blob: 1ab03513ebda35e340b44cdcb10035ee6133a153 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
|
layout(local_size_x=LOCAL_SIZE_X) in;
uniform uint offset2;
layout(binding=2, std430) buffer localSumBuffer
{
uint localSum[];
};
void main(void)
{
uint id=gl_GlobalInvocationID.x;
uint row=LOCAL_SIZE_X*id;
uint stop=row+LOCAL_SIZE_X;
uint Sum=localSum[row];
for(uint i=row+1u; i < stop; ++i) {
Sum += localSum[i];
localSum[i]=Sum;
}
localSum[offset2+id+1u]=Sum;
}
|