+<p>
+If the resulting function has upvalues,
+the first upvalue is set to the value of <code>env</code>,
+if that parameter is given,
+or to the value of the global environment.
+(When you load a main chunk,
+the resulting function will always have exactly one upvalue,
+the <code>_ENV</code> variable (see <a href="#2.2">§2.2</a>).
+When you load a binary chunk created from a function (see <a href="#pdf-string.dump"><code>string.dump</code></a>),
+the resulting function can have arbitrary upvalues.)
+
+
+<p>
+<code>source</code> is used as the source of the chunk for error messages
+and debug information (see <a href="#4.9">§4.9</a>).
+When absent,
+it defaults to <code>ld</code>, if <code>ld</code> is a string,
+or to "<code>=(load)</code>" otherwise.
+
+
+<p>
+The string <code>mode</code> controls whether the chunk can be text or binary
+(that is, a precompiled chunk).
+It may be the string "<code>b</code>" (only binary chunks),
+"<code>t</code>" (only text chunks),
+or "<code>bt</code>" (both binary and text).
+The default is "<code>bt</code>".
+
+
+
+
+<p>
+<hr><h3><a name="pdf-loadfile"><code>loadfile ([filename [, mode [, env]]])</code></a></h3>
+
+
+<p>
+Similar to <a href="#pdf-load"><code>load</code></a>,
+but gets the chunk from file <code>filename</code>
+or from the standard input,
+if no file name is given.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-next"><code>next (table [, index])</code></a></h3>
+
+
+<p>
+Allows a program to traverse all fields of a table.
+Its first argument is a table and its second argument
+is an index in this table.
+<code>next</code> returns the next index of the table
+and its associated value.
+When called with <b>nil</b> as its second argument,
+<code>next</code> returns an initial index
+and its associated value.
+When called with the last index,
+or with <b>nil</b> in an empty table,
+<code>next</code> returns <b>nil</b>.
+If the second argument is absent, then it is interpreted as <b>nil</b>.
+In particular,
+you can use <code>next(t)</code> to check whether a table is empty.
+
+
+<p>
+The order in which the indices are enumerated is not specified,
+<em>even for numeric indices</em>.
+(To traverse a table in numeric order,
+use a numerical <b>for</b>.)
+
+
+<p>
+The behavior of <code>next</code> is undefined if,
+during the traversal,
+you assign any value to a non-existent field in the table.
+You may however modify existing fields.
+In particular, you may clear existing fields.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-pairs"><code>pairs (t)</code></a></h3>
+
+
+<p>
+If <code>t</code> has a metamethod <code>__pairs</code>,
+calls it with <code>t</code> as argument and returns the first three
+results from the call.
+
+
+<p>
+Otherwise,
+returns three values: the <a href="#pdf-next"><code>next</code></a> function, the table <code>t</code>, and <b>nil</b>,
+so that the construction
+
+<pre>
+ for k,v in pairs(t) do <em>body</em> end
+</pre><p>
+will iterate over all key–value pairs of table <code>t</code>.
+
+
+<p>
+See function <a href="#pdf-next"><code>next</code></a> for the caveats of modifying
+the table during its traversal.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-pcall"><code>pcall (f [, arg1, ···])</code></a></h3>
+
+
+<p>
+Calls function <code>f</code> with
+the given arguments in <em>protected mode</em>.
+This means that any error inside <code>f</code> is not propagated;
+instead, <code>pcall</code> catches the error
+and returns a status code.
+Its first result is the status code (a boolean),
+which is true if the call succeeds without errors.
+In such case, <code>pcall</code> also returns all results from the call,
+after this first result.
+In case of any error, <code>pcall</code> returns <b>false</b> plus the error message.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-print"><code>print (···)</code></a></h3>
+Receives any number of arguments
+and prints their values to <code>stdout</code>,
+using the <a href="#pdf-tostring"><code>tostring</code></a> function to convert each argument to a string.
+<code>print</code> is not intended for formatted output,
+but only as a quick way to show a value,
+for instance for debugging.
+For complete control over the output,
+use <a href="#pdf-string.format"><code>string.format</code></a> and <a href="#pdf-io.write"><code>io.write</code></a>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-rawequal"><code>rawequal (v1, v2)</code></a></h3>
+Checks whether <code>v1</code> is equal to <code>v2</code>,
+without invoking any metamethod.
+Returns a boolean.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-rawget"><code>rawget (table, index)</code></a></h3>
+Gets the real value of <code>table[index]</code>,
+without invoking any metamethod.
+<code>table</code> must be a table;
+<code>index</code> may be any value.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-rawlen"><code>rawlen (v)</code></a></h3>
+Returns the length of the object <code>v</code>,
+which must be a table or a string,
+without invoking any metamethod.
+Returns an integer number.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-rawset"><code>rawset (table, index, value)</code></a></h3>
+Sets the real value of <code>table[index]</code> to <code>value</code>,
+without invoking any metamethod.
+<code>table</code> must be a table,
+<code>index</code> any value different from <b>nil</b> and NaN,
+and <code>value</code> any Lua value.
+
+
+<p>
+This function returns <code>table</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-select"><code>select (index, ···)</code></a></h3>
+
+
+<p>
+If <code>index</code> is a number,
+returns all arguments after argument number <code>index</code>;
+a negative number indexes from the end (-1 is the last argument).
+Otherwise, <code>index</code> must be the string <code>"#"</code>,
+and <code>select</code> returns the total number of extra arguments it received.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-setmetatable"><code>setmetatable (table, metatable)</code></a></h3>
+
+
+<p>
+Sets the metatable for the given table.
+(You cannot change the metatable of other types from Lua, only from C.)
+If <code>metatable</code> is <b>nil</b>,
+removes the metatable of the given table.
+If the original metatable has a <code>"__metatable"</code> field,
+raises an error.
+
+
+<p>
+This function returns <code>table</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-tonumber"><code>tonumber (e [, base])</code></a></h3>
+
+
+<p>
+When called with no <code>base</code>,
+<code>tonumber</code> tries to convert its argument to a number.
+If the argument is already a number or
+a string convertible to a number (see <a href="#3.4.2">§3.4.2</a>),
+then <code>tonumber</code> returns this number;
+otherwise, it returns <b>nil</b>.
+
+
+<p>
+When called with <code>base</code>,
+then <code>e</code> should be a string to be interpreted as
+an integer numeral in that base.
+The base may be any integer between 2 and 36, inclusive.
+In bases above 10, the letter '<code>A</code>' (in either upper or lower case)
+represents 10, '<code>B</code>' represents 11, and so forth,
+with '<code>Z</code>' representing 35.
+If the string <code>e</code> is not a valid numeral in the given base,
+the function returns <b>nil</b>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-tostring"><code>tostring (v)</code></a></h3>
+Receives a value of any type and
+converts it to a string in a reasonable format.
+(For complete control of how numbers are converted,
+use <a href="#pdf-string.format"><code>string.format</code></a>.)
+
+
+<p>
+If the metatable of <code>v</code> has a <code>"__tostring"</code> field,
+then <code>tostring</code> calls the corresponding value
+with <code>v</code> as argument,
+and uses the result of the call as its result.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-type"><code>type (v)</code></a></h3>
+Returns the type of its only argument, coded as a string.
+The possible results of this function are
+"<code>nil</code>" (a string, not the value <b>nil</b>),
+"<code>number</code>",
+"<code>string</code>",
+"<code>boolean</code>",
+"<code>table</code>",
+"<code>function</code>",
+"<code>thread</code>",
+and "<code>userdata</code>".
+
+
+
+
+<p>
+<hr><h3><a name="pdf-_VERSION"><code>_VERSION</code></a></h3>
+A global variable (not a function) that
+holds a string containing the current interpreter version.
+The current contents of this variable is "<code>Lua 5.2</code>".
+
+
+
+
+<p>
+<hr><h3><a name="pdf-xpcall"><code>xpcall (f, msgh [, arg1, ···])</code></a></h3>
+
+
+<p>
+This function is similar to <a href="#pdf-pcall"><code>pcall</code></a>,
+except that it sets a new message handler <code>msgh</code>.
+
+
+
+
+
+
+
+<h2>6.2 – <a name="6.2">Coroutine Manipulation</a></h2>
+
+<p>
+The operations related to coroutines comprise a sub-library of
+the basic library and come inside the table <a name="pdf-coroutine"><code>coroutine</code></a>.
+See <a href="#2.6">§2.6</a> for a general description of coroutines.
+
+
+<p>
+<hr><h3><a name="pdf-coroutine.create"><code>coroutine.create (f)</code></a></h3>
+
+
+<p>
+Creates a new coroutine, with body <code>f</code>.
+<code>f</code> must be a Lua function.
+Returns this new coroutine,
+an object with type <code>"thread"</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-coroutine.resume"><code>coroutine.resume (co [, val1, ···])</code></a></h3>
+
+
+<p>
+Starts or continues the execution of coroutine <code>co</code>.
+The first time you resume a coroutine,
+it starts running its body.
+The values <code>val1</code>, ... are passed
+as the arguments to the body function.
+If the coroutine has yielded,
+<code>resume</code> restarts it;
+the values <code>val1</code>, ... are passed
+as the results from the yield.
+
+
+<p>
+If the coroutine runs without any errors,
+<code>resume</code> returns <b>true</b> plus any values passed to <code>yield</code>
+(if the coroutine yields) or any values returned by the body function
+(if the coroutine terminates).
+If there is any error,
+<code>resume</code> returns <b>false</b> plus the error message.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-coroutine.running"><code>coroutine.running ()</code></a></h3>
+
+
+<p>
+Returns the running coroutine plus a boolean,
+true when the running coroutine is the main one.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-coroutine.status"><code>coroutine.status (co)</code></a></h3>
+
+
+<p>
+Returns the status of coroutine <code>co</code>, as a string:
+<code>"running"</code>,
+if the coroutine is running (that is, it called <code>status</code>);
+<code>"suspended"</code>, if the coroutine is suspended in a call to <code>yield</code>,
+or if it has not started running yet;
+<code>"normal"</code> if the coroutine is active but not running
+(that is, it has resumed another coroutine);
+and <code>"dead"</code> if the coroutine has finished its body function,
+or if it has stopped with an error.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-coroutine.wrap"><code>coroutine.wrap (f)</code></a></h3>
+
+
+<p>
+Creates a new coroutine, with body <code>f</code>.
+<code>f</code> must be a Lua function.
+Returns a function that resumes the coroutine each time it is called.
+Any arguments passed to the function behave as the
+extra arguments to <code>resume</code>.
+Returns the same values returned by <code>resume</code>,
+except the first boolean.
+In case of error, propagates the error.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-coroutine.yield"><code>coroutine.yield (···)</code></a></h3>
+
+
+<p>
+Suspends the execution of the calling coroutine.
+Any arguments to <code>yield</code> are passed as extra results to <code>resume</code>.
+
+
+
+
+
+
+
+<h2>6.3 – <a name="6.3">Modules</a></h2>
+
+<p>
+The package library provides basic
+facilities for loading modules in Lua.
+It exports one function directly in the global environment:
+<a href="#pdf-require"><code>require</code></a>.
+Everything else is exported in a table <a name="pdf-package"><code>package</code></a>.
+
+
+<p>
+<hr><h3><a name="pdf-require"><code>require (modname)</code></a></h3>
+
+
+<p>
+Loads the given module.
+The function starts by looking into the <a href="#pdf-package.loaded"><code>package.loaded</code></a> table
+to determine whether <code>modname</code> is already loaded.
+If it is, then <code>require</code> returns the value stored
+at <code>package.loaded[modname]</code>.
+Otherwise, it tries to find a <em>loader</em> for the module.
+
+
+<p>
+To find a loader,
+<code>require</code> is guided by the <a href="#pdf-package.searchers"><code>package.searchers</code></a> sequence.
+By changing this sequence,
+we can change how <code>require</code> looks for a module.
+The following explanation is based on the default configuration
+for <a href="#pdf-package.searchers"><code>package.searchers</code></a>.
+
+
+<p>
+First <code>require</code> queries <code>package.preload[modname]</code>.
+If it has a value,
+this value (which should be a function) is the loader.
+Otherwise <code>require</code> searches for a Lua loader using the
+path stored in <a href="#pdf-package.path"><code>package.path</code></a>.
+If that also fails, it searches for a C loader using the
+path stored in <a href="#pdf-package.cpath"><code>package.cpath</code></a>.
+If that also fails,
+it tries an <em>all-in-one</em> loader (see <a href="#pdf-package.searchers"><code>package.searchers</code></a>).
+
+
+<p>
+Once a loader is found,
+<code>require</code> calls the loader with two arguments:
+<code>modname</code> and an extra value dependent on how it got the loader.
+(If the loader came from a file,
+this extra value is the file name.)
+If the loader returns any non-nil value,
+<code>require</code> assigns the returned value to <code>package.loaded[modname]</code>.
+If the loader does not return a non-nil value and
+has not assigned any value to <code>package.loaded[modname]</code>,
+then <code>require</code> assigns <b>true</b> to this entry.
+In any case, <code>require</code> returns the
+final value of <code>package.loaded[modname]</code>.
+
+
+<p>
+If there is any error loading or running the module,
+or if it cannot find any loader for the module,
+then <code>require</code> raises an error.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-package.config"><code>package.config</code></a></h3>
+
+
+<p>
+A string describing some compile-time configurations for packages.
+This string is a sequence of lines:
+
+<ul>
+
+<li>The first line is the directory separator string.
+Default is '<code>\</code>' for Windows and '<code>/</code>' for all other systems.</li>
+
+<li>The second line is the character that separates templates in a path.
+Default is '<code>;</code>'.</li>
+
+<li>The third line is the string that marks the
+substitution points in a template.
+Default is '<code>?</code>'.</li>
+
+<li>The fourth line is a string that, in a path in Windows,
+is replaced by the executable's directory.
+Default is '<code>!</code>'.</li>
+
+<li>The fifth line is a mark to ignore all text before it
+when building the <code>luaopen_</code> function name.
+Default is '<code>-</code>'.</li>
+
+</ul>
+
+
+
+<p>
+<hr><h3><a name="pdf-package.cpath"><code>package.cpath</code></a></h3>
+
+
+<p>
+The path used by <a href="#pdf-require"><code>require</code></a> to search for a C loader.
+
+
+<p>
+Lua initializes the C path <a href="#pdf-package.cpath"><code>package.cpath</code></a> in the same way
+it initializes the Lua path <a href="#pdf-package.path"><code>package.path</code></a>,
+using the environment variable <a name="pdf-LUA_CPATH_5_2"><code>LUA_CPATH_5_2</code></a>
+or the environment variable <a name="pdf-LUA_CPATH"><code>LUA_CPATH</code></a>
+or a default path defined in <code>luaconf.h</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-package.loaded"><code>package.loaded</code></a></h3>
+
+
+<p>
+A table used by <a href="#pdf-require"><code>require</code></a> to control which
+modules are already loaded.
+When you require a module <code>modname</code> and
+<code>package.loaded[modname]</code> is not false,
+<a href="#pdf-require"><code>require</code></a> simply returns the value stored there.
+
+
+<p>
+This variable is only a reference to the real table;
+assignments to this variable do not change the
+table used by <a href="#pdf-require"><code>require</code></a>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-package.loadlib"><code>package.loadlib (libname, funcname)</code></a></h3>
+
+
+<p>
+Dynamically links the host program with the C library <code>libname</code>.
+
+
+<p>
+If <code>funcname</code> is "<code>*</code>",
+then it only links with the library,
+making the symbols exported by the library
+available to other dynamically linked libraries.
+Otherwise,
+it looks for a function <code>funcname</code> inside the library
+and returns this function as a C function.
+So, <code>funcname</code> must follow the <a href="#lua_CFunction"><code>lua_CFunction</code></a> prototype
+(see <a href="#lua_CFunction"><code>lua_CFunction</code></a>).
+
+
+<p>
+This is a low-level function.
+It completely bypasses the package and module system.
+Unlike <a href="#pdf-require"><code>require</code></a>,
+it does not perform any path searching and
+does not automatically adds extensions.
+<code>libname</code> must be the complete file name of the C library,
+including if necessary a path and an extension.
+<code>funcname</code> must be the exact name exported by the C library
+(which may depend on the C compiler and linker used).
+
+
+<p>
+This function is not supported by Standard C.
+As such, it is only available on some platforms
+(Windows, Linux, Mac OS X, Solaris, BSD,
+plus other Unix systems that support the <code>dlfcn</code> standard).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-package.path"><code>package.path</code></a></h3>
+
+
+<p>
+The path used by <a href="#pdf-require"><code>require</code></a> to search for a Lua loader.
+
+
+<p>
+At start-up, Lua initializes this variable with
+the value of the environment variable <a name="pdf-LUA_PATH_5_2"><code>LUA_PATH_5_2</code></a> or
+the environment variable <a name="pdf-LUA_PATH"><code>LUA_PATH</code></a> or
+with a default path defined in <code>luaconf.h</code>,
+if those environment variables are not defined.
+Any "<code>;;</code>" in the value of the environment variable
+is replaced by the default path.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-package.preload"><code>package.preload</code></a></h3>
+
+
+<p>
+A table to store loaders for specific modules
+(see <a href="#pdf-require"><code>require</code></a>).
+
+
+<p>
+This variable is only a reference to the real table;
+assignments to this variable do not change the
+table used by <a href="#pdf-require"><code>require</code></a>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-package.searchers"><code>package.searchers</code></a></h3>
+
+
+<p>
+A table used by <a href="#pdf-require"><code>require</code></a> to control how to load modules.
+
+
+<p>
+Each entry in this table is a <em>searcher function</em>.
+When looking for a module,
+<a href="#pdf-require"><code>require</code></a> calls each of these searchers in ascending order,
+with the module name (the argument given to <a href="#pdf-require"><code>require</code></a>) as its
+sole parameter.
+The function can return another function (the module <em>loader</em>)
+plus an extra value that will be passed to that loader,
+or a string explaining why it did not find that module
+(or <b>nil</b> if it has nothing to say).
+
+
+<p>
+Lua initializes this table with four searcher functions.
+
+
+<p>
+The first searcher simply looks for a loader in the
+<a href="#pdf-package.preload"><code>package.preload</code></a> table.
+
+
+<p>
+The second searcher looks for a loader as a Lua library,
+using the path stored at <a href="#pdf-package.path"><code>package.path</code></a>.
+The search is done as described in function <a href="#pdf-package.searchpath"><code>package.searchpath</code></a>.
+
+
+<p>
+The third searcher looks for a loader as a C library,
+using the path given by the variable <a href="#pdf-package.cpath"><code>package.cpath</code></a>.
+Again,
+the search is done as described in function <a href="#pdf-package.searchpath"><code>package.searchpath</code></a>.
+For instance,
+if the C path is the string
+
+<pre>
+ "./?.so;./?.dll;/usr/local/?/init.so"
+</pre><p>
+the searcher for module <code>foo</code>
+will try to open the files <code>./foo.so</code>, <code>./foo.dll</code>,
+and <code>/usr/local/foo/init.so</code>, in that order.
+Once it finds a C library,
+this searcher first uses a dynamic link facility to link the
+application with the library.
+Then it tries to find a C function inside the library to
+be used as the loader.
+The name of this C function is the string "<code>luaopen_</code>"
+concatenated with a copy of the module name where each dot
+is replaced by an underscore.
+Moreover, if the module name has a hyphen,
+its prefix up to (and including) the first hyphen is removed.
+For instance, if the module name is <code>a.v1-b.c</code>,
+the function name will be <code>luaopen_b_c</code>.
+
+
+<p>
+The fourth searcher tries an <em>all-in-one loader</em>.
+It searches the C path for a library for
+the root name of the given module.
+For instance, when requiring <code>a.b.c</code>,
+it will search for a C library for <code>a</code>.
+If found, it looks into it for an open function for
+the submodule;
+in our example, that would be <code>luaopen_a_b_c</code>.
+With this facility, a package can pack several C submodules
+into one single library,
+with each submodule keeping its original open function.
+
+
+<p>
+All searchers except the first one (preload) return as the extra value
+the file name where the module was found,
+as returned by <a href="#pdf-package.searchpath"><code>package.searchpath</code></a>.
+The first searcher returns no extra value.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-package.searchpath"><code>package.searchpath (name, path [, sep [, rep]])</code></a></h3>
+
+
+<p>
+Searches for the given <code>name</code> in the given <code>path</code>.
+
+
+<p>
+A path is a string containing a sequence of
+<em>templates</em> separated by semicolons.
+For each template,
+the function replaces each interrogation mark (if any)
+in the template with a copy of <code>name</code>
+wherein all occurrences of <code>sep</code>
+(a dot, by default)
+were replaced by <code>rep</code>
+(the system's directory separator, by default),
+and then tries to open the resulting file name.
+
+
+<p>
+For instance, if the path is the string
+
+<pre>
+ "./?.lua;./?.lc;/usr/local/?/init.lua"
+</pre><p>
+the search for the name <code>foo.a</code>
+will try to open the files
+<code>./foo/a.lua</code>, <code>./foo/a.lc</code>, and
+<code>/usr/local/foo/a/init.lua</code>, in that order.
+
+
+<p>
+Returns the resulting name of the first file that it can
+open in read mode (after closing the file),
+or <b>nil</b> plus an error message if none succeeds.
+(This error message lists all file names it tried to open.)
+
+
+
+
+
+
+
+<h2>6.4 – <a name="6.4">String Manipulation</a></h2>
+
+<p>
+This library provides generic functions for string manipulation,
+such as finding and extracting substrings, and pattern matching.
+When indexing a string in Lua, the first character is at position 1
+(not at 0, as in C).
+Indices are allowed to be negative and are interpreted as indexing backwards,
+from the end of the string.
+Thus, the last character is at position -1, and so on.
+
+
+<p>
+The string library provides all its functions inside the table
+<a name="pdf-string"><code>string</code></a>.
+It also sets a metatable for strings
+where the <code>__index</code> field points to the <code>string</code> table.
+Therefore, you can use the string functions in object-oriented style.
+For instance, <code>string.byte(s,i)</code>
+can be written as <code>s:byte(i)</code>.
+
+
+<p>
+The string library assumes one-byte character encodings.
+
+
+<p>
+<hr><h3><a name="pdf-string.byte"><code>string.byte (s [, i [, j]])</code></a></h3>
+Returns the internal numerical codes of the characters <code>s[i]</code>,
+<code>s[i+1]</code>, ..., <code>s[j]</code>.
+The default value for <code>i</code> is 1;
+the default value for <code>j</code> is <code>i</code>.
+These indices are corrected
+following the same rules of function <a href="#pdf-string.sub"><code>string.sub</code></a>.
+
+
+<p>
+Numerical codes are not necessarily portable across platforms.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.char"><code>string.char (···)</code></a></h3>
+Receives zero or more integers.
+Returns a string with length equal to the number of arguments,
+in which each character has the internal numerical code equal
+to its corresponding argument.
+
+
+<p>
+Numerical codes are not necessarily portable across platforms.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.dump"><code>string.dump (function)</code></a></h3>
+
+
+<p>
+Returns a string containing a binary representation of the given function,
+so that a later <a href="#pdf-load"><code>load</code></a> on this string returns
+a copy of the function (but with new upvalues).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.find"><code>string.find (s, pattern [, init [, plain]])</code></a></h3>
+
+
+<p>
+Looks for the first match of
+<code>pattern</code> in the string <code>s</code>.
+If it finds a match, then <code>find</code> returns the indices of <code>s</code>
+where this occurrence starts and ends;
+otherwise, it returns <b>nil</b>.
+A third, optional numerical argument <code>init</code> specifies
+where to start the search;
+its default value is 1 and can be negative.
+A value of <b>true</b> as a fourth, optional argument <code>plain</code>
+turns off the pattern matching facilities,
+so the function does a plain "find substring" operation,
+with no characters in <code>pattern</code> being considered magic.
+Note that if <code>plain</code> is given, then <code>init</code> must be given as well.
+
+
+<p>
+If the pattern has captures,
+then in a successful match
+the captured values are also returned,
+after the two indices.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.format"><code>string.format (formatstring, ···)</code></a></h3>
+
+
+<p>
+Returns a formatted version of its variable number of arguments
+following the description given in its first argument (which must be a string).
+The format string follows the same rules as the ISO C function <code>sprintf</code>.
+The only differences are that the options/modifiers
+<code>*</code>, <code>h</code>, <code>L</code>, <code>l</code>, <code>n</code>,
+and <code>p</code> are not supported
+and that there is an extra option, <code>q</code>.
+The <code>q</code> option formats a string between double quotes,
+using escape sequences when necessary to ensure that
+it can safely be read back by the Lua interpreter.
+For instance, the call
+
+<pre>
+ string.format('%q', 'a string with "quotes" and \n new line')
+</pre><p>
+may produce the string:
+
+<pre>
+ "a string with \"quotes\" and \
+ new line"
+</pre>
+
+<p>
+Options
+<code>A</code> and <code>a</code> (when available),
+<code>E</code>, <code>e</code>, <code>f</code>,
+<code>G</code>, and <code>g</code> all expect a number as argument.
+Options <code>c</code>, <code>d</code>,
+<code>i</code>, <code>o</code>, <code>u</code>, <code>X</code>, and <code>x</code>
+also expect a number,
+but the range of that number may be limited by
+the underlying C implementation.
+For options <code>o</code>, <code>u</code>, <code>X</code>, and <code>x</code>,
+the number cannot be negative.
+Option <code>q</code> expects a string;
+option <code>s</code> expects a string without embedded zeros.
+If the argument to option <code>s</code> is not a string,
+it is converted to one following the same rules of <a href="#pdf-tostring"><code>tostring</code></a>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.gmatch"><code>string.gmatch (s, pattern)</code></a></h3>
+Returns an iterator function that,
+each time it is called,
+returns the next captures from <code>pattern</code> over the string <code>s</code>.
+If <code>pattern</code> specifies no captures,
+then the whole match is produced in each call.
+
+
+<p>
+As an example, the following loop
+will iterate over all the words from string <code>s</code>,
+printing one per line:
+
+<pre>
+ s = "hello world from Lua"
+ for w in string.gmatch(s, "%a+") do
+ print(w)
+ end
+</pre><p>
+The next example collects all pairs <code>key=value</code> from the
+given string into a table:
+
+<pre>
+ t = {}
+ s = "from=world, to=Lua"
+ for k, v in string.gmatch(s, "(%w+)=(%w+)") do
+ t[k] = v
+ end
+</pre>
+
+<p>
+For this function, a caret '<code>^</code>' at the start of a pattern does not
+work as an anchor, as this would prevent the iteration.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.gsub"><code>string.gsub (s, pattern, repl [, n])</code></a></h3>
+Returns a copy of <code>s</code>
+in which all (or the first <code>n</code>, if given)
+occurrences of the <code>pattern</code> have been
+replaced by a replacement string specified by <code>repl</code>,
+which can be a string, a table, or a function.
+<code>gsub</code> also returns, as its second value,
+the total number of matches that occurred.
+The name <code>gsub</code> comes from <em>Global SUBstitution</em>.
+
+
+<p>
+If <code>repl</code> is a string, then its value is used for replacement.
+The character <code>%</code> works as an escape character:
+any sequence in <code>repl</code> of the form <code>%<em>d</em></code>,
+with <em>d</em> between 1 and 9,
+stands for the value of the <em>d</em>-th captured substring.
+The sequence <code>%0</code> stands for the whole match.
+The sequence <code>%%</code> stands for a single <code>%</code>.
+
+
+<p>
+If <code>repl</code> is a table, then the table is queried for every match,
+using the first capture as the key.
+
+
+<p>
+If <code>repl</code> is a function, then this function is called every time a
+match occurs, with all captured substrings passed as arguments,
+in order.
+
+
+<p>
+In any case,
+if the pattern specifies no captures,
+then it behaves as if the whole pattern was inside a capture.
+
+
+<p>
+If the value returned by the table query or by the function call
+is a string or a number,
+then it is used as the replacement string;
+otherwise, if it is <b>false</b> or <b>nil</b>,
+then there is no replacement
+(that is, the original match is kept in the string).
+
+
+<p>
+Here are some examples:
+
+<pre>
+ x = string.gsub("hello world", "(%w+)", "%1 %1")
+ --> x="hello hello world world"
+
+ x = string.gsub("hello world", "%w+", "%0 %0", 1)
+ --> x="hello hello world"
+
+ x = string.gsub("hello world from Lua", "(%w+)%s*(%w+)", "%2 %1")
+ --> x="world hello Lua from"
+
+ x = string.gsub("home = $HOME, user = $USER", "%$(%w+)", os.getenv)
+ --> x="home = /home/roberto, user = roberto"
+
+ x = string.gsub("4+5 = $return 4+5$", "%$(.-)%$", function (s)
+ return load(s)()
+ end)
+ --> x="4+5 = 9"
+
+ local t = {name="lua", version="5.2"}
+ x = string.gsub("$name-$version.tar.gz", "%$(%w+)", t)
+ --> x="lua-5.2.tar.gz"
+</pre>
+
+
+
+<p>
+<hr><h3><a name="pdf-string.len"><code>string.len (s)</code></a></h3>
+Receives a string and returns its length.
+The empty string <code>""</code> has length 0.
+Embedded zeros are counted,
+so <code>"a\000bc\000"</code> has length 5.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.lower"><code>string.lower (s)</code></a></h3>
+Receives a string and returns a copy of this string with all
+uppercase letters changed to lowercase.
+All other characters are left unchanged.
+The definition of what an uppercase letter is depends on the current locale.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.match"><code>string.match (s, pattern [, init])</code></a></h3>
+Looks for the first <em>match</em> of
+<code>pattern</code> in the string <code>s</code>.
+If it finds one, then <code>match</code> returns
+the captures from the pattern;
+otherwise it returns <b>nil</b>.
+If <code>pattern</code> specifies no captures,
+then the whole match is returned.
+A third, optional numerical argument <code>init</code> specifies
+where to start the search;
+its default value is 1 and can be negative.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.rep"><code>string.rep (s, n [, sep])</code></a></h3>
+Returns a string that is the concatenation of <code>n</code> copies of
+the string <code>s</code> separated by the string <code>sep</code>.
+The default value for <code>sep</code> is the empty string
+(that is, no separator).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.reverse"><code>string.reverse (s)</code></a></h3>
+Returns a string that is the string <code>s</code> reversed.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.sub"><code>string.sub (s, i [, j])</code></a></h3>
+Returns the substring of <code>s</code> that
+starts at <code>i</code> and continues until <code>j</code>;
+<code>i</code> and <code>j</code> can be negative.
+If <code>j</code> is absent, then it is assumed to be equal to -1
+(which is the same as the string length).
+In particular,
+the call <code>string.sub(s,1,j)</code> returns a prefix of <code>s</code>
+with length <code>j</code>,
+and <code>string.sub(s, -i)</code> returns a suffix of <code>s</code>
+with length <code>i</code>.
+
+
+<p>
+If, after the translation of negative indices,
+<code>i</code> is less than 1,
+it is corrected to 1.
+If <code>j</code> is greater than the string length,
+it is corrected to that length.
+If, after these corrections,
+<code>i</code> is greater than <code>j</code>,
+the function returns the empty string.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.upper"><code>string.upper (s)</code></a></h3>
+Receives a string and returns a copy of this string with all
+lowercase letters changed to uppercase.
+All other characters are left unchanged.
+The definition of what a lowercase letter is depends on the current locale.
+
+
+
+<h3>6.4.1 – <a name="6.4.1">Patterns</a></h3>
+
+
+<h4>Character Class:</h4><p>
+A <em>character class</em> is used to represent a set of characters.
+The following combinations are allowed in describing a character class:
+
+<ul>
+
+<li><b><em>x</em>: </b>
+(where <em>x</em> is not one of the <em>magic characters</em>
+<code>^$()%.[]*+-?</code>)
+represents the character <em>x</em> itself.
+</li>
+
+<li><b><code>.</code>: </b> (a dot) represents all characters.</li>
+
+<li><b><code>%a</code>: </b> represents all letters.</li>
+
+<li><b><code>%c</code>: </b> represents all control characters.</li>
+
+<li><b><code>%d</code>: </b> represents all digits.</li>
+
+<li><b><code>%g</code>: </b> represents all printable characters except space.</li>
+
+<li><b><code>%l</code>: </b> represents all lowercase letters.</li>
+
+<li><b><code>%p</code>: </b> represents all punctuation characters.</li>
+
+<li><b><code>%s</code>: </b> represents all space characters.</li>
+
+<li><b><code>%u</code>: </b> represents all uppercase letters.</li>
+
+<li><b><code>%w</code>: </b> represents all alphanumeric characters.</li>
+
+<li><b><code>%x</code>: </b> represents all hexadecimal digits.</li>
+
+<li><b><code>%<em>x</em></code>: </b> (where <em>x</em> is any non-alphanumeric character)
+represents the character <em>x</em>.
+This is the standard way to escape the magic characters.
+Any punctuation character (even the non magic)
+can be preceded by a '<code>%</code>'
+when used to represent itself in a pattern.
+</li>
+
+<li><b><code>[<em>set</em>]</code>: </b>
+represents the class which is the union of all
+characters in <em>set</em>.
+A range of characters can be specified by
+separating the end characters of the range,
+in ascending order, with a '<code>-</code>',
+All classes <code>%</code><em>x</em> described above can also be used as
+components in <em>set</em>.
+All other characters in <em>set</em> represent themselves.
+For example, <code>[%w_]</code> (or <code>[_%w]</code>)
+represents all alphanumeric characters plus the underscore,
+<code>[0-7]</code> represents the octal digits,
+and <code>[0-7%l%-]</code> represents the octal digits plus
+the lowercase letters plus the '<code>-</code>' character.
+
+
+<p>
+The interaction between ranges and classes is not defined.
+Therefore, patterns like <code>[%a-z]</code> or <code>[a-%%]</code>
+have no meaning.
+</li>
+
+<li><b><code>[^<em>set</em>]</code>: </b>
+represents the complement of <em>set</em>,
+where <em>set</em> is interpreted as above.
+</li>
+
+</ul><p>
+For all classes represented by single letters (<code>%a</code>, <code>%c</code>, etc.),
+the corresponding uppercase letter represents the complement of the class.
+For instance, <code>%S</code> represents all non-space characters.
+
+
+<p>
+The definitions of letter, space, and other character groups
+depend on the current locale.
+In particular, the class <code>[a-z]</code> may not be equivalent to <code>%l</code>.
+
+
+
+
+
+<h4>Pattern Item:</h4><p>
+A <em>pattern item</em> can be
+
+<ul>
+
+<li>
+a single character class,
+which matches any single character in the class;
+</li>
+
+<li>
+a single character class followed by '<code>*</code>',
+which matches 0 or more repetitions of characters in the class.
+These repetition items will always match the longest possible sequence;
+</li>
+
+<li>
+a single character class followed by '<code>+</code>',
+which matches 1 or more repetitions of characters in the class.
+These repetition items will always match the longest possible sequence;
+</li>
+
+<li>
+a single character class followed by '<code>-</code>',
+which also matches 0 or more repetitions of characters in the class.
+Unlike '<code>*</code>',
+these repetition items will always match the shortest possible sequence;
+</li>
+
+<li>
+a single character class followed by '<code>?</code>',
+which matches 0 or 1 occurrence of a character in the class;
+</li>
+
+<li>
+<code>%<em>n</em></code>, for <em>n</em> between 1 and 9;
+such item matches a substring equal to the <em>n</em>-th captured string
+(see below);
+</li>
+
+<li>
+<code>%b<em>xy</em></code>, where <em>x</em> and <em>y</em> are two distinct characters;
+such item matches strings that start with <em>x</em>, end with <em>y</em>,
+and where the <em>x</em> and <em>y</em> are <em>balanced</em>.
+This means that, if one reads the string from left to right,
+counting <em>+1</em> for an <em>x</em> and <em>-1</em> for a <em>y</em>,
+the ending <em>y</em> is the first <em>y</em> where the count reaches 0.
+For instance, the item <code>%b()</code> matches expressions with
+balanced parentheses.
+</li>
+
+<li>
+<code>%f[<em>set</em>]</code>, a <em>frontier pattern</em>;
+such item matches an empty string at any position such that
+the next character belongs to <em>set</em>
+and the previous character does not belong to <em>set</em>.
+The set <em>set</em> is interpreted as previously described.
+The beginning and the end of the subject are handled as if
+they were the character '<code>\0</code>'.
+</li>
+
+</ul>
+
+
+
+
+<h4>Pattern:</h4><p>
+A <em>pattern</em> is a sequence of pattern items.
+A caret '<code>^</code>' at the beginning of a pattern anchors the match at the
+beginning of the subject string.
+A '<code>$</code>' at the end of a pattern anchors the match at the
+end of the subject string.
+At other positions,
+'<code>^</code>' and '<code>$</code>' have no special meaning and represent themselves.
+
+
+
+
+
+<h4>Captures:</h4><p>
+A pattern can contain sub-patterns enclosed in parentheses;
+they describe <em>captures</em>.
+When a match succeeds, the substrings of the subject string
+that match captures are stored (<em>captured</em>) for future use.
+Captures are numbered according to their left parentheses.
+For instance, in the pattern <code>"(a*(.)%w(%s*))"</code>,
+the part of the string matching <code>"a*(.)%w(%s*)"</code> is
+stored as the first capture (and therefore has number 1);
+the character matching "<code>.</code>" is captured with number 2,
+and the part matching "<code>%s*</code>" has number 3.
+
+
+<p>
+As a special case, the empty capture <code>()</code> captures
+the current string position (a number).
+For instance, if we apply the pattern <code>"()aa()"</code> on the
+string <code>"flaaap"</code>, there will be two captures: 3 and 5.
+
+
+
+
+
+
+
+
+
+
+
+<h2>6.5 – <a name="6.5">Table Manipulation</a></h2>
+
+<p>
+This library provides generic functions for table manipulation.
+It provides all its functions inside the table <a name="pdf-table"><code>table</code></a>.
+
+
+<p>
+Remember that, whenever an operation needs the length of a table,
+the table should be a proper sequence
+or have a <code>__len</code> metamethod (see <a href="#3.4.6">§3.4.6</a>).
+All functions ignore non-numeric keys
+in tables given as arguments.
+
+
+<p>
+For performance reasons,
+all table accesses (get/set) performed by these functions are raw.
+
+
+<p>
+<hr><h3><a name="pdf-table.concat"><code>table.concat (list [, sep [, i [, j]]])</code></a></h3>
+
+
+<p>
+Given a list where all elements are strings or numbers,
+returns the string <code>list[i]..sep..list[i+1] ··· sep..list[j]</code>.
+The default value for <code>sep</code> is the empty string,
+the default for <code>i</code> is 1,
+and the default for <code>j</code> is <code>#list</code>.
+If <code>i</code> is greater than <code>j</code>, returns the empty string.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-table.insert"><code>table.insert (list, [pos,] value)</code></a></h3>
+
+
+<p>
+Inserts element <code>value</code> at position <code>pos</code> in <code>list</code>,
+shifting up the elements
+<code>list[pos], list[pos+1], ···, list[#list]</code>.
+The default value for <code>pos</code> is <code>#list+1</code>,
+so that a call <code>table.insert(t,x)</code> inserts <code>x</code> at the end
+of list <code>t</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-table.pack"><code>table.pack (···)</code></a></h3>
+
+
+<p>
+Returns a new table with all parameters stored into keys 1, 2, etc.
+and with a field "<code>n</code>" with the total number of parameters.
+Note that the resulting table may not be a sequence.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-table.remove"><code>table.remove (list [, pos])</code></a></h3>
+
+
+<p>
+Removes from <code>list</code> the element at position <code>pos</code>,
+returning the value of the removed element.
+When <code>pos</code> is an integer between 1 and <code>#list</code>,
+it shifts down the elements
+<code>list[pos+1], list[pos+2], ···, list[#list]</code>
+and erases element <code>list[#list]</code>;
+The index <code>pos</code> can also be 0 when <code>#list</code> is 0,
+or <code>#list + 1</code>;
+in those cases, the function erases the element <code>list[pos]</code>.
+
+
+<p>
+The default value for <code>pos</code> is <code>#list</code>,
+so that a call <code>table.remove(t)</code> removes the last element
+of list <code>t</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-table.sort"><code>table.sort (list [, comp])</code></a></h3>
+
+
+<p>
+Sorts list elements in a given order, <em>in-place</em>,
+from <code>list[1]</code> to <code>list[#list]</code>.
+If <code>comp</code> is given,
+then it must be a function that receives two list elements
+and returns true when the first element must come
+before the second in the final order
+(so that <code>not comp(list[i+1],list[i])</code> will be true after the sort).
+If <code>comp</code> is not given,
+then the standard Lua operator <code><</code> is used instead.
+
+
+<p>
+The sort algorithm is not stable;
+that is, elements considered equal by the given order
+may have their relative positions changed by the sort.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-table.unpack"><code>table.unpack (list [, i [, j]])</code></a></h3>
+
+
+<p>
+Returns the elements from the given table.
+This function is equivalent to
+
+<pre>
+ return list[i], list[i+1], ···, list[j]
+</pre><p>
+By default, <code>i</code> is 1 and <code>j</code> is <code>#list</code>.
+
+
+
+
+
+
+
+<h2>6.6 – <a name="6.6">Mathematical Functions</a></h2>
+
+<p>
+This library is an interface to the standard C math library.
+It provides all its functions inside the table <a name="pdf-math"><code>math</code></a>.
+
+
+<p>
+<hr><h3><a name="pdf-math.abs"><code>math.abs (x)</code></a></h3>
+
+
+<p>
+Returns the absolute value of <code>x</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.acos"><code>math.acos (x)</code></a></h3>
+
+
+<p>
+Returns the arc cosine of <code>x</code> (in radians).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.asin"><code>math.asin (x)</code></a></h3>
+
+
+<p>
+Returns the arc sine of <code>x</code> (in radians).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.atan"><code>math.atan (x)</code></a></h3>
+
+
+<p>
+Returns the arc tangent of <code>x</code> (in radians).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.atan2"><code>math.atan2 (y, x)</code></a></h3>
+
+
+<p>
+Returns the arc tangent of <code>y/x</code> (in radians),
+but uses the signs of both parameters to find the
+quadrant of the result.
+(It also handles correctly the case of <code>x</code> being zero.)
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.ceil"><code>math.ceil (x)</code></a></h3>
+
+
+<p>
+Returns the smallest integer larger than or equal to <code>x</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.cos"><code>math.cos (x)</code></a></h3>
+
+
+<p>
+Returns the cosine of <code>x</code> (assumed to be in radians).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.cosh"><code>math.cosh (x)</code></a></h3>
+
+
+<p>
+Returns the hyperbolic cosine of <code>x</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.deg"><code>math.deg (x)</code></a></h3>
+
+
+<p>
+Returns the angle <code>x</code> (given in radians) in degrees.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.exp"><code>math.exp (x)</code></a></h3>
+
+
+<p>
+Returns the value <em>e<sup>x</sup></em>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.floor"><code>math.floor (x)</code></a></h3>
+
+
+<p>
+Returns the largest integer smaller than or equal to <code>x</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.fmod"><code>math.fmod (x, y)</code></a></h3>
+
+
+<p>
+Returns the remainder of the division of <code>x</code> by <code>y</code>
+that rounds the quotient towards zero.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.frexp"><code>math.frexp (x)</code></a></h3>
+
+
+<p>
+Returns <code>m</code> and <code>e</code> such that <em>x = m2<sup>e</sup></em>,
+<code>e</code> is an integer and the absolute value of <code>m</code> is
+in the range <em>[0.5, 1)</em>
+(or zero when <code>x</code> is zero).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.huge"><code>math.huge</code></a></h3>
+
+
+<p>
+The value <code>HUGE_VAL</code>,
+a value larger than or equal to any other numerical value.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.ldexp"><code>math.ldexp (m, e)</code></a></h3>
+
+
+<p>
+Returns <em>m2<sup>e</sup></em> (<code>e</code> should be an integer).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.log"><code>math.log (x [, base])</code></a></h3>
+
+
+<p>
+Returns the logarithm of <code>x</code> in the given base.
+The default for <code>base</code> is <em>e</em>
+(so that the function returns the natural logarithm of <code>x</code>).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.max"><code>math.max (x, ···)</code></a></h3>
+
+
+<p>
+Returns the maximum value among its arguments.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.min"><code>math.min (x, ···)</code></a></h3>
+
+
+<p>
+Returns the minimum value among its arguments.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.modf"><code>math.modf (x)</code></a></h3>
+
+
+<p>
+Returns two numbers,
+the integral part of <code>x</code> and the fractional part of <code>x</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.pi"><code>math.pi</code></a></h3>
+
+
+<p>
+The value of <em>π</em>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.pow"><code>math.pow (x, y)</code></a></h3>
+
+
+<p>
+Returns <em>x<sup>y</sup></em>.
+(You can also use the expression <code>x^y</code> to compute this value.)
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.rad"><code>math.rad (x)</code></a></h3>
+
+
+<p>
+Returns the angle <code>x</code> (given in degrees) in radians.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.random"><code>math.random ([m [, n]])</code></a></h3>
+
+
+<p>
+This function is an interface to the simple
+pseudo-random generator function <code>rand</code> provided by Standard C.
+(No guarantees can be given for its statistical properties.)
+
+
+<p>
+When called without arguments,
+returns a uniform pseudo-random real number
+in the range <em>[0,1)</em>.
+When called with an integer number <code>m</code>,
+<code>math.random</code> returns
+a uniform pseudo-random integer in the range <em>[1, m]</em>.
+When called with two integer numbers <code>m</code> and <code>n</code>,
+<code>math.random</code> returns a uniform pseudo-random
+integer in the range <em>[m, n]</em>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.randomseed"><code>math.randomseed (x)</code></a></h3>
+
+
+<p>
+Sets <code>x</code> as the "seed"
+for the pseudo-random generator:
+equal seeds produce equal sequences of numbers.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.sin"><code>math.sin (x)</code></a></h3>
+
+
+<p>
+Returns the sine of <code>x</code> (assumed to be in radians).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.sinh"><code>math.sinh (x)</code></a></h3>
+
+
+<p>
+Returns the hyperbolic sine of <code>x</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.sqrt"><code>math.sqrt (x)</code></a></h3>
+
+
+<p>
+Returns the square root of <code>x</code>.
+(You can also use the expression <code>x^0.5</code> to compute this value.)
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.tan"><code>math.tan (x)</code></a></h3>
+
+
+<p>
+Returns the tangent of <code>x</code> (assumed to be in radians).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.tanh"><code>math.tanh (x)</code></a></h3>
+
+
+<p>
+Returns the hyperbolic tangent of <code>x</code>.
+
+
+
+
+
+
+
+<h2>6.7 – <a name="6.7">Bitwise Operations</a></h2>
+
+<p>
+This library provides bitwise operations.
+It provides all its functions inside the table <a name="pdf-bit32"><code>bit32</code></a>.
+
+
+<p>
+Unless otherwise stated,
+all functions accept numeric arguments in the range
+<em>(-2<sup>51</sup>,+2<sup>51</sup>)</em>;
+each argument is normalized to
+the remainder of its division by <em>2<sup>32</sup></em>
+and truncated to an integer (in some unspecified way),
+so that its final value falls in the range <em>[0,2<sup>32</sup> - 1]</em>.
+Similarly, all results are in the range <em>[0,2<sup>32</sup> - 1]</em>.
+Note that <code>bit32.bnot(0)</code> is <code>0xFFFFFFFF</code>,
+which is different from <code>-1</code>.
+
+
+<p>
+<hr><h3><a name="pdf-bit32.arshift"><code>bit32.arshift (x, disp)</code></a></h3>
+
+
+<p>
+Returns the number <code>x</code> shifted <code>disp</code> bits to the right.
+The number <code>disp</code> may be any representable integer.
+Negative displacements shift to the left.
+
+
+<p>
+This shift operation is what is called arithmetic shift.
+Vacant bits on the left are filled
+with copies of the higher bit of <code>x</code>;
+vacant bits on the right are filled with zeros.
+In particular,
+displacements with absolute values higher than 31
+result in zero or <code>0xFFFFFFFF</code> (all original bits are shifted out).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-bit32.band"><code>bit32.band (···)</code></a></h3>
+
+
+<p>
+Returns the bitwise <em>and</em> of its operands.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-bit32.bnot"><code>bit32.bnot (x)</code></a></h3>
+
+
+<p>
+Returns the bitwise negation of <code>x</code>.
+For any integer <code>x</code>,
+the following identity holds:
+
+<pre>
+ assert(bit32.bnot(x) == (-1 - x) % 2^32)
+</pre>
+
+
+
+<p>
+<hr><h3><a name="pdf-bit32.bor"><code>bit32.bor (···)</code></a></h3>
+
+
+<p>
+Returns the bitwise <em>or</em> of its operands.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-bit32.btest"><code>bit32.btest (···)</code></a></h3>
+
+
+<p>
+Returns a boolean signaling
+whether the bitwise <em>and</em> of its operands is different from zero.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-bit32.bxor"><code>bit32.bxor (···)</code></a></h3>
+
+
+<p>
+Returns the bitwise <em>exclusive or</em> of its operands.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-bit32.extract"><code>bit32.extract (n, field [, width])</code></a></h3>
+
+
+<p>
+Returns the unsigned number formed by the bits
+<code>field</code> to <code>field + width - 1</code> from <code>n</code>.
+Bits are numbered from 0 (least significant) to 31 (most significant).
+All accessed bits must be in the range <em>[0, 31]</em>.
+
+
+<p>
+The default for <code>width</code> is 1.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-bit32.replace"><code>bit32.replace (n, v, field [, width])</code></a></h3>
+
+
+<p>
+Returns a copy of <code>n</code> with
+the bits <code>field</code> to <code>field + width - 1</code>
+replaced by the value <code>v</code>.
+See <a href="#pdf-bit32.extract"><code>bit32.extract</code></a> for details about <code>field</code> and <code>width</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-bit32.lrotate"><code>bit32.lrotate (x, disp)</code></a></h3>
+
+
+<p>
+Returns the number <code>x</code> rotated <code>disp</code> bits to the left.
+The number <code>disp</code> may be any representable integer.
+
+
+<p>
+For any valid displacement,
+the following identity holds:
+
+<pre>
+ assert(bit32.lrotate(x, disp) == bit32.lrotate(x, disp % 32))
+</pre><p>
+In particular,
+negative displacements rotate to the right.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-bit32.lshift"><code>bit32.lshift (x, disp)</code></a></h3>
+
+
+<p>
+Returns the number <code>x</code> shifted <code>disp</code> bits to the left.
+The number <code>disp</code> may be any representable integer.
+Negative displacements shift to the right.
+In any direction, vacant bits are filled with zeros.
+In particular,
+displacements with absolute values higher than 31
+result in zero (all bits are shifted out).
+
+
+<p>
+For positive displacements,
+the following equality holds:
+
+<pre>
+ assert(bit32.lshift(b, disp) == (b * 2^disp) % 2^32)
+</pre>
+
+
+
+<p>
+<hr><h3><a name="pdf-bit32.rrotate"><code>bit32.rrotate (x, disp)</code></a></h3>
+
+
+<p>
+Returns the number <code>x</code> rotated <code>disp</code> bits to the right.
+The number <code>disp</code> may be any representable integer.
+
+
+<p>
+For any valid displacement,
+the following identity holds:
+
+<pre>
+ assert(bit32.rrotate(x, disp) == bit32.rrotate(x, disp % 32))
+</pre><p>
+In particular,
+negative displacements rotate to the left.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-bit32.rshift"><code>bit32.rshift (x, disp)</code></a></h3>
+
+
+<p>
+Returns the number <code>x</code> shifted <code>disp</code> bits to the right.
+The number <code>disp</code> may be any representable integer.
+Negative displacements shift to the left.
+In any direction, vacant bits are filled with zeros.
+In particular,
+displacements with absolute values higher than 31
+result in zero (all bits are shifted out).
+
+
+<p>
+For positive displacements,
+the following equality holds:
+
+<pre>
+ assert(bit32.rshift(b, disp) == math.floor(b % 2^32 / 2^disp))
+</pre>
+
+<p>
+This shift operation is what is called logical shift.
+
+
+
+
+
+
+
+<h2>6.8 – <a name="6.8">Input and Output Facilities</a></h2>
+
+<p>
+The I/O library provides two different styles for file manipulation.
+The first one uses implicit file descriptors;
+that is, there are operations to set a default input file and a
+default output file,
+and all input/output operations are over these default files.
+The second style uses explicit file descriptors.
+
+
+<p>
+When using implicit file descriptors,
+all operations are supplied by table <a name="pdf-io"><code>io</code></a>.
+When using explicit file descriptors,
+the operation <a href="#pdf-io.open"><code>io.open</code></a> returns a file descriptor
+and then all operations are supplied as methods of the file descriptor.
+
+
+<p>
+The table <code>io</code> also provides
+three predefined file descriptors with their usual meanings from C:
+<a name="pdf-io.stdin"><code>io.stdin</code></a>, <a name="pdf-io.stdout"><code>io.stdout</code></a>, and <a name="pdf-io.stderr"><code>io.stderr</code></a>.
+The I/O library never closes these files.
+
+
+<p>
+Unless otherwise stated,
+all I/O functions return <b>nil</b> on failure
+(plus an error message as a second result and
+a system-dependent error code as a third result)
+and some value different from <b>nil</b> on success.
+On non-Posix systems,
+the computation of the error message and error code
+in case of errors
+may be not thread safe,
+because they rely on the global C variable <code>errno</code>.
+
+
+<p>
+<hr><h3><a name="pdf-io.close"><code>io.close ([file])</code></a></h3>
+
+
+<p>
+Equivalent to <code>file:close()</code>.
+Without a <code>file</code>, closes the default output file.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-io.flush"><code>io.flush ()</code></a></h3>
+
+
+<p>
+Equivalent to <code>io.output():flush()</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-io.input"><code>io.input ([file])</code></a></h3>
+
+
+<p>
+When called with a file name, it opens the named file (in text mode),
+and sets its handle as the default input file.
+When called with a file handle,
+it simply sets this file handle as the default input file.
+When called without parameters,
+it returns the current default input file.
+
+
+<p>
+In case of errors this function raises the error,
+instead of returning an error code.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-io.lines"><code>io.lines ([filename ···])</code></a></h3>
+
+
+<p>
+Opens the given file name in read mode
+and returns an iterator function that
+works like <code>file:lines(···)</code> over the opened file.
+When the iterator function detects the end of file,
+it returns <b>nil</b> (to finish the loop) and automatically closes the file.
+
+
+<p>
+The call <code>io.lines()</code> (with no file name) is equivalent
+to <code>io.input():lines()</code>;
+that is, it iterates over the lines of the default input file.
+In this case it does not close the file when the loop ends.
+
+
+<p>
+In case of errors this function raises the error,
+instead of returning an error code.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-io.open"><code>io.open (filename [, mode])</code></a></h3>
+
+
+<p>
+This function opens a file,
+in the mode specified in the string <code>mode</code>.
+It returns a new file handle,
+or, in case of errors, <b>nil</b> plus an error message.
+
+
+<p>
+The <code>mode</code> string can be any of the following:
+
+<ul>
+<li><b>"<code>r</code>": </b> read mode (the default);</li>
+<li><b>"<code>w</code>": </b> write mode;</li>
+<li><b>"<code>a</code>": </b> append mode;</li>
+<li><b>"<code>r+</code>": </b> update mode, all previous data is preserved;</li>
+<li><b>"<code>w+</code>": </b> update mode, all previous data is erased;</li>
+<li><b>"<code>a+</code>": </b> append update mode, previous data is preserved,
+ writing is only allowed at the end of file.</li>
+</ul><p>
+The <code>mode</code> string can also have a '<code>b</code>' at the end,
+which is needed in some systems to open the file in binary mode.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-io.output"><code>io.output ([file])</code></a></h3>
+
+
+<p>
+Similar to <a href="#pdf-io.input"><code>io.input</code></a>, but operates over the default output file.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-io.popen"><code>io.popen (prog [, mode])</code></a></h3>
+
+
+<p>
+This function is system dependent and is not available
+on all platforms.
+
+
+<p>
+Starts program <code>prog</code> in a separated process and returns
+a file handle that you can use to read data from this program
+(if <code>mode</code> is <code>"r"</code>, the default)
+or to write data to this program
+(if <code>mode</code> is <code>"w"</code>).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-io.read"><code>io.read (···)</code></a></h3>
+
+
+<p>
+Equivalent to <code>io.input():read(···)</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-io.tmpfile"><code>io.tmpfile ()</code></a></h3>
+
+
+<p>
+Returns a handle for a temporary file.
+This file is opened in update mode
+and it is automatically removed when the program ends.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-io.type"><code>io.type (obj)</code></a></h3>
+
+
+<p>
+Checks whether <code>obj</code> is a valid file handle.
+Returns the string <code>"file"</code> if <code>obj</code> is an open file handle,
+<code>"closed file"</code> if <code>obj</code> is a closed file handle,
+or <b>nil</b> if <code>obj</code> is not a file handle.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-io.write"><code>io.write (···)</code></a></h3>
+
+
+<p>
+Equivalent to <code>io.output():write(···)</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-file:close"><code>file:close ()</code></a></h3>
+
+
+<p>
+Closes <code>file</code>.
+Note that files are automatically closed when
+their handles are garbage collected,
+but that takes an unpredictable amount of time to happen.
+
+
+<p>
+When closing a file handle created with <a href="#pdf-io.popen"><code>io.popen</code></a>,
+<a href="#pdf-file:close"><code>file:close</code></a> returns the same values
+returned by <a href="#pdf-os.execute"><code>os.execute</code></a>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-file:flush"><code>file:flush ()</code></a></h3>
+
+
+<p>
+Saves any written data to <code>file</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-file:lines"><code>file:lines (···)</code></a></h3>
+
+
+<p>
+Returns an iterator function that,
+each time it is called,
+reads the file according to the given formats.
+When no format is given,
+uses "*l" as a default.
+As an example, the construction
+
+<pre>
+ for c in file:lines(1) do <em>body</em> end
+</pre><p>
+will iterate over all characters of the file,
+starting at the current position.
+Unlike <a href="#pdf-io.lines"><code>io.lines</code></a>, this function does not close the file
+when the loop ends.
+
+
+<p>
+In case of errors this function raises the error,
+instead of returning an error code.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-file:read"><code>file:read (···)</code></a></h3>
+
+
+<p>
+Reads the file <code>file</code>,
+according to the given formats, which specify what to read.
+For each format,
+the function returns a string (or a number) with the characters read,
+or <b>nil</b> if it cannot read data with the specified format.
+When called without formats,
+it uses a default format that reads the next line
+(see below).
+
+
+<p>
+The available formats are
+
+<ul>
+
+<li><b>"<code>*n</code>": </b>
+reads a number;
+this is the only format that returns a number instead of a string.
+</li>
+
+<li><b>"<code>*a</code>": </b>
+reads the whole file, starting at the current position.
+On end of file, it returns the empty string.
+</li>
+
+<li><b>"<code>*l</code>": </b>
+reads the next line skipping the end of line,
+returning <b>nil</b> on end of file.
+This is the default format.
+</li>
+
+<li><b>"<code>*L</code>": </b>
+reads the next line keeping the end of line (if present),
+returning <b>nil</b> on end of file.
+</li>
+
+<li><b><em>number</em>: </b>
+reads a string with up to this number of bytes,
+returning <b>nil</b> on end of file.
+If number is zero,
+it reads nothing and returns an empty string,
+or <b>nil</b> on end of file.
+</li>
+
+</ul>
+
+
+
+<p>
+<hr><h3><a name="pdf-file:seek"><code>file:seek ([whence [, offset]])</code></a></h3>
+
+
+<p>
+Sets and gets the file position,
+measured from the beginning of the file,
+to the position given by <code>offset</code> plus a base
+specified by the string <code>whence</code>, as follows:
+
+<ul>
+<li><b>"<code>set</code>": </b> base is position 0 (beginning of the file);</li>
+<li><b>"<code>cur</code>": </b> base is current position;</li>
+<li><b>"<code>end</code>": </b> base is end of file;</li>
+</ul><p>
+In case of success, <code>seek</code> returns the final file position,
+measured in bytes from the beginning of the file.
+If <code>seek</code> fails, it returns <b>nil</b>,
+plus a string describing the error.
+
+
+<p>
+The default value for <code>whence</code> is <code>"cur"</code>,
+and for <code>offset</code> is 0.
+Therefore, the call <code>file:seek()</code> returns the current
+file position, without changing it;
+the call <code>file:seek("set")</code> sets the position to the
+beginning of the file (and returns 0);
+and the call <code>file:seek("end")</code> sets the position to the
+end of the file, and returns its size.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-file:setvbuf"><code>file:setvbuf (mode [, size])</code></a></h3>
+
+
+<p>
+Sets the buffering mode for an output file.
+There are three available modes:
+
+<ul>
+
+<li><b>"<code>no</code>": </b>
+no buffering; the result of any output operation appears immediately.
+</li>
+
+<li><b>"<code>full</code>": </b>
+full buffering; output operation is performed only
+when the buffer is full or when
+you explicitly <code>flush</code> the file (see <a href="#pdf-io.flush"><code>io.flush</code></a>).
+</li>
+
+<li><b>"<code>line</code>": </b>
+line buffering; output is buffered until a newline is output
+or there is any input from some special files
+(such as a terminal device).
+</li>
+
+</ul><p>
+For the last two cases, <code>size</code>
+specifies the size of the buffer, in bytes.
+The default is an appropriate size.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-file:write"><code>file:write (···)</code></a></h3>
+
+
+<p>
+Writes the value of each of its arguments to <code>file</code>.
+The arguments must be strings or numbers.
+
+
+<p>
+In case of success, this function returns <code>file</code>.
+Otherwise it returns <b>nil</b> plus a string describing the error.
+
+
+
+
+
+
+
+<h2>6.9 – <a name="6.9">Operating System Facilities</a></h2>
+
+<p>
+This library is implemented through table <a name="pdf-os"><code>os</code></a>.
+
+
+<p>
+<hr><h3><a name="pdf-os.clock"><code>os.clock ()</code></a></h3>
+
+
+<p>
+Returns an approximation of the amount in seconds of CPU time
+used by the program.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-os.date"><code>os.date ([format [, time]])</code></a></h3>
+
+
+<p>
+Returns a string or a table containing date and time,
+formatted according to the given string <code>format</code>.
+
+
+<p>
+If the <code>time</code> argument is present,
+this is the time to be formatted
+(see the <a href="#pdf-os.time"><code>os.time</code></a> function for a description of this value).
+Otherwise, <code>date</code> formats the current time.
+
+
+<p>
+If <code>format</code> starts with '<code>!</code>',
+then the date is formatted in Coordinated Universal Time.
+After this optional character,
+if <code>format</code> is the string "<code>*t</code>",
+then <code>date</code> returns a table with the following fields:
+<code>year</code> (four digits), <code>month</code> (1–12), <code>day</code> (1–31),
+<code>hour</code> (0–23), <code>min</code> (0–59), <code>sec</code> (0–61),
+<code>wday</code> (weekday, Sunday is 1),
+<code>yday</code> (day of the year),
+and <code>isdst</code> (daylight saving flag, a boolean).
+This last field may be absent
+if the information is not available.
+
+
+<p>
+If <code>format</code> is not "<code>*t</code>",
+then <code>date</code> returns the date as a string,
+formatted according to the same rules as the ISO C function <code>strftime</code>.
+
+
+<p>
+When called without arguments,
+<code>date</code> returns a reasonable date and time representation that depends on
+the host system and on the current locale
+(that is, <code>os.date()</code> is equivalent to <code>os.date("%c")</code>).
+
+
+<p>
+On non-Posix systems,
+this function may be not thread safe
+because of its reliance on C function <code>gmtime</code> and C function <code>localtime</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-os.difftime"><code>os.difftime (t2, t1)</code></a></h3>
+
+
+<p>
+Returns the number of seconds from time <code>t1</code> to time <code>t2</code>.
+In POSIX, Windows, and some other systems,
+this value is exactly <code>t2</code><em>-</em><code>t1</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-os.execute"><code>os.execute ([command])</code></a></h3>
+
+
+<p>
+This function is equivalent to the ISO C function <code>system</code>.
+It passes <code>command</code> to be executed by an operating system shell.
+Its first result is <b>true</b>
+if the command terminated successfully,
+or <b>nil</b> otherwise.
+After this first result
+the function returns a string and a number,
+as follows:
+
+<ul>
+
+<li><b>"<code>exit</code>": </b>
+the command terminated normally;
+the following number is the exit status of the command.
+</li>
+
+<li><b>"<code>signal</code>": </b>
+the command was terminated by a signal;
+the following number is the signal that terminated the command.
+</li>
+
+</ul>
+
+<p>
+When called without a <code>command</code>,
+<code>os.execute</code> returns a boolean that is true if a shell is available.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-os.exit"><code>os.exit ([code [, close])</code></a></h3>
+
+
+<p>
+Calls the ISO C function <code>exit</code> to terminate the host program.
+If <code>code</code> is <b>true</b>,
+the returned status is <code>EXIT_SUCCESS</code>;
+if <code>code</code> is <b>false</b>,
+the returned status is <code>EXIT_FAILURE</code>;
+if <code>code</code> is a number,
+the returned status is this number.
+The default value for <code>code</code> is <b>true</b>.
+
+
+<p>
+If the optional second argument <code>close</code> is true,
+closes the Lua state before exiting.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-os.getenv"><code>os.getenv (varname)</code></a></h3>
+
+
+<p>
+Returns the value of the process environment variable <code>varname</code>,
+or <b>nil</b> if the variable is not defined.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-os.remove"><code>os.remove (filename)</code></a></h3>
+
+
+<p>
+Deletes the file (or empty directory, on POSIX systems)
+with the given name.
+If this function fails, it returns <b>nil</b>,
+plus a string describing the error and the error code.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-os.rename"><code>os.rename (oldname, newname)</code></a></h3>
+
+
+<p>
+Renames file or directory named <code>oldname</code> to <code>newname</code>.
+If this function fails, it returns <b>nil</b>,
+plus a string describing the error and the error code.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-os.setlocale"><code>os.setlocale (locale [, category])</code></a></h3>
+
+
+<p>
+Sets the current locale of the program.
+<code>locale</code> is a system-dependent string specifying a locale;
+<code>category</code> is an optional string describing which category to change:
+<code>"all"</code>, <code>"collate"</code>, <code>"ctype"</code>,
+<code>"monetary"</code>, <code>"numeric"</code>, or <code>"time"</code>;
+the default category is <code>"all"</code>.
+The function returns the name of the new locale,
+or <b>nil</b> if the request cannot be honored.
+
+
+<p>
+If <code>locale</code> is the empty string,
+the current locale is set to an implementation-defined native locale.
+If <code>locale</code> is the string "<code>C</code>",
+the current locale is set to the standard C locale.
+
+
+<p>
+When called with <b>nil</b> as the first argument,
+this function only returns the name of the current locale
+for the given category.
+
+
+<p>
+This function may be not thread safe
+because of its reliance on C function <code>setlocale</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-os.time"><code>os.time ([table])</code></a></h3>
+
+
+<p>
+Returns the current time when called without arguments,
+or a time representing the date and time specified by the given table.
+This table must have fields <code>year</code>, <code>month</code>, and <code>day</code>,
+and may have fields
+<code>hour</code> (default is 12),
+<code>min</code> (default is 0),
+<code>sec</code> (default is 0),
+and <code>isdst</code> (default is <b>nil</b>).
+For a description of these fields, see the <a href="#pdf-os.date"><code>os.date</code></a> function.
+
+
+<p>
+The returned value is a number, whose meaning depends on your system.
+In POSIX, Windows, and some other systems,
+this number counts the number
+of seconds since some given start time (the "epoch").
+In other systems, the meaning is not specified,
+and the number returned by <code>time</code> can be used only as an argument to
+<a href="#pdf-os.date"><code>os.date</code></a> and <a href="#pdf-os.difftime"><code>os.difftime</code></a>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-os.tmpname"><code>os.tmpname ()</code></a></h3>
+
+
+<p>
+Returns a string with a file name that can
+be used for a temporary file.
+The file must be explicitly opened before its use
+and explicitly removed when no longer needed.
+
+
+<p>
+On POSIX systems,
+this function also creates a file with that name,
+to avoid security risks.
+(Someone else might create the file with wrong permissions
+in the time between getting the name and creating the file.)
+You still have to open the file to use it
+and to remove it (even if you do not use it).
+
+
+<p>
+When possible,
+you may prefer to use <a href="#pdf-io.tmpfile"><code>io.tmpfile</code></a>,
+which automatically removes the file when the program ends.
+
+
+
+
+
+
+
+<h2>6.10 – <a name="6.10">The Debug Library</a></h2>
+
+<p>
+This library provides
+the functionality of the debug interface (<a href="#4.9">§4.9</a>) to Lua programs.
+You should exert care when using this library.
+Several of its functions
+violate basic assumptions about Lua code
+(e.g., that variables local to a function
+cannot be accessed from outside;
+that userdata metatables cannot be changed by Lua code;
+that Lua programs do not crash)
+and therefore can compromise otherwise secure code.
+Moreover, some functions in this library may be slow.
+
+
+<p>
+All functions in this library are provided
+inside the <a name="pdf-debug"><code>debug</code></a> table.
+All functions that operate over a thread
+have an optional first argument which is the
+thread to operate over.
+The default is always the current thread.
+
+
+<p>
+<hr><h3><a name="pdf-debug.debug"><code>debug.debug ()</code></a></h3>
+
+
+<p>
+Enters an interactive mode with the user,
+running each string that the user enters.
+Using simple commands and other debug facilities,
+the user can inspect global and local variables,
+change their values, evaluate expressions, and so on.
+A line containing only the word <code>cont</code> finishes this function,
+so that the caller continues its execution.
+
+
+<p>
+Note that commands for <code>debug.debug</code> are not lexically nested
+within any function and so have no direct access to local variables.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.gethook"><code>debug.gethook ([thread])</code></a></h3>
+
+
+<p>
+Returns the current hook settings of the thread, as three values:
+the current hook function, the current hook mask,
+and the current hook count
+(as set by the <a href="#pdf-debug.sethook"><code>debug.sethook</code></a> function).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.getinfo"><code>debug.getinfo ([thread,] f [, what])</code></a></h3>
+
+
+<p>
+Returns a table with information about a function.
+You can give the function directly
+or you can give a number as the value of <code>f</code>,
+which means the function running at level <code>f</code> of the call stack
+of the given thread:
+level 0 is the current function (<code>getinfo</code> itself);
+level 1 is the function that called <code>getinfo</code>
+(except for tail calls, which do not count on the stack);
+and so on.
+If <code>f</code> is a number larger than the number of active functions,
+then <code>getinfo</code> returns <b>nil</b>.
+
+
+<p>
+The returned table can contain all the fields returned by <a href="#lua_getinfo"><code>lua_getinfo</code></a>,
+with the string <code>what</code> describing which fields to fill in.
+The default for <code>what</code> is to get all information available,
+except the table of valid lines.
+If present,
+the option '<code>f</code>'
+adds a field named <code>func</code> with the function itself.
+If present,
+the option '<code>L</code>'
+adds a field named <code>activelines</code> with the table of
+valid lines.
+
+
+<p>
+For instance, the expression <code>debug.getinfo(1,"n").name</code> returns
+a table with a name for the current function,
+if a reasonable name can be found,
+and the expression <code>debug.getinfo(print)</code>
+returns a table with all available information
+about the <a href="#pdf-print"><code>print</code></a> function.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.getlocal"><code>debug.getlocal ([thread,] f, local)</code></a></h3>
+
+
+<p>
+This function returns the name and the value of the local variable
+with index <code>local</code> of the function at level <code>f</code> of the stack.
+This function accesses not only explicit local variables,
+but also parameters, temporaries, etc.
+
+
+<p>
+The first parameter or local variable has index 1, and so on,
+until the last active variable.
+Negative indices refer to vararg parameters;
+-1 is the first vararg parameter.
+The function returns <b>nil</b> if there is no variable with the given index,
+and raises an error when called with a level out of range.
+(You can call <a href="#pdf-debug.getinfo"><code>debug.getinfo</code></a> to check whether the level is valid.)
+
+
+<p>
+Variable names starting with '<code>(</code>' (open parenthesis)
+represent internal variables
+(loop control variables, temporaries, varargs, and C function locals).
+
+
+<p>
+The parameter <code>f</code> may also be a function.
+In that case, <code>getlocal</code> returns only the name of function parameters.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.getmetatable"><code>debug.getmetatable (value)</code></a></h3>
+
+
+<p>
+Returns the metatable of the given <code>value</code>
+or <b>nil</b> if it does not have a metatable.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.getregistry"><code>debug.getregistry ()</code></a></h3>
+
+
+<p>
+Returns the registry table (see <a href="#4.5">§4.5</a>).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.getupvalue"><code>debug.getupvalue (f, up)</code></a></h3>
+
+
+<p>
+This function returns the name and the value of the upvalue
+with index <code>up</code> of the function <code>f</code>.
+The function returns <b>nil</b> if there is no upvalue with the given index.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.getuservalue"><code>debug.getuservalue (u)</code></a></h3>
+
+
+<p>
+Returns the Lua value associated to <code>u</code>.
+If <code>u</code> is not a userdata,
+returns <b>nil</b>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.sethook"><code>debug.sethook ([thread,] hook, mask [, count])</code></a></h3>
+
+
+<p>
+Sets the given function as a hook.
+The string <code>mask</code> and the number <code>count</code> describe
+when the hook will be called.
+The string mask may have any combination of the following characters,
+with the given meaning:
+
+<ul>
+<li><b>'<code>c</code>': </b> the hook is called every time Lua calls a function;</li>
+<li><b>'<code>r</code>': </b> the hook is called every time Lua returns from a function;</li>
+<li><b>'<code>l</code>': </b> the hook is called every time Lua enters a new line of code.</li>
+</ul><p>
+Moreover,
+with a <code>count</code> different from zero,
+the hook is called also after every <code>count</code> instructions.
+
+
+<p>
+When called without arguments,
+<a href="#pdf-debug.sethook"><code>debug.sethook</code></a> turns off the hook.
+
+
+<p>
+When the hook is called, its first parameter is a string
+describing the event that has triggered its call:
+<code>"call"</code> (or <code>"tail call"</code>),
+<code>"return"</code>,
+<code>"line"</code>, and <code>"count"</code>.
+For line events,
+the hook also gets the new line number as its second parameter.
+Inside a hook,
+you can call <code>getinfo</code> with level 2 to get more information about
+the running function
+(level 0 is the <code>getinfo</code> function,
+and level 1 is the hook function).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.setlocal"><code>debug.setlocal ([thread,] level, local, value)</code></a></h3>
+
+
+<p>
+This function assigns the value <code>value</code> to the local variable
+with index <code>local</code> of the function at level <code>level</code> of the stack.
+The function returns <b>nil</b> if there is no local
+variable with the given index,
+and raises an error when called with a <code>level</code> out of range.
+(You can call <code>getinfo</code> to check whether the level is valid.)
+Otherwise, it returns the name of the local variable.
+
+
+<p>
+See <a href="#pdf-debug.getlocal"><code>debug.getlocal</code></a> for more information about
+variable indices and names.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.setmetatable"><code>debug.setmetatable (value, table)</code></a></h3>
+
+
+<p>
+Sets the metatable for the given <code>value</code> to the given <code>table</code>
+(which can be <b>nil</b>).
+Returns <code>value</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.setupvalue"><code>debug.setupvalue (f, up, value)</code></a></h3>
+
+
+<p>
+This function assigns the value <code>value</code> to the upvalue
+with index <code>up</code> of the function <code>f</code>.
+The function returns <b>nil</b> if there is no upvalue
+with the given index.
+Otherwise, it returns the name of the upvalue.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.setuservalue"><code>debug.setuservalue (udata, value)</code></a></h3>
+
+
+<p>
+Sets the given <code>value</code> as
+the Lua value associated to the given <code>udata</code>.
+<code>value</code> must be a table or <b>nil</b>;
+<code>udata</code> must be a full userdata.
+
+
+<p>
+Returns <code>udata</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.traceback"><code>debug.traceback ([thread,] [message [, level]])</code></a></h3>
+
+
+<p>
+If <code>message</code> is present but is neither a string nor <b>nil</b>,
+this function returns <code>message</code> without further processing.
+Otherwise,
+it returns a string with a traceback of the call stack.
+An optional <code>message</code> string is appended
+at the beginning of the traceback.
+An optional <code>level</code> number tells at which level
+to start the traceback
+(default is 1, the function calling <code>traceback</code>).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.upvalueid"><code>debug.upvalueid (f, n)</code></a></h3>
+
+
+<p>
+Returns an unique identifier (as a light userdata)
+for the upvalue numbered <code>n</code>
+from the given function.
+
+
+<p>
+These unique identifiers allow a program to check whether different
+closures share upvalues.
+Lua closures that share an upvalue
+(that is, that access a same external local variable)
+will return identical ids for those upvalue indices.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.upvaluejoin"><code>debug.upvaluejoin (f1, n1, f2, n2)</code></a></h3>
+
+
+<p>
+Make the <code>n1</code>-th upvalue of the Lua closure <code>f1</code>
+refer to the <code>n2</code>-th upvalue of the Lua closure <code>f2</code>.
+
+
+
+
+
+
+
+<h1>7 – <a name="7">Lua Standalone</a></h1>
+
+<p>
+Although Lua has been designed as an extension language,
+to be embedded in a host C program,
+it is also frequently used as a standalone language.
+An interpreter for Lua as a standalone language,
+called simply <code>lua</code>,
+is provided with the standard distribution.
+The standalone interpreter includes
+all standard libraries, including the debug library.
+Its usage is:
+
+<pre>
+ lua [options] [script [args]]
+</pre><p>
+The options are:
+
+<ul>
+<li><b><code>-e <em>stat</em></code>: </b> executes string <em>stat</em>;</li>
+<li><b><code>-l <em>mod</em></code>: </b> "requires" <em>mod</em>;</li>
+<li><b><code>-i</code>: </b> enters interactive mode after running <em>script</em>;</li>
+<li><b><code>-v</code>: </b> prints version information;</li>
+<li><b><code>-E</code>: </b> ignores environment variables;</li>
+<li><b><code>--</code>: </b> stops handling options;</li>
+<li><b><code>-</code>: </b> executes <code>stdin</code> as a file and stops handling options.</li>
+</ul><p>
+After handling its options, <code>lua</code> runs the given <em>script</em>,
+passing to it the given <em>args</em> as string arguments.
+When called without arguments,
+<code>lua</code> behaves as <code>lua -v -i</code>
+when the standard input (<code>stdin</code>) is a terminal,
+and as <code>lua -</code> otherwise.
+
+
+<p>
+When called without option <code>-E</code>,
+the interpreter checks for an environment variable <a name="pdf-LUA_INIT_5_2"><code>LUA_INIT_5_2</code></a>
+(or <a name="pdf-LUA_INIT"><code>LUA_INIT</code></a> if it is not defined)
+before running any argument.
+If the variable content has the format <code>@<em>filename</em></code>,
+then <code>lua</code> executes the file.
+Otherwise, <code>lua</code> executes the string itself.
+
+
+<p>
+When called with option <code>-E</code>,
+besides ignoring <code>LUA_INIT</code>,
+Lua also ignores
+the values of <code>LUA_PATH</code> and <code>LUA_CPATH</code>,
+setting the values of
+<a href="#pdf-package.path"><code>package.path</code></a> and <a href="#pdf-package.cpath"><code>package.cpath</code></a>
+with the default paths defined in <code>luaconf.h</code>.
+
+
+<p>
+All options are handled in order, except <code>-i</code> and <code>-E</code>.
+For instance, an invocation like
+
+<pre>
+ $ lua -e'a=1' -e 'print(a)' script.lua
+</pre><p>
+will first set <code>a</code> to 1, then print the value of <code>a</code>,
+and finally run the file <code>script.lua</code> with no arguments.
+(Here <code>$</code> is the shell prompt. Your prompt may be different.)
+
+
+<p>
+Before starting to run the script,
+<code>lua</code> collects all arguments in the command line
+in a global table called <code>arg</code>.
+The script name is stored at index 0,
+the first argument after the script name goes to index 1,
+and so on.
+Any arguments before the script name
+(that is, the interpreter name plus the options)
+go to negative indices.
+For instance, in the call
+
+<pre>
+ $ lua -la b.lua t1 t2
+</pre><p>
+the interpreter first runs the file <code>a.lua</code>,
+then creates a table
+
+<pre>
+ arg = { [-2] = "lua", [-1] = "-la",
+ [0] = "b.lua",
+ [1] = "t1", [2] = "t2" }
+</pre><p>
+and finally runs the file <code>b.lua</code>.
+The script is called with <code>arg[1]</code>, <code>arg[2]</code>, ...
+as arguments;
+it can also access these arguments with the vararg expression '<code>...</code>'.
+
+
+<p>
+In interactive mode,
+if you write an incomplete statement,
+the interpreter waits for its completion
+by issuing a different prompt.
+
+
+<p>
+In case of unprotected errors in the script,
+the interpreter reports the error to the standard error stream.
+If the error object is a string,
+the interpreter adds a stack traceback to it.
+Otherwise, if the error object has a metamethod <code>__tostring</code>,
+the interpreter calls this metamethod to produce the final message.
+Finally, if the error object is <b>nil</b>,
+the interpreter does not report the error.
+
+
+<p>
+When finishing normally,
+the interpreter closes its main Lua state
+(see <a href="#lua_close"><code>lua_close</code></a>).
+The script can avoid this step by
+calling <a href="#pdf-os.exit"><code>os.exit</code></a> to terminate.
+
+
+<p>
+To allow the use of Lua as a
+script interpreter in Unix systems,
+the standalone interpreter skips
+the first line of a chunk if it starts with <code>#</code>.
+Therefore, Lua scripts can be made into executable programs
+by using <code>chmod +x</code> and the <code>#!</code> form,
+as in
+
+<pre>
+ #!/usr/local/bin/lua
+</pre><p>
+(Of course,
+the location of the Lua interpreter may be different in your machine.
+If <code>lua</code> is in your <code>PATH</code>,
+then
+
+<pre>
+ #!/usr/bin/env lua
+</pre><p>
+is a more portable solution.)
+
+
+
+<h1>8 – <a name="8">Incompatibilities with the Previous Version</a></h1>
+
+<p>
+Here we list the incompatibilities that you may find when moving a program
+from Lua 5.1 to Lua 5.2.
+You can avoid some incompatibilities by compiling Lua with
+appropriate options (see file <code>luaconf.h</code>).
+However,
+all these compatibility options will be removed in the next version of Lua.
+Similarly,
+all features marked as deprecated in Lua 5.1
+have been removed in Lua 5.2.
+
+
+
+<h2>8.1 – <a name="8.1">Changes in the Language</a></h2>
+<ul>
+
+<li>
+The concept of <em>environment</em> changed.
+Only Lua functions have environments.
+To set the environment of a Lua function,
+use the variable <code>_ENV</code> or the function <a href="#pdf-load"><code>load</code></a>.
+
+
+<p>
+C functions no longer have environments.
+Use an upvalue with a shared table if you need to keep
+shared state among several C functions.
+(You may use <a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a> to open a C library
+with all functions sharing a common upvalue.)
+
+
+<p>
+To manipulate the "environment" of a userdata
+(which is now called user value),
+use the new functions
+<a href="#lua_getuservalue"><code>lua_getuservalue</code></a> and <a href="#lua_setuservalue"><code>lua_setuservalue</code></a>.
+</li>
+
+<li>
+Lua identifiers cannot use locale-dependent letters.
+</li>
+
+<li>
+Doing a step or a full collection in the garbage collector
+does not restart the collector if it has been stopped.
+</li>
+
+<li>
+Weak tables with weak keys now perform like <em>ephemeron tables</em>.
+</li>
+
+<li>
+The event <em>tail return</em> in debug hooks was removed.
+Instead, tail calls generate a special new event,
+<em>tail call</em>, so that the debugger can know that
+there will not be a corresponding return event.
+</li>
+
+<li>
+Equality between function values has changed.
+Now, a function definition may not create a new value;
+it may reuse some previous value if there is no
+observable difference to the new function.
+</li>
+
+</ul>
+
+
+
+
+<h2>8.2 – <a name="8.2">Changes in the Libraries</a></h2>
+<ul>
+
+<li>
+Function <code>module</code> is deprecated.
+It is easy to set up a module with regular Lua code.
+Modules are not expected to set global variables.
+</li>
+
+<li>
+Functions <code>setfenv</code> and <code>getfenv</code> were removed,
+because of the changes in environments.
+</li>
+
+<li>
+Function <code>math.log10</code> is deprecated.
+Use <a href="#pdf-math.log"><code>math.log</code></a> with 10 as its second argument, instead.
+</li>
+
+<li>
+Function <code>loadstring</code> is deprecated.
+Use <code>load</code> instead; it now accepts string arguments
+and are exactly equivalent to <code>loadstring</code>.
+</li>
+
+<li>
+Function <code>table.maxn</code> is deprecated.
+Write it in Lua if you really need it.
+</li>
+
+<li>
+Function <code>os.execute</code> now returns <b>true</b> when command
+terminates successfully and <b>nil</b> plus error information
+otherwise.
+</li>
+
+<li>
+Function <code>unpack</code> was moved into the table library
+and therefore must be called as <a href="#pdf-table.unpack"><code>table.unpack</code></a>.
+</li>
+
+<li>
+Character class <code>%z</code> in patterns is deprecated,
+as now patterns may contain '<code>\0</code>' as a regular character.
+</li>
+
+<li>
+The table <code>package.loaders</code> was renamed <code>package.searchers</code>.
+</li>
+
+<li>
+Lua does not have bytecode verification anymore.
+So, all functions that load code
+(<a href="#pdf-load"><code>load</code></a> and <a href="#pdf-loadfile"><code>loadfile</code></a>)
+are potentially insecure when loading untrusted binary data.
+(Actually, those functions were already insecure because
+of flaws in the verification algorithm.)
+When in doubt,
+use the <code>mode</code> argument of those functions
+to restrict them to loading textual chunks.
+</li>
+
+<li>
+The standard paths in the official distribution may
+change between versions.
+</li>
+
+</ul>
+
+
+
+
+<h2>8.3 – <a name="8.3">Changes in the API</a></h2>
+<ul>
+
+<li>
+Pseudoindex <code>LUA_GLOBALSINDEX</code> was removed.
+You must get the global environment from the registry
+(see <a href="#4.5">§4.5</a>).
+</li>
+
+<li>
+Pseudoindex <code>LUA_ENVIRONINDEX</code>
+and functions <code>lua_getfenv</code>/<code>lua_setfenv</code>
+were removed,
+as C functions no longer have environments.
+</li>
+
+<li>
+Function <code>luaL_register</code> is deprecated.
+Use <a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a> so that your module does not create globals.
+(Modules are not expected to set global variables anymore.)
+</li>
+
+<li>
+The <code>osize</code> argument to the allocation function
+may not be zero when creating a new block,
+that is, when <code>ptr</code> is <code>NULL</code>
+(see <a href="#lua_Alloc"><code>lua_Alloc</code></a>).
+Use only the test <code>ptr == NULL</code> to check whether
+the block is new.
+</li>
+
+<li>
+Finalizers (<code>__gc</code> metamethods) for userdata are called in the
+reverse order that they were marked for finalization,
+not that they were created (see <a href="#2.5.1">§2.5.1</a>).
+(Most userdata are marked immediately after they are created.)
+Moreover,
+if the metatable does not have a <code>__gc</code> field when set,
+the finalizer will not be called,
+even if it is set later.
+</li>
+
+<li>
+<code>luaL_typerror</code> was removed.
+Write your own version if you need it.
+</li>
+
+<li>
+Function <code>lua_cpcall</code> is deprecated.
+You can simply push the function with <a href="#lua_pushcfunction"><code>lua_pushcfunction</code></a>
+and call it with <a href="#lua_pcall"><code>lua_pcall</code></a>.
+</li>
+
+<li>
+Functions <code>lua_equal</code> and <code>lua_lessthan</code> are deprecated.
+Use the new <a href="#lua_compare"><code>lua_compare</code></a> with appropriate options instead.
+</li>
+
+<li>
+Function <code>lua_objlen</code> was renamed <a href="#lua_rawlen"><code>lua_rawlen</code></a>.
+</li>
+
+<li>
+Function <a href="#lua_load"><code>lua_load</code></a> has an extra parameter, <code>mode</code>.
+Pass <code>NULL</code> to simulate the old behavior.
+</li>
+
+<li>
+Function <a href="#lua_resume"><code>lua_resume</code></a> has an extra parameter, <code>from</code>.
+Pass <code>NULL</code> or the thread doing the call.
+</li>
+
+</ul>
+
+
+
+
+<h1>9 – <a name="9">The Complete Syntax of Lua</a></h1>
+
+<p>
+Here is the complete syntax of Lua in extended BNF.
+(It does not describe operator precedences.)
+
+
+
+
+<pre>
+
+ chunk ::= block
+
+ block ::= {stat} [retstat]
+
+ stat ::= ‘<b>;</b>’ |
+ varlist ‘<b>=</b>’ explist |
+ functioncall |
+ label |
+ <b>break</b> |
+ <b>goto</b> Name |
+ <b>do</b> block <b>end</b> |
+ <b>while</b> exp <b>do</b> block <b>end</b> |
+ <b>repeat</b> block <b>until</b> exp |
+ <b>if</b> exp <b>then</b> block {<b>elseif</b> exp <b>then</b> block} [<b>else</b> block] <b>end</b> |
+ <b>for</b> Name ‘<b>=</b>’ exp ‘<b>,</b>’ exp [‘<b>,</b>’ exp] <b>do</b> block <b>end</b> |
+ <b>for</b> namelist <b>in</b> explist <b>do</b> block <b>end</b> |
+ <b>function</b> funcname funcbody |
+ <b>local</b> <b>function</b> Name funcbody |
+ <b>local</b> namelist [‘<b>=</b>’ explist]
+
+ retstat ::= <b>return</b> [explist] [‘<b>;</b>’]
+
+ label ::= ‘<b>::</b>’ Name ‘<b>::</b>’
+
+ funcname ::= Name {‘<b>.</b>’ Name} [‘<b>:</b>’ Name]
+
+ varlist ::= var {‘<b>,</b>’ var}
+
+ var ::= Name | prefixexp ‘<b>[</b>’ exp ‘<b>]</b>’ | prefixexp ‘<b>.</b>’ Name
+
+ namelist ::= Name {‘<b>,</b>’ Name}
+
+ explist ::= exp {‘<b>,</b>’ exp}
+
+ exp ::= <b>nil</b> | <b>false</b> | <b>true</b> | Number | String | ‘<b>...</b>’ | functiondef |
+ prefixexp | tableconstructor | exp binop exp | unop exp
+
+ prefixexp ::= var | functioncall | ‘<b>(</b>’ exp ‘<b>)</b>’
+
+ functioncall ::= prefixexp args | prefixexp ‘<b>:</b>’ Name args
+
+ args ::= ‘<b>(</b>’ [explist] ‘<b>)</b>’ | tableconstructor | String
+
+ functiondef ::= <b>function</b> funcbody
+
+ funcbody ::= ‘<b>(</b>’ [parlist] ‘<b>)</b>’ block <b>end</b>
+
+ parlist ::= namelist [‘<b>,</b>’ ‘<b>...</b>’] | ‘<b>...</b>’
+
+ tableconstructor ::= ‘<b>{</b>’ [fieldlist] ‘<b>}</b>’
+
+ fieldlist ::= field {fieldsep field} [fieldsep]
+
+ field ::= ‘<b>[</b>’ exp ‘<b>]</b>’ ‘<b>=</b>’ exp | Name ‘<b>=</b>’ exp | exp
+
+ fieldsep ::= ‘<b>,</b>’ | ‘<b>;</b>’
+
+ binop ::= ‘<b>+</b>’ | ‘<b>-</b>’ | ‘<b>*</b>’ | ‘<b>/</b>’ | ‘<b>^</b>’ | ‘<b>%</b>’ | ‘<b>..</b>’ |
+ ‘<b><</b>’ | ‘<b><=</b>’ | ‘<b>></b>’ | ‘<b>>=</b>’ | ‘<b>==</b>’ | ‘<b>~=</b>’ |
+ <b>and</b> | <b>or</b>
+
+ unop ::= ‘<b>-</b>’ | <b>not</b> | ‘<b>#</b>’
+
+</pre>
+
+<p>
+
+
+
+
+
+
+
+<HR>
+<SMALL CLASS="footer">
+Last update:
+Mon Feb 23 22:24:44 BRT 2015
+</SMALL>
+<!--
+Last change: revised for Lua 5.2.4
+-->
+
+</body></html>
+
diff --git a/Build/source/libs/lua52/lua-5.2.4/doc/osi-certified-72x60.png b/Build/source/libs/lua52/lua52-src/doc/osi-certified-72x60.png Binary files differindex 07df5f6ee7a..07df5f6ee7a 100644 --- a/Build/source/libs/lua52/lua-5.2.4/doc/osi-certified-72x60.png +++ b/Build/source/libs/lua52/lua52-src/doc/osi-certified-72x60.png diff --git a/Build/source/libs/lua52/lua-5.2.4/doc/readme.html b/Build/source/libs/lua52/lua52-src/doc/readme.html index a4ee9919b4f..82dfe8119b6 100644 --- a/Build/source/libs/lua52/lua-5.2.4/doc/readme.html +++ b/Build/source/libs/lua52/lua52-src/doc/readme.html @@ -1,417 +1,417 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<HTML> -<HEAD> -<TITLE>Lua 5.2 readme</TITLE> -<LINK REL="stylesheet" TYPE="text/css" HREF="lua.css"> -<META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1"> -<STYLE TYPE="text/css"> -blockquote, .display { - border: solid #a0a0a0 2px ; - border-radius: 8px ; - padding: 1em ; - margin: 0px ; -} - -.display { - word-spacing: 0.25em ; -} - -dl.display dd { - padding-bottom: 0.2em ; -} - -tt, kbd, code { - font-size: 12pt ; -} -</STYLE> -</HEAD> - -<BODY> - -<HR> -<H1> -<A HREF="http://www.lua.org/"><IMG SRC="logo.gif" ALT="Lua" BORDER=0></A> -Welcome to Lua 5.2 -</H1> - -<P> -<A HREF="#about">about</A> -· -<A HREF="#install">installation</A> -· -<A HREF="#changes">changes</A> -· -<A HREF="#license">license</A> -· -<A HREF="contents.html">reference manual</A> - -<H2><A NAME="about">About Lua</A></H2> - -<P> -Lua is a powerful, fast, lightweight, embeddable scripting language -developed by a -<A HREF="http://www.lua.org/authors.html">team</A> -at -<A HREF="http://www.puc-rio.br/">PUC-Rio</A>, -the Pontifical Catholic University of Rio de Janeiro in Brazil. -Lua is -<A HREF="#license">free software</A> -used in many products and projects around the world. - -<P> -Lua's -<A HREF="http://www.lua.org/">official web site</A> -provides complete information -about Lua, -including -an -<A HREF="http://www.lua.org/about.html">executive summary</A> -and -updated -<A HREF="http://www.lua.org/docs.html">documentation</A>, -especially the -<A HREF="http://www.lua.org/manual/5.2/">reference manual</A>, -which may differ slightly from the -<A HREF="contents.html">local copy</A> -distributed in this package. - -<H2><A NAME="install">Installing Lua</A></H2> - -<P> -Lua is distributed in -<A HREF="http://www.lua.org/ftp/">source</A> -form. -You need to build it before using it. -Building Lua should be straightforward -because -Lua is implemented in pure ANSI C and compiles unmodified in all known -platforms that have an ANSI C compiler. -Lua also compiles unmodified as C++. -The instructions given below for building Lua are for Unix-like platforms. -See also -<A HREF="#other">instructions for other systems</A> -and -<A HREF="#customization">customization options</A>. - -<P> -If you don't have the time or the inclination to compile Lua yourself, -get a binary from -<A HREF="http://lua-users.org/wiki/LuaBinaries">LuaBinaries</A>. -Try also -<A HREF="http://luadist.org/">LuaDist</A>, -a multi-platform distribution of Lua that includes batteries. - -<H3>Building Lua</H3> - -<P> -In most Unix-like platforms, simply do "<KBD>make</KBD>" with a suitable target. -Here are the details. - -<OL> -<LI> -Open a terminal window and move to -the top-level directory, which is named <TT>lua-5.2.x</TT>. -The <TT>Makefile</TT> there controls both the build process and the installation process. -<P> -<LI> - Do "<KBD>make</KBD>" and see if your platform is listed. - The platforms currently supported are: -<P> -<P CLASS="display"> - aix ansi bsd freebsd generic linux macosx mingw posix solaris -</P> -<P> - If your platform is listed, just do "<KBD>make xxx</KBD>", where xxx - is your platform name. -<P> - If your platform is not listed, try the closest one or posix, generic, - ansi, in this order. -<P> -<LI> -The compilation takes only a few moments -and produces three files in the <TT>src</TT> directory: -lua (the interpreter), -luac (the compiler), -and liblua.a (the library). -<P> -<LI> - To check that Lua has been built correctly, do "<KBD>make test</KBD>" - after building Lua. This will run the interpreter and print its version. -</OL> -<P> -If you're running Linux and get compilation errors, -make sure you have installed the <TT>readline</TT> development package -(which is probably named <TT>libreadline-dev</TT> or <TT>readline-devel</TT>). -If you get link errors after that, -then try "<KBD>make linux MYLIBS=-ltermcap</KBD>". - -<H3>Installing Lua</H3> -<P> - Once you have built Lua, you may want to install it in an official - place in your system. In this case, do "<KBD>make install</KBD>". The official - place and the way to install files are defined in the <TT>Makefile</TT>. You'll - probably need the right permissions to install files. - -<P> - To build and install Lua in one step, do "<KBD>make xxx install</KBD>", - where xxx is your platform name. - -<P> - To install Lua locally, do "<KBD>make local</KBD>". - This will create a directory <TT>install</TT> with subdirectories - <TT>bin</TT>, <TT>include</TT>, <TT>lib</TT>, <TT>man</TT>, <TT>share</TT>, - and install Lua as listed below. - - To install Lua locally, but in some other directory, do - "<KBD>make install INSTALL_TOP=xxx</KBD>", where xxx is your chosen directory. - The installation starts in the <TT>src</TT> and <TT>doc</TT> directories, - so take care if <TT>INSTALL_TOP</TT> is not an absolute path. - -<DL CLASS="display"> -<DT> - bin: -<DD> - lua luac -<DT> - include: -<DD> - lua.h luaconf.h lualib.h lauxlib.h lua.hpp -<DT> - lib: -<DD> - liblua.a -<DT> - man/man1: -<DD> - lua.1 luac.1 -</DL> - -<P> - These are the only directories you need for development. - If you only want to run Lua programs, - you only need the files in <TT>bin</TT> and <TT>man</TT>. - The files in <TT>include</TT> and <TT>lib</TT> are needed for - embedding Lua in C or C++ programs. - -<H3><A NAME="customization">Customization</A></H3> -<P> - Three kinds of things can be customized by editing a file: -<UL> - <LI> Where and how to install Lua — edit <TT>Makefile</TT>. - <LI> How to build Lua — edit <TT>src/Makefile</TT>. - <LI> Lua features — edit <TT>src/luaconf.h</TT>. -</UL> - -<P> - You don't actually need to edit the Makefiles because you may set the - relevant variables in the command line when invoking make. - Nevertheless, it's probably best to edit and save the Makefiles to - record the changes you've made. - -<P> - On the other hand, if you need to customize some Lua features, you'll need - to edit <TT>src/luaconf.h</TT> before building and installing Lua. - The edited file will be the one installed, and - it will be used by any Lua clients that you build, to ensure consistency. - Further customization is available to experts by editing the Lua sources. - -<P> - We strongly recommend that you enable dynamic loading in <TT>src/luaconf.h</TT>. - This is done automatically for all platforms listed above that have - this feature and also for Windows. - -<H3><A NAME="other">Building Lua on other systems</A></H3> - -<P> - If you're not using the usual Unix tools, then the instructions for - building Lua depend on the compiler you use. You'll need to create - projects (or whatever your compiler uses) for building the library, - the interpreter, and the compiler, as follows: - -<DL CLASS="display"> -<DT> -library: -<DD> -lapi.c lcode.c lctype.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c -lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c ltable.c -ltm.c lundump.c lvm.c lzio.c -lauxlib.c lbaselib.c lbitlib.c lcorolib.c ldblib.c liolib.c -lmathlib.c loslib.c lstrlib.c ltablib.c loadlib.c linit.c -<DT> -interpreter: -<DD> - library, lua.c -<DT> -compiler: -<DD> - library, luac.c -</DL> - -<P> - To use Lua as a library in your own programs you'll need to know how to - create and use libraries with your compiler. Moreover, to dynamically load - C libraries for Lua you'll need to know how to create dynamic libraries - and you'll need to make sure that the Lua API functions are accessible to - those dynamic libraries — but <EM>don't</EM> link the Lua library - into each dynamic library. For Unix, we recommend that the Lua library - be linked statically into the host program and its symbols exported for - dynamic linking; <TT>src/Makefile</TT> does this for the Lua interpreter. - For Windows, we recommend that the Lua library be a DLL. - In all cases, the compiler luac should be linked statically. - -<P> - As mentioned above, you may edit <TT>src/luaconf.h</TT> to customize - some features before building Lua. - -<H2><A NAME="changes">Changes since Lua 5.1</A></H2> - -<P> -Here are the main changes introduced in Lua 5.2. -The -<A HREF="contents.html">reference manual</A> -lists the -<A HREF="manual.html#8">incompatibilities</A> that had to be introduced. - -<H3>Main changes</H3> -<UL> -<LI> yieldable pcall and metamethods -<LI> new lexical scheme for globals -<LI> ephemeron tables -<LI> new library for bitwise operations -<LI> light C functions -<LI> emergency garbage collector -<LI> <CODE>goto</CODE> statement -<LI> finalizers for tables -</UL> - -Here are the other changes introduced in Lua 5.2: -<H3>Language</H3> -<UL> -<LI> no more fenv for threads or functions -<LI> tables honor the <CODE>__len</CODE> metamethod -<LI> hex and <CODE>\z</CODE> escapes in strings -<LI> support for hexadecimal floats -<LI> order metamethods work for different types -<LI> no more verification of opcode consistency -<LI> hook event "tail return" replaced by "tail call" -<LI> empty statement -<LI> <CODE>break</CODE> statement may appear in the middle of a block -</UL> - -<H3>Libraries</H3> -<UL> -<LI> arguments for function called through <CODE>xpcall</CODE> -<LI> optional 'mode' argument to load and loadfile (to control binary x text) -<LI> optional 'env' argument to load and loadfile (environment for loaded chunk) -<LI> <CODE>loadlib</CODE> may load libraries with global names (RTLD_GLOBAL) -<LI> new function <CODE>package.searchpath</CODE> -<LI> modules receive their paths when loaded -<LI> optional base in <CODE>math.log</CODE> -<LI> optional separator in <CODE>string.rep</CODE> -<LI> <CODE>file:write</CODE> returns <CODE>file</CODE> -<LI> closing a pipe returns exit status -<LI> <CODE>os.exit</CODE> may close state -<LI> new metamethods <CODE>__pairs</CODE> and <CODE>__ipairs</CODE> -<LI> new option 'isrunning' for <CODE>collectgarbage</CODE> and <CODE>lua_gc</CODE> -<LI> frontier patterns -<LI> <CODE>\0</CODE> in patterns -<LI> new option <CODE>*L</CODE> for <CODE>io.read</CODE> -<LI> options for <CODE>io.lines</CODE> -<LI> <CODE>debug.getlocal</CODE> can access function varargs -</UL> - -<H3>C API</H3> -<UL> -<LI> main thread predefined in the registry -<LI> new functions -<CODE>lua_absindex</CODE>, -<CODE>lua_arith</CODE>, -<CODE>lua_compare</CODE>, -<CODE>lua_copy</CODE>, -<CODE>lua_len</CODE>, -<CODE>lua_rawgetp</CODE>, -<CODE>lua_rawsetp</CODE>, -<CODE>lua_upvalueid</CODE>, -<CODE>lua_upvaluejoin</CODE>, -<CODE>lua_version</CODE>. -<LI> new functions -<CODE>luaL_checkversion</CODE>, -<CODE>luaL_setmetatable</CODE>, -<CODE>luaL_testudata</CODE>, -<CODE>luaL_tolstring</CODE>. -<LI> <CODE>lua_pushstring</CODE> and <CODE>pushlstring</CODE> return string -<LI> <CODE>nparams</CODE> and <CODE>isvararg</CODE> available in debug API -<LI> new <CODE>lua_Unsigned</CODE> -</UL> - -<H3>Implementation</H3> -<UL> -<LI> max constants per function raised to 2<SUP>26</SUP> -<LI> generational mode for garbage collection (experimental) -<LI> NaN trick (experimental) -<LI> internal (immutable) version of ctypes -<LI> simpler implementation for string buffers -<LI> parser uses much less C-stack space (no more auto arrays) -</UL> - -<H3>Lua standalone interpreter</H3> -<UL> -<LI> new <CODE>-E</CODE> option to avoid environment variables -<LI> handling of non-string error messages -</UL> - -<H2><A NAME="license">License</A></H2> -<A HREF="http://www.opensource.org/docs/definition.php"> -<IMG SRC="osi-certified-72x60.png" ALIGN="right" BORDER="0" ALT="[osi certified]" STYLE="padding-left: 30px ;"> -</A> - -<P> -Lua is free software distributed under the terms of the -<A HREF="http://www.opensource.org/licenses/mit-license.html">MIT license</A> -reproduced below; -it may be used for any purpose, including commercial purposes, -at absolutely no cost without having to ask us. - -The only requirement is that if you do use Lua, -then you should give us credit by including the appropriate copyright notice somewhere in your product or its documentation. - -For details, see -<A HREF="http://www.lua.org/license.html">this</A>. - -<BLOCKQUOTE STYLE="padding-bottom: 0em"> -Copyright © 1994–2015 Lua.org, PUC-Rio. - -<P> -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -<P> -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -<P> -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. -</BLOCKQUOTE> -<P> - -<HR> -<SMALL CLASS="footer"> -Last update: -Mon Feb 23 22:25:08 BRT 2015 -</SMALL> -<!-- -Last change: revised for Lua 5.2.4 ---> - -</BODY> -</HTML> +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<HTML>
+<HEAD>
+<TITLE>Lua 5.2 readme</TITLE>
+<LINK REL="stylesheet" TYPE="text/css" HREF="lua.css">
+<META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1">
+<STYLE TYPE="text/css">
+blockquote, .display {
+ border: solid #a0a0a0 2px ;
+ border-radius: 8px ;
+ padding: 1em ;
+ margin: 0px ;
+}
+
+.display {
+ word-spacing: 0.25em ;
+}
+
+dl.display dd {
+ padding-bottom: 0.2em ;
+}
+
+tt, kbd, code {
+ font-size: 12pt ;
+}
+</STYLE>
+</HEAD>
+
+<BODY>
+
+<HR>
+<H1>
+<A HREF="http://www.lua.org/"><IMG SRC="logo.gif" ALT="Lua" BORDER=0></A>
+Welcome to Lua 5.2
+</H1>
+
+<P>
+<A HREF="#about">about</A>
+·
+<A HREF="#install">installation</A>
+·
+<A HREF="#changes">changes</A>
+·
+<A HREF="#license">license</A>
+·
+<A HREF="contents.html">reference manual</A>
+
+<H2><A NAME="about">About Lua</A></H2>
+
+<P>
+Lua is a powerful, fast, lightweight, embeddable scripting language
+developed by a
+<A HREF="http://www.lua.org/authors.html">team</A>
+at
+<A HREF="http://www.puc-rio.br/">PUC-Rio</A>,
+the Pontifical Catholic University of Rio de Janeiro in Brazil.
+Lua is
+<A HREF="#license">free software</A>
+used in many products and projects around the world.
+
+<P>
+Lua's
+<A HREF="http://www.lua.org/">official web site</A>
+provides complete information
+about Lua,
+including
+an
+<A HREF="http://www.lua.org/about.html">executive summary</A>
+and
+updated
+<A HREF="http://www.lua.org/docs.html">documentation</A>,
+especially the
+<A HREF="http://www.lua.org/manual/5.2/">reference manual</A>,
+which may differ slightly from the
+<A HREF="contents.html">local copy</A>
+distributed in this package.
+
+<H2><A NAME="install">Installing Lua</A></H2>
+
+<P>
+Lua is distributed in
+<A HREF="http://www.lua.org/ftp/">source</A>
+form.
+You need to build it before using it.
+Building Lua should be straightforward
+because
+Lua is implemented in pure ANSI C and compiles unmodified in all known
+platforms that have an ANSI C compiler.
+Lua also compiles unmodified as C++.
+The instructions given below for building Lua are for Unix-like platforms.
+See also
+<A HREF="#other">instructions for other systems</A>
+and
+<A HREF="#customization">customization options</A>.
+
+<P>
+If you don't have the time or the inclination to compile Lua yourself,
+get a binary from
+<A HREF="http://lua-users.org/wiki/LuaBinaries">LuaBinaries</A>.
+Try also
+<A HREF="http://luadist.org/">LuaDist</A>,
+a multi-platform distribution of Lua that includes batteries.
+
+<H3>Building Lua</H3>
+
+<P>
+In most Unix-like platforms, simply do "<KBD>make</KBD>" with a suitable target.
+Here are the details.
+
+<OL>
+<LI>
+Open a terminal window and move to
+the top-level directory, which is named <TT>lua-5.2.x</TT>.
+The <TT>Makefile</TT> there controls both the build process and the installation process.
+<P>
+<LI>
+ Do "<KBD>make</KBD>" and see if your platform is listed.
+ The platforms currently supported are:
+<P>
+<P CLASS="display">
+ aix ansi bsd freebsd generic linux macosx mingw posix solaris
+</P>
+<P>
+ If your platform is listed, just do "<KBD>make xxx</KBD>", where xxx
+ is your platform name.
+<P>
+ If your platform is not listed, try the closest one or posix, generic,
+ ansi, in this order.
+<P>
+<LI>
+The compilation takes only a few moments
+and produces three files in the <TT>src</TT> directory:
+lua (the interpreter),
+luac (the compiler),
+and liblua.a (the library).
+<P>
+<LI>
+ To check that Lua has been built correctly, do "<KBD>make test</KBD>"
+ after building Lua. This will run the interpreter and print its version.
+</OL>
+<P>
+If you're running Linux and get compilation errors,
+make sure you have installed the <TT>readline</TT> development package
+(which is probably named <TT>libreadline-dev</TT> or <TT>readline-devel</TT>).
+If you get link errors after that,
+then try "<KBD>make linux MYLIBS=-ltermcap</KBD>".
+
+<H3>Installing Lua</H3>
+<P>
+ Once you have built Lua, you may want to install it in an official
+ place in your system. In this case, do "<KBD>make install</KBD>". The official
+ place and the way to install files are defined in the <TT>Makefile</TT>. You'll
+ probably need the right permissions to install files.
+
+<P>
+ To build and install Lua in one step, do "<KBD>make xxx install</KBD>",
+ where xxx is your platform name.
+
+<P>
+ To install Lua locally, do "<KBD>make local</KBD>".
+ This will create a directory <TT>install</TT> with subdirectories
+ <TT>bin</TT>, <TT>include</TT>, <TT>lib</TT>, <TT>man</TT>, <TT>share</TT>,
+ and install Lua as listed below.
+
+ To install Lua locally, but in some other directory, do
+ "<KBD>make install INSTALL_TOP=xxx</KBD>", where xxx is your chosen directory.
+ The installation starts in the <TT>src</TT> and <TT>doc</TT> directories,
+ so take care if <TT>INSTALL_TOP</TT> is not an absolute path.
+
+<DL CLASS="display">
+<DT>
+ bin:
+<DD>
+ lua luac
+<DT>
+ include:
+<DD>
+ lua.h luaconf.h lualib.h lauxlib.h lua.hpp
+<DT>
+ lib:
+<DD>
+ liblua.a
+<DT>
+ man/man1:
+<DD>
+ lua.1 luac.1
+</DL>
+
+<P>
+ These are the only directories you need for development.
+ If you only want to run Lua programs,
+ you only need the files in <TT>bin</TT> and <TT>man</TT>.
+ The files in <TT>include</TT> and <TT>lib</TT> are needed for
+ embedding Lua in C or C++ programs.
+
+<H3><A NAME="customization">Customization</A></H3>
+<P>
+ Three kinds of things can be customized by editing a file:
+<UL>
+ <LI> Where and how to install Lua — edit <TT>Makefile</TT>.
+ <LI> How to build Lua — edit <TT>src/Makefile</TT>.
+ <LI> Lua features — edit <TT>src/luaconf.h</TT>.
+</UL>
+
+<P>
+ You don't actually need to edit the Makefiles because you may set the
+ relevant variables in the command line when invoking make.
+ Nevertheless, it's probably best to edit and save the Makefiles to
+ record the changes you've made.
+
+<P>
+ On the other hand, if you need to customize some Lua features, you'll need
+ to edit <TT>src/luaconf.h</TT> before building and installing Lua.
+ The edited file will be the one installed, and
+ it will be used by any Lua clients that you build, to ensure consistency.
+ Further customization is available to experts by editing the Lua sources.
+
+<P>
+ We strongly recommend that you enable dynamic loading in <TT>src/luaconf.h</TT>.
+ This is done automatically for all platforms listed above that have
+ this feature and also for Windows.
+
+<H3><A NAME="other">Building Lua on other systems</A></H3>
+
+<P>
+ If you're not using the usual Unix tools, then the instructions for
+ building Lua depend on the compiler you use. You'll need to create
+ projects (or whatever your compiler uses) for building the library,
+ the interpreter, and the compiler, as follows:
+
+<DL CLASS="display">
+<DT>
+library:
+<DD>
+lapi.c lcode.c lctype.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c
+lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c ltable.c
+ltm.c lundump.c lvm.c lzio.c
+lauxlib.c lbaselib.c lbitlib.c lcorolib.c ldblib.c liolib.c
+lmathlib.c loslib.c lstrlib.c ltablib.c loadlib.c linit.c
+<DT>
+interpreter:
+<DD>
+ library, lua.c
+<DT>
+compiler:
+<DD>
+ library, luac.c
+</DL>
+
+<P>
+ To use Lua as a library in your own programs you'll need to know how to
+ create and use libraries with your compiler. Moreover, to dynamically load
+ C libraries for Lua you'll need to know how to create dynamic libraries
+ and you'll need to make sure that the Lua API functions are accessible to
+ those dynamic libraries — but <EM>don't</EM> link the Lua library
+ into each dynamic library. For Unix, we recommend that the Lua library
+ be linked statically into the host program and its symbols exported for
+ dynamic linking; <TT>src/Makefile</TT> does this for the Lua interpreter.
+ For Windows, we recommend that the Lua library be a DLL.
+ In all cases, the compiler luac should be linked statically.
+
+<P>
+ As mentioned above, you may edit <TT>src/luaconf.h</TT> to customize
+ some features before building Lua.
+
+<H2><A NAME="changes">Changes since Lua 5.1</A></H2>
+
+<P>
+Here are the main changes introduced in Lua 5.2.
+The
+<A HREF="contents.html">reference manual</A>
+lists the
+<A HREF="manual.html#8">incompatibilities</A> that had to be introduced.
+
+<H3>Main changes</H3>
+<UL>
+<LI> yieldable pcall and metamethods
+<LI> new lexical scheme for globals
+<LI> ephemeron tables
+<LI> new library for bitwise operations
+<LI> light C functions
+<LI> emergency garbage collector
+<LI> <CODE>goto</CODE> statement
+<LI> finalizers for tables
+</UL>
+
+Here are the other changes introduced in Lua 5.2:
+<H3>Language</H3>
+<UL>
+<LI> no more fenv for threads or functions
+<LI> tables honor the <CODE>__len</CODE> metamethod
+<LI> hex and <CODE>\z</CODE> escapes in strings
+<LI> support for hexadecimal floats
+<LI> order metamethods work for different types
+<LI> no more verification of opcode consistency
+<LI> hook event "tail return" replaced by "tail call"
+<LI> empty statement
+<LI> <CODE>break</CODE> statement may appear in the middle of a block
+</UL>
+
+<H3>Libraries</H3>
+<UL>
+<LI> arguments for function called through <CODE>xpcall</CODE>
+<LI> optional 'mode' argument to load and loadfile (to control binary x text)
+<LI> optional 'env' argument to load and loadfile (environment for loaded chunk)
+<LI> <CODE>loadlib</CODE> may load libraries with global names (RTLD_GLOBAL)
+<LI> new function <CODE>package.searchpath</CODE>
+<LI> modules receive their paths when loaded
+<LI> optional base in <CODE>math.log</CODE>
+<LI> optional separator in <CODE>string.rep</CODE>
+<LI> <CODE>file:write</CODE> returns <CODE>file</CODE>
+<LI> closing a pipe returns exit status
+<LI> <CODE>os.exit</CODE> may close state
+<LI> new metamethods <CODE>__pairs</CODE> and <CODE>__ipairs</CODE>
+<LI> new option 'isrunning' for <CODE>collectgarbage</CODE> and <CODE>lua_gc</CODE>
+<LI> frontier patterns
+<LI> <CODE>\0</CODE> in patterns
+<LI> new option <CODE>*L</CODE> for <CODE>io.read</CODE>
+<LI> options for <CODE>io.lines</CODE>
+<LI> <CODE>debug.getlocal</CODE> can access function varargs
+</UL>
+
+<H3>C API</H3>
+<UL>
+<LI> main thread predefined in the registry
+<LI> new functions
+<CODE>lua_absindex</CODE>,
+<CODE>lua_arith</CODE>,
+<CODE>lua_compare</CODE>,
+<CODE>lua_copy</CODE>,
+<CODE>lua_len</CODE>,
+<CODE>lua_rawgetp</CODE>,
+<CODE>lua_rawsetp</CODE>,
+<CODE>lua_upvalueid</CODE>,
+<CODE>lua_upvaluejoin</CODE>,
+<CODE>lua_version</CODE>.
+<LI> new functions
+<CODE>luaL_checkversion</CODE>,
+<CODE>luaL_setmetatable</CODE>,
+<CODE>luaL_testudata</CODE>,
+<CODE>luaL_tolstring</CODE>.
+<LI> <CODE>lua_pushstring</CODE> and <CODE>pushlstring</CODE> return string
+<LI> <CODE>nparams</CODE> and <CODE>isvararg</CODE> available in debug API
+<LI> new <CODE>lua_Unsigned</CODE>
+</UL>
+
+<H3>Implementation</H3>
+<UL>
+<LI> max constants per function raised to 2<SUP>26</SUP>
+<LI> generational mode for garbage collection (experimental)
+<LI> NaN trick (experimental)
+<LI> internal (immutable) version of ctypes
+<LI> simpler implementation for string buffers
+<LI> parser uses much less C-stack space (no more auto arrays)
+</UL>
+
+<H3>Lua standalone interpreter</H3>
+<UL>
+<LI> new <CODE>-E</CODE> option to avoid environment variables
+<LI> handling of non-string error messages
+</UL>
+
+<H2><A NAME="license">License</A></H2>
+<A HREF="http://www.opensource.org/docs/definition.php">
+<IMG SRC="osi-certified-72x60.png" ALIGN="right" BORDER="0" ALT="[osi certified]" STYLE="padding-left: 30px ;">
+</A>
+
+<P>
+Lua is free software distributed under the terms of the
+<A HREF="http://www.opensource.org/licenses/mit-license.html">MIT license</A>
+reproduced below;
+it may be used for any purpose, including commercial purposes,
+at absolutely no cost without having to ask us.
+
+The only requirement is that if you do use Lua,
+then you should give us credit by including the appropriate copyright notice somewhere in your product or its documentation.
+
+For details, see
+<A HREF="http://www.lua.org/license.html">this</A>.
+
+<BLOCKQUOTE STYLE="padding-bottom: 0em">
+Copyright © 1994–2015 Lua.org, PUC-Rio.
+
+<P>
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+<P>
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+<P>
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+</BLOCKQUOTE>
+<P>
+
+<HR>
+<SMALL CLASS="footer">
+Last update:
+Mon Feb 23 22:25:08 BRT 2015
+</SMALL>
+<!--
+Last change: revised for Lua 5.2.4
+-->
+
+</BODY>
+</HTML>
diff --git a/Build/source/libs/lua52/lua-5.2.4/src/Makefile b/Build/source/libs/lua52/lua52-src/src/Makefile index 7b4b2b75420..7b4b2b75420 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/Makefile +++ b/Build/source/libs/lua52/lua52-src/src/Makefile diff --git a/Build/source/libs/lua52/lua-5.2.4/src/lapi.c b/Build/source/libs/lua52/lua52-src/src/lapi.c index d011431eadf..d011431eadf 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/lapi.c +++ b/Build/source/libs/lua52/lua52-src/src/lapi.c diff --git a/Build/source/libs/lua52/lua-5.2.4/src/lapi.h b/Build/source/libs/lua52/lua52-src/src/lapi.h index c7d34ad8486..c7d34ad8486 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/lapi.h +++ b/Build/source/libs/lua52/lua52-src/src/lapi.h diff --git a/Build/source/libs/lua52/lua-5.2.4/src/lauxlib.c b/Build/source/libs/lua52/lua52-src/src/lauxlib.c index b00f8c70968..b00f8c70968 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/lauxlib.c +++ b/Build/source/libs/lua52/lua52-src/src/lauxlib.c diff --git a/Build/source/libs/lua52/lua-5.2.4/src/lauxlib.h b/Build/source/libs/lua52/lua52-src/src/lauxlib.h index 0fb023b8e73..0fb023b8e73 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/lauxlib.h +++ b/Build/source/libs/lua52/lua52-src/src/lauxlib.h diff --git a/Build/source/libs/lua52/lua-5.2.4/src/lbaselib.c b/Build/source/libs/lua52/lua52-src/src/lbaselib.c index 5255b3cd9b7..5255b3cd9b7 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/lbaselib.c +++ b/Build/source/libs/lua52/lua52-src/src/lbaselib.c diff --git a/Build/source/libs/lua52/lua-5.2.4/src/lbitlib.c b/Build/source/libs/lua52/lua52-src/src/lbitlib.c index 31c7b66f129..31c7b66f129 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/lbitlib.c +++ b/Build/source/libs/lua52/lua52-src/src/lbitlib.c diff --git a/Build/source/libs/lua52/lua-5.2.4/src/lcode.c b/Build/source/libs/lua52/lua52-src/src/lcode.c index 820b95c0e18..820b95c0e18 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/lcode.c +++ b/Build/source/libs/lua52/lua52-src/src/lcode.c diff --git a/Build/source/libs/lua52/lua-5.2.4/src/lcode.h b/Build/source/libs/lua52/lua52-src/src/lcode.h index 6a1424cf5a7..6a1424cf5a7 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/lcode.h +++ b/Build/source/libs/lua52/lua52-src/src/lcode.h diff --git a/Build/source/libs/lua52/lua-5.2.4/src/lcorolib.c b/Build/source/libs/lua52/lua52-src/src/lcorolib.c index ce4f6ad42c6..ce4f6ad42c6 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/lcorolib.c +++ b/Build/source/libs/lua52/lua52-src/src/lcorolib.c diff --git a/Build/source/libs/lua52/lua-5.2.4/src/lctype.c b/Build/source/libs/lua52/lua52-src/src/lctype.c index 93f8cadc39d..93f8cadc39d 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/lctype.c +++ b/Build/source/libs/lua52/lua52-src/src/lctype.c diff --git a/Build/source/libs/lua52/lua-5.2.4/src/lctype.h b/Build/source/libs/lua52/lua52-src/src/lctype.h index a963eb9015f..a963eb9015f 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/lctype.h +++ b/Build/source/libs/lua52/lua52-src/src/lctype.h diff --git a/Build/source/libs/lua52/lua-5.2.4/src/ldblib.c b/Build/source/libs/lua52/lua52-src/src/ldblib.c index bd8df9da381..bd8df9da381 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/ldblib.c +++ b/Build/source/libs/lua52/lua52-src/src/ldblib.c diff --git a/Build/source/libs/lua52/lua-5.2.4/src/ldebug.c b/Build/source/libs/lua52/lua52-src/src/ldebug.c index 96118461d0f..96118461d0f 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/ldebug.c +++ b/Build/source/libs/lua52/lua52-src/src/ldebug.c diff --git a/Build/source/libs/lua52/lua-5.2.4/src/ldebug.h b/Build/source/libs/lua52/lua52-src/src/ldebug.h index 6445c763ea5..6445c763ea5 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/ldebug.h +++ b/Build/source/libs/lua52/lua52-src/src/ldebug.h diff --git a/Build/source/libs/lua52/lua-5.2.4/src/ldo.c b/Build/source/libs/lua52/lua52-src/src/ldo.c index e9dd5fa9519..e9dd5fa9519 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/ldo.c +++ b/Build/source/libs/lua52/lua52-src/src/ldo.c diff --git a/Build/source/libs/lua52/lua-5.2.4/src/ldo.h b/Build/source/libs/lua52/lua52-src/src/ldo.h index d3d3082c9ba..d3d3082c9ba 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/ldo.h +++ b/Build/source/libs/lua52/lua52-src/src/ldo.h diff --git a/Build/source/libs/lua52/lua-5.2.4/src/ldump.c b/Build/source/libs/lua52/lua52-src/src/ldump.c index 61fa2cd892d..61fa2cd892d 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/ldump.c +++ b/Build/source/libs/lua52/lua52-src/src/ldump.c diff --git a/Build/source/libs/lua52/lua-5.2.4/src/lfunc.c b/Build/source/libs/lua52/lua52-src/src/lfunc.c index e90e1520ce9..e90e1520ce9 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/lfunc.c +++ b/Build/source/libs/lua52/lua52-src/src/lfunc.c diff --git a/Build/source/libs/lua52/lua-5.2.4/src/lfunc.h b/Build/source/libs/lua52/lua52-src/src/lfunc.h index ca0d3a3e0b0..ca0d3a3e0b0 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/lfunc.h +++ b/Build/source/libs/lua52/lua52-src/src/lfunc.h diff --git a/Build/source/libs/lua52/lua-5.2.4/src/lgc.c b/Build/source/libs/lua52/lua52-src/src/lgc.c index 553fd1774ed..553fd1774ed 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/lgc.c +++ b/Build/source/libs/lua52/lua52-src/src/lgc.c diff --git a/Build/source/libs/lua52/lua-5.2.4/src/lgc.h b/Build/source/libs/lua52/lua52-src/src/lgc.h index 84bb1cdf99f..84bb1cdf99f 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/lgc.h +++ b/Build/source/libs/lua52/lua52-src/src/lgc.h diff --git a/Build/source/libs/lua52/lua-5.2.4/src/linit.c b/Build/source/libs/lua52/lua52-src/src/linit.c index c1a38304711..c1a38304711 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/linit.c +++ b/Build/source/libs/lua52/lua52-src/src/linit.c diff --git a/Build/source/libs/lua52/lua-5.2.4/src/liolib.c b/Build/source/libs/lua52/lua52-src/src/liolib.c index 481630101c0..481630101c0 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/liolib.c +++ b/Build/source/libs/lua52/lua52-src/src/liolib.c diff --git a/Build/source/libs/lua52/lua-5.2.4/src/llex.c b/Build/source/libs/lua52/lua52-src/src/llex.c index 32cdcf1cfac..32cdcf1cfac 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/llex.c +++ b/Build/source/libs/lua52/lua52-src/src/llex.c diff --git a/Build/source/libs/lua52/lua-5.2.4/src/llex.h b/Build/source/libs/lua52/lua52-src/src/llex.h index a4acdd30218..a4acdd30218 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/llex.h +++ b/Build/source/libs/lua52/lua52-src/src/llex.h diff --git a/Build/source/libs/lua52/lua-5.2.4/src/llimits.h b/Build/source/libs/lua52/lua52-src/src/llimits.h index 152dd055154..152dd055154 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/llimits.h +++ b/Build/source/libs/lua52/lua52-src/src/llimits.h diff --git a/Build/source/libs/lua52/lua-5.2.4/src/lmathlib.c b/Build/source/libs/lua52/lua52-src/src/lmathlib.c index fe9fc5423d1..fe9fc5423d1 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/lmathlib.c +++ b/Build/source/libs/lua52/lua52-src/src/lmathlib.c diff --git a/Build/source/libs/lua52/lua-5.2.4/src/lmem.c b/Build/source/libs/lua52/lua52-src/src/lmem.c index ee343e3e037..ee343e3e037 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/lmem.c +++ b/Build/source/libs/lua52/lua52-src/src/lmem.c diff --git a/Build/source/libs/lua52/lua-5.2.4/src/lmem.h b/Build/source/libs/lua52/lua52-src/src/lmem.h index bd4f4e0726f..bd4f4e0726f 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/lmem.h +++ b/Build/source/libs/lua52/lua52-src/src/lmem.h diff --git a/Build/source/libs/lua52/lua-5.2.4/src/loadlib.c b/Build/source/libs/lua52/lua52-src/src/loadlib.c index bedbea3e9a7..bedbea3e9a7 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/loadlib.c +++ b/Build/source/libs/lua52/lua52-src/src/loadlib.c diff --git a/Build/source/libs/lua52/lua-5.2.4/src/lobject.c b/Build/source/libs/lua52/lua52-src/src/lobject.c index 882d994d413..882d994d413 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/lobject.c +++ b/Build/source/libs/lua52/lua52-src/src/lobject.c diff --git a/Build/source/libs/lua52/lua-5.2.4/src/lobject.h b/Build/source/libs/lua52/lua52-src/src/lobject.h index bc0bb69f1f4..bc0bb69f1f4 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/lobject.h +++ b/Build/source/libs/lua52/lua52-src/src/lobject.h diff --git a/Build/source/libs/lua52/lua-5.2.4/src/lopcodes.c b/Build/source/libs/lua52/lua52-src/src/lopcodes.c index 4190dc76242..4190dc76242 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/lopcodes.c +++ b/Build/source/libs/lua52/lua52-src/src/lopcodes.c diff --git a/Build/source/libs/lua52/lua-5.2.4/src/lopcodes.h b/Build/source/libs/lua52/lua52-src/src/lopcodes.h index c801757668b..c801757668b 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/lopcodes.h +++ b/Build/source/libs/lua52/lua52-src/src/lopcodes.h diff --git a/Build/source/libs/lua52/lua-5.2.4/src/loslib.c b/Build/source/libs/lua52/lua52-src/src/loslib.c index 052ba174413..052ba174413 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/loslib.c +++ b/Build/source/libs/lua52/lua52-src/src/loslib.c diff --git a/Build/source/libs/lua52/lua-5.2.4/src/lparser.c b/Build/source/libs/lua52/lua52-src/src/lparser.c index 9e1a9ca2cfe..9e1a9ca2cfe 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/lparser.c +++ b/Build/source/libs/lua52/lua52-src/src/lparser.c diff --git a/Build/source/libs/lua52/lua-5.2.4/src/lparser.h b/Build/source/libs/lua52/lua52-src/src/lparser.h index 0346e3c41a8..0346e3c41a8 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/lparser.h +++ b/Build/source/libs/lua52/lua52-src/src/lparser.h diff --git a/Build/source/libs/lua52/lua-5.2.4/src/lstate.c b/Build/source/libs/lua52/lua52-src/src/lstate.c index c7f2672be7b..c7f2672be7b 100644 --- a/Build/source/libs/lua52/lua-5.2.4/src/lstate.c +++ b/Build/source/libs/lua52/lua52-src/src/lstate.c diff --git 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