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/*************************************************************************
** SVGElement.hpp **
** **
** This file is part of dvisvgm -- a fast DVI to SVG converter **
** Copyright (C) 2005-2024 Martin Gieseking <martin.gieseking@uos.de> **
** **
** This program is free software; you can redistribute it and/or **
** modify it under the terms of the GNU General Public License as **
** published by the Free Software Foundation; either version 3 of **
** the License, or (at your option) any later version. **
** **
** This program is distributed in the hope that it will be useful, but **
** WITHOUT ANY WARRANTY; without even the implied warranty of **
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the **
** GNU General Public License for more details. **
** **
** You should have received a copy of the GNU General Public License **
** along with this program; if not, see <http://www.gnu.org/licenses/>. **
*************************************************************************/
#ifndef SVGELEMENT_HPP
#define SVGELEMENT_HPP
#include "XMLNode.hpp"
class Color;
class Matrix;
class Opacity;
class SVGElement : public XMLElement {
public:
enum FillRule {FR_EVENODD, FR_NONZERO};
enum LineCap {LC_BUTT, LC_ROUND, LC_SQUARE};
enum LineJoin {LJ_BEVEL, LJ_MITER, LJ_ROUND};
public:
explicit SVGElement (std::string name) : XMLElement(std::move(name)) {}
explicit SVGElement (const XMLElement &node) : XMLElement(node) {}
explicit SVGElement (XMLElement &&node) noexcept : XMLElement(std::move(node)) {}
void setClipPathUrl (const std::string &url);
void setClipRule (FillRule rule);
void setFillColor (Color color, bool skipBlack=true);
void setFillOpacity (const Opacity &opacity);
void setFillOpacity (const OpacityAlpha &alpha);
void setFillOpacity (Opacity::BlendMode blendMode);
void setFillPatternUrl (const std::string &url);
void setFillRule (FillRule rule);
void setMaskUrl (const std::string &url);
void setNoFillColor ();
void setOpacity (const OpacityAlpha &alpha);
void setPoints (const std::vector<DPair> &points);
void setStrokeColor (Color color);
void setStrokeDash (const std::vector<double> &pattern, double offset=0);
void setStrokeDash (const std::string &pattern, double offset=0);
void setStrokeLineCap (LineCap cap);
void setStrokeLineJoin (LineJoin join);
void setStrokeOpacity (const Opacity &opacity);
void setStrokeWidth (double width);
void setStrokeMiterLimit (double limit);
void setTransform (const Matrix &matrix);
static bool USE_CURRENTCOLOR; ///< if true, apply color value "currentColor"
static Color CURRENTCOLOR; ///< color to be replaced with "currentColor"
};
#endif
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