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if not modules then modules = {} end modules["t-squares"] = {
	version = 20240223,
	comment = "Magic and Latin squares",
	author = "Jairo A. del Rio",
	copyright = "Jairo A. del Rio",
	license = "MIT License",
}

local interfaces = interfaces
local implement = interfaces.implement
local magic_reporter = logs.reporter("squares", "magic")
local latin_reporter = logs.reporter("squares", "latin")
local random = math.random
local context = context

-- https://www.iupindia.in/910/IJCM_Magic_Square_Construction_Algorithms34.pdf
-- https://arxiv.org/pdf/1402.3273.pdf
-- https://en.wikipedia.org/wiki/Conway%27s_LUX_method_for_magic_squares

-- Helpers
local function init(s)
	local q = {}
	for j = 1, s do
		q[j] = {}
		local c = q[j]
		for i = 1, s do
			c[i] = 0
		end
	end
	return q
end

-- Odd numbers

local function magic_01(n)
	local res = init(n)
	local i, j = 1 + (n >> 1), 1
	local k, l
	res[i][j] = 1
	for key = 2, n * n do
		k = i % n + 1
		l = 2 <= j and j - 1 or n
		if res[k][l] > 0 then
			j = j % n + 1
		else
			i, j = k, l
		end
		res[i][j] = key
	end
	return res
end

-- LUX method

local function magic_02(N)
	local res = init(N)
	local n = N // 2
	local lux = init(n)
	local L, U, X = 1, 2, 4
	local x1, x2, x3, x4 = 0, -1, 0, -1
	for i = 1, n do
		for j = 1, n // 2 + 1 do
			lux[i][j] = L
		end
	end
	for i = 1, n do
		lux[i][n // 2 + 2] = U
	end
	for j = n // 2 + 3, n do
		for i = 1, n do
			lux[i][j] = X
		end
	end
	lux[n // 2 + 1][n // 2 + 1] = U
	lux[n // 2 + 1][n // 2 + 2] = L
	local i, j = 1 + (n >> 1), 1
	local k, l
	res[2 * i + x1][2 * j - 1] = 1
	res[2 * i + x2][2 * j] = 2
	res[2 * i + x3][2 * j] = 3
	res[2 * i + x4][2 * j - 1] = 4
	for key = 2, n * n do
		k = i % n + 1
		l = 2 <= j and j - 1 or n
		if res[2 * k][2 * l] > 0 then
			j = j % n + 1
		else
			i, j = k, l
		end
		if lux[i][j] == L then
			x1, x2, x3, x4 = 0, -1, 0, -1
		elseif lux[i][j] == U then
			x1, x2, x3, x4 = -1, -1, 0, 0
		else
			x1, x2, x3, x4 = -1, 0, -1, 0
		end
		res[2 * i + x1][2 * j - 1] = 4 * (key - 1) + 1
		res[2 * i + x2][2 * j] = 4 * (key - 1) + 2
		res[2 * i + x3][2 * j] = 4 * (key - 1) + 3
		res[2 * i + x4][2 * j - 1] = 4 * key
	end
	return res
end

local function magic_03(n)
	local res = init(n)
	for x = 1, n, 4 do
		for y = 1, n, 4 do
			local q = 0
			for i = x, x + 3 do
				q = q + 1
				local q1 = 0
				for j = y, y + 3 do
					q1 = q1 + 1
					if i == j or i + j == 5 or q + q1 == 5 or q == q1 then
						res[i][j] = n * (i - 1) + j
					else
						res[i][j] = n * n - ((i - 1) * n + j) + 1
					end
				end
			end
		end
	end
	return res
end

local currentsquare = nil

local function magicsquare(n)
	local r = n & 3
	if r == 0 then
		return magic_03(n)
	elseif r == 2 then
		return magic_02(n)
	end
	return magic_01(n)
end

local bTR, eTR = context.bTR, context.eTR
local bTD, eTD = context.bTD, context.eTD

implement({
	name = "magicsquarecell",
	arguments = { "integer", "integer" },
	actions = function(x, y)
		context(currentsquare and currentsquare[x][y] or "")
	end,
})

implement({
	name = "magicsquareinit",
	arguments = { "integer" },
	actions = function(n)
		if n > 0 and n ~= 2 then
			currentsquare = magicsquare(n)
		else
			magic_reporter(("Invalid number %d: nothing will be provided"):format(n))
		end
	end,
})

implement({
	name = "magicsquarereset",
	actions = function()
		currentsquare = nil
	end,
})

implement({
	name = "magicsquare",
	actions = function()
		local r = currentsquare
		if r then
			local n = #r
			for j = 1, n do
				bTR()
				for i = 1, n do
					bTD()
					context(r[i][j])
					eTD()
				end
				eTR()
			end
		else
			magic_reporter("Magic square not initialized...")
			return
		end
	end,
})

local function rand2(a, b)
	if random(2) == 1 then
		return a, b
	else
		return b, a
	end
end

local function latinsquare(n)
	local xy = {}
	local xz = {}
	local yz = {}

	for i = 1, n do
		xy[i] = {}
		xz[i] = {}
		yz[i] = {}
		for j = 1, n do
			xy[i][j] = 0
			xz[i][j] = 0
			yz[i][j] = 0
		end
	end

	for i = 1, n do
		for j = 1, n do
			local k = (i + j - 2) % n + 1
			xy[i][j] = k
			xz[i][k] = j
			yz[j][k] = i
		end
	end

	local mxy, mxz, myz = 0, 0, 0
	local m = { 0, 0, 0 }
	local proper = true
	local minIter = n * n * n
	local iter = 0

	while iter < minIter or not proper do
		local i, j, k, i2, j2, k2
		local i2_, j2_, k2_

		if proper then
			i, j, k = random(n), random(n), random(n)
			while xy[i][j] == k do
				i, j, k = random(n), random(n), random(n)
			end

			i2 = yz[j][k]
			j2 = xz[i][k]
			k2 = xy[i][j]
			i2_, j2_, k2_ = i, j, k
		else
			i, j, k = m[1], m[2], m[3]

			i2, i2_ = rand2(yz[j][k], myz)
			j2, j2_ = rand2(xz[i][k], mxz)
			k2, k2_ = rand2(xy[i][j], mxy)
		end

		proper = xy[i2][j2] == k2
		if not proper then
			m = { i2, j2, k2 }
			mxy = xy[i2][j2]
			myz = yz[j2][k2]
			mxz = xz[i2][k2]
		end

		xy[i][j] = k2_
		xy[i][j2] = k2
		xy[i2][j] = k2
		xy[i2][j2] = k

		yz[j][k] = i2_
		yz[j][k2] = i2
		yz[j2][k] = i2
		yz[j2][k2] = i

		xz[i][k] = j2_
		xz[i][k2] = j2
		xz[i2][k] = j2
		xz[i2][k2] = j

		iter = iter + 1
	end
	return xy
end

local currentlatin = nil

implement({
	name = "latinsquarecell",
	arguments = { "integer", "integer" },
	actions = function(x, y)
		context(currentlatin and currentlatin[x][y] or "")
	end,
})

implement({
	name = "latinsquareinit",
	arguments = { "integer" },
	actions = function(n)
		if n > 0 then
			currentlatin = latinsquare(n)
		else
			latin_reporter(("Invalid number %d: nothing will be provided"):format(n))
		end
	end,
})

implement({
	name = "latinsquarereset",
	actions = function()
		currentlatin = nil
	end,
})

implement({
	name = "latinsquare",
	actions = function()
		local r = currentlatin
		if r then
			local n = #r
			for j = 1, n do
				bTR()
				for i = 1, n do
					bTD()
					context(r[i][j])
					eTD()
				end
				eTR()
			end
		else
			latin_reporter("Latin square not initialized...")
			return
		end
	end,
})