blob: 747f44b3bc978ae00921c2768548b90267531408 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
|
layout(binding=2, std430) buffer countBuffer
{
uint count[];
};
uniform uint width;
void main()
{
count[uint(gl_FragCoord.y)*width+uint(gl_FragCoord.x)]=0u;
discard;
}
|