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% This is
% pkbase.mf
%
% Copyright (C) 1989-92 by Elmar Bartel.
%
% This program is free software; you can redistribute it and/or modify
% it under the terms of the GNU General Public License as published by
% the Free Software Foundation; either version 1, or (at your option)
% any later version.
%
% This program is distributed in the hope that it will be useful,
% but WITHOUT ANY WARRANTY; without even the implied warranty of
% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
% GNU General Public License for more details.
%
% You should have received a copy of the GNU General Public License
% along with this program; if not, write to the Free Software
% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
%
% correcting the size of qs to make it a good pixelcount
if .5qs <> good.x .5qs:
qs:= qs if qs# * hppp > round(qs): + else: - fi 1;
fi
% the center of the field
pair Center; Center = (qs/2,qs/2);
picture BlackMan, WhiteMan, NeutralMan, OuterShape;
% Some definitions for numbering the characters
%
% Numbers of the pieces
Pawn = 0; Knight = 1; Bishop = 2; Rook = 3; Queen = 4; King = 5;
% Geometric pieces
Circle = 145;
% Offsets for colors of the pieces
White = 0; Neutral = 6; Black = 12;
% Offsets for the background
OnWhite = 0; OnBlack = 18;
% Offsets for the turning
LeftTurned = 36; RightTurned = 72; UpSideDown = 108;
% Makros for turning
def TurnLeft(expr p) =
p rotatedaround (Center,90);
enddef;
def TurnRight(expr p) =
p rotatedaround (Center,-90);
enddef;
def TurnUpSideDown(expr p) =
p rotatedaround (Center,180);
enddef;
%
% Macros for shorten and lengthening paths
%
% ShortenPath: The given path is shorted at both ends, with the
% real amount of pixels given
% ShortenBegin, ShortenEnd: The same as above for one end only
% LengthenPath: The path is elongated at both ends with a straight
% line, in the direction of the path at the end
% LengthenBegin, LengthenEnd: The same as above for one end only
%
def Perpend(expr d,p,real) =
begingroup
save dd; pair dd;
dd = d/length(d);
(p+100*(dd rotated 90) -- p+100*(dd rotated -90)) shifted (dd*real)
endgroup;
enddef;
def ShortenPath(expr p,real) =
begingroup
save pa,pe; path pa,pe;
pa = Perpend(direction 0 of p,point 0 of p,real);
pe = Perpend(-direction length(p) of p,point length(p) of p,real);
subpath (
xpart(p intersectiontimes pa),
xpart(p intersectiontimes pe)) of p
endgroup
enddef;
def ShortenBegin(expr p,real) =
begingroup
save pa; path pa;
pa = Perpend(direction 0 of p,point 0 of p,real);
subpath (xpart(p intersectiontimes pa),length(p)) of p
endgroup
enddef;
def ShortenEnd(expr p,real) =
begingroup
save pe; path pe;
pe = Perpend(-direction length(p) of p,point length(p) of p,real);
subpath (0, xpart(p intersectiontimes pe)) of p
endgroup
enddef;
def LengthenBegin(expr p,real) =
begingroup
save dd; pair dd;
dd= direction 0 of p; dd:= dd/length(dd);
point 0 of p - real*dd -- p
endgroup
enddef;
def LengthenEnd(expr p,real) =
begingroup
save dd; pair dd;
dd= direction length(p) of p; dd:= dd/length(dd);
p -- point length(p) of p + real*dd
endgroup
enddef;
def Lengthen(expr p,real) =
begingroup
save db; pair db;
save de; pair de;
db= direction 0 of p; db:= db/length(db);
de= direction length(p) of p; de:= de/length(de);
point 0 of p - real*db -- p -- point length(p) of p + real*de
endgroup
enddef;
%
% This macro is used bye ParallelPath
%
def NewPoint(expr p,t,dist) =
{ begingroup pair Dir;
Dir= direction t of p; %show p; show t; show Dir;
Dir
endgroup }
(point t of p + (Dir rotated 90)*(dist/length(Dir)))
enddef;
% Macro for getting a path parallel to the given path, in distance dist
%
def ParallelPath(expr p,dist) =
begingroup
save Dir; pair Dir; Dir = direction 0 of p;
((point 0 of p)+(Dir rotated 90)*(dist/length(Dir))) {Dir}
for t=.5 step .5 until length(p):
.. NewPoint(p,t,dist)
endfor
endgroup
enddef;
def DefineFootBows(
% This macro depends on the values of qs and BottomSpace
% and uses the makro ParallelPath.
% It is used to generate the bottom bows of King, Queen and Bishop
expr BottomDist, %This is the space to BottomSpace
BowOneWidth, %This is the width of the main bow
FootHeight, %Distance from bottom of Bow0 to top of Bow3
BowTwoLoc, %Relative location of Bow2 between Bow3 and
% Bow1. 0 means position at position at Bow1,
% 1.0 means position at Bow3.
WidthToHeight, %Ratio of BowOneWidth/2 to Bowheight
BowTwoLen, %Length of Bow2 relative to Bow1
BowThreeLen %Lenght of Bow3 relative to Bow1
) =
% All parameters are in pixels when not otherwise statet.
% Points are numbered from 0 to 3 from lower to upper
% Points to the left have suffix l, right suffix r
% points without further suffix are in the center of the bows
path Bow[];
numeric BowHeight;
numeric l[],x[]l,x[]r,x[],y[]l,y[]r,y[];
BowHeight = BowOneWidth*WidthToHeight/2;
% We start with the first bow
x1r + x1l = qs; x1r - x1l = BowOneWidth;
y1 = BottomSpace + 2*BowHeight + BottomDist;
x1 = .5qs;
y1l = y1r = y1 - BowHeight;
Bow1 = z1l .. {right} z1 .. z1r;
z0 = z1 shifted (down*2*BowHeight);
Bow0 = z1r .. {left} z0 .. z1l;
Bow3= ParallelPath(Bow1,FootHeight-2*BowHeight);
l3 = length(Bow3);
cu:= (1-BowThreeLen)/2;
Bow3:= subpath (cu*l3,(1-cu)*l3) of Bow3;
z3l = point 0 of Bow3;
z3 = point .5*length(Bow3) of Bow3;
z3r = point infinity of Bow3;
%show point 0 of reverse Bow3;
%show z3r;
Bow2= ParallelPath(Bow1,(FootHeight-2*BowHeight)*BowTwoLoc);
l2 = length(Bow2);
cu:= (1-BowTwoLen)/2;
Bow2:= subpath (cu*l2,(1-cu)*l2) of Bow2;
z2l = point 0 of Bow2;
z2 = point .5length(Bow3) of Bow2;
z2r = point infinity of Bow2;
labels(1l,1,1r,2l,2r,3l,3r);
enddef;
%
% Macro for generation the neutral piece from two pictures
% given as Parameter
def MakeNeutral(expr White,Black) =
if unknown LeftHalft: picture LeftHalf; fi
LeftHalf:= Black;
cull LeftHalf keeping (1,infinity);
addto LeftHalf contour (unitsquare yscaled qs xscaled (qs/2));
cull LeftHalf keeping (2,2);
if unknown RightHalf: picture RightHalf; fi
RightHalf:= White;
cull RightHalf keeping (1,infinity);
addto RightHalf contour (unitsquare yscaled qs xscaled (qs/2) shifted (qs/2,0));
cull RightHalf keeping (2,2);
NeutralMan:= LeftHalf;
addto NeutralMan also RightHalf;
enddef;
%
% Makro to get a grid of real output pixels when proofing
def PixelGrid(expr PixPerInch, w) =
if proofing > 0:
begingroup
numeric d;
d = pixels_per_inch/PixPerInch;
makegrid(0,for i=d step d until w: ,i endfor)(0,for i=d step d until w: ,i endfor)
endgroup;
fi;
enddef;
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