diff options
author | Karl Berry <karl@freefriends.org> | 2011-12-01 23:51:49 +0000 |
---|---|---|
committer | Karl Berry <karl@freefriends.org> | 2011-12-01 23:51:49 +0000 |
commit | 4cc9e43d8a258d64d976fc3860e27a95a95b08c5 (patch) | |
tree | bae7fadb2df35e9b80742a1609265ab54c4df933 | |
parent | 3131715fb5bce44da6c7584315237731aa752eba (diff) |
new latex package gamebook (29nov11)
git-svn-id: svn://tug.org/texlive/trunk@24714 c570f23f-e606-0410-a88d-b1316a301751
-rw-r--r-- | Master/texmf-dist/doc/latex/gamebook/README | 25 | ||||
-rw-r--r-- | Master/texmf-dist/doc/latex/gamebook/gamebook-example.pdf | bin | 0 -> 76966 bytes | |||
-rw-r--r-- | Master/texmf-dist/doc/latex/gamebook/gamebook-example.tex | 97 | ||||
-rw-r--r-- | Master/texmf-dist/doc/latex/gamebook/gamebook.pdf | bin | 0 -> 181858 bytes | |||
-rw-r--r-- | Master/texmf-dist/doc/latex/gamebook/lppl.txt | 416 | ||||
-rw-r--r-- | Master/texmf-dist/source/latex/gamebook/gamebook.dtx | 290 | ||||
-rw-r--r-- | Master/texmf-dist/source/latex/gamebook/gamebook.ins | 55 | ||||
-rw-r--r-- | Master/texmf-dist/tex/latex/gamebook/gamebook.sty | 86 | ||||
-rwxr-xr-x | Master/tlpkg/bin/tlpkg-ctan-check | 2 | ||||
-rw-r--r-- | Master/tlpkg/tlpsrc/collection-games.tlpsrc | 1 | ||||
-rw-r--r-- | Master/tlpkg/tlpsrc/gamebook.tlpsrc | 0 |
11 files changed, 971 insertions, 1 deletions
diff --git a/Master/texmf-dist/doc/latex/gamebook/README b/Master/texmf-dist/doc/latex/gamebook/README new file mode 100644 index 00000000000..5c5d95f78ba --- /dev/null +++ b/Master/texmf-dist/doc/latex/gamebook/README @@ -0,0 +1,25 @@ + gamebook package for LaTeX + + Copyright (C) 2011 by Andr\'e Miede, http://www.miede.de + + This file may be distributed and/or modified under the + conditions of the LaTeX Project Public License, either version 1.3 + of this license or (at your option) any later version. + The latest version of this license is in: + + http://www.latex-project.org/lppl.txt + + and version 1.3 or later is part of all distributions of LaTeX + version 2005/12/01 or later. + + This package provides the means in order to layout gamebooks with \LaTeX. + If you do not know what a gamebook is, just have a look at the informative + Wikipedia article \url{http://en.wikipedia.org/wiki/Gamebook} or check + out Demian's very good overview website, where you can find tons of information + about gamebooks: \url{http://www.gamebooks.org}. + + A simple gamebook example is included with this package, teaching you how to + use the package in no time. + + If you created a gamebook using this package, please drop me an e-mail + (ideally, send an PDF of the gamebook along). Thanks in advance.
\ No newline at end of file diff --git a/Master/texmf-dist/doc/latex/gamebook/gamebook-example.pdf b/Master/texmf-dist/doc/latex/gamebook/gamebook-example.pdf Binary files differnew file mode 100644 index 00000000000..4bbc79fd055 --- /dev/null +++ b/Master/texmf-dist/doc/latex/gamebook/gamebook-example.pdf diff --git a/Master/texmf-dist/doc/latex/gamebook/gamebook-example.tex b/Master/texmf-dist/doc/latex/gamebook/gamebook-example.tex new file mode 100644 index 00000000000..583e7c4a2b9 --- /dev/null +++ b/Master/texmf-dist/doc/latex/gamebook/gamebook-example.tex @@ -0,0 +1,97 @@ +% ------------------------------------------------------- +% Example for gamebook.sty +% ------------------------------------------------------- +% Copyright (C) 2011 by Andr\'e Miede, http://www.miede.de +% ------------------------------------------------------- +% +% This file may be distributed and/or modified under the +% conditions of the LaTeX Project Public License, either version 1.3 +% of this license or (at your option) any later version. +% The latest version of this license is in: +% +% http://www.latex-project.org/lppl.txt +% +% and version 1.3 or later is part of all distributions of LaTeX +% version 2005/12/01 or later. +% ------------------------------------------------------- +\documentclass[10pt,twoside]{article} +\usepackage[T1]{fontenc} +%\usepackage[latin9]{inputenc} +%\usepackage[osf]{libertine} +%\usepackage[osf]{mathpazo} +%\usepackage{lmodern} +%\usepackage[opticals,mathlf,onlytext]{MinionPro} +%\usepackage[dvipsnames]{xcolor} +\usepackage[colorlinks=true,urlcolor=black]{hyperref}% RoyalBlue +\usepackage{gamebook} % [debug,draft] + +\title{Example for using the \textsf{gamebook} package} +\author{} +\date{} + +\renewcommand{\gbturntext}{turn~to~} +\renewcommand{\gbheadtext}{Gamebook Example} + +\begin{document} + + \maketitle + + \pagenumbering{arabic} + \gbheader + + + \section*{Introduction} + This is an example for using the \textsf{gamebook} package that can be used for typesetting gamebooks with \LaTeX. If you do not know what a gamebook is, just have a look at the informative Wikipedia article + \begin{center} + \url{http://en.wikipedia.org/wiki/Gamebook} + \end{center} + or check out Demian's very good overview website, where you can find tons of information about gamebooks: + \begin{center} + \url{http://www.gamebooks.org} + \end{center} + + The example text is a modified translation of the ``Spielbuch''-example on Wikipedia, \url{http://de.wikipedia.org/wiki/Spielbuch} used under CC-by-sa-3.0, \url{http://creativecommons.org/licenses/by-sa/3.0/legalcode}. Many thanks go to the authors of that article. + + + \gbsection{start} + You are locked in a strange room. Right in front of you, there is a big red button with a bright sign above it. On the northern wall, there is a heavy steel door. What would like to do in order to escape this room? + \begin{gbturnoptions} + \gbitem{Press the red button}{redbutton} + \gbitem{Read the sign above the button}{signread} + \gbitem{Try to open the steel door}{steelclosed} + \end{gbturnoptions} + + + \gbsection{wrongsec} + Sections like this do not exist in typical gamebooks, because you cannot access them. In this example, such a section is only included in order to show you that you are reading the text in a ``wrong'' way. After section~1, you do not read directly section~2, but you proceed with the section you chose in section~1. This kind of interaction is what makes gamebooks a lot of fun. Now, please choose an option from section~1 above. + + + \gbsection{redbutton} + When you press the button, the whole building explodes. The game is over, please restart and remember: save early, save often. + + + \gbsection{steelopen} + You enter the code and a green light starts blinking. The heavy steel door opens. If you want to leave the room, \gbturn{steelleave}, if you would rather like to press the red button, \gbturn{redbutton}. + + + \gbsection{steelclosed} + The door is locked, but you find a small keypad right next to it. The pad's display reads ``ENTER CODE''. Do you know the right code? If so, turn to the section with the respective number. If you do not know the code, you can either press the red button (\gbturn{redbutton}) or read the sign above it (\gbturn{signread}). + + + \gbsection{signread} + The sign reads: +\begin{quote} + ``\emph{This is a simple little example that shows the typical structure of a gamebook. The original version was written for the German Wikipedia. And by the way, the code for the heavy steel door is '\ref{steelopen}'. Have fun and better do not press the red button!}'' +\end{quote} + + With this new and hopefully valuable information, you wonder what to do next. If you think the warning is just for fun and, thus, would like to press the red button, \gbturn{redbutton}. If you would like to examine the heavy steel door, \gbturn{steelclosed}. + + + \gbsection{steelleave} + Congratulations, you made it! Sunshine falls on your eyes and after you got used to the bright light, you see an angry \textsc{Orc} running towards you, a blood-stained knife ready in its claw. You have no choice but to defend yourself. + + \gbvillain{Orc}{Skill}{5}{Stamina}{6} + The fight begins, but that is another story\dots + + +\end{document}
\ No newline at end of file diff --git a/Master/texmf-dist/doc/latex/gamebook/gamebook.pdf b/Master/texmf-dist/doc/latex/gamebook/gamebook.pdf Binary files differnew file mode 100644 index 00000000000..5aaa588cdd3 --- /dev/null +++ b/Master/texmf-dist/doc/latex/gamebook/gamebook.pdf diff --git a/Master/texmf-dist/doc/latex/gamebook/lppl.txt b/Master/texmf-dist/doc/latex/gamebook/lppl.txt new file mode 100644 index 00000000000..22443139013 --- /dev/null +++ b/Master/texmf-dist/doc/latex/gamebook/lppl.txt @@ -0,0 +1,416 @@ +The LaTeX Project Public License +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- + +LPPL Version 1.3c 2008-05-04 + +Copyright 1999 2002-2008 LaTeX3 Project + Everyone is allowed to distribute verbatim copies of this + license document, but modification of it is not allowed. + + +PREAMBLE +======== + +The LaTeX Project Public License (LPPL) is the primary license under +which the LaTeX kernel and the base LaTeX packages are distributed. + +You may use this license for any work of which you hold the copyright +and which you wish to distribute. This license may be particularly +suitable if your work is TeX-related (such as a LaTeX package), but +it is written in such a way that you can use it even if your work is +unrelated to TeX. + +The section `WHETHER AND HOW TO DISTRIBUTE WORKS UNDER THIS LICENSE', +below, gives instructions, examples, and recommendations for authors +who are considering distributing their works under this license. + +This license gives conditions under which a work may be distributed +and modified, as well as conditions under which modified versions of +that work may be distributed. + +We, the LaTeX3 Project, believe that the conditions below give you +the freedom to make and distribute modified versions of your work +that conform with whatever technical specifications you wish while +maintaining the availability, integrity, and reliability of +that work. If you do not see how to achieve your goal while +meeting these conditions, then read the document `cfgguide.tex' +and `modguide.tex' in the base LaTeX distribution for suggestions. + + +DEFINITIONS +=========== + +In this license document the following terms are used: + + `Work' + Any work being distributed under this License. + + `Derived Work' + Any work that under any applicable law is derived from the Work. + + `Modification' + Any procedure that produces a Derived Work under any applicable + law -- for example, the production of a file containing an + original file associated with the Work or a significant portion of + such a file, either verbatim or with modifications and/or + translated into another language. + + `Modify' + To apply any procedure that produces a Derived Work under any + applicable law. + + `Distribution' + Making copies of the Work available from one person to another, in + whole or in part. Distribution includes (but is not limited to) + making any electronic components of the Work accessible by + file transfer protocols such as FTP or HTTP or by shared file + systems such as Sun's Network File System (NFS). + + `Compiled Work' + A version of the Work that has been processed into a form where it + is directly usable on a computer system. This processing may + include using installation facilities provided by the Work, + transformations of the Work, copying of components of the Work, or + other activities. Note that modification of any installation + facilities provided by the Work constitutes modification of the Work. + + `Current Maintainer' + A person or persons nominated as such within the Work. If there is + no such explicit nomination then it is the `Copyright Holder' under + any applicable law. + + `Base Interpreter' + A program or process that is normally needed for running or + interpreting a part or the whole of the Work. + + A Base Interpreter may depend on external components but these + are not considered part of the Base Interpreter provided that each + external component clearly identifies itself whenever it is used + interactively. Unless explicitly specified when applying the + license to the Work, the only applicable Base Interpreter is a + `LaTeX-Format' or in the case of files belonging to the + `LaTeX-format' a program implementing the `TeX language'. + + + +CONDITIONS ON DISTRIBUTION AND MODIFICATION +=========================================== + +1. Activities other than distribution and/or modification of the Work +are not covered by this license; they are outside its scope. In +particular, the act of running the Work is not restricted and no +requirements are made concerning any offers of support for the Work. + +2. You may distribute a complete, unmodified copy of the Work as you +received it. Distribution of only part of the Work is considered +modification of the Work, and no right to distribute such a Derived +Work may be assumed under the terms of this clause. + +3. You may distribute a Compiled Work that has been generated from a +complete, unmodified copy of the Work as distributed under Clause 2 +above, as long as that Compiled Work is distributed in such a way that +the recipients may install the Compiled Work on their system exactly +as it would have been installed if they generated a Compiled Work +directly from the Work. + +4. If you are the Current Maintainer of the Work, you may, without +restriction, modify the Work, thus creating a Derived Work. You may +also distribute the Derived Work without restriction, including +Compiled Works generated from the Derived Work. Derived Works +distributed in this manner by the Current Maintainer are considered to +be updated versions of the Work. + +5. If you are not the Current Maintainer of the Work, you may modify +your copy of the Work, thus creating a Derived Work based on the Work, +and compile this Derived Work, thus creating a Compiled Work based on +the Derived Work. + +6. If you are not the Current Maintainer of the Work, you may +distribute a Derived Work provided the following conditions are met +for every component of the Work unless that component clearly states +in the copyright notice that it is exempt from that condition. Only +the Current Maintainer is allowed to add such statements of exemption +to a component of the Work. + + a. If a component of this Derived Work can be a direct replacement + for a component of the Work when that component is used with the + Base Interpreter, then, wherever this component of the Work + identifies itself to the user when used interactively with that + Base Interpreter, the replacement component of this Derived Work + clearly and unambiguously identifies itself as a modified version + of this component to the user when used interactively with that + Base Interpreter. + + b. Every component of the Derived Work contains prominent notices + detailing the nature of the changes to that component, or a + prominent reference to another file that is distributed as part + of the Derived Work and that contains a complete and accurate log + of the changes. + + c. No information in the Derived Work implies that any persons, + including (but not limited to) the authors of the original version + of the Work, provide any support, including (but not limited to) + the reporting and handling of errors, to recipients of the + Derived Work unless those persons have stated explicitly that + they do provide such support for the Derived Work. + + d. You distribute at least one of the following with the Derived Work: + + 1. A complete, unmodified copy of the Work; + if your distribution of a modified component is made by + offering access to copy the modified component from a + designated place, then offering equivalent access to copy + the Work from the same or some similar place meets this + condition, even though third parties are not compelled to + copy the Work along with the modified component; + + 2. Information that is sufficient to obtain a complete, + unmodified copy of the Work. + +7. If you are not the Current Maintainer of the Work, you may +distribute a Compiled Work generated from a Derived Work, as long as +the Derived Work is distributed to all recipients of the Compiled +Work, and as long as the conditions of Clause 6, above, are met with +regard to the Derived Work. + +8. The conditions above are not intended to prohibit, and hence do not +apply to, the modification, by any method, of any component so that it +becomes identical to an updated version of that component of the Work as +it is distributed by the Current Maintainer under Clause 4, above. + +9. Distribution of the Work or any Derived Work in an alternative +format, where the Work or that Derived Work (in whole or in part) is +then produced by applying some process to that format, does not relax or +nullify any sections of this license as they pertain to the results of +applying that process. + +10. a. A Derived Work may be distributed under a different license + provided that license itself honors the conditions listed in + Clause 6 above, in regard to the Work, though it does not have + to honor the rest of the conditions in this license. + + b. If a Derived Work is distributed under a different license, that + Derived Work must provide sufficient documentation as part of + itself to allow each recipient of that Derived Work to honor the + restrictions in Clause 6 above, concerning changes from the Work. + +11. This license places no restrictions on works that are unrelated to +the Work, nor does this license place any restrictions on aggregating +such works with the Work by any means. + +12. Nothing in this license is intended to, or may be used to, prevent +complete compliance by all parties with all applicable laws. + + +NO WARRANTY +=========== + +There is no warranty for the Work. Except when otherwise stated in +writing, the Copyright Holder provides the Work `as is', without +warranty of any kind, either expressed or implied, including, but not +limited to, the implied warranties of merchantability and fitness for a +particular purpose. The entire risk as to the quality and performance +of the Work is with you. Should the Work prove defective, you assume +the cost of all necessary servicing, repair, or correction. + +In no event unless required by applicable law or agreed to in writing +will The Copyright Holder, or any author named in the components of the +Work, or any other party who may distribute and/or modify the Work as +permitted above, be liable to you for damages, including any general, +special, incidental or consequential damages arising out of any use of +the Work or out of inability to use the Work (including, but not limited +to, loss of data, data being rendered inaccurate, or losses sustained by +anyone as a result of any failure of the Work to operate with any other +programs), even if the Copyright Holder or said author or said other +party has been advised of the possibility of such damages. + + +MAINTENANCE OF THE WORK +======================= + +The Work has the status `author-maintained' if the Copyright Holder +explicitly and prominently states near the primary copyright notice in +the Work that the Work can only be maintained by the Copyright Holder +or simply that it is `author-maintained'. + +The Work has the status `maintained' if there is a Current Maintainer +who has indicated in the Work that they are willing to receive error +reports for the Work (for example, by supplying a valid e-mail +address). It is not required for the Current Maintainer to acknowledge +or act upon these error reports. + +The Work changes from status `maintained' to `unmaintained' if there +is no Current Maintainer, or the person stated to be Current +Maintainer of the work cannot be reached through the indicated means +of communication for a period of six months, and there are no other +significant signs of active maintenance. + +You can become the Current Maintainer of the Work by agreement with +any existing Current Maintainer to take over this role. + +If the Work is unmaintained, you can become the Current Maintainer of +the Work through the following steps: + + 1. Make a reasonable attempt to trace the Current Maintainer (and + the Copyright Holder, if the two differ) through the means of + an Internet or similar search. + + 2. If this search is successful, then enquire whether the Work + is still maintained. + + a. If it is being maintained, then ask the Current Maintainer + to update their communication data within one month. + + b. If the search is unsuccessful or no action to resume active + maintenance is taken by the Current Maintainer, then announce + within the pertinent community your intention to take over + maintenance. (If the Work is a LaTeX work, this could be + done, for example, by posting to comp.text.tex.) + + 3a. If the Current Maintainer is reachable and agrees to pass + maintenance of the Work to you, then this takes effect + immediately upon announcement. + + b. If the Current Maintainer is not reachable and the Copyright + Holder agrees that maintenance of the Work be passed to you, + then this takes effect immediately upon announcement. + + 4. If you make an `intention announcement' as described in 2b. above + and after three months your intention is challenged neither by + the Current Maintainer nor by the Copyright Holder nor by other + people, then you may arrange for the Work to be changed so as + to name you as the (new) Current Maintainer. + + 5. If the previously unreachable Current Maintainer becomes + reachable once more within three months of a change completed + under the terms of 3b) or 4), then that Current Maintainer must + become or remain the Current Maintainer upon request provided + they then update their communication data within one month. + +A change in the Current Maintainer does not, of itself, alter the fact +that the Work is distributed under the LPPL license. + +If you become the Current Maintainer of the Work, you should +immediately provide, within the Work, a prominent and unambiguous +statement of your status as Current Maintainer. You should also +announce your new status to the same pertinent community as +in 2b) above. + + +WHETHER AND HOW TO DISTRIBUTE WORKS UNDER THIS LICENSE +====================================================== + +This section contains important instructions, examples, and +recommendations for authors who are considering distributing their +works under this license. These authors are addressed as `you' in +this section. + +Choosing This License or Another License +---------------------------------------- + +If for any part of your work you want or need to use *distribution* +conditions that differ significantly from those in this license, then +do not refer to this license anywhere in your work but, instead, +distribute your work under a different license. You may use the text +of this license as a model for your own license, but your license +should not refer to the LPPL or otherwise give the impression that +your work is distributed under the LPPL. + +The document `modguide.tex' in the base LaTeX distribution explains +the motivation behind the conditions of this license. It explains, +for example, why distributing LaTeX under the GNU General Public +License (GPL) was considered inappropriate. Even if your work is +unrelated to LaTeX, the discussion in `modguide.tex' may still be +relevant, and authors intending to distribute their works under any +license are encouraged to read it. + +A Recommendation on Modification Without Distribution +----------------------------------------------------- + +It is wise never to modify a component of the Work, even for your own +personal use, without also meeting the above conditions for +distributing the modified component. While you might intend that such +modifications will never be distributed, often this will happen by +accident -- you may forget that you have modified that component; or +it may not occur to you when allowing others to access the modified +version that you are thus distributing it and violating the conditions +of this license in ways that could have legal implications and, worse, +cause problems for the community. It is therefore usually in your +best interest to keep your copy of the Work identical with the public +one. Many works provide ways to control the behavior of that work +without altering any of its licensed components. + +How to Use This License +----------------------- + +To use this license, place in each of the components of your work both +an explicit copyright notice including your name and the year the work +was authored and/or last substantially modified. Include also a +statement that the distribution and/or modification of that +component is constrained by the conditions in this license. + +Here is an example of such a notice and statement: + + %% pig.dtx + %% Copyright 2005 M. Y. Name + % + % This work may be distributed and/or modified under the + % conditions of the LaTeX Project Public License, either version 1.3 + % of this license or (at your option) any later version. + % The latest version of this license is in + % http://www.latex-project.org/lppl.txt + % and version 1.3 or later is part of all distributions of LaTeX + % version 2005/12/01 or later. + % + % This work has the LPPL maintenance status `maintained'. + % + % The Current Maintainer of this work is M. Y. Name. + % + % This work consists of the files pig.dtx and pig.ins + % and the derived file pig.sty. + +Given such a notice and statement in a file, the conditions +given in this license document would apply, with the `Work' referring +to the three files `pig.dtx', `pig.ins', and `pig.sty' (the last being +generated from `pig.dtx' using `pig.ins'), the `Base Interpreter' +referring to any `LaTeX-Format', and both `Copyright Holder' and +`Current Maintainer' referring to the person `M. Y. Name'. + +If you do not want the Maintenance section of LPPL to apply to your +Work, change `maintained' above into `author-maintained'. +However, we recommend that you use `maintained', as the Maintenance +section was added in order to ensure that your Work remains useful to +the community even when you can no longer maintain and support it +yourself. + +Derived Works That Are Not Replacements +--------------------------------------- + +Several clauses of the LPPL specify means to provide reliability and +stability for the user community. They therefore concern themselves +with the case that a Derived Work is intended to be used as a +(compatible or incompatible) replacement of the original Work. If +this is not the case (e.g., if a few lines of code are reused for a +completely different task), then clauses 6b and 6d shall not apply. + + +Important Recommendations +------------------------- + + Defining What Constitutes the Work + + The LPPL requires that distributions of the Work contain all the + files of the Work. It is therefore important that you provide a + way for the licensee to determine which files constitute the Work. + This could, for example, be achieved by explicitly listing all the + files of the Work near the copyright notice of each file or by + using a line such as: + + % This work consists of all files listed in manifest.txt. + + in that place. In the absence of an unequivocal list it might be + impossible for the licensee to determine what is considered by you + to comprise the Work and, in such a case, the licensee would be + entitled to make reasonable conjectures as to which files comprise + the Work. + diff --git a/Master/texmf-dist/source/latex/gamebook/gamebook.dtx b/Master/texmf-dist/source/latex/gamebook/gamebook.dtx new file mode 100644 index 00000000000..adc194cca65 --- /dev/null +++ b/Master/texmf-dist/source/latex/gamebook/gamebook.dtx @@ -0,0 +1,290 @@ +% \iffalse meta-comment +% +% Copyright (C) 2011 by Andr\'e Miede, http://www.miede.de +% ------------------------------------------------------- +% +% This file may be distributed and/or modified under the +% conditions of the LaTeX Project Public License, either version 1.3 +% of this license or (at your option) any later version. +% The latest version of this license is in: +% +% http://www.latex-project.org/lppl.txt +% +% and version 1.3 or later is part of all distributions of LaTeX +% version 2005/12/01 or later. +% +% \fi +% +% \iffalse +%<*driver> +\ProvidesFile{gamebook.dtx} +%</driver> +%<package>\NeedsTeXFormat{LaTeX2e}[1999/12/01] +%<package>\ProvidesPackage{gamebook} +%<*package> + [2011/11/29 v1.0 Style for gamebooks/interactive novels] +%</package> +% +%<*driver> +\documentclass{ltxdoc} +\usepackage[debug]{gamebook}[2011/11/29] +\usepackage{hyperref} +\EnableCrossrefs +\CodelineIndex +\RecordChanges +\begin{document} + \DocInput{gamebook.dtx} + \PrintChanges + \PrintIndex +\end{document} +%</driver> +% \fi +% +% \CheckSum{0} +% +% \CharacterTable +% {Upper-case \A\B\C\D\E\F\G\H\I\J\K\L\M\N\O\P\Q\R\S\T\U\V\W\X\Y\Z +% Lower-case \a\b\c\d\e\f\g\h\i\j\k\l\m\n\o\p\q\r\s\t\u\v\w\x\y\z +% Digits \0\1\2\3\4\5\6\7\8\9 +% Exclamation \! Double quote \" Hash (number) \# +% Dollar \$ Percent \% Ampersand \& +% Acute accent \' Left paren \( Right paren \) +% Asterisk \* Plus \+ Comma \, +% Minus \- Point \. Solidus \/ +% Colon \: Semicolon \; Less than \< +% Equals \= Greater than \> Question mark \? +% Commercial at \@ Left bracket \[ Backslash \\ +% Right bracket \] Circumflex \^ Underscore \_ +% Grave accent \` Left brace \{ Vertical bar \| +% Right brace \} Tilde \~} +% +% +% \changes{v1.0}{2011/06/12}{Initial version} +% +% \GetFileInfo{gamebook.dtx} +% +% \DoNotIndex{\newcommand,\newenvironment} +% +% +% \title{The \textsf{gamebook} package\thanks{This document +% corresponds to \textsf{gamebook}~\fileversion, dated \filedate.}} +% \author{Andr\'e Miede \\ \url{http://www.miede.de}} +% +% \maketitle +% +% \section*{Introduction} +% +% This package provides the means to layout gamebooks with \LaTeX. +% If you do not know what a gamebook is, just have a look at the informative +% Wikipedia article \url{http://en.wikipedia.org/wiki/Gamebook} or check +% out Demian's very good overview website, where you can find tons of information +% about gamebooks: \url{http://www.gamebooks.org}. +% +% A simple gamebook example is included with this package, teaching you how to +% use the package in no time. +% +% If you created a gamebook using this package, please drop me an e-mail +% (ideally, send an PDF of the gamebook along). Thanks in advance. +% +% +% \section*{Package Loading} +% +% You can load the |gamebook| package easily together with the typical +% \LaTeX-classes: +% \begin{center} +% |\usepackage|\oarg{optional arguments}|{gamebook}| +% \end{center} +% With respect to the \emph{optional arguments}, you have the following ones +% available: +% \begin{itemize} +% \item\texttt{debug}: Print the label ids of the referenced sections each +% time you refer to a section. +% \item\texttt{draft}: Print drafting information (time etc.) on each page. +% \end{itemize} +% +% The available commands and environments are described in the following. +% +% \section*{Usage} +% \DescribeMacro{\gbsection} +% The |\gbsection|\marg{id} macro is the core of the package, defining the different +% (numbered) sections of the gamebook. It takes one mandatory argument that +% specifies the reference id (just as you would with a |\label| command. +% +% \DescribeMacro{\gbturn} +% \noindent The |\gbturn|\marg{id} macro prints a link to a numbered section of the +% gamebook. +% It takes one mandatory argument that specifies the reference id of the respective +% section (as defined using the |\gbsection| macro). By default, there is a text +% before the link: ``turn~to''. You can change this text to your liking by using the +% following: +% \begin{center} +% |\renewcommand{\gbturntext}|\marg{my new text} +% \end{center} +% +% \DescribeEnv{gbturnoptions} +% \noindent If there are many options for the reader at the end of one section, you +% can use the environment |gbturnoptions| for printing an indented list of these +% options. Please note that the items of such a list are declared by using the +% \DescribeMacro{\gbitem} |\gbitem| macro. +% +% \DescribeMacro{\gbvillain} +% As in any good gamebook, there is the need for villains and opponents. These are +% typeset using the following command: +%\begin{center} +%|\gbvillain|\marg{villain's name}\marg{skill}\marg{skill level}\marg{life}\marg{life level} +%\end{center} +% +% \DescribeMacro{\gbheader} +% In order to have both the first and the last numbered section in the headline of the +% page, use the command |\gbheader|. This changes the page style accordingly. It is also +% possible to put some text at the opposite side of the header (default ``Gamebook''): +%\begin{center} +% |\renewcommand{\gbheadtext}|\marg{my new text} +%\end{center} +% +% This is only the formal documentation of the commands, a live example is included with +% the package. Please refer to this for details. +% +% \section*{Todo} +% It would be nice to have random figures in the text or fixed figures on a whole left +% page (belonging to a certain section on the right page). +% +% Also, it would be good to customize the layout of sections and references to them +% (|\fbox| etc.). +% +% +% \StopEventually{} +% \section*{Implementation} +% This describes the source code for |gamebook.sty|. The first snippet deals with +% the available options and how to process them. +% \begin{macrocode} +\RequirePackage{ifthen} + \newboolean{@debug} + \newboolean{@drafting} + +\DeclareOption{debug}{\setboolean{@debug}{true}} +\DeclareOption{draft}{\setboolean{@drafting}{true}} +\ProcessOptions\relax +% \end{macrocode} +% +% \begin{macro}{\gbheader} +% The packages |fancyhdr| and |extramarks| are used to get the headlines +% right, i.e., to print both the first and last numbered section for +% navigation within the gamebook. |extramarks| is an add-on for +% |fancyhdr| providing commands such as |\firstmark| etc. +% |\gbheadtext| is printed on the opposite side of the section numbers +% and can be changed as shown in the documentation above. +% \begin{macrocode} +\RequirePackage{fancyhdr} +\RequirePackage{extramarks} +\newcommand{\gbheadtext}{Gamebook} +\newcommand{\gbheader}{% + \pagestyle{fancy}% + \renewcommand{\sectionmark}[1]{\markboth{\thesection}{\thesection}}% + \fancyhead{}% clear all header fields + \fancyhead[LO,RE]{\small\gbheadtext} + \fancyhead[RO,LE]{\small\ifthenelse{\equal{\firstleftmark}% + {\leftmark}}{\leftmark}{\firstleftmark~--~\leftmark}}% + %\fancyfoot{} % clear all footer fields +} +% \end{macrocode} +% \end{macro} +% +% +% For debugging purposes, the reference ids of each section or +% reference can be printed (using the |debug| option). This command +% should only be used internally, |\gbdebugx| for section headers, +% printing the reference id in the margin and |\gbdebug| for all +% other places. +% \begin{macrocode} +\newcommand{\gbdebug}[1]{\protect{\ifthenelse{\boolean{@debug}}% + {~\texttt{\scriptsize(#1)}}{\relax}}} +\newcommand{\gbdebugx}[1]{\protect{\ifthenelse{\boolean{@debug}}% + {\marginpar{\texttt{\scriptsize(#1)}}}{\relax}}} +% \end{macrocode} +% +% +% \begin{macro}{\gbsection} +% The layout of the numbered sections is achieved using the |titlesec| +% package. A section then starts with a boxed, bold number. If you would +% like to change this, redefine |\titleformat{\section}| accordingly. +% +% Based on this, the command |\gbsection| is defined, consisting of an +% empty, but numbered section that contains a label (which is the +% mandatory parameter of |\gbsection|). +% \begin{macrocode} +\RequirePackage{titlesec} + \titleformat{\section}[block]{% + \centering\bfseries}{\fbox{\thesection}}{1em}{\relax} +\newcommand{\gbsection}[1]{\section{\label{#1}}\gbdebugx{#1}} +% \end{macrocode} +% \end{macro} +% +% +% \begin{macro}{\gbturn} +% References to numbered sections are typeset using |\gbturn|, which puts the +% text defined in |\gbturntext| before the reference. Change |\gbturntext| +% for having a different or no text before the reference. The layout of these +% references can be changed by redefining |\gbturn|. +% \begin{macrocode} +\newcommand{\gbturntext}{turn~to~} +\newcommand{\gbturn}[1]{\gbturntext{\bfseries\ref{#1}}\gbdebug{#1}}%\fbox +% \end{macrocode} +% \end{macro} +% +% +% \begin{macro}{\gbvillain} +% Villains and other kinds of opponents are typeset within a special +% tabbing environment. +% \begin{macrocode} +\newenvironment{gbtabbing} + {\setlength{\topsep}{0pt}% + \setlength{\tabbingsep}{0pt}% + \setlength{\partopsep}{0pt}% + \tabbing}% + {\endtabbing} + +\newcommand{\gbvillain}[5]{% + \hfill\begin{gbtabbing}% + \hspace{\parindent}\= Sehr sehr langer Name % + \= Sehr langer Skill + Wert \= Sehr langer Skill + Wert \kill% + \> \textsc{#1} \> #2~#3 \> #4~#5 \\% + \end{gbtabbing}% +}% +% \end{macrocode} +% \end{macro} +% +% +% \begin{environment}{gbturnoptions} +% In order to offer multiple options as some kind of itemized list, a +% special environment (including a dedicated item macro) is created. +% \begin{macrocode} +\RequirePackage{enumitem} +\newlist{gbturnoptions}{itemize}{1} +\setlist[gbturnoptions]{% + leftmargin=\parindent,labelindent=\parindent,label=} % noitemsep +\newcommand{\gbitem}[2]{\item #1\hfill\gbturn{#2}} +% \end{macrocode} +% \end{environment} +% +% +% In order to print drafting information on each page (if the option |draft| is +% enabled, certain configurations are made here. This is probably not useful +% for most users and is likely to be removed in future versions. +% \begin{macrocode} +\ifthenelse{\boolean{@drafting}}{% + \RequirePackage{draftwatermark}% + \SetWatermarkLightness{0.9} + \SetWatermarkScale{.5} +% \SetWatermarkText{\today\ at \thistime} + \SetWatermarkText{Draft} + \RequirePackage{scrtime} % time access + \PassOptionsToPackage{draft}{prelim2e} + \RequirePackage{prelim2e} + \renewcommand{\PrelimWords}{\relax} + \renewcommand{\PrelimText}% + {\footnotesize[\,\today\ at \thistime\,]}}{\relax} +% \end{macrocode} +% That's all, folks. +% \Finale +\endinput
\ No newline at end of file diff --git a/Master/texmf-dist/source/latex/gamebook/gamebook.ins b/Master/texmf-dist/source/latex/gamebook/gamebook.ins new file mode 100644 index 00000000000..f227d8acd93 --- /dev/null +++ b/Master/texmf-dist/source/latex/gamebook/gamebook.ins @@ -0,0 +1,55 @@ +%% +%% Copyright (C) 2011 by A. Miede, http://www.miede.de +%% +%% This file may be distributed and/or modified under the conditions of +%% the LaTeX Project Public License, either version 1.3 of this license +%% or (at your option) any later version. The latest version of this +%% license is in: +%% +%% http://www.latex-project.org/lppl.txt +%% +%% and version 1.3 or later is part of all distributions of LaTeX version +%% 2005/12/01 or later. +%% + +\input docstrip.tex +\keepsilent + +\usedir{tex/latex/gamebook} + +\preamble + +This is a generated file. + +Copyright (C) 2011 by A. Miede, http://www.miede.de + +This file may be distributed and/or modified under the conditions of +the LaTeX Project Public License, either version 1.3 of this license +or (at your option) any later version. The latest version of this +license is in: + + http://www.latex-project.org/lppl.txt + +and version 1.3 or later is part of all distributions of LaTeX version +2005/12/01 or later. + +\endpreamble + +\generate{\file{gamebook.sty}{\from{gamebook.dtx}{package}}} + +\obeyspaces +\Msg{*************************************************************} +\Msg{* *} +\Msg{* To finish the installation you have to move the following *} +\Msg{* file into a directory searched by TeX: *} +\Msg{* *} +\Msg{* gamebook.sty *} +\Msg{* *} +\Msg{* To produce the documentation run the file skeleton.dtx *} +\Msg{* through LaTeX. *} +\Msg{* *} +\Msg{* Happy TeXing! *} +\Msg{* *} +\Msg{*************************************************************} + +\endbatchfile diff --git a/Master/texmf-dist/tex/latex/gamebook/gamebook.sty b/Master/texmf-dist/tex/latex/gamebook/gamebook.sty new file mode 100644 index 00000000000..6cdd574b16e --- /dev/null +++ b/Master/texmf-dist/tex/latex/gamebook/gamebook.sty @@ -0,0 +1,86 @@ +%% +%% This is file `gamebook.sty', +%% generated with the docstrip utility. +%% +%% The original source files were: +%% +%% gamebook.dtx (with options: `package') +%% +%% This is a generated file. +%% +%% Copyright (C) 2011 by A. Miede, http://www.miede.de +%% +%% This file may be distributed and/or modified under the conditions of +%% the LaTeX Project Public License, either version 1.3 of this license +%% or (at your option) any later version. The latest version of this +%% license is in: +%% +%% http://www.latex-project.org/lppl.txt +%% +%% and version 1.3 or later is part of all distributions of LaTeX version +%% 2005/12/01 or later. +%% +\NeedsTeXFormat{LaTeX2e}[1999/12/01] +\ProvidesPackage{gamebook} + [2011/11/29 v1.0 Style for gamebooks/interactive novels] +\RequirePackage{ifthen} + \newboolean{@debug} + \newboolean{@drafting} + +\DeclareOption{debug}{\setboolean{@debug}{true}} +\DeclareOption{draft}{\setboolean{@drafting}{true}} +\ProcessOptions\relax +\RequirePackage{fancyhdr} +\RequirePackage{extramarks} +\newcommand{\gbheadtext}{Gamebook} +\newcommand{\gbheader}{% +\pagestyle{fancy}% +\renewcommand{\sectionmark}[1]{\markboth{\thesection}{\thesection}}% +\fancyhead{}% clear all header fields +\fancyhead[LO,RE]{\small\gbheadtext} +\fancyhead[RO,LE]{\small\ifthenelse{\equal{\firstleftmark}% +{\leftmark}}{\leftmark}{\firstleftmark~--~\leftmark}}% +} +\newcommand{\gbdebug}[1]{\protect{\ifthenelse{\boolean{@debug}}% +{~\texttt{\scriptsize(#1)}}{\relax}}} +\newcommand{\gbdebugx}[1]{\protect{\ifthenelse{\boolean{@debug}}% +{\marginpar{\texttt{\scriptsize(#1)}}}{\relax}}} +\RequirePackage{titlesec} +\titleformat{\section}[block]{% +\centering\bfseries}{\fbox{\thesection}}{1em}{\relax} +\newcommand{\gbsection}[1]{\section{\label{#1}}\gbdebugx{#1}} +\newcommand{\gbturntext}{turn~to~} +\newcommand{\gbturn}[1]{\gbturntext{\bfseries\ref{#1}}\gbdebug{#1}}%\fbox +\newenvironment{gbtabbing} + {\setlength{\topsep}{0pt}% + \setlength{\tabbingsep}{0pt}% + \setlength{\partopsep}{0pt}% + \tabbing}% + {\endtabbing} + +\newcommand{\gbvillain}[5]{% +\hfill\begin{gbtabbing}% +\hspace{\parindent}\= Sehr sehr langer Name % +\= Sehr langer Skill + Wert \= Sehr langer Skill + Wert \kill% +\> \textsc{#1} \> #2~#3 \> #4~#5 \\% +\end{gbtabbing}% +}% +\RequirePackage{enumitem} +\newlist{gbturnoptions}{itemize}{1} +\setlist[gbturnoptions]{% +leftmargin=\parindent,labelindent=\parindent,label=} % noitemsep +\newcommand{\gbitem}[2]{\item #1\hfill\gbturn{#2}} +\ifthenelse{\boolean{@drafting}}{% + \RequirePackage{draftwatermark}% + \SetWatermarkLightness{0.9} +\SetWatermarkScale{.5} +\SetWatermarkText{Draft} +\RequirePackage{scrtime} % time access +\PassOptionsToPackage{draft}{prelim2e} +\RequirePackage{prelim2e} +\renewcommand{\PrelimWords}{\relax} +\renewcommand{\PrelimText}% +{\footnotesize[\,\today\ at \thistime\,]}}{\relax} +\endinput +%% +%% End of file `gamebook.sty'. diff --git a/Master/tlpkg/bin/tlpkg-ctan-check b/Master/tlpkg/bin/tlpkg-ctan-check index 7d5656315c8..df9eb453973 100755 --- a/Master/tlpkg/bin/tlpkg-ctan-check +++ b/Master/tlpkg/bin/tlpkg-ctan-check @@ -176,7 +176,7 @@ my @TLP_working = qw( free-math-font-survey frenchle frletter frontespizio ftcap ftnxtra fullblck fullwidth functan fundus fwlw - g-brief gaceta galois garrigues gastex gatech-thesis gauss + g-brief gaceta galois gamebook garrigues gastex gatech-thesis gauss gb4e gcard gchords gcite gene-logic genmisc genmpage gentium gentle geometry geometry-de german germbib germkorr getfiledate getoptk diff --git a/Master/tlpkg/tlpsrc/collection-games.tlpsrc b/Master/tlpkg/tlpsrc/collection-games.tlpsrc index 87e53f05391..42fd2b1c8e5 100644 --- a/Master/tlpkg/tlpsrc/collection-games.tlpsrc +++ b/Master/tlpkg/tlpsrc/collection-games.tlpsrc @@ -9,6 +9,7 @@ depend chessfss depend crossword depend crosswrd depend egameps +depend gamebook depend go depend hexgame depend jeopardy diff --git a/Master/tlpkg/tlpsrc/gamebook.tlpsrc b/Master/tlpkg/tlpsrc/gamebook.tlpsrc new file mode 100644 index 00000000000..e69de29bb2d --- /dev/null +++ b/Master/tlpkg/tlpsrc/gamebook.tlpsrc |