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% This is
% pkqueen.mf
%
% Copyright (C) 1989-92 by Elmar Bartel.
%
% This program is free software; you can redistribute it and/or modify
% it under the terms of the GNU General Public License as published by
% the Free Software Foundation; either version 1, or (at your option)
% any later version.
%
% This program is distributed in the hope that it will be useful,
% but WITHOUT ANY WARRANTY; without even the implied warranty of
% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
% GNU General Public License for more details.
%
% You should have received a copy of the GNU General Public License
% along with this program; if not, write to the Free Software
% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
%
%we have to define six essential characters:
% WoW NoW BoW WoB NoB BoB
%Pawn 0 6 12 18 24 30
%Knight 1 7 13 19 25 31
%Bishop 2 8 14 20 26 32
%Rook 3 9 15 21 27 33
%Queen 4 10 16 22 28 34
%King 5 11 17 23 29 35
def Kegel(expr p,q) =
begingroup
path KPath;
numeric Width[],x[].a,y[].a,x[].b,y[].b;
numeric Base,MiddlePos,BowIns,Height,LowerHeight,TopHeight;
Width0 = Base = length(q-p);
Width1 = 1.30Base;
Width2 = 0.35Base;
Width3 = 1.30Base; % Diameter of circle
Height = 5.75Base;
MiddlePos = 0.25;
BowIns = Width3/2+-+Width2/2;
LowerHeight + TopHeight = Height - Width3 + BowIns;
LowerHeight = MiddlePos*(LowerHeight+TopHeight);
z0a = p;
z0b = z0a + (Width0,0);
forsuffixes $=1,2:
x$a + x$b = x0a + x0b; x$b - x$a = Width$;
endfor;
y1a = y1b = y0a + LowerHeight;
y2a = y2b = y1a + TopHeight;
x3a = .5(x2b+x2a);
y3a = y2a + BowIns;
%labels(0a,0b,1a,1b,2a,2b,3a);
path LeftP,RightP,KgCircle;
LeftP= z2a -- z1a -- z0a;
RightP= z0b -- z1b -- z2b;
KgCircle= halfcircle rotated 180 scaled Width3 shifted z3a;
KPath:= RightP ..
subpath ((ypart((z1b -- 1.5[z1b,z2b])
intersectiontimes KgCircle)),4) of KgCircle ..
halfcircle scaled Width3 shifted z3a ..
subpath (0,ypart((z1a -- 1.5[z1a,z2a])
intersectiontimes KgCircle)) of KgCircle ..
LeftP;
reverse (KPath rotatedaround(p, angle (q-p)))
endgroup;
enddef;
def DefineQueenPath =
%SetParam;
DefineFootBows( 0, % No Space to Bottom
.50qs, % BowOneWidth
.28qs, % FootHeight
.40, % BowTwoLoc
.13, % WidthToHeight
.90, % BowTwoLen
1.00); % BowThreeLen
path KPath,LeftPath,RightPath,QueenShape;
numeric b,s;
% b and s define the ratio of 5 peak bases and 4 spaces.
% if you want more or other spacing change the values
b = 1.1s;
5b + 4s = length(Bow3);
pair at,bt;
at= point 0 of Bow3;
bt= point b of Bow3;
KPath:= Kegel(at, bt);
for t=b+s step b+s until length(Bow3):
KPath:= KPath .. subpath(t-s,t) of Bow3;
KPath:= KPath .. Kegel(point t of Bow3,
point(t+b)of Bow3);
endfor;
LeftPath:= z1l .. z2l .. z3l;
RightPath:= z3r .. z2r .. z1r;
QueenShape:= Bow0 &
LeftPath &
KPath ..
RightPath &
cycle;
enddef;
pickup chess_pen;
def MakeWhiteQueen =
clearit;
pickup chess_pen;
draw QueenShape;
forsuffixes $=1,2,3: draw Bow$; endfor;
WhiteMan:= currentpicture;
enddef;
def MakeBlackQueen =
clearit;
pickup chess_pen;
filldraw QueenShape;
cullit;
undraw ShortenPath(Bow1,thin);
undraw ShortenPath(Bow2,thin);
undraw ShortenPath(ParallelPath(Bow3,-thin),thin);
BlackMan:= currentpicture;
enddef;
def MakeOuterShape =
clearit;
pickup frame_pen;
filldraw QueenShape;
cullit;
OuterShape:= currentpicture;
enddef;
DefineQueenPath;
MakeWhiteQueen;
MakeBlackQueen;
MakeNeutral(WhiteMan,BlackMan);
MakeOuterShape;
%-----------------------------------------------------------------------
beginchar(Queen+White+OnWhite, qs#, qs#, 0);
"White queen on white field";
currentpicture:= WhiteMan;
endchar;
beginchar(Queen+White+OnWhite+LeftTurned, qs#, qs#, 0);
"White queen on white field rotated to the left";
currentpicture:= TurnLeft(WhiteMan);
endchar;
beginchar(Queen+White+OnWhite+RightTurned, qs#, qs#, 0);
"White queen on white field rotated to the right";
currentpicture:= TurnRight(WhiteMan);
endchar;
beginchar(Queen+White+OnWhite+UpSideDown, qs#, qs#, 0);
"White queen on white field upside down";
currentpicture:= TurnUpSideDown(WhiteMan);
endchar;
beginchar(Queen+Black+OnWhite, qs#, qs#, 0);
"Black queen on white field";
currentpicture:= BlackMan;
endchar;
beginchar(Queen+Black+OnWhite+LeftTurned, qs#, qs#, 0);
"Black queen on white field rotated to the left";
currentpicture:= TurnLeft(BlackMan);
endchar;
beginchar(Queen+Black+OnWhite+RightTurned, qs#, qs#, 0);
"Black queen on white field rotated to the right";
currentpicture:= TurnRight(BlackMan);
endchar;
beginchar(Queen+Black+OnWhite+UpSideDown, qs#, qs#, 0);
"Black queen on white field upside down";
currentpicture:= TurnUpSideDown(BlackMan);
endchar;
beginchar(Queen+Neutral+OnWhite, qs#, qs#, 0);
"Neutral queen on white field";
currentpicture:= NeutralMan;
endchar;
beginchar(Queen+Neutral+OnWhite+LeftTurned, qs#, qs#, 0);
"Neutral queen on white field rotated to the left";
currentpicture:= TurnLeft(NeutralMan);
endchar;
beginchar(Queen+Neutral+OnWhite+RightTurned, qs#, qs#, 0);
"Neutral queen on white field rotated to the right";
currentpicture:= TurnRight(NeutralMan);
endchar;
beginchar(Queen+Neutral+OnWhite+UpSideDown, qs#, qs#, 0);
"Neutral queen on white field upside down";
currentpicture:= TurnUpSideDown(NeutralMan);
endchar;
beginchar(Queen+White+OnBlack, qs#, qs#, 0);
"White queen on black field";
MakeBlackField;
currentpicture:= currentpicture - OuterShape;
cullit;
currentpicture:= currentpicture + WhiteMan;
endchar;
beginchar(Queen+White+OnBlack+LeftTurned, qs#, qs#, 0);
"White queen on black field turned to the left";
MakeBlackField;
currentpicture:= currentpicture - TurnLeft(OuterShape);
cullit;
currentpicture:= currentpicture + TurnLeft(WhiteMan);
endchar;
beginchar(Queen+White+OnBlack+RightTurned, qs#, qs#, 0);
"White queen on black field turned to the right";
MakeBlackField;
currentpicture:= currentpicture - TurnRight(OuterShape);
cullit;
currentpicture:= currentpicture + TurnRight(WhiteMan);
endchar;
beginchar(Queen+White+OnBlack+UpSideDown, qs#, qs#, 0);
"White queen on black field upsidedown";
MakeBlackField;
currentpicture:= currentpicture - TurnUpSideDown(OuterShape);
cullit;
currentpicture:= currentpicture + TurnUpSideDown(WhiteMan);
endchar;
beginchar(Queen+Neutral+OnBlack, qs#, qs#, 0);
"Neutral queen on black field";
MakeBlackField;
currentpicture:= currentpicture - OuterShape;
cullit;
currentpicture:= currentpicture + NeutralMan;
endchar;
beginchar(Queen+Neutral+OnBlack+LeftTurned, qs#, qs#, 0);
"Neutral queen on black field turned to the left";
MakeBlackField;
currentpicture:= currentpicture - TurnLeft(OuterShape);
cullit;
currentpicture:= currentpicture + TurnLeft(NeutralMan);
endchar;
beginchar(Queen+Neutral+OnBlack+RightTurned, qs#, qs#, 0);
"Neutral queen on black field turned to the right";
MakeBlackField;
currentpicture:= currentpicture - TurnRight(OuterShape);
cullit;
currentpicture:= currentpicture + TurnRight(NeutralMan);
endchar;
beginchar(Queen+Neutral+OnBlack+UpSideDown, qs#, qs#, 0);
"Neutral queen on black field upsidedown";
MakeBlackField;
currentpicture:= currentpicture - TurnUpSideDown(OuterShape);
cullit;
currentpicture:= currentpicture + TurnUpSideDown(NeutralMan);
endchar;
beginchar(Queen+Black+OnBlack, qs#, qs#, 0);
"Black queen on black field";
MakeBlackField;
currentpicture:= currentpicture - OuterShape;
cullit;
currentpicture:= currentpicture + BlackMan;
endchar;
beginchar(Queen+Black+OnBlack+LeftTurned, qs#, qs#, 0);
"Black queen on black field turned to the left";
MakeBlackField;
currentpicture:= currentpicture - TurnLeft(OuterShape);
cullit;
currentpicture:= currentpicture + TurnLeft(BlackMan);
endchar;
beginchar(Queen+Black+OnBlack+RightTurned, qs#, qs#, 0);
"Black queen on black field turned to the right";
MakeBlackField;
currentpicture:= currentpicture - TurnRight(OuterShape);
cullit;
currentpicture:= currentpicture + TurnRight(BlackMan);
endchar;
beginchar(Queen+Black+OnBlack+UpSideDown, qs#, qs#, 0);
"Black queen on black field upsidedown";
MakeBlackField;
currentpicture:= currentpicture - TurnUpSideDown(OuterShape);
cullit;
currentpicture:= currentpicture + TurnUpSideDown(BlackMan);
endchar;
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