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bmor8a.pl
I had to round some heights by 0.1399555 units.
I had to round some depths by 0.1600351 units.
bmor8r.pl
LIG character examined by '055 had no CHARACTER spec.
I had to round some heights by 0.2249756 units.
I had to round some depths by 0.1549702 units.
bmori8a.pl
I had to round some heights by 0.1250000 units.
I had to round some depths by 0.1400156 units.
bmori8r.pl
LIG character examined by '055 had no CHARACTER spec.
I had to round some heights by 0.2149658 units.
I had to round some depths by 0.1549702 units.
bmoro8r.pl
LIG character examined by '055 had no CHARACTER spec.
I had to round some heights by 0.2249756 units.
I had to round some depths by 0.1549702 units.
bmor7t.vpl
I had to round some heights by 0.0600004 units.
I had to round some depths by 0.0549955 units.
bmor8t.vpl
I had to round some heights by 0.2050152 units.
I had to round some depths by 0.1199951 units.
bmorc7t.vpl
I had to round some heights by 0.0850201 units.
I had to round some depths by 0.0600004 units.
bmorc8t.vpl
I had to round some heights by 0.2349854 units.
I had to round some depths by 0.1199951 units.
bmori7t.vpl
I had to round some heights by 0.0650005 units.
I had to round some depths by 0.0750151 units.
bmori8t.vpl
I had to round some heights by 0.1999502 units.
I had to round some depths by 0.1000357 units.
bmoro7t.vpl
I had to round some heights by 0.0600004 units.
I had to round some depths by 0.0549955 units.
bmoro8t.vpl
I had to round some heights by 0.2050152 units.
I had to round some depths by 0.1199951 units.
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