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|
Gates: a presentation
=====================
This part of the documentation is a general introduction to gates,
illustrating many of their properties in the abstract. Then comes
{a user manual for TeX} [see TeXUser_tag],
{a complete reference for TeX} [see TeXReference_tag],
{a user manual for Lua} [see LuaUser_tag] and
{a complete reference for Lua} [see LuaReference_tag].
The manuals explain gates in action, while the references are
alphabetical lists of all actions with their syntax.
This documentation doesn't contain very complex examples of gates. To
see gates in full regalia, you can have a look at PiTeX (the set of
files used to typeset this documentation) for (mostly) TeX gates, and
the Interpreter package, version 1.1, for Lua gates (version 1.0, wasn't
written with Gates). Speaking of Interpreter, this documentation was
written with it, so it can be read confortably in a text editor (see
"gates-doc.txt").
What are gates, and what are they good for?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
At first sight, gates are just a convoluted way to define and execute
macros. But they're better thought of as bricks to *construct* macros
in such a way that each brick can be independantly controlled, and new
bricks can be added to a wall already built. For each logical step in a
big macro, the user can decide whether to execute that step, bypass it,
add a new step before or after, etc. This way, you give the user the
ability to tweak your macro as s/he wishes.
Suppose for instance you write \BigMacro. \BigMacro does a lot of
interesting things: first it does A, then B, then -- last but not least
-- C. The problem with \BigMacro is that it's very good; so good that
everybody uses it and wants to add his or her little twist to it, because
\BigMacro really entices creativity. You have no time to add those
twists yourself, nor do you think they'll interest anybody but their
authors. Yet you keep receiving emails asking you to modify \BigMacro.
Yes, \BigMacro is big, so most users don't care to try and understand
it; even if they do, they're not so sure how it works: in A, there seems
to happen something, and X becomes Y, and then in B, Y is passed to...
or was it X? Plus those same people really don't want to copy one hundred
lines of code just to add their touch to it. \BigMacro is like a plate
of spaghetti: good, but spaghetti nonetheless, hard to decipher and
rearrange. A few people will be able to hack it, but it is lost on users
bold but lacking experience.
Gates are made to avoid that situation. \BigMacro will now be made of
the same logical steps, but they will be gates, which means users will
be able to control their behavior without ever looking at how they're
implemented. For instance, one person would prefer to avoid step B in
some cases; if B is a gate, that can be done easily. Another don't like
B at all and wants to remove it altogether: nothing simpler. A third
person would like to get the output of B and modify it a bit before C
kicks in; s/he just has to write a new gate (which is like writing a
macro) and add it after B; whatever B returns will be passed to that
new gate instead of C, and whatever the new gate returns will be passed
to C. That's another thing with gates: they pass arguments between them
when one follows the other; they can even return arguments. That's
nothing new in Lua; but in TeX, arguments handling is generally not so
simple. In most, if not all, programming languages, the following:
dosomething(makesomething(<argument>))
is evaluated as follows: <argument> is passed to "makesomething", whose
return value is passed to "dosomething". The equivalent in TeX doesn't
do that, however:
\dosomething{\makesomething{<argument>}}
Here "\makesomething{<argument}" is passed to \dosomething and chaos
is sure to ensue if the previous behavior is expected. Instead, one
must generally store whatever \makesomething `returns' in a macro and
pass that macro to \dosomething. With gates, however, the passing of
arguments can be mimicked: if two gates follow each other in a list,
whatever the first returns (no quotes here) is passed to the second.
In our case, if \makesomething is called before \dosomething, the former
will process its argument and pass its return value (if any) to the
latter. No special care is needed to do so.
Another property of gates, obviously, is that they are reusable. In the
TeX world, however, it is customary to distinguish between public macros,
to be manipulated by users, and private ones, traditionally marked by
an "@" in their names, and that lay users should absolutely ignore.
With gates, everything seems public. That's indeed the very reason why
gates exist: so that macros are as hackable as possible, and users can
do what they like with them. If you're afraid that chaos might ensue
(because users are notoriously dangerous), don't worry too much: it is
a little bit harder to grasp how gates work than to turn "@" into a
letter so it can be used in private macros; a user who would manipulate
gates thus probably knows what s/he's doing, or at least that what
s/he's doing might break. (By the way, gates are very likely to contain
"@"-marked private macros anyway, if only because they don't make sense
outside the context of their use.)
If you want to use gates but still insist that users shouldn't mess
with them, there is another solution: don't document them. Indeed, gates
are useful only to the extent that other people know where they occur
and what they do. So documenting gates is an essential step in exploiting
them fully; as will be said again below, though, there is no need to
explain what a gate does internally: simply saying what arguments it
takes, what it does with them (conceptually), and what it returns, is
enough. In other words, you don't explain the code that makes up the
gate, you explain its function in the larger picture.
One last remark about gates, not expanded in this document: they can
be useful to create libraries, i.e. snippets of code to be used in
various places. Instead of writing macros to perform such and such
operation, you can write gates; the difference is that they can be
easily added to existing code, and externally controlled.
An overview of (almost) all actions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are two types of gates: macro gates (or `m-gates' for short) and
list gates (`l-gates'). M-gates execute some code, like macros in TeX
or functions in Lua; l-gates contain other gates (of either type) and
call them in turn, passing arguments between them; from now on, `gate'
means a gate of either type. Typically, a big macro is an l-gate with
many subgates, themselves possibly l-gates containing gates of a lower
level still, and so on and so forth. Then one can say, `In that l-gate,
I want this gate to be ignored'; or `I want to add my own gate to this
l-gate, in such position', etc.
-- Defining and executing gates --
To define an m-gate, one uses the |def| action; the |list| action is
used to declare an l-gate. Gates of either type can then be added to
an l-gate with |add|; by default, the insertion is done at the end of
the list, but a position relative to other gates can be optionally
specified. Gates can be removed with the |remove| action.
A gate can also be defined by |copy|ing another gate; in that case, the
new gate is identical to the copied one, except its status (see below)
is set to |open|, which is the default status when creating a gate. When
copying an l-gate, the list is copied too (also it is the same subgates
that occur in both l-gates).
To call a gate, one uses |execute| (various shorthands are possible).
Executing an m-gate is not very different from executing a macro or
function: it performs its definition. The execution of an l-gate, on the
other hand, consists in calling the gates that were added to it. Also,
and most importantly, gates in a l-gate pass arguments between them: the
first gate receives the arguments passed to the l-gate it belongs to,
then passes them to the next gate, possibly modifying some of those
arguments by |return|ing. (Returning arguments depends heavily on the
implementation; see |return| and associates in TeX, and |autoreturn|
in Lua.)
For each language, see:
{defining and executing gates in TeX} [see TeXDefinition_tag]
and
{defining and executing gates in Lua} [see LuaDefinition_tag].
-- Conditions --
Gates can be externally controlled in four ways. First, all gates have
a |status|: if it is |open| (which is default), the gate is executed
when encountered; if it is |close|, it is ignored; |ajar| means that the
gate will be executed the next time it is encountered, and then its
status will revert to |close|; |skip| is the opposite: the gate will be
ignored the next time, then it will revert to |open|. In short, |ajar|
and |skip| mean executing or ignoring the gate once.
See {status in TeX} [see TeXStatus_tag]
and {status in Lua} [see LuaStatus_tag].
Second, all gates may have a |conditional|: if it is true, the gate is
executed, and ignored otherwise. This allows gates to depend on external
states of affairs. But a gate's conditional takes the same arguments as
the gate itself, so the its value can also depend on what is passed to
the gate. Thus, what a gate does and why it does it are kept distinct.
See {conditional in TeX} [see TeXConditional_tag]
and {conditional in Lua} [see LuaConditional_tag].
Third, the same gate can be repeated with a |loop|: it is the same thing
as a conditional, and the gate's arguments are also passed to it. The
gate will be called repeatedly as long as the loop is true. When a gate
is repeated, it passes its returned arguments to itself, and before
that to the loop. It is as if the same gate had been added several times
in a row to the same l-gate.
See {loop in TeX} [see TeXLoop_tag]
and {loop in Lua} [see LuaLoop_tag].
Fourth, |loopuntil| is another kind of loop: the gate is repeated as
long as it is false; also, |loopuntil| is evaluated after the gate, so
the latter is executed at least once. If a gate has both |loop| and
|loopuntil|, the latter is ignored.
See {loop-until in TeX} [see TeXLoopUntil_tag]
and {loop-until in Lua} [see LuaLoopUntil_tag].
Finally, in Lua a gate may also have an |iterator|; to put it simply,
it mimicks a "for" loop; for instance, a gate may be called with a
table as its argument but actually be executed on every entry, if the
|iterator| is the "pairs" function.
See {iterator in Lua} [see LuaIterator_tag] for details.
Actually, a gate doesn't have only one status, one conditional, etc.
Rather, it has one global set of conditions, and one local set of
conditions for each l-gate where it appears (note that if a gate appears
several time in the same l-gate, it has only one local set of conditions).
The global conditions are examined whenever the gate is encountered,
either when it is called directly with |execute| or when it is called
by an l-gate; local conditions are examined in the latter case only.
It is important to understand the relative order of evaluation of the
conditions, and how global and local conditions interact. Suppose a
gate is called directly with |execute|; then the following happens:
first, the gate's global status is checked; if |ajar| or |skip|, it is
set back to |close| and |open| respectively; if the original status
allows the execution of the gate (i.e. the status was |open| or |ajar|),
the gate's global conditional is then evaluated; if it is true, and the
gate has neither |loop| nor |loopuntil|, the gate is executed once;
otherwise, it is repeated as long as |loop| is true or as long as
|loopuntil| is false. Note that even if the gate is executed several
times, the status and conditional aren't reevaluated, only the loops.
The same is true with |iterator| in Lua.
Suppose now the gate occurs in an l-gate. Then the same evaluation
happens, this time with the local values for that given l-gate. If the
gate is deemed good for execution, or rather, each time it is executed
(if a loop calls it several time), the global values are evaluated again
as we've just seen. In other words, when a gate occurs in an l-gate,
its global conditions are examined if and only if the local conditions
allows the execution of the gate, and each time they prompt it. This
means for instance that if a gate is globally |ajar| and is encountered
in an l-gate where it's local status is |close|, its global status will
not be reverted to |open| because it will simply not be evaluated (of
course, it can be evaluated elsewhere).
This may seem a bit complicated, but actually situations where you have
to specify both local and global conditions are rare (global status is
always a bit dangerous, because all the instances of the gate are affected,
which might not be expected if somebody reuses an existing gate); also,
you may very well |open| and |close| a gate for whatever reasons, but
if you use |ajar| and |skip| it means you're controlling it quite tightly
and you probably won't use a conditional too.
-- The shorthand notation --
Defining gates, adding them to l-gates, and setting their conditions,
can be done with actions, as explained above. But that can be tedious,
because when you're building a big macro (a big l-gate, rather), it's
hard to see the larger picture: you're adding gates one after the other,
and you can't readily figure out what the big l-gate looks like. It's
as if you were looking at a house brick by brick without being able to
take a few steps back and consider the whole building.
But entire gates, replete with subgates down to whatever level, and
specified for all conditions, can be created without ever mentioning any
action. The overall architecture can be preserved, because gates are
defined and added to an l-gate at once. It is a bit like writing a big
macro or function, except you add a tag to each chunk of code, for further
reference. The shorthand notation isn't explained further here, because
it depends on the implementation and works very differently in TeX
and Lua: see
{TeX shorthand notation} [see TeXShorthand_tag] and
{Lua shorthand notation} [see LuaShorthand_tag].
-- Gate families --
Since gates are designed to be hacked, it is all the more convenient if
they have simple, descriptive names. Of course, you can call a gate
"insftn", but "InsertFootnotes", or any other readable name, is definitely
better; a user can then easily browse gates and find what s/he's
looking for.
However, such significant names increase the risk that two gates bear
the same name and clash. This is avoided by creating gate families. A
family is simply a prefix added to a name's gate, so that a gate whose
name is "MyGate" is actually called "MyFamily:MyGate". But family are
associated with calling commands in TeX and tables in Lua, so that when
a gate is mentioned without its family, it is automatically added. For
instances the \gates command in TeX and the "gates" table in Lua are
associated with the family called "gates", so the name of a gate manipulated
with them is actually "gates:<name>".
You can define a new family, associated with a command or table, with
the |new| action; gates manipulated by that command or table will then
have a real name which includes the family. Thus, their apparent names
can be identical to other gates, as long as they belong to other families.
As said above, a gate's family is supplied when it is missing from the
gate's name. This means conversely that if the family is specified in
a gate's name, it is not added. So, if you mention gate "MyFam:MyGate",
the family associated with the command or table where the gate is
mentioned isn't specified again. You can thus very well use gates from
other families without having to rely on the associated command or
table. In other words, there's no hidden mechanism behind families:
they're just prefixes added to a gate's name, and the automatic addition
of a family is just an examination of a gate's name.
Although a command or table must be declared with |new| to work properly,
families themselves don't require that. Gate "MyFam:MyGate" can be used
even if "MyFam" hasn't been declared (and the declaration can also take
place later, so that the family is associated with a command or table).
In other words, the command/table-family association is just a convenient
way to make the names of your gates unique without thinking about it,
but you can also think about it and use an explicit family prefix.
See {families in TeX} [see TeXFamilies_tag]
and {families in Lua} [see LuaFamilies_tag]
-- If you get lost --
Gates can be quite complex. For instance, the big l-gate that creates
section headings in this document is made of 16 subgates and subsubgates
(as I am writing this, at least). The main function of the Interpreter
package used to turn the source of this document into proper TeX is made
of more than 25 subgates (not counting repeated ones), with 7 levels
between the top l-gate and the most deeply embedded m-gate.
There are a few actions to make things clearer. First, you can know
whether a given gate is an m- or l-gate with |type|, which returns 1
(for m-gates), 2 (for l-gates), or 0 (if the name you passed isn't a
gate). Similarly, a gate's status (either global or local to some l-gate)
can be queried with the |status| action, which returns 1, 2, 3 or 4,
depending on whether the gate's status is open, ajar, skip or close,
and 0 if there is no gate with the given name.
You can loop over all the subgates in an l-gate with |subgates|, and
execute some code for each subgate.
The family associated with a command or table can be queried by the
|family| action.
Finally, gates can be explored more thoroughly with |show| and |trace|.
The |show| action prints (on the terminal and log file) a gate's name,
type, and global conditions (the loops are omitted if not specified);
if the gate is an l-gate, the same happens with its subgates, except
local conditions are shown; and a subgate is an l-gate itself, the
process goes on. Subgates are displayed in a manner similar to the TeX
shorthand notation.
The |trace| action shows gates when they are encountered: it is signalled
whether they are executed or not (and why), and possibly the arguments
passed to them are mentioned too. Again, subgates to an l-gate are
marked as such.
See {getting lost in TeX} [see TeXLost_tag]
and {getting lost in Lua} [see LuaLost_tag]
Gates in TeX :TeXUser_tag
============
This part of the documentation explains how gates work in TeX.
Loading and using Gates
~~~~~~~~~~~~~~~~~~~~~~~
The way to load Gates depends on your format. In plain TeX, you use:
\input gates
In LaTeX:
\usepackage{gates}
And in ConTeXt:
\usemodule[gates]
Actions in TeX aren't executed with control sequences, but with a
calling command (by default, \gates), followed by an action's name,
followed by a space:
\gates action {...}
(Of course, the space can be the end of a line.)
Note that loading Gates in TeX doesn't automatically load the Lua
counterpart even in LuaTeX; in other words, Gates in Lua should be
independantly loaded.
Definition and execution :TeXDefinition_tag
~~~~~~~~~~~~~~~~~~~~~~~~
Here it is shown how gates are created, concatenated, executed, and how
arguments are passed between them.
-- Defining gates --
Let's try an extremely simple example. You want to define a macro which,
when given a number, adds 3 to it, multiplies everything by 2, and prints
the result. How fascinating. Here's how you'd do it with gates. First
you define your m-gates with |def|:
\gates def {add} [1] {%
\gates return {#1+3}
}
\gates def {multiply} [1] {%
\gates return {(#1)*2}
}
\gates def {print} [1] {%
\the\numexpr#1\relax
}
The number of argument (up to nine) is given after the name, between
brackets, and can be omitted if the gate takes no argument. The |return|
action is discussed more thoroughly below [see Return_tag]; just note
for the moment that there is no need to add a comment at the end of the
line to avoid spurious space, because material after a |return| is
gobbled (so watch your \fi's!).
(Instead of |def|, we could use the |edef| action; the difference is
the same as between TeX's \def and \edef. There is no \gdef/\xdef
variants, because operations on gates are always globals.)
Now those gates should be added to an l-gate. Such a gate is declared
with |list|, and an optional number of arguments can be specified too.
\gates list {operation} [1]
Finally we |add| the m-gates to the l-gate:
\gates add {add, multiply, print} {operation}
The |add| action can take one or more gates, separated by commas. Examples
of |add| with specified position can be found below [see TeXAddWithPosition_tag].
-- Executing gates --
And that's it, our small \BigMacro is done. We can call it, with 4 as
argument, for instance, and it will print 14; to do so, we use the
|execute| action:
\gates execute {operation}{4}
Note that m-gates can be executed too, although *that* is a convoluted
way to call a macro; in this case, do not worry about the return value,
it simply vanishes. For instance, the following:
\gates execute {print}{5+2}
will produce "7". If we'd call "multiply" rather than "print", nothing
would have happened, since it simply returns something, which doesn't
make sense outside an l-gate.
Execution can be called more directly as:
\gates operation {4}
I.e. instead of a gate action, you use the name of a gate, and that's
equivalent to calling |execute| with that gate. However, this can be
done if and only if the gate you want to call doesn't have the same
name as an action; for instance, you can't do that with the "add" gate,
because there exists an action called |add|, so you have to use |execute|
instead.
:TeXAddWithPosition_tag
Now suppose we'd like to add a substraction after the multiplication --
that is, suppose we're a user who wants to add his or her touch to
\BigMacro. Nothing simpler:
\gates def {substract} [1] {%
\gates return {#1-3}
}
\gates add {substract}[after multiply]{operation}
And now "operation" returns 11 when fed 4. This was done by simply
adding an optional argument to the |add| operation; this specifies where
the new gate(s) should be added in the l-gate: by default, it is the
end of the list, but you can say "first" to put the gate(s) at the
beginning or "before <name>" or "after <name>" to make the insertion
before or after the gate called <name>; instead of a name, you can also
use "first" or "last" to denote the first and last gates of the list,
so here we could have used "before last" instead of "after multiply".
You can also |remove| a gate from a list. After:
\gates remove {substract}{operation}
the l-gate "operation" is now the same as before.
-- Handling arguments -- :Return_tag
One crucial properties of gates is that they pass arguments between
them. This was already illustrated by our code above: "operation" takes
one argument, which is passed to "add", "multiply" and "print"; or
rather, it is passed to "add", and that gate returns an argument which
is passed to "multiply", and again to "print".
Arguments work as follows: a gate called with |execute| should be
followed by as many arguments as it was declared with, just like any
other macro in TeX. An l-gate passes its arguments to its first subgate;
and for two consecutive gates, the second receives what the first
returns.
To return arguments, you use the |return| action, as illustrated above.
It expects the same number of arguments as the gate where it appears.
For instance, "add" was declared with one argument, so when it calls
|return|, one argument is expected. But one might want to return a
different number of arguments; in this case, one can use |return0|,
|return1|, |return2|, etc., up to |return9|. Also, the |return!| action
takes one big argument containing an indefinite number of arguments to
be returned; for instance:
\gates return2 {one}{two}
\gates return! {{one}{two}}
are equivalent, and they're also equivalent to a simple |return| with
two arguments in a gate declared as taking two arguments.
Since l-gates execute no code, you can't call any version of |return|
with them; but they automatically return whatever was returned by their
last gate, and that is passed whatever follows the l-gate.
Until now, we have implicitly assumed that all gates in the same l-gate
take the same number of arguments. That is not necessary: two gates
with a different number of arguments can occur in the same l-gate;
consequently, a gate doesn't need to take the same number of arguments
as the l-gate it appears in. For instance, you can very well declare
an l-gate with 3 arguments, and add to it an m-gate with 2 arguments
and another one with 4. Let's do it, and see what happens:
\gates list {mylist} [3]
\gates def {macro1} [2] {%
\immediate\write16{1: #1. 2: #2.}}
\gates def {macro2} [4] {%
\immediate\write16{1: #1. 2: #2. 3: #3. 4: #4.}}
\gates add {macro1, macro2} {mylist}
\gates execute {mylist} {one}{two}{three}
This will print:
1: one. 2: two
1: one. 2: two. 3: three. 4: .
The first two arguments of "mylist" are passed to "macro1", and the third
is simply ignored. Then the three arguments are passed to "macro2", along
with a empty fourth one. In other words, the number of arguments is
adjusted so that every gate receives what it needs and nothing more.
But haven't we said just above that a gate receives what the previous
one returns? Since "macro1" returns nothing, shouldn't "macro2" receive
four empty arguments? Things are actually a bit more complicated to
explain, but simpler to use: given two consecutive gates A and B, the
arguments passed to B are whatever A returns, plus additional arguments
taken from those that A received if necessary (i.e. if B takes more
arguments than A has returned). To put it differently, when a gate returns
*n* arguments, they simply replace the first *n* arguments of the current
arguments, which are passed to the next gate. In our example, "macro1"
returned nothing, so the arguments that it received were restored and
passed to "macro2". Here is another example:
\gates list {mylist} [3]
\gates def {macro1} [2] {%
\immediate\write16{1: #1. 2: #2.}%
\gates return1 {ONE}}
\gates def {macro2} [4] {%
\immediate\write16{1: #1. 2: #2. 3: #3. 4: #4.}%
\gates return {first}{second}{third}{fourth}}
\gates def {macro3} [4] {%
\immediate\write16{1: #1. 2: #2. 3: #3. 4: #4.}}
\gates add {macro1, macro2, macro3} {mylist}
\gates execute {mylist} {one}{two}{three}
And this prints:
1: one. 2: two.
1: ONE. 2: two. 3: three. 4: .
1: first. 2: second. 3: third. 4: fourth.
It works as follows: "macro1" uses the first two arguments from "mylist",
and returns one; "macro2" thus takes that argument, plus the second,
third and fourth original arguments (the fourth being empty, since
"mylist" takes only three); four argument are returned, which is all
"macro3" needs, so there is no empty argument.
As said above, l-gates automatically return what their last gates return;
more accurately, an l-gate declared with *n* arguments returns the same
number of arguments, those being taken from what the last gate returns
plus additional arguments restored as we've just seen. In our example,
"mylist" will return "first", "second" and "third" (it takes, and thus
returns, three arguments), because "macro3" returned nothing and the
arguments that it received from "macro2" are restored. (Actually,
returning doesn't mean anything here because "mylist" doesn't appear
in a l-gate itself.)
This behavior is quite convenient, because it means that when a gate
doesn't modify an argument, it doesn't have to bother to return it.
Controlling gates
~~~~~~~~~~~~~~~~~
Here it is explained how to change a gate's conditions.
-- Status -- :TeXStatus_tag
The global status of a gate (i.e. its behavior wherever it is encountered)
can be set with the following actions: |open!|, |ajar!|, |skip!| and
|close!|, as in:
\gates ajar! {mygate, myothergate}
This also illustrates that you can set the status of several gates at
once, separating them with commas (spaces are ignored).
The local status (i.e. the behavior of a gate in a given l-gate) is
set with the same action without an exclamation mark, followed by the
l-gate where you want to specify the status:
\gates open {mygate, myothergate}{mylist}
But you can also use "before <gate>" and "after <gate>", meaning that
the status of all gates before (resp. after) <gate> in the l-gate will
be set accordingly. For instance:
\gates close {before mygate}{mylist}
As an example of a status-controlled gate, let's consider the problem
of automatically removing the indentation of a paragraph. The usual
solution is:
\everypar={{\setbox0=\lastbox}}
The \everypar token list is inserted every time TeX begins a paragraph;
assigning \lastbox to a box register removes it from the list under
construction: here the indentation box is thus removed from the paragraph;
the assignment is done in a group so box 0 remains unaffected. The
problem is that other resources might want to use \everypar; if the
exploitation of the token list is always so direct, one resource might
wipe another. With gates, the solution is to plant an l-gate in \everypar;
then you can add whatever gate to it without disturbing the other gates
possibly there too:
\gates list {everypar}
\gates def {noindent}{{\setbox0=\lastbox}}
\gates add {noindent}{everypar}
\everypar={\gates execute {everypar}}
But we were interested in status. As is, all paragraphs will be unindented,
because "noindent" will be executed for each paragraph. Instead, we
should close it with
\gates close {noindent}{everypar}
and situations triggering an unindented paragraph (for instance, a
section header) should call
\gates ajar {noindent}{everypar}
so that "noindent" will make its job once, and then close.
-- Conditional -- :TeXConditional_tag
Status is useful, but it suffers one flaw: you have to set it yourself.
That's no problem when you're handling a local situation like the
previous one; but things might a be a bit more far-reaching. You might
want X to influence Y, and X and Y might not be related at all; also,
X might change more than once.
For more flexible control, gates can depend on a |conditional|, for
instance (illustrating both global and local setting):
\gates conditional! {mygate}{\ifSomething}
\gates conditional {gate1, gate2}{mylist}{\ifSomethingElse}
Now, "mygate" will be executed only when \ifSomething is true, just
like "gate1" and "gate2" in "mylist" will be executed in "mylist" when
\ifSomethingElse is true. The situations where conditionals can be put
to use are countless. A preface in a book, for instance, will certainly
make some \ifSpecialChapter conditional true, and many details will
depend on that conditional: e.g. unnumbered section headings, page
number in roman numerals, etc. If those are implemented with gates,
setting \ifSpecialChapter as the conditional for those gates will make
them depend on the larger picture (you could use status too, but the
conditional is more powerful because many different things can depend
on it, not only gates).
What constitutes a valid conditional? Technically, whatever fits texapi's
\ifexpression. Indeed, Gates is written with texapi, and conditionals
rely internally on \ifexpression. What then fits \ifexpression? First,
any traditional TeX conditional, no matter whether it's a primitive
like \ifhmode or \ifcat or a macro defined with \newif. Second,
argument-taking conditionals, i.e. macros working like
\ifXXX {<true>}{<false>}
can be used too (texapi itself defines a good deal of such conditionals).
In both cases, what should be set in |conditional| is the test itself,
not the <true> and <false> parts. For instance, with \ifSomething and
\ifSomethingElse above, the true branch and the "\else ... \fi"
continuation were left out of the picture. If you used, say, \ifnum,
you'd specify something like (note the necessary space):
\gates conditional {mygate}{mylist}{\ifnum0=1 }
With a texapi conditional you could use:
\gates conditional {mygate}{mylist}{\ifstring{foo}{bar}}
(Here of course we have specified stupid conditionals which are always
false; more useful examples can be found below).
But \ifexpression (hence |conditional|) also allows using simple logical
operators: "&" means *and*, "|" means *or*, "-" means *not*, and
subexpressions can be created with braces. For instance, the following
two conditionals are equivalent and are true if the absolute value of
N is smaller than 100 (the space following an operator is ignored):
\ifnum N > -100 & \ifnum N < 100
-{\ifnum N < -99 | \ifnum N > 99 }
Pretty complex expressions can thus be assigned to a gate's conditional.
But things are better yet: conditionals take arguments, the same as the
gates they control, so that the test can depend not only on external
conditions but on what a gate receives. For instance, with:
\gates conditional {mygate}{mylist}{\ifnum#1>0 }
"mygate" will be executed only when its first argument is positive.
Another example:
\gates conditional! {mygate}{-\ifstring{#1}{#2}}
Here, "mygate" will be executed only when its first two arguments differ,
no matter in which list "mygate" appear, since the global conditional
is set here.
If you don't want a gate to depend on a conditional anymore, simply
declare something like:
\gates conditional! {mygate}{\iftrue}
-- Loop -- :TeXLoop_tag
Third type of control: the execution of a gate can be repeated as long
as some condition is true. To do so, you use the |loop| action (with
an exclamation mark if you want to set the global loop). It takes the
same stuff as |conditional|, and the gate's arguments are passed to it
too. If the material evaluates to true, the gate is executed, then the
material is reevaluated, and if it is true again the gate is executed
again, and so on and so forth, so obviously something must happen so
that the iteration stops.
When a gate repeats the arguments it returns are passed back to
itself, and before that to the loop. Here is an example:
\gates def {myloop} [1] {%
\immediate\write16{\the\numexpr#1}%
\gates return {#1+1}}
\gates loop! {myloop} {\ifnum\numexpr#1<5 }
\gates execute {myloop}{1}
This will print numbers from 1 to 4. Once 4 is printed, "myloop" returns
5 ("1+1+1+1+1", really), so the conditional controlling the loop isn't
true anymore and the iteration stops. If this happened in an l-gate,
the return value of "myloop" would be passed to the next gate.
When a gate shouldn't be controlled by a loop anymore, you can use
|noloop| (with or without an exclamation mark):
\gates noloop! {mygate}
-- Loop until -- :TeXLoopUntil_tag
You can specify another type of loop with |loopuntil|: it works like
|loop|, except the gate is repeated as long as the material evaluates
to false. Also, the evaluation takes place after the gate is executed,
which means that the gate is always executed at least once; arguments
are repeatedly passed to the gate and the conditional as with |loop|,
except |loopuntil| always receives the return values of the gate it
controls (whereas on the first evaluation |loop| uses the arguments
passed to gate, not what it returns). Here's the previous gate rewritten
with |loopuntil|; it will work slightly differently:
\gates def {myloop} [1] {%
\immediate\write16{\the\numexpr#1}%
\gates return {#1+1}}
\gates loopuntil! {myloop} {\ifnum\numexpr#1>4 }
\gates execute {myloop}{1}
(The difference with the previous version is that here "myloop" will be
executed at least once, even if a number larger than 4 is passed to it.
Also, it is important to use "\ifnum\numexpr#1>4" and not "\ifnum\numexpr#1=5";
the latter will work if "myloop" is always executed with a number smaller
than 5, but it will enter an infinite loop otherwise, since the condition
will never be true.)
If you want a gate to stop being controlled by |loopuntil|, use
|noloopuntil|.
Note that if both |loop| and |loopuntil| are specified, the latter is
ignored.
The shorthand notation :TeXShorthand_tag
~~~~~~~~~~~~~~~~~~~~~~
The shorthand notation allows you to define gates (e.g. l-gates with
subgates), including conditions, in one go, without having to call any
gate actions. This makes complex code much more readable.
We've already seen the implicit call to |execute| by using a gate's
name instead of an action. You can also define m- and l- gates more
directly as follows:
\gates def {mygate} [2] {...}
\gates list {mylist} [2]
are equivalent to
\gates [mygate] [2] {...}
\gates (mylist) [2]
and the gate's name can be surrounded by space, it is trimmed away. (The
examples in this section all use this shorthand, but they would be still
valid with the explicit |def| and |list| instead.) Second, following the
number of arguments (or the gate's name if the gate takes no argument),
you can optionally specify global conditions by using "?" followed by a
list of "key = value" pairs, where the keys are "status", "conditional",
"loop" and "loopuntil"; for "status", the value should be one of "open",
"ajar", "skip" or "close", and for the other conditions it should be a
conditional as seen above. For instance, here's the creation of an m-gate
with status "close" and some loop:
\gates [mygate] [2] ?{status = close,
loop = \ifnum#1<5 } {...}
This is equivalent to:
\gates [mygate] [2] {...}
\gates close! {mygate}
\gates loop! {mygate}{\ifnum#1<5 }
Note that the key is trimmed, as is the value if the key is "status",
so space can be used to make things readable. In the case of a conditional
or loop's value, it isn't trimmed, because space can be important, as
in our example here where it delimits the number "5". The space on the
left is insignificant, though.
And here comes the most interesting shorthand: when declaring an l-gate,
you can define and add subgates at once by declaring them just after the
l-gate (and its optional number of arguments and/or conditions, if any),
using the same notations as with implicit definitions: "[mygate]" or
"(mylist)", optionally followed by the number of arguments and/or the
conditions, and with a definition in case of an m-gate. The only difference
is that the conditions thus specified, if any, are the local ones relative
to the l-gate under construction. In other words, the following:
\gates (mylist) [2]
[mygate] [2] ?{status = ajar} {...}
(myotherlist) [1] ?{loop = \ifnum#1<5 }
is equivalent to the much more verbose
\gates (mylist) [2]
\gates [mygate] [2] {...}
\gates (myotherlist) [1]
\gates add {mygate, myotherlist}{mylist}
\gates ajar {mygate}{mylist}
\gates loop {myotherlist}{mylist}{\ifnum#1<5 }
The shorthand notation allows you to see at once that "mylist" contains
"mygate" and "myotherlist". But then, the latter is an l-gate too, so
it could be nice if we could add subgates to it in the same way;
well, we can, it suffices to use a dot:
\gates (mylist) [2]
[mygate] [2] ?{status = ajar} {...}
(myotherlist) [1] ?{loop = \ifnum#1<5 }
. [mysubgate] [1] ?{...} {...}
Here "mysubgate" will be added to "myotherlist" instead of "mylist", and
the conditions, if any, will be the local conditions relative to
"myotherlist", not "mylist". Now what if "myotherlist" contains an l-gate
"mysublist" and you want to add subgates to that one? Well, you use two
dots, and so on and so forth (I leave argument numbers and conditions
aside to make things simpler):
\gates (mylist)
[mygate] {...}
(myotherlist)
. [mysubgate] {...}
. (mysublist)
. . [mysubsubgate] {...}
. . (yetanotherlist)
. . . (pleasestop)
etc., etc. The notation with dots work as follows: if we assume that
gates are added to l-gates of a given level, then dots denote that level:
no dot means that the gate is added to the l-gate of level 0, i.e. the
gate defined with |list| ("mylist" here), and is itself of level 1, one
dot means that the gate is added to an l-gate of level 1 and is itself
of level 2 (e.g. "mysubgate" added to "myotherlist"), and so on and so
forth. Space around the dot is insignificant. The only (obvious) restriction
is that an l-gate at level *n* isn't available anymore if followed by a
gate at the same level or lower. This works a bit like a table of contents:
a subsection can't be added if there isn't a section immediately above
it. If you want to come back to a gate at another level, just use less
dots. For instance, if the code above continued with
. . [gateX] {...}
[gateY] {...}
then "gateX" and "gateY" would be defined and added to "mysublist" and
"mylist" respectively. Of course, after "gateX", "yetanotherlist" and
"pleasestop" aren't available for insertion anymore; similarly, after
"gateY", only "mylist" can host incoming gates, until a new l-gate is
declared.
It's nice to define subgates and add them to an l-gate at once, but
sometimes you might want to add a gate that already exists. Using the
above notation would redefine it. Of course, you can still |add| and
specify the position, but that's not very convenient. So, besides
parentheses and square brackets, you can use "<mygate>" to add "mygate"
without redefining it; you can actually add several gates at once, by
separating them with commas. Local conditions can then be set as above.
For instance:
\gates (mylist)
[gateA] {...}
<gateB, gateC> ?{status = close}
(myotherlist)
. <gateD>
creates l-gate "mylist" with subgates "gateA", "gateB", "gateC" and
"myotherlist", "gateB" and "gateC" being locally closed, and "myotherlist"
containing "gateD". This of course requires that "gateB", "gateC" and
"gateD" already exist. If a gate thus added is an l-gate, the dot notation
can be used to add subgates to it.
The dot is actually only the default character to signal subgates. You
can use others by declaring them with |subchar|, as in:
\gates subchar #
The character thus declared do not replace existing ones (this would be
dangerous) but simply adds a new possibility. For obvious reason, the
character can't be "[", "(", "<" or "?".
Gate families :TeXFamilies_tag
~~~~~~~~~~~~~
New gate families can be created with the |new| action.
\gates new \MyGates {MyFamily}
Now \MyGates will work exactly like \gates, except that when it manipulates
gates, they will all have the prefix "MyFamily:" attached to them. For
instance:
\gates def {mygate}{...}
\MyGates def {mygate}{...}
defines two different gates, "gates:mygate" and "MyFamily:mygate".
If a family is explicitly given in a gate's name, the family
associated with the calling command isn't added. The following two
lines are equivalent, for instance:
\gates def {MyFamily:mygate}{...}
\MyGates def {mygate}{...}
Of course the shorthand notation allows you to mix families:
\MyGates (MyList)
(MySubList)
. [MyGate] {...}
. [AnotherFamily:AnotherGate] {...}
The family associated with a command can be queried with the |family|
action. For instance:
\MyGates family
returns "MyFamily".
If you get lost :TeXLost_tag
~~~~~~~~~~~~~~~
Both |type| and |status| return a number: |type| returns 0 if there is
no gate with that name, 1 if it is an m-gate and 2 for an l-gate;
|status| returns 0 for a non-existing gate, and 1 to 4 for "open",
"ajar", "skip" and "close" respectively; |status| can also be used
with an exclamation mark to query global status:
\gates status {mygate}{mylist}
\gates status! {mygate}
The |subgates| action takes a definition as its second argument, which
will be executed with "#1" replaced with the subgate's name. For instance,
the following shows all the subgates in "mylist", with their types:
\gates subgates {mylist}{%
\immediate\write16{%
#1 \ifnum\gates type {#1}=1
(m-gate)\else (l-gate)\fi}%
}
The |show| action can be used to display a gate's construction and
conditions. It is displayed as the shorthand notation. The |trace|
action takes a number and works as follows: if the number is 0, gates
of the associated families aren't traced; if it is 1, it is mentionned
if they are called (in an l-gate) and executed or not, and why; with
2, it works like 1, except the arguments passed to the gates are shown
too.
Reference manual for TeX :TeXReference_tag
========================
All actions are called with \gates, or any other calling command created
with |new|, as follows:
> \gates <action><space>
Executes <action>; if there is a gate called <action>, this is
equivalent to "\gates execute {<action>}". The name of the action (or
gate) is delimited by a space; depending on <action>, arguments might
be required.
In what follows, <gate list> denotes a comma-separated list of gates,
e.g. "mygate, myothergate, thirdgate"; <gate spec> denotes either a
<gate list> or a relative position of the form "before <gate>" or
"after <gate>"
> add <gate list>[<position>]<l-gate>
This adds all the gates in <gate list> to <l-gate>. If <position> is
missing, the addition occurs at the end of the l-gate. Otherwise, it
should be one of the following: "first", meaning the gates will be
added at the beginning of the l-gate; "last", meaning they will be
added at the end (so this is similar to no <position>); "before <name>",
and the addition will occur before gate <name> in the l-gate (it
should of course exist); "after <name>", and the addition will occur
after gate <name>. Note that <name> can be "first" or "last", denoting
the first and last gates in <l-gate> ("before first" and "after last"
are obviously synonymous with "first" and "last").
> ajar <gate spec><l-gate>
Sets the local status in <l-gate> to "ajar" for the gates in <gate spec>.
> ajar! <gate spec>
Sets the global status for the gates in <gate spec> to "ajar".
> close <gate spec><l-gate>
Sets the local status in <l-gate> to "close" for the gates in <gate spec>.
> close! <gate spec>
Sets the global status for the gates in <gate spec> to "close".
> conditional <gate spec><l-gate><conditional>
Sets the local conditional in <l-gate> to <conditional> for the gates
in <gate spec>. The conditional should be anything that fits texapi's
\ifexpression.
> conditional! <gate spec><conditional>
Sets the global conditional for the gates in <gate spec> to <conditional>.
> copy <gate1><gate2>
Defines <gate1> as <gate2> (either an m- or l-gate). The current global
status is also copied. If <gate2> is an l-gate, its gate list is also
copied, along with the current status of the gates it contains. On the
other hand, if <gate2> occurs in some l-gate(s), this information isn't
copied.
> def <name>[<number of arguments>]<optional conditions>{<definition>}
Defines <name> as an m-gate with the given number of arguments and
definition. Such an assignment is always global. The number of arguments,
ranging from 0 to 9, is optional, in which case the gate takes no
argument. In other words, the following lines are equivalent:
\gates def {mygate}{<definition>}
\gates def {mygate}[0]{<definition>}
Global conditions can be specified with "?" followed by a key-value
list, where a key is one of "status", "conditional", "loop" and
"loopuntil" and the value is whatever fits the condition, as when
explicitely calling the associated action with an exclamation mark.
For instance,
\gates def {mygate} ?{conditional = \ifsomething} {...}
is equivalent to
\gates def {mygate}{...}
\gates conditional! {mygate}{\ifsomething}
In the key-value list, the key is always trimmed of surrounding spaces,
as is the value if the key is "status"; values aren't trimmed for
other conditions, because space might be significant (e.g. with
\ifnum), but leading space is harmless (it is ignored by the internal
processing of the conditional).
Giving an gate's name between brackets instead of an action is similar
to using |def| with that gate:
\gates [mygate] [1] {...}
> edef <name>[<number of arguments>]<optional conditions>{<definition>}
Similar to def, but performs \edef.
> execute <name><arguments>
Executes gate <name>. The number of <arguments> should match what
<name> was defined with. If <name> is an m-gate, this is but a
convoluted way of calling a macro. If <name> is an l-gate, this will
launch sub-gates. Not that the execution depends on the gate's global
conditions. Using a gate's name as an action is similar to using
|execute| with that gate.
> family
Returns the family associated with the calling command.
> list <name>[<number of arguments>]<optional conditions><optional subgates>
Defines <name> as an l-gate with the given number of arguments (can
be missing if 0). The optional global conditions can be specified
with "?" followed by a key-value list; see |def| above. The
<optional subgates> constitute the shorthand notation explained
above [see TeXShorthand_tag], defining and adding subgates to the
l-gate under construction, and specifying the local conditions too.
Giving an gate's name between parentheses instead of an action is
similar to using |def| with that gate:
\gates (mylist) [2] ?{status = ajar}
> loop <gate spec><l-gate><conditional>
Sets the local while-loop in <l-gate> to <conditional> for the gates
in <gate spec>. The conditional is the same as with |conditional|;
the difference is that the gates will be executed again as long as
the conditional is true, so there'd better be something somewhere
which makes it false.
> loop! <gate spec><conditional>.
Sets the global while-loop for the gates in <gate spec> to <conditional>.
> loopuntil <gate spec><l-gate><conditional>
Sets the local until-loop in <l-gate> to <conditional> for the gates
in <gate spec>. The conditional is the same as with |conditional|;
the gates will be executed until the conditional is true; this means
they will be executed at least once. If |loop| is also specified,
|loopuntil| is ignored.
> loopuntil! <gate spec><conditional>.
Sets the global until-loop for the gates in <gate spec> to <conditional>.
> new <control sequence><family>
Defines <control sequence> as a calling command for gates, associated
with <family>.
> noloop <gate spec><l-gate><conditional>
Unsets the local while-loop in <l-gate> to <conditional> for the gates
in <gate spec>.
> noloop! <gate spec>
Unsets the global while-loop for the gates in <gate spec>.
> noloopuntil <gate spec><l-gate><conditional>
Unsets the local until-loop in <l-gate> to <conditional> for the gates
in <gate spec>.
> noloopuntil! <gate spec>
Unsets the global until-loop for the gates in <gate spec>.
> open <gate spec><l-gate>
Sets the local status in <l-gate> to "open" for the gates in <gate spec>.
> open! <gate spec>
Sets the global status for the gates in <gate spec> to "open".
> remove <gate list><l-gate>
Removes the gates in <gate list> (names separated by commas) in <l-gate>.
> return <arguments>
In an m-gate, pass <arguments> to the next one. There should be as
many <arguments> as the gate was declared with. Any material following
the statement in the gate's definition will be gobbled.
> return0, return1, return2 ... return8, return9
Makes the gate return the specified number of arguments, no matter
the number of arguments the gate was defined with.
> return! <arguments>
Makes the gate return an indefinite number of arguments. If <arguments>
is empty, it is similar to 'return0'; if <arguments> contains one
argument, it is similar to 'return1'; if it contains two, it is similar
to 'return2', etc. An argument is defined as usual in TeX: a token,
or balanced text. For instance, in what follows the second and third
lines are equivalent; the first does the same job if and only if called
inside a gate defined with three arguments (otherwise chaos will ensue).
\gates return {one}{two}{three}
\gates return3 {one}{two}{three}
\gates return! {{one}{two}{three}}
> show <gate>
Writes to the log and terminal <gate>'s type, its number of arguments,
global status, conditional, loops (if specified), and recursively its
subgates if <gate> is an l-gate (showing the local conditions).
> skip <gate spec><l-gate>
Sets the local status in <l-gate> to "skip" for the gates in <gate spec>.
> skip! <gate spec>
Sets the global status for the gates in <gate spec> to "skip".
> status <gate><l-gate>
Returns the local status of <gate> in <l-gate>: 1 if the gate is open,
2 if it is ajar, 3 if it is to be skipped, and 4 if it is closed; if
there is no <gate> in <l-gate> for whatever reason (including if there
exists no such l-gate), returns 0.
> status! <gate>
Returns the global status of <gate>.
> subchar <character>
Defines <character> as denoting a subgate in the shorthand notation.
"[", "(", "<" and "?" are forbidden.
> subgates <l-gate><definition>
Executes <definition> with each gate in <l-gate>. In <definition>,
"#1" stands for the name of the subgate on each iteration.
> type <name>
Returns 0 if <name> is not a gate, 1 if it is an m-gate and 2 if it
is an l-gate.
> trace <number>
If <number> is 0, gate operations aren't reported; if 1, encountered
gates are reported, along with their status and conditional when
necessary; if 2, arguments passed to gates that are executed are also
displayed. Tracing affects only gates of the family associated with
the calling command.
Gates in Lua :LuaUser_tag
============
In general, gates behave similarly in TeX and Lua, but the syntax
obviously differs. Also, there is one situation where both implementations
diverge: when arguments are returned.
Loading and using gates
~~~~~~~~~~~~~~~~~~~~~~~
Gates in Lua aren't loaded automatically with the gates package. So one
of the following should be issued somewhere:
dofile("gates.lua")
require("gates.lua")
Actually "dofile" requires more precision, e.g. (in LuaTeX):
dofile(kpse.find_file("gates.lua"))
On the other hand, "require" is a little bit more clever (in LuaTeX,
it uses "kpathsea"). Note that even if "dofile" is used, "gates.lua"
won't be loaded twice, because the file returns at once if "gates"
already exists.
In the above paragraphs, `in LuaTeX' was mentioned twice: that's because
Lua gates can be used in any Lua interpreter. Lua is obviously required,
but not Lua*TeX*. In other words, Lua Gates don't rely on any special
feature of Lua in LuaTeX (libraries, in particular, aren't used).
The file "gates.lua" returns nothing when loaded; it simply creates the
"gates" table, in which everything takes place until a |new| one is
created with a family. This means that all actions are fields of the
"gates" table.
Definition and execution :LuaDefinition_tag
~~~~~~~~~~~~~~~~~~~~~~~~
Here's how to define and execute gates in Lua.
-- Defining gates --
The |def| action creates an m-gate; it takes a table with (for now) two
entries: the entry at index 1 is the gate's name, the entry at index 2
is the function performed by the gate. For instance, we can translate
our simple TeX example in Lua (since the table is the only argument to
|def|, the surrounding parentheses can be removed):
gates.def {"add", function (n) return n + 3 end}
gates.def {"multiply", function (n) return n *2 end}
gates.def {"print", print}
The function can be either an anonymous function created on the fly,
or a function variable, as with "print". However, such a syntax is
cumbersome in Lua, so you can directly assign to an entry in the "gates"
table, provided it hasn't the same name as an action (so it is impossible
with the "add" gate, for instance):
function gates.multiply (n)
return n * 2
end
Actually, entries in the "gates" table be assigned any type; if a
function is assigned, a gate is created; otherwise, "gates" behaves as
an ordinary table with an ordinary entry:
gates.mystring = "Hello"
print(gates.mystring)
However, the entry can't be redefined as a gate anymore; if it is
assigned a function, it will be nothing more. In the following code,
"bar" is a gate, but "foo" isn't.
gates.bar = function () ... end
gates.foo = "hello"
gates.foo = function () ... end
But let's get back to proper gates. We want to add our m-gates to an
l-gate, which we declare beforehand with |list|:
gates.list {"operation"}
Like |def|, |list| takes a table as its single argument; the only
required field is the gate's name at index 1. We can now add the m-gates
to the l-gate:
gates.add ({"add", "multiply", "print"}, "operation")
The |add| action takes a table containing subgates as its first argument,
and a string representing the l-gate where the insertion is done as its
second. If you add a single subgate, the first argument can be a string.
More on |add| below [see LuaAddWithPosition_tag].
-- Executing gates --
We can now execute our l-gate:
gates.execute ("operation", 4)
and "14" will be printed on the terminal. The |execute| action takes a
gate as its first arguments, and then the arguments that are to be
passed to the gate. Again, this syntax is a bit cumbersome, and gates
can be executed more naturally as:
gates.execute.operation(4)
or simpler, but provided the gate doesn't share a name with an action:
gates.operation(4)
The last two variants also let you retrieve the gate itself as a function,
instead of calling it:
x = gates.execute.operation
callback.register("process_input_buffer", gates.operation)
:LuaAddWithPosition_tag
Now we can define another m-gate and add it to "operation", specifying
the position:
gates.substract = function (n) return n-3 end
gates.add ("substract", "operation", "after multiply")
And now "operation" returns 11 when fed 4. This was done by simply
adding an optional third argument to the |add| operation; this specifies
where the new gate(s) should be added in the l-gate: by default, it is
the end of the list, but you can say "first" to put the gate(s) at the
beginning or "before <name>" or "after <name>" to make the insertion
before or after the gate called <name>; instead of a name, you can also
use "first" or "last" to denote the first and last gates of the list,
so here we could have used "before last" instead of "after multiply".
Finally, you can also |remove| a gate:
gates.remove("substract", "operation")
and now "operation" is what it was before.
-- Handling arguments --
When a gate is called, it may take arguments; in the case of an
l-gate, those arguments are passed to each subgates, one after the
other. Unlike gates in TeX, though, if a gate expects more arguments
than passed to the l-gate it belongs too, no empty argument is added.
For instance:
gates.mygate = function (a, b)
print ("First: " .. tostring(a),
"Second: " .. tostring(b))
end
gates.list {"mylist"}
gates.add ("mygate", "mylist")
gates.mylist("one")
will print:
First: one Second: nil
Also, there is by default no `common argument pool', as there was in
TeX: a gate (in an l-gate) receives what the previous one returns and
nothing else; in other words if l-gate L receives four arguments and
subgate A returns only three, then subgate B will receive three
arguments. Consequently, all gates should return properly if arguments
are to be passed.
But that is only default behavior. Lua gates can be made to work like
TeX gates (to some extent), by using |autoreturn|:
gates.autoreturn ("mygate", true)
gates.autoreturn ("mygate", "mylist", true)
When |autoreturn| is set for a gate (either globally, as in the first
line, or locally, as in the second), missing arguments will be restored
when the gate returns. To qualify as a missing argument, the following
conditions should hold: first, the value is "nil" (i.e. either "nil"
was explictly returned, or nothing was returned); second, no real
argument follows. For instance, suppose "mygate" is defined as follows:
gates.mygate = function (A, B, C, D)
return nil, X
end
If |autoreturn| is false, the following gate will receive "nil" and
"X"; if it is true, the arguments will be restored to "nil", "X", "C"
and "D"; the first argument isn't restored, even though it is "nil",
because it is followed by real argument "X".
One can also uses |autoreturn| to completely disregard whatever a gate
returns; this happens when |autoreturn| is a function instead of a
boolean; the function is passed the original arguments given to the
gate, and what it returns overrides the gate's return values. For
instance, given the same definition of "mygate", if |autoreturn| is:
gates.autoreturn ("mygate",
function (A, B, C, D) return D, C, B, A end)
then no matter what "mygate" returns (including what it returns on
several iterations of itself, if any), the following gate will always
receive the original arguments in reverse order. This can be particularly
useful if the gate is controlled by an |iterator|, in which case the
arguments it receives (e.g. the entries of a table) differ from the
original ones (e.g. the table itself), yet you still want to pass the
latter to the following gate.
L-gates automatically returns whatever their last gate returns. Also,
unlike the TeX implementation (but in line with the Lua language), when
a gate returns outside an l-gate, the returned values can be used, as
with any other function.
Controlling gates
~~~~~~~~~~~~~~~~~
Here it is explained how gates can be controlled externally.
-- Status -- :LuaStatus_tag
A gate's status can be set with the |open|, |ajar|, |skip| and
|close| actions; they take at least one argument, either a table:
gates.open ({"mygate", "myothergate"})
or a simple string if only one gate is to be affected:
gates.open ("mygate")
With one argument, the actions set the global status; if a second
argument is present, it is the l-gate where the local status is to be
set:
gates.ajar ({"mygate", "myothergate"}, "mylist")
In this case, the first argument can denote a relative position of the
form "before <gate>" or "after <gate>":
gates.ajar ("before mygate", "mylist")
-- Conditional -- :LuaConditional_tag
To make a gate depends on an external state of affair rather than status
only, |conditional| can be used. The syntax is the same as for status,
except a second (in case of global conditional) or third (in case of
local conditional) argument is given. This should be a function, and
the gate's execution depends on what the function returns: the gate is
executed the function returns nothing or "false". The arguments that
are to be passed to the gate are passed beforehand to the conditional
function. For instance, if a gate receives arguments "A" and "B", and
its conditional function is "ControlFunction", then the gate's execution
can be schematized as:
if ControlFunction(A, B) then
-- Execute gate
end
If you don't want a gate to depend on a conditional anymore, you can
declare something like:
gates.conditional ("mygate", "mylist",
function () return true end)
-- Loop -- :LuaLoop_tag
The |loop| action allows a gate to be repeated; the syntax is the same
as for |conditional|, and the loop will be repeated as long as the
function evaluates to true (as with a "while" loop). Also, the gate's
arguments are repeatedly passed to the loop conditional. To delete a
gate's loop, use |loop| with "nil" as the third argument. As an
example, the following will print number from 1 to 4:
function gates.mygate (n)
print(n)
return n + 1
end
gates.loop("mygate", function (n) return n < 5 end)
gates.mygate(1)
-- Loop until -- :LuaLoopUntil_tag
The |loopuntil| action is like |loop|, except the gate is repeated until
the conditional evaluates to false. Also, the conditional is evaluated
after the gate is executed, so the execution takes place at least once.
If both |loop| and |loopuntil| are set for a gate, the latter is ignored.
-- Iterator -- :LuaIterator_tag
The |iterator| action is a bit more complex. If set, it is fed the
arguments passed to the gate and should return a function, plus possibly
a state, plus possibly an initial variable; in other words, it should
return whatever fits a "for" loop in Lua. Then the function is called
with the state and variable, and the gate itself is called on whatever
this function returns; the process repeats until the function returns
"nil" as its first argument. As an example:
gates.mygate = function (key, value)
print("The value of " .. key .. " is " .. value)
end
gates.iterator ("mygate", pairs)
gates.mygate({x = 55, y = 22})
will print:
The value of x is 55
The value of y is 22
Here "pairs" was used to return the function, state and variable mentioned
above; but of course you can make you own function:
gates.mygate = function (w)
print(w .. " has " .. #w .. " characters.")
end
gates.iterator ("mygate",
function (s)
local t = string.explode(s)
local i = 0
local function enum ()
i = i+1
return t[i]
end
return enum
end)
gates.mygate("two words")
And the result is:
two has 3 characters.
words has 5 characters.
Here the function registered in |iterator| produces a single function,
without a state, and goes through all the entries of the table created
by splitting the original string. In sum, what |iterator| expects is
what Lua's generic |for| expects, and understanding the latter is
understanding the former.
An important point to keep in mind when using |iterator| is that there
is a discrepancy between the arguments passed to the gate and the ones
it really processes; in the first example, "mygate" is called with a
table, but it receives two strings. This means that its definition
doesn't match the way it is called; in that respect, unlike |loop| and
associates above, you just can't impose an |iterator| on a aready defined
gate and expect everything to be fine, since its definition probably
won't match the arguments it will now receive.
Another point is the return values, if any; during the iteration, the
gate's return values are ignored; then the last ones are passed to the
following gate, possibly augmented with some of the original arguments
if |autoreturn| is "true". Note that the original arguments here are
those passed to the gate before the iteration states. This holds if
|autoreturn| is a function too:
gates.mygate = function (what, ever)
-- Whatever.
end
gates.iterator ("mygate", pairs)
gates.autoreturn ("mygate",
function (t) return t end)
gates.mygate (mytable)
Here "mygate" will loop on the entries in "mytable" (thanks to "pairs"),
and once the iterations are over, "mytable" is returned.
Of course, |iterator| can be used with l-gates too; that works the
same: whatever the iterator returns is simply passed to the subgates.
Finally, if a gate has either |loop| or |loopuntil|, |iterator| is
ignored.
The shorthand notation :LuaShorthand_tag
~~~~~~~~~~~~~~~~~~~~~~
Gates can be created and manipulated by actions, as we've done up to
now, but they can also be declared much faster. First, |def| and |list|
take tables as their arguments; that is for a good reason: entries
indexed with certain keys are equivalent to actions. The keys are
|autoreturn|, |status|, |conditional|, |loop|, |loopuntil| and |iterator|
and setting them when declaring a gate is like globally setting the
associated action (except there is a single action for |status|, which
takes a string as its value: "open", "ajar", "skip" or "close"). Thus
the following defines an m-gate with global status "ajar" and a |loop|:
gates.def {"mygate",
status = "ajar",
loop = function (n) return n < 5 end,
function (n)
print(n)
return n + 1
end}
Note that the entries can be given in any order as long as the gate's
name is at index 1 and its definition at index 2.
L-gates have another property: as said above, the entry at index 1
should be the gate's name; but you can put tables representing gates
at index 2, 3, etc., and they represent the l-gate's subgates. Those
tables are the same as the ones passed to |def| and |list|; the only
difference is that setting of |autoreturn|, |status|, etc., is local
to the l-gate where they are added. The following code creates l-gate
"mylist" with subgates "mygate" and "myothergate", the former subject
to a local loop:
gates.list {"mylist",
{"mygate", loop = function (n) return n < 5 end,
function (n)
print (n)
return n + 1
end},
{"myothergate",
function (n)
print("We're done!")
end}}
Since the subtables are the same as the tables passed to |def| and
|list|, it means that an l-gate thus declared can host subgates too:
gates.list {"mylist",
{"mysublist",
{"mygate", function () ... end},
{"myothergate", function () ... end}},
{"anothergate", function () ... end}}
If you want to add an already existing gate, you can do so either by
using a simple string instead of a table, or (if you want to set |status|
and associates) a table with the name at index 1 and nothing at higher
indices:
gates.list {"mylist",
"AnExistingSubgate",
{"AnExistingSubgateWithOption", status = "ajar"}}
Note however that the second version is similar in form to an l-gate
defined without subgates; this means that you can't redefine an l-gate
thus, but the situations where you would like to do so (redefining an
existing l-gate, and redefining it without subgates, and in shorthand
notation) aren't many. In that case you should use |list| and |add|
instead. (On the other hand, if you do specify subgates, redefinition
will happen with an l-gate with that name already exists; in other
words, it won't be interpreted as inserting an existing l-gate and add
subgates to it.)
Gate families :LuaFamilies_tag
~~~~~~~~~~~~~
The |new| action takes a string (the family name) as its sole argument
an return a calling table:
MyGates = gates.new ("MyFamily")
"MyGates" can now be used like "gates" (to which is associated the
"gates" family), except "MyFamily" will be used as the family name when
necessary.
A table's family is stored in the |family| entry; note that it is not
an action, hence not a function, but a string:
print(MyGates.family)
If you get lost :LuaLost_tag
~~~~~~~~~~~~~~~
Both |type| and |status| return a number: |type| returns 0 if there is
no gate with that name, 1 if it is an m-gate and 2 for an l-gate;
|status| returns 0 for a non-existing gate, and 1 to 4 for "open",
"ajar", "skip" and "close" respectively; |status| can also be used
with one or two arguments, indicating global or local status
respectively:
gates.status ("mygate")
gates.status ("mygate", "mylist")
The |subgates| action passes the names of all the subgates in a given
l-gate to a function. For instance, the following prints all
"mylist"'s subgates and their types:
gates.subgates("mylist",
function (g)
local t
if gates.type(g) == 1 then
t = "(m-gate)"
else
t = "(l-gate)"
end
print (g, t)
end)
The |show| action can be used to display a gate's construction and
conditions. It is displayed as the shorthand notation. The |trace|
action takes a number and works as follows: if the number is 0, gates
of the associated families aren't traced; if it is 1, it is mentionned
if they are called (in an l-gate) and executed or not, and why; with
2, it works like 1, except the arguments passed to the gates are shown
too.
Reference manual for Lua :LuaReference_tag
========================
There are some differences between gates in TeX and gates in Lua, owing to the
differences in syntax between the two languages. That said, the same
operations can be found in both interfaces.
In what follows, <gate list> denotes either a table with gate names at
successive indices (e.g. "{'mygate', 'myothergate'}") or a single string
denoting a single gate.; <gate spec> denotes either a <gate list> or a
relative position of the form "before <gate>" or "after <gate>" (the
latter case only if an l-gate is also specified, obviously).
> add (<gate list>, <l-gate>[, <position>])
Adds the gates in <gate list> to <l-gate>. The optional <position>
should be one of the following: "first", meaning the gates will be
added at the beginning of the l-gate; "last", meaning they will be
added at the end (so this is similar to no <position>); "before <name>",
and the addition will occur before gate <name> in the l-gate (it
should of course exist); "after <name>", and the addition will occur
after gate <name>. Note that <name> can be "first" or "last", denoting
the first and last gates in <l-gate> ("before first" and "after last"
are obviously synonymous with "first" and "last").
> ajar (<gate spec>[, <l-gate>])
Without <l-gate>, sets the global status for the gates in <gate spec> to
"ajar". With <l-gate>, sets the local status in <l-gate> to "ajar" for the
gates in <gate spec>.
> autoreturn (<gate spec>[, <l-gate>], <boolean or function>)
Without <l-gate>, sets the global |autoreturn| for the gates in
<gate spec>; with <l-gate>, the local |autoreturn| is done. When a
gate's |autoreturn| is set to "true", arguments will be restored if
it returns less than what it was passed; if |autoreturn| is a
function, it is passed the original arguments passed to the gates
and what it returns will be the ultimate return values of the gate.
In the latter case, the gate's conditions are ignored, i.e. the
arguments passed to |autoreturn| are the ones fed to the gate before
it loops or iterates (if it does that).
> close (<gate spec>[, <l-gate>])
Without <l-gate>, sets the global status for the gates in <gate spec> to
"close". With <l-gate>, sets the local status in <l-gate> to "close" for the
gates in <gate spec>.
> conditional (<gate spec>[, <l-gate>], <function>)
Without <l-gate>, sets the global conditional for the gates in
<gate spec> to <function>. With <l-gate>, sets the local conditional
in <l-gate> to <function> for the gates in <gate list>. That the
conditional is a function means that the gate(s) will be executed
only if <function> returns anything but "nil".
> copy (<gate1>, <gate2>)
Defines <gate1> as <gate2> (either an m- or l-gate). The current global
status is also copied. If <gate2> is an l-gate, its gate list is also
copied, along with the current status of the gates it contains. On the
other hand, if <gate2> occurs in some l-gate(s), this information isn't
copied.
> def (<table>)
Defines an m-gate whose name is the entry at index 1 in <table>, and
the defintion the function at index 2; |autoreturn|, |status|,
|conditional|, |loop| and |loopuntil| can also be used as key to
globally specify those settings.
Assigning to an entry in the general "gates" table is a shorthand for
|def|; in other words, the following two lines are synonymous, provided
there isn't a gate action called "foo".
gates.def {"foo", function (...) ... end}
gates.foo = function (...) ... end
In the second case, if what is assigned isn't a function, then a new
entry is simply added to the "gates" table, as if it were a simple
table, unless the index is an existing action or gate (in which case
an error is raised). Note that this entry will then be unavailable to
host a gate if redefined.
> execute (<gate>[, ...])
Calls <gate> with the other arguments. There exists two shorthands:
"gates.<gate>(...)", provided <gate> doesn't clash with an action's
name, and "gates.execute.<gate>(...)". Those shorthands are also the
only way to retrieve the gate itself instead of executing it.
> family
The family associated with a table created with |new|. This is a
string, not a function.
> iterator (<gate spec>[, <l-gate>], <function>)
Without <l-gate>, sets the global iterator for the gates in <gate spec>
to <function>. With <l-gate>, sets the local iterator in <l-gate> to
<function> for the gates in <gate list>. The <function> is passed the
gates' original arguments and should return a function, plus possibly
a state and also a variable; then the function will be called repeatedly
with the state and variable and the gates will be called on what the
function returns until it returns "nil" as the first argument. What
the gates return is ignored until the last iteration, in which case
it is passed to the next gate (unless |autoreturn| is set). To delete
a gate's iterator, use the same action with "nil" as <function> (but
that's generally not a good idea, since gates with iterators are
tailored to the arguments the iterator returns, not to the arguments
they are called with).
> list (<table>)
Declares an l-gate whose name is the entry at index 1 in <table>.
Additional entries can be specified as with |def|. Tables at indices
2, 3, etc., are subgates created and added at once to <table>, with
|status| and associates indicating local (not global) settings.
Existing gates can also be added without being redefined, by giving
their names (a simple string) instead of a full table, or a table
with nothing at indices 2 and higher.
> loop (<gate spec>[, <l-gate>], <function>)
Without <l-gate>, sets the global while-loop for the gates in <gate spec>
to <function>. With <l-gate>, sets the local while-loop in <l-gate>
to <function> for the gates in <gate list>. The gates will be executed
again as long as <function> evaluates to true. To delete a gate's
while-loop, use the same action with "nil" as <function>.
> loopuntil (<gate spec>[, <l-gate>], <function>)
Without <l-gate>, sets the global until-loop for the gates in <gate spec>
to <function>. With <l-gate>, sets the local until-loop in <l-gate>
to <function> for the gates in <gate list>. The gates will be executed
again as long as <function> doesn't evaluate to true. To delete a
gate's until-loop, use the same action with "nil" as <function>.
> open (<gate spec>[, <l-gate>])
Without <l-gate>, sets the global status for the gates in <gate spec> to
"open". With <l-gate>, sets the local status in <l-gate> to "open" for the
gates in <gate spec>.
> remove (<gate list>, <l-gate>)
Removes the gates in <gate list> from <l-gate>.
> show (<gate>)
Writes to the terminal (and log file, if in LuaTeX) <gate>'s type,
its number of arguments, global status, conditional, loops (if
specified), "autoreturn" if set to true, and recursively its subgates
if <gate> is an l-gate (showing the local settings).
> skip (<gate spec>[, <l-gate>])
Without <l-gate>, sets the global status for the gates in <gate spec> to
"skip". With <l-gate>, sets the local status in <l-gate> to "skip" for the
gates in <gate spec>.
> status (<gate>[, <l-gate])
Without <l-gate>, returns the global status of <gate>; with <l-gate>,
the local status is returned: 1 if the gate is open, 2 if it is ajar,
3 if it is to be skipped, and 4 if it is closed; if there <gate>
doesn't exist, of doesn't exist in <l-gate>, 0 is returned.
> subgates (<l-gate>, <function>)
Executes <function> with each gate (represented by its name as a
string) in <l-gate>.
> trace (<number>)
If <number> is 0, gate operations aren't reported; if 1, encountered
gate are reported, along with their status and conditional when
necessary; if 2, arguments passed to gates that are executed are also
displayed. Tracing affects only gates of the family associated with
the calling command.
> type (<name>)
Returns the type of <name>: 0 if it isn't a gate, 1 if it is an m-gate, 2 if
it is an l-gate.
|