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bvir8a.pl
I had to round some heights by 0.1149950 units.
I had to round some depths by 0.1449604 units.
bvir8r.pl
LIG character examined by '055 had no CHARACTER spec.
I had to round some heights by 0.1849947 units.
I had to round some depths by 0.1600351 units.
bviri8a.pl
I had to round some heights by 0.1099854 units.
I had to round some depths by 0.1399498 units.
bviri8r.pl
LIG character examined by '055 had no CHARACTER spec.
I had to round some heights by 0.1900005 units.
I had to round some depths by 0.1199951 units.
bviro8r.pl
LIG character examined by '055 had no CHARACTER spec.
I had to round some heights by 0.1849947 units.
I had to round some depths by 0.1600351 units.
bvir7t.vpl
I had to round some heights by 0.0750103 units.
I had to round some depths by 0.0499849 units.
bvir8t.vpl
I had to round some heights by 0.1849947 units.
I had to round some depths by 0.1150503 units.
bvirc7t.vpl
I had to round some heights by 0.0749502 units.
I had to round some depths by 0.0499849 units.
bvirc8t.vpl
I had to round some heights by 0.1749907 units.
I had to round some depths by 0.1099854 units.
bviri7t.vpl
I had to round some heights by 0.0749502 units.
I had to round some depths by 0.0450459 units.
bviri8t.vpl
I had to round some heights by 0.1800003 units.
I had to round some depths by 0.1099854 units.
bviro7t.vpl
I had to round some heights by 0.0750103 units.
I had to round some depths by 0.0499849 units.
bviro8t.vpl
I had to round some heights by 0.1849947 units.
I had to round some depths by 0.1150503 units.
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