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/*************************************************************************
** Unicode.hpp **
** **
** This file is part of dvisvgm -- a fast DVI to SVG converter **
** Copyright (C) 2005-2024 Martin Gieseking <martin.gieseking@uos.de> **
** **
** This program is free software; you can redistribute it and/or **
** modify it under the terms of the GNU General Public License as **
** published by the Free Software Foundation; either version 3 of **
** the License, or (at your option) any later version. **
** **
** This program is distributed in the hope that it will be useful, but **
** WITHOUT ANY WARRANTY; without even the implied warranty of **
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the **
** GNU General Public License for more details. **
** **
** You should have received a copy of the GNU General Public License **
** along with this program; if not, see <http://www.gnu.org/licenses/>. **
*************************************************************************/
#ifndef UNICODE_HPP
#define UNICODE_HPP
#include <cstdint>
#include <string>
struct Unicode {
static bool isValidCodepoint (uint32_t code);
static uint32_t charToCodepoint (uint32_t c, bool permitSpace=false);
static std::string utf8 (int32_t c);
static uint32_t utf8ToCodepoint (const std::string &utf8);
static uint32_t fromSurrogate (uint32_t high, uint32_t low);
static uint32_t fromSurrogate (uint32_t cp);
static uint32_t toSurrogate (uint32_t cp);
static uint32_t toLigature (const std::string &nonlig);
static int32_t aglNameToCodepoint (const std::string &name);
};
#endif
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