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aebacromemory
Dated: 2020-06-23
Author: D. P. Story
AcroMemory is a memory game in which you find the matching
tiles. There are two versions, available as options of this
package, acromemory1 and acromemory2 (the default).
acromemory1: Here you have a single game board, a rectangular
region divided by rows and columns. The total number of tiles
should be even, each tile should have a matching twin. The game
begins with all the tiles hidden. The user clicks a tile, then
another. If the tiles do not match, they become hidden again ;
otherwise, they remain visible and are now read-only. The game
is complete when the user, with a lot of time on his/her hands,
matches all tiles. There is a running tabulation kept on the
number of tries. There is also a button which resets the game
and randomizes the tiles.
acromemory2: For this game you have two identical rectangular
images subdivided into tiles, which are arrayed in rows and
columns. The tiles for one of the two images are randomly
re-arranged. The object of the game is to find all the matching
tiles by choosing a tile from one image and a tile from the
other image. As in the first case, if the selected tiles do not
match, they are hidden after a short interval of time;
otherwise, they remain visible and are now read-only. The game
is over when all tiles are matched; when this occurs,
end-of-game special effects occur that will dazzle the senses.
There is an option to view a small image to help you locate the
matching tiles on the non-randomized; useful if the image is
complex. There is a button which resets the the game and
randomized the tiles.
What's New v2.0 (2020-06-23): acromemory has been completely
re-written so that all LaTeX workflows are now supported:
pdflatex, lualatex, xelatex, and dvips -> distiller.
Now, I simply must get back to my retirement.
D. P. Story
dpstory@acrotex.net
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