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/*************************************************************************
** SVGSingleCharTextHandler.cpp **
** **
** This file is part of dvisvgm -- a fast DVI to SVG converter **
** Copyright (C) 2005-2024 Martin Gieseking <martin.gieseking@uos.de> **
** **
** This program is free software; you can redistribute it and/or **
** modify it under the terms of the GNU General Public License as **
** published by the Free Software Foundation; either version 3 of **
** the License, or (at your option) any later version. **
** **
** This program is distributed in the hope that it will be useful, but **
** WITHOUT ANY WARRANTY; without even the implied warranty of **
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the **
** GNU General Public License for more details. **
** **
** You should have received a copy of the GNU General Public License **
** along with this program; if not, see <http://www.gnu.org/licenses/>. **
*************************************************************************/
#include "SVGSingleCharTextHandler.hpp"
#include "SVGElement.hpp"
using namespace std;
void SVGSingleCharTextHandler::appendChar (uint32_t c, double x, double y) {
const Font *font = _font.get();
auto textNode = createTextNode(x, y);
textNode->append(XMLString(font->unicode(c), false));
// Apply color changes only if the color differs from black and if the font color itself is black.
// Glyphs from non-black fonts (e.g. defined in a XeTeX document) can't change their color.
if (font->color() == Color::BLACK && (_color.get() != Color::BLACK || (SVGElement::USE_CURRENTCOLOR && SVGElement::CURRENTCOLOR == Color::BLACK)))
textNode->setFillColor(_color);
_color.changed(false);
if (!_opacity->isFillDefault())
textNode->setFillOpacity(_opacity);
_opacity.changed(false);
contextNode()->append(std::move(textNode));
}
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