blob: dae4e51f1b758f8780a25868503524c0caaa9988 (
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layout(binding=2, std430) buffer countBuffer {
uint count[];
};
uniform uint width;
void main()
{
atomicAdd(count[uint(gl_FragCoord.y)*width+uint(gl_FragCoord.x)],1u);
discard;
}
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