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path: root/fonts/psfonts/bitstrea/melior/build/bml.proplog
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bmlb8a.pl
I had to round some heights by 0.1149902 units.
I had to round some depths by 0.1449556 units.
bmlb8r.pl
LIG character examined by '055 had no CHARACTER spec.
I had to round some heights by 0.2000151 units.
I had to round some depths by 0.1599703 units.
bmlbi8a.pl
I had to round some heights by 0.1099854 units.
I had to round some depths by 0.1300058 units.
bmlbi8r.pl
LIG character examined by '055 had no CHARACTER spec.
I had to round some heights by 0.2050152 units.
I had to round some depths by 0.1400146 units.
I had to round some italic corrections by 0.0050049 units.
bmlbo8r.pl
LIG character examined by '055 had no CHARACTER spec.
I had to round some heights by 0.2000151 units.
I had to round some depths by 0.1599703 units.
bmlr8a.pl
I had to round some heights by 0.1350107 units.
I had to round some depths by 0.1549702 units.
bmlr8r.pl
LIG character examined by '055 had no CHARACTER spec.
I had to round some heights by 0.2099657 units.
I had to round some depths by 0.1600351 units.
bmlri8a.pl
I had to round some heights by 0.1350050 units.
I had to round some depths by 0.1450253 units.
bmlri8r.pl
LIG character examined by '055 had no CHARACTER spec.
I had to round some heights by 0.2199707 units.
I had to round some depths by 0.1600351 units.
I had to round some italic corrections by 0.0050049 units.
bmlro8r.pl
LIG character examined by '055 had no CHARACTER spec.
I had to round some heights by 0.2099657 units.
I had to round some depths by 0.1600351 units.
bmlb7t.vpl
I had to round some heights by 0.0700054 units.
I had to round some depths by 0.0449848 units.
bmlb8t.vpl
I had to round some heights by 0.2000103 units.
I had to round some depths by 0.0949697 units.
bmlbc7t.vpl
I had to round some heights by 0.0700054 units.
I had to round some depths by 0.0549898 units.
bmlbc8t.vpl
I had to round some heights by 0.2349854 units.
I had to round some depths by 0.0900307 units.
bmlbi7t.vpl
I had to round some heights by 0.0600004 units.
I had to round some depths by 0.0400400 units.
bmlbi8t.vpl
I had to round some heights by 0.1950102 units.
I had to round some depths by 0.1049805 units.
I had to round some italic corrections by 0.0050049 units.
bmlbo7t.vpl
I had to round some heights by 0.0700054 units.
I had to round some depths by 0.0449848 units.
bmlbo8t.vpl
I had to round some heights by 0.2000103 units.
I had to round some depths by 0.0949697 units.
bmlr7t.vpl
I had to round some heights by 0.0600004 units.
I had to round some depths by 0.0599947 units.
bmlr8t.vpl
I had to round some heights by 0.1950054 units.
I had to round some depths by 0.0900297 units.
bmlrc7t.vpl
I had to round some heights by 0.0600004 units.
I had to round some depths by 0.0599947 units.
bmlrc8t.vpl
I had to round some heights by 0.2149649 units.
I had to round some depths by 0.0900297 units.
bmlri7t.vpl
I had to round some heights by 0.0650053 units.
I had to round some depths by 0.0449848 units.
bmlri8t.vpl
I had to round some heights by 0.2099600 units.
I had to round some depths by 0.0900307 units.
I had to round some italic corrections by 0.0050049 units.
bmlro7t.vpl
I had to round some heights by 0.0600004 units.
I had to round some depths by 0.0599947 units.
bmlro8t.vpl
I had to round some heights by 0.1950054 units.
I had to round some depths by 0.0900297 units.