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def patch(build,data,vmod,verbose=False):
# We need to import the export module :-)
import wgexport as wg
# Get the game and last free GPID
game = wg.get_game(build)
gpid = int(game.getAttribute('nextPieceSlotId'))
# Get all boards
maps = wg.get_maps(build)
board = maps['Board']
mkeys = wg.get_masskey(board,'name')
wg.set_node_attr(mkeys['Eliminate'],icon='eliminate-icon.png')
wg.set_node_attr(mkeys['Flip'],icon='flip-icon.png')
# Get main map
pool = maps['DeadMap']
wg.set_node_attr(pool,icon='pool-icon.png')
mkeys = wg.get_masskey(pool,'name')
wg.set_node_attr(mkeys['Restore'],icon='restore-icon.png')
# Get the OOB map
oob = wg.get_chartwindows(game)['OOBs']
wg.set_node_attr(oob,icon='oob-icon.png')
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