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%======================================================================
% This is
%		chbase.mf
%
% Copyright (C) 1989-93  by Elmar Bartel.
%
% This program is free software; you can redistribute it and/or modify
% it under the terms of the GNU General Public License as published by
% the Free Software Foundation; either version 1, or (at your option)
% any later version.
%
% This program is distributed in the hope that it will be useful,
% but WITHOUT ANY WARRANTY; without even the implied warranty of
% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
% GNU General Public License for more details.
%
% You should have received a copy of the GNU General Public License
% along with this program; if not, write to the Free Software
% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
%
%======================================================================

% correcting the size of qs to make it a good pixelcount
if .5qs <> good.x .5qs:
	qs:= qs if qs# * hppp > round(qs): - else: + fi 1;
fi

if proofing>0: input screengrid; fi;

% the center of the field
pair Center; Center = (qs/2,qs/2);

picture BlackMan, WhiteMan, NeutralMan, OuterShape;

% Some definitions for numbering the characters
% the position of the relevant character in the fonttable
% is calculated as sum of four offsets:
%
%     PieceNumber + PieceColor + FieldColor + Turned
% 
% This give the following table:
%
%             WoW   NoW   BoW   WoB   NoB   BoB
%    Pawn       0     6    12    18    24    30
%    Knight     1     7    13    19    25    31
%    Bishop     2     8    14    20    26    32
%    Rook       3     9    15    21    27    33
%    Queen      4    10    16    22    28    34
%    King       5    11    17    23    29    35
%

% Numbers of the pieces
Pawn = 0; Knight = 1; Bishop = 2; Rook = 3; Queen = 4; King = 5;

% Offsets for colors of the pieces
White = 0; Neutral = 6; Black = 12;

% Offsets for the background
OnWhite = 0; OnBlack = 18;

% Offsets for the turning
LeftTurned = 36; RightTurned = 72; UpSideDown = 108;

% Offsets for geometric figures
% These figures should be point symmetric
Circle   = 145;
Triangle = 146
Square   = 147;
geo1     = 148;
geo2     = 149;
geo3     = 150;

% Offsets for geometric figures which can only be turned left
% to get a realy other shape.
Equihopper = 180;	
free1      = 181;
free2      = 182;
free3      = 183;
free4      = 184;
free5      = 185; % this is not possible, since the turned, black
                  % on black version is over 255: 185+36+18+12 = 256!!!!

% Makros for turning
def TurnLeft(expr p) =
	p rotatedaround (Center,90);
enddef;

def TurnRight(expr p) =
	p rotatedaround (Center,-90);
enddef;

def TurnUpSideDown(expr p) =
	p rotatedaround (Center,180);
enddef;

%
% Macros for shorten and lengthening paths
%
% ShortenPath: The given path is shorted at both ends, with the
% 	real amount of pixels given
% ShortenBegin, ShortenEnd: The same as above for one end only
% LengthenPath: The path is elongated at both ends with a straight
%	line, in the direction of the path at the end
% LengthenBegin, LengthenEnd: The same as above for one end only
%
def Perpend(expr d,p,real) =
  begingroup
  save dd; pair dd;
  dd = d/length(d);
  (p+100*(dd rotated 90) -- p+100*(dd rotated -90)) shifted (dd*real)
  endgroup;
enddef;
def ShortenPath(expr p,real) =
  begingroup
  save pa,pe; path pa,pe;
  pa = Perpend(direction 0 of p,point 0 of p,real);
  pe = Perpend(-direction length(p) of p,point length(p) of p,real);
  subpath (
    xpart(p intersectiontimes pa),
    xpart(p intersectiontimes pe)) of p
  endgroup
enddef;
def ShortenBegin(expr p,real) =
  begingroup
  save pa; path pa;
  pa = Perpend(direction 0 of p,point 0 of p,real);
  subpath (xpart(p intersectiontimes pa),length(p)) of p
  endgroup
enddef;
def ShortenEnd(expr p,real) =
  begingroup
  save pe; path pe;
  pe = Perpend(-direction length(p) of p,point length(p) of p,real);
  subpath (0, xpart(p intersectiontimes pe)) of p
  endgroup
enddef;
def LengthenBegin(expr p,real) =
  begingroup
  save dd; pair dd;
  dd= direction 0 of p; dd:= dd/length(dd);
  point 0 of p - real*dd -- p
  endgroup
enddef;
def LengthenEnd(expr p,real) =
  begingroup
  save dd; pair dd;
  dd= direction length(p) of p; dd:= dd/length(dd);
  p -- point length(p) of p + real*dd
  endgroup
enddef;
def Lengthen(expr p,real) =
  begingroup
  save db; pair db;
  save de; pair de;
  db= direction 0 of p; db:= db/length(db);
  de= direction length(p) of p; de:= de/length(de);
  point 0 of p - real*db -- p -- point length(p) of p + real*de
  endgroup
enddef;
%
% This macro is used by ParallelPath
%
def NewPoint(expr p,t,dist) =
	{ begingroup pair Dir;
		Dir= direction t of p; %show p; show t; show Dir;
		Dir
	  endgroup }
	(point t of p + (Dir rotated 90)*(dist/length(Dir)))
enddef;
def xyNewPoint(expr p,t,xdist,ydist) =
	{ begingroup pair Dir;
		Dir= direction t of p; %show p; show t; show Dir;
		Dir
	  endgroup }
	(point t of p + (cosd(angle(Dir)+90)*xdist, sind(angle(Dir)+90)*ydist))
enddef;

% Macro for getting a path parallel to the given path, in distance dist
%
def ParallelPath(expr p,dist) =
	begingroup
	save Dir; pair Dir; Dir = direction 0 of p;

	((point 0 of p)+(Dir rotated 90)*(dist/length(Dir))) {Dir}
	for t=.5 step .5 until length(p):
		.. NewPoint(p,t,dist)
	endfor
	endgroup
enddef;

% Macro to get different distance in x and y direction
%
def xyParallelPath(expr p, xdist, ydist) =
	begingroup
	save Dir; pair Dir; Dir = direction 0 of p;

	((point 0 of p)+(cosd(angle(Dir)+90)*xdist,sind(angle(Dir)+90)*ydist)) {Dir}
	for t=.5 step .5 until length(p):
		.. xyNewPoint(p,t,xdist,ydist)
	endfor
	endgroup
enddef;

def DefineFootBows(
	% This macro depends on the values of qs and BottomSpace
	% and uses the makro ParallelPath.
	% It is used to generate the bottom bows of King, Queen and Bishop 
	expr  BottomDist, %This is the space to BottomSpace
	     BowOneWidth, %This is the width of the main bow
	      FootHeight, %Distance from bottom of Bow0 to top of Bow3
	       BowTwoLoc, %Relative location of Bow2 between Bow3 and
	       		  % Bow1. 0 means position at position at Bow1,
			  % 1.0 means position at Bow3.
	   WidthToHeight, %Ratio of BowOneWidth/2 to Bowheight
	       BowTwoLen, %Length of Bow2 relative to Bow1
	     BowThreeLen  %Lenght of Bow3 relative to Bow1
	     ) =

	% All parameters are in pixels when not otherwise statet.
	% Points are numbered from 0 to 3 from lower to upper
	% Points to the left have suffix l, right suffix r
	% points without further suffix are in the center of the bows

	path    Bow[];
	numeric BowHeight;
	numeric tl,tr,l[],x[]l,x[]r,x[],y[]l,y[]r,y[];

	BowHeight = BowOneWidth*WidthToHeight/2;

	% We start with the first bow
	rt x1r + lft x1l = qs; x1r - x1l = BowOneWidth;
	y1 = BottomSpace + 2*BowHeight + BottomDist;
	x1 = .5qs;
	y1l = y1r = y1 - BowHeight;
	Bow1 = z1l .. {right} z1 .. z1r;

	z0 = z1 shifted (down*2*BowHeight);
	Bow0 = z1r .. {left} z0 .. z1l;

	Bow3= ParallelPath(Bow1,FootHeight-2*BowHeight);
	l3 = length(Bow3);
	cu:= (1-BowThreeLen)/2;
	Bow3:= subpath (cu*l3,(1-cu)*l3) of Bow3;
	z3l = point  0 of Bow3;
	z3  = point .5*length(Bow3) of Bow3;
	z3r = point infinity of Bow3;

%show point 0 of reverse Bow3;
%show z3r;

	Bow2= ParallelPath(Bow1,(FootHeight-2*BowHeight)*BowTwoLoc);
	l2 = length(Bow2);
	cu:= (1-BowTwoLen)/2;
	Bow2:= subpath (cu*l2,(1-cu)*l2) of Bow2;
	z2l = point  0 of Bow2;
	z2  = point .5length(Bow3) of Bow2;
	z2r = point  infinity of Bow2;
	labels(1l,1,1r,2l,2r,3l,3r);
enddef;
%
% Macro for generation the neutral piece from two pictures
% given as Parameter
def MakeNeutral(expr White,Black) =
	if unknown LeftHalft: picture LeftHalf; fi
	LeftHalf:= Black;
	cull LeftHalf keeping (1,infinity);
	addto LeftHalf contour (unitsquare yscaled qs xscaled (qs/2));
	cull LeftHalf keeping (2,2);

	if unknown RightHalf: picture RightHalf; fi
	RightHalf:= White;
	cull RightHalf keeping (1,infinity);
	addto RightHalf contour (unitsquare yscaled qs xscaled (qs/2) shifted (qs/2,0));
	cull RightHalf keeping (2,2);
	NeutralMan:= LeftHalf;
	addto NeutralMan also RightHalf;
enddef;
%
% Makro to get a grid of real output pixels when proofing
def PixelGrid(expr PixPerInch, w) =
	if proofing > 0:
		begingroup
		numeric d;
		d = pixels_per_inch/PixPerInch;
		makegrid(0,for i=d step d until w: ,i endfor)(0,for i=d step d until w: ,i endfor)
		endgroup;
	fi;
enddef;